Here’s a thought I just had.
What if we made f3 use a defensive dodge skill instead of returning to the player, and we re-did the “Guard” and “Avoid Combat” button to better serve the function of “return and Heel” and “Attack and be aggro”
So it would be f1 to attack target, f2 to use special skill, f3 to use defensive ‘dodge’ skill, and our stance button would then be tweaked.
This is a good idea it can work, the previous suggestion that pets gain swiftness on recall is also good and I think it actually should be implemented regardless of what other changes/tweaks were to be made I can’t see such a feature ever becoming unbalanced under any circumstance.
I wish pets would be given more health atleast to an extent where they could live long enough to be able to run out of AOEs before dying if that is possible I don’t think this would make them OP unless you have to increase it too much for it to be a possible fix, perhaps this would be a viable and simpler way if you only reduced the heals we can give our pets slightly.
Secondly I would be very happy if some of the petdamage would be tranferred to the ranger having overall the same damage capability only more from the ranger and less from the pet I don’t think that would be OP either seeing as rangers likely are at the bottom of the DPS chart as it is they would just not be as severly penalized for having a pet that at times is useless.
i think pets should teleport back when recalled. why? because it’s the sluggish controls that kills them.
i recall pets from red circles all the time but only about 10% of the time do they make it out in time. i don’t think an instant recall would make them overpowered.
Not only that, their stupid running about the place kills them too alot of times where you recalled them well ahead of an AOE only to have them bolt straight back into it for no reason at all and die when set to passive at your side, it’s times like that you really start wondering if you actually enjoy this class after all.
I think Chopps is aiming at a world championship in arrogance and rudeness unless he’s bored and trolling his butt off, I suggest you others ignore him from now on I know I will.
No, there was no change. How do I know? Well, I’ve mastered ranger. In fact, I know exactly why you think this.
The only way to get 6k hits from jaguar without tons of might is masters bond. I can almost guarantee you had Master’s Bond traited before testing and then, post patch, coincidentally turned it off and thought it was the patch that did it.
Is that right?
What an increadibly arrogant post, it’s not just people talking 6k pvp crits feeling this way, I see it on the same boring karka basterds I farm nearly every day the big crits aren’t there anymore plain and simple.
When you put 1300 hours into PvE, sPvp, and WvW on ranger—when you have memorized all of the traitlines, have a set of gear from every dungeon, and have tried every build under the sun for ranger—you can be arrogant too.
I have spreadsheets and hard data that shows this too, by the way, if you don’t care about how much I play this game.
Pardon me for not putting any value into being arrogant, I think I’ll pass on it.
Someone has seen a diffrence in the crit damage of maul so it would then mean only 1 attack and no serious diffrence in dps but it would explain perfectly why these biggest crits have suddently gone missing for alot of people, have you looked at your master ranger spreadsheets for maul and compared? cause I think he might be onto something and I was thinking it something along those lines aswell.
No, there was no change. How do I know? Well, I’ve mastered ranger. In fact, I know exactly why you think this.
The only way to get 6k hits from jaguar without tons of might is masters bond. I can almost guarantee you had Master’s Bond traited before testing and then, post patch, coincidentally turned it off and thought it was the patch that did it.
Is that right?
What an increadibly arrogant post, it’s not just people talking 6k pvp crits feeling this way, I see it on the same boring karka basterds I farm nearly every day the big crits aren’t there anymore plain and simple.
I haven’t tried that particular setup, seems like it would work. I’m assuming you’re using sword+torch/shortbow?
Yes for pvp and solo sword+torch/shortbow, I use the same in dungeons cause I can’t be arsed to change wherever I go but I’ll switch to warhorn then and sometimes axe also instead of sword, it’s quite low in direct personal damage but the idea is to stack bleeds and stack them fast with the runes giving +40% bleeding on their own, and the crit goes up to 50% with this setup even though you wouldn’t think it at first glance, obviously your pet is very strong getting alot of regen and protection alog with all other boons I even run Jaguar in dungeons more or less permanently and for the fights I find the Jaguar can’t survive too well none of the others can either.
If pet survivability is no1 the drop the marks points and put 15 in nature magic pick the trait nature’s bounty wich increases regenereation by 33%, now you have long lasting regenerations that automatically transfers to your pet when using healing spring (not just the initial heal) same goes for all other boons you get like warhorn can be used from a much greater distance and still apply to the pet or up close where it will apply twice, then keep adding to the BM traits.
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
Oh, really? You mean 25% + to speed , lol? But.. hmm… after 1-st stricke it`s simply goes to 0% bonus… and.. wait… what then? LR->any kind of leap-> dodge->dodge-> but, wait, it stops easely by any immobilize skill? 2-3 sec. of stan or immobilize and you are dead. Cool. Did you ever try to escape from zerg? And you can`t be permanently invisible as thief, so… just kind of suicide. Ranger can be scout, but not for a long time.
Depending on weapons and utilities you also have 33% speed bonuses combined with stability for over 30seconds it can get you pretty far to be honest when you also have strong regen and alot of dodging and cleansing at your disposal, it can be used to run away aswell not saying it’s foolproof cause nothing is but I find i get away more times then not when I have to.
Jaguars improved crit in stealth puts both to shame, even now after it seems the Jags are nerfed/bugged, I never liked the drakes but do use the devourer regularly he’s even better in water although then his F2 is a double stun but he does alot more damage anyway cause he attacks much faster with his normal attacks.
Actually since I got into water pets I would say the shark F2 is a contestant for best pure total damage aswell quickness and guaranteed bleed on each hit what’s nto to love about that?
Check the video when it’s up, damage is not really an issue with this build.
I have some problems with condition spec, I find they are more attrition based and lack finishing power. When roaming in WvW you have to get the job done quickly. That might be just my experience, but there is a trade-off in mobility and utility. Without a doubt there are better builds for damage, and there are better builds for survival/attrition, this is somewhere in the middle.
I think you can still finish someone quickly with a condition spec, in fact I find it to have higher burst aslong as you can apply them fast enough wich is easy to do, only exeption would be someone that can cleanse themselves often, I tried just about everything and found that no matter what I do or how I spec or what gear I pick there will be a weakness somewhere that can’t be fully fixed.
Currently I run a 0/0/20/20/30 spec with the majority of gear being “rabid” got mad king/affliction runes, bleed/healthsteal sigils and use healthsteal on crit food and the huntsman oil.
I find it’s the one I liked best so far in terms of working well overall but yeah you’ll have problems with highly mobile classes like mesmers wich your beastly strong pet can barely touch or the thieves that aren’t visible for more than a split second making it impossible to apply lots of bleeds and your pet not only isn’t helping you but even helps him by allowing him to stealth more, but it does work well for most other situations both in pve and pvp pretty high damage with very high survival and somewhat decent as a group buffer too.
(edited by Manekk.6981)
Looks good to me, but I think it would be some distance behind a condition spec in damage output for most situations not all of course.
Any bear for when you are low level, armorfish for water combat other pets you can use better when getting signet of the wild opened up as it is a very good hot on the pet.
If you still want to use more dps oriented pets remember to not send them in to tank for you but think of them as a dot on the mob start combat with mobs focusing on you then send pet.
(edited by Manekk.6981)
How about a 2second distortion on recall on a relatively short CD, pets will not be allowed to enter combat until the distortion runs out.
I would like the shortbow to become a 3-step attack applying in turn bleed, poison and finishing with burning, ok that might not be realistic but I would like it
Since when does natural healing affect the player? never has for me only my pet.
hmmm. really? I know its not in the trait description, but I used to have signet of the wild + natural healing (3 weeks ago?) and saw two different ticks of heal on my ranger.
I’ve certainly never seen it, the description most definetly indicates it’s for pet only, wiki states it’s for pet only and it’s not affected by healing power from either pet or ranger I’ve switched all kinds of gear, signets and traits around it stays a 125tick and only for pet never on me.
Could you possibly have seen a regen on yourself from spring/traits or even other players?
I don’t think so? It was regen (with two different numbers ticking) after fall damage. I’ll test it out again some time. Paleeshi might have a better understanding for Natural Healing than I do~ Maybe he can confirm this too
I’ll have to take it back it does give you a small regen too, however it seems to be quite wonky as it’s once every 3rd tick at most and sometimes not at all I can’t quite figure out why, it’s supposed to be in combat maybe it skips a tick if your pet gets stunned or something I’m not sure.
Since when does natural healing affect the player? never has for me only my pet.
hmmm. really? I know its not in the trait description, but I used to have signet of the wild + natural healing (3 weeks ago?) and saw two different ticks of heal on my ranger.
I’ve certainly never seen it, the description most definetly indicates it’s for pet only, wiki states it’s for pet only and it’s not affected by healing power from either pet or ranger I’ve switched all kinds of gear, signets and traits around it stays a 125tick and only for pet never on me.
Could you possibly have seen a regen on yourself from spring/traits or even other players?
It seems to be true, either damage on one of the attacks was reduced or crit damage was reduced for pets, been killing karka for an hour now never getting a single hit over 1600 from jungle jaguar, black jag was just short of 2k in stealth, used to be closer to 3000 on karka.
Since when does natural healing affect the player? never has for me only my pet.
it never reflected, only blocked.
It didn’t Nerva, the tooltip stated that it blocked projectiles but it 100% did reflect them. It’s been talked about here many times by many posters but the wiki also states that it reflects. http://wiki.guildwars2.com/wiki/Whirling_Defense
I used to use it constantly in keep/tower defence, it was a great skill and only dropped it for the dagger evade and cripple.
Are you saying that it now only blocks the attacks?
It definetly still reflects projectiles, both before and after patch.
The counter to stealth is AoE. Thieves rely on stealth, without it they are pretty much screwed. Mesmers can live without it. I do not for see any form of stealth reveal other than in the 2v2 arenas soon to come.
They would be forced to spec more defensively, like every other class in the game more or less wich would only be fair, but like OP said something needs to be done with stealth it’s simply increadibly unfair as it is.
When I was on my low level thief the other day every single kitten npc wolf would sniff me out in stealth, not attack while it lasted but they sure stuck on me like glue intil it wore off, certain pets should do that too or you could have a traitskill doing it.
Or why not a flare or similar.
you know that reg tics way faster than 1 per sec ?
No if this is the case it’s news to me, I am pretty sure it ticks exactly once per second and I never noticed it ticking significantly faster for me.
If you look at health pool numbers then you can see it easy, use a digital watch that shows secs
and time it, the health pool get updated way faster than the green numbers tic on screen, btw would be nice if more ppl can test it
In other words the formula from the Wiki:
5 + (1.5625 * Level) + (0.125 * Healing Power) per second
Is just something someone pulled out of their kitten the numbers seem to match pretty darn perfect with the regeneration ticks I get anyway.
I would say unless you’ve stumbled upon some unknown bug causing this you are simply horribly mistaken about the amount of regen you have, are you sure you’re not just misreading the tooltip? it would tell you 5k in regen over 3s but that would be on 6stacks or similar running one after the other not at the same time.
(edited by Manekk.6981)
Actually, sharks kill faster than every other pet underwater if you have rending attacks and the + condi damage trait, they are a very condition oriented pet, another thing I found is that sharks (and drakes) hit players A LOT better than the other pets do due to all their movement, where a totally stationary mob, like the golems, freaks out their AI and makes them perform at a lower lv.
Yeah that’s what I always felt too, it’s basically a wolf with bleeds if I could have bleed on the wolf I would go for double canines in notime.
The sigil definetly procs on bows, that is to say I definetly get the heal from it but I am not sure whether this bug report on wiki means it doesn’t actually remove the health from your target aswell or not but the heal to you is absolutely there.
you know that reg tics way faster than 1 per sec ?
Source?
*
According to wiki, the forumula for regeneration is:
5 + (1.5625 * Level) + (0.125 * Healing Power) per second
At level 80 this is:
130 + (0.125 * Healing Power) per secondSo with 1000 healing power:
130 + (0.125 * 1000) = 255 health/second
Your math is correct but I think the wiki may be wrong. I am getting around 350 health per second with 620 healing power…
Sounds just about exactly what you would get from signet of the wild and regen combined with that amount of healing power, but not from regen alone.
you know that reg tics way faster than 1 per sec ?
No if this is the case it’s news to me, I am pretty sure it ticks exactly once per second and I never noticed it ticking significantly faster for me.
Thanks Dahkeus. I’ve actually been following your thread. I’m pretty eager to see what your underwater study comes out with. I use the WvW lakes a lot when outnumbered and I’ve always used the shark without really thinking about it. I appreciate the work you’re putting into the pet studies!
Thanks! I should have that update posted tonight once I get home from work.
@ Manekk – Good point, didn’t think of that!
Also this is why I love the shark as it also gets bleeds on crits I’m very sceptical about the armor fish doing more damage than the shark even without that trait, though I haven’t actually tested and timed I’m just going on the gut feeling of the shark killing things faster, with the extra bleeds from trait however there is no question wich is better.
The stats are low, but the biggest reason I saw for the armor fish’s dps was the fast rate of attack with no fancy, long casting abilities to slow it down. Extra should definitely help, especially since it stacks with the F2 ability to give 2 bleeds on hit while attacking, but you may need to be careful of hitting the cap of 25, particularly if you’re using the harpoon gun.
If you do pick up Rending Attacks, you may want to consider a devourer as an underwater pet instead. It doesn’t look near as cool, but from the tests I’ve seen, it does more damage than a shark and also gets bleeds on hits from Rending Attacks. Devourers have meh dps on land, but they have a faster attack animation underwater for their normal attacks, which makes them pretty strong in that setting.
I have devourer and shark in water I picked this mainly from a pvp point of view cause your devourer can hit targets running up on land (or you running for water) and he also gets a stun on his F2, and of course the shark makes it easy to stack bleeds fast with his F2 plus the fear is also nice.
Thanks Dahkeus. I’ve actually been following your thread. I’m pretty eager to see what your underwater study comes out with. I use the WvW lakes a lot when outnumbered and I’ve always used the shark without really thinking about it. I appreciate the work you’re putting into the pet studies!
Thanks! I should have that update posted tonight once I get home from work.
@ Manekk – Good point, didn’t think of that!
Also this is why I love the shark as it also gets bleeds on crits I’m very sceptical about the armor fish doing more damage than the shark even without that trait, though I haven’t actually tested and timed I’m just going on the gut feeling of the shark killing things faster, with the extra bleeds from trait however there is no question wich is better.
Been thesting again, by stakking regen from healing spring until i got about a 50 sec then engage boss mob trial in the mist until i hadde 10k left then used pet to take agro while i reggened and its a about 4k to 4,5k in 3 sec as far as i can see.
last tests where with signet of the wild so they where a bit higer ofc
Signet of the wild ticks for 130- 140 or something similar when I put on gear with about 900 healing power, the ticks from regen are 250 or so, to me it seems virtually impossible to reach even 2k every 3 seconds you’re saying you get 5k then 4k-4,5k no way just no.
Almost only play tpvp now, and i realy like 0/0/15/25/30 with Clerics amulet and Dwayna Runes, spirit elite (if you trait it you can pull of res 95% of the time) 4 res and extra healing, using jaguar and moa bird as pets.
interesting, how do you handle condition removal though? i know spirit can wipe them every 30 seconds on-demand, but it’s only up for 1/4 of the time, and even that is significantly lower than every 10 seconds
The healing springe clears 1 too, and got permanent regen at about 5k per 3 sec, and leap finisher from gs, the moa heals 4 alot too. So its the heals that mainly carries me true it.
You must be reading that wrong, no way are you getting 5k healing every 3 seconds from regen alone, that would be 5k heals from regen for the full duration of the healing spring regen not every 3 seconds, I have a set with alot of healing and it ticks for about 250h/s or something similar on regen.
But in short, the raven falls behind the jaguar on a stationary golem testing, largely because the extra bleed damage that the cat deals are stronger on a heavy target than direct damage. However, when you compare the raven to the cat on a moving test, the raven edges ahead.
If you have the trait for bleeds on crits for felines I guarantee it’s ahead of the raven and probably also the canines on moving targets.
Actually once you hit Sick’em your pet is locked to your target (like a phantasm) until you give it a new command (F1-F4/ another shout), the timer runs out, or the target dies, if they stealth your pet will wait for them to reappear and continue the attack, clones generation I haven’t recently tested.
Do you mean stand on the spot and wait or does he follow? (I obviously haven’t tested) I assume he stands and waits (but I’m praying he’s tracking) thing is some NPCs track you in stealth I noticed this on my thief alt when running into some wolves if I first aggro them and stealth I didn’t lose aggro instead they were like glue on me but waited to attack until the stealth wore off, highly annoying I might add >.<
Sick ’em
<snip>I’m beginning to think the +run speed is the best choice for the pet, since their biggest weakness is catching up to targets. What do others think?
I was thinking this way too having the traitpoint to have your pet share your boons and using warhorn and while it cetainly helps them catch up initially I find the biggest problem is they keep losing target over and over during the slow execution of their skills, wolves are abit better than cats on their mainattack wich is only 1/4 compared to the cats 1/2 but yes they all do the same thing they stop to animate the ability then start running again to catch up to target.
Running jade maw a lot? Don’t be that Ranger who only has bows and insists on shooting themselves in the face when facing perma-reflect mobs. Equip a sword or gs or at the very least stop shooting…
Jade Maw: Pet Fetch
If nothing else you can use your pet to pull the colossus things (w/e they’re called) to where your group is camping out by crystals (F1 to Attack then F3 to call back once it has aggro). For obvious reasons parties want to hang out where there are crystals on the ground and not be running off to go get another thing to kill for a crystal. Your pet can’t pick up crystals anyway so make him good for something and get more crystals near your designated camping spot.
To follow up, on this fight don’t use petswap for quickness instead save for when your pet gets the skull generally you can keep your pet active the entire fight this way sometimes it’ll be kitten when he gets it multiple times in a row but usually it will work.
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
Sure you can use it to escape or the evade but he said he used it to catch people and not the no1 skill, so what is he doing to catch them? is it a terminology issue where catch means something other then what I think it does?
I mean to be frank without the no1 skill you’re doing no damage (practically) it sounds rather stupid to say you don’t use it cause you’re condition spec and it does so little damage anyway.
Don’t add godawful music. It’s always the same with footages. 90% of the people who view it, like me, wont like it.
The quality is pretty bad, even at 720p.
I didn’t check the ending but at least at the start there’s nothing about what you traited and whatnot. If someone thinks your build is strong they have no idea what it is. Some people, especially Rangers, try to search for ways to make their class average, since it’s pretty kitten bad without going one of the 2 builds, so they’re more interested in the methods you use and not a fragvideo.
Also, people like commentary. I’d rather watch a commentary video with someone speaking than a music video. But that might be a bit too personal though.
It’s an interesting video because it show’s a weapon nobody uses, the sword.
I may well be wrong but I was under the impression almost everyone used sword, for pvp anyways I know I do.
The beauty about the BM Bunker build (condition version) is the fact that you rarely have to use the number 1 ability on your sword. You basically use it to catch targets or to stay on targets that are trying to run from you.
Otherwise, you’re pretty much following a set “chain” of attacks and have to switch back to the other weapon set very often.
What?
well either way, Bug Report has been filed, it’s either a functional bug or a tooltip bug (on the boon tooltip), i really hope the latter.
It’s only the boon tooltip, there is a very clear increase in speed compared to the previous 10% it used to give.
I think giving them a larger base health and toughness both is needed, combined with either a flat damage reduction on aoe or even better a damage reduction on recall.
I use 30 points and natural healing, in itself natural healing is actually quite terrible since it doesn’t scale off of your healing power but the pets wich all have 0 +healing, but it still adds up to alot of passive healing combined with the signet and other regens, pets get massive constant hots put together it will be something like 500h/s even if you don’t have any healing on your gear, the problem is they still have low base health and can quickly be one shot by big hitters, there’s no way to get around that aside from the immunity signet wich is a waste of a utility slot in most cases I find.
If you go BM put atleast 20points in it though would be my recommendation.
(edited by Manekk.6981)
Would love a warg, been saying this since I first laaid eyes on them.
It’s not bugged it’s working as intended, the secondary attacks on no1 are leaps you cannot dodge from leap, it’s both good and bad in my opinion, some people disable autoattacking to make it work better.
Manekk what stats are u using on weapons? and what jewels btw?
Rampager bow, and I think Knight on melee weapons.
I run 0/0/20/20/30 currently, I use shortbow and sword/warhorn most of the time generally with a rabid gear setup combined with mad king and lyssa runes to help stack bleeds, I use the healing signet and movement speed signet the 3rd I swap out depending on situation but lightning reflexes by default if going to WvWvW it works well against most gives good survivability and your pet gets regen from spring and boons from horn etc even if far away.
I also have a second set with + healing and dwayna/monk runes with can quickly be swapped to and also work well with this spec for a much better regen aswell as indefinete boons to you, pet and party.
Signet on weapons I use are sigil of blood on bow and sigil of battle+blood on sword and horn.
edit: forgot pets I use Black Jag for burst damage and stealth and Grey wolf for control.
(edited by Manekk.6981)
i can’t see any survivability in your build. i think when it comes to close combat or you are unable to move, you are dead after your 6 secondes of immortility.
The 6 seconds of immunity is a small part. The key is my Rune set along with my 550 hp second regen. My rune set gives me a 33% in damage reduction for 14 seconds. Add Healing Spring and 600hp per second regen’s and your survivability is huge.
Sounds like a very very high amount of healing I’m sceptical if that is even possible with full healing gear, unless you mean a combination of full healing gear+ food + regeneration + signetrunning at once and if that is the case no way you are doing berserker damage without a BM pet.
It’s very situational, both dependant on what proffession you’re up against and what weapons both they and you are using, personally I use the Black Jaguar for stealth burst and a Grey Wolf for control.
Cat generally works best in melee as it gives you most burst on a target that either is seeking you out or you can steadily apply cripples to using 1h sword.
Wolf works better from both a personal ranged perspective and on a moving ranged opponent as he has a short cripple but also has a shorter activation time on his bite making him hit more albeit not as hard as the cat.
Stop being blind and see that warrior uses whirlwind attack which gives evade.
I rewatched his video just for you.
1) He only uses it on 2 of the 5 stomps the giant makes in his GS tests. He dodges the other 3 times. He never uses it in the majority of his tests done with axe/axe and axe/mace – he dodges – since obviously those weapons don’t have the skill.
2) You do know how the skill works, right? You don’t whirl in place. You charge forward doing an attack and evade. The skill leaves you facing the wrong way and out of position to continue doing damage against your target, thus lowering your DPS in a single target burst test (unless you have sufficient ranged attacks to tide you over until you’re back in melee range).
He tries to compensate for it by using the opportunity to use the #4 skill (throw the GS, which doesn’t really need to be done from outside melee range), then use #5 (rush the target) to get back into position. But it looks like he has melee assist on and the #5 rush skill kept him running into the giant for the full 2 sec duration, preventing him from attacking again until the entire 2 sec is up.
Also, your name is familiar to me. Are you perhaps the same Solandri that once posted on the PWI forums?
Yes.
Personally, I would not discount the use of the Rangers Pet – its our Class Feature and if the giant is busy stomping on our Pet instead of us – that is a class mechanic and an advantage – we don’t have to dodge if we get the pet to attack 1st and then get behind the target so that its sandwenched between us and our pet.
Agreed. I’m not sure what the knockdown radius is on this particular mob’s stomp, so the ranger very well could have an advantage there. However the pet is doing a substantial amount of the damage (looks like it’s hitting for 2k-6k). So the knockdown (5 sec?) even on just the pet would have a significant impact on time to kill.
5s petknockdown would certainly matter as the jag does more damage than him, but he’s using RaO it gives stability to the pet too.
Don’t listen to jkctmc, he’s obviously a troll who just came here to shut me down. I don’t appreciate that and personally I think you’re a strange bird to say the least, jk. If you like warrior so much, why don’t you go back to the warrior forums and perfect your easy mode profession play since obviously ranger is too hard for you.
Actually he’s just calling you out on your own claims, in this case it ammounted to you saying dungeon bosses were easy to solo, put up or shut up there’s nothing else to it.