the rewards are terrible anyway why are you kids complaining, go win some weekly/ monthly cups if you want to show you are the best at pvp
rewards….who plays for rewards. Decent players play for quality matchups,
Tera had great combat (great art too but aside from that nothing was great about it), never played Blade and Soul.. Wildstar…
from what I remember about it every attack was like a 90 degree frontal cone with range. I don’t think it deserves to be mentioned in the company you mentioned it with. Nothing was great about Wildstar except its pre launch viral marketing. I call it Viralstar for that reason.
ESO’s aiming is not a perfect recreation of the single player TPS/FPS combat, but I still prefer it over sticky targetting.
Wildstars dungeon mechanics where actually miles ahead of the dungeons in GW2. Proper difficulty aswell.
Rest of the game was mediocre tho. But so is GW2.
I don’t know of a single top player that likes the new system. Pretty much every single highly skilled player has complained about it since it was introduced in December.
What’s more likely is low- and mid-tier players with a lot of time on their hands like it because they can finally see themselves high up on the leaderboards, even though they don’t really deserve anything close to a top spot.
Amen
The system is literally atrocious. One of the worst ladder systems ive ever seen. In fact i challenge anyone to find a ladder system in an MMO thats worse than GW2s. They show a clear lack of talent and vision.
Its the game…its created for the not so smart players. Really simplistic gameplay combining 3-6 effects in one.
Maybe next expansion well see classes with 2-3 buttons max. Its what Anet focusses on.
This isnt a quality / deep MMO. Face it
And even if they wanted too create a good MMO…they cant. They lack talent.
In fact i challenge anet to create a quality esport scene. I would dare to bet my 600k house on it that they cant.
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They literally made the system worse with the updates.
Thats an achievement.
The people who thought of this …
I understand their reasoning…
I understand how they want to let everyone try everything….
I understand how dead the GW2 pvp community is and that this is used to artificially boost the popularity/numbers
…but it leads to a flood of players that play just to get their daily done. The vast majority are playing not to win games but to get dailies done.
Its depressing and literally pushes everyone who cares about the pvp in this game away. Its ruining any form of competetiveness and fun for ppl who play solo or in smaller groups.
Seeing teammates quadruple cap etc is just so frustrating to see
This kitten literally makes me doubt anets management decisions and makes me wonder why i still support/play this game.
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Discouraged? Im laughing my kitten off really.
Had a game on forest where my 4 teammates whent to cap home with all 4 of them….then continued to boss….then continued to their boss…..and ended up wiping at far in a 4v3 there
Had another game where we where 4v5. We ended up 3 capping them while i literally danced around ppl that couldnt even turn their chars around properly. So much fun to play with and against ppl like that -_-
The pvp in this game is dead…what are you talking about with your this “how far this game could go”. There is no scene….just a handfull of players that stick their heads in the sand since they played this for far longer then they should.
There is no interest from pvp players to join this scene either. The game has less viewers then farming simulator during a typical night. And the interest / relative viewers are dropping aswell. Only very few care about GW2…and it will only get worse.
Anet doesnt have the dev team or the marketing team to make things happen.
Minor changes again when bigger changes are needed to make GW2 improve from something that is slightly above F2P quality (if that even).
Really poor management decisions again.
So what’s the point to casual pvp player, he must not exists? I am casual and I play Dota 2, and I am not off from a measure of performance (MMR) because of that.
Within this system there is no place for him.
But ahh well….GW2s pvp scene is booming anyway. So who cares about those couple of casuals right?
Its kinda pointless to take note of the leaderboards unless you play on a daily base with this system.
How do you combine having a proper social life, gf and career with playing a few hours a day? Its literally impossible.
So for normal human beings with a healthy social life and career; the leaderboard is not for you (unless you’re in school,uni or we)
What Evan means is is that this game flopped to hard in pvp, so the pvp pop is quite low.
Due to this its hard/impossible to create matchups that make sense. So everyone gets matched with everyone.
It doesnt matter where u are in terms of MMR or how many games u played. You will play with ppl who just started to pvp or play.
They need ppl at Anet that have knowledge of creating and marketing a good pvp scene and developing their game based on the needs of a pvp player base. They dont have those now. Untill they realized and fixed this, pvp in this game will be in an everlasting slumber.
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Yeah the bunker thing is a good argument . But playing builds that BUNKER a cannon, or just bunt people off the edge are even less skill and less fun than the traditional maps.
He is a hotjoin player. Why are you even bothering?
Again….its fine in hotjoins. Keep it out of rated play tho.
1. Why would you walk in the breakable tiles rather than dodge/rolling over it?
http://www.twitch.tv/thelordhelseth/b/556634878?t=56m48s
Dodge better Helseth lulz
Dear sir… untill you faced an engie like me you whont realize how dumb this map is.
http://www.twitch.tv/thelordhelseth/b/556634878?t=54m51s
Another pull from my engie…same game. L2dodge (its not like i wait till after u dodge lol).
Worst thing is…i played horribly that game. But its fine since i can cheese it and cheat my way to victory.
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Easier to adjust excisting systems, than it is to develop new systems.
They want to do this, but dont have the resources.
I carry 100% of the solo queue games I’m in, rarely losing 1v1’s, and sometimes managing to 2v1. Your 3 a.m. feelings are my all day feelings.
Thats because youre on NA Toker.
Im at similar MMR in NA and EU (around the top 100) and i have to tell ppl not to trio or duo cap pretty much every game on my NA char….while on EU this never happens.
skyhammer is fun
brings osmething different maybe nerf the power the hammer uses
it the tacits in skyhammer is fun
Youre a hotjoin player. Skyhammer is fine for in hotjoins. So ye
Easiest (read laziest) way to fix a class is by swapping the attention to a totally different build/traitset.
Instead of adjusting and the improving the current metabuilds / combat and depth. they adjust old/rarely used abbilities Yay.
^ Anets way of balancing.
You have to keep in mind that this game is so uncompetitive that the tournament scene isn’t actually reflective of the best players. Many of the best players — and I’m not necessarily including myself in this category — don’t take the game seriously enough to create a team. Pretty much the only serious team, at this point, is TCG in Europe. There are no serious teams in North America.
Exactly. Its similar to what we had in warcraft during the first few seasons if you played on backalley battlegroups. Top tier players like me could play with randoms from the guild and still make it to gladiator level.
The entire structure doesnt cater or feed the competetive scene.
- MMR being account wide instead of class specific like it should be. This being the case just shows Anet doesnt take its own game seriously. In a deep and competetive game it would be really hard to be top tier/just as good with all classes in the game.
- MMR matching top 10 players with ppl who started doing rated games that same day.
- Lack of seasons and proper ladders.
- Lack of a real non fluffy (here you go more vendor trash) reward structure. A bit like during the old wow days. The higher you get the better your rewards/your looks should be. We need a structure that motivates ppl to push for higher rankings.
There is no incentive to push yourself or your team to the top.
The OP is extremely ignorant if he’s saying PvP isn’t skill based. LOL.
Well a lot of aspects in this game arent that skillbased.
Like covering nodes with combustive shot on my warrior or stealth pulling ppl down on skyhammer on my engi. Amongst a lot of other things ofc.
Anyone who complains about the stunlock here never played wow arena. 8 sec fear, followed by 4 sec fear, followed by poly, followed by cyclone, followed by fear, and on and on. literally 10 mins of CC can be spammed waiting for heal debuff to hit.
Ill take hurr durr war hammer spam over that
Mesmer gets countered by thief. Nothing to brag about really.
- Support/bunker Guard,
- thief
- hambow warrior
- …
- …
since its about individual skill
Hah! You mean its about players who lack individual skill taking shortcuts and one shotting ppl who are far beyond their skilllevel.
Look at me for example. I posted multiple pictures and vods in this very thread showing how i “dominate” top tier competition on this map.
Not because im good …. but purely because my main class allows me to use uncounterable one shots.
You might find this fun since youre lazy and dont want to improve….but i dont. It doesnt reflect personal skill AT ALL and its really bad for the game as a whole.
And this without saying that every EU player was >>> Every NA player .
The biggest problem is that US teams have nfc how to rotate. Their thieves for example just skirmish and duel a bit, while the eu ones like sizer make you pay for leaving home uncontested for a sec or catch inc ressers or w/e.. Even the top tier thieves in the US have nfc how to rotate.
Once they fix that theyll be on par.
Weird 5 sec laggspikes that apply to the entire soloq game i played tonight. Everyone had the same issue.
Dear Anet,
Please get your head out of the clouds. This game is not an Esport and will never become one. The vast majority of people play this game for the PvE aspect of the game.
Over 3 million PvE players have been begging you for new ingame armor sets for almost 2 full years. We have gotten none.
Now you are implementing a PvP armor set that can only be obtained by winning tournaments in tPvP mode? There are currently <1000 players who actively participate in tPvP.
3,000,000 > 1000. Please re-evaluate your priorities.
Thank you.
Youre wrong.
The game flopped (as in couldve been a lot bigger) in both PvE and PvP.
- The potential of PVE in this game is relatively limited due to the absense of the holy trinity. Endgame mechanics will remain limited and mini game esque due to this. Think about it like this: who in his right mind refers to GW2 as a game with real decent end game content.
- The potential of PvP however is a lot better. The lack of the holy trinity means a faster and more reaction based playstyle with a lot of focus on movement and rotations, which is ideal for pvp.
The only thing that lacked for pvp where resources and attention from the devs. Seasons, proper ladders, rewards etc.
L2position lulz. http://www.twitch.tv/thelordhelseth/b/556634878?t=56m48s
Im literally making ppl quit the game/pvp with this cheesy gameplay.
I guess thats what Anet wants?
What about this really nice pull out of nowhere from my engie on ToL winner Helseth? Guess he needs to learn to position or predict random stealth pulls? Really nice one at 56:50 after that aswell. Guess Anet wants random one shots out of nowehere?
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I don’t get all the talking about GW1 and how amazing it was.
NOT A SINGLE dev (at least in the pvp side) from GW1 is still working for GW2.
This game wasn’t (for the past 2 years), isn’t and WILL NEVER be like GW1.Get over it. This game will never be any competitive. GW1 is still more active in pvp (all gamemodes included) than GW2 is.
This game just requires no skill at all.
Even the below average player is able to run guardian, hammbow, evade spam thief while being good at playing War – Monk – Ranger in GW1 pvp required more than just rolling your face on the keyboard.
Exactly.
The current devs think they can build up a pvp scene by creating a casual relatively shallow experience. Seeing how most players in pretty much all pvp games are casuals i can understand the reasoning.
But its a huge mistake
Without proper depth and a solid hardcore scene those casuals will never be more than that…..casuals. Passers by.
There is no hill to climb and only very few players to look up to in pvps current incarnation.
Untill they realize this and start adding complexity in areas (professions and builds mainly) where its needed, the popularity of pvp in this game isnt going to improve drastically.
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Check the guys i get matched with or against……than look at the achievement. Had 6 games played on that fresh alt account
Was matched with / against Caed and Kensuda within 2-3 games allready but sadly enough didnt screenshot those. The two tthings that are wrong with matchmaking:
- it pushes new ppl up to fast.
- it just matches everyone with everyone if not enough ppl are available.
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If Skyhammer is “f in easy” if you’re not “braindead” then the skill ceiling is simple to reach, ergo everyone should be playing at the same level. This is clearly not the case, as evidenced by your ego and all the qq Skyham threads.
In a hypothetical game where everyone is playing Skyhammer at the same level, you will get insta’d as much as you insta others. It’s a level playing field that offers a different challenge and adds a little variety to the standard game type.
BTW, it’s not hard to be a ‘monster’ in a 5v4.
You dont seem to get it…
Smart ppl cry about it because one shotting ppl =/= quality pvp. Not because they suck at it.
Since the competetive scene is incredibly small (partially due to the reason i stated) there are only a few that are try harding. The rest gave up since they thought the game wasnt worth it…..what you have left now is casuals that play once in a blue moon.
If you play vs other decent engis, thieves or w/e you do get instant as much as you instant them. Thats the point….you cant avoid the cheese vs ppl who are remotely decent. I know its hard to imagine it as someone who barely made it in in to the top 1000 on the US ladders.
And… that wasnt a 5v4 … the game was over and 1 left allready -_-. And it was in a game vs and with ppl that are mentioned as top tier in the US.
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The biggest reason why pvp in GW2 flopped incredibly hard was due to lack of (combat) depth in some areas. Without proper depth there will never be a strong/long lasting pvp community.
Skyhammer is the poster child of that lack of depth. One shots mean next to no build/setup or strategic gameplay.
And dont get me wrong…im a f ing monster on Skyhammer. Not because im skilled….but because its f in easy and im not braindead.
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Its too easy if youre no dimwit.
Whats awsome about “outplaying” someone by one shotting him when he whont see you coming?
ArenaNet don’t know their game well enough to realise how much damage Skyhammer has caused to SoloQ. It’s really sad that they don’t play their own game.
The pvp scene is filled with casual PvE players that pvp once every 1-2 months…. and its for good reasons. They never really tried and never will try either. So dont get your hopes up.
This doesn’t show anything wrong with how the leaderboard works, beyond the weird choice to make decay temporary.
So you think its normal i get instant q pops vs Caed, Kensuda and Hiba during my first 3 games on a fresh US account?
It would work fine if decay was perma, if those players are truly good they would work their way back up pretty quickly. If they’ve taken a break they should have to fight scrubs for a bit to get back up.
And new players shouldnt face top 10 ppl right off the bat. On my US account i faced Caed, Kensuda and Hiba within my first 3 games….during peak hours. Got to top 7 within 10 games played.
I understand they these ppl will drop again sooner or later … but with Anets focus on casual players those players get replaced by other new players. So it never stops. And these > 10 games played players take the spot of more experienced players that get pushed out of certain matchups due to this issue.
I understand they want to avoid really long queue times. But as a high rated player your queue time should be longer. You should be playing during peakhours to get proper matches.
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Sounds like anet alright, ignoring the playerbase when they are offering criticism is how things escalated into frustration and anger.
They focus more on the super casual playerbase; the type of guys that do pvp once in a blue moon. Guys that dont take pvp in this game that seriously.
- Those are the guys that keep the numbers high enough. Its short term and not a solid base for a thriving pvp scene….but anet is fine with that.
- Those are the guys that are ok with minigame type of gameplay.
- Those are the guys that dont mind lack of depth or one shots.
- Those are the guys that dont mind the overall state of the pvp community and the lack of numbers.
- Those are the guys that prefer horizontal development over vertical development. Shallow toys and gameplay vs developing and improving the excisting flow of gameplay/combat.
They dont really care about GW2 developing in to the quality pvp experience it couldve been. As long as they have their short term pvp fix once in a while.
- The pvp in this game is a flop which means: proper balance patch once a year (let it bleed out the rest of the year). So what youre asking will be possible by the end of 2014 at the earliest.
- we dont have the community the support extra gamemodes. There are more ppl that play laddergames in the game i played in 2004 than in GW2. Smaller community means even worse matchmaking, longer queues etc.
- ye we could use some extra uttilities or healingskills noone uses. Great idea…not a waste of time at all (esp if you consider there is like 1 guy that has to do all the work for it).
- More rewardtracks with 100.000 vendortrash drops. Getting excited allready! I hope its more of that random crap that isnt sellable like those bladeshard things.
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Its the weekend. Lots of younger players get playtime now. So you get stuff like this non stop.
Its better to say nothing during your weekend games. Just blink the map and thats it.
I don’t think it’s hilarious. Guild Wars 2 has probably the best traitsystem of all games and people love the game for it.
Its the combat system thats good …not the traitsystem.
The traitsystem in a game like The Secret World is miles better, even tho the combat is a lot worse. They have preset builds for newer players, lots of viable alternatives to meta traitroutes, proper depth and theorycrafting withing the traitroutes etc.
But than again their combat is clunky and outdated.
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The adv part is knowing when to dodge/avoid/anticipate it instead of tunnel vision 1v1 on the cap point. You’re doing it wrong in skyhammer if you spend so long trying to win a cap that reinforcement comes to pull you.
Can you explain how to do it? I mean i stealth out of LoS so you whont see it coming. I roam around aswell so its not like youre sure that i am at point A or whatever.
Are you like a psychic or something?
I mean maybe i should give your name to guys like ROM, Tage, Misha and a long list of other top tier players who cant deal with it?
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Whether NA is worse or not EU like every other kittening game I have ever played will always claim superiority. It’s hysterical.
In wow the top tier US teams where/are a bit better than the EU ones. Common known fact which most of us EU players never denied.
AoM/AoT, the game i played competetively before that had a couple (south) americans that where the best players on the ladder.
So i have nfc where that random statement comes from.
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Lol at every pvp post eventually turning into NA sucks.
Well the level of competition is a bit worse on the US ladders tbh. I have a US account and played with and against most of the guys you consider top tier. So its not like i didnt experience it first hand.
As you can see on the screenshot below i have no issues on skyhammer … even if i play on the US ladders with an extra 0.5 sec delay.
Just run around like a … from A to C → stealth out of LoS → pull ppl down who are fighting allready = so much skill?
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Skyhammer is too advanced. Most players can barely handle the normal pvp/conquest mode let alone dealing with positioning and skyhammer mechanics.
Ye stealth pulling ppl who are allready fighting on sidepoints is such an advanced tactic + really hard to pull off … right??
I mean i know US ladder standards are relatively low. But do you guys really consider something that is so easy to pull off/ be succesfull at as “advanced”?
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Most people who play Skyhammer specs do put up with the map.
I main an engie and i hate it with a passion eventho im doing really well on it (i made ToL winners quit playing that game after pulling them down 4-5 times within 2 mins).
The guys who dislike it are smart enough to realize that skyhammer is bad for the pvp side of this game … or they dont and get dominated on it. Either of the two.
Skyhammer = shallow gameplay. Shallow gameplay can lead to some fun at first but it doesnt last if youre looking for a quality pvp experience. There is no counter to stealth pulls, especially if your fighting allready (thats when i pull most of my victims down).
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I quit this game due to Skyhammer (amongst a few other things) and im telling everyone who asks to not play this game for its pvp…since the devs dont listen and the development/attention to pvp is slower than that of most F2P titles.
Its time they hired a real pvp dev or two instead of the jack of all trade type of devs they have now. A guy that has proven experience developing systems for pvp games. They dont have that guy right now and untill they do the pvp in this game is going nowhere.
Its sad but true.
One of the biggest downsides of pvp in this game is that some classes lack depth of play. *There is not enough build or setup required in some cases to make the regular pvp studs happy and make this a really really good pvp game.
Instead of realizing this and moving the game in the right direction they flatten it out and develop more shallow gameplay (like skyhammer).* One or two shots instead of set or build up.
So what does this game need you may ask?
Developers need to look at the flow of gameplay per class or profession with a critical eye and make improvements where needed. Dont get me wrong, more options like skills, traits and uttilities etc are great. But its a temporary fix especially if you consider that most of those new toys are barely used.
Without improvements to the depth of play this game will never be a major draw for the pvp crowd.
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Hold shift + left mousebutton.
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The effectiveness of the sigils should scale based on how offensive you build your character. A defensive build that gets carried for a big part by sigil procs is just wrong imo.