Showing Posts For Manasa Devi.7958:

Obsidian Shards

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I wish those things weren’t account bound. I have ridiculous amounts of them. They’re the kind of item I’m loathe to just destroy because one day I might need them.

A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

If they’d released 12 new maps like the original, I’d have been bored with them already. I’d go through them a couple of times and I’d be done.

How are these maps different in that respect?

There’s a complexity to them. For example, I love going up to the canopy to get around in VB without ever touching the ground. Figuring out which updrafts I need to take. Or how to get to the canopy without updrafts.

More than that the difficulty means they’re not braindead easy for me. I can die if I don’t pay attention. That’s not always or even usually the case in core Tyria. In fact, the increase in difficulty means I can still after a couple of months find better ways to do things, which in core Tyria isn’t really necessary.

I mean to me, it doesn’t matter if I take 1 second or 1.5 to kill something. I have to change up what I do to survive in the new maps.

I find that refreshing.

I can’t say I recognize any of that. What complexity there is to the maps stems from needing to learn their layouts. After going over them once, they become as trivial to navigate as core maps. To me at least. I have no trouble navigating TD and I can map it in under an hour not counting Hero Challenges. Maybe I’m an exception. I’ve always had a keen awareness of direction and spatial relationships. In any case, I find the emphasis on transit boring and pointless. No map requires more than 2 hours to complete, barring some things that might be unavailable at certain times. Unsurprisingly, because map completion doesn’t require combat apart from 4 or 5 hero challenges per map. It’s all just travel and travel is trivial, even on HoT maps. Perhaps even moreso than core maps because of all the shortcuts one can take.

As to the fights: I kill what I can kill easily and skip what takes more time. Taking time on harder kills isn’t worth it anyway. Not from a game-mechanics point of view, nor from a roleplaying point of view. I have no motivation to kill something like, say, a arrowhead veteran.

Many people left because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

None of the complaints had anything to do with synchronizing the events to the real-world clock and no one complained that the cycle was too short.

So, Silverwastes with rewards tied to participation level? It’s a no-brainer, really. Player-propelled progress and rewards based on participation in that progress.

(edited by Manasa Devi.7958)

A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

If they’d released 12 new maps like the original, I’d have been bored with them already. I’d go through them a couple of times and I’d be done.

How are these maps different in that respect?

Enough with the wings already lol

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

Yep… I was doing the uncategorized fractal with a pug a few days ago. During the harpy platform jumping parts one particularly heavy-set charr with huge chicken wings completely obscured not only entire platforms but also my entire character. I could literally not see myself nor the ground I was standing on whenever that monstrosity was anywhere near me. Mind, I wasn’t playing a tiny character by any means. Max sized human, in fact. I had to just stand there and wait for it to jump on, or do a hail Mary and jump blindly to the next platform.

It’s getting absolutely ridiculous.

It took Guild Wars 1 many more years before the horribly character appearance options completely destroyed its world’s aesthetic coherence. But then again, they didn’t have a cash shop fueling the fire.

Enough with the wings already lol

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I think wings are too small. Why settle for things that only make characters 5 times as wide? It’s pitiful. We can do better than that. I want to see a double figure width increase, at the very least.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Well, he has VB on 100%.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m a focused type of person. When I log in to play, I already know what I want to do. If that’s not available, the game has no further interest to me at that time. If I feel like doing map completion of Auric Basin on a character, I’m not going to do the TD meta just because it’s available. And if it so happens I’d need to wait 40 minutes before being allowed to, for example, open up the Overseer’s Cave in AB, I just don’t play at all. And if that happens often enough, I won’t even try anymore.

O0O Nuuu dont die

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

My only regret is that we weren’t able to “smooth things out” in the form of a fine mulch we could apply to the soil of our home instances.

Thank You ANet that You made Heart of Thorns!

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

“Finish the backpacks” was stated in plural, and the inquired about alternative was ascended, so I’m assuming the question was about the ascended versions.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

You forget several pois in AB.

And you’re talking to someone who thinks any open-world affecting time gate is disgusting. One is too many. I want to log on and play what I want to play, not log on and check the clock to see what’s available to play.

Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

You didn’t even need a single campaign if you bought the PvP Access Kit. Came with all classes from all campaigns included.

Granted, these PvP only products came a few years into GW1’s life cycle. GW2 might introduce them as well someday. You’d think they would, given the emphasis on Esports.

Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

GW1 had inexpensive (compared to a full standalone campaign price) PvP unlock packs for all campaigns. I don’t remember the exact price because I never bought one, but something in the back of my mind tells me they were around $10 .

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

The “gated exploration” the OP was talking about is the time gated exploration.

If you feel anything I said was unrelated to the topic at hand, look for the originators of the derailment in the posts I was replying to. Oh but wait, it doesn’t fit your agenda to berate people you agree with.

Wait, to berate people I agree with? In what world does that sentence make any sense?

In yours, apparently. Of all the people going off-topic, even before I did, you’re singling out the one you disagree with to tell off for going off-topic. Classy.

Nothing is stopping you from exploring Ab at any point.

There are plenty of locations you have no access to depending on the clock.[/quote]

Thank You ANet that You made Heart of Thorns!

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m still having fun. Finally got 161 mastery points today. Pretty long haul but I wasn’t particularly focused on it either. Crafted Kudzu after making the precursor. Finished one of my elite specialization weapons. Pretty close to getting my vigil backpack. Running more Fractals than I used to.

So yes, I’m still having fun.

But I’m also glad Anet is going to do something to make the game more approachable for people who don’t have as much time.

How long does it take to finish the backpacks? Would I be better off buying an ascended quiver if I don’t have one?

I don’t know. I enjoyed the process of making the back piece, I didn’t actively focus on it.

Today I got the last piece I needed. I ran the TD meta, got the 100 or so leyline crystals I needed and that was the last piece. It’s a lot easier than the specialization weapons for sure.

Just to be clear, the ascended order backpacks each require 1,000 of one of the map currencies.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

The “gated exploration” the OP was talking about is the time gated exploration.

If you feel anything I said was unrelated to the topic at hand, look for the originators of the derailment in the posts I was replying to. Oh but wait, it doesn’t fit your agenda to berate people you agree with.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

All of that timed stuff you mention in classic GW2? I don’t play it. Because I can’t be bothered to check the clock and I was done with the world bosses well before they went on megaserver schedules anyway.

The difference is, the new open world HoT is all clock. Classic GW2 open world is just a little clock.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Have you ever played HoT?

Let’s take now, this instance, the moment I’m making this post.

Verdant Brink, 6 minutes from nightfall. How do you figure I go about trying to do outposts chains now? How do I beat the clock with the LFG tool?

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

But the clock decides what you can and can’t play, which is what the OP was talking about. Your happy happy joy joy platitudes don’t change that.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

If you schedule it, the difference is in how you tick differently, not the clock.

Let's talk about Amalgamated Gemstones.

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t see a problem. It allowed me to clean out several rows in my storage that I’d filled with orbs bought at merchant price plus one copper years ago. Just to be clear, I didn’t use them to make a silly kitschy weapon, I sold them at a profit of almost 1500%. Many thousands of them.

HoT "gated" exploration

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Yeah, because as everyone knows, “running with a guild” makes the clock tick differently.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Grinding is definitely defined by doing the same content over and over, not the same FOUR ZONES over and over. That’s ridiculous. You can level masteries in any of the four zones in hot. YOu can level them by grinding mobs, which some people did, by dynamic events, by adventures, by raiding.

So yeah, not a grind by your definition.

I get it. You don’t like the game so it’s not worth it to you. There are easily a couple of dozen posters who REALLY don’t like the game and post everywhere.

But you know,. if the game has half a million people playing it,. that’s not such a big percentage. It is, however a very LOUD percentage.

Also, there are different depths of dislike. To you HoT is the end of the world. However, you’ve already ragequit the game twice before HoT if I recall correctly.

Now you’re saying HoT is the evil bad thing but before you said other things were the evil bad thing.

It’s entirely possible you just don’t like the game.

okay, you just entered HoT. Tell me how are you able to a) leave the first map b) level masteries by raiding? You’re stuck there either doing dynamic events or grinding mobs for the most part.
HoT is not an evil bad thing. It’s just that it’s not perfect and we can all see that. And HoT being as it is, a lot of people are disappointed. And they have the right to be here and be upset. They have the right to be vocal if they so wish to.

You enter HoT. You’ve done the story presumably. Now you have event chains, you have gathering, you have adventures. All those things are something you can do.

If you follow a single event chain, you’ve leveled gliding. If you follow a different event chain, you level mushroom jumping. You can do two more of your stories. By the time you’re done with that, just through killing and event chains, which is basic to the game, you have yout third mastery done.

Event chains are only available if you happen to play at the right time. All of the maps have periods of dead time.

When you start a new character in Guild Wars 2, you have to get to level 10 before you can access your story at all. The way to do that? Events and hearts, killing. That’s what you get.

Not a clock anywhere in sight. Incomparable.

If you follow the very first event chain from the very first way point, you get to an unlocked adventure you can do without requiring a single mastery. The experience you get from that alone is huge.

Sure. If you log in at xx:30 where only either odd or even values of xx apply, depending on your time zone. Don’t bother if you enter the zone for the first time 20 minutes late, after the Itzel and Sylvari event chains have been completed. That leaves you 55 minutes until night.

By the time you’ve leveled the first three masteries, which is a few hours, you have access to far more stuff, including the raid. So I really don’t know what you’re talking about.

A few hours of having access to significant content. Such a shame that isn’t readily available. Luckily, ANet realizes this even if some of their more staunch supporters don’t.

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

You have to look for better maps. If you want to do it, shout out on map, tag up commander, invite people and taxi people to the map.

“Looking for better maps” without tools to look for better maps. “Taxiing”…

People accepting this kind of nonsense as a necessity for meaningful gameplay, that’s what’s really wrong with this game. Nothing will ever change if people just fumble along with it.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Pointing out lies and misinformation doesn’t fall under the auspices of the grammar police.

Are you ever going to acknowledge the misinformation and lies you’ve posted in this thread, and maybe even offer the OP an apology for derailing it? Because you’ve managed to turn your mistaken posts into a long, drawn out sequence of backpedaling and deflecting, just because you can’t seem to admit being wrong. Which you were.

A simple “Oh, right, I see now that he didn’t claim that the value he got from playing for 11,000 hours just disappeared. My bad.” would’ve avoided this entire thing.

I’ll put a stop to it if you can’t.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m sure the OP didn’t intend his “nothing to do” to be taken completely literally, just like you didn’t intend “Frankly, I stopped at the first statement” to be taken literally.

Although “Frankly” isn’t a word you should be using if you aren’t being frank. Which you obviously weren’t.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I commented on the thread content. It’s relevant. You took issue with it. If you agree with the poster, say why and support his opinion.

I pointed out how you stated something completely false about the OP. That seems to me like a perfectly valid and relevant contribution. More relevant than your reply to something that wasn’t said anyway.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Pot, kettle.

Of course, you’re just looking for a reason to argue with me because anyone that posts anything that slams HoT, no matter how to the point, deserves your ire … so that’s your value add I guess.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

You stopped at the first sentence yet you commented on the last?

Sure.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I thought the actual complaint was pretty clear and apart from a slight exaggeration, totally based on the reality of what is HoT. The red herrings are what the people piling ridiculous and unwarranted nonsense replies on one turn of phrase are throwing out.

I guess if you can’t answer the genuine questions raised in the OP, you patronize and ridicule. Parr for the course on these forums.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Right, it’s not worth it anymore so … the value they got from 11K for a hundred bucks just disappears? Gotcha.

no, that just means that the original GW2 was a good purchase. If they couldn’t even get a couple tens of hours out of HoT though, HoT was a really BAD purchase.

Yup, I got that. Yet still, for the OP to claim he didn’t get his value from the total time he spent ingame for the price he paid, is ridiculous.

There is no such claim anywhere.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Wou, he enjoyed 11K hours and he thinks it was not worth his money

I think it’s safe to assume that the vast majority of those hours were spent before the launch of HoT. Why would they be taken into account when judging HoT?

Why I am taking a break

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There has been absolutely no mention of any kind of crashing anywhere in the original post.

DC, which is either a crash, or the OP’s internet provider, in which case, Anet can do nothing about, making his complaint irrelevant.

Well, I guess that’s true if you can’t parse the complaint. We who can, realize that ANet can do something about it.

The complaint being, stated clearly enough, that it was not possible to rejoin the same map instance as the one being played on before the “dc”. (“disconnect”, not “crash”.)

And yes, ANet should do something about it. Client/server software solutions for intercontinental internet services should (and very often do) keep sessions alive so the service can be resumed without productivity loss after lost connection are restored. The original Guild Wars does it, although not at release.

Why I am taking a break

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There has been absolutely no mention of any kind of crashing anywhere in the original post.

Why I am taking a break

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t think being able to get back into the same instance after a disconnect, or being able to forcefully join it regardless of it having filled up to capacity during your absence, are part of the 64 bit client.

Mastery points, ugh [Merged]

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I wish I had something to spend my excess Tyrian mastery points on.

What is the worst fight in this game?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There was no RNG involved in that phase of the fight. Just patterns.

Legendary Weapons

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Posted by: Manasa Devi.7958

Manasa Devi.7958

But you are using a bow.

Real man don’t hide behind things shooting bow at people.

I find that a really strange sentiment to apply to activities in video games, considering that the activity in and of itself is grounded in sitting behind a keyboard, not doing anything remotely related to being “a real man”.

Legendary Weapons

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’d like legendary weapons that are legendary in the same sense as Excalibur or Durendal are legendary.

Not legendary weapons that are legendary in the same sense as Carrot Top, Liberace and Elton John’s collection of spectacles are legendary.

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

People who stopped playing at least once before are likely to leave again when they had their fill. People returning for new content is indicative of nothing except there being new content.

New Mystic Cookie Recipe

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Probably Mystic Coins, and you’ll get the recipe sheet for a tray of cookies.

Many people left because of HoT?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There’s a very easy solution. Make more than 4 merry-go-rounds. A respectable amount of content.

So, you’re fine with everything about the reward system except that there should have been more zones, each being its own meta event? How many more would it have taken to satisfy you?

The reward system would be fine if the main avenues of going about to acquire rewards would be more accessible, more numerous and more palatable. Too many variables there to pin down an answer to that question.

remove timer from HP as they are so OP

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The HP timers are terrible, yeah.

They should just abort challenges if no one is there for a minute or so instead of letting the clock tick all the way to 0:00.

As if the meta event timers aren’t bad enough, you even have to wait to start hero challenges if you arrive at a bad time, like a few minutes after someone started one and decided he couldn’t solo it.

Do people still do the VB meta?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

That’s what I said, yeah. Events are how you crank up your participation level by day.

You don’t have to do any events at all by night though. Night is for opening cargo, if you’re after Airship Parts.

Participation built by day will keep giving you crowbars all night. And you can, like I said, deliver an occasional Pact Supply when you stumble across one for 5% participation, which isn’t much, but it keeps your participation up. Just like the camp events you pass through.

(edited by Manasa Devi.7958)

Do people still do the VB meta?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The problem is, the reward structure is counter-productive. For starters, people need only 3 chest armor boxes. What many people do need/want as a long term goal, are Airship Parts. Many, many Airship Parts if you’re into the collections.

Last time I was on the map, people were trying for T4, and I was just running around opening Airship Cargo for Airship Parts, that drop 3 at a time with a chance of 25. I wanted 350 of them. No way I’m going to waste my time with the night meta.

A map that’s had a tier 4 day will have a lot of cargo to be opened, which is a great incentive to not participate in the night events. Doing events doesn’t earn you anywhere near the same number of Airship Parts as you get from running around opening cargo.

It’s actually very profitable in terms of Airship Parts to get yourself on a tier 4 by day map and not help making it tier 4 at night. And to add insult to injury, the best time to be around where the canopy bosses spawn, is after they’ve been defeated, so you can sweep up dozens of floating cargo. I had 23 of them at the end of my run.

“But how do you get crowbars?” you ask. Easy! Crank up your participation level by day while there aren’t many Cargo containers yet anyway, keep participation up at night by delivering an occasional Pact Supply while you run around all over the map collecting cargo, and the crowbars will keep arriving in meta reward chests.

Auric Basin and Tangled Depths simply give out their map currencies as part of the meta reward chests, and in significant amounts. A far simpler and more elegant way of handling it. At least it will keep people playing the metas.

Many people left because of HoT?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There’s a very easy solution. Make more than 4 merry-go-rounds. A respectable amount of content.

Many people left because of HoT?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The reward system in HoT is very similar to the cooking craft.

You want reward “B”? That’s 250 of ingredient 1, 250 of ingredient 2, 250 of ingredient 3 and one of reward A. Reward A, you ask? That’s another 100 of ingredient 1, another 100 of ingredient 2, another 100 of ingredient 3 and one of ingredient 47.

Ingredient 1 = Airship Parts.
Ingredient 2 = Lumps od Aurillium
Ingredient 3 = Ley Line Crystals
Ingredient 47 = Reclaimed metal Plate
Reward A = Plated Weapon

This is an approximation of how to “cook up” a Machined Weapon. I left out some stuff because I don’t care to be complete, what I’m showing is clear enough.

Almost everything is like this. And for every reward you want, you need to take just a few more rides on the 4 meta-merry-go-rounds. Until you’re dizzy and want to puke.

Round and round we go.
Where we stop, nobody knows.

Why can't we trade players face-to-face?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The TP isnt fair because of flipping or any other mechanism which allows players to make gold from the TP by simply buying and selling items.
Where do you think the gold that these players are making is coming from?

From people who knowingly and willingly provide that gold in exchange for items provided by the “flipper”? There’s mutual consent every step of the way. Why isn’t that fair?

Why I think HoT failed

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Posted by: Manasa Devi.7958

Manasa Devi.7958

In case you haven’t noticed, people have been throwing GW2 under the bus since day one for being too easy. Might have something to do with why HoT is what it is.

HoT being what it is isn’t the answer to the original game being too easy.

HoT’s problems have nothing to do with its level of difficulty.

I think HoT is actually a really good answer to the game being too easy because it’s not easy. I can’t see why you think it isn’t, other than just being contrarian. The problems with HoT might not have anything to do with it’s difficulty, but it has much to do with what makes it successful.

It is easy. The maps are a tiny bit harder to traverse but once you know the layout and where the tough monsters spawn, it’s just as easy to get around as any Tyrian map. Even Tangled Depths is hardly a challenge once you know your way around. My 2nd character completed that map in about 3 hours. The only reason people complain about the difficulty is because some hero challenges are designed for multiple players and they often have no other players around because of the kitten server structure and taxi nonsense.

The “main events” are just as zergy and unchallenging as any boss in Tyria, and will easily be completed even without everyone pulling their weight. That Gerent thing? First you repeat a simple action a lot of times, then you attack a boss that doesn’t really do much for a few minutes. It’s exactly the kind of content people deride as “11111 for loot” as we’ve ever had.

HoT is only hard for people deluding themselves into thinking it’s hard. The more difficult creatures? What of them? Can’t deal with it, walk around it just like you walked around champions you couldn’t be bothered to deal with in the old Tyria. It’s not like they’re worth killing anyway. They’re just time wasters, like so much in HoT is just there to eat time.

Why can't we trade players face-to-face?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The “fiddle trick” scam was also used often in GW1.

In the same map you’d have:

“Player 1: WTB cracked sash, 20 ecto”

“Player 2: WTS cracked sash 50 gold”

Greedy player 3 will buy the cracked sash that’s only worth 1 gold and a bite of a stale sandwich, for 50 gold. Player 1 will suddenly not want to buy it anymore. Player 1 and 2 will share their profit and go to another district to find another mark.

GW2 would be more vulnerable to confidence tricks like this because it has a far larger pool of obscure items that many people wouldn’t know how to value properly.