You have what you have because you do what you do.
You have what you have because you do what you do.
It sounds like the OP is talking about the victory party at Fort Trintiy where you get the final story mode rewards. If that is what you are talking about, did your friend leave the instance? I did the final victory party at Fort Trinty with two of my friends, and only the instance owner got the rewards while in the instance. My other friend and I did not get the Victory Party rewards until we left the instance and returned to the open world.
This is probably what happened to you. You were the instance owner so you got the rewards while in the instance. Once your friend leaves the instance he should get the “completed story mode” splash rewards screen and the rewards.
You have what you have because you do what you do.
But you are supposed to launch the laser and immediately jump down the platforms to ranged DPS the boss while the shield is down, then go back up and synchronize another shot of laser.
Really? Because it seems to me that the shield downtime is so short that it would regen before I go into ranged range, or going back and forth would just cause too much lost time with the shield back up while we go back to time another laser shot.
Or in less confusing terms, the shield seems to be down for too short a time to be worth going back and forth at all.
You have what you have because you do what you do.
spoilers I guess
I just did all three paths of COE for the first time last night, and was that destroyer boss a snore fest… it made the Zhaitan fight look fun.
I liked it in concept. coordinating three laser beams in order to take down the destroyers protective shield. The execution fell flat on it’s face. After a few times triggering the laser I realized my only importance in the fight was pressing “F” every 30 seconds while I watched two of my other party members beat down on the boss.
I realize that it’s possible to take the shield down with only two lasers and that three only makes it faster but, when suggesting that was met with a resounding “no” I got the feeling sacrificing one laser for extra damage wasn’t worth it. However that still doesn’t solve the problem that about half your party is doing near to nothing the entire fight.
The fight just needs to be changed… for one the shield needs to stay down longer. Also some platforms so that in between firing the lasers, those manning the laser can get into range and attack would be great. Or just add attack damage to the lasers.
I thought it might even be kind of cool if when interacting with a laser you get a “circuit grid” pop-up, a la pipe dream type maze, in which you have to complete a circuit path from point A to B in order to fire the laser. It would have multiple solutions with each solution allowing the laser to shoot for varying lengths of time (ie: the shortest path fires the laser the longest") before it “overheats” and needs to have a new circuit path laid out. The goal then instead of “pressing f every 30 seconds” would be to find the best paths to keep the lasers firing, and keep the shield down for as long as possible. This would also allow more party members to fight the boss and whoever is manning the lasers would have something more interesting to do.
That’s just my thoughts. What do you think?
You have what you have because you do what you do.
Nuggets are not “cost effective.” Or in other words, they are not an optimal way to transmute silver doubloon because they are that much more expensive over pebbles…for now.
I have to ask, are you talking about the nuggets and pebbles also used in Jewelcrafting? Or the junk grey pebbles that drop sometimes? If it’s the jewelcrafting nuggets and pebbles I have a whole bunch just sitting in my collections tab that I will probably start throwing down the mystic toilet.
You have what you have because you do what you do.
Honestly… I’m not sure if I’ll enjoy Wintersday without Grenth and Dwanya The Asura Nation can try but a thinly veiled Santa Claus really isn’t gonna do the trick for me
You have what you have because you do what you do.
I was farming for platinum in Bloodetide coast when I came upon the weirdest sight: a swimming Pink Moa. I thought it was just a glitch since it was close to land… and then I happened upon two more! They have a swimming animation and everything! I thought about attacking one but, killing off this rare beast seemed to heinous a crime.
Weirdest thing I’ve seen in the game to date… how about you guys? Seen anything weird lately?
You have what you have because you do what you do.
I would like to see scheduled maintenance as well. Logged in after the 30 minute warning, and then proceeded to start the Balthazar DE chain in Straits of Devastation. After failing three times due to bugs/plain old failure due to zerg refusing to stop karma farming, I thought FINALLY I would get my obsidian shards. Then at when the Priest was at 1/8 health with like 7 mins still left on the timer, the servers crash. Needless to say I was pretty unhappy. Thank you unscheduled maintenance… I spent 45 mins-hour on that chain, only to end up with nothing. I couldn’t even log back in to buy my shards if by chance we did end up taking him down. Maybe 5th times a charm.
My point is I would have be a much happier customer if they just took down the servers for an hour or two during their slow hours. Or at least on a rotating schedule so the same people don’t continue to get hit with a server shutdown.
If they wont proceed with scheduled maintenance, then I’ll just learn my lesson and log off whenever I see the yellow “beginning maintenance now” text on my screen.
You have what you have because you do what you do.
Personally, as a Guardian I only have trouble escaping if I am outplayed.
I run Scepter and Hammer, don’t usually switch to anything else, ever.H3 has a bind, though you need to be facing your enemy to use it. It’s helpful if you can see the need to escape early.
H5 is a wall that your enemies will have to run around if they want to chase you.
Scepter 3 is a bind that you can cast on the move as long as you have line of sight. I can’t count the number of times I have use auto target while trucking away from a group and used Scepter 3 on an invader that I can’t even see on my screen.
Scepter 4 is a blind, can’t remember if I am able to cast this behind me like S3, but a miss is a miss.This is where things get fun, if you have scepter you have 5-6 aegises at your disposal. Your virtue of courage passive blocks one attack. Pop S5, blocks the next three incoming attacks (within the time limit of course). “Retreat” ulility skill gives you another Aegis plus a speed boost. Finally you have the virtue active which blocks ANOTHER attack. Dont’ forget the Elite “renewed focus” which grants you 3 seconds of invulerability on the move, and recharges your virtues giving you ANOTHER 1-2 aegis.
For utility slots, slot in “Stand Your ground” which gives you five seconds of stability, and “Save Yourselves” which grants you a butt ton of boons and is also a stun breaker.
All this plus Virtue of Resolve and Signet of Resolve for healing, I personally rarely have no problem escaping.
Edit: Sure, I don’t do much damage, but the Guardian doesn’t do enough burst damage anyhow to spec for damage in WvW IMO. I usually make my focus following groups of people around, then lock down enemies and let the spike damage/DPSers take them down.
Scepter has no 4 and 5. What offhand are you using?
Whoops, I am using a Focus for my offhand. Better go fix that.
You have what you have because you do what you do.
Personally, as a Guardian I only have trouble escaping if I am outplayed.
I run Scepter/Focus and Hammer, don’t usually switch to anything else, ever.
H3 has a bind, though you need to be facing your enemy to use it. It’s helpful if you can see the need to escape early.
H5 is a wall that your enemies will have to run around if they want to chase you.
Scepter 3 is a bind that you can cast on the move as long as you have line of sight. I can’t count the number of times I have use auto target while trucking away from a group and used Scepter 3 on an invader that I can’t even see on my screen.
Focus 4 is a blind, can’t remember if I am able to cast this behind me like S3, but a miss is a miss.
This is where things get fun, if you have scepter you have 5-6 aegises at your disposal. Your virtue of courage passive blocks one attack. Pop Focus 5, blocks the next three incoming attacks (within the time limit of course). “Retreat” ulility skill gives you another Aegis plus a speed boost. Finally you have the virtue active which blocks ANOTHER attack. Dont’ forget the Elite “renewed focus” which grants you 3 seconds of invulerability on the move, and recharges your virtues giving you ANOTHER 1-2 aegis.
For utility slots, slot in “Stand Your ground” which gives you five seconds of stability, and “Save Yourselves” which grants you a butt ton of boons and is also a stun breaker.
All this plus Virtue of Resolve and Signet of Resolve for healing, I personally rarely have no problem escaping.
Edit: Sure, I don’t do much damage, but the Guardian doesn’t do enough burst damage anyhow to spec for damage in WvW IMO. I usually make my focus following groups of people around, then lock down enemies and let the spike damage/DPSers take them down.
You have what you have because you do what you do.
(edited by LordGustoff.3752)
The following post in the dynamic events section is updated almost every time a server open the temple.
https://forum-en.gw2archive.eu/forum/game/events/Uncontested-Temple-of-Balthazar/page/9
You have what you have because you do what you do.
Well… not being able to melee the Legendary bosses, and some lesser encounters in dungeons is a problem for all melee classes. This is a flaw in design on the part of Anet unfortunately. Their idea of tough and interesting bosses seems to be “dodge the numerous one hit KO attacks”, most of which happen in melee range of the boss.
Anet seems to have improved upon this idea with the fractal bosses, so I’ll hand them that cookie. However it doesn’t take away the pain of the older dungeons.
You have what you have because you do what you do.
If you want a guide, there is a really good one that takes you from 0-400 step by step here:
https://forum-en.gw2archive.eu/forum/game/crafting/Skye-Marin-s-Cooking-Guide-Oct-22/
You have what you have because you do what you do.
I am not experiencing that… what I am experiencing when an enemy stealths is I go from three active illusions to 0. Almost as if stealthing, for me, is registering as the enemy dying, and so my illusions go away. If what you say is true, perhaps the act of stealthing is damaging and one-shotting my illusions.
You have what you have because you do what you do.
I couldn’t find the answer to this with a quick search… I started an Asura Mesmer alt and I’ve been noticing that when my target stealths or goes invisible that my illusions/clones/phantasms shatter. As a low level mesmer, finding I am having survivability issues, and on top of that it seems like half the mobs in Metrica Province have some sort of invis – it’s incredibly frustrating to feel like I am constantly playing at half my potential because all of my damage and distraction set up is wasted when an enemy goes invisible.
Any tips or tricks to help with this? Thanks!
You have what you have because you do what you do.
What about just making it so that items that are harder to come by, the recipe requires less of them? I am trying to get The Juggernaut, and just the other day there weren’t even enough Silver Doubloons on the TP for ONE person to craft a Vial of Quicksilver. Whether it was because people are hoarding their silver doubloons or some idiot was trying to manipulate the market, the relative rarity compared to other legendaries components and the difficulty in obtaining them is glaring when there isn’t even enough in the market to craft just ONE.
I think this is what the OP is trying to get at when it comes to Legendary imbalance in obtainment.
You have what you have because you do what you do.
I really hope that when the time comes they don’t raise the level cap. If they do, I wont be rage quitting or any such nonsense because part of me expected it… but raising the level cap just seems an unnecessary and lazy way to add “content” in a game where the focus isn’t world PvP (I’m thinking WoW where the focus is on PvP given that you can be running around in open world and someone can gank you. Obviously we have WvW but I would argue that it isn’t the focus of GW2). Raising the level cap does nothing but raise the power plateau… when you get all the levels and level appropriate gear you are just as unkillable as you were when the level cap was lower.
I would much rather see them focus their creative efforts on content that is engaging and has depth, rather than trying to balance arbitrary power increases.
You have what you have because you do what you do.
OP is not selfish but have a valid point. The rich ore is way too easy and because of that the market get flooded and idiots keep undercutting by 10c, 20c, 1s etc because they want to sell first and dont mind less profit because its easy to obtain.
a) Welcome to the free market. Take an econ class; a competitive market is better for an economy than a less competitive one.
b) I undercut that much all the time, regardless of rarity of the item. I sell faster, therefore I get my money faster, and I get to frustrate people who try to play the market.
You have what you have because you do what you do.
1. Hammer 4 is a useless skill.
2. It doesn’t make sense to me why one who engages in melee combat would want to knock an enemy OUT of melee range. As an escape mechanism, we already have Hammer 3 and/or anything a second weapon set. Secondly before I stopped using it I used to get yelled at when running dungeons for knocking enemies away, even though I made sure never to use it while people were trying to execute important combos. For these two reasons I’ve stopped using it altogether.
3. I would really like to see this changed to a knockdown instead. A knockdown syngerizes much better with melee combat, and it would solve the “stop using knockback” issues when running group content.Actually it makes a lot of sense if you are focused on area denial bunker/support roles- which Guardians can put together an amazing amount of tricks to support.
Edit: I almost forgot to explicitly mention that you can couple the knockback with a leap/blind or pull interrupt (quick weapon swap req’d), this gives two ability breakers and a denial of area with reasonable damage, and the second breaker (usually) being a combo finisher… yep – can’t find a place for that to be used in the game today…
Hmm… I hadn’t thought of these uses. I suppose denial bunker could be useful for tanking/creating choke points in PvE dungeons (PvE being where I was coming from with my post to begin with)
Though I am not a huge fan of weapon swapping… I usually find myself wanting to switch weapons again too soon, after switching once already, and then being frustrated because weapon swapping is still on cool down. Maybe I am just doing it wrong.
You have what you have because you do what you do.
/signed
His voice acting is horrible.
And he stole the spotlight from me in my PERSONAL Story.
Oh, and what’s with the sudden amnesia of who I am despite the fact that he was a major character in my personal story levels 1-20 (I main a Sylvari)?
You have what you have because you do what you do.
1. Hammer 4 is a useless skill.
2. It doesn’t make sense to me why one who engages in melee combat would want to knock an enemy OUT of melee range. As an escape mechanism, we already have Hammer 3 and/or anything a second weapon set. Secondly before I stopped using it I used to get yelled at when running dungeons for knocking enemies away, even though I made sure never to use it while people were trying to execute important combos. For these two reasons I’ve stopped using it altogether.
3. I would really like to see this changed to a knockdown instead. A knockdown syngerizes much better with melee combat, and it would solve the “stop using knockback” issues when running group content.
You have what you have because you do what you do.
1. Agree
2. Agree
3. I would say almost worthless…. it’s nice to have when you are facing an enemy in in PvE that wont stay the kitten in one spot. (I’m looking at you Risen Abomination outside of Caer Shadowfaen in Cursed Shore, even though you’re immune to binds). But the cool down on it is too long to be much use in keeping your enemy in one place. Definitely could use a tweak in PvE.
4. This skill irks me the most… I never use it because of the knock back. I can’t see why I would want to knock my enemy OUT of melee range. And when I’m running with a group, I would get yelled at for knocking the enemy away from the group. This really needs to be changed to a KNOCKDOWN. Same effect, and more synergy with melee combat. As for using it against a wall, all I’ve ever succeeded in doing is knocking the enemy INTO the wall, thereby making them untargetable.
5. I disagree that this is worthless. It’s more of a situational skill. I have had great success using this skill to create death-by-AOE choke points in both PvE dungeons and WvW. Wouldn’t change this skill at all as I have had gotten great utility out of it.
Personally even though there are more skills on the greatsword I would actually use during combat I wouldn’t trade a hammer for it any day. I have tried a few GS builds and I just can’t seem to survive as well as I can with the hammer.
You have what you have because you do what you do.
(edited by LordGustoff.3752)
If you are looking for burst damage, try the Theif. A has been said, the Guardian is all about wearing down and outlasting your opponent.
You have what you have because you do what you do.
As fun as FOTM are, the recent update has pretty much broken open world – entire level 80 zones (at least on my server) that used to be full of people and couldn’t go more than a minute without running into another player, and had a lively and vibrant map chat, are all but empty. I assume this is mainly because players are being funneled into FOTM, as it’s the only place to get the new top gear and because it seems to be a better place to farm. What changes are in store to make “old” content relevant again and to spread the server population out so that open world isn’t a dead zone anymore?
On another note, FOTM has also killed the in game community. It is impossible to hold large community conversations anymore in LA because the chat is full of “LFG FOTM”. Is there any plans to address this issue?
You have what you have because you do what you do.
From the article:
After the holiday we’ll be doing a number of community Q&As and live community conferences where you can ask us questions and get the down-low on how we are evolving the world of Tyria.
Hopefully we’ll get our questions answered and more during these events.
You have what you have because you do what you do.
Well thought out post, and spot on. I went to farm a bit in the Cursed Shore last night, and boy was it empty… in the end we didn’t even have enough people to take Grenth, which is a quest chain I can usually do 2-3 times a night.
It’s rather sad that it seems that the latest patch has made the rest of the game all but obsolete. When I first heard of the content additions, I was excited. I didn’t really agree with the increase of the ascended gear stats, but I understood reasons for adding another tier and saw some benefits. I have also done a few tiers of the Fractals and have really enjoyed it. However, something needs to change because the MMO I was playing a week ago is not only empty, but has changed in ways I didn’t expect nor do I like in the end.
Honestly I wish there was some communication on what I should expect for the future of the game. Right now, only 3 months in, I assume that this is all growing pains for a game still in its infancy… but a year from now I don’t want to walk away wishing I hadn’t stuck around for so long. That’s what happened with me and WoW and I haven’t looked back since.
You have what you have because you do what you do.
(edited by LordGustoff.3752)
Yeah, when I realized that getting ascended items was going to cut into what I’ve gathered so far for my legendary weapon, I gave up on Ascended items all together. I don’t need to do hard mode fractals, and exotic gear is perfectly adequate everywhere else. And when it comes to WvW I’ll just hide in the zerg.
You have what you have because you do what you do.
If there is one thing I wish Anet would look at is Guardians and range… the scepter autoattack is so slow and easily dodged, especially in WvW.
In PvE I have to agree with your point. When it comes to large boss fights in dungeons I feel completely useless, but if I go in for melee it’s instadeath. Usually I just end up kiting around adds, pew-pewing at the boss with my twig while the rest of my team carries me through to the end.
The lack of a viable ranged option was painfully obvious this weekend during the Lost Shores event, specifically during the final event. Again, if I went in for melee it was almost certain death while, if I tried to stay ranged with scepter I couldn’t get a proper tag on mobs for exp/loot because the scepters damage is so low. It became a dance of roll in, not be able to see anything because suddenly my screen is full of particle effects, hope I hit something with melee enough to get a tag and roll out without dieing (maybe).
You have what you have because you do what you do.
Don’t get me wrong, I have had great fun in all of the fractals I have done so far. But, the Jade Quarry is just so pretty and awesome looking. The first time I did it, no one in my party had done the fractal yet, and the best part was coming over that last hill to see the Jade Maw far on the horizon surrounded by breeze riders. We all stop at once and said “whoa” in chat; then we proceeded to all take screenshots.
So Kudo’s to whoever had help in designing that fractal! hands cookies
You have what you have because you do what you do.
So I started my legendary journey a little while ago and recently looked at how many BoH I have. I have 68.
Now, I have done four monthlies of WvW player kills(aug-nov), aka at least 200. I don’t know what people average but I would say it takes me around 3 hours to get them.
Of the 68 BoH I have, 40 came from map completion, over 10 from the jumping puzzle in EB, and 1 from Twilight Arbor (weird). So in the 3 hours every month I play actually killing people, in the same amount of time I have gotten more than double the amount of BoH from NOT killing people. Where’s the logic? Or do the loot gods just hate me?
Even so… in the hour I would spend doing any of the jumping puzzles (assuming I only do one that isn’t camped by the enemy), it would still be more efficient to do a puzzle and it would be a guaranteed drop on top of that. No praying to the RNG gods.
This isn’t a complaint about Pve in WvW… I would just like a trophy that supposed to say “I killed someone in WvW” to actually be more efficient to gather by actually killing people in WvW than avoiding them.
That is all.
You have what you have because you do what you do.
Well it looks like the only reward was 5 of those event tokens for the gathering tools which isn’t much of a reward. Guess I wont be too sad that I couldn’t complete it.
You have what you have because you do what you do.
Though, now that I have had time to think about it… is it possible that the stats on the infusions only take effect when in the Fractals? In which case this is perfectly fine. Infusions wouldn’t affect PvE or PvP/WvW… you would only need better infusions to do Fractal OMFGHARDMODE
According to the pic, even if infusions were fractals only the base stats on ascended gear is already higher than a fully upgraded exotic equivilent.
Point. Counterpoint:
The Fractals dungeon is only available in the new level 80 area, which means that exotics have to be enough in order to play in the area. People doing the dungeon for the first time will only have exotic gear, so the ascended gear is still only neccssary for Hard Mode. Also, it has been stated that the difficultly for the dungeon resets every week, mean every week you start at level 1 difficulty; again no need for the gera if you don’t want to. So, still not effect as of yet on PvE, only the dungeon, only hard mode. The only people who should have a gripe with the new gear are WvWorlders
You have what you have because you do what you do.
Though, now that I have had time to think about it… is it possible that the stats on the infusions only take effect when in the Fractals? In which case this is perfectly fine. Infusions wouldn’t affect PvE or PvP/WvW… you would only need better infusions to do Fractal OMFGHARDMODE
You have what you have because you do what you do.
Wow… I now take back everything I’ve ever said defending Anet with this whole Ascended Gear fiasco. I guess the Ascended Gear was a really bad idea.
You have what you have because you do what you do.
I, personally, have taken the addition of Ascended gear to be a way of getting legendary stat items in an infinitely easier way than a legendary. Despite what a lot of people seem to believe, Legendaries ARE a step up stat-wise from exotic; yes it is small, and smaller than the step from Exotic → Ascended but it’s there. (ie: the damage range of The Juggernaut is 1000-1128, where as all exotic hammers are 984-1100)
People were complaining about this, especially given the grind you need to go through and that this is out of reach for your “average” player. Many complaints were also focused on how there is only one legendary of each type (except greatsword) with only one stat layout. In many cases the stats didn’t fit into builds and people were re-skinning their hard worked for legendary over and exotic anyhow and sacrificing the, albeit small, stat advantage for more relevant stats to their build. I haven’t seen to much QQ about this recently but, a month ago I saw complaints about this all the time.
It sounds to me that Ascended armor will be much easier to get: through the dungeon, crafting, WvW, Mystic Forge. So that fixes the “unobtainable legendaries having better stats” problem.
And this is where I agree with your post, it gives Anet the ability to release Legendary stated items with more varying stat loadouts, something the current legendary system lacks.
In all honesty the Ascended gear seems to fix more problems than it creates, and I think people will realize that given time.
You have what you have because you do what you do.
DSD was my first thought. I hope it has something to do with the DSD… I am really tired of farming in a post-apocalyptic wasteland filled with Zombies (a motif that is soooo overdone in pop culture as it is)… Orr can go die in a fire.
You have what you have because you do what you do.
I thought about it since I have a lot of PTO to burn, but then I forgot lol. So I get to miss the Friday kickoff >.<
You have what you have because you do what you do.
I hadn’t thought about this… but this would suck if map completion was suddenly lowered… I am literally one POI and one Vista away from map completion, both in the eternal battlegrounds. I have been patiently waiting for the rotation to swing back so I can grab them when they are under my servers control. It would just really suck being so close, considering that WvW resets this weekend and my server will be on the third of the map where my exploration is needed, and have the achievement suddenly ripped out from under me.
It’s just good I am a long way from my legendary or I would be really, really, nervous right now.
You have what you have because you do what you do.
I am fine with the fix, especially if it bleeds over into making less common dyes worth more… I have vendored whole bunch because between the list price and the trading post cut it isn’t even worth it to sell many common dyes on the trading post.
7-10 gold for a really rare dye like Celestial or Abbysal is not that bad…. hell back in GW1 black dye was usually around 8-10 platnium. Gold is a lot easier to get in GW2 than platnium was to get in GW1. With so many near-rare color options it would be easy to find a similar and much cheaper placeholder while one saves up the gold to get the rare ones.
You have what you have because you do what you do.
Isn’t there WvW gear that you can get by trading badges of honor? The Simple solution would be to just increase the stats of the WvW Invader’s gear (not release a new set, just increase the stats) to match that of Ascended Armor. That way people who tend to WvW only can remain on par with those coming from PvE.
As for the gear treadmill: This point seems completely moot. Consider this quote from the Lindsey Murdock blog post:
“You’ll also see more Legendary items in the future… Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items.”
I take this, hopefully to mean, that we will be getting legendary rarity armor, and if Anet takes the same approach to legendary armor as with weapons, once you get the Legendary armor you wont have to worry about vertical progression – it’ll be built into your items. So you’ll have the Exotic to Ascended to Legendary, where Legendary is the end all be all and Ascended is just a step on the way there, if you choose to take it
You have what you have because you do what you do.
(edited by LordGustoff.3752)
250 years! It’s been such a long time! I see you’ve got a new name and changed your mechanics a little. Just one question: are you bringing the Murssat with you?
Seriously did anyone else get flashbacks of Mursaat insta-deaths when reading about the new condition: Agony? I like seeing Anet giving such a shoutout to GW1… almost makes me wonder if we’ll be encountering any Mursaat inspired mobs in the new dungeon! Exciting!
You have what you have because you do what you do.
My two copper:
I just recently started my journey to get a legendary and I am not very far along. I see a lot of people complaining about having to farm for XYZ rare components… and I don’t really see the problem with that mechanic. Legendaries to me are supposed to say “I played the game; I know this kitten back and forth.” I don’t like PvP, but the legendaries need 500 Badges of Honor, I just see part of the pain as part of the gain.
I am however happy that there is something being done about the precursors…. grinding for mats is one thing but, outright gambling your hard earned cash and getting lucky isn’t really Legendary. I myself was just going to save up all the gold I made while farming the other materials and just buy the precursor outright – it would probably save me time and frustration.
So hopefully the change in getting precursors is something truely epic that fits with the “I’ve played and know this game like the back of my hand” theme.
You have what you have because you do what you do.
What? When is this happening? Can someone link where the devs said they were making changes to the acquisition of legendaries? Thanks!
You have what you have because you do what you do.
I just want to echo trying Crithammer/Altruistic Healing Build. I have 0/5/30/30/5 build, knights armor protection/buff shouts. I’ve noticed that since switching to the Crit/AH build I am much more survivable, even have had a few laughs as small groups of half dozen or so people dance around me, frustratingly trying to bring me down.
If I am part of a zerg I usually frontline tank, and dodge backwards into the zerg as needed to heal up, while using the bind on scepter and hammer 4 to lock down enemies that try to follow me so the DPSers can take them down.
You have what you have because you do what you do.
If you could sell the finished item for the same price as the raw materials, you would literally be getting exp for free. Right now the difference in price is basically what you pay to level up.
This is the best answer yet.
Crafting is purely a means of getting experience, and a way to get top level gear without having to grind for it. I understand why you think you should be able to sell a finished product for at the very least the cost of the materials, and I would agree if there wasn’t the added benefit of the experience you get from crafting.
Think of it this way:
If you get experience by grind-killing mobs, your expense is time.
If you get experience by exploration, your expense is time.
If you level up by crafting, your expense is the cost difference between the raw materials and the finished product. If you could sell the finished product for the same price as the cost of materials, you would break even cost-wise. Without the loss of money, there would be virtually no cost associated with leveling up.
You have what you have because you do what you do.
I’m just wondering what people have found to work better when trying to farm T6 mats. In terms of time and cost effectiveness, which method is better: farming T6 Mats directly or farming T5 mats and refining them in the MF?
Thanks for your help!
You have what you have because you do what you do.
Well when guesting is implemented, what about transferring to a server that is facerolling Wv3, and guesting back to your normal server to play with your friends in normal content until you can transfer back to your normal server? It’s a lot of hassle, not an option right now but, at least you’ll get what you need and should still be able to play with your friends.
You have what you have because you do what you do.
Ah, I did not know about dungeons. That’s good to know. Btw, have you double checked the areas in orr? I just did another check last night and it turns out I didn’t finish the straights of devastation. None of the Orr areas have renown hearts, so maybe that’s where you are missing your stuff?
You have what you have because you do what you do.
I agree somewhat with what you say, OP. I kept Sylvari a secret for myself as something to look forward to at release, so I didn’t try them out in beta (and like you I found Asura to be surprisingly interesting as a race), right from the start Sylvari didn’t feel right to me but I stuck it out and now I kind of regret it. Being level 80 now, and a completionist, I cant bring myself to start an alt yet. But that is beside the point.
1) The Sylvari look too human I agree. I would have been fine with how Caithe looks in the concept art or something more plant like and alien. However the current character skins are too much of a compromise between the two, and in my opinion look weird. I hope Anet comes out with a paid makeover pack, because I have since fiddled around with the skins and found a couple combinations that look non-human enough for my taste.
2) As a race the Sylvari personality is too “grown up”. One thing I loved about the books, despite the horrible writing, was the childlike innocence the Sylvari had when it came to the world. Everything was new, and their morality was mostly neutral. But in the game, suddenly that innocence is gone (despite only being in the world 25 years), they have a drive to protect the world that doesn’t have any grounds in lore, and Ventenari’s Tablet is portrayed almost as a religion…. if you’ve played the Sylvaryi storyline you may understand what I mean.
3) Edit: Oh, and I hate the male sylvari dance. I hate with every fiber of my being.
In general the Sylvari seem to be the least fleshed out and shallow of the races. This could be for a number of reasons, seeing as they are only 25 years old… and that the other races had plenty of back story given to them in GW1. I really hope the devs give the Sylvari to extra love and attention as the game ages; the sylvari could really use it.
You have what you have because you do what you do.
(edited by LordGustoff.3752)
I was curious if any of the devs could comment on whether there will be any one time only achievements attached to the event. I have plans to go to an anime convention that weekend and, if there were one time only achievements, I think it would help a lot of people like myself arrange play time between real life events.
Thanks and keep doing a great job!
You have what you have because you do what you do.