Also, time gating fools a LOT of players into thinking there’s more content than there actually is. So Anet can get away with creating less real content, so there’s less work for them, so they require fewer employees.
In the words of Gordon Ramsay: They’ve just given up, haven’t they?
WvW, easily the game mode most impacted by adding new tiers of gear, is the one where it’s hardest to get this gear.
Glicko handicapping to determine win/loss:
It doesn’t sound/feel like winning when winning means you didn’t get owned as badly as you were predicted to.
ArenaNet,
Now that that chapter of the living story is over, I think this is a fair question to ask.
Why was aetherblade farming during invasions never nerfed?
This was not a bug, but I consider it an exploit because it negatively impacted players actually trying to succeed at the event (if enough people were farming, the event failed because there weren’t enough people to fight the minions) and gave an unfair advantage to those that participated in it (40-60 champ boxes per event for farmers vs. 5-10 for non-farmers). I base those last two stats on what I got personally and what farmers often bragged about getting. This gives them a huge head start in MF and t7 mats if they waited to open the boxes until the update.
I understand why the players would take advantage of it. Nothing is more simple to understand than greed. But what I don’t understand is ArenaNet ignoring it.
GW2 has nerfed exploits far less profitable or damaging than this on a weekly and sometimes daily basis. We are used to it by now and, unlike some of the more unpopular or random nerfs we sometimes see, this one was even expected by the majority of the map chats I read as soon as it started to become an issue.
So why was this one ignored?
Bad argument. You’re assuming that if farming was not as profitable, those players would have helped you win the event. It’s very likely they would have not even participated — champ farming in Frostgorge instead. You’d be fighting minions by yourself anyway.
The champ farming did not cause you to lose the event. There event simply isn’t compelling enough for people to want to win it.
Do we continue to get ‘Essence of Luck’ from daily/monthly instead of karma? Once Luck is maxed do we just continue to get another useless item that can’t be traded or forged or sold or anything else useful?
There should be an option on the daily and monthly, to either accept karma or magic find as the reward.
No mine is not maxed, that would be insane. I’m on 103%. Just thinking about the future…
No one is going to be maxing their luck any time soon.
If the thread on reddit is right it will take in the neighborhood of 4.2 million luck to reach 300% mf.
Roughly, with current prices on various things ranging from ectos to greens that’ll cost around 12000g.
That should give you some idea for how long it’s gonna take to max your magic find.
There will always be people who want to get to 300% just to complete it. But more practically, there is a point where your MF increases so little from an Essence of Luck that it wouldn’t be worth salvaging even one more blue (instead of vendoring it) to increase it (assuming a GW2 has a finite lifetime). I’m sure someone will calculate that percentage soon enough — I wouldn’t be surprised if that reaching that percentage is not too unreasonable a goal.
Here’s a solution that I’m sure Anet would love: Raise the magic find cap to 600%, but reduce drop rates to compensate. Treadmill!
Some of the PVE only skills tied to titles did provide a significant amount of power. They were easy mode approaches to powerful builds as top end builds without PVE only skills were capable of levels of performance at least comparable to PVE only builds.
You and I remember it quite differently. Lets agree to disagree, and let all these good folks get back to arguing about GW2, shall we?
I did give specific examples. Whatever your memory was of that, those skills existed and if you entered the meta game in PvE, you were expected to have them..and by many have them maxed out.
Anyone who played GW1 and has done things like DoA knows that Lightbringer levels were a requirement… but what I think he’s trying to tell you is that whatever happened in GW1 is irrelevant for GW2 and the manifesto and as a consequence for this discussion.
Now, I haven’t followed all posts here but is that relevant for this discussion?
GW1 did have grind but it had stuff I really wanted. GW2 has grind but for me it has no purpose so I don’t do it. I don’t mind grind always but the statement that they don’t want to make grindy games is a nice statement but I don’t think they managed to do it.
That’s the nicest way of putting it, and one I’d actually agree with. “They wanted to but they didn’t manage it.” As opposed to “they lied to us to get our money”.
Meanwhile, I’ve got about a ton of Bloodstone Dust and am kind of bottlenecked on what to do with it until I sit down and start working the Huntsman station.
That’s too nice of a way to put it. More like: they wanted to, but once the launch went beyond expectations, they got greedy and decided to cater to the general MMO audience instead of their original intended audience (casuals, those sick of grinding for stats).
Starting to work on my legendary, managed to receive 2 Dusks within 50g and can easily sell one to get Dawn. Though, it sucks that Anet took away the badges from the achievement boxes, now I gotta work my butt off to reach 500 badges.
lol you got 2 dusks and only spent 50g?
I spent 200g and got nothing.
This is what’s wrong with this game right here. This is why I quit the game.
you knew it was a gamble but you took it anyway, no one to blame but yourself.
The system may be flawed, but it is still the system.
I knew it was a gamble and I was willing to spend 200g in order to get a dawn or a dusk.
Instead I got nothing. That’s not cool, and you know it.
That is the whole point of gambling… The risk
Either way , the point is its bad game design. 100% luck shouldn’t be a factor when talking about about gear in an MMO. This is not a diablo game, this is a mmo. If someone earns the gold by spending a lot of time playing they shouldn’t be rewarded with absolutely nothing.
When talking about the challenge of creating a legendary item, I don’t think 100% luck should be involved when talking about attaining the simple precursor to the legendary.
In my opinion, its absolute terrible game design, and like I said, I already quit the game months ago, in fact I just uninstalled it for the 2nd time a few hours ago because I refuse to play something so poorly designed.
I’m glad people got lucky by getting precursors, but if you were in my position you would have the same point of view. A luck system in order to get a precursor is one of this games biggest downfalls.
Im not saying that i agree with the system. I am just saying that you really can’t be mad at your luck because you were aware of the risk when you spent all of that gold. You knew it was a risk. Whether you spent 1g or 1000g, it is not any more or less fair if you did not get what you wanted.
I knew it was a risk, what I didn’t realize was that it was 100% bullcrap. 200g into the mystic toilet should have netted at least 1 dusk or 1 dawn, not nothing.
Looking at the prices for Dusk and Dawn, there’s no way 200g would have been enough to give you a good chance at either. If it was enough, everyone would be going for them for profit, if for nothing else.
then explain how one person can get 2 of them with merely 50g. That makes no sense.
Yeah, prices are jacked up the wazzoo in the TP and why wouldn’t they be? 200g is A LOT of chances, way more than other people needed.
RNG is RNG. It’s pretty clear from the TP that the probabilities of getting Dusk or Dawn from the Mystic Forge are low enough that 200g is not going to give you a good chance at them.
As for “expecting results after putting 200g’s worth of chances.” That’s like saying you expect results if you put $200 dollars into the lottery. You gambled and lost. It does suck, but that’s basically what happened.
Yeah. This is REALLY bad for WvW. Once Ascended armors come, those without Ascended gear will be way behind.
I can see the forum posts now about going into WvW for the first (and last) time — being one-shotted by an invisible thief with full Ascended gear (weapons, armor, trinkets) and the Guard Killer line maxed.
If Ascended gear were easy to get (like Exotics) they would still be a bad idea, but with the way they are now, with the heavy amount of grind necessary, they are an absolutely terrible addition to the game.
Together with the terrible proposed implementation of Leagues, WvW is in for a rough future.
Starting to work on my legendary, managed to receive 2 Dusks within 50g and can easily sell one to get Dawn. Though, it sucks that Anet took away the badges from the achievement boxes, now I gotta work my butt off to reach 500 badges.
lol you got 2 dusks and only spent 50g?
I spent 200g and got nothing.
This is what’s wrong with this game right here. This is why I quit the game.
you knew it was a gamble but you took it anyway, no one to blame but yourself.
The system may be flawed, but it is still the system.
I knew it was a gamble and I was willing to spend 200g in order to get a dawn or a dusk.
Instead I got nothing. That’s not cool, and you know it.
That is the whole point of gambling… The risk
Either way , the point is its bad game design. 100% luck shouldn’t be a factor when talking about about gear in an MMO. This is not a diablo game, this is a mmo. If someone earns the gold by spending a lot of time playing they shouldn’t be rewarded with absolutely nothing.
When talking about the challenge of creating a legendary item, I don’t think 100% luck should be involved when talking about attaining the simple precursor to the legendary.
In my opinion, its absolute terrible game design, and like I said, I already quit the game months ago, in fact I just uninstalled it for the 2nd time a few hours ago because I refuse to play something so poorly designed.
I’m glad people got lucky by getting precursors, but if you were in my position you would have the same point of view. A luck system in order to get a precursor is one of this games biggest downfalls.
Im not saying that i agree with the system. I am just saying that you really can’t be mad at your luck because you were aware of the risk when you spent all of that gold. You knew it was a risk. Whether you spent 1g or 1000g, it is not any more or less fair if you did not get what you wanted.
I knew it was a risk, what I didn’t realize was that it was 100% bullcrap. 200g into the mystic toilet should have netted at least 1 dusk or 1 dawn, not nothing.
Looking at the prices for Dusk and Dawn, there’s no way 200g would have been enough to give you a good chance at either. If it was enough, everyone would be going for them for profit, if for nothing else.
Ascended weapons are no where NEAR the amount of money and time and life wasted going for a Legendary. You will spend more gold on a precursor than on your entire Ascended weapon.
I have everything I need for an Ascended weapon (barring the new ingredients) RIGHT NOW in my collection tab. Just playing whatever conent I want, no Mystic Forge RNG, no sitting duck in WvW for World Completion.
There’s no reason not to make an Ascended Weapon unless you’re days away from finishing your Legendary.
Except that if you make an Ascended weapon, it will be later surpassed by the next tier of weapons — forcing you to grind again, and then the next tier comes, and so on. But if you make a Legendary, you grind only once.
If only you could put a non-Legendary skin on a Legendary weapon and still keep the Best-in-Slot status, that would be optimal.
As for the OP: I’m skipping Ascended for now, but I fear that will leave me way behind when the armor comes, and then the next tier of gear. I WvW 90% of the time, so the extra stats do make a difference.
I play despite the Living Story. Honestly, the Living Story is a good idea. It’s implementation, however, leaves a lot to be desired.
The pavillion will be used again in the future, like SAB. I just banked my tickets for next time.
After having completely nerfed the rewards into the ground, does anyone — aside from achievement hunters — care whether it will return?
You guys work so hard to keep pumping out content for us, and it is 100% free. I mean seriously if this was EA every single new patch probably gonna cost 10$ each already. So thank you for that, seriously.
I agree, best MMO I’ve ever played.
I may not like every single patch, but in 2 weeks there’s another one…then another 2 weeks there’s another one, then another, then another. At this rate we will have 26 content patches in the time it took my last MMO to release ONE (at $15 per month).
Don’t get tricked by the number of updates. You have to look at their quality. Personally, I feel the quality is quite poor (the content is buggy, rushed, and grindy).
True that not all builds should be viable for all content. But in this case, it doesn’t seem that Anet intends for condition builds to be unviable; rather they are unviable because of the technical limitation of 25 stacks.
Will Anet lift this technical limitation? After a year’s worth of complaints and no action? Unlikely.
Ascended gear is here to give us the illusion of content. The original intent for GW2 was for players to get to max gear really fast at which point you begin to play for the content (as opposed to playing to gear up). Anet seems to have completely given up on this idea, so now we play to gear up. Once we’re done gearing up, they’ll introduce the next level of gear, etc.
Did you use the essences of luck as you got them, or only after you finished all your salvaging?
As we move ever forward into year 2 of GW, the living story rolls ever onward. Whatever direction you are taking it, we as players need a place where the Lore of the living story exists for returning and confused, or even nostalgic players.
Some out of the way place in Lion’s Arch that details what happened: a councilman’s death, an investigation, aetherblades!, skyfolk, elections! As we move away from these events they will be harder and harder to explain to folks, and some players just won’t be able to make all the living stories, but will want to know what happened, from within the game.
I missed flame and frost, and have no idea what happened in that living story. I would love to be able to go somewhere, in game, and read about what happened. Who was affected and how did it end?
Not to mention the art that was included in the little noir short for the LA investigation event during dragon Bash. Or the dragon art. Tidbits…. they would not go amiss, and offer a permanence to the living story that we could use to visit and reflect.
I loved seeing the Queen become a mesmer’s joke in Faren’s arms. I think it would be sweet to be able to revisit that, or even show a new player sometime later when the pale tree sends sylvari to hunt that terrorist down what happened through a device in game.
It would be a kind of tatoo, a reflection of the living story that would last.
They don’t even put the lore from the current living story in-game — you expect them to put lore from previous living stories in-game? Fat chance.
…WHY
…no seriously…WHY.
The only reason I could see is to have the ability to swap stats on a non-legendary skin that you REALLY like. Which I could understand, I guess…
Good question…but I would never do it. Try it and tell me how it works out for you.
Because most legendaries are fugly but the swap thing is convenient.
Don’t forget about guaranteed Best-in-Slot stats. You won’t have to re-grind when the next level past Ascended is introduced (or when level caps are raised).
The “Living Story” is neither “Living” — look at the zero effect the invasions had upon the world, for example, nor has there been much of a “Story” — “Hi, I’m Scarlet Briar and I’m insane and evil. That’s why I do the things I do.”
…WHY
…no seriously…WHY.
The only reason I could see is to have the ability to swap stats on a non-legendary skin that you REALLY like. Which I could understand, I guess…
Good question…but I would never do it. Try it and tell me how it works out for you.
If you think a Legendary has an ugly skin or you’ve found a skin that looks better then this is an option that would be nice to have. Now that Legendaries are no longer simply cosmetic items, I think many people would be interested in this.
Is it possible to put a skin on an Legendary weapon and keep its Legendary status?
In other words, create via transmutation, a weapon that’s considered Legendary for stats purposes (will keep Best-in-Slot status, will allow changing of stats out of combat) but that has a non-Legendary skin?
At this point, it doesn’t look like Anet will ever do anything about this. Perhaps the only recourse is to transfer a few people to the opposing server whose job is to kill the troll whenever he appears.
So basically servers that are ranked near 13th will have an inc of mass transfers to try to be a top team in the lower league. Meanwhile the bottom servers of each league will just lose more people to these servers.
Yes, there will be a mass exodus from the 7-12 range and the very bottom to the servers that will be near or at the top of the leagues which will make the disparity between a team at the top and a team at the bottom even worse.
My question is: Is it possible for a server to move up or down in a league or are they locked in one of the brackets forever?
If they are locked in, get ready for some very very dead servers and a bunch of very bad matchups and a bunch of players quitting WvW or the game.
I’m glad there are other people out there who understand the consequences of these new leagues.
The only good thing I can see coming from this is that maybe all of us roamers can finally move to the lowest tier servers, completely give up on PPT and focus on the fights. Here’s to hoping that servers 22, 23, 24 are paired together for 7 weeks.
I don’t think this will work. As I understand it, matchups will still change every week, and each server will be meeting each other server at least once. So if you’re on a low ranked server, all you’ll be getting is spawn camped for half your matches.
Think of it this way:
The rate you’ll be getting Ascended materials will be so low compared to PvE that you’ll have to PvE anyway in order to get your Ascended weapon in a reasonable amount of time: Consider how often you take towers in WvW to how quickly you can farm champs in PvE…
The amount of materials you get in WvW won’t even be a drop in the bucket of PvE materials. So it doesn’t really matter whether you are defending and getting nothing because the attackers are practically getting nothing also.
They promised no gear treadmill and no grind and that the progression would be cosmetic.
Where?! When?! You seem to be pretty sure about that so just PLEASE give me a quote that says exactly that!
You’ve already got it in your OP:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Everyone knows what he was referring to, it was the conventional WoW-gear grind (and clones and predecessors) that we all know and hate. You just need to accept the English and deal with it. Anet promised a new kind of MMO, got spooked, and reversed themselves. Don’t really know why, but it is as simple as that.
My guess: they probably reversed themselves because the GW2 launch was so successful that Anet got greedy and wanted to keep everyone playing instead of being satisfied with their target audience (those who didn’t want grind: casuals, mostly). But to keep all those customers meant adding grind/treadmilling to the game. So that’s what they did. These customers won’t stay when the next grindy MMO comes out and the casuals will not be happy once they realize they are being left behind gearwise, so GW2 is a rough future ahead.
My guess is that Anet is a victim of their own success.
The way I see it, they launched with the game they claimed they were making (no grind, etc.) with the idea that their customers would be the niche audience who wants such a game (“casuals” especially). However, the launch exceeded expectations and GW2 attracted not just these people, but a huge number of those who wanted a grindy MMO with an infinite gear treadmill.
Dollar signs flashed in front of Anet’s eyes — suddenly it looked like they were going to make much more money than they had intended! So when those who were not Anet’s original target customers started to complain that this was not the game they wanted to play — when they threatened to quit — Anet panicked. They started catering to these customers because: More Money. And that’s what gave us the game we have now.
The tragic thing is that this makes GW2 just like any other MMO out there. Their original target audience, the casuals, will begin feel left behind gearwise with no hope of catching up. They will eventually quit. When the next grindy MMO comes out, the new target audience will leave as well because if you have two grindy MMO’s to choose from, you play the newer one.
Sic transit gloria mundi, I guess.
(edited by Lord Kuru.3685)
It’s funny we can sit here and make troll responses all day, but look through the wvwvw forums for a second,
FILLED with Devs
FILLED with promises of things to come even if they might not be able to deliver
FILLED with optimismguildwars2 is going to become pve/Zergwarfare only soon.
We’re losing, we need to regroup and strike back not take pot shots at each other with petty sarcasm.Edit: gee this looks stupid now that those posts above were removed..
Not true (about the WvW forums). Because of the recent announcement of the WvW Leagues, the forum has exploded in anger. Most of the posts with dev replies are ones where the dev is defending this new League (despite the fact that every single person but him can see that it’s a terrible idea). There is literally zero optimism in the WvW forum.
A fix to this could be imposing a restriction on siege placement being dropped on top of build sites before they are finished being built. Such a restriction could also have the added benefit of promoting more efficient siege placement drops. For instance instead of laying down 3 consecutive rams at a gate when there is not enough supply to build said rams, a commander (or anyone who drops siege) would now be forced to wait for each drop until the previous siege was built. At least this would apply to places such as chokes/gates where trolling is akittens “finest”.
What if the troll drops his siege at the gate first?
The only way to stop this behavior is by banning people. Anet’s the only ones who can ban people and they don’t seem to care about this issue — it is brought up almost every single week yet we never hear anything from Anet about it.
No. Why would I donate to fix something that should be working already?
Your reward will be based on the server you log into the first time once the season starts. You can transfer as much as you like, but you will still get the reward from that first server.
We already know who will be the top servers right now in the upper league so locking down rewards once the season starts isn’t going to do anything about people transferring now.
And the only reason we don’t know who’s going to be in the top of the lower league is because of the possibility of servers tanking to get there between now and the start of the season (how bad does that sound!).
This system is like having a sports league where
- every player is paid the same,
- champions get a reward,
- each team can field an unlimited number of players,
- total free agency — any player can move to any team.
This is not a good idea.
A server merge would be necessary if there weren’t enough people playing WvW as a whole. Right now, WvW has plenty of people. The real problem is the stacking of everyone at the top few servers. Population imbalance is what needs to be addressed.
Number 12 stands a chance against number 5?
i wish people would stop saying things like this, because that’s not how the matchups work.
it would be 2v9v12 or some such configuration. WvW is 1v1v1 for a reason. theoretically advantages the stronger server achieves should be limited by the weaker servers ganging up on it. For some reason this rarely happens. shrug
In your specific example, I think #2 would beat #9 and #12 even if they cooperated and double-teamed #2. That’s how unbalanced the populations are. More generally, double-teaming never lasts very long, the two weaker servers will always end up fighting each other at some point. That’s where the strong server takes over. From there the two weaker servers begin to fight each other even more in order to get 2nd place. There’s probably a better explanation in terms of Game Theory.
Everyone will win in the end:
The #1, #13 servers get the League rewards, while the #12 and #24 servers get all that PvE loot from doing that instead of WvW. This is just a wonderful idea!
Let’s be realistic:
Considering how often towers/keeps get taken in WvW, unless the drop rate of T7 mats in WvW are much higher than in PvE (zero chance of this being the case), you will never get your ascended weapons from playing WvW exclusively.
Funny thing about invasions, the land being invaded gets messed up real bad. Things that need doing, just don’t get done because everyone is off fighting the invaders. For myself, I happen to like what’s happened. Once the invaders go away, things will get back to normal. That’s why it’s called a living world.
Say what? Nothing changes at all in the lands being invaded. Nothing changes if you lose to the invading force, and nothing changes if you win. I’d hardly call that living.
When you say nothing changes, you’re wrong. A lot changes. The most obvious is inflation, have you seen the cost of gems lately? Have you been to any of the temples in Orr lately? You haven’t have you, neither has anyone else. They’ve been pretty much closed the last couple of weeks. If you’re looking for temple armor it isn’t happening.
If you say nothing has changed lately, then you have to be intentionally blind.
What? What you just said has absolutely no connection to your original statement. “Land being invaded gets messed up real bad” — not at all.
In these threads, a lot of people talk about Ascended gear being created for fractals. Is this even true, or was that just an excuse to start introducing the gear treadmill? I’m thinking it’s the latter.
If I transmute by putting another skin on top of a Legendary weapon (so for example put a Destroyer skin on a Legendary weapon) will the result be considered Legendary for purposes of always retaining Best-in-Slot stats?
The reason I ask is that I dislike the skins of many Legendaries (dagger, in particular), but the always Best-in-Slot feature of the Legendary appeals to me.
how are ascended items a gear treadmill anyway? after ascended armor comes out there will be nothing else after that.
They already said that they are going to continue item progression, so no, ascended won’t be the last.
This I hadn’t heard before… do you have a source? For the record: Whether they’ve admitted it or not, I believe that they will continue to add more tiers.
Probably the best idea is to make a Legendary so you don’t have to run the treadmill.
Everyone’s worried about how their computers will handle the 80 players. The real question is how Anet’s servers will handle 80 players. If you’ve been in a big 3-way battle in WvW you’ll know that when this many people get together there is AWFUL skill lag. None of your skills will work — all you’ll have is autoattack.
8 characters! So if each character has 3 weapons, you’ll need 24 Ascended weapons total. If you craft these yourself (with 25g in the bank, you can forget about buying them), it will take you a minimum of 12 months. Of course by that time, you’ll have to start grinding for the next tier of gear.
If you don’t farm heavily in this game, then you end up where you are right now, with 25g in the bank.
As for the moving nodes… I believe they move so bots can’t farm them as easily.
Wow… it may be a better idea to get a Legendary.. that way when the next tier of gear comes out (ultra-ascended, or whatever) you won’t have to grind yet again.
Funny thing about invasions, the land being invaded gets messed up real bad. Things that need doing, just don’t get done because everyone is off fighting the invaders. For myself, I happen to like what’s happened. Once the invaders go away, things will get back to normal. That’s why it’s called a living world.
Say what? Nothing changes at all in the lands being invaded. Nothing changes if you lose to the invading force, and nothing changes if you win. I’d hardly call that living.
10% is a lot, especially in WvW.
Are the contents of the boxes generated when you open them? How does magic find work? Do you want MF when you get the boxes or when you open them?
Please keep in mind that everyone will soon be running account wide 300% magic find. When I run that high of magic find in gear, my drops greatly increase.
Or, Anet will uniformly reduce drop rates.
A lot of the disappointment comes from the fact that in GW1, birthdays were universally considered awesome. Because this game keeps the “Guild Wars” name, many expected the same treatment on birthdays as well. But instead of awesome, people got Queen Jennah. Too many leftover Queen Jennahs in the mini factory, I guess.
From what I see during the invasions, most people will pick up the downed immediately, but will not pick up the fully dead until the event is over.
I still say they need to make crafting a mini game: something like ddr/guitarhero/rockband style where you hit certain crafting skill buttons at the right time to craft stuff. The better the item, the faster it becomes and more “beats” are added.
This is a great idea. The act of crafting right now is just horrible because it is so rote.