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[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Hey if you find totally outnumbered fights competitive that’s ok, that’s just not me.

Irrelevant and hyperbolic. Tarnished Coast hasn’t had “totally outnumbered fights” for a long time.

I already brought up how people are trained to outnumber or run. PvD vs. little or no resistance when possible and roll over everything. It’s hardly unique to T1. That type of behavior is already rewarded enough

This is total and complete kitten. What guild are you in? Which guild teaches you to “outnumber or run”?

My guild teaches our players to use proper gear and proper tactics, so we can charge into zergs twice our size and still win. Quite the opposite from what you claim.

And while defending your structures isn’t rewarding at all right now (which needs to change), tier 1 servers still defend their structures more often than not. Unless you’re a little roamer who only caps camps, the whole notion of “PvD gives little to no resistance” is absolute kitten, especially when we’re trying to cap enemy garrisons or keeps.

I don’t know what your definition if “rewarding” is, but it certainly isn’t the same as mine.

Also… the thing about zerg busting… it does nothing other than boost your ekitten so say you bust a zerg, that little difference you made is easily undone by PvD coverage.

And this to me proves without a shadow of a doubt that you are completely clueless on the tactics and benefits of zerg busting and how WvW really works. You got it completely backwards. Zerg busting actually prevents easy PvD coverage while at the same time giving our server more time to cap stuff without getting zerged down.

If anything WvW is too rewarding for how it’s played and how imbalanced it is (not just talking about t1, but over all the tiers).

WvW too rewarding? Are you trolling me right now?

Also, don’t pretend you can speak for any other server than Tarnished Coast. You’re not on those other servers, so you can’t possibly judge how things go in other tiers, other than hearsay from other players on that tier.

There are constant threads about how server X is just farming server Y with their greater numbers. These other servers would also see greater rewards.

So? There are constant threads about everything. Most of them are hyperbolic. In reality I’ve actually seen this “farming server X” happening once, just once, during the Fall Tournament when we got matched up against Maguuma, a tier 6 server.

WvW is already great for karma and skillpoints (through leveling up with constant events).

You mean EOTM is great for karma and skillpoints. Regular WvW? Not so much.

If you’re doing large group fights, then you’re getting a lot of loot bags (even better $ now than before since there are no repair costs).

Lots of bags with nothing but worthless junk in it. Not very rewarding and it certainly doesn’t give you “good $”. Like I said, 4g in 3 hours, and that was during a good night. Yeah, doing those large group fights sure made me rich! /sarcasm
Like I said, even the most casual PvE-er makes more than us WvWers by doing a bunch of dungeons at half-speed. The WvW rewards as they are now are ridiculously low.

You can walk up to an already downed player, hit them 1-2 times and get loot. If that’s too hard, you can literally just walk into a green circle after other people have killed the npc’s and get rewarded for it. You can get ascended weapon/armor chests and ascended jewelry from WvW.

Sure, you can leach from the success of other players, but that isn’t unique to WvW. That’s just how GW2 is in all modes.

And no, you can get ascended weapon/armor chests as loot in WvW. You can only get them from rank up chests, which happens how often? Once per hour in regular WvW? Meanwhile I can casually do some PvE and get ascended weapon/armor chests thrown at me on a regular basis. Why? Why does it have to be like that? Why can’t WvW be equally rewarding as PvE, or at least be more rewarding than it is now?

So… no we don’t agree that WvW should be more rewarding than it is now.

You’re free to have your opinion and it’s your right to disagree with me, but I’m totally baffled and confused as to how you can think WvW is “too rewarding” and how you’re fine with the absolute lackluster loot and lack of rewards in WvW.

(edited by LucosTheDutch.4819)

that old chestnut, map completion W.V.W.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

No obviously they can’t do any of that either Bertrand

What I suggested was more of a tongue-in-cheek suggestion anyway. The reason why I suggested it is because I want start a hunting party to hunt all these privileged, lazy and cowardly PvE-ers and kill them for my own amusement. :P

(edited by LucosTheDutch.4819)

that old chestnut, map completion W.V.W.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I gave it a second thought and came to the conclusion that I’m okay with “neutral” players who can enter all towers and keeps, BUT,

“neutral” players should still be killable. I can kill neutral mobs, so I should also be able to kill “neutral” players.

Under the condition that I can kill them, I’m fine with “neutral” players who can enter all towers and keeps.

Also “neutral” players should not be able to attack lords of course and they can’t cap anything.

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You mean you disagree with the DICTIONARY definition of “competitive”? Lol, okay.

It’s not a matter of opinion. WvW is competitive per dictionary definition, fact. You can “disagree” all you want but that just makes you wrong, lol.

I also don’t get what you’re complaining about. You make it sound like the NA tier 1 matchup is incredibly unfair. This is not true at all. Tier 1 is doing just fine for the most part. I know Tarnished Coast is full with casuals and noobs, but we have a bunch of very good guilds and skilled drivers who make up for the lack of skilled pugs. TC is doing fine.

Sure, tier 1 has a lot of issues, but not the ones you bring up.

As for having to buy top tier food and superior siege; yes I MUST buy those, or accept playing with a handicap. Blackgate and Jadequarry use top tier food and siege, so Tarnished Coast should too. We on TC already are at a disadvantage because of less players and less skilled players, so we need all the food and siege we can get to even the odds. Maybe you don’t like winning, but I do. I play to win.

Yes, I use lemongrass poultry soup, which is the best but also the most expensive food for groups. 2,5g for 3 hours of fun is A LOT of money. Considering I barely make 4g in those 3 hours of WvWing, it means I earned only 1,5g in 3 hours! That’s ridiculously low for the amount of effort I put into WvW.

You might think WvW is all about the PvD, but that just shows me you don’t WvW often during prime time. Join a zerg busting guild like I did. Barely any PvD in that and lots of fights against groups twice your size. It’s super fun!

It’s fine if you think PvP should be more rewarding than WvW, but I think we can all agree that WvW could and maybe should be a bit more rewarding than it is now.

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Again, WvW is PER DEFINITION competitive. You compete with your server against other servers. That means it’s competitive, period.

And if you go in a 1v10 you’re just stupid.

And no I’m not asking for buffs that enables one-shotting people. Just a small buff that can even the odds when our zerg is noticeably outnumbered by the enemy zerg.

And yes me and my guild do pay for top tier food and siege because SOMEONE has to do it. The pugs sure as hell don’t do it and we need it to win so yeah, go figure.

Even if I wouldn’t buy it, I still wouldn’t say WvW is very profitable. I’ve been doing nothing else than WvW today for 3 hours straight and only made about 4g from it. Even in PvP I earn more than that!

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

If wvw rewards were implemented properly, you would earn more in wvw than you would dungeons due to wvw costing much more to do than just about anything in the game. Making wvw unaffordable for all players isn’t exactly making for a good game. Once you buy siege, influence for buffs, food, upgrades, it gets expensive to play. Pretty much wvw is PAY TO WIN and it shouldn’t be that way. If done properly, you would even have something left over to upgrade your gear after buying all that stuff, but it is a money sink instead.

It is indeed pay/zerg/coverage to win, thus not really balanced or competitive. That’s exactly why it shouldn’t be rewarded as much as other aspects of the game which are better balanced.

That makes no sense, in other games it is rewarding to be competitive, and it is much more balanced than gw2. To help balance it , wvw should be self sustaining not requiring you to do anything else to enjoy it, just as you can enjoy pvp without doing anything else. Many games the pvp gives more personal reward to players than pve, and it should. Coming from full loot, no safe zone pvp games, the idea that players should not be rewarded for pvp in wvw makes no sense what so ever.

Giving players rewards would help remove some of the pay to win imbalance issues, since you would be able to support playing wvw by playing wvw, and not just by credit card. LOL

Wvw Players spend more real cash on the game than anyone else, they deserve some loot too. For some wvw players, wvw is the entire game, as they do nothing else, and would rather play another game instead of being forced into pve. A game mechanic is supposed to be bringing in players, not sending them elsewhere, it needs to be resolved.

WvW is not competitive. It’s pay for siege/transfers/outnumber to win. Rewarding players more would do nothing to help this. To balance WvW you would need to force even numbers. You want competitive, go play PvP.

Where you getting this “Wvw players spend more real cash”? Please site your source.

Suggestion,get rid of the kittening lag.I dont give a kitten about rewards if the game is unplayable most of the times.

That’s what happens when the game mode is designed in a way to where zerging is the best option.

Lil Devils is right, you’re not making any sense. WvW is per definition competitive. Whether it’s properly balanced is a whole different story, but it has zero to do with the fact that WvW is per definition competitive.

And forcing even numbers isn’t necessary. There are other solutions, such as the ‘Outnumbered’ buff. Granted, the way the buff works right now is absolutely stupid and doesn’t really make any difference, hence I have yet another suggestion:

Suggestion 5: Improve the ‘Outnumbered’ buff

Right now, the ‘Outnumbered’ buff merely gives us a small bonus to exp, wxp and magic find. This is not good enough and doesn’t help evening the odds. I suggest to add ‘+50 to all stats’ to the ‘Outnumbered’ buff. Maybe crank it up to ‘+100 to all stats’ or maybe even ‘+150 to all stats’ if the outnumbered server is severely outnumbered.
On top of that I would like to see a ‘+50% gold rewarded’ buff for being outnumbered as well.

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

A pavilon reward merchant should be enough who gives things for badges

You mean like the WvW armor merchant and the WvW weapon merchant?

Sure, but then they should buff the amount of badges we get in real WvW, nerf the amount of badges we get in EOTM and give us more cool stuff to buy for our badges, such as unique skins, T6 mats, obsidian shards, etc. etc. etc.

Do you chase when roaming?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

No I rarely chase because I’m a guardian, everyone can outrun me when my teleports are on cooldown, so there is no point in chasing.

(edited by LucosTheDutch.4819)

that old chestnut, map completion W.V.W.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Getting a legendary weapon should be an achievement. It should be something you have to work for and explore the entire game for.

Look, I hate grinding as much as the next guy and truly I’m happy to hear that the upcoming expansion pack will give us alternative ways for getting precursors, but I don’t want the Gift of Exploration to be changed. It should always include the WvW maps just like it should always include the Gift of Battle (getting 500 Badges of Honor in WvW). If you don’t like it then too bad for you. You can play the game perfectly fine without a legendary weapon, so if you hate WvW that much you can always just craft an ascended weapon, which has the same stats as a legendary weapon and also looks pretty.

I hate map completion, I absolutely hate it, yet I got 100% map completion twice without complaining about it on the forums. So yeah, go figure.

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

On the topic of reward tracks specifically, while I’d probably be delighted to have an extra means of getting loot in WvW, I don’t know that it’s good for the game overall.

  • There’s already a couple different ways to get rewards in WvW, instead of bloating the system, why not work on the existing ones? The one argument I would consider is replacing an existing system if it does not work well at all.
  • Reward tracks are one of the unique draws of sPvP, and requires people to learn PvP in a way a WvW reward track might not. This would really throw a wrench in the development of sPvP.
  • Imagine introducing a reward track in PvE. That would basically homogenize/cheapen all the PvE activity, since you could just find an optimal way to advance the track and avoid content you didn’t like or found too difficult. Since part of WvW activity is PvE/PvD, I don’t think that this is a frivolous proposition.
  • A WvW reward track would be more appealing to PvE players than just a straight increase in rewards because it would allow them to access rewards they might otherwise not wish to pursue.

I see your point. I think there are workarounds though.

Here are some suggestions to make reward tracks work in WvW (a lot of these suggestions could also be applied to loot chests and doesn’t necessarily need a reward track):

1. Link the advancement in the track to wxp. Everytime you go rank up, you’ll also advance down the track. The track should be disabled in EOTM and only work in the borderlands so people can’t easily farm these reward tracks in EOTM.

2. Link the advancement in the track to Badges of Honor. You can spend badges in order to progress your track. At the same time the amount of badges being handed out in EOTM should be nerved so people can’t easily farm these tracks in EOTM.

3. Link the advancement in the track to capping points (camps/towers/keeps/garrisons), defending points, killing enemy players and the points per tick (PPT).
Defending points should give you more rewards than capping new points and I think the amount of rewards you get for defending a point should be linked to how far that point is upgraded. Defending a tier 3 tower should give you more rewards than defending a tier 1 keep.
At the same time capping a tier 3 point should also give you more rewards than capping a tier 1 point. However, to discourage players from just camping at one keep, the points per tick should also reward players personally. So if you’d just camp out at 1 spot and let the enemies take everything else you’ll obviously lose out, a lot.

Personally I really like my 3rd suggestion and I think it doesn’t even need the implementation of WvW reward tracks (although I would like that), it could even work with regular loot chests that increasingly gives you better stuff based on how far you’ve upgraded your points and how high your server’s PPT is at that moment.

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

As long as the rewards remain way below PvE levels I’m fine with increasing them.

Why should it be way below PvE rewards? In my opinion the PvE players are already a very privileged bunch. They get the most stuff, the most updates, the best rewards and Anet in general caters a lot to the PvE players. PvP got some much needed love as well, but us WvW players are still stuck with the same old maps and an extra pseudo-WvW map used for karma training or leveling alts. On top of that the rewards we get are super lackluster.

Wow, did you even read the post? It has nothing to do with PvE player entitlement, take off your blinders and consider the bigger picture instead of giving a reactionary response based on your own entitlement as a player.

Wow dude, no need to be so hostile/rude like that. That’s totally uncalled for. Calm down.

Yes, I did read his post. Yes, I do see the bigger picture. Obviously just like you I don’t want opportunists and farmers swarming to WvW for the rewards, hence I’m fine with WvW being less rewarding than grinding Silverwastes for example. I already said that. Did you even read my posts?

As for rewarding the winning server each week and you bringing up the possibility of people swarming to 1 server: That won’t happen and even if it would, it won’t be an issue due to the population cap on the WvW maps. If everyone would swarm to Blackgate they’d only hurt themselves, because instead of being able to play and get rewards they’ll be stuck in the queues forever and not getting anything. That is one reason why these sort of things usually sort themselves out. For example: a lot of guilds from tier 1 servers have been transferring to tier 2 in the hope to find more balanced fights and shorter queues there. The guild I’m in actually came from Blackgate (#1 tier 1 server) but went to Tarnished Coast (#3 tier 1 server) to have more balanced and more interesting fights. It’s so much more rewarding when you bust a big BG zerg than destroying the tiny TC zergs.

(edited by LucosTheDutch.4819)

[Suggestion] WvW achievements

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’ve seen a few people walking around with the Ultimate Dominator title, so it’s clearly not an impossible task, but thinking about much these folks must have played WvW over the past 2,5 years makes my head spin. My progression towards being an Ultimate Dominator is little over 24% right now and I play WvW on a tier 1 server quite often.

Ultimate Dominator and that’s it, show me someone else with any of the other titles.

I know someone who has the Yakslapper title. But other than that I haven’t seen anyone with any of the other WvW titles.

Physically impossible in the time the game has been released. Screenshots or it didnt happen.

Nah you’re right, I thought she had it but she just told me she doesn’t but that she’s working on it.

I just did a quick calculation and realized that in order to get that title in 2,5 years you have to kill 1000+ Dolyaks per day. No single person can do that.

[Suggestion] WvW achievements

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’ve seen a few people walking around with the Ultimate Dominator title, so it’s clearly not an impossible task, but thinking about much these folks must have played WvW over the past 2,5 years makes my head spin. My progression towards being an Ultimate Dominator is little over 24% right now and I play WvW on a tier 1 server quite often.

Ultimate Dominator and that’s it, show me someone else with any of the other titles.

I know someone who has the Yakslapper title. But other than that I haven’t seen anyone with any of the other WvW titles.

Nevermind I just asked and she doesn’t actually have it but she’s working on it, lol.

(edited by LucosTheDutch.4819)

[Suggestion] WvW achievements

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’ve seen a few people walking around with the Ultimate Dominator title, so it’s clearly not an impossible task, but thinking about much these folks must have played WvW over the past 2,5 years makes my head spin. My progression towards being an Ultimate Dominator is little over 24% right now and I play WvW on a tier 1 server quite often.

(edited by LucosTheDutch.4819)

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Didn’t they change the server bonuses after mega server ? Thought those didn’t work in PvE any longer ? (Don’t know).

Pretty sure they still work. You can still see the bonuses if you open the WvW tab so I assume they still work.

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

As long as the rewards remain way below PvE levels I’m fine with increasing them.

Why should it be way below PvE rewards? In my opinion the PvE players are already a very privileged bunch. They get the most stuff, the most updates, the best rewards and Anet in general caters a lot to the PvE players. PvP got some much needed love as well, but us WvW players are still stuck with the same old maps and an extra pseudo-WvW map used for karma training or leveling alts. On top of that the rewards we get are super lackluster.

We fight hard to ensure you PvE players got your server bonuses. You might not realize it but it’s because of us WvW players that you get exp bonuses, bonuses to crafting exp, bonuses to gold from monster, etc. etc. etc. The better we play in WvW, the higher that bonus is. Sadly those bonuses are often more beneficial to the PvE players than us WvW players.

I would like us WvW players to be rewarded for our effort in a way that seems fair for the amount of effort we put in WvW. Server bonuses are nice, but they don’t really benefit me a whole lot because I don’t play PvE a lot and I’m rarely crafting (I get my gear from the WvW badge vendors). And let’s be honest, nobody really cares about these bonuses, not even PvE players who are often not even aware that these bonuses even exist. I want real tangible rewards! Loot, unique skins, T6 mats, that sort of stuff!

In my opinion the WvW rewards should be on par with PvE, or at the very least be on par with PvP. Simply giving us reward tracks similar to PvP would already make me very happy.

(edited by LucosTheDutch.4819)

For RP; best race for Revenant?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

That depends. Do you plan on doing ERP?

Best Laurel to gold conversion?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

you get like 30 laurels a month now, minus the big chest for the day 28 reward since i’m not sure how many that gives….

i’m sure i’ll be able to save some up before then….there is no increase in level cap though, so gear won’t be anything different

35 laurels a month actually.

And the big chest at the end of the month gives you 20 extra laurels if you choose the laurels.

So 55 laurels a month in total.

Caithe's Bloom Dagger available for 600 gems

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

That clipping though….

Oh well, I’ve come to grown used to the insane amount of armor/weapon clipping that GW2 has. But having such long daggers makes the clipping all the more obvious and noticeable.

[Suggestion] Make WvW more rewarding

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

EDIT: Added an extra suggestion. If people come up with good suggestions in this thread I might add them to the OP. So far all 4 suggestions are my own.

Hello people. As someone who plays all 3 aspects of GW2 (PvE, PvP and WvW) I feel that WvW should be a bit more rewarding.

I really love WvW and it is by far my most favorite game mode in GW2. I get a certain kick out of 50 versus 50 men battles, or being in a “zergbusting” guild and defeating enemies who outnumber you by using superior tactics and positioning. It’s something I enjoy doing and is perhaps even more fun than doing 40 men raids in World of Warcraft (something I loved to do back in the days when I played World of Warcraft).

However, despite WvW being my favorite game mode in GW2, I noticed that I’m gravitating more towards PvP lately, my 2nd favorite mode. Why? Because PvP is way more rewarding. I really love the reward tracks in PvP and seeing how you’re progressing in these tracks and working towards rewards such as unique skins that only PvP players can get.

PvP might not be as rewarding as PvE in terms of loot and gold. If you really want to make gold fast in GW2, you have to do PvE. And I’m fine with that. I’m content with the amount of rewards that PvP gives me and I’m content with the types of rewards that PvP gives me.

Going back to WvW really makes me miss the reward tracks that PvP has and I think WvW in general is a very unrewarding game mode. Even after what we consider a good WvW raid evening, the rewards are still very lackluster. I easily get more loot bags from 1 hour of playing Silverwastes than raiding in WvW with my guild for 3 hours straight, even when we’re winning.

I have 4 suggestions:

Suggestion 1: WvW Reward Tracks

Please give WvW reward tracks similar to PvP. Maybe you can even make it so that WvW and PvP share the same reward tracks, I’d be fine with that. I really enjoy the PvP reward tracks a lot and I think WvW would feel a lot more rewarding if we can work through our reward tracks by claiming enemy camps/towers/keeps, by killing enemy players and by defending our own camps/towers/keeps.

Better yet, give WvW an unique WvW-only reward track that can give us unique WvW armors. We already have unique WvW weapons that we could get during the tournament seasons. Give us a matching set of WvW armor that we can get through a WvW reward track and I’d be very happy!

Suggestion 2: WvW Claim Tickets For Unique Rewards

Make the WvW tournament reward system permanent and expand on that. I really enjoyed how during the last WvW fall tournament we got rewarded with WvW claim tickets based on how well we preformed as a server each week. It gave us a real motivation to fight hard against our opponents to win. Right now winning in WvW means nothing. Us avid WvW fans don’t get anything for fighting hard for our server and ensuring a win. It would be so cool if winning a match would give everyone who really helped that week a little extra reward.

Suggestion 3: Both Reward Tracks and Claim Tickets

Combine both suggestion 1 and 2. Add the PvP reward tracks to WvW, give WvW an unique reward track and also reward us with WvW claim tickets each week based on how well we preformed that week as a server. This would surely make WvW feel very rewarding and I don’t think this would be too “OP” in terms of handing out rewards. I think it would be just right and make the WvW rewards feel more in par with PvP and PvE.

Suggestion 4: Loot Chests for Defending (and more)

Something else than a WvW reward track. Give us loot chests for capping points (camps/towers/keeps/garrisons), defending points, killing enemy players and the server’s points per tick (PPT).
Defending points should give you more rewards than capping new points and I think the amount of rewards you get for defending a point should be linked to how far that point is upgraded. Defending a tier 3 tower should give you more rewards than defending a tier 1 keep.
At the same time capping a tier 3 point should also give you more rewards than capping a tier 1 point. However, to discourage players from just camping at one keep, the points per tick should also reward players personally. So if you’d just camp out at 1 spot and let the enemies take everything else you’ll obviously lose out, a lot.

Suggestion 5: Improve the ‘Outnumbered’ buff

Right now, the ‘Outnumbered’ buff merely gives us a small bonus to exp, wxp and magic find. This is not good enough and doesn’t help evening the odds. I suggest to add ‘+50 to all stats’ to the ‘Outnumbered’ buff. Maybe crank it up to ‘+100 to all stats’ or maybe even ‘+150 to all stats’ if the outnumbered server is severely outnumbered.
On top of that I would like to see a ‘+50% gold rewarded’ buff for being outnumbered as well.

What do you guys think?

(edited by LucosTheDutch.4819)

Are you going to buy HoT?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Only thing just like GW2’s WvW is GW2’s WvW.

And that, my friend, is exactly my point. That is why I keep playing GW2 despite not liking the majority of the game (PvE) and that is why your previous statement (“you have to like the whole package, otherwise you should look for a different game”) is false.

Making a Sylvari for HoT?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

We all want an open Pvp race war map where sylvaris charr can gank noobs sylvaris.

Fixed that for you.

Are you going to buy HoT?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I hate PvE and almost everything in it, but I love WvW and PvP. Please give me an example of a better game that gives me a better WvW and PvP experience.

- How about Chivalry: Medieval Warfare? Mount & Blade: Warband also seems like a fun game for large scale medieval warfare. For PvP, any fighting game should offer better experience. Street Fighter IV for example.

Chivalry is certainly a fun game but it’s a first-person shooter but with more emphasis on hack-n-slashing (first-person hack-n-slasher?) which is nothing at all like GW2’s WvW.

Mount & Blade is also a really good game but again nothing at all like GW2’s WvW.

And to suggest Street Fighter IV as a replacement for GW2’s PvP is just laughable. It’s like comparing apples to oranges, no, more like comparing apples to potatoes. Did you even put much thought into this post?

(edited by LucosTheDutch.4819)

Revenant Feedbacks [merged]

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Are you going to buy HoT?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Story, PvP mode, WvW mode, persistent world. You’ve got to like the whole packet or you’d be wasting your time on sub-par game. For the person who is focusing on one mode, there’s lots of better games available due to how thinly split Anet’s resources are.

Is that so?

I hate PvE and almost everything in it, but I love WvW and PvP. Please give me an example of a better game that gives me a better WvW and PvP experience.

I wouldn’t disagree on me wasting my time on a sub-par game, because I am and the only reason I’m sticking in here is because I have a small shiver of hope that HoT will give WvW the much needed update while perhaps also adding new PvE stuff that isn’t terrible, but I disagree on the notion that there are better WvW games out there. If there are, I would love to hear about them.

Are you going to buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Yes, I’m going to buy HoT, just like everyone else posting in this thread.

Precursors and the Map Completion

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

If I am forced to do PvE in order to then my WvW acquired precursor into a legendary than I find it only fair that you are forced to do WvW to turn your precursor into a legendary.

If Anet would remove WvW from the map completion gift then they should also remove all the PvE maps from the map completion gift, which means they should remove the complete Gift of Exploration.

Imo Anet should add more ways to acquire precursors in PvP/WvW. You PvE-ers already get preferential treatment. It’s about time us WvWers and PvPers get some.

Revenant OP, needs nerf

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Of course right now they’re going to make the Revenant SEEM overpowered, but that’s just part of their marketing strategy. Of course they want us to think the Revenant is OP, because that will drive people to buy the expansion pack!

For those who are Super Smash Bros fans, I bet you guys remember how incredibly overpowered Megaman looked in the Smash Bros 4 announcement trailer. But now that SSB4 has been out for a while, can anyone honestly say Megaman is overpowered? No, I don’t think so.

So don’t worry, the Revenant won’t be OP.

Deducing the new weapons.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I don’t really agree with the OP’s deductions on a lot of things, for example the guardian and ele.

I dare to bet my Sunrise on it that guard will get longbow and ele will get sword main hand.

What's being done to fix conditions in PvE?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Removing the cap should fix most of not all issues I think.

Then again, could the solution really be that simple though? The fact Anet hasn’t done anything about conditions in this game makes me think the solution might not be as simple as it seems.

Guild Halls

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Here is my one and only question regarding Guild Halls that I want answered (well, technically 2 questions):

Will the guild halls also add the option to have guild versus guild battles inside the guild halls (and if not, then what is the point of having a guild hall)?

Angry Joe Pax Review

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Joe hits the nail on the head when he says “this should have been in the game years ago”.

That’s how I felt as well during the HoT presentation and I’m not even a returning player or some “casual”, I play GW2 on quite a regular basis.

Don’t get me wrong, I’m looking at HoT in a positive way and I’m sure it’s gonna be awesome, but the HoT presentation certainly didn’t blow me away.

EU and lags

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Which server do you play on and what country do you live in? It might not be Anet’s fault, it could be your internet or your chosen server.

Ever since I moved my connection became a lot worse, but it’s probably because the internet where I live now is just worse. Most of the time my connection is fine though especially in sPvP, dungeons and other small instances. Open-world PvE is by far the worst offender when it comes to lag and crashes.

I live in The Netherlands and I played on Tarnished Coast and now on Blackgate (both NA servers).

Please, no more tiers of armor

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I disagree. I hope they’ll add legendary armor, something a lot of people have been waiting for.

Why cant we have difficult content?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

“Marionette”

All I’ve got to say.
I want it back!! <3

Yes please!

New BT Weapon Skins

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

It’s a shame that clearly so much work went into such an aesthetically-unpleasing set of weapon skins.

The only skin that looks pretty cool is the staff skin. Everything else is just not all that cool nor pleasing to look at.

Your personal favorite & least favorite class

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Fave: Guardian

Least fave: Ranger and Engineer,

they are the only 2 profession I can’t bring myself to level all the way to 80. I have a engineer sitting still at lvl 28 and I recently deleted my lvl 32 ranger so I could make a 2nd guardian.

Guild Wars 2: Heart of Thorns Trademarked [Merged]

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

This together with the annual fiscal projections for 2015 convinced me that we’re finally getting an expansion.

In other words: OMG YESSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!! FINALLY!!!!!!!!!!!!!!!!!!!!! /hype

Effortless gold making

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

You’ve come to the right place buddy! I know the easiest, fastest way to make lots of gold with no real effort required! And I’ll share my knowledge with you now in 3 simple steps!

Step 1: Take our your Mastercard

Step 2: Buy gems in the gemstore.

Step 3: Convert gems to gold.

It’s fast, easy and requires zero effort! It’s exactly what you’re looking for!

No need to thank me! You’re welcome buddy! Good luck and see you in GW2 man!

forced pvp for pve rewards is lame.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I hate that I have to spend hours in PvE for my Sunrise skin. Very negative experience for someone who hates PvE so thanks for that.

Seriously though, just deal with it. If someone like me has to grind hours upon hours through the most boring game mode in GW2 (PvE) to get my legendary Sunrise skin then you shouldn’t complain about having to do a little bit of PvP to get your aqua breather.

Could We Get This Hair? So Pretty...

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Those models looks close to the first Guild Wars models.

I like it.

Don’t the current models look lazy? The male one to be exact. Would of been nice if they added that one in game.

That male hairstyle in the OP’s picture already is in game. You don’t even need a make-over kit to get it. It’s literally in the list of default hairstyle options that you get during character creation.

Waiting for Yaks Bend to lose in WvW

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I am playing on Yaks Bend.

Yak’s losing would not help them take red garrison, in fact quite the opposite! But the colors do rotate, they do not depend on whether you won or lost the week before.

False.

1st = green
2nd = blue
3rd = red

Always.

[Suggestion] Put precursors in the gem store

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I agree with OP, precursors could be sold from the gem store.
I expect the price to be somewhere around 10,000 gems. (and every now and then they could have a 10% off sale)
did you really think they would make it easier to buy with $$ than with gold?

LMAO 10,000 gems? That doesn’t make any sense. That would make gem store precursors more expensive then simply getting gems, converting them to gold and then buying the precursor from the TP.

8,000 gems would make more sense. That would make the gemstore precursors a little cheaper than the TP precursors, but not by a lot.

[Suggestion] Put precursors in the gem store

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Any change to the economy like this, even just the aquisition of precursors will have a dramatic effect on the economy as a whole. Look at the introduction of Ascended gear.

While the introduction of Ascended gear definitely had an effect on the TP market, it didn’t have any devastating effects. The economy changed but is it worse now than it was before? I personally don’t think so.

As for the gem-to-gold and gold-to-gems conversion rates, they tend to fluctuate a lot on a weekly basis, I don’t think the introduction of gemstore precursors will have a huge permanent effect on it. Maybe temporary, but not permanent.

[Suggestion] Tome weapons.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’d rather see a tome as an off-hand weapon, so we can combine it with a sword and be all awesome like Robin from Fire Emblem / Smash bros 4.

But I guess that would be too similar to what we already have: the focus, except the main difference would be that most foci are ugly as hell and an opened-up tome like Robin has will look much much much much much much much more awesome.

Attachments:

full beard or circle? beard for warrior

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Full zerker beard.

[Suggestion] Put precursors in the gem store

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Precursors in the gem store = Pay to win. Period. There really is no other way to look at it. Crafting a legendary is the end game, but now you put it behind a pay wall. A move like this would be a terible, terrible, terrible, most horrible and Grenth blasted idea ever.

No.

Euhm, precursors are already behind a pay wall. What the OP suggests changes nothing, other then the prevents of precursors going up in price even further (which they steadily are right now).

I’m not saying that I approve of precursors on the gemstore, but you are overreacting.

I don’t think I am. Adding in a new source of precursors outside of the game will prevent, and lower, the current prices of precursors on the market. However, with such an addition WILL have far reaching effects on the market. Supply and demand issues, prices, gem conversion rates, etc.

You really are overreacting though.

Someone can already pay real-life money for gems → convert gems to gold → use gold to buy precursor from the TP.

There are already people buying precursors for real-life money that they convert to gems that they convert to gold. The only effect that the OP’s suggestion will have is that it cuts out the middleman (the person selling the precursor on the TP) for people who want to buy a precursor for real-life money.

the only effect I see this OP’s suggesting having is that the prices of the precursors on the TP might drop (depending on how expensive Anet would make the gemstore precursors). Lets be honest, the prices of the precursors on the TP are getting ridiculously out of hand, so I don’t see that as a bad thing.

[Suggestion] Put precursors in the gem store

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Precursors in the gem store = Pay to win. Period. There really is no other way to look at it. Crafting a legendary is the end game, but now you put it behind a pay wall. A move like this would be a terible, terrible, terrible, most horrible and Grenth blasted idea ever.

No.

Euhm, precursors are already behind a pay wall. What the OP suggests changes nothing, other then the prevents of precursors going up in price even further (which they steadily are right now).

I’m not saying that I approve of precursors on the gemstore, but you are overreacting.

Imagine: if GW2 had no level progression

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

1) you misread him “which is in nearly 9 months 3 years old” – misreading is all fine and dandy, but it doesn’t look good coupled with a “get your facts straight” accusation.

2) they didnt revamp the leveling system, they gated the rewards differently. You’re asking for mobs to be balanced differently and all that jazz, which didnt happen. Plus, no one’s going to disagree with you that the first NPE were an utter waste of time – but why does that justify a second waste of time?

3) pretty sure this thread isnt about the NPE but a big wonderful “what if there were no levels in GW2”. On that note, I should probably come up with something constructive to respond to that too, rather than continuing to point out more holes in your swiss cheese-esque logic.

1) You’re right.

2) That’s not true. Stat gains actually are gated now. When you level up you won’t gain any stats boosts until you reach lvl 4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76 and 80. All the levels inbetween you literally gain nothing. The result of this redistribution of stat gains is that many parts of the game are now unbalanced. If you’re lvl 9 and you’re fighting a few lvl 9 mobs, don’t expect to win the fight. Previously before the NPE you might have had a chance, but right now you can forget it, because at lvl 9 you’re technically still lvl 4 under the hood. This is really weird and confusing.
To me it seems Anet didn’t think this one through. They should either have re-balanced the mobs in this game to fit the new NPE stats gain distribution, or never changed the stats gain distribution at all. Right now it’s unbalanced, confusing and weird.

3) I’ve yet to see the holes in my own logic and I’ve yet to see you pointing out any holes. To me it seems more likely that you just misunderstood what I said. I’m not yet convinced on completely removing the leveling system on GW2, but I most certainly see a possibility to lower the level-cap to lvl 15 based on Anet’s vision and what they hoped to achieve with the NPE (but failed). I think my idea of lowering the level cap might actually achieve what Anet hoped to achieve with the NPE (but didn’t).

Has anyone seen this article?

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Its a bit much to read in one sitting but over all i think the “loot being bad” seems a bit odd for a game like GW2. In games like WoW you NEED loot to be good because every one is working on the next level of gear that how gear treadmills work gw2 just not that type of game. To play you should get most of the gold / armor that you need beyond that there not much else to get so there no real need to keep getting mounties of loot.

So loot beyond what the game puts out is kind of pointless.

Did you even read the article at all? Because you miss the point completely.

While in GW2 getting a legendary or rare backpiece item is certainly not a requirement to be successful at the game, that doesn’t mean it isn’t desirable to get. Guild Wars 2 is all about skins and looks, it’s basically Dressup Wars 2.

Think about it, Guild Wars 2 is essentially exactly like WoW, with the only difference that in WoW you grind for pieces of gear because they have better stats and unlock higher-tier content, while in GW2 you grind for pieces of gear because they look cool.

One game rewards with stats, the other game rewards with looks, but aside from that WoW and GW2 are more similar than they are different.

I agree that there is no real need of getting mountains of loot in GW2, but that is exactly the problem, because in GW2 you do get mountains of loot, mountains of trash loot to be exact. This is an issue that the article doesn’t even really mention but I think a lot of people will agree with me when I say that in GW2 you literally get thrown mountains of junk at you all the time. Emptying your inventory bags requires a whole lot of clicking because most loot in GW2 is delivered in bags which came from a chests which came out of another chest which came out of a bouncy chest on the side of the screen etc. etc. etc. Lots of clicking and opening bags/chests and salvaging items for a whole lot of nothing. This is really my biggest gripe with GW2’s loot system. I’d love to see less quantity but more quality loot.

Really Anet, give us 10 less blues and greens and in return give us an extra rare or exotic. If you balance it out then you can do this without causing heavy inflation or other undesirable effects. If you’d do this, rares and exotics might drop in price on the TP, but blues and greens will go up. The total amount of gold in the market will roughly be unaffected if this proposed change is implemented correctly.

(edited by LucosTheDutch.4819)