On the flip side, condi damage is fully effective on bosses who are resistant to physical damage while the break bar isn’t broken.
Haven’t seen any of these as far as I can tell. Any examples?
Still doesn’t change the fact that the meta is going to be might stacking+cc and then a power burst if condis don’t get a damage bonus from break bars too.
The new break bar makes CC very good for new event bosses and also when broken gives damage amplification for a short time. The problem here is that as far as I can tell it is nearly doubling physical damage but not affecting condition damage at all. If this is the case condi is quickly going to become far far worse than power because most of these enemies are killed by breaking the breakbar and bursting them down.
I really like doing the Dragon Stand event but I feel like I’m hurting our chance of success by being condi.
(edited by Mallis.4295)
I’m looking for others. it looks like they have a specific map icon you can see but I don’t have full map completion. LMK if you see another.
btw. ones on the airship at fort trinity
Checking it out now I have the mastery unlocked expect results soon.
Alright so it looks like you can purchase a limited amount (1 at fort trinity) of items per day from them. The items are on sale for karma. The ones at the fort trinity vendor were :
Recipe: Zealot’s Orichalcum Imbued Insription
Pac Scout’s Mapping Materials (gives map reward point for current core Tyria map)
Torn Page from “tyrian Pact Survival Handbook” (gives a rare crafting recipe)
(edited by Mallis.4295)
Just hit MR23 been solo the whole time.
That is truly excellent. For you. It has kitten-all to do with anyone else, and is not helpful to the discussion.
Maybe it shows that other people just need to get good.
Just hit MR23 been solo the whole time.
I’ve been playing solo I’m approximately MR 21 doing fine.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Mallis.4295
Oh no 4 hours the horror
Most of the “guardians suck” posts are purely based off of the mechanics from the first boss.
Utility guardians might be very good for other fights. Really though I expect condi guards to be very useful for any fight that involves AOE or cleave. If you’ve ever raided in another MMO you’d know how important AOE DPS is and condi guard is sitting up at the top of that category with Permeating Wrath.
Make a trait that enhances what each weapon is good at while also reducing their recharge.
Just leave the burning for the DPS weapons.
Spirit Weapons… used to be invulnerable… and used to do about twice their current damage and had a normal auto attack speed that we use on our auto’s.
Yea but you forget, spirt weapons would could cause burning too with a trait. But it was useless since burning didn’t stack. They probably do more damage than they once did if you have a condi build.
It isn’t enough. I’ve already attempted it.
Clearly doing it wrong. You get around 3000 real DPS including downtime out of Sword+Hammer.
Minions aren’t affected by AOEs in raids so spirit weapons will give DPS guards a huge damage boost.
Wait wut ? But isn’t burn guard like about… not trying too hard to win ?
Assuming you’re implying that burn guards are there mainly for a “fun alternative”, that’s certainly not what it’s about anymore. Now it’s about auto-winning unless your opponent has enough cleansing.
And doing moderate physical damage/reapplying burns so much you can probably still kill most enemies with a lot of cleansing.
It used to be just pretty good but now if they don’t react in time you can hit people in realistic circumstances with 6-8k burn ticks and they really hurt.
Their usefulness should not be overlooked. Spear of Justice is vastly superior for a condition build
Just going to point out that you rarely activate Virtue of Justice in a condition build. When you do it’s for the blind during a stomp or right before you kill a PvE enemy for the free reset. In both of these scenarios you want the instant cast VoJ over the altered ability with a cast time.
Plus DH pretty much offers nothing to a condi guard and you would never run DH in the first place.
Whirling Wrath is weird because it hits 11 times not 7 and different hits do different damage. Plus it procs VoJ multiple times and is a whirl finisher.
Sword/Focus is mainly because the focus shield is really good. I prefer greatsword because if you land whirling wrath on someone they get BTFO plus I like the other abilities.
Combo wise I usually go do what you’re doing but I use Cleansing Flame since it hits 9 times it will most likely proc a crit and get you your second Zealot’s Fire before you swap to GS and spin on their face. Really you can just use all of your abilities before swapping.
85% is from Sigil of Smoldering which is used in pvp since you can’t use condi duration food for the 100%
Also personally I like taking Smite Condition over Purging Flames. It gives you a lot more sustain in PvP with the short CD heal and condi clear. Plus the extra damage is good and as an AOE it can proc a lot of hits for VoJ.
Purging Flames is also really good though.
“Make Dragonhunter more melee oriented”.
Please stop.
- shiro/glint has no condi defense
Glint heal will heal from condi damage and reverse a huge condi burst.
It’s still really L2P. None of the Elite specs are a problem besides Chronomancer and Herald and those are just because if you’re going to play that class you pretty much have to take that spec because there is no better alternative.
Also I think Gravity Well should have a larger CD but that’s just me.
Yeah I know when I channel revive and bandage they can’t stop me without CC.
The only elite spec that’s stronger than it should be is Chrono, which is just because every single meta Mesmer build is focused around spamming shatters and Chrono offers the best shatter support of any Mesmer spec by far.
Reaper and Chrono are very strong.
But they aren’t any stronger than any other top DPS build and they both have their counters.
traps should be symbols. that is all.
traps should be marks*
Is this a final Problem? No not at all, but it will be a problem, if you, dear Arenanet Team, refuse to admit, that implementing a already failed game mechanic (traps) as a new feature to a class which already has a completely failed game mechanic (ghost weapons), was a good Idea, because its not.
Hey hey hey slow down there. Minions are unaffected by AOE in raids and the spirit weapons with the Zeal burning trait make guardian have some of the highest STDPS in the game.
Traps on the other hand are complete garbage and would never be used seriously in PvE or PvP.
Easy solution. Make the traps ground targeted and have the DH fire them with the bow. It’ll still have all of the other problems but at least traps won’t be complete trash.
What are execute mechanics?
Except as it is right now the raid isn’t even hard. We have random pug groups getting the first boss under 50% an hour after the raid is released. It doesn’t look like anyone is going to be excluded at this point and you could probably run the first boss in all rares if you wanted to.
It’s in Valor not Radiance.
Yeah it’s pretty good with MF.
Could you post the build/gear/sigils and runes that you are using at this moment? (Link)
Currently my build looks like this:
Valor 2 2 2
Radiance 1 2 1
Virtues 2 1 1
Greatsword/Scepter+Torch
Shelter, Juddge’s Intervention, Smite Condition, Contemplation of Purity, Renewed Focus
Rune of Balthazar, Sigil of Geomancy, Sigil of SmolderingI feel like you don’t really need a specific build for stacking Burning as long as you pick Virtues with Supreme Justice and Permeathing Wrath in combination with a random fast or multi-hitting weapon. Radiant Fire helps a lot but you don’t necessarily need it. I do run it, though (Radiance I, II, I, Virtues II, I, I and Honor I, III, I).
Yeah I was just listing my specific build for the guy who asked what it was.
IMO Radiance + Virtues are necessary. Traits you should take 100% of the time are Supreme Justice, Permeating Wrath, and Amplified Wrath. I would also say Radiant Fire is the best by far for a burning-focused build. It brings a lot to the table with duration, Torch CD, and free Zealot’s Flame. I would probably run it even without a Torch because Zealot’s Flame still gives 2 stacks of AOE burning for free.
Radiant Fire
Gain Zealot’s Flame when you critically hit an enemy. Burning duration is increased. Torch abilities recharge faster.
As of right now this will only activate if you critically hit a burning enemy. Normal crits do not proc it.
Okay it looks like how it actually works is it procs from crits against BURNING targets only.
Testing the ICD but it does seem to be 10 sec.
Not sure what causes the ignoring ICD.
Eh from my testing Shelter was doing better than Litany.
Litany would probably be better in PvE where the enemies aren’t go to dodge and CC you all the time.
I’ll have to try fire and air sigils. I didn’t think of the fact that they proc more voj.
There’s already a thread for builds.
I’m testing this but I’m still not sure that it’s better than Shelter. The 2 second block is just amazing.
Guardians are dead?
Not after this. I feel like Goku/Master Roshi now.It’s a pretty kitten good trait, admittedly. But overall we still got hit pretty hard with damage nerfs.
I can kill Svanir/Chieftan with only 3 abilities in about a third of the time now.
“Damage Nerfs”
Do you have suggestions for runes/sigils? Never tried conditions, I would greatly appreciate it.
I wrote a whole thing about condi guardians go read it.
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
Wrath of Justice is way better for a GS build. It basically cures GS of its greatest weakness by preventing the enemy from avoiding your damage.
You know the reason that Whirling Wrath is so good is because it can proc Justice like 9 times. If you activate it you ruin most of the DPS from WW anyways.
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
so is wrath of justice lol
i havent logged in yet but unless radiant fire is hitting 4k+’s then i’d run wrath of justice every timeMy Zealot’s Flame+Fire does about 11k burning plus 1500 physical base so yeah.
Also you get the Torch CDR and burning duration.
How does it hit that hard? Do you use a condi amulet?
Yes Carrion.
Also I’m testing Zealot’s Flame right now and it seems to be lighting enemies on fire multiple times and the actual burn damage is somewhere around 15k.
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
Wrath of Justice is way better for a GS build. It basically cures GS of its greatest weakness by preventing the enemy from avoiding your damage.
You know the reason that Whirling Wrath is so good is because it can proc Justice like 9 times. If you activate it you ruin most of the DPS from WW anyways.
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
so is wrath of justice lol
i havent logged in yet but unless radiant fire is hitting 4k+’s then i’d run wrath of justice every time
My Zealot’s Flame+Fire does about 11k burning plus 1500 physical base so yeah.
Also you get the Torch CDR and burning duration.
Could you post the build/gear/sigils and runes that you are using at this moment? (Link)
Currently my build looks like this:
Valor 2 2 2
Radiance 1 2 1
Virtues 2 1 1
Greatsword/Scepter+Torch
Shelter, Juddge’s Intervention, Smite Condition, Contemplation of Purity, Renewed Focus
Rune of Balthazar, Sigil of Geomancy, Sigil of Smoldering
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
Radiant Fire
Gain Zealot’s Flame when you critically hit an enemy. Burning duration is increased. Torch abilities recharge faster.
This is mainly about the first part.
How it works
When you crit a BURNING FOE, you will gain the Zealot’s Fire buff and AOE burn enemies.
-This seems has a 10 sec ICD.
-The ICD is unrelated to the normal ability’s CD.
-If you are wielding a torch, or swap to one before Zealot’s Flame expires, you can throw Zealot’s Fire.
-It will proc even if you are not currently wielding your torch, or even if you don’t have one equipped at all.
Possible Bugs/Unexplained Mechanics
-Sometimes the ability will not proc on crit even if you have been out of combat for a while.
-Sometimes it will proc repeatedly as if it had no ICD.
General thread about Radiant fire. Maybe someone will figure out what causes it to proc/not proc when it shouldn’t/should.
(edited by Mallis.4295)
if only communal defenses gave you aegis too.
It doesn’t?
Man all of the Valor masters suck.
EDIT: Apparently you can benefit from Strength in Numbers so I guess that works…
(edited by Mallis.4295)
Not with hotkeys, I ain’t about that skill clicking life.
Double press your hotkey.
And it has no affect on the normal torch 4. What I like to do right now is wait for it to proc then use both instantly.
Yup, I meant that using torch 4 first will fire the ICD, so you won’t get the trait procs – as you say – wait until it triggers and then launch both at once ;-)
No it triggers when it’s on CD. The ability just has a 10 sec ICD like the trait says…
I think they did put an ICD on Radiant Fire unfortunately ( or it definitely fails to proc when torch#4 is on regular cooldown.
I don’t think I was using anything unconventional in my burning build – but I was using Feel My Wrath to get as many stacks as possible in a short space of time
It has a 10 sec ICD lol look at the trait.
And it has no affect on the normal torch 4. What I like to do right now is wait for it to proc then use both instantly.
Now I’m forced to have ground targeted… That’s what changed…
You know you can double click/double press ground targeting abilities and they will cast centered on you right?
It used to take me about 30-40sec to kill all the enemies in a WvW supply camp and I had to pop all of my abilities to do it.
Now it’s just Judge’s Intervention+Whirling Wrath and everything besides supervisor is dead. Supervisor dies instantly to the 2 Zealot’s Flame.
There’s no choice you just take Smiter’s Boon.
Detectable, Reproducible, and thanks to that video Documented. Lets hope they fix this soon.
Fix what? Nothing changed lol.