Replies in bold:
P1:
I understood fully well, what you (or others) proposed.
You just proposed to turn GW2 into a GW1 clone, that this game should have basically the same system.Seems like you didn’t understand what I proposed at all.
But this doesn’t work out so easy with a game anymore, which is in nearly 9 months 3 years old.
It’s also not nearly as difficult as you think it is. And the age of the game doesn’t matter. Guild Wars 2 being 2,5 years old (not 3 years and 9 months, get your facts straight) didn’t stop Anet from completely revamping the leveling experience with the NPE or the dailies with the latest patch.
People seem to think here, that changing a leveling system for a already 2 year old game, whose whole game design was from begin on based on this Level Cap is one of the most easiest things for Anet. Thats WRONG.
You ask Anet basically here to completely revamp the WHOLE GAME. Get real.
What you propose here is absolutely not worth all the time, ressources and massive effort, which would be alot better spent in many other areas of this game, which need alot more improvement and were neglected so far since game releaseThat’s not true at all. Anet ALREADY revamped the leveling system, all we’re asking is to revamp it just a little more. It’s not as much work or as difficult as you think it is, trust me.
- Redesign of the Trait System, which is the real reason, why many people dislike the changes from the NPE, not the Leveling Rewards and that fighting has finally become more challening due to enemies of your same level finally not dieing anymore like flies so easily, so that people have a little incentive to play more together, because when you play in a group, also as a Low Level Player, you get easily doen everythign in this game in the Starter Areas until you reach the said Levels where you become stronger to the point, that you can easily solo everything. Don’t forgetGW2 is a MMO, not a Solo Player Console RPG what many people seem to think like, when I read how easy many people want GW2 to see to become!!!
Speak for yourself. The redesign of the trait system is NOT the reason why I dislike the NPE. I dislike the new trait system as much as the next person, but what I really dislike about the NPE is how 90% of the game is hidden or locked during the first +/- 8 hours of the game (until you reach lvl 31) and the arbitrary confusing stat-gain thresholds. It just doesn’t make any sense.
You all see currently only what you want to see, a small piece of a puzzle, but not the whole picture.
That’s not even remotely true.
Just because we talk about 1 issue here or suggest fixes/changes to 1 part of the game doesn’t mean we’re blind to the other parts of the game. I want precursor crafting or new dungeons as much as the next person, but right now we’ve got to deal with this horrible mess called the NPE and the ridiculous “features” that it introduced. We’re trying to come up with solutions to the new issues introduced with the NPE and we try to think of solutions that follows Anet vision but at the same time makes the (veteran) players happy again.