Showing Posts For Lendruil.9061:

Mai trin help

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Mai trin seems overpowered, i can beat chaos observatory nightmare, yet mai trin gives me trouble when you get the cannon part.it seems completely random and i can’t seem to survive.

It might need another nerf to be in line with the others.

The cannons target each player. Just spread out from everyone else and dont run around all crazy. Just step out of the AoEs and only use your dodge when you really need it to get to a safe spot, and it becomes a really easy phase.

Also don’t facetank mai trin’s attack unless you have a condi cleanse, since she stacks crazy bleeding stacks on you. Stay close to her, but try to be behind her when you can.

Are mai trin’s attacks unblockable? Yesterday I was running it on my chrono for the first time in a long time, and tried to block her attacks with Shield4, yet it kept stacking bleed stacks and dealing damage to me, and no block messages appeared.

You can block her autoattacks (those cause the bleeds) and you can block her teleport shot. What you cannot block are those lightnings that she shoots when she spins. Also you cannot block the cannons in the cannon phase.

Skuldin - No Hesitation [hT]

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

You do remember pre-cog was changed to aegis yes ?
I certainly hope you also remember what it was before aegis and why it was changed. Hint, it wasn’t for PvP reasons like most skills.

I am well aware. 3 seconds of AOE invulnerability on a 45 second cooldown (coupled with a stunbreak) with zero trait investment is far superior to 1 second of AOE invulnerability on a 50 second cooldown with potential additional applications every so often if you invest an additional two traits and pick a whole specialization to support it. This isn’t even considering that Distortion-sharing existed at the same time as the old Well of Precognition, so you could do both together.

Actually the original Well of Precognition that came with launch of HoT applied evasion. And this was broken in PvP in the bunker meta. They changed it to distortion in a quick fix that wasn’t really thought through, BECAUSE the evasion was broken, and distortion prevents capture-point contribution, so when you used the distortion-well, you lost the point that you were defending.
Only after that they changed it to aegis and stability.

Skuldin - No Hesitation [hT]

What's your favorite fractal?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

All time favourite: Mai Trin – except that cannon phase is pretty boring – but the boss itself is great.

Skuldin - No Hesitation [hT]

LFG Abuse -> Raid polluted with adverts

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

The thing is, anet stated that using lfg to sell spots in a group is legal.

Skuldin - No Hesitation [hT]

CoF P1 Elitism, gold farmers and efficiency.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I also truly dislike all those cof farmers, good luck on joining as any other class than warrior or mesmer. And then they rather wait 10min for a mesmer than letting me join on my power necro. Warrior is just broken these days, they only have to use 100blades and then the slavedriver is dead.

Skuldin - No Hesitation [hT]

PS Physical warrior or PS condi warrior?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Sloth, I dunno that it matters overmuch tbh since u can still cleave adds long as they get pulled in. It’s not ur job to pull in mobs. Also I take shroom as ps so I’m not rly useful there except for banners and stuff

If you eat shrooms as warrior then your group doesnt get your banners and ea, but you are actually buffing the boss.

Skuldin - No Hesitation [hT]

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I’m still confused what there is even left to discuss or why this thread and quote wars is still on-going to begin with.

People probably find it fun to “discuss” with ohoni, won’t take long and this thread gets closed like many others in the past

Skuldin - No Hesitation [hT]

Combat tonics and raids.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Tonics e.g. trigger weapon swap sigils and reset pet swap cd. These are some examples why they cannot be used in raids.

Skuldin - No Hesitation [hT]

Nightmare Fractal coming with S3 E3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

We have the capacity to make new content that doesn’t use as many old assets, and we will be doing that. We just really liked the idea of ToN as a fractal and had the added bonus of needing less prop + texture support, which meant Jeff had more bandwidth to do new effects and map art as well as work for the next fractal.

Since we have 16 different fractals with nightmare included, and only 3 daily fractals which are completed in less than 30min with an experienced group, can we please get more dailies?

Skuldin - No Hesitation [hT]

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I see a lot of people ask for a nerf to PS. While I’m all for creating options and I don’t think there should be just one master class at stacking might I sincerely doubt it’s going to solve anything.

“A single class should not be able to stack 25 might.”

Well think about it, how else are we going to get that might? Do this and the meta next balance patch will be 2 PS 2 Druid 2 Chrono 2 DPS and 2 Rev. Note that in this meta there’s even less diversity and more class discrimination since you’ll be required to take revs as the secondary might stackers.

Just give us finally combo-field priority and suddenly those people who actually understand their classes will still be able to maintain perma might. Those who don’t might stack revenants.
Phalanx Strength was the worst trait ever added to the game because after it got patched into the game the metagame got far more boring than it used to be.

Skuldin - No Hesitation [hT]

[PSA] 5-5=bad, Rev=fine, old comps still work

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The only issue that remains with the comps listed above (due to the recent balance patch) is that the duration of Quickness from Chrono was severed. So while a Chrono will still be able to buff the same number of team members they will be getting dramatically less duration on their Quickness boons.

That’s not completely right, because they changed how soi spreads boons without mentioning it in the patch notes. Pre-patch, soi would spread the boons to five other players and not to the chrono himself. This means, the chrono had perma-quickness because of his chrono-runes, and five other players recieved quicknes from soi.
After the october balance patch the chrono is also affected by casting soi, but he now can only spread boons to four other players. This makes 721 even worse, because when the revenant in the duo group with chrono gets all the quickness, only three other people benefit from soi.

Skuldin - No Hesitation [hT]

Ascalonian Catacombs P3 Speedrun

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Don’t want to sound rude or anything, but there is a duo record just a few threads under this thread, and it’s almost 4 minutes faster.

Skuldin - No Hesitation [hT]

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

Someone jokingly mentioned earlier that anet would also nerf epidemic too just to screw necros, well you know what? Epidemic deserves to nerfed in raids, that skill is completely ridiculous. It doesn’t just make bosses’ adds trivial, it makes them a negative for the boss, unless the fight is set up in such a way that necros are completely horrible (a la KC). With epidemic nerfed, it would be reasonable to buff other aspects of necromancer to make them more generally useful, which would both improve viability of necromancer and make raids better as a whole.

You say necro’s only reason to be in raids is Epidemic and you wanna nerf it? LOL
If you buff other aspects of necro’s builds then you will generate unbalance in pvp. And believe me, no one wants necro to be OP in pvp.
Epidemic is just right and needed to make the entire profession viable in raids.

Epidemic is FAR from right. There’s a reason why there are “5 necro meta” lfgs for high level fractals out there. Epidemic is OP as hell.
2x higher HP with an additional HP bar, with a ranged weapon that can easily make a 30k beeding aoe ongoing dps (without having to constatnly attack), is far away from just “okay”.

The 5 necro meta lfgs are just clueless pugs and far away from optimal. People chose to run 4 or 5 necros in fractals because they are bad and necros don’t die as fast as other classes.

Skuldin - No Hesitation [hT]

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

At the moment, the PvE-Meta is without a doubt the best Meta since launch of the game. Every class is viable in Pve, and many classes even have multiple build options. If this changes go live, revenant will be dead in pve.
Depending on how well the chrono will be able to spread quickness, people will either run two chronos or none. If people run two chronos, thief will be dead as well, because it doesn’t benefit from alacrity, and ele will once again be untouched king of dps.
Regarding the druid-changes, depending on how strong the healing nerf will be, it might kill the condi and the berserker build and thus limit the druid to only one viable build.

Skuldin - No Hesitation [hT]

Story mode for raiding

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Except from the notes that are lying around in the raid, there is no other form of story. The raid itself is just: “Here is the boss, kill it”.

Skuldin - No Hesitation [hT]

Story mode for raiding

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

There already is the unbound guardian in bloodstone fenn and the sloth queen in ember bay, that’s enough of a story mode.

Hardly any “story” part in it, don’t you think?

Well in the raids there also isn’t more story.

Skuldin - No Hesitation [hT]

Story mode for raiding

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

There already is the unbound guardian in bloodstone fenn and the sloth queen in ember bay, that’s enough of a story mode.

Skuldin - No Hesitation [hT]

A few thoughts/requests on pve endgame

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

I have yet to raid so I’m not sure if there is a story tied to them but Rift used a system where you could basically do the raid but in a solo or small group setting. I found it to be a great idea and even though I did raid in Rift I still found them fun to do and a nice little activity to kill some time.
.

Don’t get me wrong, I don’t want them to change the raid structure and I am really looking forward to see new raidwings, I’d want to have something new for 5 people.

Skuldin - No Hesitation [hT]

A few thoughts/requests on pve endgame

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

Hello!

I want to share some points for improving the current pve endgame. I will start with points that focus on improving existing content and will end with wishes for new content.

1) Improving replayability of living world instances
Currently there is zero replayability value for living world instances even though some of them are designed quite nice. A good approach here would be to introduce a new daily task: Daily living world instance. Every day a new instace would be selected and as reward you could earn t6 mats, lodestones, ascended crafting materials or tokens to buy ascended gear (just some examples).
Of course the rewards should be adapted according to length and difficulty. Also, the restriction that you can only re-enter a living world episode with a character that already played the living world chapter should be removed.

2) Daily Dungeon should be every day
This kinda speaks for itself, if there is every day a dungeon selected as daily task, players can adopt to this better and it becomes easier finding likeminded people to do this daily every day. Also, since every now and then threads are popping up where players complain that they don’t find members for dungeons, this could reduce this problem.

Now I come to the points that involve new content:

3) More cosmetic rewards
Cosmetic rewards are the defined endgame of this game, which doesn’t have gear grind (this is a good thing imo). I know that the legendary weapons team got cancelled because the time investment was too large and I also saw the thread where MO said that armor takes too long to develop.
However, working towards a nicelooking armor or weapon is probably the longtime-goal for a lot of players and keeping this in mind, there should be more armor/weapons that are aquireable outside of the gemstore.
Another point to this topic are aura infusions, like the ghostly infusion for example. We need more of them, without making them inflationary. They should be either very expensive or require a lot of skill to get (or both). Also, since auras don’t have the problems of clipping, I believe that they are much easier to develop than armor (correct me if I am wrong).
This leads me to a change for the aura system: Imo it’s bad that the auras are linked to stats and to ascended gear. If I have to switch my gear for example from berserker to condi, or as healer I use gear with more healing power for a difficult boss, the infusion-aura is no longer visible.
Furthermore the aura is character bound, which is a bad thing imo because it is less motivating to farm gold for buying the same item many times to give it to all characters instead of farming money for different items.
I suggest to seperate auras from infusions. In the hero-panel there could be a new sub-menu where all auras are shown (like for the miniatures menu). With a checkbox one could select or unselect all unlocked auras.
Also, the snowflake-shoulders and the bat shoulders should become infusions or be added to this aura-menu, as well as the queen bee and the chack sack.

4) New 5-man instanced content
I love raids, but they require quite a bit of organisation. Fractals on the other hand are done in about 30min with a decent group, and even if new fractals get added, it will still remain fractals. I want something completely new.
I’d like to see instanced 5-man content with the difficulty of raids. A focus should not only be on bossfights, but also on skillfull trashmob-skips (utilizing stealths, areas where you get revealed and cannot stealth, so you have to do the trashskips with out stealth etc.). Furthermore the bosses should not have a set order, but the instance should be open and you can decide on your own in which order you kill them (Similar to how the elite areas of GW1 worked).
You could even decide to split the party up. This would be a perfect way to pleasure both the casual and the hardcore crowd. The casual crowd would just do everything in a 5man group while the hardcore crowd would come up with interesting and difficult splits to clear the instance faster.

Thanks for reading.

Skuldin - No Hesitation [hT]

Raid rewards overhaul!

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I don’t oppose daily rewards or anything, but I do think that for the average raid player you go through everything once per week and then by that time the weekly reset has hit and you can do it again. It also serves to extend the lifetime of the content if you’re incentivized to do every different boss/event only once per week. I seriously don’t think it’s realistic to expect that a majority of raiders finish all 9 bosses in 2 hours Monday night. Adding a daily reward I could see a number of my friends running 9 bosses daily and then quitting the game after a couple of months (a number of my friends are pretty obsessive about always getting maximum raid rewards). I’m pretty sure the weekly lockout is specifically to discourage those burnouts.

I also think this will be even less of an issue the more raids get introduced, which is definitely part of the design. The raid team, by my understanding, is going to keep producing raids at the pace they always have, and we should see something before the end of the year from them.

Furthermore, I still stand by my previous post that as a raider who clears everything generally every week, I feel pretty well rewarded by the content. I get a lot of gold, great gold value out of the guaranteed exotics on average, good ascended turnaround, magnetite shards converting to gold or to ascended gear, etc. It feels good as it is. Now granted that doesn’t take into account a player beating a boss repeatedly back-to-back, but still.

Adding a few T6 mats will nobody motivate to farm the raidbosses over and over again, but it’s a nice reward for people that are helping out others that need raid kills later in the week. As it is now, if I am helping others later in the week, or others are helping me, the food cost is already higher than the reward that you get.

Skuldin - No Hesitation [hT]

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Just wanted to pop in and say that Ben Arnold (who built the new bloomhunger) and I have been keeping an eye on this thread since we released the updated Swamp. While I can’t promise anything, I can say we agree that the fight could use a bit more tuning to bring in line with the difficulty level we’d like to achieve while still being a fun experience for new and veteran players alike.

When we have more information to share, you’ll be the first to know. For now, know that your thoughts are not falling on deaf ears.

The new bloomhunger is one of the few fights that are actually worth being a t4 fractal. Only the survival fight needs some tweaking, and the rewards should be higher because it’s much more difficult than all the other t4 fractals (more encryptions for example).
Mossman on the other side should have his health increased again because in his current form he is just a joke, which is a pitty when you keep in mind that pre hot he used to be one of the hardest bosses in the game.
I suggest buffing mossman again and in exchange, so that the fractal doesn’t get too long, remove the whisp part, because the whisp part is the least interesting part of swamp, there is no fighting involved, you just have to learn some ways where you can jump over the trees and it usually gets done by three people while the rest afks in la or somewhere else.

Skuldin - No Hesitation [hT]

[Fractal - Reaper] Viper vs Celestial

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Go to the golem and show us your dps.

Skuldin - No Hesitation [hT]

Raids aren't working better than dungeons

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Even though I think that raids are the absolutely best content that ever got added to the game, I’d like to see some kind of new hard content for 5man parties because it’s just much easier to organize a 5man party than a 10man party.
No matter how many new fractals they add, fractals will always be done in about half an hour unless they completely change the number of dailies one can complete.

Skuldin - No Hesitation [hT]

VG;SRifts;SRace;Gorseval-restricted

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Gz for your first two raidboss kills.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Instead of lowering the amount of LIs they should rather make the blodstone-infused ectoplasm a guaranted drop, otherwise I still won’t have it til they release legendary armor…

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

If this requirement was made 4 years or so ago people would all be like “I thought you said no grind philosophy?”

These days its “Everything has a price, grinding doesnt matter”

Personally I’ll be glad if can finish the bosses once. Getting it done so many times after that effort feels like a cheap way to keep people playing.

The “no grind philosophy” means, that you don’t have to grind to have the best gear, this means stats, runes and sigils. Anet always said that this is different for skins. Legendary armor however is the same like ascended armor, only the skin is different.
I do agree though, that getting ascended gear can be very grindy for newer players, which is actually against their originally stated “no grind philosophy”. This is another topic though.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

raids are not popular.legendary armour locked behind raids even less popular.
because a small subsection of the game enjoys raids dont make them popular.
the point im making is that keeping things all exclusive ie 150LI will only end bad for players who like raids.if raids do not get a bit more mainstream they will go join the last batch of legendary weapons in never never land.

According to this pvp is not popular, wvw is also not popular, old open world maps are not popular… do you see where this leads to?
The game should try to provide different content for a broad spectrum of people.

Skuldin - No Hesitation [hT]

Raids..Now impossible for newcomers?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

@ OP, just out of interest, would you be so kind and tell me your build?

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Again Raids were not made for Pugs, the legendary armor was not made for pugs as the Target audience, pugs don’t even make up the Majority of Raiders.

and you base that on what? were do you pull such information from?

https://m.reddit.com/r/Guildwars2/comments/3mhe1y/twitchcon_day_2_panel_1_designing_raid_in_hot/?ref=readnext

Can you PUG these?

Mike Z: if you are really really good PUG group. Maybe? Maybe for the first 1-2 bosses. We want these to be a true challenge.

http://massivelyop.com/2015/08/31/pax-prime-2015-guild-wars-2-is-never-getting-a-raid-finder/

“[For raids,] we focused on players working together on really challenging content. I believe that is part of community building. We cater to a ton to different playstyles. We have content that you don’t have to group for and some that you can do in ad hoc groups. Basically, you can go anywhere you want to join in with other players already.”

They never planned to release a raid lfg, they did so afterwards because people kept spamming the open world lfg.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Wait…. so I ask for methods to speed up the process to great resistance, only for you to suggest the exact same thing but outside of raids….

OMG make up your mind, inside raids, outside raids, who cares, LI is LI. We I don’t want 4+ months of pointless grind.

Fixed it for you. You don’t speak for everyone.

well i dont want 4+ months of pointless grind either.

He speaks for most people playing this game who dont like pointless grind.
But since they are locked out of raids in the first place most of them are not going to come on a sub section of the forums for raids to discus the number of insights needed for armour they have very little chance of ever getting. difficulty,accessibility,150LI

Most people? Was there a survey conducted that I missed?

take a look at most of the threads about HOT, and what was it the spring patch was fixing.the only place on these forums you will find people ok with excessive grind is this one.and thats because some of them got there insights already and want keep this armour as exclusive as possible,then you got those that are selling runs.

No.
Grinding experience for hot masteries was not fun but felt like artificial content that was stretched. The raiding community however likes the raids, and that’s why most people here are ok with 150 insights because aquiering them is fun.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Wait…. so I ask for methods to speed up the process to great resistance, only for you to suggest the exact same thing but outside of raids….

OMG make up your mind, inside raids, outside raids, who cares, LI is LI. We I don’t want 4+ months of pointless grind.

Fixed it for you. You don’t speak for everyone.

well i dont want 4+ months of pointless grind either.

Pointless grind for me is farming sw over and over again or doing similar things. Raidbosses, however, are the most fun content in the game for me and are not a grind at all, and if it would be 300 inisghts it would still be ok for me because the time until i have the required amount of insights is fun.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

A major problem with asking that the number of insights be lowered is its rubbing some players up the wrong way as they see a lot of profit to be made from selling runs.
some of these guys are already at or around 150 LI and what else are they going to do with all that raid experience they got but sell runs to help those less able to get there insights.They could be helping less experienced,but they wont do that with all that gold to be made.let me be clear i have no problem with players selling raids,i do take issue with the hypocrisy of some of them having the cheek to come on this thread to argue against lowering the LI needed to get legendary armour

So what would you do if there were no people around selling raids? Cry in a corner because you cannot get the armor at all?
Seriously dude, if you are spending all the huge amounts of real money for buying raidkills to get some pixels in an online game that get deleted as soon as the servers close, then you have much bigger problems than not being able to aquire 150 insights.

Skuldin - No Hesitation [hT]

Mistlock Instability: Social Awkwardness

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

You get 1 stack of ar for every party member next to you, this means that you can easily get 4 stacks at once and then 148ar are not enough.
Edit: Also because you wrote that you are reaper, there is a bug when you enter reapershroud or lichform and only have an offhand weapon equipped (this means that you use the mainhand weapon from the other weapon set), then only the ar from this offhand weapon counts.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

yes those in raiding guilds who killed all bosses since day one will probably have more than enough.how does that change anything for those that struggle to get every single insight.there seems to be two main opinions on this matter the haves and the have nots.
those with 100+ with not far left to go are happy with 150,those with significantly less than 100 would like it lowered. i would have thought balanced was some were in the middle.

Raiding was never intended to be played with pugs but only with a static group of friends or a guild. The raid lfg was only added because pug-raiders were spamming the open world lfg.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

so in your opinion the minimum should be more than anyone has got from raiding since raids first launched.id bet your on a 100+ li.

Legendary armor is not even released yet and i bet when it’s released people will have 200 or more legendary insights.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I agree that 150 LI is too much. Either way I’ll forward this to their team for consideration.

Why is it too much? Any legendary item should be a longtime goal, and given that wing 3 is so easy and i think pretty soon in a puggable state, with bandit trio and valeguard this makes 5 legendary insights that are really easy to get per week for everyone who is willing to put at least a little bit of effort into the game and knows a bit more than what skill 1 on his bar does.
If you then consider that (as it seems) you can get the single armor pieces on their own and don’t need to craft the whole armor as a whole, then you need five weeks for one piece of armor if you only get the easy insights every week. And by doing the easy insights every week people will eventually get better and learn to know people and maybe will be able to do the other bosses as well.
In my opinion the number of 150 insights shouldn’t be lowered, since legendary armor should be legendary.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Joining a raid only guild, punishes joining other guilds (pvp, wvw, pve, dungeon, fractal). …

…but they suck in the rest of game

I don’t know, most people in raid guilds do daily fractals and to a certain degree dungeons. And many people in raid guilds are in high pvp leagues. But yeah, lets just throw in unproven statements and be salty.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

the problems is not 150 LI, its arrogance of players. 2 days after w3 came i saw already asking in lfg 60+ li+ kill proff for kc or xera……so what some of u can do w1-w2 in 2 hours? most of players cant even clear 1 wing. Cuz there is no dam party’s for raids. And what u doing then u finish w1-w2? helping others? NO…u dont give a dam about others.

And this is main problem, so what u elite players end wings in 2-3 hours, do u help other? ofc no, cuz u dont waste time on some low bobs, same as as lows cant stand in aerodrome 2 hours looking at lfg and see no party’s or ones with stupid 50-100+ LI.

No idea what they should do about this….but something must be done. If all stays elite players just sell raids for insane amount of gold/euros and so on ( this is why most of them want to leave as it is now).

You know, you could just make an lfg and look for 9 other players that are new to the raid and learn the bossfights on you own, like all the other good raiders also did. But of course it’s easier to cry for being carried instead of going the hard way that all other raiders also went.

Skuldin - No Hesitation [hT]

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

If the new raidwing comes with a new armor or some other long-time rewards then i am pretty sure that they also will reward with a new legendary insight or however it will be called.

Skuldin - No Hesitation [hT]

Wing 3 Feedback

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

I just wanted to give my feedback about the new raidwing.

While I really love Slothasor and especially Matthias, and also the wing 1 bosses, I am a bit dissapointed by the new wing.
The first event is just like bandit trio much more like the spirit wood event and barely worth a legendary insight. However, iirc it was already mentioned that those event-like raidencounters won’t be a thing anymore in future raidwings, so i won’t discuss this event further.
My biggest problem with the second boss is that most of the time you are not dealing with the boss itself because it is either stunned, standing still and doing nothing or is just not there at all. Once you figured out the mechanics, the only threat is bad rng at the spirit spawn.
The phase where you have to tank the flying projectiles is way too long and not engaging at all. Same goes for the part where you have to push a “football” into the rifts. The mobs just are there and try to push the “ball” away but they don’t do anything else. While this may sound interesting because european football championsship is taking place at the moment, it’s actually pretty boring.
In the last encounter you are also fighting not the boss most of the time but you are dealing with some environmental stuff. And its not challenging at all if you have to stand in a circle and damage some stationary thing. The only difficult thing there is counting til ten and people learn this in elementary school^^.

At the end I want to stress that I am really happy with the raids in general, it was an amazing work, only wing 3 is not so good in my opinion, even though the design of the environment is great.

For future raidbosses please make more bossfights like e.g. Matthias, where you are actually fighting the boss himself and are constantly pressured. This does not mean that add-spawns are bad in general, but the boss should always present and the main focus. Also require the raiders to use their dodge-key much more often, so often that you actually have to pay attention to not waste any dodges (similarly to soloing lupicus, just for a ten man encounter).
I’d love to see more bosses where you have to constantly pay attention to your own survival (and the survival of the teammates) – this does not mean to hide behind pvt armor of course but means to still put out damage at the same time.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Things you wish every fractal pugger knew

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The thing is, revenant is actually pretty good in high level fractals because of the boonsteal instability. Whenever you loose fury, the rev can just reapply it.

Skuldin - No Hesitation [hT]

Third Wing Out June 14

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This is just a pvp update for stronghold.

Skuldin - No Hesitation [hT]

Boon Thieves (Fractals) is badly designed

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

All the people i play regulary with don’t really bother with boonstripping but just don’t use guardians anymore. Of course it’s not hard to lock at the boons of the boss, but it’s quite bad design imo if one class is just so screwed.

Skuldin - No Hesitation [hT]

LF Closed Crucible of Eternity

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Just look for a map when the golem mark 2 event is up, usually lots of new maps get created then.

Skuldin - No Hesitation [hT]

Sure-Shot Sheamus (Manor P1) is Impossible

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

When I do P1, we generally have a thief stealth through the basement solo. Don’t have to kill anything down there. The rest of the team runs through the upstairs and meets at the barn.

When you fight him in the other path (P3?), use blinds to help. It’s silly he doesn’t drop loot.

Blinds are pretty good against him, they help against the breakbar.

Skuldin - No Hesitation [hT]

Request: Undestroyable Items

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

There is no confirmation dialogue for selling though, and if you are destroying e.g. multiple ascended junk rings that you don’t need, and some important ring is amongst them for some reason, then a confirmation dialogue won’t help anyway.
Regarding the name type stuff that already is in the game, this only exists for a very small number of items, but you cannot chose on your own if you want to have it or not.

Skuldin - No Hesitation [hT]

[Feedback] Disappointed with second wing

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The biggest difference between progress-raiding for the first and second wing is, that when the first raidwing was released, noone knew about chronomancer-runes and perma-quickness.
The people who cleared the whole wing 2 in one day were afaik people that were involved in raid-testing and therefore already knew the bosses at least partly.
Aside from that I think that especially Matthias is a lot harder than any of the wing 1 bosses.
He has much more and much more unforgiving mechanics and the fight focuses a lot more on situational awareness of every single player, and also dodging is way more important. On all other bosses you can just ignore most of their attacks by positioning (if you are not the tank). I hope for the 3rd raidwing that dodging and the personal damage mitigation of everyone himself becomes even more important.

Skuldin - No Hesitation [hT]

Request: Undestroyable Items

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

Hello,

after accidently selling an ascended ring with expensive infusion to a vendor – thanks to the support for helping me out here – I think it would be a nice feature to give the players the option to flag any items as undestroyable. These items can then no longer be destroyed or sold.
To remove the undestroyable flag one would have to enter the full name of the item as confirmation.
What do you guys think about this? I think it would be a nice and important feature, because everyone has many items that should never be sold or destroyed, and espacially with the introduction of ascended salvaging errors can happen^^.

Skuldin - No Hesitation [hT]

[Suggestion] Entry Level Raid

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Why are you people actually still answering to those troll-posts?

Skuldin - No Hesitation [hT]

Suggestion: Buffing Revenant for Raids

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

lately it seems that less and less people are bringing a revenant into their raid squad, which is not only caused by dmg-nerfs.
When raids came out, people were bringing a revenant mainly for fury and facet of nature. However, concerning fury, people started bringing two druids who can cover fury as well and additionally bring other great party buffs and healing. Also more and more chronomancers started using boon-duration gear which allows them to get to the 100% boon-duration cap on their own, which makes facet of nature redundant.
This along with only medium damage output lets the revenant be in a bad spot at the moment.

A few suggestions how to improve the revenants current situation:
First, increase its dps, either by buffing the mainhand sword (consider a balance split between pvp and pve here pls!!!) or by buffing offhand sword or axe (consider that you can no longer proc the equilibrum trait then for damage!).
Second, because simply buffing damage is always a bit boring, buff the revenants own class strengths. These are Assassins Presence and Facet of Nature.
Assassins Presence with 150 ferocity is pretty weak. A simple increase could help here.
To make Facet of Nature strong again i recommend to let it ignore the boon duration cap, so that it either increases the base duration of boons or that it just goes over the cap. Another option would be to make it applicable to 10 players.

Skuldin - No Hesitation [hT]