I guess I’ll be the first one. I do the events occasionally (at most 1 a day) but only because I feel like I’m falling behind in the gold department if I don’t do them: There’s a few things I’m looking at in the gem store that I’d like to buy with (exchanged) gold, but since the invasions came out, the value of gold (with respect to gems) has plummeted.
As for the actual content, doing two invasions were fun — especially since this was our first look at PvE without culling. But it got tedious really quick. The fact that winning or losing the fight has no consequences doesn’t help to get me motivated!
Oh well.. maybe the next chapter will be more to my liking — I actually enjoyed the Gauntlet (RIP) and discovering/creating builds for the fights.
But what gear level should their downscale be based upon?
- If they downscale so that level 80 players with rares experience challenging content, then those with exotics will find it too easy.
- If they downscale so that players with exotics experience challenging content, then those with fully Ascended gear (future) will find it too easy.
- If they downscale so that players with Ascended gear (future) experience challenging content then all our fears about gear treadmill will have come true.
Ideally, Anet should have used the model from GW1 (Factions and on) where pretty much all content was max level (with much lower max level). But players wouldn’t have accepted that (look at all the people who want Anet to raise the level cap lol).
Crafting is the worst part of the whole game. The only fun that can be had from crafting is picking up the profit from selling crafted items — but that really has nothing to do with crafting. We don’t need 100 more crafting levels (which is probably just a sneaky way to time gate the crafting of Ascended gear) what we really need is a revamp of the whole crafting part of the game. It needs to be more creative and less rote.
What? Hit necromancer in PVE hard? How so? I thought that making weakness work on crits and non-crits was a huge buff for Necromancers. Granted I don’t know exactly how it works on champions/legendary mobs, but still.
It’s mostly because necro can’t use ds to absorb one shot mechanics like they used to, they have a lack of vigor, no blocks etc etc. So in most open areas of the world it has not affected them negatively, but certainly for dungeons and fractals boss fights it has made it more difficult for them to survive. That isn’t to say that they can’t survive of course, they just have to be more choosy when deciding what to dodge since they have fewer of them in a given time frame and no other means of negating damage besides blinds, which don’t last long against boss type mobs anyhow.
They won’t change this. In Anet’s view, using DS to take one-shots was a bug. And they are very stubborn about giving necros any sort of damage mitigation outside of DS.
If anything, they’re going to nerf necros more (remember that the last nerf was supposed to be a temporary band-aid for the tournament.)
I don’t know about killing builds at all. Some may change, but I’m sure it’ll just make them more powerful.
It’s certainly killed my will to play however, to say nothing of my will to play an alt.
I believe the complaint is that it kills build experimentation, not builds themselves. However, in PvE more Ascended will just widen the gap between berserker and everything else. Ascended won’t kill PvE build diversity, it will just drive another nail into the coffin.
True for PvE. Unless Anet drastically changes their mob mechanics and behavior, Berserker will still be the best.
But for WvW this is really a killer. There is currently a great amount of build diversity in WvW. People are always experimenting with new and different builds and that’s great — it keeps the game fresh. With Ascended gear, and PARTICULARLY time gating blocking the acquisition of the gear, we’ll see less of this experimentation.
By the way, for PvE, even if Berserker is all you need, your alts need gear too. Having that gear time gated really hurts.
Imagine how WvW’ers must feel. There’s been practically no non-technical (bug fixes, etc.) improvements in WvW at all. Plus:
Arguably vertical progression is worse in player vs player environments, but that’s exactly what we got: vertical progression from the introduction of World Ability Points.
For those who say “if you think it’s a bad idea, don’t play it,” the real issue is the opportunity cost. If Anet weren’t doing the Living Story, they could be using those devs to do other stuff: fix dungeons, new dungeons, new skills, bug fixes, etc.
In my opinion, the Living Story is a great idea on paper, but its execution has been extremely poor.
Ascended items are increased grind/progression for the game. It exists to create the illusion of more content and to wedge in a new tier of gear that is time gates. They want to make players feel like doing something they’ve already done is a new or rewarding experience. To do this they create repetitive grind to acquire ascended items. To prevent players from working hard to acquire them and possibly being done with the game sooner, they time gate them to draw the process out as much as possible.
Agony is for fractals, not ascended items. Agony resistance could have been added to anything.
This. Exactly this. And they will simply make content harder to compensate for the fact that players have better gear, so you end up right where you started — hence the term “gear treadmill.”
A LOT of players fall for this — look at all the people just on the forums who want to see progression, or rather the illusion of progression.
Never mind the fact that Anet said originally that they would not do this, the real problem is the time gating and its effect on build diversity and alts.
I agree with you 100%.
The back to school bit, though, I believe is a play on the fact that it is back to school time now and also SAB has a “school” theme underlying it.
Thanks! I’ll try to get my hands on these if possible. I didn’t know the 15% guild boost works on drinking Karma, but apparently it does (according to wiki)!
I’m planning on drinking all my various flasks of Karma soon.
What are some of the boosters that I can use?
I have, or know about:
- communal bonfire
- guild karma banners
- food (ice cream, I believe)
- 50% booster
Anything I’m missing? Thanks!
Signet of capture was so awesome — especially initially when you had to capture exactly when the boss was using the desired skill!
- I miss being allowed to choose whatever skills I thought were best.
- I miss the capability to change your build completely with minimal effort. (Don’t need new set of armor, weapons, trinkets.)
- I miss the relatively decent storylines (Factions, Nightfall, …never bought EoTN) with relatively interesting characters (e.g. Palawa Joko).
- I miss the relative simplicity of the game (traits and conditions especially have become overly complex in GW2 causing a lot of balance problems IMO)
I think you have some wrong number there.
Effectively Ascended gear is only 10% better than exotic gear and if you compare an exotic weapon for instance (power, toughness, vitality) + soldier crest with an (upcoming) ascended weapon ^PTV aswell that difference will like +3 power +3 toughness +3 vitality, i can’t see that ruining wvw experience for anyone, unless u think these +3 stats on every piece will make that much of a difference, anyways i get your point and completly understand your sideAnyways just in case you wanna check it out but you have probably already done it
http://wiki.guildwars2.com/wiki/ItemAscended trinkets are currently 10% better. Weapons will be different if the base damage is higher because weapon damage is multiplied by stats. So yeah, 9 stat points won’t be much, but increased damage and the sum of full ascended stats will be together.
Exactly this, people often don’t realize when they take a damage modifier such as crit damage that even at 100% crit chance 5% crit damage is only actually a 1.9% increase in damage because of the nature of it being multiplicative. This is in direct opposition to traits, weapon strength, and sigils that offer flat % increases to damage.
Both these two posts.
This will make a huge impact on alts, build diversity, and new players (don’t you want new customers Anet?) in WvW.
Even in PvE: if you ping all rares in a dungeon group, expect to be kicked. Try doing the same with Exotics (for example on your alt) once everyone has Ascended for their mains.
Also, although they have not said this, I can only imagine that there is a soft or hard cap on the amount of magic find you can acquire this way. Otherwise, rich players would be able to buy up so many items and salvage them and end up getting precursors every time they sneeze on something.
I’m not quite sure which I hope it is. A hard cap would mean one can hope to get a competitive magic find eventually, but it would also mean that after some point, that part of the game would be “over”.
And a soft cap would mean that it’s never “over”. You always want to salvage more for a higher and higher magic find, but it would also mean you could get super behind other players and/or get to the point where all you ever get anymore is like +0.000001% magic find.
Edit: Apparently (someone quoted a dev in another thread), Essences of Luck will give permanent boosts! So ignore this post please.
I assume these Essences of Luck are like consumables that only last a certain amount of time — or maybe last a certain number of drops?
I’m sure Anet has set the probabilities so that generally, the amount of money you lose by salvaging and not vendoring the blues and greens is equal to the amount you gain by getting more rares from Essences.
(edited by Lord Kuru.3685)
Anet prevented the use of fireworks in WvW (the ones from the dragon festival) because they were afraid of people spamming them and lowering DPS. Signal flares, though an awesome idea, will probably have the same issues.
A single char.
With a single build.
With a single weapon combination.
With a single armor and trinkets stat allocation.Yeah. Sounds (not) fun.
This. Plus, new players (i.e., new customers, Anet!) will be at a severe disadvantage.
How are they at a disadvantage and more importantly why should anet worry about that?
Should new players start at level 80 with a full set of exotics and crafting professions at 500 fresh out of the character creator? I’m not sure what you’re saying.
We all started at level 1 with 0 crafting professions and gear. I’m not sure where the disadvantage comes into play.
Currently, getting to fully Exotic gear is pretty easy, even for a new player — there are lots of avenues for getting geared up.
It looks very much like Ascended gear will be a huge grind, locked behind time gates. The point being that getting to Ascended gear will be far harder than getting to Exotic gear, causing a big stat separation between your main and your alts, between your primary build and other builds, and between old players and new.
You didn’t answer the question and your claim. How are new players disadvantaged.
I thought I did answer the question: currently, gearing up to best in gear is extremely
easy so that if you’re creating a new build, a new alt, or if you’re a new player, you’re at full capabilities really fast. With the Ascended time gating especially, it will take you far longer to have best-in-gear. You will be playing with sub-optimal gear for far longer than you do now. And the difference is not insignificant — projecting from current Ascended stats and Exotic stats, a fully Exotic toon will be equal to a fully Ascended one with (one piece of) broken armor. Do you run around with broken armor?Let me ask you this. When September third rolls around will all exotic items in the game disappear?
No? Well that’s a relief.
New content will be scaled towards Ascended gear so your Exotics will be to Ascended as Rares are to Exotics now. Do you play with Rare gear? (This is especially significant in WvW.)
Did anet say that? Or is it just your assumption?
That is my assumption. But do you think Anet would keep content at the same level, thus making their game easier in every way? I assume they have an idea of what level of difficulty this game should be. If players become more powerful, then to keep the desired level of difficulty, they have to increase content difficulty. Again, my assumption.
That’s PvE. For WvW, the impact is assured because other players will get Ascended gear, increasing your difficulty.
By the way, even if Anet doesn’t increase difficulty, at some point you will be prejudiced against if you’re not fully Ascended. You can do all content (pretty easily) in Rares now, but try not getting kicked in a dungeon group after telling your party you’re decked out in Rares.
I’m not sure why everyone is up in arms about new ascended gear. The stat upgrades are minimal at best.
This would be a problem if this game had difficult PvE (except for high level fractals) where you HAD to get the very best gear in order to complete the content. That’s not a thing in GW2.
Don’t get me wrong, I’m not a huge fan of this going live either. I can see why Arena Net is doing this though. Players go nuts to get the best gear in game, even if they don’t truly need it (to complete content). This is going to force players that have this mentality to play daily.
The only actual problem that arises out of this is WvW where little stat upgrades could cause imbalance and force people to gear one character. I really, really hope that T7 mats drop from completing objectives there so those players have a viable option to gear up.
As for me, I’ll gradually work towards getting this gear. I do all content in this game, and I don’t feel like I’m shut out of any PvE content. I carry two sets of armor on my characters – Zerker and a set with 1 defense stat on it. I carry many weapons on my characters too. I don’t feel like I’m going to be forced to use a particular weapon/armor just because it’s ascended since I use these those for difference scenarios, not stats.
Its more about 1v1’s in WvWvW or 2v1’s in WvWvW. However, all future content will be designed with this level of gear in mind. Hence the word treadmill. You think you increase in power but you don’t because the newer content scales accordingly. So you’re effectively the same.as you were before only it took you a lot longer to get back to there.
That being said though if gear doesn’t really matter in PvE like you said and that you can do everything there is to do….. Would you be so kind as to point me towards a video that shows someone getting 8 Orb Liadri Achievement in ALL Green Gear or lower? Thanks….
Exotic gear is easy to acquire so your argument about doing Liadri in greens/blues doesn’t hold much weight behind it. Solo achievements like that are more about what class you have than gear…. but that’s a whole different topic.
Also I would like to see a source on all new content will consider having ascended gear in mind. The two new dungeons that we got this year weren’t anymore difficult than the toughest ones at launch (when there was no ascended gear).
That’s because we haven’t had much Ascended gear yet and thus the difference between Ascended and Exotics hasn’t been too great. But adding armor and weapons to the picture (that’s 8 total pieces of gear) will make a difference.
Besides, even if new content isn’t scaled to Ascended (almost an impossibility in my opinion), you’ll be shunned by other players for, for example, dungeons if you don’t have fully Ascended gear. You can easily do dungeons in Rare armor now, but try pinging your Rares in a dungeon group now and see how fast you get kicked.
But the biggest problem isn’t even the new tier of gear (which is bad enough), it’s that this new gear looks like it will be significantly harder to obtain than Exotics.
A single char.
With a single build.
With a single weapon combination.
With a single armor and trinkets stat allocation.Yeah. Sounds (not) fun.
This. Plus, new players (i.e., new customers, Anet!) will be at a severe disadvantage.
How are they at a disadvantage and more importantly why should anet worry about that?
Should new players start at level 80 with a full set of exotics and crafting professions at 500 fresh out of the character creator? I’m not sure what you’re saying.
We all started at level 1 with 0 crafting professions and gear. I’m not sure where the disadvantage comes into play.
Currently, getting to fully Exotic gear is pretty easy, even for a new player — there are lots of avenues for getting geared up.
It looks very much like Ascended gear will be a huge grind, locked behind time gates. The point being that getting to Ascended gear will be far harder than getting to Exotic gear, causing a big stat separation between your main and your alts, between your primary build and other builds, and between old players and new.
You didn’t answer the question and your claim. How are new players disadvantaged.
I thought I did answer the question: currently, gearing up to best in gear is extremely
easy so that if you’re creating a new build, a new alt, or if you’re a new player, you’re at full capabilities really fast. With the Ascended time gating especially, it will take you far longer to have best-in-gear. You will be playing with sub-optimal gear for far longer than you do now. And the difference is not insignificant — projecting from current Ascended stats and Exotic stats, a fully Exotic toon will be equal to a fully Ascended one with (one piece of) broken armor. Do you run around with broken armor?Let me ask you this. When September third rolls around will all exotic items in the game disappear?
No? Well that’s a relief.
New content will be scaled towards Ascended gear so your Exotics will be to Ascended as Rares are to Exotics now. Do you play with Rare gear? (This is especially significant in WvW.)
Its more about 1v1’s in WvWvW or 2v1’s in WvWvW. However, all future content will be designed with this level of gear in mind. Hence the word treadmill. You think you increase in power but you don’t because the newer content scales accordingly. So you’re effectively the same.as you were before only it took you a lot longer to get back to there.
That being said though if gear doesn’t really matter in PvE like you said and that you can do everything there is to do….. Would you be so kind as to point me towards a video that shows someone getting 8 Orb Liadri Achievement in ALL Green Gear or lower? Thanks….
I actually agree with you 99.9%.
…But I was under the impression that gear didn’t matter for the 8 Orb achievement since you get one-shotted no matter what gear you have and your damage depends on the Orbs, not your weapons? (Just curious!)
It’s not that people hate the game and just want to complain. If they really did hate it they wouldn’t play and wouldn’t bother with the forums. Rather, they like the game, but see flaws — which is certainly natural to talk about on a forum.
Plus, the forums seem most alive during working hours: a lot of people are probably bored at work/school… it’s not like everyone’s complaining on forums instead of playing.
Honestly though, lately there has been a lot of stuff to be negative about.
A single char.
With a single build.
With a single weapon combination.
With a single armor and trinkets stat allocation.Yeah. Sounds (not) fun.
This. Plus, new players (i.e., new customers, Anet!) will be at a severe disadvantage.
How are they at a disadvantage and more importantly why should anet worry about that?
Should new players start at level 80 with a full set of exotics and crafting professions at 500 fresh out of the character creator? I’m not sure what you’re saying.
We all started at level 1 with 0 crafting professions and gear. I’m not sure where the disadvantage comes into play.
Currently, getting to fully Exotic gear is pretty easy, even for a new player — there are lots of avenues for getting geared up.
It looks very much like Ascended gear will be a huge grind, locked behind time gates. The point being that getting to Ascended gear will be far harder than getting to Exotic gear, causing a big stat separation between your main and your alts, between your primary build and other builds, and between old players and new.
You didn’t answer the question and your claim. How are new players disadvantaged.
I thought I did answer the question: currently, gearing up to best in gear is extremely
easy so that if you’re creating a new build, a new alt, or if you’re a new player, you’re at full capabilities really fast. With the Ascended time gating especially, it will take you far longer to have best-in-gear. You will be playing with sub-optimal gear for far longer than you do now. And the difference is not insignificant — projecting from current Ascended stats and Exotic stats, a fully Exotic toon will be equal to a fully Ascended one with (one piece of) broken armor. Do you run around with broken armor?
What we could see happening is that dungeon tokens will be a way to purchase materials for ascended gear. So it won’t give ascended gear itself, but provide a path to it.
I’m not too worried. Ascended gear isn’t really required for anything.
Basically this. It’s all speculation at this point. The existence of ascended gear isn’t going to automatically invalidate all of your exotics. Just like with exotic vs ascended trinkets.
The difference is barely noticeable at best. It might be slightly more noticeable if you go from all rares to all ascended, but that’s about it.
The difference between fully geared Ascended and fully geared Exotics looks like it will be 8% (that’s the difference between an Ascended amulet and an Exotic one). That’s noticeable: it’s like one whole piece of gear. Do you run around with a piece of broken armor? Because that’s a very similar comparison.
So dungeon gears will get ascended variants or upgrades?
Otherwise what’s the point of doing dungeons unless you really like the skins.
That would make sense. I ran dungeons both for skins and stats. Now I’m done equipping my characters and I don’t run dungeons anymore, but I would, if there were new ascended equipment to be bought with tokens.
It would be awesome if we got ascended weapons with new skins for each dungeon. They would cost more tokens than the exotic ones, of course. Later on, when we get the ascended armor, they could add ascended armor sets with new skins to the dungeon vendors. More foliage skins (TA) would be highly appreciated by people with sylvari characters, like me.
This would be really nice as I gear up all my toons with dungeon tokens. Don’t bet on this happening though.
Wont happen for now. Plus it needs to be time gated like the crafting will be. Otherwise you could run the dungeon over and over in a day and get the gear.
Do I agree with it, no, but unfortunetly that is the way they are making it. I would love to use all my Karma to get it.
I can see the introduction of new dungeon tokens that are only given out once a day. That would satisfy the time gating requirement — and you wouldn’t be able to use saved-up tokens to get fully geared instantaneously. All of Anets requirements would be met, so this might be a possibility.
Still, seems Anet has more or less forgotten about the dungeons so who knows?
So dungeon gears will get ascended variants or upgrades?
Otherwise what’s the point of doing dungeons unless you really like the skins.
That would make sense. I ran dungeons both for skins and stats. Now I’m done equipping my characters and I don’t run dungeons anymore, but I would, if there were new ascended equipment to be bought with tokens.
It would be awesome if we got ascended weapons with new skins for each dungeon. They would cost more tokens than the exotic ones, of course. Later on, when we get the ascended armor, they could add ascended armor sets with new skins to the dungeon vendors. More foliage skins (TA) would be highly appreciated by people with sylvari characters, like me.
This would be really nice as I gear up all my toons with dungeon tokens. Don’t bet on this happening though.
With 6 pieces of armor, 5 trinkets, and 2 weapons there will be a significant difference between Exotic and Ascended sets of gear. If each piece makes your set 2% better, then all 13 pieces makes you 26% better!
No, that’s not how it works. Ascended gear is about 2% better per item – in other words the Ascended Sword is 2% better stats than the Exotic Sword. So if you have Ascended in every slot, your set is 2% better than someone with Exotic in every slot. If you only have Ascended in one slot, then your set is 0.15% better (2% x 1/13).
That of course assumes that Ascended is 2% better than Exotic, I haven’t checked the numbers myself.
Actually, someone in another thread, looking at amulets, said that the stat difference is 8% between two pieces, and thus fully Ascended would be 8% better than fully Exotic.
So my estimates are a bit too high, and yours a bit too low. In any case, I feel 8% is a significant difference — it’s a whole piece of gear. I don’t run around with broken armor (which is essentially losing one piece of gear)!
A single char.
With a single build.
With a single weapon combination.
With a single armor and trinkets stat allocation.Yeah. Sounds (not) fun.
This. Plus, new players (i.e., new customers, Anet!) will be at a severe disadvantage.
How are they at a disadvantage and more importantly why should anet worry about that?
Should new players start at level 80 with a full set of exotics and crafting professions at 500 fresh out of the character creator? I’m not sure what you’re saying.
We all started at level 1 with 0 crafting professions and gear. I’m not sure where the disadvantage comes into play.
Currently, getting to fully Exotic gear is pretty easy, even for a new player — there are lots of avenues for getting geared up.
It looks very much like Ascended gear will be a huge grind, locked behind time gates. The point being that getting to Ascended gear will be far harder than getting to Exotic gear, causing a big stat separation between your main and your alts, between your primary build and other builds, and between old players and new.
Ascended rings didn’t make exotic rings useless….and ascended weapons won’t make exotic weapons useless. The stat difference is pretty negligible.
An exotic knight’s amulet gives 273 stats total
An ascended knight’s amulet gives 296 stats.
That is almost 8% higher. Do that across all of you gear and it will add up. That doesn’t consider what new infusions will do to weapons, which we don’t know yet.
Currently, the +23 stats is insignificant when compared with the sum of all the stats on your full set of gear. That’s why Ascended hasn’t made too much impact at the moment. However, fully Ascended set (armor, trinkets, weapons) will likely be around 8% better than a fully Exotic set. That’s pretty significant, particularly in WvW.
And don’t forget PvE mobs will be made harder to compensate, so: treadmill.
Their AI often picks a ‘favourite’ target. I have one character, an engineer, which seems to have personally offended bloody nigh every creature in the game, with a few exceptions which would wilfully ignore it until every other player there was dead. Scarlet can appear anywhere on the map… so, I’m guessing that she (and her aggro table) persists between appearances, leading her to frequently pick someone and repeatedly come back to them.
Of course, it could be intentional, but I don’t think it would need to be. Even if it isn’t, given it pretty much fits anyway, I doubt they’d do anything to it.
Does your engineer have high toughness? That commonly makes mobs aggro on you.
A single char.
With a single build.
With a single weapon combination.
With a single armor and trinkets stat allocation.Yeah. Sounds (not) fun.
This. Plus, new players (i.e., new customers, Anet!) will be at a severe disadvantage.
Game is no longer only dress up Barbie. Gear now is starting to matter if you haven’t been paying attention. The good news is that we don’t have a “inspect player” feature yet or “gear score”. However, with new ascended pieces coming out and some already available options, it does matter.
It matters in PvE and WvW outside a zerg.
This exactly. It may not matter much now, but once you can be decked out in fully Ascended gear, you will be significantly more powerful than someone in Exotics. The time gating will kill build diversity and alts. New players will be at a significant disadvantage. PvE mobs will be made harder to compensate, so you’re really on a treadmill.
As for dungeon tokens: they are currently a GREAT way to gear up for trying new builds and for alts. This will be a big loss.
In terms of fun and not profitability (assuming you can separate those), crafting is the worst part of the game.
Lots of people argue that you’ll be able to use Exotic gear, but the small bonuses from Ascended gear add up.
With 6 pieces of armor, 5 trinkets, and 2 weapons there will be a significant difference between Exotic and Ascended sets of gear. If each piece makes your set 2% better, then all 13 pieces makes you 26% better!
As the OP said, this hurts build diversity and alts — especially in WvW, but also in PvE as mobs will be made 26% harder to compensate (which, of course means Ascended really will be a treadmill.)
Super Adventure Box made me nauseous
in Super Adventure Box: Back to School
Posted by: Lord Kuru.3685
Could it be your FPS? I’ve noticed that when my frames per sec go down, then camera rotation makes me (eventually) nauseous…
which makes sense: if you have 10 frames/sec and you rotate 180 degrees in 1/2 second, then each frame changes by 9 degrees: that’s probably a jarring enough change to your view that your brain doesn’t like it very much….
add the bright colors and I can believe the effect is amplified.
If each piece of Ascended gear adds a mere 2% bonus to stats, then a set of fully Ascended gear will be 26% better than exotic gear (6 armor, 5 trinkets, 2 weapons).
That is a significant difference, certainly in WvW and again, PvE mobs will have to be made harder to compensate as well. Your main toon with one primary build will be ok. Other builds, no. Other toons, no. New players: forget about it.
Will Asc. crafting be time-gated per account?
in Super Adventure Box: Back to School
Posted by: Lord Kuru.3685
You can bet it will be time gated. Anet is moving more and more in this direction.
This will be really bad for alts, build diversity, and new players.
(Yes, each Ascended gear adds a small bonus to stats, but those bonuses will add up in a fully Ascended set.)
As for crafting: it’s pretty much one of the worst parts of the whole game. Just terribly tedious. Crafting needs to be more creative and less formulaic.
Slap in the face with the next week LS.
in Super Adventure Box: Back to School
Posted by: Lord Kuru.3685
People loved SAB, so it’s nice it’s back. Besides, the Living Story has just been really terrible — if more time to work on the next chapter would give us better content, then this break hopefully will help.
Off Topic: IMO Sopranos ending was great.
even if Ascended only adds a small advantage now, by the time we have Ascended trinkets, weapons, and armor those small advantages together will be significant.
This is basically the definition of vertical progression and it’s REALLY BAD.
At least with exotics, you can buy a set off the TP if you have enough gold. As the Ascended will certainly be account bound and time gated you can forget using alts or having many different builds for one toon. And God help you if you’re a new player.
(This goes especially for WvW, but PvE also because the existence of better gear means Anet will need to make mobs harder, which means those without the gear will be left behind.)
Despite all the complaints (valid in my opinion), you are mostly still doing the events. Anet sees this as a sign that it’s ok to release this type of content (buggy, uninspired, boring, etc.). Why bother doing better when people will consume your product even if it’s shoddy?
Vote with your feet. If you don’t like the event, don’t do it. Resist the temptations of gold and the achievement points. Low turnout is the only way Anet will get the message.
The main thing you need to know is that the dungeons are VERY different from open world PvE. You’ll need to learn boss mechanics/tells and when to dodge. The name of the game is to not take damage as most bosses have almost one-shot capabilities.
If you go in with other first timers, it may be very frustrating, but stick with it!
Don’t worry. On Tuesday they will nerf the farming so hard that no one will want to do the event (see Queen’s Gauntlet) and you can have it all to yourself.
They added a kick to deadeye? There was no point in that since they killed the whole gauntlet anyway.
On topic: You have way too much armor and need more DPS. You want to kill him as fast as possible to limit the number of times that he can attempt his one-shots.
Don’t fight him from ranged. One mistake and you’re dead. At melee, if you’re out of blinds and he’s about to kill-shot you, you can get up real close and take far less damage. Use sword and focus.
Right before you enter the arena, use staff 4 to give yourself 12 stacks of might. But don’t use the staff in the arena. (In fact you can use staff 4, then quickly switch weapon sets so that you have sword-focus and sword-torch in the arena in case you need more damage as torch 4 hits pretty hard.)
Use sword #2 to teleport to him and blind him at the same time.
Sword 3 absorbs all his projectiles except for kill shot, it’s really effective.
Focus 5 either does a lot of damage or mitigates a lot of damage. Focus 4 blinds (I rarely used Focus 4 before the QG-killing nerf, but with the kick it’s perhaps useful?)
You can use Judges Intervention for emergencies, where he teleports too far away for sword #2 to work, or if you don’t have time to see where he teleported to because of your camera positioning.
I liked the crowd pleaser gambit because often when deadeye teleported, the quaggan would take its time to get to you.
(edited by Lord Kuru.3685)
It’s never too late to fix things that need to be fixed. Let the community rage, this is a ridiculous situation we’re in right now and it needs to be fixed, sooner rather than later. Better it get remedied a week after it started than never get fixed. It took them quite a while to fix the Shadow Form and Ursan farms in GW1, I see no reason why they shouldn’t fix this situation as well.
I think there should be a nerf of the farming and I’m pretty sure it’s going to happen on Tuesday. However, I don’t think the nerf should be one that causes the community to rage against each other (against Anet, fine, that happens every time anyway).
Anyway, considering Anet’s nerf MO, they are more likely to do it by time gating the champ drops (for example you only get drops from the champs during one invasion per day) or drastically reducing the number of champs that spawn. It’ll be interesting to see how many people continue to do the invasions after this nerf.
Imagine the RAGE from people when they lose half the loot bags they “earned” because they failed the event. Players will be blaming each other, the chat box will explode as will the forums.
If they had implemented this initially, then it would simply be part of the event. But now it’s too late.
Unfortunately, everyone will have to farm as much as possible now to keep up with the economy — and especially since you can be sure there will be a major nerf on Tuesday.
So…you’re saying that people should be mad that there are consequences for failure? People rage every time Arenanet “nerfs” a farm, there’s no getting past that. Yet “nerfs” are essential for preserving balance and ensuring fairness. The only unfair part is that farms are allowed to exist for so long before being adequately addressed, and there’s no consequence for early adopters yet latecomers get the short end of the stick. But I see nothing unusual about penalizing failure.
I’m not saying they should be mad, I’m saying they will be mad. For most other nerfs, people were angry at Anet for killing their farms. If this were implemented, players will rage against each other when an event fails. Everyone will be blaming everyone else for doing this or that which caused the event to fail. People already do that when the event fails even though it really means nothing to fail — this would multiply the anger by 100. It’d be bad for the community.
Again, if this were implemented when the invasions were first introduced people would have just accepted this as part of the invasion mechanic — there would be less rage. But it’s too late now.
Edit: By the way, I’m not saying the farming shouldn’t be nerfed. I think it should be. I absolutely hate these events as I feel they are horribly tedious, but I feel compelled to do them because I’m getting left behind in terms of the economy — my gold is worth far less now in gems (which is what I personally care about) than before the invasion.
(edited by Lord Kuru.3685)
Imagine the RAGE from people when they lose half the loot bags they “earned” because they failed the event. Players will be blaming each other, the chat box will explode as will the forums.
If they had implemented this initially, then it would simply be part of the event. But now it’s too late.
Unfortunately, everyone will have to farm as much as possible now to keep up with the economy — and especially since you can be sure there will be a major nerf on Tuesday.
At least they are helping to fertilize the ground, and replenish it’s iron content. (But dang where is Scarlet getting all of those minions from, especially once you kick her out from the pavilion, which I thought she was using as her “base.”)
Seraph Observers Waypoint in Brisban Wildlands. That’s where she gets her recruits.
I went there recently with a new toon and I can’t believe it’s still the same as it was when I first found the place maybe 10 months ago.
These new invasions have far more impact on the economy than deadeye. Look at the gold to gem exchange rate — since the invasion patch the value of your gold has plummeted. The invasions may not be as profitable per person, but far more people are doing them.
You’re ok if you come back now. If this was after ascended armor was introduced and everyone else maxed out the guard killer line, then you’d be 100% correct. No vertical progression my kitten.
what inflation?
the costs for way point and armor repair are still the same.
look at gold for gem prices. The value of your gold is plummeting.
There’s the issue of rewards, but also the event is not inherently fun/interesting/challenging enough that people would want to try finish it.
(For example, many many people did want to do Liadri even though each failed attempt was a money loser.)