Showing Posts For Manekk.6981:

Solo AoE

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Posted by: Manekk.6981

Manekk.6981

Drake pet as it’s the only one with a cleave on it’s attack, greatsword or axe/sword+torch/axe.

Nothing mows multiple mobs down as fast and consistently as greatsword and drakes on a power crit spec though, the torch bonfire maybe with condition damage but it has a long cooldown with the greatsword you can just keep swinging and mauling all day long.

Fighting Mesmers

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Posted by: Manekk.6981

Manekk.6981

Anyone but me feel like this when fighting Mesmers?

Sorry I don’t really have anything constructive or otherwise to say exept that…

:D

BM build outside sPvP

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Posted by: Manekk.6981

Manekk.6981

A BM build can be used with zerker gear and put up some pretty darn high damage too, I do for dungeons and I use double Jaguars for most fights.

Actually I’m pretty sure I do more damage this way than any non BM zerker build or at the very least I guarantee it’s not far off while still keeping a pretty good survivability even in full zerker armor.

0/10/30/0/30 I keep the same spec for W3 only switching to knights armor and weapons, both you and your jaguar are hard as nails in this spec while still doing very good damage.

[solved] I math good

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Posted by: Manekk.6981

Manekk.6981

No it’s not, maul is probably the hardest hitting single ability a ranger has and it puts up bleeds ontop of that, where are you getting this bullkitten from?

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

Ok tested abit more the 60second cooldown of the trait starts after you leave combat meaning if you just had a fight and leave combat it will not proc again until 60s after you first left combat.

Did you double check that, what was your test layout?

Cause in my tests the trait triggered between every 2nd to 3rd use of Healing Spring so for me it was always between 60 to 90 seconds CD and i have been in combat the whole time.

Also it would be tho only skill (that i know of) that recharges faster out of combat.

Now that i think of it… Maybe the CD starts recharging after you are back at over 75% (I tried to stay ~50% HP during my tests , but I can’t guarantee I never once went over 75%)…

Personally I don’t really care about the trait anymore, but if someone wats to test it, share your results

I was using a stopwatch and fighting the NPCs in the mist, I went from below 75% to full health multiple times and it would not proc again until after 6minutes in combat where it instantly gave me sharpening stone again, I did this several times and on diffrent NPCs with the same result.

Then I did the same thing but made sure I killed the NPC right after the first proc to leave combat and see how fast I could get it to proc again, I couldn’t get it to proc again until 60s after leaving combat, same result on diffrent NPCs multiple times in a row.

I haven’t tested on players though as I couldn’t find anyone at the time so if you want to test against other players do that.

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

I reported it as a bug, maybe somthing will happen sometime until then I think we can all agree now this trait is not worth taking under any circumstance.

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

Ok tested abit more the 60second cooldown of the trait starts after you leave combat meaning if you just had a fight and leave combat it will not proc again until 60s after you first left combat.

That’s just stupid as hell if anything it should have a flat 60s cooldown matching sharpening stone regardless if you leave combat or not, atleast that seems reasonable to me.

edit: Sharpening stone has a 45s cd, this trait feels worse and worse…

(edited by Manekk.6981)

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

Ok tested this with the NPCs in the mists, the trait’s internal cooldown appears to be 6 freaking minutes long if you stay in combat, if you leave combat however it seems the normal 60seconds of sharpening stone applies.

Sounds like a bug to me actually, what you think?

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

So in essence if you manage your hp to hover around 75% you will continue to proc the trait

If you continously go above and below I think so yes, but it’s not something you really would be able to control in a real combat situation.

Short Keen Edge question

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Posted by: Manekk.6981

Manekk.6981

I don’t it has an internal cd I think it goes off of going from above 75% to reaching 75%

Eis' Bleeding Ranger Build

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Posted by: Manekk.6981

Manekk.6981

Sharpened edges doesn’t have an internal cooldown I’ve tested it and managed to get several stacks of bleeds with it that wouldn’t be possible if it had an internal cooldown, it’s still kitten and not worth using though regardless of what other stats you have.

Sorry to be off-topic for a second, but could you please send proof of this for use in the other thread, Manekk?

Also, I think 5 bleeds can be quite powerful if you have enough condition damage / condition duration in your build. 5 bleeds at 100 damage per tick (trivial to get) is 500 damage a second. Give that for the default 6 seconds and you have +3,000 damage to your foe.

How can I prove this? take my word for it I guess as it’s easily repeatable by anyone, just remove anything that could apply bleeds and shoot a golem the second you see more than 1 stack of bleed will show it can’t have an internal cooldown or atleast one that is lower than 1s wich would seem kitten it will never reach 5stacks though I think I could get 3stacks with increased condition duration when I did it and they also quicky run off into 0stacks for periods, it’s garbage.

I mean, I was only commenting on the context of cleansing and DPS, not DoT. It’s the difference between condition burst and pressure.

Let me actually post something that damage is better for; Sharpened Edges

Sharpened edges is terrible for one.
(not as a trait, but as a notable source of dmg, it ends up being like a 5~% dmg bump in most precision/condi setups)
For two, it is a 1s bleed so no amount of reachable condition duration in TPvP will ever make it reach 2s. So by default, no matter what condition dmg did, it would still be better for it.

True, but its purpose SEEMS to be to help keep up pressure even when not flanking.

@Manekk, Garethh; sorry, thought it had an ICD for whatever reason. Still only a 7% chance to apply back to back bleeds though so at least I didn’t fudge the math up lol.

Not sure why people seem to think it isn’t a good trait, because if it was anything higher than a 1s bleed, with the shortbows autoattack speed it would actually be pretty OP.

I disagree increasing it to 2 seconds would make it viable not OP, or perhaps 3-5 seconds and give it an internal cooldown wich to me would make the most sense.

(edited by Manekk.6981)

Ranger Cross-Class Comparison

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Posted by: Manekk.6981

Manekk.6981

Traits: Shots Pierce and Skills Recharge 20% Faster

  • Ranger Longbow: 40 trait points and 2 Major Master Traits
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
    • Quick Draw - Shortbow and longbow skills recharge 20% faster.
  • Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
    • 30 pts in Firearms
    • Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
    • Coated Bullets - Pistol shots pierce.
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:

Traits: Shots Pierce

  • Ranger Shortbow: 20 trait points and 1 Major Master Trait
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
  • Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.

That’s a fair way to look at it. However, you are still getting the short end of the stick because you’re ignoring the fact that the Warrior is getting that 20% reduction.

This isn’t surprising as the majority seem to agree that the warrior is currently in a good place while the engineer is amongst the classes that need some more love.

When you take all 3 into consideration for this example…the engi gets the short end of the stick.

All 3 effects or all 3 classes? regardless I don’t know how you can say this as the engineer has all 3 traits in the same line and has to spend the least ammount of trait points to pick up all 3, that’s not to say they don’t need some love but based on these 3 specific effects alone they are certainly coming out ontop of the ranger and possibly even the warrior.

All 3 classes. And my point is that it takes 30 skill points to get Piercing Shots with the engi, while only taking 20 skill points to get Piercing Arrows for the Ranger…thats all I’m saying. Lay down your pitch fork bro..

I don’t have no pitchforks out just pointing out it’s a little flawed to compare it that way and ignore that the engineer can get all 3 traits for 30points and not just piercing and conclude they get the short end of the stick.

Hitting like a Thief: Ranger DPS Build

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Posted by: Manekk.6981

Manekk.6981

Why is everyone here comparing this build for WvW? I believe I said at least 3 times in the video this is a SPVP build, not a WvW build.

Also on the movement, the 30% movement speed bonus surprisingly takes care of that assuming the target doesn’t go into stealth (which pretty much breaks all pet AI anyways). Generally if the pet is stealthed the target won’t know where it’s coming from so at least for that quick burst they won’t know which way to move

It’s not the movement speed of that pet that is the problem, its the attack speed and the fact that the pet is rooted when it attacks (it stops moving). Meaning that even if it catches up to a person and attacks them, a person who is kiting is going to avoid the attack because the pet stops moving.

I believe that is why the optimal choice (or believed most optimal choice) for a BM heavy build tends to be the raven/bird family, because I believe somebody showed that the birds have a larger attack radius and are therefore more likely to hit a moving target. The dog as well because it cripples and knocks down foes in its attacks, allowing them to land more hits.

Birds hit twice on their main attack I think that is what makes them do better on moving targets not a longer range on the actual skills.

Eis' Bleeding Ranger Build

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Posted by: Manekk.6981

Manekk.6981

I mean, I was only commenting on the context of cleansing and DPS, not DoT. It’s the difference between condition burst and pressure.

Let me actually post something that damage is better for; Sharpened Edges. Because as I posted earlier, there is only around a 26.4% chance of a bleed, that is ideally at about 1 bleed every 4 arrows, which is 2 seconds. When coupled with Sharpened Edges ICD of 1s, that means that if Sharpened Edges procs, 1s will go by where it can’t. Which means that Sharpened Edges, at that 26.4% probability, with the ICD, can at most only proc once per second, and the rate that will happen at is only 7%.

That 7% chance is the only time duration is going to matter if Sharpened Edges is being used. Otherwise, condition damage matters more. Condition Damage is what I consider the “safe” choice, because you don’t always enter an environment where you know if your opponent has cleansing or condition duration reduction runes.

Sharpened edges doesn’t have an internal cooldown I’ve tested it and managed to get several stacks of bleeds with it that wouldn’t be possible if it had an internal cooldown, it’s still kitten and not worth using though regardless of what other stats you have.

Ranger Cross-Class Comparison

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Posted by: Manekk.6981

Manekk.6981

Traits: Shots Pierce and Skills Recharge 20% Faster

  • Ranger Longbow: 40 trait points and 2 Major Master Traits
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
    • Quick Draw - Shortbow and longbow skills recharge 20% faster.
  • Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
    • 30 pts in Firearms
    • Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
    • Coated Bullets - Pistol shots pierce.
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:

Traits: Shots Pierce

  • Ranger Shortbow: 20 trait points and 1 Major Master Trait
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
  • Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.

That’s a fair way to look at it. However, you are still getting the short end of the stick because you’re ignoring the fact that the Warrior is getting that 20% reduction.

This isn’t surprising as the majority seem to agree that the warrior is currently in a good place while the engineer is amongst the classes that need some more love.

When you take all 3 into consideration for this example…the engi gets the short end of the stick.

All 3 effects or all 3 classes? regardless I don’t know how you can say this as the engineer has all 3 traits in the same line and has to spend the least ammount of trait points to pick up all 3, that’s not to say they don’t need some love but based on these 3 specific effects alone they are certainly coming out ontop of the ranger and possibly even the warrior.

Ranger Cross-Class Comparison

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Posted by: Manekk.6981

Manekk.6981

Traits: Shots Pierce and Skills Recharge 20% Faster

  • Ranger Longbow: 40 trait points and 2 Major Master Traits
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
    • Quick Draw - Shortbow and longbow skills recharge 20% faster.
  • Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
    • 30 pts in Firearms
    • Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
    • Coated Bullets - Pistol shots pierce.
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:

Traits: Shots Pierce

  • Ranger Shortbow: 20 trait points and 1 Major Master Trait
    • 20 pts in Marksmanship
    • Piercing Arrows - All arrow attacks pierce targets.
  • Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
  • Warrior Rifle:20 trait points, 1 Major Master Trait
    • 20 pts in Arms
    • Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.

Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.

Either you compare both of them or just the same one, this way seems like very biased view to me you’re just ignoring that engineer gets 20% reduction with only 10points now.

Ranger Cross-Class Comparison

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Posted by: Manekk.6981

Manekk.6981

Or just skip the 20% cooldown reduction

You really want it on a longbow though I think, shortening those last 3 skills on the longbow seems like mandatory for it to work well, atleast to me (I don’t use longbow often)

Eis' Bleeding Ranger Build

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Posted by: Manekk.6981

Manekk.6981

Actually, while I understand the argument, I don’t believe that stacking bleed duration for a ranger is as strong as stacking condition damage.
Some math:
rangers base bleed is 3s. With the rune choice and sigil choice you used, I get bleeds doing 426 damage every 4+3/4s (the 3/4s doesn’t tick, so I’m doing damage per bleed). So, per second, that comes to 106.5 bleed damage, and the game doesn’t seem to have a consistent rounding mechanism, meaning that sometimes they will tick for 106, others 107.

With runes of the undead in the same setup, your auto attack bleed only ticks for 3s, but it ticks for 118 per bleed.

Meaning that as long as you are consistently applying bleeds, you are going to be doing more DPS with the runes of the undead. Albeit, it isn’t much, but you will see the damage output increase from all the conditions you apply as well, where as currently the only focus is bleeds. Meaning the poison will also do more damage, so as long as you are applying that consistently, the damage would overall be greater.

Increasing bleed duration is definetly a good idea aslong as you don’t overdo it at the expence if pure stats, with your example here 107×4 is better than 118×3, with undead the dps is only higher per bleed but since bleeds stack you can keep a higher number of bleeds consistently with increased duration wich will result in a higher dps.

I would say if you do it on a shortbow get sigil of earth and and just get over 33% extra duration for the extra tick and stack the rest on condition damage.

edit: I was thinking in the context of pve, for pvp it’s often not worth it because of cleansing.

(edited by Manekk.6981)

Chilly Ranger

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Posted by: Manekk.6981

Manekk.6981

Unshakable: Gains defiant when targeted by crowd control skills. Blind is 10% effective. Weakness and vulnerability last 50% less time.

It does not affect chill / cripple / immobilize.

So, if you want to control a melee opponent, here’s your clue :-)

http://wiki.guildwars2.com/wiki/Defiant

“Defiant is an effect that grants immunity to crowd control skills. It is caused by Unshakable, an ability possessed by most champion and legendary rank creatures”

“When a creature with Unshakable spawns, it will have Unshakable and no Defiant. The first crowd control skill that hits it will CC the creature and cause Defiant. It will cause a minimum of 3 stacks of Defiant, but potentially many more depending on how many players are nearby, based on event scaling. Those Defiant stacks can only be removed with additional CC, after which this cycle repeats.”

So you can apply it once and then they become immune, I don’t know if this applies to all champs though just quoting wiki.

(edited by Manekk.6981)

Eis' Bleeding Ranger Build

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Posted by: Manekk.6981

Manekk.6981

Adding to the compilation thread!

Also, I’m curious, can you reach 100% bleed duration with food? And if so, can you test if you can get 2s bleeds using the Sharpened Edges trait (bleed on crit)?

You can if you have increased condition duration on your weapon too and veggie pizzas ontop of the setup in the OP but you’d be sacrificing alot of stats to bump a tiny bleed from 1tick to 2 it’s simply not worth it, stack more condition damage instead to make the bleeds you have tick for more.

Eis' Bleeding Ranger Build

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Posted by: Manekk.6981

Manekk.6981

Sigil of agony does nothing for shortbow because of how the game rounds condition duration.
Sharpening stone isn’t competitive.
Extra pet condition dmg isn’t competitive.
30% more pet dmg on crit in TPvP is better than 30% faster.
Last I checked ‘natural healing’ in the beastmaster tree ticked for less than regen every 2-3s.
Greatsword with rabid isn’t competitive.
A bird tends to be better than lynx (a little more towards preferance though).
Signet of the wild is great in really tanky more healing power specced setups.
Yours is missing a few things to really fit in that place.

From wiki:
Please Note: as for all condition damage, it applies on every second a specific condition lasted. fractional durations do not get benefit and is wasted.

From what I understand from this, it means that if I have a 1 sec condition duration, it will only proc once. If I have a 1.2s condition, it will proc only once a sec, until it is applied 5 times, which brings the duration up to 6s (the next whole number) so since Sigil of agony totals up to 1.55s, (based on a theoretical 1s duration) every 2nd application of bleed will bring up to 3.1s instead of 2s right? If that’s the case I still believe it helps. Anyone please correct me if I’m wrong though. And crossfire applies a 3sec bleed actually.

For sharpening stone, it’s more of adding on to bleeds. If you feel it’s not competitive do you have any suggestions to make it better? =)

I feel that extra pet condition damage synergies better with the build. If its not competitive, maybe I would suggest vigorous renewal? O.o but that would be a defensive trait right? And thus even less competitive lols. Would you suggest anything else?

30% pet dmg on crit would definitely be helpful, as long as the pets catch up on the enemies… Which they fall behind on if they can’t catch them as effectively with the 30% movement increase actually.

Natural healing (according to wiki) heals 133 every 2s in combat.

Greatsword is here simply because I prefer it over sword =) I love the defensive utilities it brings and the swoop or block wins over sword in my opinion. =) so.. It’s not really meant to be competitive haha.

I use felines exclusively mainly because of the trait Rending Attacks..

As I explained, signet of the wild helps with surviving on the field, and it’s a plus point because I don’t need to care about it =P would you suggest anything else to replace it?

Sorry if I sound defensive haha, but these are choices I make because I felt it makes sense. Lols. That said, if you dislike this build maybe it’s not for you, or maybe you can give some suggestions to make it better? =)

Bleeds don’t stack in duration each application runs on it’s own timer, your 55% increased bleed duration only gives your shortbow bleed 1 single extra bleedtick from this if you dropped down to 35% it would still give this 1 extra tick so essentially these 20% are just wasted into nothing here, a better idea would be to get sigil of earth wich would give you 2-3 extra bleedstacks and having a 45% increased bleed duration (wich would give the earth bleed 2 extra ticks per application)

Chilly Ranger

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Posted by: Manekk.6981

Manekk.6981

I have not found any champions that were immune to conditions. Chill, cripple, and immobilize are conditions.

They often have that unskakable buff that makes them either immune and/or the conditions last only a 10th of it’s duration I think it is.

Exactly how am I supposed to fight thieves?

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Posted by: Manekk.6981

Manekk.6981

This is probably obvious to many but I’ll say it anyway as it can probably help someone a little bit.

The sword can be very helpful in keeping track of a thief that just stealthed because of the obvious attacks in it’s chain if you start kicking and jumping you hit him, mind where you are facing while doing this though cause it can send you flying over cliffs :P

Same thing goes for any weapon with a chain in it’s attack really.

Chilly Ranger

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Posted by: Manekk.6981

Manekk.6981

Skills do provide fraction of a second duration … however, 4.0 seconds of burning does the same amount of damage as 4.99999 seconds of burning.

Fractions of a second are only useful for chilled, crippled, confusion, immobilized, etc.. Skills that aren’t ticking per second.

So if my friend were using a 7s bleed and i cut its duration by 25% i’ve effectively removed 2 full ticks of his damage?

Yes.

Chilly Ranger

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Posted by: Manekk.6981

Manekk.6981

Semi off-topic:
Do you have the gear for this? Since you’re at 100%, can you help me out and see if 100% bleeds works on Sharpened Edges (1s bleed on crit trait) to make it 2 seconds? It’s impossible to get 100% condition duration in the mists so I’ve never been able to test if it works on Sharpened Edges.

I know you’re trying to stay away from criticals, but it’s FOR SCIENCE! :P (also, having a quasi sigil of earth with no cooldown is pretty cool)

You can test food in the mists, just eat the food and use whatever oil you want before going there it is still active on you to be tested on the golems or class trial npcs and doesn’t get removed unless you enter a spvp match.

Shortbow, high critical or high power?

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Posted by: Manekk.6981

Manekk.6981

Logically power should be better once you are above 50% crit, if the majority of your attacks already crit it must be better to boost them, I think?

The one thing I feel is somewhat underwhelming is +crit damage, I have also run a power crit setup for a while with a knights armor base and recently put a zerker set together for dungeons and honestly the only real noticeable diffrence to me is I’m squishier, of course the damage is higher too but not very much.

pet suggestion hyperbole...

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Posted by: Manekk.6981

Manekk.6981

I had an idea, now just for fun imagine this pets removed pets gone in place we get the option of loading our arrows/swords/axes with bleed/poison/fire etc via the F1/F2/F3 and so on buttons…. aaaand…. I think I just made an elementalist doh!

pet suggestion hyperbole...

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Posted by: Manekk.6981

Manekk.6981

Maybe if you lowered their damage and/or removed them from aggro tables? there would probably still be ways to abuse something like that though but maybe.

I don’t have too much of an issue keeping pets up though and I generally run cats but then again there’s always times when nothing you do can save them only as late as today my stupid pet killed himself in HotW (part 2?) the one with the quaggans at the time I had him recalled and on follow when he just decided to run the other way straight into the kitten aoe and explode, it’s times like that when you wonder why you work so hard to keep that idiot alive.

Ideas to make torch more interesting?

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Posted by: Manekk.6981

Manekk.6981

Why not I like the ideas, would it be too much to ask that if you kill your opponent with a torch their face becomes disfigured?

So pets in spvp

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Posted by: Manekk.6981

Manekk.6981

The really amusing thing is you still get angry and/or whiny whispers daily to “fight without an OP pet” by some dumb kitten standing still getting kitten by your jaguar, if only they knew (I don’t tell them, the poor pet needs to hit someone right?)

Data: Ranger Boons

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Posted by: Manekk.6981

Manekk.6981

That’s what I said many many times. Boons are one of our weakest sides.
You might say – oh ye, how about sigil of strenght and battle?
Well, sigil of battle with zerker weapons has ~45seconds cooldown due bug.
Sigil of strenght (which I’ve been using for few months) gives 3 stacks of might at it’s best with 80% critical chance.

I wish they added more viable boons to our traits as they are now. Just additional effect to some traits or skills.
I’d love to have regeneration applied by my own, even if it was 130hp/sec.

With 60% boon duration I can hit max stacks of might on my ele for my own.

Edit:
I’ll write one more thing before someone points that out.
‘’Yes, but you can have boons from pets!’‘.
Sure, we can. But one thing is that it’s partly waste using pet for booning yourself and second is that you lose much much more. People with BM trait lose 40% of their damage (or more?) and eg. I, lose supporter (fear and immobilize).
Ah, and pets with decent boons don’t really last too long during fights and you have to be very near when you apply them.

Sigil of Battle has 45 second cooldown with zerker weapons?

That might explain why i tried it and was un-impressed

I never heard anything about zerker weapons, I believe it gets a 45s cd applied if you have another crit sigil proc before swapping to a weapon with this, that’s 45s instead of 10s so basically it will never trigger paired with another on crit sigil.

(edited by Manekk.6981)

The new(ish) build I use:

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Posted by: Manekk.6981

Manekk.6981

Also just personal anecdote when I use torch I have to drop no5 bonfire on downed players everytime, cause I’m a sadist

The new(ish) build I use:

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Posted by: Manekk.6981

Manekk.6981

I think the leeching sigil would be good for this (I forgot it’s name) I assume you swap weapons anyway fairly often to apply conditions why not make it heal you (with their life) it’s a pretty decent heal/damage too 900+ anyway.

whats viable now for a 80 ranger

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Posted by: Manekk.6981

Manekk.6981

Spec don’t matter just get a sporebat, it’s the best pet

What if 1h sword had evade?

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Posted by: Manekk.6981

Manekk.6981

Why stop at pounce? I think the kick clearly implies ninja-esque skills it would make sense if that was an evade too.

What pet do I pick to compliment my build?

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Posted by: Manekk.6981

Manekk.6981

Birds for burst, small bonus that he has a short cd leap wich might sometimes help since you use spring.

Drakes for aoe dmg and also minor aoe heals in spring with blast finisher.

Canine for control, decent damage, exellent survival and tanking.

You should be unable to switch pets.

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Posted by: Manekk.6981

Manekk.6981

I would also like to add a mesmer turned my raven into a moa yesterday, it was a good technique cause I had to stop everything I was doing and roll around my livingroom floor laughing.

You should be unable to switch pets.

in Ranger

Posted by: Manekk.6981

Manekk.6981

The new(ish) build I use:

in Ranger

Posted by: Manekk.6981

Manekk.6981

Sigil of earth will do significantly more damage than sigil of fire on a condition spec, fire does less than 500 per proc on a low power spec like this I just tested it and the maximum proc I could get was 494 on the light armor golem that’s with slightly more power than this spec would have cause I was too lazy to drop my traits but regardless a single bleed would outdamage that and you should get minimum 2bleeds from earth alone, over time it would be even more noticable as fire has a longer internal cd so earth should do 2-3 times as much damage as fire on a condition spec even if it’s being cleansed cause it’s constantly reapplied.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Manekk.6981

Manekk.6981

To clarify even more on vigorous renewal, healing spring will provide any friendly player in your healing spring with vigor not just you, perhaps you all know this but I didn’t notice until recently.

Sigil proc and pets. Something changed?

in Ranger

Posted by: Manekk.6981

Manekk.6981

Just a possibility did you by any chance get attacked by hawks? because the warhorn hawks have a chance to proc the sigil (and almost certainly does if not on CD) for each of the little hawks swooping down, that is a possibility or maybe even more so you simply lagged, only a few minutes ago I had a similar thing in a skirmish with a warrior his last hit’s damage popped up as I was running away from his corpse.

Also again I would like to point out sigil of fire does not cause a burning condition so that is not the sigil you see.

Pain Inverter Volume 10 - Melee Ranger Movie

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Posted by: Manekk.6981

Manekk.6981

Axes are not melee, I now think you’re a noob and that you suck and cheat

Sigil proc and pets. Something changed?

in Ranger

Posted by: Manekk.6981

Manekk.6981

It has to be the spirit, sigil of fire does direct damage not burning conditions.

Ranger sword too annoying to use?

in Ranger

Posted by: Manekk.6981

Manekk.6981

I think the more you use it the easier it gets to time dodges I use it mainly for pvp but sometimes in dungeons or elsewhere too and I feel it’s a matter of getting used to it to some extent and I don’t turn off auto attack or auto target either, sometimes it’s not the best option of weapon of course but in pve it’s easy to swap to a diffrent and in pvp it’s always good imo.

Ranger update march 26

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Posted by: Manekk.6981

Manekk.6981

Question: Why isn’t there an elite skill that removes the pet and buffs the ranger somehow?

Many cultural elites do this… sort of… actually they remove your pet and turns you into it making you unable to hit moving targets… lol

Faux's "RRR" Build (Conditions Variation)

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Posted by: Manekk.6981

Manekk.6981

Guys, Beast Mastery XII applies passive regeneration only to your pet as i see…Could someone tell me why do you also calculate this?

It’s easy to miss I did too before someone pointed it out to me but it also gives you regen, you miss it cause it ticks every 3 seconds instead of once per second like it does for your pet it’s unaffected by your healing and other bonuses you have to boons and regens though, it’s a separete regen that can only be increased with the trait that gives your pet more healing power.

edit: you already noticed it, oh well…

Thank you for answer!
You said : can only be increased with the trait that gives your pet more healing power.
So, as i understood Beast Mastery IV also boosts this heal(beast mastery XII) on me. Does it correct?
p.s. where could i read some tricks about this? Because i didn’t know about it just because of wrong description of traits.
Thanks

Compassion training increases it yes, not sure what you mean with tricks there’s not much more to say about either of those traits but any information about traits you’re wondering about can be found on the official wiki wich will generally explain them in detail as opposed to our tooltips and you can also find information about bugs on certain traits and/or equipment.

http://wiki.guildwars2.com/wiki/Main_Page

Brainstorming a new build

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Posted by: Manekk.6981

Manekk.6981

The lyssa runes are there for buff on heal , and mass condition cleanse and buff when you use your ultimate

Ok, still sounds like little profit on long CDs for the most part.

Brainstorming a new build

in Ranger

Posted by: Manekk.6981

Manekk.6981

It’s almost what I have exept I use knight’s armor with a mix of berserker/divinity jewels, this would probably work pretty well too but I think Lyssa is a bad choice as you already have a high amount of crit and the condition duration really doesn’t add anything as you would need more to get an extra bleed tick I think thief runes are a better choice or maybe even rune of the pack for a good chunk of both power and precision I use them cause of that and it’s a nice bonus they are fairly cheap too.

Faux's "RRR" Build (Conditions Variation)

in Ranger

Posted by: Manekk.6981

Manekk.6981

Guys, Beast Mastery XII applies passive regeneration only to your pet as i see…Could someone tell me why do you also calculate this?

It’s easy to miss I did too before someone pointed it out to me but it also gives you regen, you miss it cause it ticks every 3 seconds instead of once per second like it does for your pet it’s unaffected by your healing and other bonuses you have to boons and regens though, it’s a separete regen that can only be increased with the trait that gives your pet more healing power.

edit: you already noticed it, oh well…

(edited by Manekk.6981)

Faux's "RRR" Build (Conditions Variation)

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Posted by: Manekk.6981

Manekk.6981

Question for Feaux and Deamhan: Nature Magic III “Nature’s Bounty [NM]”- Regeneration you apply lasts 33% longer); What specifically does this trait extend??

It does exactly what it says, it extends regeneration that you apply wich can be from traits, runes or healing spring to yourself, pets or other players, in his case from the minor natures magic trait and runes of dwayna.