OP: "The reason why I bothered doing this. There is no reason to rage. "
Cool, thanks for collecting and posting this : – )
Its funny how easy builds 2 and 3 can break, (based off of one trait or another). I fold, None of the above.
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And using WASD, Im assuming? So if you are hitting barrage and then swap for the burst AFTER immobilize, where are your normal skills to hit netshot for the immobilize? It’s usually a big reach for me between SZXC for movement, QWERT for wep skills, 12345 for skills (kit swap) and F1-4 for the toolbelts. But obviously that wouldn’t be a good set up for this combo.
Just guessing is this 2-X-Q for you? Netshot-Barrage-swap combo?
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Hi there five gauge, watched a few of the videos on twitch and it really got me thinking, Just what’s your keyboard set up for the grenade swap and grenade barrage tool belt skill? (plus runnin around and all that) TY!
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COUGH 100 nades.. honestly this term pales in comparison with 100 blades, . . . Don’t get me wrong, Grenade kit is serious dps, some awesome aoes here. Just, its a dumb coin in comparison with the warrior’s skill. :< Is it good? sure, if you have time to sit in the kit. Otherwise you may be traiting (all for one kit), and using it sparingly. With grenades your runnin a risk regardless!
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Honestly, I have no problem with the damage end to thieves. You play by the sword, you die by the sword. I’m sorry for thieves that may face further nerfs in the damage aspect, but hard to say in general, its a class that can be played many ways. Not sure.
However. I do think stealth is broken. Some people have argued for a change in the initiative system for a different pay off, more combos for what HS is worth and what not. I dont think the initiative system is a problem. Anet created an awesome thief class. But I haven’t played a game where thieves/assassins have had so many opportunities to return to stealth while fighting as is present in this game. Stealth is shinkansen clockwork right now. would be great if there was some more cds there.
Increasing stealth cooldowns will just force more thieves to go BS burst. A lot of balanced builds rely on stealth to access thier stealth skills, which is usually the lynch pin of their playstyle. Particularly Sword/Dagger which needs requires frequent access to tactical strike to land dazes to maximize the builds up-time with auto-attacks, and pistol/dagger which requires the user to stack bleeds with Sneak Attack in order to be effective. Both S/D’s and P/D’s 2-5 skills aren’t damage focused, P/D’s auto-attack is too slow to be effective so both builds rely on their stealth attacks to be effective.
Sorry, I don’t think Cool-down is the right term here. Cloak and Dagger (dagger offhand #5) is based on initiative, there is no orthodox cooldown with weapon skills. Like I said the initiative system works. It punishes players that do not manage their initiative well (eg spam heart seaker). But on the other hand it is so easy to manage initiative when you know what you are doing, which is also very rewarding in a fight. But the amount of stealth that is available, for new players and experienced players, is like going to the deli and the turk behind the counter gives you every kind of meat available. you want ham with your ham? it’s grossly over stuffed with stealth opportunity. That is what needs to change, a tone down on all the stealth (in combat stealth is seriously a insult to a lot of other classes, there should be less opportunity there…). The infusion of shadow trait only adds to the sammich 2 more kinds of mustard. there you go.
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Honestly, I have no problem with the damage end to thieves. You play by the sword, you die by the sword. I’m sorry for thieves that may face further nerfs in the damage aspect, but hard to say in general, its a class that can be played many ways. Not sure.
However. I do think stealth is broken. Some people have argued for a change in the initiative system for a different pay off, more combos for what HS is worth and what not. I dont think the initiative system is a problem. Anet created an awesome thief class. But I haven’t played a game where thieves/assassins have had so many opportunities to return to stealth while fighting as is present in this game. Stealth is shinkansen clockwork right now. would be great if there was some more cds there.
Retaliation is a great tool for you and your allies, but I think, since it stacks with the power of the boon-applying player, you may not be seeing a very satisfying result.
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Yes. You have effectively made a support/bomb/healing build in your trait points (assuming you go with healing power also in armor/trinkets). I would manage the traits and skills differently. Backpack Regenerator for example, scales very well with bombs, or elixir gun.
In terms of your skills: If you really want heals and dps, use elixir U with bomb kit, face roll. Trait for the recharge in the vit tree in that case. Then you will be a truly frontline, ogg healer.
One thing “support” classes overlook, —Support requires the know how to interrupt enemies and recover your teammates from a downed state. in this build you have Shield 4 and Elixir R (which is awesome). BoB counts too if you start it at the right time. drop crate is also a good interrupt, puts your teammate back in the fight with packs for healing too.
What your build lacks is any reliable condition removal. Elixir H gives you better regeneration (when it procs) and better healing than the turret. Plus the 409 trait makes it a better condition removal than the turret.
Therefore, Vit adds a lot to you. 30 points into vit would not be a bad idea. Ignore Rfreak. BoB is already on a short cd. All that 15 in tools would give you is a very reliable toss elixir R, (speedy kits, or kit refinement are really useful too)…
BUT I DIGRESS! 10 in power is a good choice. but 30 in vit may give you a lot more, with of course 30 in toughness (btw Reinforced Shield honestly is worth it).
Id drop power shoes. protection buffs id drop too I mean, yeah they rock and really help, but they are MEH. energized armor for example adds a lot from your already existing toughness…
If you’re in the mists, Water/Flock/Monk runes are great for this build. Leeching (on swap heals) and Life sigils are huge too. That is all.
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P-O-W-E-R I-S L-A-C-K-I-N-G I-N T-H-I-S C-L kitten (Compared to melee weapons, very different—compared to other classes wielding ranged weapons, also different not as dramatic). I really think that is all the op is saying. Can this end? honestly. I thought it was going to end on page 4 but it kept going. Somehow.
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Some might say that the class is meant for the … well financed player. In that case, make your point known, as it may be a valid one
Such a great post. Well written and spot on.
Exactly, and these logical fallacy arguments are tiresome.
UHMMMM, GUYS? So… Are we apart of the 99% or…?
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This looks like an awesome build, traits, skills and all, thanks for sharing. And ’gratz on 80, still working there myself with my engineer. I think twilight arbor nightmare gear would make you unstoppable :<
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I was losing hope. Thank you. Just. Thank you.
Water Runes, Blood and Life sigils.
Hello. Just a few suggestions from a p/s combo player in tPVP:
General rule of thumb for me is to put atleast 20 in inventions, to trait for reinforced shield. So you are looking at wearing the enemy down, and ogging groups of players who have yet to take a point until your cavalry arrive. Most 1v1s end for me with the enemy retreating.
20/0/20/30/0
Knight amulet
Superior battle sigil (as this build is bent on serious damage from might stacking.)
Lay flame field, stack might exploding healing turret (check out enhance preformance X), drop thumper turret, toolbelt thumper turret, with switch to pistol shield #4 and HGH, (assuming you are in battle, and hidden flask procs) that is 21 stacks of might in battle. other sigil ur choice. Like using forge runes with this build.
0/20/30/20/0
Shaman and or cleric.
Life & Blood sigils, Water runes.
bomb heals, back pack regenerator. One of the best tanks in game just not very mobile. stun breaker is pretty important in this build, I go with goggles, and elixir gun is pretty essential for you for SG on top of the healing you are already stacked for. Healing turret is good for regen, thats basically all you need. In addition, self regulating defenses + 15 in inventions is a reset for your battle. Traits on the firearms line include hairtrigger and fireforged trigger.
I am suggesting you use any one of the following kits – Flame thrower, elixir gun, or bomb kit. If youdo not want any kit builds (I am assuming what you mean is that you dont use kits) the first of these builds is doable. For the first one, elixir R [stun recover/rez], thumper turret, slick shoes is pretty fun. But you lack true might stacking without using a kit (flame or bomb) for a fire field. I have always come back to kits, because, well, rolling with one kit adds to your combo so much more. GL
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What about elites
1. supply drop?
AOE and knock back the fudge out of everything and keep engi away from his or her precious packs. (Beware the engi who drops on a downed teammate to interrupt stomp: that player may know how to fight… and kill you.)
2. Elixir X?
USE BIDE TIME SKILL or confuse and run away!! (seriously don’t keep going back into the tornado.)
3. Mortar?
LOOK OUT FOR STABILITY Funny story, I fought an engineer who pulled out mortar close range in the middle of dodges and fights, and he proceeded to use it, firing skills that all had to be preformed at a 800 radius away. So i sat behind him shooting him with EG #1. and he died. and there was much rejoicing. Guess he just really wanted stability in those last moments. The end.
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I wouldn’t say it’s a bad idea, I’ve traited for them before and especially the thumper turret (a favorite of mine that I often use), is a beast with the turret traits. If you are running in PVE, and interested in doing dungeons a lot, turrets are really useful, mops love them. In PVP, turrets? not as much. I know what you are saying—vit, alchemy, boons, meh—I thought the same way. You may want to see when u get the game eh
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Awesomeeee xd
thing about guildwars 2 is that the skills are all often swapped through in battle that you have to get to know playing the game as any character, Engineer included. RESPECT, have fun getting to know the different skills and combos, it takes some adjusting, if you play the engineer they are pretty unique and take some time to learn. Turrets are cool especially with combo fields (flame turret>overcharge turret>explode turret=invis) but I don’t recommend traiting for turrets. For pistols, a lot of people seem to enjoy running 30 in firearms and 30 in alchemy that could be a good start for you. GL TO YA (also, check out combos)
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OP: Good questions. Regarding our traitline, I had the highest damage pumping everything into power and crit percent, while maxing the might factor to 15, Barrage (8 grenades), I hit a warrior in sPVP, amount to 10k+ under fury (using berserker). That was using signet of air, which I think fired too. The attack power there was 4000+ at that time under might. I used rage runes too for a max crit %, similar to a HS crit thief build. it’s such a stupid combo tho that doesn’t hit nearly consistently enough to be devoted to an entire build strategy for the engineer.
My method is (assuming it’s something stupid enough to stand in hundred blades):
(Grenade Kit) Shrapnel Grenade, Freeze Grenade, (Swap to rifle) Throw Wrench, Grenade Barrage, Jump Shot, Blunderbuss, (Swap to toolkit) Prybar, (Swap to grenade kit) Shrapnel Grenade, (Swap to elixir gun) Elixir K, Acid Bomb, (Swap to grenade kit), Auto/shrapnel grenade for ~10 seconds, then repeat minus grenade barrage and jump shot.
You’ll be crapping out kittenloads of damage. No, seriously. You’ll out-DPS everything that isn’t a warrior.
We have nothing like the warrior’s 100 blades, if that is what we are looking for in terms of Engi DPS… That said, grenades in hand do awesome damage with crit procs (e.g. Burn, Sigil of Air, bleeds,) and SD can sometimes hit with Barrage too. I have dominated many thieves attempting a stealth stomp with the grenade kit, and melee players, but find that it is too slow against ranged players. That’s the price of being an AE player. Ranged and thief dps beat caster… Caster beats melee/tank. I don’t think Tool Kit or EG have anything on the highly mobile burst dps of say ranger/ele or thief that has you in their cross-hairs… thats when an exit strategy has to be made. That’s pvp (though having an exit strategy is always helpful in PVE too… But if you are running with a group having a support strategy is a lot more helpful in anycase)
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Slick shoes>(t)humper turret>revive heals. Oh yes, that person is getting out of down state
If it’s getting more difficult, you’re on to something good.
/#hopping to different builds/ Like you, likewise. Takes time to get a good build with traits and getting all the moves down playing engineer. I got the most points in the mists with high damage builds like a high crit SD (tool belt spec) build. But I got tired of it because I liked the kits pve. I figured out how that works in pvp (for me). And i am still enjoying all the combos to be had. Mashing toolbelt skills for SD—like the current thief initiative system—is a lackluster in performace. No combos at all or rhythm to the fight.
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definitely not a nerf, vit was already a great trait line now only made better for those liking XI
+ problem.p +
I don’t have to give you any calculations to let you know, warriors #1 = faster than engineer #1. DPS will forever be different based on time.
This post is for B1FF
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You may be more wise as to ask a better question. Where or with whom are we now communicating to, and with? I suggest you look into /dev/#thief
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like mcgyver, respond to everything w kindness
yea might completely change any server serious about wvw… But I am sure there are websites already dedicated to this?
really good combo, i enjoy playing with the combo fields on engi, im traited and geared towards lots of damage and also using the Hgh elixir for epic amounts of stacks, any way you should try using the elixir u ability, what i like to do with it is knock down the target drop smoke bomb, toss elixir u then elixir u and sit in the combo field (more of a wall lol) smashing a helpless target with massive damage attacks from my rifle, all the walls can be pritty handy, kinda circumstantial for the reflection wall since it only cures conditions but the other 2 walls are brilliant in any fight, any way my gears normally all berserker’s , with my avarage attack value (with stacks) is 3600 and a 64% chance to crit with fury up, terrible tank but you dont really need it the first 2 evades is normally enough to avoid the initial attacks people like to throw down
I also really enjoy the toss elixir U but Ive neverput it in a combo field like smoke bomb, that is a nifty idea facing other high damage players! I like hanging out with p/s, so my damage isn’t quite as good when taking Elixir u with just pistols… Underwater tho, is a different story
3k including Weapon Power.
2k if you’re talking just the baseline Power stat.
Oh, so 3k attack. Gotcha.
Yeah sorry I got my attack and pwr mixed up there!
yeah this thread is done. mesmer heads up a scale, soloing jimi hendrix purple haze while sipping coffee
Hey I always like chatting with friends in game on my server it occurred to me when I started looking around this website, there aren’t any official ArenaNet forums for GW2 servers!
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Using Valkyrie, which is a maxed power trinket in the Mists (like Berserker), you will get around 3k pwr regardless of your trait line.
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Hey I am an avid pvp (heart of the mists) player with over 2000 skirmishes played in PuGs alone. for all the chaos i enjoy it a lot. I thought I’d share a combo that I have recently come to love that may work for you, feel free to critique or add on to this thread any combos that you have come back to frequently in pvp or pve, listing skills and a bit about your player stats (pwr, crit, etc).
My Strategy relies on combo fields. Engineers have a variety of ways creating combo fields (e.g. Smoke Bomb for invis., Fire Bomb for might, Super Elixir [light field] for retaliation) with the use of blast finishers— we get boons and they get conditions. Turrets, Gadgets, BoB, all great for blast finishers—in fact we are the only class that has a healing move that is also a combo finisher, Which is awesome. (I feel like that gets overlooked a lot . . .)
I stay in full power gear with a result of 3100 power, while fully traited in Alchemy with HGH. I can stack might for 20 stacks very easily with combo fields, often when I engage in battle my power is at 3500-3600 from might stacking, with strong durations. My power isn’t lacking here although my crits happen on occasion, they are pretty mean (using Valkyrie).
My general key bashing- What I do is hang on the point briefly, lay a smoke bomb and using rocket boots (blast finisher) I get off the point and clear any targeting on me from invis, by the time im up invis is down. then, fire bomb and big ol bomb, there is a pause there for them to go off, where I change to toolkit, magnet someone off the point, then they are knock back, i gain might, (I also have Kit refinement, so they are also laying on nails when I switch to the kit..) Then it is wrench time, as they lay there, I have the opportunity to smack them in the face with pry bar.. Often in fights I am biding my time for that one illustrious destructive combo, and really there isn’t much other players can do about it. people don’t seem to get the dodge timing right for magnet, which is greatI usually have to be creative when it comes to the stomp, but make sure the stomp is made one way or another.
This is one strategy I return to which has been a good one for me, provided that you keep on a target, and there are a million and one different ways I think combo fields make the engineer pretty mean for u and your team. GL to engineers out there.
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Just realized, you know there is a sticky for this whole topic right? I posted here too, didn’t realize it, but maybe it could be useful to draw all this stuff into the sticky cuz there are some awesome builds here
com·mu·ni·ca·tion
/k??myo?oni?k?SH?n/
Noun
The imparting or exchanging of information or news.
A letter or message containing such information or news.
Synonyms
connection – message – connexion – intercourse
Communication is a two way street. This thread unfortunately lacks any suggestions as to what kind of communication anyone wants. What else, for example, as a community that plays the engineer, would you imagine the patch notes like the ones from DEC. 14, include in regards to your character?
I posted this a while back, if you do not understand what COMMUNICATION is, you may want to review that definition at the top.
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Good stuff. Thanks, just want to point your attention to the sticky thread tho. PEACE
I would argue that engineers can be harder to play, but not necessarily. Some rearranging of hot-keys can solve that, as can a mouse with 2 extra buttons.
… and as people are saying, engineers can be a blast to play. Consider this situation I had a while ago in PvP:
A warrior is coming after me. I was playing a largely grenade/bomb based engineer with dual pistols. I drop a goo shot to slow him down, he keeps coming. I know I have to run, so I flip to grenades and hit him with an ice grenade, slowing him again. Dang, he’s determined, and keeps coming after me. Switch to bombs. drop smoke bomb and sticky bomb. Keep running iwth the knowledge that my goo shot is almost back up again.
Hee hee hee!
We are great escape artists, that’s true.
Again, as with everything: other professions have builds that are BETTER escape artists.That’s one issue with your story, the other is this:
What if you would have turned around and fought him, with your bombs, grenades and dual pistol?
You ran, and you could have kept running.
And than you’re even in a dps focused build with grenades and bombs and dual pistol.
You are using all out damage and control skills!Your build isn’t even versatile I assume, it’s dps.
Imagine what a truely versatile engineer build could do in that situation?
Even less than you…
That’s how ‘versatile’ engineers are by design.You were using dps skills all over, and you ran…
Because I was only level 20-odd at the time, new to the game, and just watched this dude smoke two of my friends. I decided fleeing was the way to go at the time.
Anyway, my argument was: I found this very entertaining, which is really why I play Guild Wars 2, in the end.
Also: my main’s a warrior now that I have experience in the game, so I won’t argue your point about engineers, it’s quite valid.
No no, there is more to the story guys-
—And then that one thief—that one that you thought you saw but decided he was probably not interested in the goings on—pops HS on you and you are 100 blades by a little asura with an afro while mesmer walks in with an electric guitar singing freebird. The end.
ED. by the end, I mean, this would be a fitting end to this thread too…
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I tested it in frostgorge sound, not in the mist, so I believe the difference could be due to wvwvw bonuses we get? We have a medic bonus at +6% on my server. Maybe that’s it? Not sure if medic bonus affect healing bombs though.
Ah! That would explain the 6% difference between the model’s prediction (~221) and your results. Excellent.
Just wondering, where u getting your 1.82y scale from?
I did a couple different things. I set up a few different matrix equations, and I also took the results individually and calculated the level coefficient. I mean, I made some assumptions, and I like I said, I know it’s not perfect because the 1.82 isn’t a constant, it’s an approximation that lets us treat all this as a linear equation. That value, for my data alone, ranges from 1.82125 to 1.83125. Most of them hover around 1.82, though.
Edit: Level Coefficient = (EIB Heal – (0.1*Healing Power))/80
Good stuff I finally met a true guru! I can hardly pick up on linear equations, I have always said leave it up to the designers haha, but the fact that the bomb heals are so hard to really crunch for makes this forum pretty engaging!
In terms of downscaling when u enter a low level zone.. the case there may be more relative to hp percentage with heals than anything else. On a side note, Sabyne, any advice for an engi that is torn between heals and crits?
PEACE
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There you go.
Awesome, good stuff!
I tested it in frostgorge sound, not in the mist, so I believe the difference could be due to wvwvw bonuses we get? We have a medic bonus at +6% on my server. Maybe that’s it? Not sure if medic bonus affect healing bombs though.
Ah! That would explain the 6% difference between the model’s prediction (~221) and your results. Excellent.
Just wondering, where u getting your 1.82y scale from?
I tested it in frostgorge sound, not in the mist, so I believe the difference could be due to wvwvw bonuses we get? We have a medic bonus at +6% on my server. Maybe that’s it? Not sure if medic bonus affect healing bombs though.
awesome, thanks for the input on that, was about to log in but the kid kept crying X( math says we are at a 0.28 base heal for bombs, in perspective with 0.125 healing for Regeneration, 0.06 healing for Rejuvenation linearly scaling with healing power points.
Healing Power :: EIB Heal
300 :: 176
465 :: 193
1109 :: 257
1223 :: 268
1388 :: 285
yea this makes way more sense imo in terms of level scaling but I don’t think it is accurate. in terms of healing mechanics… I think the issue is how much a base stat heal from bomb heals amount to, which is completely ambiguous. I suggest that a linear scale like Healing Power found in something like rejuvination. Hard to really know just by going to the mists and stacking up on healing stuff to really know the effectiveness of Healing Power for a fully stat player in PVE or WvW
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0.125 healing for Regeneration, 0.06 healing for Rejuvenation for each point in healing power; Its suspected bombs aren’t any different than rejuvenation in this respect. see how it plays out: Gotta have 300 traits in healing/toughness for the GM, the 180 heals (0.06) seems about right just based off of your traits there. That would mean based on traits alone, per bomb with the GM you are doing 180 hp heals to yourself and friends. anyone else can take trinkets and armor value into that (say if you have twilight exotic full set and wep), and some cherry cookies, you may get to maybe 1200 points in healing… that’s a end game 720 heal per bomb… ED/but that may b playin it up a bit
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have experimented with a bunch of builds here and there stumble onto some that are worthwhile for an engineer in pvp.
First build i ran was a typical static discharge one.. 10/20/0/10/30 with berserker
Tough/vit bomb heals and boon, EG support, heals, etc, —ran with the cleric --
10/0/30/30/0.
I went to a more offensive bunker build that focused on bombs, condition damage and knockbacks to keep my point —25/20/15/10/0 —traited for protection buffs and runes for protection helped out there too. had a really fun time with that.
Now, only now, am I onto a grenadier stream with 30/5/0/5/30, using rampager, which I am having fun with doing damage and ogging the enemy with countless aoes, and using the tool kit which has gained a lot of acclaim in my book by some hilarious vids…
Now I just gotta focus on getting my exotics for wvw and things will be set, GL ANVIL ROCK
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Eurasian Dynasty > Lunar Corporations, just btw.
TIP: Grenades suck in wvw, you might hit people once or twice, but you aren’t going to kill anyone. Also your ‘1’ button will hurt.
Yeah, always thought ED and UCS was a little too geopolitical tho don’t u think?
But seriously, OP, go 1300~ for damage if u r all on rifle, (thats like 10 traits in explosives), and pump a lot into damage percentage (and gear for crit procs!!!)
Try this build out http://www.gw2build.com/builds/engi-spvp-dd-dps-glass-8753.html
LOVE AND PEACE
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Yeah, you aren’t going to out DPS a thief when they stealth, or fall into the mesmer tricks. A 1v1 setting w/ glass cannon engi is a good surprise for catching some people off guard with some hard crits. You can definitely bomb hp bars, but Thief and Mesmer classes have a way of hunting down dps classes who hang out outside the group, you will end up being the hunted. Best way to go is toughness and vit if you want to null DPS classes.
If you are really set on DPS you need to also have some control and survivability. Using traits can help, but keep in mind you don’t have anything to stealth (very long), or teleport. But you can run around pretty fast. Knockbacks, stuns, cripple, freeze also very useful. DPS Traits i run keep everything on + Crit damage %, and + power. Ive read some places where 1400 is all the power u need for good attack, and keeping the rest on crits. That’s viable too. (But i’ve gone full power for grenades GM) if you stay in the rifle, power at 1300~1400, so long as u put everything else into ur crit damage, is recommended.
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engi can be played facerolling in mind. Some engineers out their don’t touch kits and spec everything for rifle damage and doing a lot of discharges from their toobelt (LOL). very easy to play if you want it to b
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If you are staying in a kit, and not using your wep, right now as the Engineer is set up, your damage in a kit is independent of your weapon. So doesn’t really matter what kind of weapon you have if say, you stay in the flame thrower or elixir gun kit 24/7. But once weapon damage is applied to our kits, I should say that it will make a difference. Not sure when that day will come, but getting an exotic just has all around benefits there.
As for WvW, if u are not yet 80, being atleast 1 GM is pretty useful in any case, arguably.
When I say apply protection, I mean protection you get from traits. I never bothered gambling with my elixirs for protection. Just the traits that trigger it, and the rune of forge is awesome for it (and burns). Youll be surprised how much survivability you have there without having to do much.
If you are dying from conditions, you have elixir R, super elixir from elixir gun, I always go for healing turret to get rid of conditions too, goes a lot faster than switching to medkit.
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+1 to most of the things written here. “You simply have to play flawlessly”, and, “will die a lot against other classes [in pvp]”! Plus a lot of bugs that you will discover. Even if they were all fixed, ud still die tho. But, OP, If you are not playing pve with the engineer, sir, you are missing out on a lot of fun. I disagree with the statement “Engineer does not bring the same level of support found in other classes”. SE does nothing? bomb heals do nothing? controlling the enemy does nothing for ur team? we got kittens upon kittens of knockbacks. Despite all the hang ups I really enjoy this class and won’t soon change my style.
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