No it’s 100% not that it’s on CD he just doesn’t do it when downed and it’s only in spvp.
Another thing that has me wondering is the downed interupt ability it’s now also failed me dozens upon dozens of times the past couple of days and I have looked carefully if they had stability wich I can be certain they didn’t in most cases, sure I could have missed it a few times but hardly every single time I’m wondering if there are other abilities that could prevent the interupt, any you know?
It’s almost as if I’m lagging on just specific abilities and not on anything else as stupid as that sounds.
I don’t know worth asking about I reckon…
Well i was playing around with my wolf last night (1am USA Central time), and was getting the fear off with no issues.
Are you sure you’re not double tapping F2? That tends to interrupt the fears cast for some stupid reason…
As for the downed interrupt there’s more than just stability that makes them not affected by it, i know Distortion will, mist form, etc etc.
Yeah I figured as much on the interupt, the wolf fear though is annoying the heck out of me I have single tapped, double tapped to maniacally spammed it and he just does not do it for atleast several days now, very annoying.
No it’s 100% not that it’s on CD he just doesn’t do it when downed and it’s only in spvp.
Another thing that has me wondering is the downed interupt ability it’s now also failed me dozens upon dozens of times the past couple of days and I have looked carefully if they had stability wich I can be certain they didn’t in most cases, sure I could have missed it a few times but hardly every single time I’m wondering if there are other abilities that could prevent the interupt, any you know?
It’s almost as if I’m lagging on just specific abilities and not on anything else as stupid as that sounds.
I don’t know worth asking about I reckon…
Just a quick question if anyone is able to use this in spvp currently because I just can’t make my wolf use fear when I’m downed anymore, at all, he flat out refuses to use it in spvp but it still works fine in 3W so I’m wondering if this is intentional or a bug?
I don’t do a whole lot of spvp or keep up with news on it much so it might have been announced somewhere and I just missed it if so pardon my ignorance.
Cheers!
No and I don’t really think speed would help pets hit much more on moving targets the problem lies with them stopping in place to start swinging everytime they do some of them ridiculously slow, their attacks need to be executed much faster that would increase damage on moving targets alot more than just movement speed.
While power/precision might deal more dps theoretically, the build leaves you awfully squishy, while condi builds tend to leave you very tanky. Another thing to note is that direct damage based builds are heavily effected by enemy boons (retaliation and protection) whereas condi builds deal “pure” damage regardless of boons. The downside to condi builds is cleansing, but we know most npcs don’t cleanse and when you are fighting players, as long as you have enough ways to reapply the conditions, their cleansing won’t matter.
You don’t have to be a squishie berzerker to go with power/precision, knights armor has the highest toughness of all I believe.
Orr can be a pain in the kitten with both how fast and how many the risen are, I found the easiest way is to use drakes and greatsword get some power crit and toughness and you’ll have undead limbs flying left and right you get fantastic aoe with a greatsword and drakes, if you try to kite them it just takes longer to kill them and you’re like to pull even more of them since they are freaking everywhere.
Is it the opinion of the community that 1v1 is very rock, paper, scissors esque? It seems professions are balanced around a party of 5, based on my casual observations.
Isn’t this more or less inevitable when you have diffrent classes with diffrent skills.
Personally my latest setup is 0/10/20/10/30 mostly knights armor some divinity and zerker jewels mixed with shortbow and sword+dagger/greatsword, tripple signets and troll unguent (cause I’m pretending conditions don’t exist lol) it’s the one I like best so far in terms of allroundness this is for 3W in pve I swap in a few more zerker pieces healing spring, warhorn and I’m good to go there aswell wich I like cause I can’t stand having to respec and change gear all the time.
edit: with wolf and cat
If you remove the 4 extra berserker jewels wich you can’t use your stats suddently don’t looks so good, I doubt you could kill anything with this the only good damage would come from your cats if they can connect but if someone just looks at them they’ll explode.
Unless I’m missing something.
I would also replace sigil of earth since you barely have any condition damage or crit chance.
I ran into one only just yesterday, it was like I was hitting him with a toothpick while he hit me back with 5-6k crits, I might have failed completely to dodge his kitten I still don’t quite agree it should be possible for just about every special move he can make to crit for over 5k on someone with over 3000 armor it doesn’t seem right.
I hate thieves it’s the one class I can never reliably deal with in some way when I beat a thief it’s always cause they are terrible and doing nothing right or that I feel get lucky on a dodge and manage to nuke him back.
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I love the ebonblade, simple model but good looking and it looks sharp
Yes use a mix of knight/berserker and shortbow and sword+dagger/greatsword it will give a good base of survivability from toughness and damage from crits the build can probably be made very diffrently depending on how much survivability/damage you’re after make one you find has enough if the two for you.
edit: a warhorn might be better if you’re chasing people down.
You can’t use Troll Unguent and get perma regeneration.
Troll unguent stacks 8 seconds of regen on you on top of its heal (25s cooldown from Runes of Dwayna). Getting hit by a damaging condition gives you 8 seconds of regen (20s cooldown from traits). Going below 75% hp gives you 8 seconds of regen (30s cooldown from traits). 5% chance of gaining 16s regen from being hit (30s cooldown from Runes of Dwayna). 10s regen from fern hound (20s cooldown).
Runes of Dwayna are pretty handy. 20% regen duration from runes + 33% duration from traits + 10% regen duration from 10 points in nature magic gives an overall +63% duration bonus to all regenerations applied.
So, tell me… where does the perma regeneration not happen when you are in battle?
Perhaps I am mistaken, pretty sure I tried it for fun and needed to use spring to get that though.
You can’t use Troll Unguent and get perma regeneration.
Or you pull all conditions on players closest to you to yourself and die, that’s actually how I interpret it but I haven’t tested.
I just see so many QQ ranger threads and it is upsetting to me. We are a good profession. Played one since headstart. It took awhile to get really good, but it was worth it.
Honestly, this. And well said.
You don’t happen to be the former GM of TAG?
Can we call this build “The Batman” he always wins with ample preparation time, right?
XD
Does emphatic bond still work if your pet is dead? it’s a great trait for you but it’s also an absolute petslayer even with 20 in BM and a relatively high health pet in a wolf he will literally go down in a few seconds unless you have troll up and that’s without being focused by enemies at all, it annoys me to the point of rage how some of these are designed.
I’ve tried it (the setup I was considering earlier in here) I love the mobility troll offers you, not only offensively I feel it’s just as good while having to retreat but emphatic bond and pets don’t get along at all unless you enjoy seeing them die… what to do…
Drop emphatic bond and use healing spring instead of troll unguent. If you use a sword or greatsword healing spring outheals troll unguent as long as you use the leap finishers.
I had that to begin with but I find it’s pretty weak without the 33% increased regens allowing it to stack up and you don’t have nearly as much mobility, I find it very hard to stay in it when you have multiple opponents, dodging like a monkey while using terrain is absolutely necessary sometimes and especially if you need to bolt when they are too many troll will often keep you alive where spring just wouldn’t be enough.
Does emphatic bond still work if your pet is dead? it’s a great trait for you but it’s also an absolute petslayer even with 20 in BM and a relatively high health pet in a wolf he will literally go down in a few seconds unless you have troll up and that’s without being focused by enemies at all, it annoys me to the point of rage how some of these are designed.
I’ve tried it (the setup I was considering earlier in here) I love the mobility troll offers you, not only offensively I feel it’s just as good while having to retreat but emphatic bond and pets don’t get along at all unless you enjoy seeing them die… what to do…
It would be very silly since it already was relatively weak…
We have other kitten traits like this with 1s duration I forgot the name but I think there’s one that gives might to your pet when it crits that’s also 1s, that’s just beyond stupid who the hell came up with that garbage?
Nice vid, I made something similar for my new ranger only I couldn’t let go of the massively powerful BM pet I have 0/20/20/0/30 about same stats as you but more healing less health and I’m using greatsword instead of sword+dagger but that is mainly cause I haven’t used it very much and wanted something new, I’m liking it alot though, I think the only other diffrence is I use spring and omnom pies.
Maybe that would work better if I dropped to 20bm and picked up emphatic bond and troll instead to be more mobile and still have some cleansing what do you think?
I found out that showing only player names in settings helps a lot with tracking the real mesmer!
Nevertheless i hate them. Especially if there r 2 of them.
No way! that’s so simple it’s ridiculous does that actually work? WTF!
http://wiki.guildwars2.com/wiki/Fortifying_Bond
Cool build!
Just to put this info out there as well. Your pet doesn’t get the full duration of every boon you get. For example it will only get max 3 seconds fury from you. So if you cast warhorn 5 and hit yourself and your pet, your pet gets the initial 15 sec fury and instead of getting another 15 sec of fury from you only gets another 3. Making a total of 18 sec which is still a furious pet.
That’s good to know and I actually hadn’t noticed this myself despite running variations of this same build but I never gave fury much thought I liked it more cause I could feed regen to a far away pet from healing spring aswell as stacking protection, it makes your pet very strong and pretty much anything that can’t oneshot your pet is never going to kill it.
0/10/15/15/30 is what I had and I was using axe/sword+warhorn over longbow depending on situation, the same build also works really well if you swap for mostly rabid gear and go for a torch instead.
I’m curious to one thing in the OP why aim for less than 400 condition damage? that just doesn’t make any sense at all to me the more is always going to be the merrier regardless if it’s your main stat for damage or not aslong as you can apply any conditions at all, why not state what you are looking to have instead of what not?
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See a red circle? pet swap. See another red circle? F3.
There is a time to use pets and there are times to keep them back. 90% of the time your healing skill isn’t even meant to be for you.
Dont do fractals until the next patch. They will add agony resist to pets then.
There’s no reason he can’t do low level fractals though they don’t have agony ‘til level 10 and even then it’s fairly easy to keep your pet up most the time I’d say easier than explorers actually, above 20 is probably a much diffrent story I imagine (not that high myself)
My real life cat went to the toilet today and had a wee, I thought that was quite fantastic cause I hate having a litterbox, this has nothing to do with your thread aside that the story contained cats, I felt like sharing.
I feel it’s unfair for pets to show up in your combat log when it doesn’t show up in mine >.<
I’m positive toughness affects it, I’m also positive using certain weapons affect it, if you take the time thinking about it you’ll notice most mobs like going after high armor targets over over ones with low, other mobs will always pick a target fighting from ranged over a melee one and vice verca, damage output could probably play a part aswell but not nearly as much as the other two in my experience.
Why not just kill the downed ranger before his pet can start to res? it takes quite a while before you can even use that to begin with, maybe some classes do such poor water damage they can’t do it alone but if your damage is that low then you would never be able to down the ranger in the first place and if there are several of you then frankly you have no excuse just nuke him asap when he gets downed.
Drakes are nice but I like them for the aoe, I find wolves to be the best tanks better than bears aslong as you can keep regen rolling.
yeah ranger is powerful underwater, but a good thief can keep evasion up 100% of the time underwater which is even more broken.
I’ve encountered this more than a few times aswell, agree 100% with you.
I would not want to see other classes buffed under water (in pure damage) it’s not like rangers have any extreme dps advantage to them (maybe some compared to some certainly not all) it’s just hard for them to avoid pet dmg with the same ridiculous ease as they do on land wich is the real problem on that part, and even if we were top dps in water, so kittening what? is that some kind of unacceptable hell?
As for lick wounds I think it’s perfect like that I think it should continue to heal and never be able to be completely cancelled (also on land) but it could be momentarily interupted and the ammount should be brought back down.
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I can keep my cats alive on alpha. Drakes do abysmal dps and the blast finisher is unreliable and overall not worth the massive dps drop.
That’s what I was thinking too and I read someone say the aoe only targets the 5 players when you stack and never even attempts to hit the pet wich is probably true cause I honestly can’t remember even trying to manage my jaguars other than swap them, I just let them chew the boss and dodged the aoe for myself.
I should say I work hard to keep my pet alive when I need to and can it’s just this fight required the least ammount of petmanagment of any I can recall.
I just hope they let me dye my quiver…
Inb4 new black Quiver skin and everyone with the brownish one is mad. No but srsly with all those bugs stuff like eye candy is the last thing I want right now.
Well yeah of course bugs are more important, but still dyes on quivers should be a minor thing to implement though it’s regarded as armor isn’t it? heck you can even dye the diving mask.
I just hope they let me dye my quiver…
Yeah, we’re tired!
Please, make stealthed players invulnerable! It lasts only 3-4 seconds!I’m tired to use skills and attacks to win fights too.
Please, ANet, give us a skill to instant kill everyone! It is balanced because it can be dodged!
/sarcasm
I thought it was called heartseeker, or backstab, or even steal… ah wait you mean it should be aoe and zonewide, my bad
So there’s a video somewhere?
What about Torch?
Torch is fine..
Offhand axe though..
but the lack of talk about Spirits though…
You tried it in PvE yet? I’m telling you, it’s awesome. In WvW it’s really situational though and requires smart play. I’ve killed exactly one rifle warrior with it, blocked projectiles with it, and I heard it’s an effective counter for big crit thives since it’s like a 12 s animation, it buys you time until the thief appears…or, as I’ve heard, if the player is dumb enough to hit you he/she will be defeated.
Can you elaborate on whether you think I’m flat out wrong? Sometimes I am, dude, I can admit that. I thought immobilize was CC the other day until you corrected me and said it was a condition. I’m not afraid to admit mistakes at all.
To long of a timer to really use in PVE, you’re honestly better off with Greatsword.
As for PvP, its the standing in place part..if you could move with it, it’d instantly be better…
Right now though if you use it people just move out of it…
Pretty sure he means you should use it defensively to reflect rather than to do damage and stack vulnerability directly, it’s great when it works but I personally think you get more use out of any other weapon really, exept when farming karka of course.
LB and GS are getting buffed.
they did say utilities in general are getting buffed.
When and where did you hear this?
I did this fight for the first time yesterday on my new ranger, I used double Jaguars they never died either, I believe it’s just boss stacking saving your pet not any drake tailspin I can’t remember my pet even being hit by aoe at all when we all stacked, not that an aoe heal couldn’t be good for your group but an aoe heal every 30seconds probably doesn’t do all that much, how much does it heal anyway?
Wolves have 1/4s on their base attack I believe that is the fastest of the “dps” pets there are a few others that attack as quickly but they don’t have as much power as the wolves making them the best at taking down moving targets, birds (raven, eagle etc) are also good on moving targets cause of their double attack, Jaguars will still be faster att killing though if you have bleed on crits for them although their base attack is slower at 1/2s.
No.
My testing was done using Sigil of Earth and Sharpened Edges which is the entire point of this thread. At absolute very best on a heavy golem I could manage 6 stacks which is where you’re basing your point and where the discussion on it sounding better than what it actually is started.
Using only a Sigil of Earth that stack is considerably lower. At very best I managed 3 stacks and that was the very top best and often only 2.
You’re basing your entire point about a single sigil on a sigil and a trait used with each other in a high condition damage build.
Ah that’s true it was both sharpened edges and earth, even so if you cut it in half and say it can maintain 3stacks on it’s own (and I’m quite positive that is giving sharpened edges too much credit) it would still mean 50% more dps than both fire and air on a single target, I think it’s important to remember it’s just a weapon sigil you can’t really expect much more from it.
So in conclusion I’ll concede using the term awesome was misleading even though I meant it in conjunction with flanking and increased bleed duration, on it’s own I would maintain it’s still the best dps sigil for shortbow on a condition spec a power crit spec would obviously gain more from air or fire respectively.
Sharpened edges remains kitten though but then nobody has said any diffrent either.
Your point misses three important issues, one is that you can land that many bleeds plus a lot more conditions (dealing more damage and making it harder to remove them because of multiple types) with a melee/trap condition build than a shortbow/trap build.
Two is that in order to run that build you need to run condition damage AND precision, the above build can run just condition damage and it’s conditions will hit harder and don’t require landing criticals to apply them.
Three, if we picked two shortbow builds your point that a Fire sigil would need to proc for 3000 damage doesn’t really make sense, all your damage would be dealt with condition bleeds and every hit you land will hit like a noodle. A Power/Precision build will crit just as often and hit much much harder by a considerable amount on every hit as well as Fire procs landing as AOE.
It isn’t a bad idea, it just doesn’t work out as well as you’d hope, 6 bleeds really isn’t anything to write home about, 12 bleeds in a very short space, that’d be nasty and would give P/D thieves something to think about.
I’m not missing any important isssues at all we were discussing the validity of a sigil, on a shortbow it works well with the high rate of attacking and together with flanking obviously even more so I never stated anything about pure melee builds with traps just that it’s a high damage sigil for shortbow that isn’t as bad as you’re trying to make it sound and your own numbers prove me right.
Your second point isn’t really a point since we’re not exclusively discussing traps builds you can run a condition spec without them too but sure you need some decent amount of crit chance to use crit sigils you can easily get that and condition damage at the same time If you choose to.
Third, stand alone it does some considerable damage probably more so than most sigils (judging from your own test) it appears to do upto 3 times the dps of the fire or air sigils on single targets so you are arguing against your own numbers that you can’t see how it makes sense to point that out is beyond me frankly.
You say at the top that it’s as awesome as it sounds and then say that it’s not the best and that felt conflicting.
Always fine being proven wrong I went and tested with both the trait and the sigil slotted, with a 70+ chance to critical and condition/bleed duration stats and it was still below average.
I couldn’t stack more than 6ish bleeds using forward facing attacks alone and had to flank anyway making it mostly not worth the effort.
So sorry, for me it’s average at best and as I said it doesn’t work out as well as it sounds it will, it sounds like its going to be amazing but it just doesn’t deliver.
Each to their own build though.
How is that conflicting? take things into context you don’t have to be undisputed no1 to be great either.
And judging on nothing but your test here 6stacks of bleed isn’t terrible at all on it’s own you have to remember it’s a weapon sigil should you expect 25 stacks of it? that would be madeness, you have to look at how things play together aswell it has nice synergy with crit and condition damage and that’s 600dps on a condition spec, that’s pretty good, compare that with other sigils if you like and see how many can produce 600dps more or less on their own Air or Fire would have to proc for 3000damage every 5seconds on the dot for that and I don’t think it does.
What condition duration did you have? if you can recall.
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The idea is to run Blood with Omnomberry Pie if you want extra healing, not really as a way of gaining more DPS. Omnomberry Pie and Sigil of Fire would be the choice to gain more damage.
Sigil of Blood on a shortbow isn’t a bad choice, and that wasn’t what I was aiming at saying, it’s just that it really doesn’t turn out as well as it sounds it will for condition damage builds in a attempt to stack bleeds.
If you want the most out of a short bow, critical/power/critical procs is a much better path.
Stacking bleeds with Sigil of Blood just doesn’t work out as awesome as it sounds in your head.
Honestly if I went condition damage again I’d go condition damage and condition duration food in a tanky, even BM build and run traps with sword/off hand and greatsword.
Shortbow is only useful for conditions if you can gain flanking and consistently keep it.
I disagree I find it works out exactly as awesome as it sounds stacking bleeds really is childsplay with a shortbow if you set it up the way I said and shortbow also has poision it’s of course going to suffer in any condition damaged based group if you’re talking dungeon bosses for example but barring that it’s quite potent in pretty much any given situation.
I have 40% to bleeds on my runes alone that gives me 2 extra ticks of bleed for each proc on earth and 1 extra on the bow’s bleed it works nicely with food too as I can get another 40% on condition duration there wich would be 6 extra ticks on each application if the group allows it or swap to an omnom pie for some extra heals when necessary.
I’m not claiming it’s the absolute best in terms of dps either but it most definetly works and you made it sound like a terrible idea at first wich is what I wanted to respond to
I’m pretty sure they’re independant of each other since they give bleeds of different durations (3s from sigil of earth, 1s from sharpened edges).
This pretty much and I’ve liked this in the past but honestly OP I’m guessing you’re thinking of doing this with a shortbow, with the cooldown between procs I’m really not sure either are worth it. You can never get that many bleeds running on it.
I’d much rather run a high critical chance with higher power and a sigil of fire/air/blood and Omnomberry pie, if you’re thinking of doing this with a shortbow, honestly if I was running condition damage again I just wouldn’t bother with a shortbow.
My view right now is that shortbow is really only useful in a high (around 50%+) crit build with decent power (1700 and up, 2000 is good but that will drop depending on what sort of survivability I want), you don’t see huge crits but you make up for it in high attack speed and plenty of procs. You’ll see constant 500 damage crits over and over.
A sigil of blood alone will deal a fixed 452 damage to a target, that would be at least 4-5 seconds of a single bleed, and it will proc at the same rate and with the same cooldown as your bleed chance.
So although you didn’t ask, I’m guessing you’re considering shortbow for this and I’d save yourself the pain, I couldn’t get enough from it to make it worth it.
Sigil of blood has a 5second internal cd though pretty sure the tooltip is wrong, also consider earth should give you an extra tick (6seconds) on just 20% increased condition duration and 2ticks (7seconds) on 40% it’s not huge on it’s own but it’s certainly more damage than from blood and if you consider 2-3 bleed stacks it does start to become a considerable amount already, that’s if they are allowed to run their full duration of course in a pvp situation they will not always do that.
Sharpened edges is pretty garbage though as you’d not be able to increase it to more then a 2second bleed and that would be by stacking condition duration well beyond what it’s worth.
edit: Eart also has twice the proc chance of blood that would be worth noting.
(edited by Manekk.6981)
That, seems pretty strange (maybe Blizzard doesn’t want you playing a better MMORPG :p).
What uninstaller were you using exactly? I can’t imagine this occurring with Window’s Programs and Features (Vista+) manager, or with the game’s uninstaller.
Edit: Also to add, I did uninstall WoW earlier today, and GW2 was unaffected.
I used the uninstaller in the WoW folder, I can’t really figure out how this could happen but it almost feels like the WoW uninstaller acted like kitten virus I might even have cursed it for being that to myself once or twice :p
Anyways I do believe it must be my own fault by somehow saving the games in a stupid place on the harddrive without thinking of it but the reason I posted was mostly cause the uninstaller was somehow blocked from uninstalling Rift aswell and I’m wondering why this was so.
Hi,
had an annoying thing occur when cleaning out the harddrive from programs and games I no longer use, like the title says I was uninstalling Warcraft and in doing so also uninstalled Gw2.
I don’t fully know how but I assume they were somehow saved in in the same place and the uninstaller cleaned out all files there, it also tried uninstalling Rift but was blocked from doing so this got me thinking, if somehow Rift was protected from being uninstalled in this way then Gw2 should have it too.
I was unable to restore the game files so I’m downloading it again, it’s not the end of the world but I felt I should share it, perhaps someone more computer savvy than me could explain where I went wrong.
Since when do pets not trigger traps? I only just noticed this they always did before, I was just questing on my ranger alt and did this minidungeon in north gendarran fields with the spider champ, I know I tried solo it some other time on another ranger but it was impossible cause the pet kept killing himself on the traps but now he could run straight over them is this very recent or have I just not noticed it until now?