Showing Posts For LucosTheDutch.4819:

Wings.

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Lol, am I missing something? Why is everyone hating on wings?

This should give you an idea how most people feel about the wings and why: https://www.youtube.com/watch?v=8rgKr2ynfjw

First person confirms something we all know

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Personally I’m more happy with the higher FoV option than the first-person view option. Putting that FoV to max really gives you a better idea of how vast and expansive some of the zones are.

I was playing EoTM today as Overgrowth and I lost track of our zerg several times because I was looking around me in awe. Everything looks so much bigger and more epic with FoV set to max.

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

The only thing that new players including yourself need to understand is that when you see “zerk only” or “meta only” in a LFG party description, you need to stay away from it.

However, the vast majority of players don’t care if your zerker or meta, they just want you to be at least somewhat competent, that’s all. So just join one of those groups.

I really don’t see your problem here.

I'm happy with no trinity.

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

But GW2 does have a trinity, it just isn’t what you think it is…

In GW2’s trinity, you can be multiple roles of even all 3 of them at the same time.

I think… I think it’s not what you think it is.

Or is it?

In GW2 you still have a trinity and you still need all 3 roles of the trinity in your party. The only difference is that these roles aren’t restricted to characters and are in fact shared by multiple characters.

A party with no heals or no defensive support will die before you can even blink with your eyes. This is something I see happen so often in “zerg only” LFG pugs. People think all you need to do is DPS DPS DPS and that is just not true. While your gear will be the main source your DPS in most cases, you still need to bring active defenses and heals/cleanses to the table in order to survive any major encounter in PvE dungeons.

Because of the nature of the guardian, he will most often be the “tank” in a party even when you put your guardian in full Berserker gear (which you are expected to do in meta runs).

(edited by LucosTheDutch.4819)

3rd Person View but no nice Selfies

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

If I want to shoot a picture of myself, then I can’t really do a close up of my whole self. If I zoom in, then I get my upper half and my face, but….
What about we lower the camera to 1/2 the character height on the last mouse wheel roll before it goes 3rd person? That way I can see all of me filling the screen?

You where saying?

Attachments:

I'm happy with no trinity.

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

But GW2 does have a trinity, it just isn’t what you think it is…

Reflects, blinds, blocks and protection is GW2’s version of tanking. As a guardian you’re still a tank, but you’re also a healer and a DPSer.

In GW2’s trinity, you can be multiple roles of even all 3 of them at the same time and good players in dungeon meta-runs are expected to do that, especially if you’re a guardian.

(edited by LucosTheDutch.4819)

More customization options

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Isn’t the current “Fullscreen Window” option the same as “borderless window”? I mean, maybe if you want to make it smaller than your full screen, but then I would want the borders myself…

Full Screen Window is still full screen.
Many games now a days come up with this option of border-less window mode.
It’s an addition to option, not a replacement. So if you would want borders around the windowed mode, you can. Many people like window border-less ,it looks more clean and minimalistic. It gives an illusion of playing full-screen mode while able to boost fps since it’s reduced resolution, at the same time, multi tasking.

The option we have in GW2 is actually named “Windowed Fullscreen” and it’s basically what people use when they have a multi-monitor setup to easily access the 2nd monitor with the mouse without having to alt-tab out of the game.

The idea that “Windowed Fullscreen” or “Borderless Windowed” runs the game at a higher FPS is false. On the contrary, it gives you a performance and FPS loss on most machines.

If you want to increase your FPS I suggest you run at “Full Screen -” and then choose an resolution that is lower than your monitor’s resolution, or simply turn your graphics settings to “Best Performance” if you haven’t already.

No 'free camera' in first person!?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’m not having an issue with how the first-person camera works at all. I can do everything I want with it and walking while turning or looking backwards or sidewards works just fine for me.

I guess my years of playing First-Person Shooters finally comes in handy. I know how to deal with these type of controls.

[WvW] Why are you removing content?

in Guild Wars 2: Heart of Thorns

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

The WvW playerbase isn’t small, someone here is high as a kite.

It is in everything that isn’t tier 1, 2 or 3.

Hell even in tier 2 and 3 it’s very often completely deserted in the WvW maps in off-peak hours.

Know what I hope to see most in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Chairs you can sit on can not- and will never happen. It’s simply impossible with all these different races and different height options for all the races.

If you’ve ever done programming, 3D animation or both (which I have, it’s my job) you’d know what a complete nightmare it would be to try and make a feature like this.

[WvW] Why are you removing content?

in Guild Wars 2: Heart of Thorns

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’m tired of the vanilla borderlands, so I see this as a welcome chance.

Don’t get me wrong, I do want them to bring back the vanilla borderlands map at some point, but I don’t mind not having access to it when HoT comes out, not at all.

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

the point is, it actually does stop them from making new items, designer at anet have mentioned it. Its why they constantly create new currencies.

They dont want people to be able to get things day one, so they dont release new uses for many of these currencies.

If that is true then that’s the dumbest thing I’ve ever heard.

What is next? A cap on how many Tomes of Knowledge you can get because Anet doesn’t want us to have a lvl 80 Revenant on day one of HoT?

How about a cap on gems so we can’t get that awesome new backpiece item from the gemstore on day one? Shouldn’t they do that too?

How about capping gold so people won’t be able to craft, sell and buy HoT legendaries on day one? Seems like a legit idea right?

Why can’t Anet just let us play how we want instead of how they want us to play? This is so stupid.

(edited by LucosTheDutch.4819)

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

No, currency should never be capped. This suggestion is ridiculous. Just learn to manage your resources better and don’t farm for stuff you don’t need, it really isn’t that difficult.

New Dyes in Preview

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Shadow Abyss: When Black isn’t Black enough.

When even Abyss isn’t black enough apparently.

consumable items slots [suggestion]

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I think that would be too close to the potions used in other games, which I know anet stated they want to get away from.

Can you elaborate on this? Did Anet also say why they wanted to get away from that?

Camera Settings Reset Upon Logout

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I had the same issue where it returned me to the default (old) settings even though the FoV slider showed it was max after restarting the game. Fiddling with it caused the camera to correct itself.

Having this happening to me too.

making a Charr that looks like my late cat.

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Sorry for your loss.

No, I don’t think there are any longer fur options aside from the hair on top of your charr’s head.

Fps down by 35 since update

in Account & Technical Support

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I noticed a FPS drop as well. The drop becomes worse when you increase the FoV and zoom out your camera. I wen’t from running the game at ~120 FPS to now sitting at ~35 FPS in the city hubs such as Lion’s Arch and Divinity’s Reach. I’m not very happy with this. You’d think my PC should be able to handle at least 60 FPS.

My specs:

Gigabyte GTX 970 4G Gaming Edition
Intel i7 “Ivy Bridge” 3770K 4,5Ghz (OCed)
8GB Kingston HyperX 1600Mhz DDR3 RAM

My report on newest patch

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I noticed a FPS drop as well. The drop becomes worse when you increase the FoV and zoom out your camera. I wen’t from running the game at ~120 FPS to now sitting at ~35 FPS in the city hubs such as Lion’s Arch and Divinity’s Reach. I’m not very happy with this. You’d think my PC should be able to handle at least 60 FPS.

My specs:

Gigabyte GTX 970 4G Gaming Edition
Intel i7 “Ivy Bridge” 3770K 4,5Ghz (OCed)
8GB Kingston HyperX 1600Mhz DDR3 RAM

[Suggestion] Legendary Weapon Sigils Switching

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I mentioned this in passing in my earlier post, but it strikes me as directly relevant….

Why not infusion swapping as well? Surely this would be just as desirable….

I mean, the cost to swap an infusion can be vastly greater than a mere sigil, why not have that as well, right?

Sure why not? Just introduce legendary infusions that cost as much as 3 normal infusions and call it a day.

Anything for the mobility nerf?

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

So Guardians, the least mobile class in the game, are getting their mobility further nerfed in the way of requiring Flashing Blade and Judge’s Intervention to require targets to be in range, otherwise the teleport will not happen besides the upcoming tp skill nerfs.
Are we going to get any compensation for this or are we just supposed to deal with it?

Wait, WHAT? Where did you get this info? Is this seriously gonna happen?

WHY? Why are GUARDIANS getting a nerf like this while thieves can do this?

Are thieves gonna get nerfed too then?

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

To everyone who says “legendary should only be a skin and nothing more”:

First of all, I disagree.

But more importantly; legendaries are already more than ascended weapons. On a legendary weapon you can switch the stats of your weapon as often as you want, you just have to be out of combat for it.

It is not unreasonable to have a sigil-swap option too. Maybe they can introduce legendary sigils that can be put in legendary weapons which can then be swapped to whatever sigil you want whenever you want?

Then after they gave us legendary sigils, we need legendary armor with legendary runes.

LoL, funny theory yknow.
“Because it is already broken, it is okay to make it more broken”
If that’s the case, the class balance should always go in favor of the strongest class lol.

There is nothing broken about legendaries. They are working as intended.

Your reply really doesn’t make any sense.

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

To everyone who says “legendary should only be a skin and nothing more”:

First of all, I disagree.

But more importantly; legendaries are already more than ascended weapons. On a legendary weapon you can switch the stats of your weapon as often as you want, you just have to be out of combat for it.

It is not unreasonable to have a sigil-swap option too. Maybe they can introduce legendary sigils that can be put in legendary weapons which can then be swapped to whatever sigil you want whenever you want?

Then after they gave us legendary sigils, we need legendary armor with legendary runes.

Halloween is still going on :O

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

The only real problem with that spot is that the ambients are also used for a heart, which means ToT farmers come into conflict with people trying to complete the map.

There are plenty of out of the way spots with enough ambients for ToT farming and little/no other activity. I hate farming so I don’t do it often, but when I do I’ll often only see one or two other people.

Can you name one of two of those places? Because the only other place I know of it Queensdale (near the Shadow Behemoth area) but the ambient creatures there don’t spawn nearly as fast as in Bloodtide Coast.

WvW only characters

in WvW

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Honestly at this point in GW2’s lifecycle we should have gotten insta-lvl 80 boosters by now, either as character birthday presents or as an item on the gemstore.

inta lvl 80 boosters for our character’s 3th birthday Anet? Yes? Please?

Grind is still grind

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

And here is the real problem. Farming is the worst kind of grind. It is absolutely boring and mind-numbing. And pretty much all PvE content got reduced to farm-status. The only reason to do any of the above mentioned content now is for the rewards.

So I take it you’re taking the same definition of grind and farm as me then?

Yes I do. However I’d add that farming in GW2 is not really optional anymore. Pretty much everything in PvE has been reduced to farm-status, at least in my opinion. The only way to acquire gold in a somewhat effective way is through farming, whether you’re farming world-bosses, farming the Silverwastes, farming dungeons or farming ToT bags in Bloodtide Coast, it’s all farming and it’s the only way to acquire most things in GW2.

As I see it, farming is the only type of grind in GW2 but it’s very very apparent, in your face and all over the game.

(edited by LucosTheDutch.4819)

Grind is still grind

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Yes “grind is grind.” There is; however a difference between “required” and “optional.” Some would go so far as to say a very big difference.

Now, that said. I will point out that all games have grind. To one extent or another. If you are looking for a game with absolutely no grind, an MMO is not what you’re looking for. Even GW1 had grind. Both required and optional.

You’re right. However, there are different levels of grind and I’d say the grind is worse in GW2 than than in other MMOs. Why? Well, I just explained that in a rather lengthy post above yours. Read it and give me your opinion on it.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

All MMOs have grind in some way or form, there is no way around it. The challenge for the developers is to try to hide the grind as much as possible and make it less apparent and less boring. In my opinion, WoW did a good job at this. In my opinion, GW2 did not.

Unless you dislike doing challenging raids or engaging questlines to unlock said raids, WoW’s grind was not that bad. When I played it I actually looked forward to gettng home, turning on my PC, getting on WoW and doing the planned raid(s) with my guild. It was challenging, fun and the rewards were good.

In GW2 I had that same feeling only a few times: The first time doing dungeons (when everyone thought they were hard), when Tequatl first got updated, when the Twisted Marionette was introduced, when Triple Trouble was introduced and the first few times of doing The Silverwastes.

I absolutely loved grinding those bosses each day, sometimes multiple attempts per day! Why? Because these fights where challenging, engaging and of the same quality as WoW raids. The fun was not in getting the rewards either, the fun was in knowing you could fail but if you didn’t you’d get rewarded decently for it.

Flash-forward to now and I don’t enjoy any of the above-mentioned content anymore. Why? Because it became too easy and got reduced to farm-status (a term used by MMO players to indicate it’s a sure and easy win and you’ll get your little reward with little effort).

And here is the real problem. Farming is the worst kind of grind. It is absolutely boring and mind-numbing. And pretty much all PvE content got reduced to farm-status. The only reason to do any of the above mentioned content now is for the rewards.

And here is another problem. The rewards for doing anything remotely fun in GW2 are lackluster and not worthwhile. I get no fun out of doing a farm-status boss for a hand full of silver and one or two rares, especially not when I know I can make thirty times as much by doing a real actual farm (ToT bag farm in Bloodtide Coast).

GW2’s biggest problem is that almost everything can be bought with gold and the most efficient way to get that gold is by doing incredibly boring farm (be it a dungeon speedrun train, a world-boss train, ToT bag farm or farming Silverwastes, they’re all farm-status now) and we just established that farming is the worst kind of grind.

It basically comes down to: You want something? You’ll have to farm for it.

This problem isn’t exclusive to GW2 but it’s most apparent in GW2 because of 2 reasons:

1) Everything can (and sometimes must) be bought with gold and the only effective way of getting that gold is doing some kind of farm.

2) Almost all rewarding PvE content in GW2 has been reduced to farm-status and Anet does not give us enough new content to challenge and engage us again.

The expansion pack we’re finally getting is long overdue and I truly hope that HoT will introduce some new challenging group content with decent rewards. That should surely make GW2 feel less grindy again.

But it will only be a matter of time before the HoT content will also be reduced to farm-status. Will Anet be ready with yet another expansion or some updates by the time that happens? Or will GW2 return to feeling super boring and grindy 6 months after the expansion?

(edited by LucosTheDutch.4819)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’re right Test. But this horse has been beaten to death over and over and it doesn’t seem like Vayne wants to listen to reason.

I have another topic to discuss about regarding grind:

Would you guys be okay with grind if the content you’re grinding was more difficult, engaging or interesting? People seem to enjoy grinding the bejesus out of the Silverwastes map. Could it be because the Silverwastes is a more challenging map that also has a purpose and a bit of variety to it? I think so.

I personally don’t think GW2 is more grindy than other MMOs, but it feels like GW2 is more grindy because GW2’s content is limited, stale, predictable and too easy. What do you think?

You continue to assert that the manifesto didn’t reference gear grind. Colin specified in this very post that in fact gear was exactly what the manifesto meant. You’re stuck in a loop while the actual clarification you say is somewhere in cyber space that backs your claims is in fact on page 4 of this post and refutes your claims. Colin stated that the manifesto against grind did in fact mean gear grind. You’re not arguing semantics you’re arguing against confirmed fact.

I think you quoted the wrong person here friend. :P I’m not Vayne.

It’s okay, I’m ignoring the lot of you now anyway. Since you have pretty much called my a liar, saying that what I said couldn’t be said and since I don’t have time these days to look through hours and hours of four year old videos, it’s easier just to move on.

Hope someone does take the time to do that and proves what I’m saying, but it really doesn’t matter.

I’m not calling you a liar, unless you’d argue that the manifesto specifically states that gear grind is not a part of the no-grind philosophy (because that would be a lie). I’m just saying that the post you make are completely irrelevant and you keep this discussion going in circles instead of moving forward to more relevant topics regarding grind in GW2.

Seriously, whenever I read a post from you or anyone else about the semantics of the manifesto I’m yelling “O MY GOD WHO THE HELL CARES?” to my screen (well, not really, but I yell it in my mind).

There is a person in this thread who said Anet lied. That Colin lied. Everyone is a liar. You may think that behavior is acceptable, but I don’t. If you guys want to believe what you think the manifesto said despite what Anet said about it around the time it was made, that’s fine. I don’t care.

If you want to malign people who are hard working developers on the flimiest of evidence that would be laughed out of any court of law, that’s another story.

You guys want to talk about grind, surely you can do it without directly attacking people.

You’re barking up the wrong tree here mate. I never called Anet or Colin a liar and I never attacked either of them.

I am, however, unhappy with the direction Anet took GW2 in and I am here to discuss the grind we have in GW2 and who the game feels so grindy and how Anet could potentially solve this feeling. I am not here to discuss semantics or irrelevant details about what has or has not been written in the manifesto.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’re right Test. But this horse has been beaten to death over and over and it doesn’t seem like Vayne wants to listen to reason.

I have another topic to discuss about regarding grind:

Would you guys be okay with grind if the content you’re grinding was more difficult, engaging or interesting? People seem to enjoy grinding the bejesus out of the Silverwastes map. Could it be because the Silverwastes is a more challenging map that also has a purpose and a bit of variety to it? I think so.

I personally don’t think GW2 is more grindy than other MMOs, but it feels like GW2 is more grindy because GW2’s content is limited, stale, predictable and too easy. What do you think?

You continue to assert that the manifesto didn’t reference gear grind. Colin specified in this very post that in fact gear was exactly what the manifesto meant. You’re stuck in a loop while the actual clarification you say is somewhere in cyber space that backs your claims is in fact on page 4 of this post and refutes your claims. Colin stated that the manifesto against grind did in fact mean gear grind. You’re not arguing semantics you’re arguing against confirmed fact.

I think you quoted the wrong person here friend. :P I’m not Vayne.

It’s okay, I’m ignoring the lot of you now anyway. Since you have pretty much called my a liar, saying that what I said couldn’t be said and since I don’t have time these days to look through hours and hours of four year old videos, it’s easier just to move on.

Hope someone does take the time to do that and proves what I’m saying, but it really doesn’t matter.

I’m not calling you a liar, unless you’d argue that the manifesto specifically states that gear grind is not a part of the no-grind philosophy (because that would be a lie). I’m just saying that the post you make are completely irrelevant and you keep this discussion going in circles instead of moving forward to more relevant topics regarding grind in GW2.

Seriously, whenever I read a post from you or anyone else about the semantics of the manifesto I’m yelling “O MY GOD WHO THE HELL CARES?” to my screen (well, not really, but I yell it in my mind).

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’re right Test. But this horse has been beaten to death over and over and it doesn’t seem like Vayne wants to listen to reason.

I have another topic to discuss about regarding grind:

Would you guys be okay with grind if the content you’re grinding was more difficult, engaging or interesting? People seem to enjoy grinding the bejesus out of the Silverwastes map. Could it be because the Silverwastes is a more challenging map that also has a purpose and a bit of variety to it? I think so.

I personally don’t think GW2 is more grindy than other MMOs, but it feels like GW2 is more grindy because GW2’s content is limited, stale, predictable and too easy. What do you think?

You continue to assert that the manifesto didn’t reference gear grind. Colin specified in this very post that in fact gear was exactly what the manifesto meant. You’re stuck in a loop while the actual clarification you say is somewhere in cyber space that backs your claims is in fact on page 4 of this post and refutes your claims. Colin stated that the manifesto against grind did in fact mean gear grind. You’re not arguing semantics you’re arguing against confirmed fact.

I think you quoted the wrong person here friend. :P I’m not Vayne.

So, anyone care to discuss the post I made that Aiden mistakenly quoted?

(Seems people care more about arguing over a death horse with Vayne then moving the discussion forward…)

(edited by LucosTheDutch.4819)

Most gold you made in a month

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

About 1,200-1,400 or so, maybe more.
Source: TP (buy>salvage>sell=profit)
Very little effort; maybe an hour or two each day to update orders, salvage and sell.

What is it that you typically buy to salvage and sell for profit? I’ve done the reverse (buy mats > craft > sell for profit) but I never tried doing the opposite (buy item > salvage > sell mats for profit). Care to elaborate on this?

Most gold you made in a month

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

i used craft legendary less then a month. made 35g ~ 40g a day only by running dungeon and selling items.

that month i lived like hell. everyday 2 account, run AC P1~P3, COF p1,p2, SE P1,P3 CM P1~P3 TA UP, Forward. Hotw P1,P3 TWICE.

to get that money

around 6~7 hours to finish.

That sounds like hell. I can make 40g in ~2 hours by doing the farm mentioned in my previous post.

Most gold you made in a month

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

All the examples here depend on a one-time major gain in gold, as opposed to something that can be replicated month after month.

Just interesting to note.

Then let me be the first to give an example that can be replicated month after month:

I made ~500g last month by grinding a bit of Silverwastes and doing a lot of ToT bag farming in Bloodtide Coast.

I don’t spend too much time on farming and I know it’s possible to get significantly more if you don’t mind spending hours upon hours of braindead farming in Bloodtide. A friend of mine makes ~3000g a month doing just that farm and a bit of Silverwastes.

(edited by LucosTheDutch.4819)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’re right Test. But this horse has been beaten to death over and over and it doesn’t seem like Vayne wants to listen to reason.
I have another topic to discuss about regarding grind:
Would you guys be okay with grind if the content you’re grinding was more difficult, engaging or interesting? People seem to enjoy grinding the bejesus out of the Silverwastes map. Could it be because the Silverwastes is a more challenging map that also has a purpose and a bit of variety to it? I think so.
I personally don’t think GW2 is more grindy than other MMOs, but it feels like GW2 is more grindy because GW2’s content is limited, stale, predictable and too easy. What do you think?

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’re right Test. But this horse has been beaten to death over and over and it doesn’t seem like Vayne wants to listen to reason.

I have another topic to discuss about regarding grind:

Would you guys be okay with grind if the content you’re grinding was more difficult, engaging or interesting? People seem to enjoy grinding the bejesus out of the Silverwastes map. Could it be because the Silverwastes is a more challenging map that also has a purpose and a bit of variety to it? I think so.

I personally don’t think GW2 is more grindy than other MMOs, but it feels like GW2 is more grindy because GW2’s content is limited, stale, predictable and too easy. What do you think?

WouldGW2 be more successful with HolyTrinity?

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Edit: And combo fields! One of the most awesome feature in this game and almost no one uses it. kitten shame.

Are you sure we’re playing the same game? Because whenever I do a dungeon speedrun my group relies on combo fields a lot to get the job done.

But I guess in a LFG pug run you can’t expect players to utilize combo fields properly. Hell, most lvl 80 players in this game don’t even know how combo fields work! Maybe Anet should address combo fields in the upcoming NPE revamp? I think so.

WouldGW2 be more successful with HolyTrinity?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Another thought just occurred to me as I was reading some of the other responses to this thread: imagine the forum QQ that would spawn overnight as people demanded that healers and tanks get priority on full maps (ie at Teq time.)

“We keep failing because too many DPS and not enough tanks or heals can get on the map. There should be priority queuing for these needed roles for events. QQ.”

That would not happen if Anet would go with 1 of my 2 suggestions that I posted in this thread:

1) make every class capable of speccing to every role. That way everyone can become the tank or the healer.

2) make bosses like Teq instanced raids that you need to group up for either through your guild or through a LFR (Looking For Raid) tool.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Guys honest question: why are we still replying to Vayne?

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Nope, I’m saying I’m an editor by profession and I know how to read English and I can look at things with years of preconceptions because I was trained to. If you look at the words of the manifesto, they bear out what I’m saying and they don’t bear out what you’re saying.

Cool story. You don’t have to be an English editor to understand the manifesto or Colin’s words though.

Colin’s words overrule the words written in the manifesto. His word is the word of god so to speak.

And the fact of the matter is that Colin’s words don’t even contradict the manifesto. The manifesto doesn’t exclude gear grind from the philosophy. So this entire discussion is completely irrelevant as Colin himself said that gear grind is also part of their no-grind philosophy.

Tell me Vayne, since you studied the manifesto and everything Anet did so perfectly and you remember it so vividly, did the manifesto or Anet ever say that gear grind specifically is NOT included in the no-grind philosophy? I didn’t think so.

The rest of your post is therefor quite frankly irrelevant (hence I edited it out).

So you discount every single thing said at numerous conventions at the time about the manifesto. k, then.

We can let each person reading decide if that makes sense or not.

Did you even read my entire post? I’m not discounting anything. I don’t need to, because the manifesto and what Colin said don’t contradict each other.

You on the other hand are discounting Colin’s word for whatever reason. We’ll let each person reading our convo decide if that makes sense or not.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Nope, I’m saying I’m an editor by profession and I know how to read English and I can look at things with years of preconceptions because I was trained to. If you look at the words of the manifesto, they bear out what I’m saying and they don’t bear out what you’re saying.

Cool story. You don’t have to be an English editor to understand the manifesto or Colin’s words though.

Colin’s words overrule the words written in the manifesto. His word is the word of god so to speak.

And the fact of the matter is that Colin’s words don’t even contradict the manifesto. The manifesto doesn’t exclude gear grind from the philosophy. So this entire discussion is completely irrelevant as Colin himself said that gear grind is also part of their no-grind philosophy.

Tell me Vayne, since you studied the manifesto and everything Anet did so perfectly and you remember it so vividly, did the manifesto or Anet ever say that gear grind specifically is NOT included in the no-grind philosophy? I didn’t think so.

The rest of your post is therefor quite frankly irrelevant (hence I edited it out).

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I still maintain my interpretation of the manifesto is right. I’d love Colin to come on here and answer my question about who wrote it.

Are you married?

I can see the scene, a few years after the marriage:

Vayne: “You know dear, I don’t think we’re married”

Partner: “What?!”

Vayne: “Our marriage was years ago, you can’t expect me to remember what I said that day”.

Partner: “We recorded it! You can watch right here!”

Vayne: “Still, I was just saying an intention, not necessarily what I was going to do.”

Partner: “You swore it!”

Vayne: “Maybe. But when I said ‘I do’, did I write that myself? Or did I read what someone else had written? You cannot hold me accountable for something I said that someone else had written. So, we’re not married. Bye.”

Nice hyperbole, but it doesn’t work like that in business. And anyone that has any experience would know it.

Promos are written by the writers or the advertising department. They are written and checked over, but it’s HIGHLY unlikely that they delved into every little nuance of every little word before it was read by the people writing it.

Anet marketing comes up with a promo, people READ the promo. What are the odds that at that time Colin sat down and had a deep discussion about what was meant by each line. Fans pour over this stuff like it’s some sort of holy writ. Developers sit down and say, yeah that sounds good, we’ll go with that. It’s really silly to think that they have deep discussions about every word of every add.

Now five years later, Colin is required to make a statement. He makes a statement. Do you think he tracked down the people who wrote it and asked what they meant?

Your attempt at humor is not really helpful to the conversation. Even, in the unlikely circumstance that Colin did have that conversation, do you now how many conversations he’s had since then.

No, I’d rather go with what Anet was saying at that time at conventions around the world. I remember what was said and I’m sure other people do.

You’re either conveniently forgetting it, or never saw those videos in the first place. Either way, it doesn’t make you right.

So you’re basically saying that we are right and you are wrong, that what is written in the manifesto might not even be written by Colin himself and is therefor irrelevant when Colin himself (the director of GW2 and who has the final say on core design principles such as the no-grind philosophy) said that his no-grind philosophy is about gear grind.

When does the fun begin?

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I don’t know dude, I find sPvP and WvW pretty fun and I don’t even have to waste hours and hours on it, nor does the OP. He could jump right in and go straight to the good stuff. No need to do hours upon hours of boring stuff.

If you’re saying that you can sPvP right out of the intro, I don’t think that’s actually possible for new players to do any longer. I heard you have to get to level 22 to sPvP now.

You can always get to PvP if you know how. You can go through the gate in your home city to Lion’s Arch and go through the gate into the mists lobby. This not only allows you to enter PvP but it unlocks the PvP icon on top of your screen.

They changed it. I think it’s level 20+ or something to get in to spvp.

I don’t see any lvl 2 naked norn rangers with purple mustache anymore. That’s my trusty indicator.

No they didnt change it. You can still get to sPvP as soon as you get out of the intro by doing what Vayne said, doesn’t matter if your account is new or not.

Black Feather Wings

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Keep crying, it’s not the first time.
Many gems store items are gone, so don’t make a big fuss about it just because a mediocre wings is gone. You’ll really get bored of the wing real quick because so many people use it, even though it doesn’t suit their look and armors at all.

I’m so glad you know better how the OP feels and will feel than the OP himself does. I bet he’s really grateful that you’re here to help inform him how he should/will feel.

When does the fun begin?

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Like most MMOs the real fun starts when you’re max level (80) and geared out in exotics gear or higher. That’s when you can finally experience the more challenging and engaging content of GW2.

Ofcourse you can also just jump into sPvP right from the start to see how fun this game can be.

WouldGW2 be more successful with HolyTrinity?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I see a lot of people bringing up that not the lack of a holy trinity but the lack of complex encounters is what created the zerker mentality which is the reason why GW2’s PvE feels so boring and monotone.

I agree with that. The lack of a holy trinity isn’t necessarily a bad thing, but I do believe it is a lot harder to create engaging content, especially if you use the design philosophy that anything should be beatable by any build / group comp.

The holy trinity might not necessarily be better, but it’s a tried and proven concept that we know is solid and works. It is a lot easier to develop solid content for the holy trinity than it is for GW2’s system.

I commend you Anet for trying something new, but I think it’s fair to say that your experiment failed. What we have right now is not better than the holy trinity, it is actually worse.

Actually that’s not true. There are some encounters in the game that are interesting, like Lupicus, and other bosses, like the duo in Aetherblade path etc

There is no problem in making content beatable with most combinations builds, where Anet failed is making all this open world. Open world content will never be hard enough, when content is created not only to be doable by any build, but with ANY number of people (after a minimum threshold) then we have a problem.

Even encounters like Tequatl and the Triple Wurm do not engage EVERYONE, but lots of people can just be freeloaders. THIS is the main problem, they need to engage EVERYONE involved in an encounter, and that’s not possible with Open World content unfortunately. Once the important slots are filled (condi team to kill husks in Triple Wurm, turret defenders in Tequatl) the rest of the players can form massive blobs to just auto-attack.

The best open world fight Anet has ever done so far (mechanic wise) was the Marionette, an encounter than ENGAGED everyone involved. Every single player playing there had to play and in some way be good at his game in order to win. Single players could make a difference (for good or worse)

tl ; dr: the problem isn’t the lack of trinity, it’s the emphasis on open world content instead of instances, the mechanics of GW2 simply don’t work in open world well. This is because the open world content is not ENGAGING and INTERESTING for everyone playing it, some can just stand still and auto-attack and still win because others are doing the important work. The game needs content that EVERY single player doing it has to pay attention and contribute actively.

I don’t fully agree with everything you said, but I definitely do agree that the boss battles like Tequatl and Triple Trouble are worse off for being open-world. I said that myself earlier in this thread. Teq and Triple would have been so much better if it was instanced.

I really do hope HoT will give us more content like Teq and Triple, but instanced instead of open-world.

Seriously Anet, this game needs instanced raids, way more than it needs a holy trinity.

If Anet will give us 20+ men instanced raids and they can actually make them interesting, balanced and engaging without a holy trinity setup, only then will I be fully convinced that the holy trinity is outdated and not needed to create good, balanced and engaging PvE content.

WouldGW2 be more successful with HolyTrinity?

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I see a lot of people bringing up that not the lack of a holy trinity but the lack of complex encounters is what created the zerker mentality which is the reason why GW2’s PvE feels so boring and monotone.

I agree with that. The lack of a holy trinity isn’t necessarily a bad thing, but I do believe it is a lot harder to create engaging content, especially if you use the design philosophy that anything should be beatable by any build / group comp.

The holy trinity might not necessarily be better, but it’s a tried and proven concept that we know is solid and works. It is a lot easier to develop solid content for the holy trinity than it is for GW2’s system.

I commend you Anet for trying something new, but I think it’s fair to say that your experiment failed. What we have right now is not better than the holy trinity, it is actually worse.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

They gave the example of what they meant at that time.

Sometimes people say A but mean B. Sometimes people say C while meaning C but also D.

Colin explained what they meant with their no-grind philosophy and he explained that gear grind is also part of that philosophy. End of discussion. This beaten horse really doesn’t need to be beaten even further just because you don’t want to admit that you’re wrong.

(edited by LucosTheDutch.4819)

"No-grind philosophy"

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

With no grind, they mean no mandatory grind. There is no gear threadmill.
You don’t have to grind in order to keep up. All the grind in this game is just for cosmetics. Sure there is ascended, but that’s only like 5% better than exotic so you don’t really need it.

This post-the second one-was all that was needed to end the thread.

In this game you set your own “grind”. There’s actually zero grind for me, for example, and whenever I take a break, I am never really “behind” anyone, nor do I care if someone has more AP than I do (etc.) I “grinded” (a very tiny bit, actually, compared to other games) for an “useless” but pretty Light of Dwayna for my Guardian because it fit her character concept, but I didn’t need it AT ALL, nor did the stat “benefits” were of any real practical consequence for my purposes.

Unless you start doing fractals, then all of the sudden that grind is no longer optional, since you need at the very least ascended trinkets and then you need to get enough AR infused into them, which is all rather grindy to get.

And don’t say “but you don’t HAVE to do fractals” because that would be a BS argument. No grind means no grind, it shouldn’t mean “no grind in most cases except for some parts of the game”.

How is it a “BS argument”, since you can still do every fractal without agony resistance? You know this is true. High level Fractals would be another self-imposed grind, and was the reason ascended stuff exists in the first place (to give complainers something “to play for”, back during the first few months of the game.)

And don’t resort to insults to make your points-not agreeing with someone doesn’t mean what they say must be BS.

It is a BS argument because if you start going down that lane I could say “playing GW2 in itself is optional”. They could make everything in GW2 a grind and I we could still say “it’s only optional” or “it’s self-imposed” because playing the game is in itself optional and self-imposed. It’s just total and utter BS.

If you want to do high-level fractals, you have to grind. If you want the best gear in the game, you have to grind. If you want a legendary weapon, you have to grind. If you want to get on the PvP leaderboards, you have to grind. Yes, all of those things are optional, but that is a BS argument and doesn’t matter. The fact of the matter is that GW2 has a lot of grind, way more than some fans or even Anet themselves want to admit.

EDIT: I want to clarify that I’m completely fine with grind as long as the grind itself is somewhat fun. I don’t mind doing challenging and engaging content over and over again. Raiding in WoW was incredibly grindy but I enjoyed that. So I don’t mind GW2 having grind, I just want them to make the grind less of a chore and more engaging. Fractals is a step in the right direction. But I just want to point out that regardless of our opinions on grind and whether it’s optional or not, GW2 does have grind, a lot of it, and some of the grind is so bad and braindead that I really hope Anet doesn’t add more of that type of grind to GW2.

(edited by LucosTheDutch.4819)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Again. Read the manifesto blog and listen to what he says in the video.

So Colin is lying in his quote. Okay.

I’m sure you and Vayne know better than Colin what they meant.

I’m sure Colin didn’t write the manifesto. He performed it. What he said was very likely what someone wrote. It’s clear from the words at least what isn’t being talked about.

More to the point, I’m sure Colin after five years of not thinking about it knows exactly what he meant five years ago. Hell most people don’t know what they meant a year later never mind five.

Imagine that someone asked you what you meant when you said something five years ago. Like you’d even remember. To a fan who listened to the manifesto this was a major thing and it’s ingrained in their psyche. To Colin it was one day out of many days making a game. What makes you think this is something so important to him he even remembers it.

Good to know that you can read Colin’s mind and know exactly what he thinks, what he feels and what he might or might not have forgotten.

Since you can read Colin’s mind you can probably also see the release date of HoT. Can you tell us? Will it be before or after August?

I don’t need to read someone’s mind to know the liklihood of ANYONE remembering exactly what they meant exactly five years later is unlikely. Unless it’s a hot button issue for them, why would they? It’s not normal to remember exactly what you meant five years ago.

All you need is the most basic knowledge of the human brain to understand this. Saying otherwise, shows a lack of understanding of how memory works.

It’s also not normal to forget about core design principles that shape the rest of your game. Stuff like this is not something you easily forget, ESPECIALLY not as a director or a designer.

Not to mention that Colin has come back on the issue and cleared up that the no-grind philosophy was about GEAR grind, not combat grind. Golin is the director of GW2 so when it comes to this his word is God’s and we can assume he knows best what is or isn’t meant with the no-grind philosophy.

So where in the manifesto did you get the idea it spoke about gear. What word in it besides grind lead you to believe that? Just curious.

What in the manifesto did you get the idea that it spoke specifically about combat and about combat only? What word in it besides grind lead you to believe that? Just curious.

And what part of “Word of God” do you not understand? Colin said that the manifesto was about gear grind, so we can all just assume that’s what it is. There is really no point to debating over how to interpret the manifesto, Colin already explained how to interpret the manifesto.

The part of the manifesto that made me think it was about combat were the words “we want to change the way people think about combat.”

What do you think that sentence means and how can you possibly reconcile it to mean that it’s about gear?

Because gear and leveling up is just as much a part of combat as anything else, at least in other MMOs.

I don’t know if you ever played other MMOs but in most of them you have to kill countless of monsters to level-up (grind) and then when you reach max level you have to do the same specific content over and over again to get raid gear (grind) otherwise you won’t be able to do those specific raids.

I have 3 questions for you:

1) What do you think “grind” means and how does it translate to combat according to you?

2) Could it be that the “no-grind philosophy” was meant to be applied to grind in general, which includes grinding for gear?

3) If the answer to question 2 is “yes” then why are we even arguing about this?

Gear grind has nothing to do with actual combat. And again, in the months following the manifesto at that time Anet went into what they meant not once, not twice, but several times. Specifically.

Maybe you weren’t there or maybe you don’t remember. Maybe Colin doesn’t remember what was said at those panels but I do remember.

They gave examples of exactly what they meant. They referred to it directly at that time. What’s more likely to be accurate, something said at the time, or something said five years later?

Nice dodge. Please just answer my questions.

And trust me, I remember everything. But why does it matter what they said at the time? Colin said right here in this thread that their philosophy also extends to gear grind. That matters more because it’s from the man himself and it’s more recent.

(edited by LucosTheDutch.4819)