Showing Posts For Lord Kuru.3685:

Anet: your T3 hills....

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

… is being taken while you pound your head against Briar, failing to take it. It’s called tunnel vision.

It’s time to face the truth. WvW is the preferred PvP of GW2 players and sPvP will never become the esport that you want it to be.

WvW is simply more attractive to players.

  • If you want to run in a zerg anonymously, with no pressure to perform yet with feeling of accomplishment when you win (loot bags!), you can do that.
  • If you like to play for PPT, you can do that.
  • If you don’t care about PPT, but simply want your server do well when you personally are online, you can do that.
  • If you like siege, taking towers, or defending towers, you can do that.
  • If you like duels, solo roaming, small group roaming, GvG, you can do that.

The openness of the world attracts a wide variety of play styles, and that’s what people enjoy. Yet despite all our disparate play styles, we do all come together to help when watergate is being rushed by 10 golems, so there is some feeling of server cohesion/pride.

Finally, WvW is endgame content. You can satisfy a large number of your customer base without the constant pressure of creating new content that people will rush through and finish in a day.

It’s time to realize that WvW has become much more than you intended (merely a vehicle to move people towards sPvP). It’s time to take advantage of that because at some point, it will be too late.

I play this game for WvW not sPvP

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I’m looking at it from a money aspect. If people don’t play it actually lifts pressure from the servers. Unless those people were buying stuff with real money anet is actually helped by people quitting

Not true. People who don’t buy stuff with real money are critical to GW2:

Those who do spend money need people to play with or they will leave the game. In a way, “freeloaders” are not freeloaders at all but “employees” of Anet who keep the “real customers” (those who spend real money) coming back for more.

Just say NO to the buff

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

This won’t work at all. #2 and #3 servers can’t even agree to double-team #1 when it’s in both their best interests.

I play this game for WvW not sPvP

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Sacrx says it best, ANET harms WvW to funnel you into sPvP, to get more buzz around sPvP, to get more sponsors, to get a bigger eSports seen. The fact is, that GW2 will not be the eSport ANET wants it to be and ANET should rethink their strategy….

This is jut terrible tunnel vision on the part of the devs. Turns out that WvW is the kind of PvP that Anet’ customers want to play, not sPvP; but Anet just refuses to acknowledge this.

From what Sacrx says, it looks like it’s going to take some people leaving the company for this tunnel vision to be resolved.

Will there be an official response to Sacrx?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I don’t GvG and don’t follow it at all. What I thought was interesting and disturbing was how (he claims) Anet looks at the WvW game mode. I feel that should be a valid topic of discussion.

9/6 NSP / IoJ / SBI

in Match-ups

Posted by: Lord Kuru.3685

Lord Kuru.3685

Well between broken skills unplayable lag and nonstop pve bullkitten content being added instead of fixing a single major problem in over a year it is time to find a better way to waste my time. On that note I just uninstalled this pos game gl NSP you will have to find a new forum troll to take my honored spot.

Well, with that being said… [XOXO] is looking for someone who can bring what our match forum has lost with Varconi’s departure. PM Andromeda if you think you have what it takes.

I’d apply, but I hear your guild dues are very high.

Edited: Thank you, so much.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Dear ArenaNet,

It’s good to hear positive criticism from time to time. It helps keep you motivated and enthusiastic about your jobs. However, please note that negative criticism is what you really should pay attention to. It is in reading and accepting the negative criticism that can help you make your game better. So after reading this very nice OP, please go through all the negative threads to see what you may be doing wrong.

P.S. Don’t forget the WvW forum.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

[snip]

Some are forgetting that a fair match is far more apretiated than any shiny Rainbow equipe, to them I’ll just say : Try not to blob up and use your personal skill roaming in small/medium groups, you will see that we already have too many balance problems, go add all those buffs and the deadly kittentail is served.

If you want a fair match, play spvp. WvW was never fair, will never be fair and was never supposed to be fair.

Just because it’s not fair doesn’t mean it’s a good reason to make it even more unfair.

Anyway, the true problem is that these buffs (guard leech, applied fortitude) give new players a huge disadvantage, discouraging them from trying WvW. Without new players, the game mode is doomed.

I play this game for WvW not sPvP

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’s pretty clear that these new capture and hold point in the BL’s are a desperate attempt by Anet to attract WvW players to sPvP. They think that we will enjoy it so much that we will all become sPvP’ers. And then: esport.

How will the servers be divided into leagues?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Ya but to be fair, most of the possible rank combinations for a match have already happened anyway ..and they were almost as likely to happen again.

Being #12 and facing #1-6 once in a blue moon is very different from being guaranteed that over the course of 7 weeks, you will have (at least!) 3 matches that involve one or more servers from #1-6.

So you’re guaranteed to be completely demolished for 3/7 weeks, and almost certainly more. That’s not fun.

How will the servers be divided into leagues?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Leagues mean basically nothing. Nothing has really changed.

Except that the #12 server will be guaranteed to meet servers #1-6 — which means, at the very least, 3 weeks out of 7 being spawn camped 24/7.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

As a roamer, I feel that Applied Fortitude is a bit overpowered and I won’t run with it if I’m soloroaming looking for decent fights.

I’m seeing most roamers now running with either Applied Fortitude or Guard Leech, and some with both. You’re gonna have to run with it when roaming soon.

And that’s the problem. I seems you already have at least one of these abilities. What about a new player? He has no chance of getting them for a very long time. All the meanwhile, he will feel (and will be) at a disadvantage in WvW.

TLDR: Features that discourage new players from entering the game are bad.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

These things are available to every one. Where is the issue here?

The problem is that they are not available to players who play alts. Now you may say that they made that choice themselves, but in the end, that discourages people from playing alts which is a bad thing overall for the game. It means less experimentation and more burnout from playing the same toon all the time.

They’re not available to new players. You may argue that new players don’t deserve them, but it’s not like WXP is something people “deserve” — you get it running at the back of the zerg anonymously spamming your aoe’s! Even worse though is that it hurts the game. New players are less apt to try the WvW if they know that they are immediately (and will be for a long while) at a disadvantage.

I see the same problem with Ascended gear. These may be good for players who’ve been here for a while, but as the stat disparity between new players and old become greater and greater, we’ll have fewer and fewer new players entering WvW.

Will there be changes to Scarlet's attack?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.

Having farmers doesn’t make the event go slower than if they weren’t present. You’re assuming if the farmers weren’t able the farm, they would help you finish the event. They’d instead be in Frostgorge farming champs and you’d likely be doing the event all by yourself.

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Colin Johnson timeline:

  • The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
  • The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
  • Don’t expect another tier for a long while.

Do you really trust him at this point?

Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?

People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.

That’s not the way the world works.

If it was some small thing that would be understandable This is definitely not small. This was one of the major selling points of GW2.

If Tesla motors promised an electric car with leather seats, but delivered an electric car with synthetic leather seats that would be bad, but perhaps understandable if their costs turned out to be higher than expected. If they delivered a car with a gas engine then you would be really kitten ed no matter what their excuses were. That’s what happened here with Anet.

For a long year I played Guild Wars 2

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

Will we have annual gear grinds after our currently optimal gear is rendered obsolete?

This is almost a certainty. Either higher tiers of gear, or raised level cap.

Suprised by Tequatl's Headline Grab?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

  • Ruins of Power in WvW – The first real, meaningful change to WvW that wasn’t just a fix.

Actually they are a replacement for the orb mechanic, so it’s kind of a fix.

League System will kill WvW

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’ll be interesting to see how the transfers shake out.

If your guild transfers servers now, but then participates in WvW, you run the risk of shifting your server’s position.

Even if your guild doesn’t, another guild might transfer in and do it.

Your best choice would be to watch the rankings and wait until the last minute to switch, but not everyone will think that far ahead and things might be muddled.

And if too many people resist playing, it might affect the rankings anyway.

The new update may also be fun or novel enough that people who are trying to resist playing right now will be unable to do so.

We’ll see how things go.

Yes indeed. Very interesting — in a disasters-are-interesting-to-see-unfold kind of way.

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

It doesn’t matter what Colin Johanson says because it has been proven that his words are completely unreliable. His actions tell us what’s going to happen and what’s going to happen is exactly:

And with regards to whether or not new tiers exist, ascended was added to appease the people who want vertical progression. When these people have full ascended, they will want more vertical progression. They are most likely going to get more vertical progression.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.

Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.

It mostly shows that nobody takes his time to do some simple math. Get the data from the official wiki and let’s calc:

Neck: Ascended has 126 points on main stat, 85 points on secondary stats (x2), 5 points from infusion (can be: power, precision, cond damage for offensive and vit, toughness or heal for defensive or 0 for utility slots) – Exotic has 115 on main stat, 79 on secondary stats (x2)

Ring: (asc) 103/68 + 5 vs (exo) 92/63

Accessory: (asc) 91/60 + 5 vs (exo) 81/55

Back: (asc) 56/35 + 5 vs (exo) 43/31

2h weapon: (asc. ) 188 main stat, 134 secondary stats, +10 from 2 infusion slots and 49-55 damage vs (exo. ) 179/128

The difference breakdown is:

  • 11 points on main stat, 6 point for each secondary stat (neck)
  • 11 points on main stat, 5 point for each secondary stat (each ring)
  • 10 points on main stat, 5 points for each secondary stat (each accessory)
  • 13 points on main stat, 4 poins for each secondary stat (back)
  • 9 points on main stat, 6 points for each secondary stat (2h weapon)
  • 40 points from infusions
  • 49-55 weapon damage

Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage

If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.

oh.. since the difference is insignificant, let’s make a higher tier that adds another insignificant amount of stats. Oh wait, let’s make an even higher tier with just a bit more stats than the last one — it won’t make a difference, right? Why stop there? Let’s add a tier above that with just a tiny bit more stats….

Finally Great Content

in Tequatl Rising

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’ll either be really easy to cheese as before, or it will be Karka Queen ridiculous (foes spawning on top of you, invulnerable, and one-shotting you) and no one will ever do it again after the first week.

3900 ARMOR, what is the point.

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

There is the trinity in this game. It’s called: warrior.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I personally don’t think the buffs and ascended gear are that bad they are all minor difference. Yes they help but learning how to play/skill will get you a lot further. For example 2500 health extra is nice but my death should one usually hits for 4k I can probably count number of times on one hand where one shot made the difference in the fight.

2500 health is a big difference for low health professions. If you have 15000 health, then 2500 is a 16% increase in health.

Scale everyone up to 80, not down.

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Yes. It’s mostly level 80’s who do the dungeons anyway. The downscaling really messes with your build.

WvW and the role of "Balance"

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

In terms of individual players. Balance should mean that a skilled new player can beat a veteran player who is less skilled. This used to be the case, but with all the vertical progression that has been added to this game in the past few months, it is no longer.

putting a skin on a Legendary weapon

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

I do not understand this. Why would you waste all that time and effort and gold on a legendary, just to cover it up with a skin?

Why wouldn’t you now, just craft an Ascended weapon(confirmed to be the last tier while Colin is still head of GW2) and put a skin on top of that?

Do you really want your Jade Dragon Greatsword to have purple lettering that badly?

I could understand wanting to switch stats to save money….but u could just make a berserker weapon that will work with 99.9% of builds even if it is zerker.

It’s got nothing to do with purple lettering. Legendaries are no longer simply cosmetic items. They are guaranteed best-in-slot gear. Why grind for stats tier after tier when you can just do it once?

By the way, I don’t believe for a second that Anet intends for this to be the last tier of gear. Remember the Colin Johnson quote about expecting people to have best-in-slot gear upon reaching level 80? I simply don’t trust what he says.

And who’s to say they won’t raise the level cap either — that way Ascended will be the last tier, but your level 80 gear will be inferior to level 90 Ascended gear.

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Colin Johnson timeline:

  • The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
  • The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
  • Don’t expect another tier for a long while.

Do you really trust him at this point?

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.

Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

What do GvG people think about Guard Leech and Applied Fortitude?

Guard Leech, Applied Fortitude, Bloodlust

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I’m seeing more and more roamers with Guard Leech and/or Applied Fortitude.

For those of you who dislike Bloodlust because it makes fights unfair… what do you think about these two Abilities?

They’re fair in a way that Bloodlust isn’t because Bloodlust can’t be controlled by the individual player. Any player can choose those two lines of Abilities if he has the points available.

They’re unfair in a way because if you’re a newer player, play alts, have less time to play, or are on a less dominating server, you are at a disadvantage in terms of earning WXP

Thoughts?

How does the buff promote the blobbing?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

yep… 3 servers fighting. And we consistently see the two bigger servers gang up on the smallest one because they are the easiest source of points.

That’s how people decided to play it.

Nothing prevents servers from striking truces to stay off each other’s borderlands, and constantly 2v1 EBG/enemy BL. I don’t really know why this doesn’t happen more often than it does, but it sure as hell happens in T1 NA.

Map politics are a big deal.

No communication is needed between the two stronger servers when they gang up on the smallest one because it’s natural to take from the easiest source of points.

For the two smaller servers to gang up on the strong one requires a huge amount of communication. Not to mention, a great deal of server organization is needed. This may be possible in T1, but it’s much harder in the lower tiers. Most players in the lower tiers are pugs or in smaller guilds. There will always be a significant portion of the population that will not get the message to double team. Those pugs from the middle server will attack the small server (easiest targets), the small server will retaliate, and pretty soon the truce is no more.

We have any game theorists around? I’d like to see an analysis of this type of 3-way match and how it ends up playing theoretically.

Why Leagues Will Make People Quit

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I’m pretty sure even “going out every night just to kill” will be affected negatively as well. We’re talking about matchups that are not just imbalanced, but insanely imbalanced — on the order of 24/7 spawn camping imbalanced. And these matchups won’t be happening occasionally, but almost every week if you’re one of the low ranked servers for your league.

By the way, if you are on a low ranked server, prepare for a lot of running as you won’t have waypoints at any time, anywhere.

I feel bad for the unlucky servers that get T1 servers twice (7 weeks, 14 total opponents, 11 other servers) so it is bound to happen unless ANet is smart and puts T1 together twice in the 7 weeks.

It is also sad that (what seems like the majority) of players blame ANet for the population imbalance when it was the players that created it. That strive to be #1 seemed to be too much for some people and the only way to “be #1” was to go to a bigger server. We, as a collective group, could have prevented this from happening but instead we took the easy way out and just grouped together on 4 servers. Who cares if you are in “omg T1 im so cool” if everyone whines and complains about skill lag and not finding any opponents to fight? Is short-term pride worth the long-term downfall of a gametype?

The only positive I can see coming out of this is population shift. Those players on servers ranked 9-12, if looking to move and I would think, they would move to rank 13-16 (for better rewards). After this league is over and free movement of servers via rank is allowed, those previous ranked 13 and higher servers could move up to a “new rating level” which would freshen up WvW for everyone.

Tragedy of the commons, I guess.

As for players moving from ranks 9-12 into 13-16. That’ll happen. Players will also move from ranks 9-12 to ranks 1-3 as well as from 21-24 to 13-16 and 1-3. Basically, everyone will top load into 1-3 and 13-16 making the low population servers even smaller. There will be a population shift, but not in a way that moves people from 1-3 to the lower tiers — which is what we really need.

Even if this type of population shift were good, you’d be killing servers ranked 9-12 for it — it’s that worth it, or fair to those servers?

And “moving up to a new ratings level” wouldn’t freshen up WvW. It’s pretty clear that if you move from the lower league to the upper one you’re just going to get zerged 24/7.

How does the buff promote the blobbing?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

The bigger the population imbalance, the less chance the victim server has waypoints at garrison, bay, or hills.

The server with the bigger population will run a circle through all the points wiping everyone in the way. Then they cap the points as their foes are running back from spawn.

Now since the bigger pop server has bloodlust, there’s even less chance the victim server can recover their territory.

Ahh if only this game had three servers fighting each other, too bad its only 1v1.

Oh wait…

yep… 3 servers fighting. And we consistently see the two bigger servers gang up on the smallest one because they are the easiest source of points.

Why Leagues Will Make People Quit

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I personally think folks are getting too bent out of shape about the league, the effect in game to me should be minimal. Coverage issues makes me not care about PPT before, why would any of that change in regards to league? I plan to go out and kill people every night just like I always do, league doesn’t change that. We already have messed up matches, so league wont change that. The whole ‘we wont be doing anything till league is over’ is an obvious cop-out and excuse to do more living story kitten instead of fixing WvW, but realistically I cant think of the last patch I cared about anyways.

Do I think it is stupid that ANET is creating a ‘the server with the best coverage and most people’ award, yes of course. A huge waste of resources that could be better spent on areas of WvW that would help everyone. Does it show that ANET has profound lack of understanding about WvW in general, yes of course. Overall though, I didnt care about PPT before and nothing has changed to make me care now.

I’m pretty sure even “going out every night just to kill” will be affected negatively as well. We’re talking about matchups that are not just imbalanced, but insanely imbalanced — on the order of 24/7 spawn camping imbalanced. And these matchups won’t be happening occasionally, but almost every week if you’re one of the low ranked servers for your league.

By the way, if you are on a low ranked server, prepare for a lot of running as you won’t have waypoints at any time, anywhere.

How does the buff promote the blobbing?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

The bigger the population imbalance, the less chance the victim server has waypoints at garrison, bay, or hills.

The server with the bigger population will run a circle through all the points wiping everyone in the way. Then they cap the points as their foes are running back from spawn.

Now since the bigger pop server has bloodlust, there’s even less chance the victim server can recover their territory.

Who will be the top of the Silver League NA?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I think a better question is who gives a kitten?

PPT is broken because coverage and population is broken. League play being introduced before those aspects are addressed is just outright idiotic and thus caring at all about league play is idiotic.

I stopped caring about PPT when I realized coverage > all else, introducing a league into that environment will not change how little I value PPT.

Yes. But when the leagues begin, being #12 means being beaten up week after week, while being being #13 means rolling over servers week after week.

Neither is going to be fun, but one gives more rewards than the other. That’s why people care.

Bloodstone dust

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

With my tinfoil hat on: they want you to buy inventory space.

Otherwise, they could easily have divided all numbers concerning these materials by 10.

In fact, is there really any precedent for this? Every craftable item that I can think of always requires 250 or fewer materials — except for the 500 badges of honor for Legendaries).

What Really Is The Problem With Zerging?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

The problem with zergs is simple.

A player in a zerg does not feel important or significant.

This turns many, many people off of WvW, especially when they can do the PVE zerg thing and recieve far better rewards.

On the other hand, a player in a zerg feels no pressure. He’s totally anonymous and can hide in the back of the zerg spamming ranged skills if he wishes. If his zerg gets wiped, he doesn’t feel responsible since he’s just one amongst many. However, he does feel some sense of accomplishment when his zerg wins because of all the loot bags he gets. There’s no stress involved.

I think a lot of players enjoy this win-win type situation and that’s why we will always see zergs in this game.

Who will be the top of the Silver League NA?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Are there people on the borderline servers seriously talking about tanking?

SBI: stop beating up on poor NSP — you’re just going to “promote” yourself to rank 12.

What Really Is The Problem With Zerging?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Large scale combat isn’t necessarily “zerging”. The term ‘zerg’ comes from an NPC race in StarCraft, mindless aliens you could use as cannon fodder basically.

Zerging is large scale stupid combat, when players don’t know or care about positioning because they simply outnumber their opponents and can win by brute force alone.

Large scale, coordinated combat is quite fun until there are simply too many people involved for the server to handle.

Next, let’s look at another common complaint. Due to lag most zerg fights just dissolve into players spamming their auto-attack button and not pulling off well coordinated combos. However, the appropriate response shouldn’t be to simply say “let’s discourage zerg fights” and instead should be more along the lines of “let’s fix our server performance”

It’s not something they can fix. Their servers are as top of the line as they can get, their game engine as modern as possible given development costs. The problem is the game is too complex for current tech. 80v80v80 results in billions of simultaneous calculations over 240 systems with varying latency. With combo fields/finishers, projectile physics, position/direction/velocity based calculations, boon/condition interaction/stacks/timers/power of sources etc. there is more going on behind the scenes than the combat in any other MMO.

The only fix would be to reduce total map caps, which they are very reluctant to do, for various reasons.

It’s almost certainly possible to farm some of the current server-only computations to clients.

To prevent cheating, the server would always simultaneously be doing a random collection of those computations — and if your client is giving different answers, they ban you (not really as simplistic as different answer = ban, but that’s the gist of it).

This idea even includes Anet’s favorite tool: RNG!

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Fractals. So sick of only doing fotm 48. I cant wait till they remove the cap and they are revamped later this year!

Nope. You’ve been fooled by Anet. What you need is more AR. Anet could have just added infusion slots to Exotics for fractal players. Higher stats were never necessary for fractals. Fractals was just a flimsy excuse that Anet used to introduce higher stats Ascended gear.

And the fun thing is Fractals do not really need that mechanics at all, Agony is there only to make you get ascended gear. A completely artificial gear check.

True. Instead of making AI harder or giving mobs more useful
skills (condi removal, for example), they went the lazy way with AR. Looking back now, that was a sign of things to come.

Tired of so Little Variety and Builds.

in PvP

Posted by: Lord Kuru.3685

Lord Kuru.3685

There are three major things that hold back build variety in pvp, far more so than in other game modes: speed/mobility, stun breaks, condi removal. The reality is playing anything without those 3 things sucks. Not just because you can get countered hard, but because it’s not fun getting countered hard. Anet sort of got/addressed this with stuns, but not enough and the other two are still an issue. In spvp those 3 elements (albeit in different flavors) need to be accessible in a wide range of skills/traits for all professions, otherwise the builds that include all 3 will dominate all other builds, every time.

This. You actually have very little choice with respect to skills. The only real freedom you have is with utilities, but you need speed, stun breaks, and condi removal. You’re gonna have to dedicate at least one of your 3 utilities to these, maybe two (with traits, teammates or weapon skills taking up the slack). You’re left with really few options.

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

If only there was a set amount of objectives to get your character ascended like in GW1. After getting ascended you could just transform your existing exotics into ascended armor like you did to help you fight against the Mursaat in GW1. Except that in GW2 it would give you agony resistance for fractals.

Why didn’t Anet go this route? I wouldn’t say they were lazy. I would just have to say they had to do something to keep those traditional MMO players, but it kind of enraged a small vocal minority.

But Anet’s original intention was not to cater to traditional MMO players, but rather to casuals and MMO players that were sick of gear grind, hence the (now infamous) Colin Johnson quote. But at some point, Anet got greedy or panicked (probably greed), changed their minds and are shifting more and more towards becoming a traditional MMO.

1800 gems for a server transfer? Why!?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

You’re complaining about an optional service you can even pay for by earning gold in game so no real money is required in an MMO that has no subscription.

Read that twice. Then apologize.

Yes, farm your 10,000 hours to get those 1,800 gems. Do you not know how much the price for gems go for nowadays? It’s like 6 gold per 100 gems!

That’s obviously not an option here, so Anet wants you to pay real money for that.

Read your post twice, because obviously you didn’t do the math, and in all honesty, I don’t even know if you’re playing this game because you know so little about it.

Read your post twice, then apologize.

I can make that amount of Gold in a day or two of farming. And I consider myself a Casual player.

Just because you cannot afford something, don’t assume that everyone else can’t.

PS – if you desire to pay real money for optional services, that’s your call, not Anet’s.

At today’s rates, 1800 gems is 82 gold. If you farm this in two days, that’s 41 gold a day. Assuming you farm 10 gold an hour, that’s 4 hours per day — and I think 10 gold/hour is quite a high number. I wouldn’t call that casual.

do Anet have a favourite EU server?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Piken Square for EU.
I have it on good source that the phrase, “Spike’in for Piken” is pretty cool.
That source may be myself.

Northern Shiverpeaks for NA and in general all GW2.
Because we have Devon on our server.
ujelly?

Devon is really on our server (NSP)? Hard to believe considering all the anti-low-tier decisions that have been made recently. I always assumed the devs were out of touch with how low tier WvW is played. Maybe I was wrong, they just simply have no idea what they’re doing.

Why did Jeweler not get increased?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

The problem with Laurels is that they’re time gated. If you have many builds or many alts, you do have a real problem getting Ascended trinkets that way.

1800 gems for a server transfer? Why!?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

If you only PvE, you can guest on other servers for free. Do this until you’ve gathered enough gold to do a transfer.

If you WvW, then you’re out of luck. You’re gonna have to transfer. But don’t worry, WvW is gonna die after they implement their leagues idea anyway.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

A lot of the problems lies with mob design. Many of our skills are rendered useless because mobs have their own mechanics.

As one example, many mobs have their own damage reducing or damage increasing mechanics that players can’t modify/strip. Why not just give them protection or fury or might? That would allow players to interact with these boons and to use skills other than 1 (in this example boon stripping/stealing).

Instead of having to dodge when an “deals extra-damage” mob attacks you, you would have the option of stripping his might stacks. More options makes better gameplay.

Why Leagues Will Make People Quit

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I have a proposal.

We will cease complaining about leagues: if, and only if, Devon Carver agrees to do a weekly video announcing the results.

We further stipulate that he must act and sound genuinely surprised when a higher ranked server beats a lower ranked one. He should also give a list of reasons why the matches the proceeding week are interesting and the outcome is in doubt.

I want him to go on record, explaining how Crystal Desert vs Fort Aspenwood vs Jade Quarry is a competitive match and how it is anyone’s game.

If he is willing to do this, aka do to himself what he’s doing to us (insulting intelligence); then we can admit that we are all in this together and will cease pestering them on these boards.

Everyone please +1 to give this visibility.

+1. Great idea. Unfortunately, the devs are so out of touch that they would probably believe everything they say!

More points for capturing from leading server

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

OK here’s the solution then. There is already an “expectation” factored into evolution. Meaning you don’t have to win to evolve you just have to do better than expected. How about they just apply that expectation directly to point value (a handicap basically) and then base evolution directly on who wins/overall score?

Exact same calculations just applying on the front end to PPT instead of on the back end to evolution score…..

“Winning” by not losing as badly as you were expected to just doesn’t sound much like winning to me.

OP’s idea seems reasonable to me. If I were Anet, I’d give it a shot for a few weeks to see how it’d turn out. But it’s unlikely this will happen.