Showing Posts For Lendruil.9061:

My thoughts on the new Cliffside

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I would like them to change the first phase of the bossfight so that he has the same abilities like the first archdiviner had pre patch. The first fight was pretty fun for me and it’s sad that it’s just gone now.

Skuldin - No Hesitation [hT]

Fractal Encryption Key 5-Packs gone?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So, the next big release is out and we still have to klick every key.
Any news? ^^

This isn’t a big release. This is a very small one by there standards. Just bug fixes and PvP season.

Doesn’t change the fact that this topic is one month old.

Skuldin - No Hesitation [hT]

[BUG]Characters are Stuttering [Merged]

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Got the same problem here, its really annoying.

Skuldin - No Hesitation [hT]

Fractal Encryption Key 5-Packs gone?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So, the next big release is out and we still have to klick every key.
Any news? ^^

Skuldin - No Hesitation [hT]

Slothasor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It’s not only if the boss is dangerous or not, he also should look and feel like a boss. I mean, who wants to fight some teddy bears if he could also fight a dangerous looking dragon or some other monsters?^^

Skuldin - No Hesitation [hT]

What is a high DPS and high mobility class?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Very disappointed with my Ranger… Can you guys please recommend something else?

Well, during fights you don’t really need much mobility and outside of fights ranger is one of the most mobile classes in the game, you have sword nr. 2 as movement skill if you use about face, you have greatsword 3 and you have staff nr. 3.

Skuldin - No Hesitation [hT]

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

yay forum bug, go away

Skuldin - No Hesitation [hT]

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Ok I did some math on the Guardian Hammer and here my result.

You can reach up to 23k, even near 24K with this build. BUT and it’s a big but. You need everything to reach that point.

You need ALL of your dps modifier to be up all the time. This include Seaweed Salad, cripple on target, the taget always on your symbol, max F1 teather, Scholar, etc. Not too bad, probably won’t happen in reality.

You also need all max buff. This include Grace of Land, Perma Quickness, Alacrity (affect only the trap, but still), Frost Spirit, Sun Spirit, Assassin’s Presence, Spotter, EA, etc. So basically, it’s true only if you are in 1 party.

PS Warrior, Druids, Chronomancer, Herald and DH.

If for exemple, you drop the Druid only and everything else is maxed, then your dps drop to 19k. If you remove the Chronomancer then you drop to about 15K, which was pretty much what we used to assign to the DH Hammer before since we usually didn’t took into consideration a Chronomancer and Druids into the party.

So far I have a really hard time to get onboard with DH is the 3rd best dps of the game. What about the Engineer, which could reach about 20K without chrono or grace of the land pre HoT? How much dps would he reach with both of those thing, even with a hard to achieve rotation? How about Reaper? Here in that video he reached 25k at about 1min16sec with all buffs.

I’m can see Guardian having a better dps than Ranger, Chronomancer and Warrior (but I would be curious to see the actual dps of the Burnzerker or a DPS Warrior). I can also understand the Guardian having a better dps than Herald, which as far as I know does around 21k dps right now. But that place Guardian 5th behind engineer, thief, tempest and Reaper, not 3rd.

At least perma quickness should be a given in every serious raid group. Also cripple is basically permanent on the boss. The only thing that you maybe dont have always, depending of your squadcomposition, are the ranger buffs.

Skuldin - No Hesitation [hT]

Raid : Condi reaper and Daredevil too OP

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Seems like someone is upset when their Chronomancer and Burnzerker got nerfed.

So replacing 2 overpower classes with 2 new overpowered classes is okay?

Don’t kid yourself. Next rotation necro and thief will be put back in line.

Giving feedback can be done in a bit more appropriate manner, I do not doubt it will be done nor did I deny the possibility that there will be balances implemented.

I absolutely agree, TC certainly did not produce literary gold but he did provide video feedback and mentioned the current problem.

Then again you did not critisize his lack of quality feedback (or engage his point in anyway) but instead simply went with assuming he is a fotm player who is angry about a nerf. TCs comparison between condizerker, aa daredevil and condireaper was more than valid though.

I’m sorry, but why exactly should thief be nerfed?
The thief in the video is doing about as much dps as the average staff ele, where an elementalist has access to a lot of utility outside of dps, and thief only has dps.
I do agree however that Anet did a horrible job on balancing thief dps over their skills, since its literally best to just spam 1 and ignore all other skills, which imo is bad, and I would like to see the damage spread out over other weapon skills like they did with revenant

You answerd your own question especially in light of arenanet changing revenant especially so they move away from just auto attack spam. Especially since thief aa spam is even worse then revenants. At least revs cycled through legends and utilities. Having 3 passive utility slots and never using a single weapon skill is just about the most auto attack brain dead spam there is in this game (right behind afking pet taging stuff on ranger I guess).

There is a difference between changing something and nerfing something.
Thief DPS is fine, and shouldn’t be nerfed, instead they should take some damage from the autoattack and spread it out over the other available skills.
The OP just shouts how overpowered thief is and that it should be nerfed, that isn’t trying to give feedback, that’s just a way of forcing your opinion upon other people

Also I feel this shouldn’t be compared to condi warrior, since condi warrior got “nerfed” because of a skill that “wasn’t working as anet intended”, and its still a perfectly viable build even after the scorched earth change.

But if we’re really gonna QQ about things being overpowered because they are simple to play, shouldn’t staff ele be nerfed because it can easily reach 20k+ dps by spamming the same 3 skills? or warrior stacking 25 might by spamming the same 2 skills? or healer tempest because it can outheal pretty much any form of damage that isn’t 1-shot-lethal by just spamming auras?
By that logic every class that doesn’t require you to play the 3rd symphony of Beethoven on your keyboard to achieve high dps is OP and should be nerfed.

Maybe the problem isn’t classes being OP, but its the content being too easy?
:o
:o
:o

There is a huge difference between playing Beethoven and literally pressing no skill whatsoever.

I’m not arguing about nerfing thief dps, I’m arguing that the way it’s implemented is wrong. If not using your skills provides a higher dps than using them, balance is far off.

Personally I could care less. I just find it funny how some people keep running around asking for balance essentially until their class of choice wins the balance lottery, then change their tune and pretend like everything is fine. Here is my hint to any player who enjoys necro (repear) and thief (daredevil) for the classes they are:

- come up with some viable solutions to balance the classes because if you leave things the way they are, arenanet will balance them for you and you seriously do not want that to happen.

- alternatively pretend like everything is fine and argue with people over how balanced your class is. Don’t come whining though after the nerfbat hits

I don’t really know what your problem is, the current balancing in pve is the best balancing we ever had since hot came out. Now if only guardian had some uses then it would be really good.
Every class except guardian has some viable build that it can play for the raid.

I agree, however, that only buffing the raw dps numbers is kind of a boring solution and they should rather focus on the classes individual abilities of supporting the party in both offensive and defensive ways.

Skuldin - No Hesitation [hT]

The Ruined City of Arah, Path 4 - Gold Scam

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

If you join an instance after it is already completed then you will not get the door icon for leaving the instance. You cannot tell if this guy exploited it that way.

Skuldin - No Hesitation [hT]

Raid-Squad: Healing priorization

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

After a few tests I am pretty sure that the last patch also changed how healing works. Pre patch the target with the lowest health was priorized for healing, regardless in what subgroup he was. Now it seems, that the subgroup of the healer is priorized, which is a bad change imo since it limits party composition, because now parties have to run either two healers (one in every subgroup) or they run one healer in an own subgroup, but then this healer doesn’t get boons.
Is this change intended or is it a bug?
And will it get fixed, or if it is intended, can we please have this change reverted?

Skuldin - No Hesitation [hT]

Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Mossman is fine how he is (except that he deals way too less damage), if people are too bad to kill him legit, then they also shouldn’t get the shinies.

Skuldin - No Hesitation [hT]

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Fractals is content, therefore they will be patch. The new fractals may have better fractal mechanics. It would be worth giving Anet suggestions on how to make fractal mechanics better. But what mechanics, need to change for fractals to be better?

As example, less 100500100500 hp punching bags and less absolutely ridiculous instabilities.

So lower health and different instabilities, will be better mechanics in your eyes. Problem with the first one is, Mossman needs to change as the fractals scales get higher. So what changes about him? Higher attack power? Also, “ridiculous instabilities” is subjective. What is ridiculous to you may not be ridiculous to others. Do you know of any challenging instabilities that will be accepted by all players at 50+?

Well, at first it should be obvious, that punishing players for playing well (loose boons on dodge) is bad design (it should be: loose boons on wasted dodge).
Furthermore, of course attack power should be increased, it used to be much higher pre hot.
Regarding instabilities, the challengemotes with healing reduction would be better instabilities than most of the current existing instabilities. Also, a big list of instabilities that never got implemented was datamined a long time ago. Some of those instabilities were pretty good imo. For Example: No downstate, Cannot use your nr6 healskill, Cannot reflect projectiles, No rezzing of dead players.

Skuldin - No Hesitation [hT]

Suggestion: Squad UI Mesmer Healthbar

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

Hello,

it would be nice to grey out the healthbar in the squad ui whenever the mesmer enters continuum split, similar like when the necro enters deathshroud.
It happened quite often to me, when i activated continuum split on full healt, and then just spam all my wells and stuff and don’t care about getting hit as long as it doesn’t kill or interrupt me, that then my healer wastes all his heals on me because he thinks that i am about to die.
The other way round, when i am at low health and activate continuum split, I get healed back to full hp, however when continuum split runs out, I am back to low health and all the heals were wasted.
If due to some “greyed out healthbar” the healer could see, that I am in continuum split mode atm, it would help alot to get the heals out at the right time.

Skuldin - No Hesitation [hT]

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Well, the change happened – but there seems to have been no reduction in the Mossman hit points.

The pole meant that 5 players could stand in place and do their highest dps on him constantly….and even doing that it took a stupidly long time.

Now they will be doing less damage and having to move about, which means it will take twice as long and be twice as frustrating. Is that a success?

Yes.

Skuldin - No Hesitation [hT]

Standing on the Pole in Mossman

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Except that this has nothing to do with “make your own group” or “play how i want” or sth like this, but it is clearly an exploit which everybody agreed when installing the game that anet can ban you for it, and it should be fixed asap regardless if any1 likes it or not.

The Wintersday jumping puzzle exploiters also were just playing how they want, so is it ok to exploit the wintersday jumping puzzle then?

Skuldin - No Hesitation [hT]

Fractals are a swampfest

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

What I want to happen to Fractals:
– Add a separate category for 76-100

Add a random daily (“recommended” Fractal) for 51-75 and 76-100
Make the 3 daily require 2 of any type + the recommended Fractal. That way, every day you have to mix things up a bit if you want the big chest. You could still run 2 swamps but worst-case would require you to run a Cliffside, but all in all I think it would be a fair compromise.

Per reward chest there should be at least 2 recommended fractals that have to be completed, better 3 imo. Running 2 times swamp and one recommended daily is still a bad system.
And why are actually only 3 fractals required for completion? It used to be 4.

Skuldin - No Hesitation [hT]

[Wolf]Casual PUG Gorseval No-Draft w/Tempests

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The thing is, it’s a difference if content gets easier because people simply get better at it, or if it gets easier because new strategies are found that can bypass mechanics. And ignoring the world eater, ignoring the breakbar, ignoring the light on vale guardian etc is clearly bypassing mechanics.
Anet already made a (poorly implemented) fix when people were not breaking the bar on valeguardian but kept him stuck in the middle of the arena where no damage aoe appears. However, instead of just making the damage of the breakbar attack so strong that it would be a party wipe after a certain amount of time they just cancelled it after 5s.

However, since according to the balance preview it rather looks that condi warrior gets buffed even further, i don’t really believe that anet cares about raid balance anymore, after the initial hype is gone. Also, we barely see red posts anymore, while in the first few weeks basically every raid related question got answered.

Skuldin - No Hesitation [hT]

Ghostly Infusion barely visible on Asura

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

Hello,

like the title says, the ghostly infusion is barely visible on asura characters. When I am looking on all the other races, they have the big dark flames spreading out which are well visible, however on my asura I have to zoom far in order to even see them. When I am moving, I don’t see the ghostly aura at all.
Can we please get a change, so that the ghostly infusion effects are bigger on asura?

Edit: It also doesn’t work at all in pvp area. I have it slotted in one of my trinkets, if this helps (don’t know if it works if slotted on armor/weapons).

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Fractals- Best content Anet ever created

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

old random fractal system was way better

The words of someone who didn’t get Cliffside Fractal in almost every single fractal set they ever did.

Actually i had cliffside quite often, so what?

Bartosz is so right with his statement about the old fractal system, and tbh cliffside always was one of my favourites.

Skuldin - No Hesitation [hT]

Fractals- Best content Anet ever created

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I have played everything in this game from world bosses, to dungeons, to fractals, to the raid. I have come to the conclusion that the Fractals of the Mists are the best content Anet have created in this game. Here’s why.

Fractals have unique and engaging sets of challenges. They are not too easy & not too hard, they are engaging to the player. Each fractal has its own unique mechanic from jumping in Uncategorized to dolphin swimming in Aquatic Ruins to moderate coordination in Solid Ocean. The mechanics aren’t that punishing, but they do engage you and encourage you to pay attention.

Fractals are just content anybody from pug to guild can just pick up, learn and play easily. As a matter of fact, its a kitten testament to their good design that experienced people, for example, STILL fail Cliffside sometimes! Myself included! It’s not that they’re bad players it’s because the content is well designed!

Unfortunately, gw2 is now going to focus on raids, which are complete POISON to an MMO. I highly encourage developers to not neglect fractals and dungeons and give them some love.

Fractals were the best content in GW2 before HoT came and destroyed them.

Skuldin - No Hesitation [hT]

What is the best strategy for the VG

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Make sure to activate the graphic option “eccect lod”, which limits all the graphical skill effects from your allies because I find it pretty hard to see the blue circles when there are tons of aoes on top of them.
Once I unchecked this option because otherwise I couldn’t see the guardian traps in pvp and forgot to turn it on again afterwards and I was getting ported pretty often and just didn’t know what was suddenly going on until i remembered about this graphic option.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Alacrity nerf is a pretty hefty indirect nerf to burn warrior though.

Yes but the alacrity nerf is a nerf to everyone. Even Revenant might benefit quite a bit now from alacrity with the new precision strike.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Can someone tell me what about condi warrior in raids? i heard its nerfed in raids? im scared its on engi lvl now, should i just stop playing condi war now?

They just nerfed the condiduration from the king of fire traits, however you will still be able to max your condi duration with runes/sigils and the new king of fires trait gives quite a bit of additional burning so the patch might even be a buff for burn warrior.

Skuldin - No Hesitation [hT]

Dungeon recipes chatcodes not working.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

I wanted to do some testing if I had some dungeon recipes unlocked without knowing about them on my first character back in the days when i didn’t know what they were. This character doesn’t have jeweler, thats why i wanted to get the chatcodes of the recipes and see, if it maybe says in red font “you already have unlocked that recipe”.
However, it seems that except for the bloodstone fragment recipe all the chatcodes from the wiki don’t work (Didn’t test all of them, but at least 10).
This brings me to the question if Anet maybe removed those recipes (did any1 drop a recipe since hot?) or if they just change chatcodes sometimes just for fun.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

You know, it’s kinda cute to see all these random people coming in to tell one of the guys who cleared Vale in less than an hour and part of a cross-game top raiding guild that they don’t understand ele if they think eles are a low utility class.

It’s so adorably but hopelessly clueless. And the lack of official support for metrics has allowed these people to flourish.

lol so cute to see that you think clearing vale in less than an hour is an impressive fit. Most of the raiding guilds at least the decent ones are clearing it within an hour easily including downtime and trash runs without using condi warriors. If twitch didn’t delete videos you can go to any top guild stream and see that they have cleared Vale easily within 50 minutes starting.

Also if you are in top guild you should know each guild has at least 1 member who is in charge of spreadsheet of various builds and classes. I guess ignorance is bliss because it allows people to speak out regardless of factual information.

Not a very smart post. I’m talking about DnT’s first public clear. You know, the one that got their privilege revoked because it made it seem like the raids were too easy (which they are relative to other games, yet they still got punished and hated on publicly).

When they did that first public clear in less than an hour every other guild still took several more to clear it.

Next time try to at least have some modicum of awareness before hitting the submit button.

Yeah well but the other guilds also didn’t have time in advance for testing the raid, so next time try to at least have some modicum of awareness before hitting the submit button.

There were more beta guilds than just DnT. Given that it was a closed beta, have some modicum of awareness yourself about NDA and what we know they got and didn’t get to test.

Besides, their public first clear was with a comp that isn’t even the speed comp of today.

If you feel so sour about accomplishments accorded to them, how about bringing up your cross—gaming credentials? What other MMO’s have you gotten world firsts and achieved top ranked parses? What do you have to offer that allows you to say DnT isn’t qualified to state with authority that ele is a 100% DPS class?

I don’t know why you get offensive now, in my post I didn’t say any rating about DnT, I only said that it’s not impressive to have a fast “first” clear, when you could already test the content beforehand. This was actually the reason why DnT said in their reddit post that it’s not an “official” world first. And afaik there was only one more beta testing guild.
Also I didn’t say anything about ele’s dps so i don’t know why you come up with that.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

You know, it’s kinda cute to see all these random people coming in to tell one of the guys who cleared Vale in less than an hour and part of a cross-game top raiding guild that they don’t understand ele if they think eles are a low utility class.

It’s so adorably but hopelessly clueless. And the lack of official support for metrics has allowed these people to flourish.

lol so cute to see that you think clearing vale in less than an hour is an impressive fit. Most of the raiding guilds at least the decent ones are clearing it within an hour easily including downtime and trash runs without using condi warriors. If twitch didn’t delete videos you can go to any top guild stream and see that they have cleared Vale easily within 50 minutes starting.

Also if you are in top guild you should know each guild has at least 1 member who is in charge of spreadsheet of various builds and classes. I guess ignorance is bliss because it allows people to speak out regardless of factual information.

Not a very smart post. I’m talking about DnT’s first public clear. You know, the one that got their privilege revoked because it made it seem like the raids were too easy (which they are relative to other games, yet they still got punished and hated on publicly).

When they did that first public clear in less than an hour every other guild still took several more to clear it.

Next time try to at least have some modicum of awareness before hitting the submit button.

Yeah well but the other guilds also didn’t have time in advance for testing the raid, so next time try to at least have some modicum of awareness before hitting the submit button.

Skuldin - No Hesitation [hT]

Reddit Poll on Fractal Leaderboards

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

No1 cares about fractalleaderboards. They are only good as a running gag for something that doesn’t get implemented anyway.

Skuldin - No Hesitation [hT]

Dungeons - Nerfed & Destroyed

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Well, i think the majority of players doesn’t have many dungeon recipes or none at all, so the complaints are justified. The only ones that have lots of recipes are those who frequently did dungeons in the past.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It’s so sweet how anet look at their most liked child

So much love

I take it you haven’t gone into PvP lately.

Well…

…Since we are into “Fractal, Dungeon & Raid” subforum…

…and this thread is named “[Raids] Burnzerkers Meta, 40% higher damage”…

..Yeah, i think you can reasonably assume i’m speaking about Raid and not about Pvp

xD

The problem is that anet balances purely around pvp cause esportz and in pvp warrior is garbage. They could seperate pvp and pve skills… but wait… they don’t.

Skuldin - No Hesitation [hT]

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Spoj, I completely disagree. Arena mechanics add uniqueness and variability to encounters. I’m not arguing that fights should only be like VG or Sab, but that we should have a healthy mix. Sab is my favorite fight because there’s so much going on at once and so much you have to be thinking about and prepared for, it’s constantly exciting and really feels like an “epic” fight against all of the bandits!

Belenwyn, I would argue that the two points you brought up actually already exist in the current raids. In the gors fight, if your group’s dps is too low, you will not phase him before he performs the second world eater attack, wiping your entire group. This happens about 1:30 into the fight. Plus, the timers are honestly mostly irrelevant currently. Groups can 5-man VG within the enrage timer and groups can 6-man gors within the enrage timer. Most likely, if your group is hitting the enrage timer it is due to improper mechanics execution or poor rotation execution. Having non-optimal builds doesn’t make the raid impossible but there is certainly a correlation between players using optimal builds and also executing rotations and mechanics well. The rewards are already basically on a timed system as well. If you beat the boss within the timer or shortly after it ends, you get to loot an extra chest. If you don’t, you get some magnetite shards which will give you the same rewards, just more slowly. There is no reason why everybody should be able to beat the bosses. That was always the intention with the design and is certainly working as intended.

Swagger, I agree that I believe raid participation stats probably started slightly high and have since dropped tremendously. However, I think that was predictable and intended by the developers. Raids are not supposed to be “the end game” of GW2 which offers you so many end game options besides the raids. And I bet you the devs and the players who have been clearing the raids every week now would come here and say the raids were a great success. Best content GW2 has ever made IMO.

Sab is my least favorite boss tbh, because the boss itself doesn’t do anything except shooting the fire to the person at range and the occasionally flamewall.

Skuldin - No Hesitation [hT]

How to Condi (in)Correctly.

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

OP is probably maining mesmer and continuum-splitted himself back into the past where stacks used to be overwritten.

Skuldin - No Hesitation [hT]

About the balance of condi war on Gorceval.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So apparently you can kill Gorseval with 1 druid, 4 condi warr, and 1 chrono: https://www.youtube.com/watch?v=0l2igAEiw4I

While I think condi war indeed needs some nerf, maybe Gorseval health is okay for non-condi-warr 10 man team, if a 6 person group can clear it =x

Or condi war is just indecently OP?

Well if i am not completely blind the ui shows 3 wars and 1 tempest and not 4 wars.

Skuldin - No Hesitation [hT]

About the balance of condi war on Gorceval.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello all,

Usually we do Gorceval in guild with two condi war and 1 ps. Yesterday, our two condi war were absent, instead we taken 1 more herald and 1 more ps.

Our team is in ascended, with food and quite exp. We didn’t even make it to phase 2, not enough dps to phase it before the second world eater.

When I see some video with a group including 4 condi war phasing it before the first world eater and a team of 5 peoples (4 condi war, 1 chrono) succeeding to killing it, I feel like there is something not quite balanced here.

It may be healthy to nerf a little the condi war and the health of Gorceval to allow more diversity.

I’m interested to know if some team did it without condi war.

Cheer.

I agree that Condi warrior on Gorseval is strong. However if you don’t even manage to get him into phase 2, then you should maybe practice your dps rotations, or maybe your two new players just didn’t do any damage at all.
When my team killed Gorseval for the first time we didn’t have any condi warriors at all, and (I was playing chrono) I didn’t even play the full quickness build.

Skuldin - No Hesitation [hT]

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I have a problem with all this support for making fights as mechanical as possible. VG and Sabetha both have a lot of mechanics to deal with. And as a result it feels less like you are fighting the boss and more like you are fighting the mechanics/arena. I dont find that fun.

On the other hand Gorseval is much more about the boss itself. Its a lot more fun. But as a result its easier once you get the dps check and basic mechanics sorted. The thing is that style can be really good if its expanded on. The eggs on gorseval are an attention and skill check. its a simple yet punishing mechanic. But it doesnt take focus away from the boss like VG lightning and Sabetha cannons do. Add more mechanics like that and you can create really challenging fights without taking focus away from the bosses.

I want to see more fights like Gorseval that have reactionary mechanics. A few arena mechanics is fine. But i think they should be more side focused and more about making it easier for yourself if you deal with them more effectively. Like Gorse orbs and add clearing. Neither of those are absolutely essential to deal with perfectly. But there are reasons to ignore or focus on those mechanics given the situation. The updraft stuff is fine as well simply because its not a constant mechanic. Its a few times per fight which makes it less tedious.

I agree on this. However, Gorseval would be much harder, if the order of it’s attacks was rng. Currently you can predict in advance every single of his attacks. “Egs in 3…2…1… get out” and so on.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Lendruil.9061

Lendruil.9061

Is there any tempest that do not take Invigorating torrent or Element Bastion ? ->here for the heal/regen/vigor.

I understand that taking Zephyr boon instead of Ferocious wind in Air is a personal DPS loss but if it grant to your teammate some needed boons is this really a DPS loss for your party?

Again taking Elemental shielding over Serrated stone in Earth is a personnal DPS loss but if it prevent one ally from going done don’t you think that this dps loss is ok?

The problem is that you look only at personnal DPS while disregarding group support. Profession that lack support (or have support that is bypassed by the mechanics) have no place in the meta. And that’s what happen to the thief, the necromancer or even in a lesser extent to the guardian. This has been a reality for years already because boons are what make your party sturdy and hard hitting.

Let assume a 30k dps ele, you lose roughly 6-7% dps. which mean that you’ll do 28k dps instead. That ain’t a huge loss at all.

NB.: Now, if you’re gonna break a record it’s better to min-max every boon source as well. But for any lambda group it’s certainly better to have more boons than needed.

You realize that there is a 10% modifier hidden in the master level in tempest? And you also realize that the aura heal only works if you actually trait for aurashare, except for the shout auras? And you shouldn’t even trait earth in the first place as dps tempest. You have the healer for the heals, and in the parties i am running, this one healer is enough to keep the party alive, everything the ele would do as “hybrid-support-dmg” is redundant and just hurts the teams overall dps.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

If you think that the elementalist is low utility 100% dps then for sure you don’t understand this game at all. With just a shout an ele grant can you : regen, protection, swiftness, vigor, fury, some heal, projectile pretection…etc. That is just for shout. Base line, the elementalist also have fire fields that they use ad nauseum, descent damage, soft and hard cc, blast finisher, debuff… Ele are always tons of utility! Beside, I’m sure that the pvp crew would be hurt by this 100% dps statement since their moto is “We need more damage, we are only viable as bunker and we can’t kill anything!”

If you really have to qualify a profession as a low utility, 100% DPS then you gotta look at thief or necromancer which lack those boons that you disdain this much. Yes those 2 professions are focused on dps with laughable utilities in PvE (outside of the gimmicky stealth which only use is skipping mobs). Does any group want to stack necro or thieve? No.

Tell me, is redundant utility really better than no utility at all? It’s not that the ele gets all this utility for free. Giving the party prot, reg, heals etc. like you described hurts the ele’s dps a lot.

Skuldin - No Hesitation [hT]

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So if a team of 10 middle aged woman plays football on the same place as you do with the mission to score 1000 goals as fast as possible, your kick kitten team of Messi, C. Ronaldo, Bale, Neuer, Müller, Neymar, Lahm, de Bruyne, Klose and yourself would suddenly not be challenged by a beat the clock challenge that shows how vastly superior you are to the middle aged women?

Ok.

Except that in raids the goal shouldn’t be to beat it “as fast as possible”, but the goal should be to beat it in general. Without a timelimit in your example the middleaged women could achieve the same success like the profi football players. Once there would be a timelimit, it shows who really can play football.
Aside from that, valeguardian gets beaten by good players with several minutes left on the timer. If you really struggle because of the timer, than there is something really wrong not only with your gear, but also with your execution.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So if Anet opens raids tomorrow for the public in an announcement, you would stand corrected?

If you want to gather 9 other glass cannons and beat the clock, more power to you. It is just that I don´t understand how it affects you if 10 nomad guiards can also do it? I heard the common reasoning of reward vs effort or exclusivity should show already in other threads, but simply did not find them convincing.

Yes it affects me, because if 10 nomads guards can do it then it’s no longer challenging for me and gets boring.

Skuldin - No Hesitation [hT]

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Challenge yourself if you want, but don´t force challenge on those that don´t want to be challenged. I simply don´t understand this kind of reasoning.

Except that raids are all about challenge and are for the hardcore players. Anet even said that they don’t intend them to be puggable in the first place.
If you don’t want to be challenged, then there is plenty of other content left for you to do.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Lendruil.9061

Lendruil.9061

That’s why I stopped posting lol. Roundabout argument.

The auto needs a nerf. Don’t really care if it gets compensated elsewhere or not as rev utility is good enough to keep it in the meta.

Don’t you think that once they nerf revenant dps down to a certain break-even point, it will be better to just run a mesmer with commander gear to get the 100% boon duration? Maybe it’s better even already, since mesmers dps is so low anyway.
Concernig fury, a single druid can maintain perma fury with the tiger alone, he doesn’t even need to carry a warhorn. Three warriors can maintain perma fury, two would probably be enough with soi.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

renowned for optimized builds in each game mode
metabattle

what?

Skuldin - No Hesitation [hT]

guild lost interest in raids.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The raid loot kinda sucks. My friend 22 insights no mini, no asc and no ghostly infusions. I think he just uninstalled after raiding at raid reset last nite. gg

Add all the reward you get from raid dude. You can get around 20-30 gold per hours with a decent group. Not counting any huge drop like an infusions.

Wow 20-30g once a week :O meanwhile you can do the wintersday jumppuzzle for about the same reward endlessly

Even better, give me a pickaxe and a sickle so I can harvest nodes to continue that gold/hour rate once Wintersday ends.

So your point is that Raid reward isn’t worth a kitten if it’s not what like 30+gold per hours?? Wtf.

Well would you say it’s justified that you can harvest/ do winter jumping puzzle/ farm silverwastes/[insert random open world stuff here] all day long without any restrictions and get good loot/gold rewards out of it, while raids reward you once per week?
I am not even demanding that we should get the raid-uniqe stuff on daily basis, but raidboss-kills should at least reward you with gold or some rare materials.

Skuldin - No Hesitation [hT]

When balance hits, how will raid teams fare?

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Posted by: Lendruil.9061

Lendruil.9061

I am not sure. But I will go out on a limb and guess that when the next raid wing hits. The first will get a slight nerf. This will allow the better groups to keep progressing. And allow the groups that are having trouble to catch up a bit and do the content as well. It keeps the more elite players happy by having the new content hard. It allows the more casual players to actually do the content. I assume this will be the case because nearly every MMO raid I have ever done has done this. It makes sense.

So to relate to your question. It may not matter, if the new encounters are balanced to the new profession balance.

They at least announced that they will not nerf the old raidwings.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Revenant dps gets a huge boost from mes. But what makes him a solid pick is his passive damage. The boon duration helps war to not use fried golden dumlings or even scholar instead of strength. Then there is fury, wich only ele can provide via blasts but that’s in the past now. Even with a 15-20k dps rev would be in every party. About that mes dmg tough, it’s not low anyore. Exact numbers inc in a few weeks.

Even with quickness rev dps is still not top tier. And the boon duration for the warrior alone is no reason to bring a rev. Fury you can get from warrior, ranger and ele, and mesmer can even copy it.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Tbh revenant is only medium dps. There are three classes that do more dps (ele,engi,war). If revenant dps gets nerfed, at some point people will just run mesmers with commander gear, since mesmer dps is bad anyway, and no one will take revenants anymore.
Anet wont buff sword 3 because then it would be too strong in pvp. Sword 2 is already good. So if anything they should rather improve the utilities in Jalis and Mallyx stances since on both stances you only use one skill that stays then passive for the whole duration of the stance.

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

fix bug 15 chars

Skuldin - No Hesitation [hT]

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I would not really consider revenant as too strong, imo its the most overrated class atm. Ofc you want to have one revenant because of the 50% boon duration for the mesmer, but what utilities other then that do you really need?
For three years people were able to get fury from other sources and only because revenant can now maintain perma-fury by just clicking one button the class isn’t op.

Skuldin - No Hesitation [hT]

Scorched Earth needs a change

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The dps check on gorseval shouldn’t be lowered at all, just because atm people can cheese him with stacking condi warriors. I think pretty much every group that killed gorseval in the first week did it without condi warriors because people did not know how powerful they are.

Skuldin - No Hesitation [hT]

A few raid suggestions

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Why do you feel its necessary to punish people who can dps Gorseval down fast enough to avoid his world eater.

Because, like I said, you can bypass a core mechanics of the fight with this. Furthermore, there is not much skill involved in stacking as many condi warriors as possible and spamming F1 all day long. Ofc you have to dodge the basic attacks of Gorseval and know what’s going on, but you have to do this anyway if you want to succeed.
We had this already in dungeons where you could kill bosses before they even were doing their attacks, and it just got boring after a while.

Skuldin - No Hesitation [hT]