Showing Posts For Lord Kuru.3685:

Griefing WvW JPs

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

It is absolutely intended that you can fight people in the JP. The fact that so many people are piling into the map to get the achievement is good for any and all of you who are capable of laying the smack down on them, and, if they manage to fight back is hopefully going to encourage some of them to stick around and play WvW. If you don’t want to get killed by other players, don’t play WvW. Plain and simple. The achievement isn’t required for getting the meta-achievement on purpose.

Awesome post!

Begging for Mesmer Portals in JP's

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

This behaviour is annoying and pathetic, but unsurprising, given the low skill level of some players.

Remember Crab Toss? The skilled players—-the ones who earned all the achievements legitimately—-had no trouble winning. Meanwhile, the low-skill players were constantly whining about “trading off achievements” and “helping” each other in what was intended to be a competitive game, some going so far as to curse out those players who attempted to enjoy the game as intended!

It’s amusing to me how the players who are the worst at this game are so often also the ones so obsessive about “looking good” with achievements, skins, weapons, etc. It’s a lot like a guy in real life who makes minimum wage, with no further aspirations or work ethic, yet takes out massive loans in order to “look good” driving around in a fancy car/truck. It’s all about appearances to these types of people, and entitlement. Oh well.

Remember all the complaints about the dodging daily and how it was too hard? LOL!

Begging for Mesmer Portals in JP's

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet has pretty consistently designed new JP’s so that portals can be used to cheat them, so I guess: working as intended?

300 badges of honor in 2 days? hmm

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

why do you complain when you are given more? you should not be complaining!

I know right?!?!

The problem is inflation… if you print more money, then those who have money saved lose out as their money is now worth less. So those who have saved badges lose out in this case because any future item that costs badges will likely be more expensive to compensate for the easier access to badges.

I personally don’t like this because I feel badges should only be awarded for WvW activity — I’d be happy if badges were taken out of the JP’s entirely.

Fair sized guild Looking for new Server

in Looking for...

Posted by: Lord Kuru.3685

Lord Kuru.3685

have you considered NSP?

  • You and your guild would DEFINITELY make a difference as our pop is not huge.
  • We definitely have no problem fighting when outnumbered.
  • We have a great PvE community
  • Admittedly, our Oceanic presence is not huge, but it seems to be getting slowing bigger and bigger.

Which proffesion for commander tag??

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

go with a tanky toon… you don’t want to die in the middle of combat: it looks bad to the pugs. Also, nothing is worse than having to respawn as a commander — you’ll lose pug followers each time.

GoM's match-ups have been unsatisfactory

in Match-ups

Posted by: Lord Kuru.3685

Lord Kuru.3685

Basically, most of us would like to fight the servers that NSP are fighting.

Here’s the solution: transfer to NSP! We definitely could use more WvW pop!

How does "defeat" work....

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

The problem with the lag theory is that it’s easy to tell when you’re lagged out: you’re the only one doing anything.. everyone else is static.

What about this:
In WvW, disconnecting while in combat = automatic death (when you log in that character again, you’re dead); I believe this is also true in PvE.

Perhaps your problem is somehow related to this? The server thinks you disconnected and kills you off — however, if this was the case, I’d expect that you’d be asked to login again. Maybe it’s this combined with some bug?

Blocking and World vs World

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

great idea — plus, it sounds relatively easy to implement, though considering Anet’s programming practices I wouldn’t be surprised if turning commander tags off for specific people turns out to be harder than it should be.

Here’s a solution to OP’s specific problem: transfer to NSP .. it seems we have a nicer community and we could use some good commanders!

How does "defeat" work....

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

that’s a lot of lag!!

btw what’s your profession?

Are plague of darkness & well of darkness OP?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

well of darkness: don’t stand in it.

plague form: it’s a transformation so the necro has no access to, for example, condi removal. And if you can remove its stability, they are totally helpless.

Seriously, how do you deal with thieves?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Thieves always have the ability to escape before being killed. In general, what separates the good and bad thieves is that the bad ones will either wait too long before trying to escape or will escape, but will come back to the fight prematurely.

The funny thing is that Anet tries to nerf bunker builds as much as possible because they’re not fun to play against, but perma-stealth (which Anet clearly has no problem with) has exactly the same effect as a bunker build!

Plz Mr. Necro dont use conditions against me

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

I partially blame Anet: we only really get to choose 3 skills in this game (slots 7,8,9) so people don’t want to “waste” one of these precious slots with stun breakers or condi removal. After all, if everyone must carry a stun breaker/condi removal that means you only really have the freedom to pick 2 skills!

Anet should have given us much more freedom in picking skills (a la GW1) — too bad they have no confidence in their balancing abilities (unfortunately justifiably so).

Disease suggestion

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

Would have loved for Disease to have become our pet condition instead of Torment.

yeah.. many people suggested this when Anet asked for suggestions for a necro-“exclusive” condition. Disease was a fun condition in GW1, and as a bonus, very necro-flavored… too bad we got Torment.

Disease suggestion

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.

That’s actually great: there should be more ways to discourage/punish zerging.

I faced a 30/30/10 necro on my thief in WvW

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

to kill a necro as thief (1v1): engage until necro uses up life force, then disengage; engage again when ready: necro does not have enough time to recharge life force.

DR question

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

The wiki says that — except for dungeons —DR (diminishing returns) is “character based.”
Does that mean if I dedicate one toon to farming one single area, she will always get DR’d?

Here are some scenarios, which of these will get toon A DR’d?

  • I farm location X with toon A for 20 mins then switch to toon B for 30 mins to to map exploration, then return to farming X with A, etc.
  • I farm location X with toon A for 20 mins, then WvW with toon A for 30 mins, then return to farming X with A, etc.
  • I farm location X with toon A for 20 mins, then logout until the next day; the next day, I farm location X again for 20 mins, etc.

(20 mins in each scenario because I don’t believe that’s enough to get me DR’d by itself)

In my experience (NOT scientific!!!) farming holograms for coffers 20 mins a day got me DR’d in scenarios 1 and 3 (didn’t pay attention to scenario 2 enough to make a judgement) where I would go from kitten coffers to 30 coffers each 20 min run.

Personally, I don’t think DR should be applied in any of the three scenarios!

NOOB on NSP

in Looking for...

Posted by: Lord Kuru.3685

Lord Kuru.3685

another +1 for NOOB… you can’t not like someone named Cold Beerdrinker!

Elementalist "soft" counter to Thieves

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

basically your strategy is to run away — isn’t that what Anet more or less recommended in one of the live streams? While this strategy may prevent your death, you’re still not going to be able to kill a good thief.

That’s the real reason why fighting thieves are no fun: if they’re good, then no matter how good you are, they can ALWAYS escape before you kill them. You won, but didn’t really win. The only saving grace is that many (most?) players who play thief overestimate their own abilities (perhaps because it’s just too easy for them so they don’t really learn to play properly) and come back prematurely after having escaped only to be killed because of that.

Can't Lyssa-bomb anymore...

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

Its turned out to be a larger nerf then I had expected, that skill lived on my bar. My real worry is Anet nerfs some of the buffs given necros while the leave corrupt boon in its nerfed state.

And with all the talk about necros now being OP (including from Anet), I’m pretty this will happen.

6/28 BP/NSP/SBI

in Match-ups

Posted by: Lord Kuru.3685

Lord Kuru.3685

And that’s great. Just pointing out bragging about being in even 10th place is well, 10th place. In almost every sport you don’t see a big celebration for 10th place. Shoot, you don’t usually see a celebration for 4th place.

Bragging about being in 10th place is stupid — IF everyone is competing on equal footing.
But we’re not. WvW population and coverage is not even close to being uniform. So if your server is, say, 16th in population but is ranked 10th, bragging may be justified!

crafting = not fun at all

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

crafting in GW2 is boring. It’s missing creativity. Is this how crafting is like in other MMO’s? If not, what MMO does it right and is it too late to change GW2 so that it follows the same model?

I haven’t played any other MMO’s so here’s a starting point for discussion:

Perhaps once you reach level 400, you should be able to create new skins? This would allow you to be creative (and thus kitten ring)… and if others like your creations, you can make money selling your skins on the TP! A HUGE problem with this is that people will inevitably create skins that are offensive to others — not sure how to deal with that.

can't mystic forge superior runes

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Anyone know the reason behind not being able to mystic forge superior runes?

Can't Lyssa-bomb anymore...

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

I always thought removal was based on first-in-last-out; is this not true?

“Boon f—king” someone was one of the best parts of playing necro. Too bad it’s been nerfed into the ground.

skills and the Magic: The Gathering model

in Suggestions

Posted by: Lord Kuru.3685

Lord Kuru.3685

kitten .. banished to Suggestions where the thread will never be seen again

skills and the Magic: The Gathering model

in Suggestions

Posted by: Lord Kuru.3685

Lord Kuru.3685

M: TG has the advantage that if you just have some old cards you can keep playing with them. If you play the game half a dozen times a year, they’ll still be fresh.

A few months isn’t long enough for the casual player to get a proper grip on the skill set. And it would shatter any illusion of reality that might remain after the (necessary and unavoidable) gamification of the notional environment.

Actually, each skill is in game for one year so there is some time to get used to the skills!

skills and the Magic: The Gathering model

in Suggestions

Posted by: Lord Kuru.3685

Lord Kuru.3685

Main issue: bugs. Some skills have been properly fixed severals months after release, so we cannot expect skill rotation working fine.

By the way, I would like some kind of skill hunting (as in GW1) and better racial skills ^^

Each skill actually would be in the game for a year so there’s some time to fix bugs. (of course, the fact it takes this long to fix bugs is ridiculous!)

skills and the Magic: The Gathering model

in Suggestions

Posted by: Lord Kuru.3685

Lord Kuru.3685

I am definitely not convinced.

If ever, this system should be limited to a few extra skills and not affect the basic skillset. Anything else would require an insane amount of work and would still not yield an even remotely balanced build. (I don’t think trading card games were ever aiming for a good balance?) Plus, I don’t like the idea of working on my armor every X days, simply because my old one is near to useless with the new skills.

it’s only 1/3 of all skills every 4 months so I don’t feel it would be so devastating to people’s builds that they would need to get new armor sets every 4 months.

And there are very few skills in this game. Given an overarching theme or a couple new mechanics, I think i’d be easier to create new skills based on the theme or mechanics.

Coverage Balancing?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I say: first explain to players in a blog post why population/coverage parity is desirable.
Perhaps pitch it in terms of the possibility of round-robin match-ups.

Then give incentives instead of disincentives. Start with free transfers to servers that have weaker coverage (Anet definitely has WvW population stats)… or maybe give a free weapon skin that others have to pay badges for (but is otherwise accessible to all)… definitely don’t give anything that gives a competitive advantage to anyone.

… but stealth nerfing map population capacities would probably work as well and sounds more in line with what Anet likes to do.

skills and the Magic: The Gathering model

in Suggestions

Posted by: Lord Kuru.3685

Lord Kuru.3685

What do people think about this as a model for skill balancing/avoidance of stagnation:

Every skill has an expiration date of, say, either Jan 1, May 1, or Sept 1.
On those dates, those skills no longer exist in the game and new skills are introduced, replacing them (of course some old fun/popular skills can always be brought back at a later date).

Advantages:

  • keeps the game fresh.
  • don’t need to balance as much: if a skill is OP or is no good, it only exists for a few months. If it’s way too game-breakingly-OP, expire it prematurely; that profession would be short one skill, but only for a few months (this should be used very very sparingly).
  • devs can be more bold in introducing and trying new mechanics because they can only hurt the game for a few months. If the mechanics turn out to be good, they can always be brought back at a later time.
  • As skills are introduced in large batches, they can all follow a single theme or mechanic — perhaps relating to the current Living Story. This gives some cohesiveness.
  • no more tears from nerfed skills: people expect skills to expire. They expect their favorite builds to die every few months and look forward to developing new builds.

This is pretty much exactly the model that the card game Magic: the Gathering (very successfully) follows and I feel would be much better than the current model of band-aid skill changes every few months.

Thoughts?

Hello NSP, Why is this place so awesome?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

If corrupt boon goes to 5

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

I always thought boon removal/conversion was first in last out.
Considering how fast boons get put up, corrupt boon does not need a nerf.

RnG Boxes were Done Well This Time

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

TLDR version of OP’s post: I got my tickets, so RnG boxes were done well.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

one big problem with the fireworks was that we didn’t know what time it was on. From what I understood, it was to be at odd o’clocks pacific time (1:00, 3:00, etc.) but it turned out to be the first dawn after the odd o’clocks (as far as I could tell). So there was much more than the “only necessary to log in for 5 minutes” .

For that reason, I believe Anet should have extended the fireworks a day or two. However, in general, I feel that if you miss it then too bad.

Measuring height, distance and speed

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

they already have a measure of distance: the range measurement from the skill descriptions (though when you’re automatically zoomed out in boss fights like Lupicus, I’m pretty sure range is “zoomed out” as well).

Treb Mastery

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

if you’re asuran, can you fire yourself out of the treb?

The New Cutscenes

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

I was really enjoying it until that parasite of Thackeray showed up -_-

This exactly! Please just kill this guy off, along with his queen, Rurik style.

The New Cutscenes

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

A pretty standard 50’s detective film/film noir spoof, but quite nicely done!

What spoiled it for me was that (imo!) Marjory’s appearance didn’t fit the character.
Plus Logan Thackary’s presence is always a negative.

I’m praying they’re not moving towards a Destiny’s Edge: The Next Generation.

Putrid Mark bug

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

anymore testing or information about this bug? Are there similar skills in other professions that may have the same bug?

If futured events still have rng chests...

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

Knowing a drop-rate is however rather pointless. Since a 10% drop rate does not guarantee that you will get one with each 10 chest you buy. No matter how high the drop-rate is (unless it is 100%) it is IMPOSSIBLE to know how many chests you would need to buy to get one.

You could be lucky and get one on the first try, but you could also be unlucky and not get one on 20 chests. IF they offer an exact drop-rate and people don’t get the drops after x amount of chests, they will simply claim that ArenaNet lies in order to sell more chests and so on.

We know that there is a low chance to get a skin or whatever, that is all we will know and also all we actually need to know.

That is ridiculous. Knowing the drop rate gives us a great deal of information. For example if the drop rate were 10%, you know that opening 22 chests gives just over 90% chance of giving (at least) one ticket. You know that opening 50 chests gives over 99% chance of giving (at least) one ticket. This helps you make an informed decision as to whether buying chests is worth it.

Don’t gamble when you don’t know the odds. UNLESS you’re getting all your enjoyment out of the act of gambling.

Anet will never release the odds. They are very very low. On the gw2 wiki, players have aggregated statistics and the rate seems to be 0.04% (sample size of 40000).

Disappointed with the Coffers

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

Just some numbers to compare. At least one way of looking at things.

According to Wiki the drop rate of the Weapon ticket = 0.04 % in a sample size of 40,343

http://wiki.guildwars2.com/wiki/Dragon_Coffer/drop_rate

Looking at Spidy: Coffer = 2 s 02 b – sell price and 2 s 01 b – buy price

http://www.gw2spidy.com/item/43357 and on the Spidy home page: 100 gems sell for 2 g 15 s 82 b

RNG is just that RNG, you can get it on the first try or never. BUT.

1 Jade ticket / 0.04 % = 2,500 coffers
2,500 × 2 s 02 b = 50 g 50 s
50 g 50 s / 2 g 15 s 82 b (price of selling gems)= 23.39 times x 100 = 2339.9 gems

You can only buy 800 and 1600 gems = 2,400 gems and that will cost you $ 30 usd.

So a Jade ticket is about $ 30 usd

New Guilds Wars 2 game = $ 49.99 usd.

It’s actually worse that your numbers. If each coffer gives a 0.04% chance of returning a ticket, then opening 2500 gives only a 63% chance of getting (at least) one ticket.

"a single-player instance"

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

The short of it is that many customers want a feature (to play with friends) that’s not hard to implement (dynamic events have scaling — or, don’t bother to scale, the content is a complete faceroll anyway). That feature doesn’t seem to have any negative impact on other players or the game. So it’s probably a good idea to give your customers this feature. Especially since they complained about not having it already in the recent past.

Why is outmanned not giving stat bonuses?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’s not a good analogy.

Teams of 11 people are easy to balance (no one in sPvP complains about unfair numbers, for example) but when your teams are hundreds of people, you’re not going to balance it. Just have a soccer match with 200 vs. 200 people couldn’t be balanced – people are going to show up whenever they like, go to the bathroom whenever they like, disconnect, have things from outside the game interrupt them, have wildly different schedules that change over time (now to mention there are 4 different soccer fields and they get to move between them however they like).

Yes, but you don’t need perfect balance of exactly 200 vs. 200. Close is good enough.
The problem is that now we have massive imbalance along the lines of 200 vs 30 and winning/losing is simply a question of who has more WvW population and coverage.

Besides, if you do have fights on the scale of (roughly) 200 vs. 200, someone on one team going to the bathroom is likely countered by someone on the other getting up to make a sandwich: your not going to stray too much from 200 vs 200 because of that.

The point is that there are two solutions. One, keep teams as they are and give the smaller team advantages. The other is to even out the teams. Evening out the teams is harder to achieve, but I think is the better solution.

Necro has to stay in the fight?

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

Here’s one solution: have life force regenerate automatically, with faster rate the more uneven the odds (count the number of friends vs foes in the area). This way, in an uneven fight, we can survive longer (still little hope of escape, but maybe a chance to win), but in an even fight, there’s no unfair advantage for us.

Why is outmanned not giving stat bonuses?

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Let me draw a sports analogy countering Devon’s argument:

Imagine 1st a balanced soccer game 11 vs 11. Can be very interesting to watch and play. Soccer is the world’s most sports and the final of world championship of football (soccer) is the most spectated TV event in the world, gathering around 2 billion viewers.

Then imagine the WvWvW version of soccer 3 vs 5 vs 11. You can all guess who wins.

Now Arenanet has been hinting to give extra rewards for the winner of the match up. Who would be wanting to play on that soccer team which has just 3 players when you can transfer to play with the team of 11 and have a guaranteed win and rewards? Nobody. This would utterly kill the game already outnumbered servers.

What we are asking here is to give the soccer team with just 3 players some minor advantages e.g. ability run tiny bit faster?

But it seems that is not happening and the side with better coverage will win forever. And those servers, who have huge pve population and small to medium WvWvW population are screwed forever.

Nice analogy. However, instead of giving the 3 person team advantages, I say give incentives for players on the 11 person team to move to the 3 person team.
A 7 vs 7 matchup is going to be much more fun that an 11 vs 3 matchup no matter what advantages you give to the 3 person team (it doesn’t even have to be 7 vs 7.. something close like 8 vs 6 is good enough).

Trick: Instantly ignite effigies.

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

Or wait 10 seconds. I know that is a long time “forever” and all but I think most people can handle it.

if you have to do 50 effigies and wait 10 seconds at each, that’s 500 seconds, which is 8 minutes and 20 seconds total!

Ohhh I get it now!! 8 minutes and 20 seconds truly is FOREVER!!!!

It is when you only have an hour to spare.

WvWvW: Need ORBs to Return

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

In terms of the hacking problem, what about: whoever picks up the orb goes into a transformed state where you have fixed set of skills (or even no skills) and no buffs can be applied to you (possible as golems currently can’t be buffed).

If you teleport, you drop the orb (there are bundles in the game that are dropped upon teleport, so this is possible).

If the server detects you are moving too fast, you’re definitely hacking and the orb is dropped, your file is forwarded to the ban-team, and you’re banned. (As you have no skills and can take no buffs, “moving too fast” shouldn’t be too hard to detect.)

Damage numbers hard to see.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Anyone else think that the damage numbers that appear when hitting a mob is often hard to see? They disappear in a split second.

This is especially true if you have multiple skills hitting at the same time (minions, conditions, etc.).

Was there a problem with the GW1 way of showing the numbers, where they would rise from just above the mob’s head and be onscreen for much longer?

(Yes, there’s a combat log, but a lot of types of damage don’t appear in the log).

Aetherblade Thug's knockdown recharge

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

Did they change the event? I facerolled through it with my 80 guard. I don’t think the vets used knockdown on me even once.

I did my best to dodge and evade, but once I got caught by one hit I was stuck in a knockdown cycle for about thirty seconds without any way of getting out.

For some reason Anet loves to put mobs that ping pong you around. Mechanics that take away your control of your character should be used very carefully because they can easily shift from being an interesting/challenging part of combat to not fun.

Criticism on Effigies

in Dragon Bash

Posted by: Lord Kuru.3685

Lord Kuru.3685

doing each once = reasonably acceptable (though I feel 30 is too many considering the lack of real content in lighting the effigies).

doing some more than once = pointless grind.