Hello,
I made a similar topic in the hot-subforum regarding raid-rewards. But after re-reading the blogpost about fractal-changes I choose to make a post about fractal rewards as well.
At the moment i spend most of my ingame-time in fractals. I can do level 50, 40, 30 and maybe 20, and i can even do them multiple times and just sell some spots in the lfg-tool for some money (even if that’s probably not intended).
However, in the fractal blogpost https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/ it says that there will only be 3 fractal dailies (1-20, 21-50 and 51+). Assuming that the difficulty of the existing levels stays the same, the 1-20 daily will be pretty much a joke-daily with no real challenge. So in total there are only 2 dailies left for players that are looking for a little bit of challenge.
So my appeal to Anet is to let us either repeat the dailies , or at least give us some gold/crafting materials after repeated completion. I can farm silverwastes all day long without getting restrictions, please let us do the same with fractals. This also would make it easier to get groups, because players who already did their daily can just do it again and still get some reward, if other guildies can’t fill their group.
The question is not if ele is suddenly bad dps or so, the question is if it’s actually worth using icebow over lavafont + autoattack.
This leads to nothing. I’m out.
bb, was entertaining to read.
Asura ranger with technobabble can do 6 second daze and after druid comes out any ranger can do 6s AoE daze on 5 second cooldown.
I kinda expect them to nerf MoC tbh
When druid comes out bosses will have a breakbar anyway.
Hello,
while i understand the motivation behind the weekly raid-reward, i think that there should be some minor reward added for doing it a 2nd or 3rd etc… time. Most guilds dont have 10, 20, 30 or 40… members, so it probably will be neccessary to run the raids multiple times so that every guildmember can finish it.
It would be nice if the repeated completion of the raid rewards at least with some gold that is equal to doing dungeons in the same time.Didn’t they say only the boss rewards are on the timer?
I’d imagine the drop rates for the trash are probably quite a bit better than in other content given the increased difficulty.
Afaik they didn’t say anything about rewards yet except those weekly boss rewards. I thought i’d rather start a topic about this now, before it is too late xD
This. Calling in “top” players for help could really make a difference — particularly since they’ve shown they have very little understanding of their own game and how it’s played .(This is true for all game modes: PvE, PvP, WvW).
This is why I exist. This is why there are four types of forum specialists, one for each game mode and then me. I spend an inordinate amount of time collating forum and reddit feedback on these things from all of the people you want to get involved and send it to the raid and balance developers directly.
The single best thing you can do to get your and other top-PvE players’ feedback heard is to make topics and posts about your thoughts. These get used in the form of ammunition to make solid changes.
Note: Sometimes they don’t listen to player feedback regardless because they think certain changes are against the better health of the game. I can only provide community suggestions to ANet, I cannot guarantee change.
Can you then please have a lock at this topic, Rising Dusk?
https://forum-en.gw2archive.eu/forum/game/hot/Sug-Raid-Reward-after-first-completion/first#post5539192
Hello,
while i understand the motivation behind the weekly raid-reward, i think that there should be some minor reward added for doing it a 2nd or 3rd etc… time. Most guilds dont have 10, 20, 30 or 40… members, so it probably will be neccessary to run the raids multiple times so that every guildmember can finish it.
It would be nice if the repeated completion of the raid rewards at least with some gold that is equal to doing dungeons in the same time.
You also have to consider that you can’t freeze, chill, cripple or immobilize bosses anymore. What would be better to keep a boss like archdiviner rooted for a long time than a ranger’s bear?
Thief is much more preferred in any fast run groups just because he supports and utilizes icebow better than the engi.
Berserker engie is weaker than Thief with ice bow, yes, but the difference isn’t noticeable to the human eye. A 9 second ice bow boss fight lasts 9.5 with berserker engie in place of thief, and thats being generous to the Thief. Whoop de doo.
I can’t wait for Ice Bow to be gone then we get to read all the threads about how useless Thief is as a class in PvE.
Thief is useless? Stealth is useless? high damage in single target is useless?
Thief has pretty much nothing that cannot be done by an engineer as well.
Oh, brilliant, does that mean we can finally do arah records with engineers blinking through walls?
Well, i hope the new raids focus more on the actual boss-fights than on how fast you can get from one boss to the next one.
Thief is much more preferred in any fast run groups just because he supports and utilizes icebow better than the engi.
Berserker engie is weaker than Thief with ice bow, yes, but the difference isn’t noticeable to the human eye. A 9 second ice bow boss fight lasts 9.5 with berserker engie in place of thief, and thats being generous to the Thief. Whoop de doo.
I can’t wait for Ice Bow to be gone then we get to read all the threads about how useless Thief is as a class in PvE.
Thief is useless? Stealth is useless? high damage in single target is useless?
Thief has pretty much nothing that cannot be done by an engineer as well.
I would really like Arenanet to review both vulnerability and might. There is just too much, especially vulnerability. Both could be deleted and replaced with direct damage in a lot of skills.
For Necromancer, I would be fine with deleting vulnerability from axe and increasing damage as appropriate. The same is true for Blood is Power, which is just a “turbo button” for dps. Everyone love hitting the turbo button but, at the same time, it is a boring mechanic.
I think the game could do with a lot less of both those conditions so that, where it is found is important, again. Maybe Ranger, Engi, and Revy should be the only professions with vulnerability stacking and War, Guard, and Ele are the only ones that can do might and the numbers of ways to generate might and vulnerability are reduced to key support skills.
Yes right, maybe we just disable all class specific weapons as well and give everyone a stick with only autoattack, since the new content should be complex and challenging…
This is bad news, because it’s a pretty huge nerf to classes like engineer or necromancer. And it makes a full set of conditions more or less useless.
Making some of the new raid-bosses immune to soft-cc and implementing some fractal-instabilities that make those conditions weaker would be a cool variation, but just removing the effect of those soft-ccs completely is a big step into the wrong direction.
You know that you can control the number of stacks he looses when hitting the final seal? Its (2*partysize*players next to him). So in a duo you want to have him at 3 stacks or less, otherwise he wont get stunned.
You can only blink to spots that you could reach by normal walking. If the path is interrupted by doors or stairs or sth like this, the blink will fail.
Banners are dps loss!!! Omg, it’s all wrong what i learned in the last three years…
I agree dungeon selling should be illegal. So should supermarkets. I mean the purpose of food is to obtain it and outright buying it kinda ruins the whole experience of gathering berries and slaying wildlife.
It also ruins food because it takes away from the fun and towards effectiveness.
We should also ban vehicles because we were intended to walk and look at the views rather than skip past fields of animals.
Is there some sort of casual uprising brewing, these imbecile posts are becoming an infestation.
Just wait what will be going on in this forum once they introduce fractal level 100 and raids…
Not being allowed to switch around is too much imo. For smaller passages it would be ok, but I’d hate to bring a skill that is useless pretty much the entire raid but needed for one single encounter.
Also some classes rely way more on being able to switch around than others.
http://massivelyop.com/2015/08/31/pax-prime-2015-guild-wars-2-is-never-getting-a-raid-finder/
Some more ‘fluff’ in regards to raids.
Now thats pretty good news i think. There will not be a group finder because this was intended to be coordinated endgame content, not something a PUG can tackle
Who knows if its only “a wall”? Maybe there are mobs, maybe the boss does some attacks to that wall, anything is possible. We don’t know anything about the fights in the raids and still people are saying that it will be boring and easy.
Everyone will try it in a PS/Thief/Guard/2 Eles party (x2) and if it doesn’t work they’ll swap the guardian’s build to something more tanky or more supportive. Mesmer to portal everyone out of oneshot aoe maybe?
You only need one Thief. Only need one guard. Might only need one warrior depending on how they do buff sharing. Chronomancer is definitely worth a spot. If buff sharing goes to 10 Ranger and Necro will be worth a spot.
Engineer, oddly enough, seems like it would be in the worst spot since 10 people can passively keep 25 vuln up and engie has no real team buffs.
Engineer can maintain a high amount of chill, cripple and blinds and still has top dps. On the other hand, why would you need a thief at all cost? The only thing a thief is better than an engi is his mobility. Spamming headshot for getting another deepfreeze is a thing of the past with the new breakbar. And hopefully in the new raids the bossfights are more important than running from one boss to the next one.
Edit: Also depending on the encounter design, guardians might be not as op as everyone thinks. If there are attacks that hit multiple times or lots of unblockable attacks, there might be better options than a guardian.
(edited by Lendruil.9061)
I am not even sure if this is a bug, just see it that way that the projectile attack has two components. The first component are the (reflectable) projectiles, the second component is unreflectable (but dodgable/blockable) and hits immediately when he does his animation. And i am pretty sure that only the targeted player gets hit by it.
What did we just talk about this?
Well its not that i am writing a guide, i am just writing down what i know about this topic and what i think could be possible.
Do you know that his range attacks can bug out and hit you regardless of range you are away from him?
The bug always happens, the aoe damage portion that should be centered around the archdiviner (physically hitting with the hammer) happens around the player he targets afaik. Like the ele blast heal blasts at the targets location instead of on yourself
I am not even sure if this is a bug, just see it that way that the projectile attack has two components. The first component are the (reflectable) projectiles, the second component is unreflectable (but dodgable/blockable) and hits immediately when he does his animation. And i am pretty sure that only the targeted player gets hit by it.
Well, i dont have a link or so, but didn’t Colin say that the challenging group content will NOT be open world?
The Meta is changing at an alarming rate!
Once when we finished fractals we had a sixth check in the window where everybody has to press ready, but it was just a check and no name behind it.
Lol what? Both Mai Trin and imbued shaman are amongst the very best bosses in the whole game. The only thing that is bad in the Mai Trin fight is the cannon phase, because its timegated and sometimes buggy.
Even though we have 50 different fractal levels now, this may sound nice on paper, but in reality people were only doing 50, 40, 30, 20, so actually only 4 different levels. If level 50 would give multiple rewards per day, people probably would only run 50.
I personally prefer to have “less” fractal-levels, if the instabilities in those levels are cool, balanced and worth the effort.
I once saw a guardian in a video doing Empowering Might (Staff #4) and Swapping weapons mid-animation and NOT cancelling the rest of the channel, how is this done?
I can’t find the video anymore
He probably didn’t switch weapons by using the weaponswitch-button but he just switched to another weapon from his inventory.
This happens when someone wants to pick up the hammer too early. If you don’t spam f when he gets invulnerable but wait a bit til the hammer appears, then it will not bug. Though this is very annoying and should get fixed.
How can this run be only approx. 15 sec slower, although your mesmer is not running ahead to the destroyer?
GJ nevertheless.
Maybe they didn’t use a Greatsword Mesmer.
You know that you can just blink straight through the upper floor and spawn right at the area where the endfight is?
It’s not like elite specializations have to be useful for dungeon running.
EDIT: Especially for elementalists, who are already top-tier as they are.
I think noone wants a weapon that does even more dmg than staff. But assumed that we get some mysterious challenging group content, where bosses are moving a lot and are running out of aoes and suddenly daggerbuilds are becoming more interesting. Even then focus will still be a much better choice as your offhand weapon.
Warhorn could have some uses if pulls are needed or more blinds than a glyph or storms can cover, but not if you have to sacrifice an entire traitline for it.
Also Ride the Lightning only hits hits if you have a target selected. If you don’t have a target selected, it doesn’t hit and so it goes on a 40s cd.
The most effective way is to stealth at first, then freeze the boss out of stealth and right after that pull the 2 quaggans to the boss with binding blades or mesmer focus. Then the ele should use his chillfield so that the quaggans dont run away. Bring Stability because the quaggans knock down. In a high dps team at least the 2 quaggans will be dead or almost dead after a few seconds of burst.
However, i wouldn’t expect this from a pug.Isnt that exactly what i suggested already?
Hm, you probably posted right before i was posting xD
And one week after the meeting someone does a record with some new strategy that some people don’t like, like immobilizing that hotw boss, and what happens then?
The most effective way is to stealth at first, then freeze the boss out of stealth and right after that pull the 2 quaggans to the boss with binding blades or mesmer focus. Then the ele should use his chillfield so that the quaggans dont run away. Bring Stability because the quaggans knock down. In a high dps team at least the 2 quaggans will be dead or almost dead after a few seconds of burst.
However, i wouldn’t expect this from a pug.
Jumping down onto the ledge before Foreman Spur looks pretty out of bounds!
Mai Trin is probably the only boss in the whole game that requires more than just deepfreeze and burst in a 5man team.
Also for the thermanova shard you can use your healing stance to help get through the heat room. The agony ticks will heal you so time it for when it starts to tick.
Actually the agony prevents the healing, and if you use your defiant stance just when you have double agony you won’t get healed at all. You should try to use your defiant stance when you don’t have agony for maximum healing.
These should be added to the list of bugs:
- Magnet: It works inconsistent. Sometime it doesn’t pull person at all sometimes it flings to air and sometimes it looks like it didn’t pull even though it pulled fine. These happen so randomly but happen way too much and makes the skill unreliable. I recently found out that if you start channeling this skill while you are going up on stairs, it will not pull the enemy even if you are not on stairs anymore and at the same ground at your enemy. You can try this at side points on temple of the silent storm.
- Minefield: Forceful explosives made baseline but mines are still at 180 radius. This makes it almost impossible to hit all 5 mines. Please fix this asap because minefield is unusable without it.
- Mortar: Projectile finisher does not work at all. Even if you hit enemies. I tried it on golems and none of the fields on mortar generated and effect on me or enemy golem.
The Mortar issue is already on the list! And few forceful explosives things made it baseline. Even the bomb kit is apparently just visually 240 but not in actual cameplay.
Also the radius of magnetic bomb (the pull that occurs when switching to bombkit while streamlined kits traited) is only 240, however with forceful explosives being baseline it should be 300. 240 range makes the pull pretty useless.
I remember when i did AC some weeks ago, that hodkins didn’t open the door to the room with the four scepter pieces. Would be cool if this gets fixed.
Off-Hand Training was removed from the game and its range increase was lost with it. Causing several off-hand skills to be much worse than before.
If i remember correctly, they said that Offhand-Training will be baseline. However, they forgot about it, so it would be nice to get Offhand-Training back.
Can you please have a look at this fractal? It is just full of gamebreaking bugs.
The last event sometimes doesn’t start, i think it has something to do when people enter the end-area too early. And right now we didn’t get the window for progressing to the next fractal. We did it duo, and 1 person died. The 2nd person was on warrior and finished the boss with revenge. Right after the boss died, he died aswell. Maybe this has something to do with this bug.
However, these are not minor bugs, but the progress of 2 entire fractals is lost when they occur, since there is no known workaround and you have to restart.
Also the endreward-chest is way worse than in all other fractals.
(edited by Lendruil.9061)
E – Link Fractal Spoons on join or kick
Why is it then allowed to immobilize the tar elemental? It’s pretty much the same. A boss tries to walk to a certain location and you completely disable him with immob.
inb4 1shotting legendary imbued shaman gets banned. Btw, i am pretty sure that it wasn’t intended to phase-skip Lupicus.
Another cool idea that i read somewhere (don’t remember where) was to implement Bonus-Weekends like in GW1. This would mean, e.g. on weekend 1 it’s arah-bonus-weekend and the rewards from arah are doubled. Next weekend its HotW-weekend and so on.
Sadly though this will never happen…
So this means that it would not be allowed to damage the Dredgeboss at the Clowncar and the Molten Berserker before they spawn? LOL.