Unique is a useless, non-explanatory word. It’s also wrong. That thing the OP has, it’s not unique. He has 2.
And other games? Really? When someone has a problem with their nice and shiny brand-new iPhone, do you refer them to the manual of a 1996 Nokia that they might not even have owned?
Also you might be surprised by how many people don’t use Metabattle, or even meta builds.
This.
I don’t even know what is and what isn’t meta. I just click my own builds together. Creating well-functioning builds, for my own purposes, not someone else’s, is a big part of the fun for me.
Will there be any expansions for Outside coming soon?
I don’t know how soon but I’ve heard a lot of rumors about the Mars expansion.
Not exactly an expansion, but there’s a Living World system in place that has frequent updates. Even quite significant PvP updates.
I don’t think a lot of players are into it, but this game has designated PvP environments and dedicated PvP guilds. Those are great way to gain access to really good weapons. Almost all regions have their own [army] guilds and if you enlist in one you usually get excellent training opportunities and even a periodical payment of gold.
They’re very strict on representation though, and although there are some exploits, it’s generally not possible to take the weaponry they provide and use them for PvE activities. That’s a bit of a turn off, as is the perma-death thing, and this bizarre system of permanent debuffs called “disabilities”. Those can really ruin your game.
I wouldn’t recommend it for people who are very attached to their avatars. It’s all pretty brutal. I think the devs went a bit overboard with that, but I guess it’s their way to foster a very competitive environment.
There’s an easy way to make gold. Get some crafters to work for you. Some people don’t like to TP their own products and will gladly let you have the lion’s share of the proceeds if you do it for them.
If that’s not your thing, learn a craft and have at it. It’s a huge grind but it will let you get your hands on some small amount of gold.
Oh boy this is going to be fun. XD forum > game
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
I brought up what I said I brought up, not what you think I brought up. Read the thread from the start, all posts, every last word. Don’t obsess over a single phrase taken out of context.
Nothing has been taken out context silly goose. You wanted wanted silverwaste maps with paticipation reqs ( which ironically is what the hot maps are). When pointed out its flaws its suddenly “out of context” – 2 broken systems doesn’t make 1 working system mate.
If that’s what you got from this thread, there’s nothing I can write that will change you mind. You seem very determined to be wrong.
But of course …..in fact the very moment I pointed out the glaring issues in the map that you wanted hot maps to resemble is when I became “wrong”. I’m not addressing the thread ( which has multiple views of different thing from different users) through you.
I never said I wanted the HoT maps to resemble Silverwastes. That’s what you’re taking out of context.
A good portion of the player base wanted increase difficulty in content- the only way to do that in this game is to require map coordination- In order to have deceant coordination there had to be a general timer.. Obviously with numerous time zones its not going to be exactly perfect for EVERY player.
A) HoT meta events are no more difficult. They’re in fact pathetically easy now that people have the cat-wrangling aspect of it down. Requiring coordination is fake difficulty.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments".
OK, I’ll come out. I have never farmed anything, ever. I detest zerg play and I don’t do it more than I need to achieve things I want to achieve. I haven’t done a world boss in weeks.
Silverwatse is a mindless zerg map soo….. " Do you smell it?…. that smell, that kind of smelly smelly smell…..that kind of smelly smell that smells semlly?"
States how dislikes zerg farm maps but yet wanted HoT maps to be modeled after a mindless zerg map…..I’m having difficulty locating the nearby farm with the male cow but were getting a sense of direction now [/quote]
HoT maps are mindless zerg maps. Just more inaccessible because of timers, and that’s the aspect of Silverwastes that I’d have liked to see. Player-driven progress. I’m astounded that people consider HoT map meta events challenging, by the way. They’re no more difficult than anything produced in the preceding 1 or 2 years. Break some eggs, hit a boss. Press ‘f’ near some mushrooms. Hit a boss. It’s mind-boggling how this can be perceived as superior content. I think it’s mainly a matter of people justifying their purchase.
Yes… and I don’t like that, don’t want that, and haven’t played there in a long while except to do some map completion there after that started giving rewards with the release of HoT. Your point?
At the end of the day silverwaste map is still open…..
Yeah, I know. Nice for the people who like to play there. I’ve been done with it for many months.
Indeed it is espically for the players that want silverwaste-like maps…..
Who are those players you’re talking about?
LOL I really nailed that inital post with with the denial portion. XD
And with that I’m done with you. The very notion that you know what I want better than I know myself is just laughable. Or sad if I had any empathy.
Well, I have no problem with the mastery system. Some of the masteries themselves are uninspired, bordering on the pointless, or obvious speed bumps, but acquiring the points works just fine as far as I’m concerned. People should realize that the answer to many of their complaints are in the name of the system: “Mastery”.
For me, joining a squad would be totally pointless for something like that. I don’t care about events succeeding or HP runs. If I’d join a squad, I’d run off right after I got what I wanted that was happening near them and I’d be a blue dot nowhere near any of the other blue dots.
I never try to go to organized maps. If I end up on one, it’s because it started getting organized after I’ve been there for a while. I’ve participated a few times and that was enough to realize it’s not for me.
Smash some eggs, hit a boss. Smash some more eggs, hit the boss some more. Or stomp a mushroom, throw a cylinder, kill some chak instead of smashing eggs. I can’t for the life of me imagine why some people consider this superior to what came before. The only challenge is to wrangle some other players into doing it at the same time as you are. No thanks.
Well, the OP stated that “the story line wasn’t as clear as it had been up to now” so the missing story pieces do seem to be an issue.
Easy solution!
You wanna do a organized meta event? Yes? -> Join Squad!
You don’t want a successfull organized meta? -> gtfo of the map or join at least any other megaserver instance!Everything else shows just arrogant and childish behavior. Best solution would be if anet would let guilds create ‘owned’ map instances where you could kick anyone not supporting the map goal.!
Come play HoT! Now with compulsory goose-stepping and complimentary brown shirts.
I’ve done map completion right through the masses of the meta players. I’ve even used them to my advantage, activating the chak HP in the ogre lane of TD while there was a mob there for the gerent. Would do it again, it was wonderfully efficient.
As I recall the biggest problem/complaint about traits wasn’t doing the content. It was about having to do it on every alt. Most people didn’t have a problem doing it once. That and bugged events it was gated behind, which doesn’t seem to happen here.
There were plenty of other complaints.
Content levels not matching up with the level of the traits they rewarded was another big one, and plenty of people didn’t like how just playing naturally, levelling and going through the story, didn’t bring you anywhere near the places you needed to be to unlock traits.
It was quite terrible for more reasons I care to remember.
Don’t even try getting into the story if you’re going from Zhaitan straight to HoT. You’re missing 8 chapters that fall between. If you have access to Living World season 2, you should play that first.
The proper order to experience the story can be found in the Story Journal that’s found on the hero tab.
Oh boy this is going to be fun. XD forum > game
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
I brought up what I said I brought up, not what you think I brought up. Read the thread from the start, all posts, every last word. Don’t obsess over a single phrase taken out of context.
Nothing has been taken out context silly goose. You wanted wanted silverwaste maps with paticipation reqs ( which ironically is what the hot maps are). When pointed out its flaws its suddenly “out of context” – 2 broken systems doesn’t make 1 working system mate.
If that’s what you got from this thread, there’s nothing I can write that will change you mind. You seem very determined to be wrong.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments".
OK, I’ll come out. I have never farmed anything, ever. I detest zerg play and I don’t do it more than I need to achieve things I want to achieve. I haven’t done a world boss in weeks.
Silverwatse is a mindless zerg map soo….. " Do you smell it?…. that smell, that kind of smelly smelly smell…..that kind of smelly smell that smells semlly?"
Yes… and I don’t like that, don’t want that, and haven’t played there in a long while except to do some map completion there after that started giving rewards with the release of HoT. Your point?
At the end of the day silverwaste map is still open…..
Yeah, I know. Nice for the people who like to play there. I’ve been done with it for many months.
Indeed it is espically for the players that want silverwaste-like maps…..
Who are those players you’re talking about?
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
LOL you brought it up, I merely pointed out the flaws.
I brought up what I said I brought up, not what you think I brought up. Read the thread from the start, all posts, every last word. Don’t obsess over a single phrase taken out of context.
No need to beat around the bush mate, just come out and state " I wanted more mindless farm maps with low particpation requirments".
OK, I’ll come out. I have never farmed anything, ever. I detest zerg play and I don’t do it more than I need to achieve things I want to achieve. I haven’t done a world boss in weeks.
Unless there is overwhelming voices like that for the full price expac with no bonus slot or the reskinned t3 human, they won’t pay any mind.
They are paying mind. Colin J. has announced accessibility changes to the HoT maps/metas coming with the spring update.
At the end of the day silverwaste map is still open…..
Yeah, I know. Nice for the people who like to play there. I’ve been done with it for many months.
I don’t know why you’re so obsessed about what’s wrong with the Silverwastes. This is about how HoT should’ve been, not about how to solve the leeching and boss-hopping in Silverwastes.
I had a weird ping situation yesterday.
Weird jerky game play, with a very regular hiccup. Every 5 seconds or so, I had about a second where the client failed to get updates from the server. It was the kind of lag where everything repeats doing what it is doing. Things in motion continued in a straight line to be put in their correct positions once my client caught up. Also, animations kept repeating until the catch-up moment. At no point did the screen freeze.
So, that’s lag, it happens.
I prompted the game for the IP (/ip) for the server I was on and put that into pingplotter. Perfect result, a clean trace with no hop having a ping over 49 and no packet loss at all. Mmm… maybe the issue cleared up while I was putting up pingplotter. Back to the game and check.
Nope, still the jerky game play. I opened the options window to see the ping reported by the game itself. It was reported as a very surprising “Ping: 0 (Avg 0)”. I sat staring at that for a while, expecting it to update to a more realistic figure. It didn’t happen. This is probably when I should’ve taken a screenshot, but instead I decided I might’ve made a typo in pingplotter and be tracing the route to a different ANet server. So I alt-tabbed out back to pingplotter to double check. I was in fact tracing the right IP.
Unfortunately, I couldn’t make any relevant screenshots at that time because when I got back into the game I was looking at a black screen with a network error (7:11:3:191:101).
So: Perfect connection to server. In-game ping reported as a never-changing 0 (I wish we had that kind of technology). Jerky game play culminating in a disconnect.
The actual bug? I have no idea what was going on on that server. At the very least, the game shouldn’t be reporting a ping of 0.
Low level fractals aren’t particularly difficult in a full party, and once you’ve done some levels a few times, you might try levels that suit you at a somewhat higher difficulty scale. There’s a list on the wiki with all the levels and what fractal they are. For example: Level 11 is the same as level 1, though a little harder. Level 12 is a somewhat harder version of level 4. Etc. Etc.
I mean, why stop at 5 pristine relics? They buy good rewards and the content is worth trying if you haven’t yet since HoT came out. The option to do individual levels of your choice instead of a series of 4 random ones makes it far more accessible and much easier to get useful rewards for fractal beginners. The first 19 levels require nothing special in the way of equipment so that’s a nice pool to pick from without any investment.
She got hit by a… Smooth Criminal.
Heh… My first thought upon reading the thread title was: “So Elli are you ok? Are you ok Elli?”
I just knew someone else would’ve already got there when I saw the thread was made 12 hours ago.
I won’t address most of what you have to say, OP, but the bags in containers thing has upsides and downsides. First of all, salvaging for mats is the way a lot of people make money. If you got every blue and green in your inventory directly, you’d have no inventory space at all. The whole bags in boxes things means when I’m playing in something like DS I can salvage and deposit as I go for the few things I get, and everything else is a box in a stack. You remove those boxes and you end up with nothing. If you only reward gold there are people who won’t feel rewarded at all. There are probably psychological reasons for that, but there are still people who like open bags for a chance at an exotic, even if they hardly ever get one..particularly if they hardly ever get one.
There’s really no perfect answer for #2, but this is a game of trickles. Thinking that only the big drops matter means you’ve sort of missed how loot works in this game.
I agree bags in bags are annoying. Full inventory is more annoying.
I prefer to play like that, grow the stacks of containers you get from playing in one region for a while and only open them when I feel like it.
Toward that purpose, I would love to have a special inventory bag that containers will go into as long as there’s room, like the craftsman’s bags and equipment boxes and whatnot.
None of the complaints had anything to do with synchronizing the events to the real-world clock and no one complained that the cycle was too short.
So, Silverwastes with rewards tied to participation level? It’s a no-brainer, really. Player-propelled progress and rewards based on participation in that progress.
uhhh are we playing the same game or major denial on your end? Silverwaste was beyond the point where it could be called leeching. From zergs feverishly following another player that had shovels for chests without contributing anything to switching maps for vine farm fight but never help build up the meter to sitting behind the maze chest for freebies….
That map was all about leeching
Sure, it was a mess. That’s why I proposed something like Silverwastes, but not exactly Silverwastes. In the very post you’re quoting, no less.
Wait for it…
“Silverwastes with rewards tied to participation level”
Hopping from map to map to just do the end boss will net you next to nothing if you always have 0% participation.
Of course there are lucky accounts. That’s a consequence of randomness.
With randomness comes unequal distribution. Looking at cumulative results over time, you will have outliers for whom the dice either fell really, really well or really, really terribly.
That’s not a problem of “marked” accounts though, but just the consequence of having randomness.
Also, when people bring up the people who seem to get good drops all the time, I tend to wonder if these lucky people don’t just play a lot more and generate far more rolls of the dice.
Isn’t that the whole point of buying an expansion? Getting more options?
Most annoying bug ever. First one that made me want to look away from the screen. It’s especially horrible while gliding.
No, but my point was, you don’t need to insist those outliers don’t exist.
Well, I have no interest in this other than just the math aspect because I loathe the entire thing.
It just seems very obvious to me that among the totality of all the people arriving “at the right time”, there will often be some left-overs that don’t have the numbers to make another viable map.
Let’s do some hypotheticals: (I have no clue as to the actual numbers but they don’t matter.)
Suppose there can be 100 people on a hard-capped map. Suppose you need 30 people to make a viable map. Suppose 520 people arrive on time and taxi to and fro until 5 maps are hard-capped. There will be 20 people left without a viable map.
I just find it very hard to swallow your absolute statement that no one who arrives early will ever get lost in the shuffle. I just can’t see how that works.
Let’s consider “at the right time” to be a window of opportunity starting some x minutes before the reset and ending some y minutes after the reset. Let’s consider that a full map holds Nf players, and that the minimum number of players needed to make a map viable equals Nv.
What you’re claiming is that the total number of players arriving “at the right time” minus the number of full maps multiplied by Nf is always a greater number than Nv.
Mathematically and logically, that just doesn’t make any sense. There will be times when the numbers fall in such a way that people who arrive “at the right time” will not be able to get a viable map.
You claim you always get into a viable map. I believe you, but that’s just lucky. I find it just as likely that someone has the opposite kind of luck, and falls by the wayside quite often.
I wonder, does anyone actually believe that every last player can get into a good DS every time they try? There will never be anyone left on the sidelines, ever?
What if there are, say, 10 people left after all the others have filled up however many maps?
Those ten people will be forced to either try again later or taxi in, which is near impossible. I can tell you that if you show up on time for the meta, you will get in every single time. It’s the late comers and those who try to join midway through who are having trouble. This game is based off timed events which some don’t like, but that is simply how it is.
That doesn’t make sense. If there are 10 more people than it takes to fill all maps and everyone logged on at exactly the same time, you will have 10 people who… what? How are they going to do the meta?
I wonder, does anyone actually believe that every last player can get into a good DS every time they try? There will never be anyone left on the sidelines, ever?
What if there are, say, 10 people left after all the others have filled up however many maps?
I use “X-Mouse Button Control”, a free utility for Windows that allows you to customize and redefine mouse behavior more extensively than any other tool I’ve seen. The Logitech software I used to use is a bad joke compared to this thing.
It allows you to create per-application settings. One of the things I’ve set it up to do is to have the mouse-wheel perform a double-click, but only when I hold down shift and CTRL at the same time. It’s a comfortable and rapid way to eat away at those stacks yet it respects the one-click-one-action rule.
I should add, it’s not a macro tool.
Maybe the mistake was ANet giving players skill points for “leveling” post 80 for all those years
And maybe it wasn’t a mistake at all.
The mistake is ANet’s ridiculous urge of continually reinventing the wheel to fix what’s not broken.
Spirit Shards now being a random drop instead of an incremental reward, that’s the flipside of removing them as a full XP bar reward. Now you have people complaining that they can’t get enough Spirit Shards and on the other side of the isle you have people complaining that their XP gain is now wasted.
And for what? What did this fix? Did people accumulate too many Skill Points (as they were called back then) too fast? Adjusting the XP needed would’ve fixed that as well. It can’t have been a measure to rebalance the relative distribution among different types of players. Obviously, the players who played more gained more because they earned more XP, but they still gain more because playing more gives them more drop opportunities.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
The timers for the event in hot is samething as big world Bosses timers. Do people complain About that, not what i can see.
For the record, I have complained about that.
You’d better remove the email addresses from that last response you quoted, if they are the real ones. The less people know about your account credentials, the safer you are.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
That’s because hardly anyone cares about raids and esports.
You still see the number floaters; for kills, for events, for anything. Yet it doesn’t accumulate anywhere. That just doesn’t “feel” right. Having it contribute to a reward, any reward, no matter how trivial, would feel better.
the argument that it gives a disadvantage to those who haven’t bought HoT is bull as it really doesn’t change anything for them.
It does change things for them, it gives them dailies they can’t do. It would look as if ANet was favoring players who bought HOT over those who haven’t.
If the HoT dailies give HoT currency and they don’t give any extra AP then what’s the problem?
Fifteen “adventures” and 3 champions, awarding daily map currency and other goodies. All available every day, just not encapsulated in the achievement tab. That’s 18 dailies every day, 50% more than all the other game mode dailies added all together.
If this is about having a tab with a list of stupid pet tricks to perform in the 4 HoT maps, that desire gets no sympathy from me. Why would I want the game to tell me to go do trivial things in a specific place, for crumbs? The daily achievements are already a pathetic plate of rancid excrement. Let’s not add several more scoops to it. More excrement will not make for a better meal.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”
I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.
Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.
Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.
My heart bleeds for your unlikely misfortune. I have never, ever heard that complaint from anyone, anywhere. You must be the unluckiest man playing the game.
Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?
Learn to read. I never said you needed to work. I said you needed to “work toward”. That’s an idiom that means “making progress toward something.” It doesn’t necessarily mean actual “work”.
As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”
That would make a great retort if it actually addressed the issue. But alas, it doesn’t.
So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.
The real-world clock has no business intruding into the game world. That adds an unacceptable constraint. It adds ridiculous constraints that can’t be solved with compromise. You do realize what “compromise” means, don’t you? It requires both sides to make concessions to come to a mutually acceptable solution. There is no compromising with the clock. The clock makes an absolute demand. The only way to deal with the clock is to submit to it (submit to a game, hahahahahahahahaha, yeah, right.) or distance yourself from it.
Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….
It probably will. Really. It’s one of the most likely points of arrival in that map.
(edited by Manasa Devi.7958)
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”
I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.
Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.
That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.
Oh no… Do you not understand a single player pushed meta (Silverwastes) in the game is different to a choice of 4 meta events? Do you really think anyone will do AB if it turns out to be less rewarding and rushable than the others?
The reason they all get completed now is because of the timers, let people pick the most efficient and thats all they’ll do. The timers focus people at certain times to certain maps, no timer and everyone just logs into the most efficient and drives it 24/7 (I won’t suffer from this but casuals will suffer not getting access to the other maps – which I believe was the complaint we started on).
(I’m pretty sure I explained this already in my previous post, but I guess I needed to make the bolded bits more clear)
Two words:
Different rewards.
More words: You need a ton of everything from all 4 metas combined for many of the bigger rewards HoT offers. Play only one and you get nothing except a metric kitten-ton of map currency for one map, and nothing to spend it on.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.
If that’s the case kitten off, log in, and enjoy.
Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?
I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.
Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”
Problem solved, this is not casual or hardcore related.
Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.
Maybe at one point in the next year, on any day, at that time +/-2x hours (where x is a natural number between 0 and 11) you might feel like it..
Sure. The problem however, are all the times that I might feel like it and can’t play it.
The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.
That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.
The timers force players to group up and do each of the events, without them you’ll have people just doing the most efficient one (blocking the others off from casuals).
Why would player-driven progress not require all events to be done? It should, and that would make every event available every cycle. The current system is actually the one that doesn’t encourage doing everything before the meta reaches its climax, because what happens in the early metas hardly matters to the finales.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
People play when desire and opportunity intersect. Add a 3rd variable, the clock in this case, and it should be obvious to anyone that it will restrict the number of intersections even further.
I guess it’s not a problem when desire and opportunity are hardly restrictive to begin with as it is for some people.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.
If that’s the case kitten off, log in, and enjoy.
Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?
I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.
Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”
Problem solved, this is not casual or hardcore related.
Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
If I need to be playing at specific times, I need to apply structure to when I play. I don’t chose the hours I play in advance. I play when the mood strikes me, regardless of the position of the hands of the clock. And chances are if I’d have the desire to play some specific HoT content, I’d be out of luck. For example, if I’d have the desire to log on and play the day cycle in VB right now, I’d be SOL because it won’t restart for another 80 minutes. My chances of getting in at the start of that meta are atrocious if I don’t plan around it. Which I won’t, ever. Because it’s a kitten game.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
It’s on a two hour cycle. If you don’t have 2 hours to play, then I don’t understand why you bought the expansion to an MMO.
See this is where the underlying issue is.
Why should a game dictate the amount of hours I need to play to be successful? So I have to commit 2 hours at a specific time to play, without interruption or a crap map else I fail?
Are you kittening serious?
I bought the expansion based on the core game. A core game which had no such mechanic as a 2 hour window to be successful.
It’s cool though, your guys rebuttal is really helping to reinforce my thoughts and opinion.
No no no, you cannot complain about not doing specific content then say “I refuse to play when that content is active.”
You can do anything else, I was explaining how to get specific map completion metas done.
Say you wanted to do specifically Claw of Jormag, someone tells you to go to Google and type in “GW2 World Boss Timer,” you then reply “Why should a game dictate the amount of hours I need to play to be successful?”
You are specifically wanting to do a meta, take a single evening in the week and do it… I’ve given you the tool and there will not be another way to do it. Either use the tool I handed you or sit and complain in ignorance.
Claw of Jormag doesn’t pop on your schedule, neither do the new metas – get a grip.
Yeah, and why wouldn’t you clean the bathroom with a toothbrush? What’s the problem? You use it to clean your teeth, don’t you? If you can clean one thing with it, you can also clean the other. Either use the tool or sit and complain in ignorance.
World bosses: an infinitesimally small part of the GW2 classic PvE experience and a waste of time that I don’t reserve any time for anyway. Never have, never will.
HoT map meta’s: a stupendously huge part of the HoT experience that you can’t ignore and be left feeling you got value for money.
(edited by Manasa Devi.7958)
Fighting the Axemaster tips (no mastery)
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
There are a lot of skills that won’t fire without a valid target. Without the ability to use those, DPS can’t be full in many cases.
HoT has dailies, just not dressed up in achievements.
I can think of at least 18 of them.
Plenty of people must do something or maps would never progress to breach and Vinewrath.
And participation levels would’ve been enough to avoid the “breach hopping”. There’s absolutely no need to involve the real-world clock.
Whatever is wrong with “the HoT way” has nothing to do with trying to fix what was wrong with Silverwastes. It has everything to do with throwing out what worked in Silverwastes..
I agree, Hyper, that SW was/is a better map than the HoT ones in terms of no timer. The only change I’d make to it was to enable chest farms only during the break between iterations.
SW has a map reset timer after the Vinewrath is defeated.
So what. We were talking about timed events, not timed down time.
It’s not even down time, actually. It’s a map phase with its own content. There’s the Labyrinth, and some champions spawn all over the map.
I have over 2500. I haven’t used any in years.
Doing that resets your participation to 0. There is absolutely no reason at all to involve the real world clock. And even if there were, that reason should be taken away rather than settling for the clock, because the clock is rubbish.