(edited by Manekk.6981)
Dear Jon,
Could I have a Honey Badger instead? It should be a fairly simple design I’ve already thought of it’s skills and it only has 1 it attaches itself to it’s victims private parts inflicting a permanent cripple and a 5stack bleed F2 will make the victim emote /cry whether he likes it or not, the Honey Badger is immune to all conditions including death and will stay attached to it’s vicim until the Ranger or the crying nancy dies.
Thanks
I really liked my BM Hunter (with Loque’nahak; taming him felt like my greatest achievement ever!!)
But yeah, pet responsiveness in WoW was awesome. You click what you want your pet to do, and it happens immediately. That’s how it should be; not “Press F2 and hope the pet will do it at some point”.
I had the ghost wolf, nothing beats that, and then they crushed my soul by giving one to everyone in cataclysm.
And i’m probably going to get butchered for saying this but:
The pet control in WoW as a hunter is something A-net should be looking at. WoW hunters are truly Beastmasters compared to Rangers here.No argument there. I don’t feel it needs take the entire control system, but at the very least pets in WoW felt very…snappy? You hit the button, it did it.
I have this issue with a lot of MMOs, as when friends lured me to City of Heroes, Champions, D&D, and Old Republic, the combat rarely felt as responsive and crisp as WoW’s. I’m not sure how to explain it, but other WoW players usually know what I mean.
Champions Online and Guild Wars 2 are two games with combat that is as responsive and, to me, deeper, but the pet system certainly isn’t as polished. Aside from the jaguar and birds, most things feel clunky, even if I accept that the drake is “casting” it’s breath.
“Pets” in SWTOR are awesome though, like a personal James Bond in combat that will even sell your trash and gather for you, I just love that system.
You could, until A-net nerfed it in September.
Btw; I don’t wanna share my build, but none of the updates that has come over the last months have removed the annoying “Obstructed” even though the MOB is in Melee range of me…
And i’m probably going to get butchered for saying this but:
The pet control in WoW as a hunter is something A-net should be looking at. WoW hunters are truly Beastmasters compared to Rangers here.I agree. I miss my Loque’nahak. WoW’s pet control is far superior.
That kitten took me years to find, best cat was Sian Rotam though and King Bang /nod
(edited by Manekk.6981)
You know what might actually be nice? That when a pet is defeated and limps back to the Ranger; that the Ranger can actually REVIVE the pet as they would another downed player.
Sure, you’d have to stop attacking for a little while, but at least you could get your pet back up instead of being forced to wait for pet-swap to come off cooldown…
Pets should rally imo it would mean one faster way of bringing them back in combat and I don’t think it would be too strong either as you have to finish someone to make it happen so on smaller scale fights it provides less but there it’s not needed as much but could help alot with larger fights where they will so quickly and unintentionally be killed.
I have only ran tanky builds in pvp and after some tournie duels with the guild, I figured having 3.3k armor, 30 ws, 10 nm and 30bm is really good. I barely take any damage and the low hp makes the heal really effective. I swap a lot between bark skin and empathic bond depending on the situation. Bark skin forces your enemies to do 150% damage to deal the same.
There really isn’t much difference except for preference. High health for against condition, high armor against direct damage. Most people go for direct damage.
One thing you must consider is that Bark skin is only active at 25% health or less while empathic bond is always active.
In reality, you take increased damage if you high health and bark skin than if you had high armor and empathic bond.
And no, empathic bond does not kill your pet if it’s not a squishy one. Even squishy ones like the jaguar won’t die easily. Mainly because of the 30 in Bm.
Spiders are really good because of their utility for less hp. They have about 30k while the bears have 40k but it almost counts as half because they only have theirtoughness which is usually around 1k.
Plus, if the pet is getting low on health, just swap it out and the conditions are gone.
I disagree about emphatic bond not killing your pet I find it totally gets kitten by it often, even with 30 in BM and kittenloads of healing power, never use it anymore because of this I can’t stand a pet that randomly explodes on me if I take my eyes away for a split second, with barkskin however even the cats feel unstoppable.
Some strange replies in here I must say, by OP I meant overpowered something you feel is too strong not just a skill you like and is useful.
I’m posting Kalorian/Sarlacks because I know he wouldn’t mind, since he puts it everywhere.
Mishmash Hybrid of Cleric/PTV final “stats” end up 3K Armor 2K toughness 20K hits 1K Healing (3 passive regens) and 2K Power/3K attack, steady white damage…burst comes from pet and I have NO Crit/rate or Damage
Spec is 0-0-30-10-30 with focus on Protection/Barkskin/Regen/Vigor
Sigils of Energy or Hydromancy and Dwayna Runeshttp://i.imgur.com/59qPdoR.jpg
Hes posted quite a few double bow vids, with and without healing, An old daoc friend who got me into GW2 and making a ranger.
I wounder how many will look at that image and realize how powerful that gear set-up really is!
Good survival for sure but I can’t help feel the damage must be lacking and be very low on anyone mobile and good at avoiding the pet.
Rogues (the Wow Thief) were just ridiculous in Burning Crusade … made my warlock hate life … how many times could they be immune to magic (oh it’s only 90% immune! lol) and shed all my dots or reset the fight. Ugh.
They got theirs later on after BC though
Honestly though, I have more fond memories of DAoC and EQ1 than I do Shadowbane, Lineage II, EQ2, and WoW.
Only played WoW out of those, also mages were stupid strong and the priest was totally unbeatable back then if I recall correctly.
I only played hunter though, a dwarf, I miss dwarves.
So I was wondering is there any ability from ranger or his pet that once executed you would consider OP? this is for you that play ranger regularly not if you see this and have a level 8 alt, would be interesting to do the same in the other class forums aswell to see what the players feel themselves.
Personally the first that comes to mind is Lick Wounds under water, I can’t really think of anything else but maybe some of you can.
Yep, there was an abundance of huntards in WoW … but which class was so cool, unique, and powerful in skilled hands that they had their own weapon that required kiting powerful demons across hostile high level zones? :-)
I never got to do that, I could have but I wasn’t even aware of it’s existance back then, I miss the good old days in WoW before and during BC, after that it just wasn’t the same anymore and ended up as a very expensive chat function for me.
My wife told me my ranger looks like Jesus (due to his hairstyle and beard).
I tried to name my pet “I Am With Jesus”, but that was denied. However, “Red Rocket” (for a Red Moa) did work. I was quite confused by this.
You should name your pet Judas for all the times he didn’t lick your wounds
Those talking about bank hacks, othre games being hacked, etc. should stop. Most of you, like most of the world, have no clue what allows something to be hacked. As such, talking about it doesn’t do you or anyone else any favors. At best, it does nothing. At worst, it spreads misinformation.
We’re not claiming to be genius hackers just that it happens even in places you’d think should be completely safe from it.
It was meerly a response that it shouldn’t surprise anyone that it’s possible in computer games aswell to the guy that was.
/shrug
I looked at the video again and changed my mind it defiently looks fishy because it happens at the exact same health for him could this be the infiltration runes maybe?
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Infiltration
Anyone know how long the stealth lasts on it? it says the cd is 90s he does it again after just over a minute but it’s very possible that 90s is simply incorrect, if this cloak lasts long enough he could easily have ran down beside the cliff and ported back.
Little tips on how you can make better use of mainhand axe, pick the right target, say you have 3 mobs in front you it doesn’t matter who dies first then you could just pick one from the right or left but if you want to kill one faster to reduce incoming damage then pick the one in the middle cause then your axe will bounce to the side then back to the one in the middle, I don’t have numbers tested but the single target on the center mob is likely just as high or higher than shortbow damage while still hitting a second target aswell and once the first one is dead this scenario will repeat itself with only 2mobs, useful trick to keep in mind.
If he DCd then he would have given me exp. When you quit out of combat while in WvW, it counts as a death.
Does it? ok then my guess is there is some bug preventing the xp from being distributed if someone DCs sometimes because he is clearly returning from the waypoint.
From the trait, the cloaking only applies from being dazed/stunned/knocked around etc. I don’t do any of those things, and my pet didn’t do anything that would have done that to him either.
Plus he needs 15 points in nature magic for it to apply to his pet, and this guy has no health.
Regardless, I moved the thread to support/bug forum and asked mod to delete this one.
It cloaks your pet too it does for me and I don’t have 15points in NM.
Did you test it? would seem rather wrong if you could nullify a sigil like that or lower critchance, well atleast the sigil since it’s a single use sort of.
It looked to me like he rather had DCd since he always returned from the spawnpoint, if he DCd he’d get booted from 3W and would come back from the spawnpoint once his connection is back it also took him around 45ish seconds to return wich would seem like a normal time to quickly log back and enter 3W again if he only lost connection for a short while.
I’m rather amazed that there’s still even possible to exploit and hack in this game. How can client side, third party programs do stuff like these – how can any client side changes actually make it into the game?
That’s the big question, and that’s a huge, huge fail from Anet. Most of us have seen so many examples of stuff like this it’s not even funny. Most common would be the pve hacks, like teleporting from nodes and stuff like that.
Why would you be amazed by that? if you know anything about computers in general then it should be that nothing is completely secure, freaking banks get hacked and if there is anyone it shouldn’t be possible to hack it’s them.
Oh, perhaps you should read the news about the upcoming changes. They are allowing people to get that quiver.
Enjoy.
Oh very nice, finally some proper cosmetic armor in the gemstore.
It’s puzzled me alot that they haven’t added more items to transmute to your real armor as I’m pretty certain these would sell alot better than townclothes stuff.
Oh I got one, but they all look the same and they are buttugly compared to the one Rox got
It even has little daggers tucked in….
They will work much better with power/prec instead of condition, higher dps and also better for groups in general, plus it won’t take you a year to break objects/siegeweapons for when/if you need to do that.
Interesting. What about Rampagers? Or would I just be better going for berserker and calling it a day?
Sure why not, berserker is probably the higher damage in most situations but rampager works as you easily apply conditions with both weapon sets.
Anyone else just hate it when you spot an NPC with a hairstyle or equipment that is unavalible to players? I really love making cosmetic sets in pretty much any game that allows it and this thing has always irritated the heck out of me, while I can sometimes accept it if it’s a special NPC like some sort of king or similar but regular sheithead NPCs shouldn’t have this! >.<
So my question is, how do I kill Rox and steal her quiver?
My question here is fairly simple. I’ve been using a condition damage build with sword/dagger, and shortbow. If I switched gear and traits into a more power build, would the sword/x and shortbow be better or worse?
I guess I’m asking does a sword/x and shortbow need condition damage or will they still be useful with power/prec stats instead?
They will work much better with power/prec instead of condition, higher dps and also better for groups in general, plus it won’t take you a year to break objects/siegeweapons for when/if you need to do that.
The auto needs to be doubled if not trippled in damage done. Splitblade should pierce or the axes should bounce. Same for winter’s bite.
Rangers are really wanting for a ranged weapon with sustained aoe. Thief shortbow and ele staff and engineer grenades just put ranger to shame in ranged aoe.
Splitblade does pierce.
Does anybody consider shortbow to in any way do too much damage while flanking and applying bleeds? I sure don’t, it should get it from all angles would only make it a great ranged weapon for condition builds but hardly too much.
I do consider it doing too much damage from flanking, but its balanced by facing the ranger.
Could you elaborate on that? because it’s still needle pricks compared to most :I
What build have you used so far and what is it you like about it best? show that and me and others can probably help modify it to something you’d like that works well for skirmishing aswell as large groups, you probably can’t make it optimal for both though I think that’s one thing that bothers many with the ranger.
Does anybody consider shortbow to in any way do too much damage while flanking and applying bleeds? I sure don’t, it should get it from all angles would only make it a great ranged weapon for condition builds but hardly too much.
Longbow has way too many stupid bugs. Slower than intended attack speed. Obstructed when the terrain in between is anything other than perfectly flat. Out of range at less than 500 units. Garbage damage. And Anet still says rangers are the only class that can DPS at 1500. I question their use of the term “DPS”.
I’m not so sure the 1,25s attack speed is a bug I think it is intended and the 0,75s tooltip is just old before they decided on this for balance reasons, longbow would do alot of damage with 0,75s attack speed.
Golem test is useful to a point. golem testing is affected by users ablility, framerate and internet connection.
Mathmatical calculation are also useful to a point. mathmatical calculation may reflect what isnt actuallly possible because of minor inacceracies or because to many thing are assumed.
As a whole melee weapons do have more damage, but acceratly comparing a damage weapon to condition weapon seem to be proving difficult.
Just as most of you assume the sb has better dps than the Lb because you lack the patients to calculate the bleed. The lb has better dps then the sb when used a max range no you can debate whether you can stay at max range or not that is another issue.
There is also a problem when using melee vs range for the rangers. The ranger melee weapons have a defensive componet in thier attack. So will for testing purpose you may have chosen not to use maul or swoop because you thought the cast time slow dps. Using these skill at the right moment may cause the auto attack chain to reset rather then using the defensive attack. I’m just saying both calculation and phyical testing are required.
But with all things consider a video showing you killing a golem in x seconds with x weapons in xx time is alot easier to for most people to understand.
Also understand that base weapon proformance is different from traited proformance and that can still be difference from combat proformance.
Crossfire does more dps than Longrange shot counting only the physical damage on any fight lasting longer than 15s if the longbow is traited then I assume a few seconds more, whether or not the other longbow skills can make it out dps the shortbow with conditions aswell I don’t know but I doubt that.
A warrior bleed trait is 33% on crit a rangers is 66% on crit. Ranger can get bleed for a pets regular attack as well as bleed on feline and other animals if traited. You can’t just compare the weapons on stuff like this you also have to consider what the rangers pet is doing.
The warrior one is an auto trait, not one you have to slot for.
The warrior one lasts for 3seconds aswell or 4 if he picks the trait to increase it, the ranger one only 1s.
I think it should have it I can think of no reason not to.
Good song, can barely see anything on that video sadly but I’ll check out the next one
In general Hide in plain sight I would say, losing target in pvp for even a few seconds can make a huge diffrence and if there are multiple people around I’d say it’s easily the better, but it could depend on your setup if you’re traited into nature magic and longer regens then oakheart can help give permanent or near permanent regeneration depending runes and choice of heal wich is obviously also very strong.
It’s a definite and clear dps gain aslong as all 5 arrows hit it’s a gain both in physical and condition damage, if it has to be point blank depends on your target many bosses are quite big and can be shot from far away with all 5 arrows hitting, you often hear this thing that it would be a dps loss I assume it it must come from someone not understanding how the poison volley works and uses it on a golem from 1200 away, it’s really easy to see what a big gain it is if you consider that the physical damage from 5 arrows is larger than from crossfire so you end up trading a single 3second bleed for 10s poison, it’s a no brainer.
Just to give you how much dps is increased by, it is 28.5s from back, with nothing but Crossfire, and 26.9s if I use volley point blank.
It’s a very minor increase. The reason why the increase is minor is because the animation for poison volley takes about a second to cast, and in that second you’re missing out on 1.5~1.9 ish Crossfires.
Again, since the difference is so minor, I just ignored it for simplicity’s sake.
You can ignore it for simplicity’s sake if you like that’s a diffrent matter but it’s there and it’s an increase in every scenario here the biggest being from the front for obvious reasons, I just tested it myself I had it like this:
No amulet
Front 40s vs 53s
Back 25s vs 28s
Berserker
Front 18s vs 22s
Back 15s vs 16s
Rabid
Front 29s vs 46s
back 15s vs 19s
One should probably do this with the steady weapons aswell to get rid of the variations but regardless you can easily tell using poison volley wins out in every scenario and by quite alot too considering how short this test is and it will of course increase the higher condition damage you have likewise the gain in damage will be bigger over time the longer a fight goes on.
You’re right about one thing though and that is the animation steals a fair bit of the potential for this one because the increase should be even larger than it is.
There is also the possibility for a permanent poison stack on the shortbow I find it hard to believe the greatsword can match shortbow on single target even if you assume 0 condition damage.
Interestingly, using SB #2 is actually a loss in DPS. If you use it at point-blank range, it is a slight increase in DPS. I didn’t include it because hitting it in melee every single time is a tad unrealistic, and since the DPS increase is minor, I didn’t count it for simplicity’s sake (Just like swoop).
It’s a definite and clear dps gain aslong as all 5 arrows hit it’s a gain both in physical and condition damage, if it has to be point blank depends on your target many bosses are quite big and can be shot from far away with all 5 arrows hitting, you often hear this thing that it would be a dps loss I assume it it must come from someone not understanding how the poison volley works and uses it on a golem from 1200 away, it’s really easy to see what a big gain it is if you consider that the physical damage from 5 arrows is larger than from crossfire so you end up trading a single 3second bleed for 10s poison, it’s a no brainer.
There is also the possibility for a permanent poison stack on the shortbow I find it hard to believe the greatsword can match shortbow on single target even if you assume 0 condition damage.
(edited by Manekk.6981)
Been trying a little math. I used the formulas here http://wiki.guildwars2.com/wiki/Damage and here http://wiki.guildwars2.com/wiki/Critical_hit. I made the assumption you are attacking using a shortbow with a dmg range of 905-1000, and attacking a target with 2500 armor.
With runes of the ranger, auto attacking a target , based on the stats you mentioned you would do 283.7 to 313.48 on a non crit and 632.65 to 699 on a crit hit.
Using orbs, non crits would be 287.57 to 317.76 and you’d crit for 652.78 to 721.31.
The difference is not huge, but ruby orbs out dps runes of the ranger.
Also, didn’t realize that runes of the ranger still apply bonus when your pet dies.
And ranger runes will make you crit 2,5% more often making the diffrence even smaller.
I tested this before once with rune of the pack vs rune of the ranger, those runes where a little funny as pack did exactly as much more damage on noncrits as ranger did on crits, just to illistrate:
Pack= noncrit 55 crit 95
Ranger= noncrit 50 crit 100
Definetly A, the only thing B has going for it is a slight increase in survivability with more healing I would rather take the extra damage.
I think this warrants some further testing. If anyone wants to test this and sees me online, please hit me up. I want to see if I can hit someone that is beyond the max range of my bow using this. That would be quite interesting for WvW purposes.
I’m also quite interested in how you hit that treb in sPvP as that could definitely translate to WvW. I may have my “siege hunter” capability back with my Ranger! The very idea of that excites me very much!
You absolutely can you must have at some point gone beyond the max range and had your auto attack stop firing? hit it manually and you can still hit your target but only a short distance beyond the max range I believe you will then get a message stating “out of range” unless the auto attack stops before max range that is wich would be kitten but not out of the question I suppose.
Another thing to follow up on this and worth mentioning is your axe arches slightly when thrown and can sometimes hit elevated targets that would only give you obstructed messages with a bow.
Good thieves and good mesmers , my own personal hell .
+1 much harder than any elementalist I ever came across.
This is why you run LB in WvW skirmishing.
I’m terrible with a longbow I can’t make it work against rats in the starting zone let alone skilled players, it might have some specific uses sure but most times it’s a terrible weapon for anything but sniping from the safety of a keep in my opinion.
To be honest if had to pick the opponent and the weapon that I think would be the easiest to fight it would be a ranger with a longbow.
Yes that is a common missinformed opinion. Used right you drop nearly no DPS but hit thiefs and mesmers for twice the damage (the damage you miss with SB when they stealth). Your primary weapon should never be the longbow. It is a “use it when the opportunity is there but don’t keep it active too long” kind of weapon. A real secondary choice. Basically you have to master your skill rotation in a way that you don’t have to autoattack with it ever (which is possible).
I knew what you meant the first time I just don’t think having a good aoe on a long cd or an ability that channels through stealth makes up for being terrible in everything but long range sniping, I use one ranged and one melee weapon range is my main fighting mode in general I melee if I have to only the longbow in it’s current form will never fit that style I don’t think that’s being misinformed I think it’s just my opinion and it carries some weight too.
I tried to point out that your dps will NOT drop if you do not autoattack compared to longbow. So you basically can have the utility without losing damage if you use it correctly. The whole “only longrange dmg” thing doesn’t matter if you don’t autoattack.
Yes I know this and I get more benefit carrying a sword and a dagger or a greatsword in my secondary weaponslot in most situations, that is all I am saying, the longbow’s skills are good to have sometimes but not often enough, not for me.
It doesn’t really matter, the diffrence is going to be tiny but it also depends a little on what your total stats already are before the runes/orbs.
With the ranger runes: 1866 power, 1700 precision, 73% critical damage. I think those are the only relevant stats in this discussion.
With the orbs: 1986 power, 1619 precision, and 77% critical damage.
Without either: 1866 power, 1535 precision, and 65% critical damage.
You might aswell count ranger runes as 78% crit damage don’t forget the flat 5% damage on both crits and non crits I would guess that is almost exactly the equal to 120power on the noncrits aswell.
All in all I think orbs will do a tiny bit more damage due to having bigger crits with the extra power but if you already have ranger runes it’s defiently not worth changing them to orbs.
I would recommend using the orbs over the runes. Adding 120 power 4% crit dmg will see you hit harder than the 5% dmg increase from the runes. Plus your pet will die at some point. You should be able to increase your crit chance from other sources as well. Traits, Accessories and Fury as well.
You still retain the 5% damage from having a pet even if it’s dead so ranger runes would be 13% crit dmg, but like I already said the diffrence would be so small it’s not worth changing either over the other.
(edited by Manekk.6981)
It doesn’t really matter, the diffrence is going to be tiny but it also depends a little on what your total stats already are before the runes/orbs.
Good thieves and good mesmers , my own personal hell .
+1 much harder than any elementalist I ever came across.
This is why you run LB in WvW skirmishing.
I’m terrible with a longbow I can’t make it work against rats in the starting zone let alone skilled players, it might have some specific uses sure but most times it’s a terrible weapon for anything but sniping from the safety of a keep in my opinion.
To be honest if had to pick the opponent and the weapon that I think would be the easiest to fight it would be a ranger with a longbow.
Yes that is a common missinformed opinion. Used right you drop nearly no DPS but hit thiefs and mesmers for twice the damage (the damage you miss with SB when they stealth). Your primary weapon should never be the longbow. It is a “use it when the opportunity is there but don’t keep it active too long” kind of weapon. A real secondary choice. Basically you have to master your skill rotation in a way that you don’t have to autoattack with it ever (which is possible).
I knew what you meant the first time I just don’t think having a good aoe on a long cd or an ability that channels through stealth makes up for being terrible in everything but long range sniping, I use one ranged and one melee weapon range is my main fighting mode in general I melee if I have to only the longbow in it’s current form will never fit that style I don’t think that’s being misinformed I think it’s just my opinion and it carries some weight too.
(edited by Manekk.6981)
Good thieves and good mesmers , my own personal hell .
+1 much harder than any elementalist I ever came across.
This is why you run LB in WvW skirmishing.
I’m terrible with a longbow I can’t make it work against rats in the starting zone let alone skilled players, it might have some specific uses sure but most times it’s a terrible weapon for anything but sniping from the safety of a keep in my opinion.
To be honest if had to pick the opponent and the weapon that I think would be the easiest to fight it would be a ranger with a longbow.
(edited by Manekk.6981)
Good thieves and good mesmers , my own personal hell .
+1 much harder than any elementalist I ever came across.
