(edited by Manekk.6981)
I barely care anymore when it comes to pet bugs I’ve more or less accepted the fact that when/if anything bugs out on me when I least want it it’s all but guaranteed to be petrelated.
My latest petbug encounters was my pet simply stopped working he just refused to attack anything, F2 didn’t work at all he just followed me around and trolled me and not being able to swap pet.
I love it in tpvp. It reduces the value of zerging someone down with spike when a sustained damage team can bring you down after and be better at getting the stomp that the other team.
In WvW it’s kinda even necessary in zerg fights, and for PvE several of the encounters are designed with the boss having the capacity to reliably down people (like Mossman at fractal 48).
I’m sure its fine for TPvP
I just don’t believe its fine for WVW, where you can fight while outnumbered and have some kitten get ressed cause some Rabbit died next to him.
Yeah I completely agree in wvw killing critters should not rez you, and you should not be able to cnd off them or gain any benefit from mobs around.
Everyone loves and hates downstate, it really does give an unfair extra advantage to whomever has the numbers on their side though.
I do wonder why you can’t stomp in water though is there a real reason for that or is it just to give variety in downstate?
IMHO, stealth is too available . It is a great mechanic but it can be spammed
I agree, don’t really like how it works in gw2 I prefer a more classical stealth mechanic from other games where you might have perma stealth if you wish to avoid combat but it always breaks if you get hit or attack someone, you can still have alternate means to re-enter stealth as an escape but that should be on longer CDs like utility skills rather than and endless supply from weaponskills.
Then again I have to admit as annoying as it can be to face thieves in gw2 they are still far more balanced than any other rogue type class I have played in other games but that’s generally been that they are always given a ridiculous amount of control in diffrent CCs like saps, stuns, blinds, silences etc. rather than just stealth.
Power builds on ranger for pvp are garbage unless you’re running in a wvw zerg and are protected.
That’s not true you can build yourself solid as a truck with a power/crit/toughness spec in wvw and don’t need a zerg at all for protection.
If you say spvp I can agree it’s less than optimal because it’s impossible to retain the proper traits and stats in powerspecs there, it still works it’s just not as effective as in wvw but I wouldn’t call it garbage.
Make stealth break on hit,
I think this would kill the class. If stealth ends “early”, they get the Reveal debuff. That’s 3 seconds of being exposed. In 3 seconds most classes could burst them down.
In WoW, thieves were a PITA, just like here. Once they added Flare to the ranger class (they call them Hunter) which “revealed” the thief, most re-rolled other characters because stealth during PvP was their only advantage. Without it, they were a paper class that couldn’t even reach a ranged foe without dying, let alone hurt them. I hope for their sake Anet at least learned that lesson from WoW (now I wish they’d learn the “nerfing builds into the ground to appease the QQ’ing noobs = death of the game” lesson……).
This is not WoW and pretty much everything you said in your analogy is false.
You can see me fighting a D/P thief in this video
Thief played really bad. He chased you then BP + HS instantly instead of BP as soon as coming out of stealth to force you out of melee then HS for stealth.
Also he kept using Shadow Shot waaay too much from stealth to get a BS off on you causing him to waste too much initiative.standard “Thief played really bad”
I pointed out what he did wrong, it wasn’t like i just said “he played bad” and left it at that.
You realize the reason he was chasing me was because everytime he did his BP/Stealth I dodged away so i wouldn’t get back stabbed
Fully aware and you play your ranger very well like always but thats even more of a reason to not waste initiative for a gap closer from stealth. He should have just HS 1-2 times more in BP and gotten in BS position.
The thief you fought that was P/D in that other video played much better. If he could handle your condis a D/P should be able to NP since you dont need CnD to stealth.
Okay Puandro bring light in the dark:
NP?
BS?
HS?
BP?Yours
Ira
NP= no problem
BS= backstab
HS= heartseeker
BP= black powder
I think that’s what you’re asking and I think I got it right
Seems clerics would be better for that weapon setup but I suppose it could work with the help of sigils and utilities to apply conditions.
Thank you for the replies guys! I have 2 more questions if I may:
1. Why is longbow considered so bad? I find using it for 3+5 periodically, and sometimes 2 with RAO and then switching back to SB is pretty good.
2. Would I do more damage with melee than I would with a bow?
1. Because it does poor damage on it’s own if you cannot stay at max range and even then the shortbow will outdamage it, some do use it in the way you say though for the vulnerability and barrage.
2. Sword would do higher single target damage, greatsword would do higher aoe damage both would be at a more or less higher risk to yourself depending on fight.
A bunch of 6 year olds laughing while hitting their buttons and pwn even the most experienced of teams.
LMAO! This comment made me spit my lunch
I know the thread is old and I don’t agree with the OP but everyone has had this feeling at one point or another in pvp, I see them in my head even they have these yellow high carpenter pants with chocolate stains all over their faces, hahahahahah! I hate children.
Yeah it was a good duel. You could have used that blinding slash more to pressure him! It’s a fairly low cd anyways. Having a wolf/jaguar since you do have signet of the hunt would have also made the duel even easier for you.
Raven is the pet that suffers most against moving targets even with signet/speed on as showed by recent tests in this forum.
DD thieves are trash why would you ever run DD as opposed to DP, DP is better in every single way.
You run DD thief for pve single target damage cnd backstab rotation and that’s it.
A DP thief is a faceroll thief that doesn’t even need to risk missing a cnd because BP>HS stealth is guaranteed.
Or maybe you run both? Like for example I find I fight classes like necromancers (with minions), mesmers, and most rangers better with DD for reasons you can figure out why. So it’s my secondary. Actually no, primary DP secondary >.< depends on the encounter. That’s the take home point.
EWWWW! No shortbow, I could never run my thief without it it’s too good (even if people can sidestrafe it, it’s pretty awesome for disengaging when you don’t have many cd’s up. Spamming that shortbow skill 3 alone into 3 evades with swiftness pretty much allows you to get away from anyone.
Could you ever sidestrafe thief shortbow? the things bend and move in midair like heatseeking missiles
Sword+dagger and a hungry jaguar works pretty well on most thieves burst them back and poison them up while evading, being aggressive in general helps I think and don’t stop swinging your sword just cause he disappered in front of you he’s probably still there your sword’s 3 step chain will tell you if you’re hitting him even if you can’t see him just be careful it doesn’t send you flying over a cliff (of course that never happened to me I’m just saying
) and remember to command your pet to attack him cause then it will be a homing missile for him everytime he leaves stealth.
Here’s my suggestion:
Traitpoints: BM first
Pets: Drakes
Armor: Knights
Weapons: Greatsword and Axe+Warhorn/torch
Try rending attacks and expertise training on the moving golem instead logically they should be alot more benefitial there (or any longer fight of course) the stationary golem dies too fast for them to make much diffrence, it’s dots after all.
Wish I could do it myself but my internet has aids I can barely manage to open those images
(edited by Manekk.6981)
It does make logical sense but it would probably be too powerful, one thing though I really think stealthed players should make a specific sound when moving close to you atleast if they move in front of your character or similar like in many other games.
Speed signet ftw.
Do you ever use the active ability? :o
See, I’d have to replace Sic ‘Em with SotH if I used it. I’m not so sure I want to do that.
Yes, first you can preload it cause the buff lasts 16min or something so you can start with having both speed aswell as 50%damage on your pets next attack, second it’s pretty nice to use it on petswap when pets start with their big cd attacks to boost them even more especially if you have raven or cat this alone will produce 5k+ crits on a squishie.
Regarding Sic ‘Em I don’t like it because it’s so unreliable, it’s a totally kitten skill and virtually anything can and will cancel the buff even some pet abilities wich you have no control over whatsoever will cancel it if I’m not mistaken, mindboggeling how stupid that is really.
This. Sic Em is a bit buggy in PvP. I dknt use the signet active once im in a fight though because it will slow my pet down.
Yeah kitten Sic ‘Em, I like to use the signet but it also depends alot on who you are fighting I find, I love to roam and when fighting against 2 or more the speed is clearly worth more than 1 extra damage boost but there are situations when it’s prefect to use it, like when getting jumped by a thief you don’t need the speed then cause you won’t see the little sheit half the time anyway and neither does your pet but it’s the perfect petswapwithsignetboostedthiefeatingblackkitteningjaguartime!
Both are viable and both have pros and cons. Most people go apothecary for condis or Cleric (some mix it with knight or soldier) for power. Every ranger build that does good vs good players (which is not your average player) has a good amount of heal power 800-1000 and runs signet of the wild. 30 BM is common also.
Ranger makes very little use of non toughness gear like berserker or rampager btw. The reason is that rangers do about 50% damage other classes do the other 50% comes from pets. So adding dps gear only boosts your dps and not your pets.
He’s asking for dungeons though I say got more or less full berserker then aslong as he doesn’t want to make some kind of support spec with alot of healing and little spirits and kitten.
Berserker is best for group dps kill kitten faster is good, go berserk. /nod
Speed signet ftw.
Do you ever use the active ability? :o
See, I’d have to replace Sic ‘Em with SotH if I used it. I’m not so sure I want to do that.
Yes, first you can preload it cause the buff lasts 16min or something so you can start with having both speed aswell as 50%damage on your pets next attack, second it’s pretty nice to use it on petswap when pets start with their big cd attacks to boost them even more especially if you have raven or cat this alone will produce 5k+ crits on a squishie.
Regarding Sic ‘Em I don’t like it because it’s so unreliable, it’s a totally kitten skill and virtually anything can and will cancel the buff even some pet abilities wich you have no control over whatsoever will cancel it if I’m not mistaken, mindboggeling how stupid that is really.
How long a pet with natural healing can stay up against what? pointless exercise if you ask me we already know exactly how much it heals.
If you like testing this stuff then I think you should simply start from the bottom test pets at 0/10/20/30 points in BM both on stationary and moving golem and then add on traits to the tests after you have done the base without them.
This would be nice to compare the same pet at diffrent points in BM rather than just h2h against a diffrent animal aswell.
If the pet dies in 10-20 seconds, then Natural Healing may not be worth it. It may be better to use the 10 points on something else. That’s why I want to know.
If you read the original post, you’d know that I did do the sort of tests you’re talking about. :I
Edit: Oh, that is, “base” tests. There’s not much of a point in testing at 0/10/20/30. We all know that it’ll increase damage done by the pet. What we don’t know is which pets work best with which traits. Not in detail, anyway.
You only tested 3 pets with 20points in BM that’s not what I said, and of course I did read the OP or was it updated and I missed it?
Also what pet with natural healing is going to stay up against what?
Anyway it was just a suggestion cause it seemed like you were getting a little bit here a little bit there, it’s your test do it as you like.
I tested 3 pets with 20 points in BM, yea. Once on a stable target, with no traits. Once on a moving target, with no traits. Then I did it again on a moving target, but with Agility Training. So I did do a base test. :P
I’m going to pit a jaguar, a wolf, and a bear against one of the training NPCs. 30 points in BM, no traits. I’ll just time how long they last, then I’ll test it again a few more times. After that, I’ll give them the Natural Healing trait and see if there’s a significant difference. If there’s not, then I’ll just take Agility Training over Natural Healing for the damage increase. :P
I forsee an annoying unsatisfactory test session with idiot NPCs that will insist on ignoring pets and going straight for the owner
Ugh, do they really do that? xD
That’s annoying. I’d really like to know if Natural Healing is really all that great. I mean if it heals for 125 per second, and a fight lasts 40 seconds, that’s a lot of HP healed! But if you give your pet Agility Training, that’ll boost your pet’s effectiveness by a lot. According to my testing, it’d cut down the time you’re stuck in a fight in half. Then again, the more cripples and chills and such that I inflict on my target, the smaller that gap will become. Okay, so say it takes 30 seconds instead of 40. Is it worth it?
If we’re gonna’ speculate here (because I have to at this point) then I’ll guess that Agility Training buffs a pet’s damage by at least 15% simply because it can hit more often. Plus, my pet will be able to catch people who are running away. That’s especially great in WvW. So what’s better? 125 HP per second, or a buff that allows your pet to chase people down and do more damage? I don’t know. It seems to me like Agility Training would be more beneficial, but I really don’t know. :I
Edit: The only way to completely solve my issue, I think, would be to take Natural Healing and also put Signet of the Hunt in one of my utility slots. But I don’t wanna’ sacrifice my utility! Someone help me. xD
Well to be honest signet of the wild is a much better passive heal than natural healing if you have any sort of healing power, that didn’t help you decide at all hahahahahahaha :P
How long a pet with natural healing can stay up against what? pointless exercise if you ask me we already know exactly how much it heals.
If you like testing this stuff then I think you should simply start from the bottom test pets at 0/10/20/30 points in BM both on stationary and moving golem and then add on traits to the tests after you have done the base without them.
This would be nice to compare the same pet at diffrent points in BM rather than just h2h against a diffrent animal aswell.
If the pet dies in 10-20 seconds, then Natural Healing may not be worth it. It may be better to use the 10 points on something else. That’s why I want to know.
If you read the original post, you’d know that I did do the sort of tests you’re talking about. :I
Edit: Oh, that is, “base” tests. There’s not much of a point in testing at 0/10/20/30. We all know that it’ll increase damage done by the pet. What we don’t know is which pets work best with which traits. Not in detail, anyway.
You only tested 3 pets with 20points in BM that’s not what I said, and of course I did read the OP or was it updated and I missed it?
Also what pet with natural healing is going to stay up against what?
Anyway it was just a suggestion cause it seemed like you were getting a little bit here a little bit there, it’s your test do it as you like.
I tested 3 pets with 20 points in BM, yea. Once on a stable target, with no traits. Once on a moving target, with no traits. Then I did it again on a moving target, but with Agility Training. So I did do a base test. :P
I’m going to pit a jaguar, a wolf, and a bear against one of the training NPCs. 30 points in BM, no traits. I’ll just time how long they last, then I’ll test it again a few more times. After that, I’ll give them the Natural Healing trait and see if there’s a significant difference. If there’s not, then I’ll just take Agility Training over Natural Healing for the damage increase. :P
I forsee an annoying unsatisfactory test session with idiot NPCs that will insist on ignoring pets and going straight for the owner :o
Personally I can’t go without this trait going from 20 to 30 in BM feels like doubling your pets survival to me wich is strange since 125h/s really isn’t much but then again it’s also 100toughness 100vitality on that heal, I also use signet of the wild so it all adds up to a strong pet.
(edited by Manekk.6981)
How long a pet with natural healing can stay up against what? pointless exercise if you ask me we already know exactly how much it heals.
If you like testing this stuff then I think you should simply start from the bottom test pets at 0/10/20/30 points in BM both on stationary and moving golem and then add on traits to the tests after you have done the base without them.
This would be nice to compare the same pet at diffrent points in BM rather than just h2h against a diffrent animal aswell.
If the pet dies in 10-20 seconds, then Natural Healing may not be worth it. It may be better to use the 10 points on something else. That’s why I want to know.
If you read the original post, you’d know that I did do the sort of tests you’re talking about. :I
Edit: Oh, that is, “base” tests. There’s not much of a point in testing at 0/10/20/30. We all know that it’ll increase damage done by the pet. What we don’t know is which pets work best with which traits. Not in detail, anyway.
You only tested 3 pets with 20points in BM that’s not what I said, and of course I did read the OP or was it updated and I missed it?
Also what pet with natural healing is going to stay up against what?
Anyway it was just a suggestion cause it seemed like you were getting a little bit here a little bit there, it’s your test do it as you like.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
How so ? Please explain.
Pure damage dog and cat are very similar with agility training.
Without Agility it is a rout in dogs favor.
Stationary cat wins….but not as lopsided as without agility.Obviously the Ranger will try and use some CC to help the pet. Still, even then the cat barely wins…and that is not even taking into account the dogs own CC ….3 per dog. If you are any kind of kiter then that pet CC is invaluable.
I would suggest the Rangers build and play style would play a part in the decision making. A burst melee Ranger would have a stationary target for the pet to hit so in that situation I would go with cat.
I am only concerned with WvW. I am sure pve…dungeons and PvP are quite different.
Isn’t it obvious that it’s a little shortsighted to just conclude “moving target, dog is best” there are traits that increase crit damage, apply bleed on crit, increased condition damage for pets all these play in favor of a cat I’ll go out on a limb here and claim a cat would bring down a moving golem faster than dogs even without agility training or signet of the hunt if you have these traits but if you add the movement speed and some cc to the target then a cat will just embarress a dog in damage output.
There are of course other good reasons to bring a wolf they have good F2 abilities, knockdowns can be really useful not to mention they are pretty good tanks if you need one aswell as having decent dps and being good on moving targets even when unaided.
So yeah picking a dog purely based on a test that included 30% speed and without isn’t the best in my opinion best look at what else you would use aswell before making that decision.
I’m not sure if I am being trolled or not. Yes cats have bleeds. Yes there are traits that improves pet damage. Most of them apply to all pets. Malicious Training (longer bleeds cats …longer CC dogs)…Alpha Training…Pets Prowess…Companions Might…Agility Training…Carnivourous Appetite. In fact Intimidation Training is one that works for dogs and not cats as far as I can tell.
So you can go out on a limb and say a cat will take down a moving golem faster than a dog. His tests say otherwise. Quite a drastic difference in fact. I dunno, maybe you have 20 cats in your house and hate dogs. Not sure what we are even debating.
So I will tighten my statement. For me…roaming solo in WvW …regen kiter using SB. A dog does better CC and does more damage because A. He catches moving targets better and B. When he knocks them down or roots he gets free hits without chasing.
Your cat is Adam Dunn from the WhiteSox. When he gets a hit,,,it’s a HR. The bad news is he is batting .098
You are not really following in our discussion somehow, I’m not sure what else to say.
After some thinking, The actual problem with this would be that a ranger would be able to go full zerker gear, dump 30 points in BM traitline and end up being way too powerful.
I know I was sorta hinting at this in my first reply
(edited by Manekk.6981)
How long a pet with natural healing can stay up against what? pointless exercise if you ask me we already know exactly how much it heals.
If you like testing this stuff then I think you should simply start from the bottom test pets at 0/10/20/30 points in BM both on stationary and moving golem and then add on traits to the tests after you have done the base without them.
This would be nice to compare the same pet at diffrent points in BM rather than just h2h against a diffrent animal aswell.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
How so ? Please explain.
Pure damage dog and cat are very similar with agility training.
Without Agility it is a rout in dogs favor.
Stationary cat wins….but not as lopsided as without agility.Obviously the Ranger will try and use some CC to help the pet. Still, even then the cat barely wins…and that is not even taking into account the dogs own CC ….3 per dog. If you are any kind of kiter then that pet CC is invaluable.
I would suggest the Rangers build and play style would play a part in the decision making. A burst melee Ranger would have a stationary target for the pet to hit so in that situation I would go with cat.
I am only concerned with WvW. I am sure pve…dungeons and PvP are quite different.
Isn’t it obvious that it’s a little shortsighted to just conclude “moving target, dog is best” there are traits that increase crit damage, apply bleed on crit, increased condition damage for pets all these play in favor of a cat I’ll go out on a limb here and claim a cat would bring down a moving golem faster than dogs even without agility training or signet of the hunt if you have these traits but if you add the movement speed and some cc to the target then a cat will just embarress a dog in damage output.
There are of course other good reasons to bring a wolf they have good F2 abilities, knockdowns can be really useful not to mention they are pretty good tanks if you need one aswell as having decent dps and being good on moving targets even when unaided.
So yeah picking a dog purely based on a test that included 30% speed and without isn’t the best in my opinion best look at what else you would use aswell before making that decision.
Not even going to comment on the accuracy of prior posts.
But any who, the OP idea is a welcome change. It would mesh much better with the idea of having to trait to focus, and would allow the potential for much more build diversity.
This was just a quick thought on making the ranger into a ranger that can choose to be a beastmaster
I would welcome having some percentage of the damage taken from my pet and given to me in a heartbeat, however I wouldn’t want a flat pet stat nerf making all non BM pets have even more terrible survival than now just a reduction in their damage.
Old pet test thread to compare with
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Pet-DPS-Comparison/first#post1472159
Fighting Risen with a hammer in Witch costume LOL. What a stupid idea to have costumes over armors. I think you guys are just scholars for whom the armors and the costumes might look similar. What about warriors?
That’s absolutely not the idea proposed here, I simply would like a costume panel where you would be able to equip any armor that your proffession can wear and you’d get the looks of it but not the stats so that you can quickly switch apperance without actually changing armor it would mean you can have for example 1 knights armor set as the set you actually use for your stats and through multiple costume panels you could have every dungeon, crafted and cultural armor set apperance avalible to you in any combination you like by simply activating the costume panel you want.
To do the same now would mean I have to make 10 knights sets transmute 60 armor pieces, put runes/orbs in 60armor pieces, carry the kitten things in my bags it would take an eternity to put the right apperance together etc. I know I’m stretching this but it’s just to highlight what is dumb about the current system, dumb for us that is, it’s great for arenanet cause it means we put more time and money in the game, but we could still do that and it wouldn’t annoy if it was with a better system that offered more versatility, your own want for more costumes would be the limiting factor not your bagslots.
Interesting. Kind of shows that my SotH on my BM build isn’t necessary if I’m running dogs, opening up that slot for another utility.
Seems it would benefit dogs least yeah, still offers a nice burst on petswap with a short cd the knockdown hits pretty hard too even if this probably works better with raven and cat burst or if you simply want the speed for yourself I just can’t stand the feeling of being slow myself I would use signet of the hunt even if it offered nothing but a passive 25% speed to me.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
Can you do the same test with just SotH?
This, would be nice to see what that last 5% does I’m guessing it will be almost identical though cause I find it’s never my pets problem to reach target it’s that the kitten stops everytime to take a swing, I must say the huge increase for Jaguar in this test surprised me somewhat but that’s probably cause I’ve used signet of the hunt for ages and can’t even remember how slow slow pets are.
I’ve many times had the 2 skill on CD right from the start when downed I am not sure if this is simply me lagging and hitting 2 when downed before I know I am down or if I’m being dazed while down, it’s probably just lag.
So basically it would simply mean a buff to weapons for me as a BM ranger? I’m ok with that 
This build is exactly what ive been rolling since i first got GW2; The only question i have is what other pets would you consider using Valroth? Keeping the feline and canine set up of course :P
yea,
I would like to know what pet combinations are good for this build, both on land and in water.
thanks.
Land: Two cats but get a drake if you need aoe/tank or a devourer if melee pets can’t be used
Water: Two devourers and/or shark, drake for aoe.
Yeah I did. You said it’s in the name. It’s not. Where’s the issue?
You didn’t get my sentiment, I was saying people simply mistake ranger for meaning ranged combatant and they repeatedly reveal that is exactly what they think the word means so it is in fact in the name, I thought I was clear I’m not one of them but apparently not.
@Writetyper are you sure you read my posts correctly?
If I see one more Aragorn reference I swear I’m going to burn those books.
That ONE reference does not equate to a strong argument. I mean, you could reference the military, even ranger Smith from Yogi Bear. But always always ALWAYS people want to use the defense of Aragorn for this game.
That is only the basis step in an inductive argument. It does not account for every other MMO ever that ensured that rangers were top performers at ranged weaponry.
Fact: If ANet calls a class rangers and markets them with the description that has already been quoted in this thread, then that class should not have a lackluster feel to any aspect of its ranged gameplay when compared to any other class. Due to the design of the game, yes, it’s melee should outdamage it’s ranged.
Stop with the Aragorn though. If Aragorn is the ONLY “ranger” people continue to use as an argument, then maybe, amongst the sea of other ranger examples, Aragorn was doing it wrong. Variety (large sample size) is the key to a sound argument.
It’s to show what is meant by the word ranger to the people that don’t understand what it means not that Aragorn would be the one and only type of ranger allowed.
Ranger has never meant “person who uses ranged combat” unless you want to say arena net invented that meaning for this class, atleast I have never seen that definition of the word.
Can’t live without it bro. Best weapon the ranger has.
I know that ranger is designed to use ranged weapons
I want to figure out where this mentality is coming from and quash it.
It comes from Anet themselves. They touted the ranger as the master of ranged combat. This isn’t something that the community dreamed up themselves, it’s something Anet claimed, then changed.
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
The fact that we’re not “unparalleled archers” and in fact play second fiddle to thieves and warriors despite what it says on the website and when creating a character, I understand why people are bent that we do kitteny damage from range.
I think it’s way simpler than that, it’s in the name people don’t understand what it means and they repeatedly show it.
I just came to mention one skill I had on an archer in a diffrent but somewhat similar game, it was a charged up shot that always pierced and it did more damage the closer to your target you got, that’s logical to me you take slightly more risk you get a benefit for it our longbow is just stupid as kitten ! that is all
:-)
ps. I want to kittening swear when I talk is this a kittening daycare center or what?
My original statement was “That notion is very build dependent, some things are stronger with higher crit chance, some are stronger with higher crit damage”
I believe your original statement in response to me was that I should be ignored even though what I said was entirely correct, I only lashed out at you because you acted like a smug kittenhead for no reason when I was giving good and correct advice, read more carefully next time and if you’re unsure what the person means ask them don’t tell others to ignore them because you are unable to understand what is being said.
It’s better to get more crits than fewer and bigger crits, you’re a ranger after all they are tiny anyway you have one single skill across all weapons capable of doing big numbers and that is maul on greatsword everything else is needles pricks compared to other classes make sure they crit as often as you can to make up for being tiny.
I say on a power crit spec you want over 50% crit chance with oils and food this should be easy to get.
I would suggest ignoring this person… since he thinks Ranger does less damage than other classes…
It depends entirely on your build, as I said. Sometimes it’s better to have more crit chance, especially for hybrid builds.
I suggest you ignore this person since he is likely unable to read very well, listen to my advice because it was sound advice.
A ranger does less damage than other classes if you disregard the pet that’s not even up for debate our personal attacks do less damage than other classes and aside from maul none of them will give you very big numbers go for the sustain in critting more often because +crit damage does absolutely nothing unless you crit in the first place so make sure you do.
The only thing you need to consider is fury the higher uptime of fury you have access to the lower your critchance can be.
Sword autoattack. Sword 2. Greatsword 1. Greatsword 2. Greatsword 3. Even Greatsword 4. Each of these will crit for high damage (1k-3k) when built properly. That’s not even with might stacking.
In tournaments, I use a roaming build where I don’t even use my Pet, I’ll set my Pet to guard a capture point while I roam off to cap a different one.
You know not your own class.
This poster named himself mighty troll make of that what you will, besides, that the listed attacks do decent enough numbers doesn’t take away anything I have said so far perhaps you should think further than your nose before attacking other posters so quickly the next time because everything I have said is factually correct.
It’s better to get more crits than fewer and bigger crits, you’re a ranger after all they are tiny anyway you have one single skill across all weapons capable of doing big numbers and that is maul on greatsword everything else is needles pricks compared to other classes make sure they crit as often as you can to make up for being tiny.
I say on a power crit spec you want over 50% crit chance with oils and food this should be easy to get.
I would suggest ignoring this person… since he thinks Ranger does less damage than other classes…
It depends entirely on your build, as I said. Sometimes it’s better to have more crit chance, especially for hybrid builds.
I suggest you ignore this person since he is likely unable to read very well, listen to my advice because it was sound advice.
A ranger does less damage than other classes if you disregard the pet that’s not even up for debate our personal attacks do less damage than other classes and aside from maul none of them will give you very big numbers go for the sustain in critting more often because +crit damage does absolutely nothing unless you crit in the first place so make sure you do.
The only thing you need to consider is fury the higher uptime of fury you have access to the lower your critchance can be.
It’s better to get more crits than fewer and bigger crits, you’re a ranger after all they are tiny anyway you have one single skill across all weapons capable of doing big numbers and that is maul on greatsword everything else is needles pricks compared to other classes make sure they crit as often as you can to make up for being tiny.
I say on a power crit spec you want over 50% crit chance with oils and food this should be easy to get.
The ranger isn’t designed to use ranged weapons it’s designed to use ranged or melee weapons and a pet and the 1h sword happens to be the best dps weapon we have, personally I use it mostly in pvp combined with dagger but there are a few dungeon encounters I want it too.
I hope they don’t change it it’s good like it is.
Run pet on passive, press F1 while you have the Thief or correct Mesmer targeted … don’t press F1 again for that pet …
Your pet will now attack that Thief or correct Mesmer any time they are not stealthed no matter what they do. This is one of the beautiful aspects of the Ranger pet.
Are you sure this works for you? cause I changed from passive to aggressive pet strictly because my pet never resumed attacking stealthers otherwise, not that I haven’t had my fair share of buggy pets of course.
And on another note there’s little reason to have your pet on passive now since they can’t aggro anything that hasn’t already aggroed you and likewise if you recall your pet while in combat already he’ll stay there until you manually tell him to attack again even if he is on aggressive stance, atleast that’s how it works for me.
I have a confession to make, I use several major sigils, cause they are almost as good virtually for free and I’m a cheap basterd
If each tick is counted there then it must be someone with a large number of might stacks aswell as condition damage sigil stacks don’t think such high bleed ticks is possible on any spec alone.
They’d need 3490 condition damage, which i’m pretty sure is impossible unless there is a soldiers armor that has condition damage instead of power as its primary stat, in which case they -may- be able to if they use a Master Tuning Crystal, Runes of the Undead, +100 condition damage food, and have the full +250 from sigil of Corruption, but even then i don’t think you’d be able to get there…
Yep true enough I didn’t actually calculate anything I just assumed it wasn’t possible on any one spec alone without the aid of might stacks, sigil stacks etc just made a rabid spec with 25might stacks wich is probably the highest you can get, the calculator doesn’t automatically add the 250condition damage from the sigil but if we add that manually the highest possible condition damage for a ranger is 3065 so yeah those numbers have to be from several stacks of bleeds counted as one.
On a sidenote I wouldn’t want to be hit by someone with 3065 condition damage either, lol
And all arrows should fly at the same speed as longbow 3, I would really like a charged power shot on a longbow too, if not longbow then on my fantasy crossbow like a 2second charge and a big painful hit with some extra condition application vulnerability probably.
Actually I like the charge idea better for a no1 skill with 3 steps of damage in it if nothing a weaker faster autoattack then gain damage the longer you charge with the highest total dps always being full charges but then you’d also risk having the full charge get dodged.
(edited by Manekk.6981)
If each tick is counted there then it must be someone with a large number of might stacks aswell as condition damage sigil stacks don’t think such high bleed ticks is possible on any spec alone.
Canine vs Drake
Hey folks, looking for your opinion/feedback on the merits of Canines vs Drakes since the patch.
Since almost forever, I have run Canines almost exclusively for regular PvE and WvW (I stay away from zergs and only roam solo or in small groups). The only exception to this being dungeons, where I run 2 Devourers. Early on I tried Drakes, but between the bugs (chomp heals the other guy!) and only having ever so-slightly more tankiness than Canines, I wrote them off. But since the last couple of patches, I notice that the Chomp bug has been addressed, and there has been a substantial Vitality buff to Drakes.
So basically I have three questions I would like some feedback on:
1. Canine vs Drake, how do they stack up dps wise on a single target (and yes, I already know that Drakes have AOE dps, and Canines have none)?
2. Assuming you were forced to choose only one for PvE, which would it be – Canine or Drake ?
3. And assuming you were forced to choose only one for WvW, which would it be – Canine or Drake?
Thanks
1. Dogs do more single target disregarding traits I think they also attack faster so are better on moving targets, but if you have the traits giving bleed on crits and increased condition damage for pets drake must do more even on single target.
2. Drake easily the aoe capability and survivability alone makes them worth it.
3. Canine knockdowns are too good compared to what a drake offers in pvp to go any other way than canine between these.