Showing Posts For Lendruil.9061:

Anet please stop "Stacking"!!!

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I was already missing those threads.

Skuldin - No Hesitation [hT]

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Concerning Warrior, i am wondering if they deleted the inspiring banners trait or if it was made baseline?

Skuldin - No Hesitation [hT]

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This is the Comeback of LH-eles for blasting light fields.

Skuldin - No Hesitation [hT]

Why bolt to the heart

in Elementalist

Posted by: Lendruil.9061

Lendruil.9061

So bad, moving this adept trait into GM is silly. Why do they nerf ele so much?

Because Ele is one of the most powerful classes that define many Meta’s in this game currently in all Gamemodes. They make and break groups easily.

I want to make it clear however that I don’t support some Ele nerfs, just that they are an excellent class to play right now which is why Anet is afraid of letting them hold their ranking. I can’t say whether they’re right or wrong.

This change doesn’t nerf ele in general. It nerfs the dagger/focus build, which is the most fun and most difficult ele build, which already had the weakest dps of all ele builds.
It doesnt influence staff eles though.

Skuldin - No Hesitation [hT]

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Ice Bow Nerf

  • I think a nerf here is warranted because it’s a little too meta-defining, but it’s really important that this skill be a positive DPS gain over Staff rotation DPS when used or else it will be removed from bars in every format forever.

In terms of dps icebow is only op on big hitboxes. On small hitboxes it might be a dps increase aswell, but not so much that it would be op. Deep-freeze is the main reason why icebow is used on pretty much every boss.

Skuldin - No Hesitation [hT]

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It’s pretty disappointing that staff ele gets even further buffed (it was already way over the top), while other builds, that require more skill and are more fun to play (Dagger and scepter/Lightning Hammer) get nerfed.
With blasting staff as default you can now trait fire, air and water and take all available dmg-modifiers, which is a pretty huge dmg-boost for staff-eles.
On the other side, there is no reason anymore to play dagger/focus in any situation, especially when bolt to the heart and fresh air are both air grandmaster traits.
I can’t really understand the lightning hammer nerf, as it was already weaker than staff.
I don’t know how exactly they will nerf icebow, but in my opinion they should not reduce the dmg of skill 4 but rather make it ignore hitboxsizes (similar to rangers barrage) so that it ticks once per second or so, because on normal sized hitboxes icebow never was op, especially when you consider that its a utility skill with 60s cd.

Edit: Also mesmers are nerfed even further, because the good traits are split up in 4 different traitlines. If Wardens Feedback would become a grandmaster trait in the illusions line, than mesmer still would not be good but at least medium.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

The future of eles...

in Elementalist

Posted by: Lendruil.9061

Lendruil.9061

From PVE POV staff ele gets even more powerful than it already was, while builds that require a little bit more than spamming 1 and 2 (Dagger and Conjurer-Ele) are nerfed into the ground. Can’t really understand this.

Skuldin - No Hesitation [hT]

Specialization system = RIP meta as it is?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Bye bye dagger ele, bye bye LH-ele

Skuldin - No Hesitation [hT]

somewhat new to guardian in fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

“Some situations” basically means most dungeon fights, since at least in the easy dungeons fights are pretty short. Also sword is bad on bosses that are reflecting.

Skuldin - No Hesitation [hT]

somewhat new to guardian in fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

didnt dekeyz showed math that mace was just as good as sword?

No it showed it was almost as good, but people use it as justification to use mace.

Its actually higher dps in short fights when you can start with a mace symbol and then swap to gs.

Skuldin - No Hesitation [hT]

Fix Mossman

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Its about playing both well and efficient. Bugging Mossman is nothing else than saying “I am too bad to do it the normal way.”

Skuldin - No Hesitation [hT]

New player disappointed about fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I think that compared to dungeons, fracal rewards are much worse and this should change.

Well, considering that a fractal 50 usually takes about 20 – 25 minutes max, the rewards are actually not that bad.

http://en.wikipedia.org/wiki/Average
ty

So 22,5 minutes as average value?

Skuldin - No Hesitation [hT]

New player disappointed about fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I think that compared to dungeons, fracal rewards are much worse and this should change.

Skuldin - No Hesitation [hT]

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Of course it isn’t fixed yet. It’s only been a few weeks and this is dungeons after all. Expect a fix somewhere in 2020-2028.

I wouldn’t be as optimistic. 2036 seems like a more reasonable time

Well yea, I mean you have to understand they’re busy with adding new finishers, outfits and minis to the store. Surely we can’t let something meaningless like dungeon bugs in the way of that!

How much time did they need to fix alphard’s bomb?^^

Skuldin - No Hesitation [hT]

Interrupting priests in Arah path 4

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Power Block won’t disable Melandru totally, he still spawns his trees (if you interupt his knockback). Using Bower Block to easily kill Melandru was the idea behind my thread. The recent record from LoD did it with a single interrupt (I think), so you don’t have to strip defiance multiple times and dont run in the problem I described here. But im my fl/guild, we don’t always have meta comps and their dps, so we had to power block him multiple times – and failed. Hence this thread.

I think LOD interrupted Melandru twice, the first interrupt was done by the warriors tremor, which for some reason didn’t cause defiance on the boss, and the second interrupt was done by the mesmers mantra.
So i guess power block basically just works how its described in the tooltip, without any defiance ignoring effects.

Skuldin - No Hesitation [hT]

Interrupting priests in Arah path 4

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hey, I didnt want to make a new thread, because my question is similar to the op.

Does anyone know what exactly is the reason that Melandru gets totally disabled by using Sanctuary or Power Block?
The same question can be asked about the destroyer and the husk in coe, though i don’t know if Power Block works there.

Skuldin - No Hesitation [hT]

Fractals, you're doing it wrong.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Which has no value. Because you cant vendor it or salvage it. It just takes up bank space.

Back when fractal skins were statless exotics you could atleast salvage them for ectos. So they had some worth.

I do like that you brought this up. This does need to be changed back to that old style somehow. They are better as exotics.

I still would consider a glob of ectoplasm a pretty bad reward for a fractal fullrun.

Skuldin - No Hesitation [hT]

Dungeons changes/bugs on March 31

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I did coe p2 yesterday and it didn’t bug.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Any1 knows if they fixed p4? I saw some selling lfgs today.

Skuldin - No Hesitation [hT]

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Full reflect war inc!

The meta is truly changing in an alarming rate.

Skuldin - No Hesitation [hT]

Arah p4 grenth bug

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

If you exit the grenth room after finishing the event, it resets, and if you wanted you could start it again. It looks like the event doesn’t get finished when killing the last wraith, and therefore the next door doesn’t open and so the path cannot be completed which is pretty gamebreaking.

Skuldin - No Hesitation [hT]

Dungeons changes/bugs on March 31

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It looks like the grenth event in p4 doesn’t get finished when you kill the last wraith. Using a jumping puzzle to get past the closed door didn’t spawn any waypoints or bosses, but the grenth event resettet and if we wanted we could have started it again.

Skuldin - No Hesitation [hT]

Remove dungeon bugs?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Just let lupi shadowstep to the middle before doing his aoe.

Skuldin - No Hesitation [hT]

List of Dungeon Bugs

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This should become a sticky.

Skuldin - No Hesitation [hT]

Remove dungeon bugs?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Only the dungeon community would exploit/glitch an encounter and pretend it’s skillful play.

It’s just sad.

Is a pvp-player exploiting when he runs away from another player so his melee attacks wont hit?

Typical lopsided logic. I mean, I get why people do it, but at least try and come up with an argument that makes some contextual sense.

Where is it lopsided? It’s just another spider-queen discussion. When a boss is programmmed in a way so that he only uses certain attacks when players are in a certain range, why shouldn’t the player stand in another range?
When you are ranging lupi, are you then exploiting because you dont have to eat his kicks?

Skuldin - No Hesitation [hT]

Remove dungeon bugs?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Only the dungeon community would exploit/glitch an encounter and pretend it’s skillful play.

It’s just sad.

Is a pvp-player exploiting when he runs away from another player so his melee attacks wont hit?

Skuldin - No Hesitation [hT]

Remove dungeon bugs?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

if you stand on his ring in the open, he will move to be able to use those attacks. if you wall him, he can’t move, and therefore can’t use the attacks.

hmm doesnt seem like an exploit still…

Ive duo’d lupi before in the open and by standing still just outside his ring he didnt move nor did he use those attacks. So maybe i was really lucky. I have also seen him use those attacks against the wall when people moved him or were slow so its not like he cant use them.

If you stand inside his hitbox he wont do his frenzied blast (that barrage-like attack). However, if you stand inside his hitbox while openfield, you will push lupicus and he will move away from you. If you are walling him and stand inside his hitbox, he will not move further backwards and therefore never do his frenzied blast.
Regarding the 1shoting with ground targeted reflects: I am pretty sure it wasn’t intended that every newbie can 1shot lupicus just by using a single skill without coordination. I probably wouldn’t call it exploit but it still is pretty lame and hopefully gets fixed.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

A cute asura will make any day brighter.

y u no sylvari :<

No fear they are still there hiding in the shrubbery. All 8 of them ._.

Actually Taku logged on a human female today.

Skuldin - No Hesitation [hT]

COF p2 Magg bug - how to avoid?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Yes, sb interacted with it.

Skuldin - No Hesitation [hT]

What causes arah p3 wraith altar to bug?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Yes – 15 characters

Skuldin - No Hesitation [hT]

COF p2 Magg bug - how to avoid?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

yesterday i ran cof p2 for the first time since ages. When i did the skip over the lava to the magma stone (the rest of the group ported back so that Magg got ported to me) Magg just stood there and did nothing.
This bug was actually one of the reasons why i stopped playing p2. Still i wonder if this bug is avoidable. Maybe its similar to the Arah p3 ritual bug (maybe Magg has to walk over a certain trigger spot).
Anyone knows an answer?

Skuldin - No Hesitation [hT]

What is your most hated build?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

My heart does not fill with joy at seeing two warriors, but at least they can’t leave their pet out for a stealthed skip past volatile blossoms in TA.

Really, there are worse things than a second warrior.

Two warriors in a party usually means that no one of them can play anything else, because otherwise he probably would.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

RIP Icebow

TBH, I wouldn’t miss it. It kind of takes my character over, I become an icebow bot with some additional features.

Now just nerf staff and my ele world is in order again.

Nerf scepter, dagger and focus as well. Lightning hammer also deals damage, wich is an exploit. let’s all play flame axe nomad and be happy.

Doesn’t make sense in my opinion that a ranged weapon that requires only spamming 1, 2 and sometimes 5 has the highest dmg output and even a longlasting evade on the dmg-attunement.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

RIP Icebow

TBH, I wouldn’t miss it. It kind of takes my character over, I become an icebow bot with some additional features.

Now just nerf staff and my ele world is in order again.

Skuldin - No Hesitation [hT]

Undocumented changes, March 16, 2015

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I can confirm the snowblind change, because i was the engi mentioned in the general discussion thread.

Skuldin - No Hesitation [hT]

Still only 2 people required for party kick

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

As the title says, in a 5 man group there are still only 2 people required for kicking, i just tried it out.

Skuldin - No Hesitation [hT]

Two types of people in high fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

What is easier about fighting Mossman on land? Legitimate question btw

Remembering efficient underwater damage rotations is hard! :b (not at all in support of exploit usage, though I do sometimes play with those that do it /shrug)

When a party is fighting mossman underwater, i instantly leave, because it’s a true sign that the group is full of bads.

Skuldin - No Hesitation [hT]

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

did you even watch any of the videos?

the cleric guardian basically just sits there and brain afk tanks bosses while the whole party does basic DPS rotations over and over again which are harder to do in standard parties because of less reliable aggro.

are we having another case of the dungeon community being close minded again?

Like, I actually want to see if the loss of one guy’s damage in a party while making it possible for the rest of the team to optimise their rotations is actually a worthy trade off in the case of fractals (not dungeons obviously, stack might and delete boss in two seconds is normally what happens there). Because in my opinion, to hell with DPS theory if it isn’t even manageable in an actual game situation.

and if it’s actually less efficient to take a cleric guard, then it’s just a matter of case closed, back to using standard compositions. it’s literally a win/win either way.

It’s almost certainly going to be faster with a pug. I mean I pug mossman all the time and the pugs just scramble (myself included) like chickens with their heads cut off. As an engi, I miss tons of grenades, jump shots, etc. My rotation is complete garbage and not maximized at all.

In fact, one of the guys who I regularly run with often will pull out a cleric warrior on mai trin and face tank her if the group is uncoordinated. It’s not going to be the fastest way to do it, but it certainly makes things faster and smoother when you don’t know what the rest of the party is doing.

But will it be faster than a coordinated meta group? Or faster than a group like this:

I seriously doubt it.

Everything works. Some friends took their nomad guardians and facetaked mossman like a boss and didn’t have to dodge once. But just because it works, it doesn’t mean it is the best/fastest way.

Skuldin - No Hesitation [hT]

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

yeah i know what i am saying is the point to this is that your group (understand i said group here just so you can keep up) can full dps. it takes15 min plus to do it in offensive gear where this only take close 5 to 6 min to do just saying

In good groups Mossman usually dies even before the warrior banners disappear.

Skuldin - No Hesitation [hT]

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

i would like some of these zerk guards to 3 man and tank mossman while your party does full dps pls

There are actually some mossman solos on youtube, in fully offensive gear.

Are you talking about Sesshi, our GOD of Solo? Don’t worry, he will be nerf’d soon (evil laugh).

https://www.youtube.com/user/lolSesshi/videos

Disclaimer: not everyone is Sesshi, Sandy or Goku’s level. Facts checked.

He wanted to see a mossman trio, i just told him that there are even solos.

Skuldin - No Hesitation [hT]

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

i would like some of these zerk guards to 3 man and tank mossman while your party does full dps pls

There are actually some mossman solos on youtube, in fully offensive gear.

Skuldin - No Hesitation [hT]

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Not sure if troll.

Skuldin - No Hesitation [hT]

Any plans for Abaddon fractal ?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It’s not off the table.

It’s on another table.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

By the way guys, i would like to ask you a question.

I’ve got kicked last week at the third fractal. It was cliffside, and i was kicked right after we failed (for the first time) the two top seals.

There always will be idiots.

1) We rolled Swamp, 2 wipes on Bloomhunger, i was the last standing melee each time.

But at that point i would have left the party to avoid more trouble^^

Skuldin - No Hesitation [hT]

fractal discussion

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

What about a repeating fractal completion reward?

Allow us to pick the fractals we run, and if we run all of them in a given timeframe (week? two weeks? one month?), there is some sort of bonus. This would be an easy way to help prevent the issue where everyone just focuses on the fast/rewarding fractals.

It’d be similar to dungeons, where the only time most of us run CoF3, SE2, HotW2/3, etc is when someone wants their Dungeon Master achievement. If it were a repeating reward (AP, laurels, karma, mist essense, relics, ascended gear, whatever), it would provide incentive to still run everything, without being forced to by RNG.

Choice + reward > RNG

They could add fractal specific relicts. If you want to buy a weapon skin or an armor skin (that hopefully gets implemented) from the fractal npc (that hopefully also gets implemented), you need an equal number of tokens from each fratal.

Skuldin - No Hesitation [hT]

fractal discussion

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Anyone has a clever idea/solution to get people to stop rolling swamp as first map every single time?

Well, as I’ve said dozens of times, I don’t like the randomness. Hell I think the fact that we roll for it proves that most people would like choices as well.

However, what I’ve seen in old games is a lockout on re-queuing. So once you pop into a fractal you’re locked out for 5 mins. It’s not necessarily the best option, it could cause problems, and there would be a workaround in that you could potentially split up into 5 “groups” all roll, and you all join whoever had the best luck, basically still allowing it but having it be more annoying to do.

Removing the RNG as well as giving every fractal a reward that is appropriate to the length and difficulty would be the best solution imo

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Just saying “We are working on challenging instanced content” would help alot, even if it’s not ready when HoT is released. I mean, DoA also wasn’t ready when Nightfall got released.

Skuldin - No Hesitation [hT]

fractal discussion

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I would like them to remove the randomness out of fractals. This means randomness in rewards as well as randomness which fractals you get.

My idea is the following:
Allow the players to chose whatever fractal they want. This does also mean, that there is no longer a series of 4 fractals that has to be beaten. Each fractal rewards with gold and fractal relicts that are appropriate to the difficulty and length of the fractal. For a certain amount of fractal relicts (should be high enough) players can buy fractal skins and ascended armor chests.
Furthermore, each fractal should give the endreward more than once per day, at least three or four times. This encourages social play, because you still get the reward when you are helping out friends/guildmates that are e.g. 2/5 players and need 3 more players. Maybe more than four times wouldn’t make much sense, because it could lead to excessive farming of the same fractal over and over again.

Another important point is long time motivation for veteran players. Veteran players probably already have multiple characters with ascended armor and many/all fractal weapon skins. To give those players a new aim and a new motivation, i suggest the implementation of skin upgrades of the fractal skins, or maybe new fractal skins. For those skins you need aditionally to normal fractal relicts new relicts, that only drop at level 50+.
Like suggested before, i also support the implementation of fractal armor, which also should need some materials that are only available at level 50+.

Skuldin - No Hesitation [hT]

fractal discussion

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Since Fractals are out for more than 2 years now, many players probably already have many different fractal skins. If we are talking about increased reward, just a higher chance for weapon skins won’t do it. Instead, i suggest fractal armor skins (maybe with different skin upgrades) for the levels 50+.

Skuldin - No Hesitation [hT]

[Suggestion] Explorable Dungeons

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hi all,

Since we now have a dungeon forum specialist, i want to post an idea that i already have in my mind for a long time (no idea if it already was posted somewhere or somehow).

It would be cool to add another path to each dungeon that is composed of all bosses/events of the other paths. All doors are open and all bosses are ready to get attacked. The end reward pops up when all bosses are dead/ all events are done.
This would allow some new and interesting strategies and split-ups. Imagine killing Lyssa and Magecrusher together, or tar-ele and Abomination.

This shouldn’t be much effort to program, i guess, because all the bosses and events are already in the game, but it would bring something new.

Skuldin - No Hesitation [hT]