Why is this NOT in the thief section ? I seriously don’t think talking about theif traits have any relevance to a ranger. Move the topic plz ~
It’s just cause I never post anywhere but the ranger section here, and although I am purely speculating I have the feeling the replies in theif forum would be that all nerfs are ginormous and there are no buffs to be seen here :P
HM, well I got pages of moderator warnings and complains when I post looking for the right target audience instead of posting where the moderators THINK the topic should be. SO I don’t know ~
Well technically it’s not exclusively about thief patch notes they were just the example I choose because I’ve seen so many claim they are fake and this was the first time I actually considered it myself.
If it were fake, Arenanet should been shared a statement about it.
They keep quiet, so they’re searching for the reddit spy (propably an asuran one)Lol probably an asura theif. But, in all seriousness, don’t you think it’s better for anet to say nothing?
Well if they are entirely fake there’s no reason (I can think of) for them to not state that, if they are true they won’t say so because then that means they can still revert every change in these notes and claim they where false or simply not accurate this alone kinda says alot honestly, it’s just that some changes are hard to believe.
Why is this NOT in the thief section ? I seriously don’t think talking about theif traits have any relevance to a ranger. Move the topic plz ~
It’s just cause I never post anywhere but the ranger section here, and although I am purely speculating I have the feeling the replies in theif forum would be that all nerfs are ginormous and there are no buffs to be seen here :P
Keen internal is 45 seconds, Its basically a Talent version of SI
Has it been fixed then? It used to be bugged I tested it not too long ago, it was 6minutes if you stayed in combat and 1minute after you left.
Aside from maybe Lotus Strike and Pistol Whip, the majority of the thief notes are either inconsequential or nerfs.
Particularly, the two biggest nerfs are the Cluster Bomb being reduced to 900 range, and Larcenous Strike getting its initiative cost increased, meaning its harder to spam their sword/dagger evasion set.
Overall, not a single thief “change” affects or adds anything to their current meta builds in a substantial way, except by maybe making pistol whip a bit more viable again.
So that actually makes the notes more believable for me.
You might be right I never played thief beyond a few casual alts that’s why I made this thread so I could hear from you guys that did more with the class, they are getting alot of pretty substantial buffs though if these are correct there’s no doubt about it, that said they might not be obtainable in current popular builds anyway.
Also you could flip it and say the most of the few nerfs (by comparison to buffs) they get are tiny and inconsequential.
Look at your title again please.
Yes it ends with a questionmark for a reason.
I am hodling the discussion of the title.
I am saying your method to come to that conclusion is wrong.
It’s not a conclusion it’s an open question.
So yes, I am interested in the discussion of the title question, and my contribution, in several posts, is that you have a flawed way of deducting this.
Precisely you said it in several posts once was enough, you’re basically saying you don’t agree with my reasoning so we should stop talking because you said so that’s why I thought you might better leave if it didn’t interest you.
As for if it is flawed to reach a definite conclusion with this? yeah it is and you can’t, I already said so and I don’t want to do it again, it’s just talking that’s what happens on forums.
I don’t want to do this in a hostile way, I simply don’t agree with your method.
Nothing more and nothing less.
No need to let things get ugly over disagreeing.
Why would it get ugly? I meerly said you might aswell leave if you didn’t see the point in the discussion it’s not as if i told you to F*** off or anything.
If you want to discuss thief changes, feel free.
if you want to discuss ranger changes, or possible changes: feel free and I might join in there.
Sure why not.
You wrote a topic about how the leaked notes could be false, and I’m discussing this. I see no reason to leave the discussion you started, when I am indeed discussing the very topic you put out here.
No you aren’t you’ve just stated that a definite conclusion can’t be reached with it to wich I agreed, then you said it was pointless and a definite conclusion can’t be reached… you’re saying the same thing that is not interesting and why I asked you to leave if you had no intent of anything else.
Thieves notes are more huge nerfs which will result in pigeon holing the class into using D/P more than anything else. The buff are useless in most case with some few exceptions being the trickery tree + steal, panic strike and the shadow trap.
How are you seeing “huge nerfs” in there? did I miss something it’s pretty much buffs across the board not all as good as the other of course but that is always the case.
this is my point by the way: when looking at the thief changes he sees nerfs, you see buffs… this means that the thief changes are not so blatantly unlikely that the whole leaked notes must be false!
Not to interfere with you two discussing the thief changes, but when your goal is to determine if the ranger changes are false, based on these thief changes… I’m afraid it is pointless.
Well you’re clearly not interested in the discussion so just leave us to want it alone then.
So you want to discuss thief traits, to see if they might be fake, in order to conclude that the ranger traits might be false as well?
What possible insight could this bring?
Just checking if I get the motives for your post correct.
My answer: they might be true, they might not be true, some might be true.
Yes, the thief changes seem odd and overdoing it. No, this doesn’t say anything about the leaked ranger changes.Bottom line: patch notes will be out in a few days.
The motive is as stated to figure out if they are real because the large number of buffs here in the thief notes made me wonder if that could actually be accurate.
It might be that these notes are real and all considered but only some of these will make it through next week also, that seems not totally unlikely to me.
you can’t figure out if they are real, not by any method.
The fact that you consider the thief changes so very unlikely does not say anything about the leaked notes being real or not.
It might simply say something about your view on the thief profession…Even if these leaked notes were true at some point, things can already be changed a bit.
They might also be incomplete and not include other nerfs or buffs.I still do not see how discussing thief changes is a good way to conclude if the total notes are possible or not.
It’s not that the thief changes are so incredibly over the top that they just have to be a joke. At worst they are changes that you consider unlikely because you see them as buffs to a profession you already consider too strong.
I don’t like these thief changes to be honest, but do I think they are so extreme that the notes just have to be false?
Nope… they could be true, despite my opinion of them.These thief changes ‘might’ be true even if you or me consider them too extreme.
This immediately removes all possibility to conclude that the leaked patch notes are true or false.Patch is in a few days, that’s the only way to know if these changes were real, and if they were complete, and if they remained unchanged since that point.
Not trying to be a jerk here, just pointing out that your intention isn’t a reliable way to check if the leaked notes are real, or even could be real.
Don’t you think I know how unreliable it is? short of an official statement from arenanet everything would be, but this is a forum for discussion so I’m asking peoples opinion and this is a good example (thief notes) because as you say I feel the thief class to be too strong in certain areas and it makes it hard for me to believe they would recieve so many buffs in one swoop but many others know the class better than I do and might disagree if so I’d like to hear why.
Thieves notes are more huge nerfs which will result in pigeon holing the class into using D/P more than anything else. The buff are useless in most case with some few exceptions being the trickery tree + steal, panic strike and the shadow trap.
How are you seeing “huge nerfs” in there? did I miss something it’s pretty much buffs across the board not all as good as the other of course but that is always the case.
So you want to discuss thief traits, to see if they might be fake, in order to conclude that the ranger traits might be false as well?
What possible insight could this bring?
Just checking if I get the motives for your post correct.
My answer: they might be true, they might not be true, some might be true.
Yes, the thief changes seem odd and overdoing it. No, this doesn’t say anything about the leaked ranger changes.Bottom line: patch notes will be out in a few days.
The motive is as stated to figure out if they are real because the large number of buffs here in the thief notes made me wonder if that could actually be accurate.
It might be that these notes are real and all considered but only some of these will make it through next week also, that seems not totally unlikely to me.
Some of you had the composure to not freak out and consider these might actually be fake, it would seem strange for arenanet not to say so though but going through them again I have to say it seems outlandish for it to be real, not the ranger ones actually I have no trouble believing that could happen however the thief ones go through them one by one and ask yourself if this could actually be correct?
There’s large number of buffs that to me look pretty strong and a few nerfs that seem mostly tiny.
Am I totally wrong on that, what do you think?
Thief
Lotus Strike: Poison duration increased form 2s to 4s.
Shadow Trap: Increased recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
Death Blossom: Now costs 4 initiative.
Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
Pistol Whip: Decreased the time between the sstun and the sword flurry.
Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Recharge reduced to 35.
Cluster Bomb range set to 900 from 1200.
Larcenous Strike: Initiative cost increased to 2.
Nine tail strike: 3 initiative to 5
Shadow assault: 5 initiative to 7
The ripper: 5 seconds of bleed – > 7 s of bleed
Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
Skale Venom: Replaced Weakness with Torment.
Dancing Dagger: Reduced initiative cost to 3.
Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
Withdraw: Travel distance cut in half underwater to match the land distance.
Deadly Strike: Reduced weakness duration to 3 seconds.
Crippling Strike: This ability no long applies weakness.
Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
Throw Scale: Reduced weakness duration to 6 seconds.
Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.
Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.
Deadly Arts
Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
Shadow Arts
Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.
Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.
(edited by Manekk.6981)
Even at 2000 units that’s enough distance for you to break combat (therefore regen all hp lost and being able to catch up to people) while your pet keeps someone in combat. It was fun having 5000 units but I don’t think this is going to make that great of a distance.
? How would you break combat at 2000 if you have your pet attacking? for me I’m kept in combat aslong as I let my pet attack, or am I missing something?
You’re asking why I view a nerf of my damage capability as something negative?
Oh I have no idea maybe I’m just crazy like that…
You wanted to show you had 200gold? grats, I guess…
Yea Tailswipe is a pain to land, won’t deny that.
i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.
Go use the Bird for example.. and you’ll see its not guaranteed critting every time.
It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.
Critical Chance at lvl 80 = round down((precision – 822) / 21)
Using that, Cats have 59% crit at lvl 80 by default and 73% with 30 points in Beast mastery, even more if you stack masters bond. So yeah, it’ll still have pretty much guaranteed crits while in stealth.
If this is right their critchance is even higher than I thought wich would only make this nerf all the smaller and more insignificant.
That sounds like a huge nerf if you don’t invest in beastmastery. 40% less crit chance while in stealth and 28% less crit chance even with 30 in BM. Plus the maul nerf. Why do ppl discard this change as insignificant?
Besides master’s bonds and 30pts in BM is a pretty big investment to get jaguar damage to almost the same place it was before the nerf.
Because it is insignificant, based on the numbers above here’s how it will look after this nerf to stalk:
Level 80 Jaguar 0 points in BM 59% critchance
Level 80 Jaguar 0 points in BM using stealth 84% critchance
Level 80 Jaguar 30 points in BM 73% critchance
Level 80 Jaguar 30 points in BM using stealth 98% critchance
It’s chance to crit during stalk even with 0BM points will be extremely high even after the nerf it effectively will do very little.
The nerf to maul however is not insignificant it basically removes the burst from the Jaguar.
It should be fixed it can’t be intented to be the way it is, that said it affects very little, because it’s really only useful on one capture point in one spvp map and that one isn’t even used in tournaments, well that and fighting for your borderland quaggans.
There are definetly more important things to look at in my opinion but also this can’t be very hard to fix either well you’d think anyway then again it is rather amusing because on land the pet rez wouldn’t work at all for months and it still to this day fails on occasion…
It could be fantastic however are you sure the might from companion’s might is considered a boon applied BY the pet cause it takes your crits for might to be applied not the pet’s crits.
Pistolwhip, you are obviously relativly new to pvp in this game since you haven’t even come across this before so kindly don’t insult people by saying they play the easiest faceroll class and things like that I’m not claiming it’s rocket science but neither is playing a thief and as for the pet healing us sure it’s real good in the water since you can’t stomp there but that’s the way it is and you can quite easily deal with it if you know how, is it unfair compared to some others? sure but so are other things I find it unfair that you can keep permanent evade in water maybe we should give that to warriors too? I find it unfair that I can’t see you above water, maybe warriors should have stealth?
See how that goes…
I main a warrior and thieves are the easiest thing I have fought, dont believe me? Bring a thief and fight my warrior, I’d love to school you, though seeing as you’re new to pvp I’ll be easy on you. You must be new to pvp seeing as you don’t think BM Ranger is faceroll, its not as bad as Phant mesmer but it is its own beast. You bunker up over 3000 armor, do around 900 condi dmg and have 1000 healing power with tons of ranger, than you standing around spamming your condi’s on the opponent while your pet does 2k Crit auto attacks with a Jaguar. I dare you to bring a thief and kill my guildies BM Ranger before the nerf patch (leaked notes maybe its not true).
A well played S/D is the only thing that can topple that beast thief wise, and since you don’t play thief I’m willing to assume you wouldn’t qualify as a well played thief.
Please do not insult me with assumptions and asanine comments, lets try it. Whisp me ingame, I’ll get someone to bring a ranger, we’ll find an empty server of Raid On Capricorn and let you down the ranger, you let him pop the pet heal and then I’ll fraps you trying to ‘deal with it’ without bringing a Moa Morph Elite on Mesmer, which is silly, the RaO example giving by the poster above is optional, you can still stomp someone without it, in this context Moa MOrph gives you new choice.
Honestly, I’m tired of rangers feeling sorry for themelves when they are highly viable in bunkering points right now, try playing a warrior in high end pvp for a bit.
Good day.
Wow that hit a nerve, honestly I didn’t mean it in a demeaning way or anything if that’s how you took it apologies it wasn’t meant to be offensive at all.
And as for dealing with it I already said don’t let him get the heal off it takes a good while until it becomes avalible nuke before he can get his pet to heal if you cannot do that then wait it out an save up the nukes for the second he gets up possibly even keeping his pet low health but not dead also so you can kill it instantly once he’s up again cause then he’ll only have 1 pet and fighting from low health already then you have a much better chance of killing him the next time you down him he will start from much less health in downed state, I’m not saying it’s extremely easy but it’s something that works.
Yea Tailswipe is a pain to land, won’t deny that.
i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.
Go use the Bird for example.. and you’ll see its not guaranteed critting every time.
It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.
Critical Chance at lvl 80 = round down((precision – 822) / 21)
Using that, Cats have 59% crit at lvl 80 by default and 73% with 30 points in Beast mastery, even more if you stack masters bond. So yeah, it’ll still have pretty much guaranteed crits while in stealth.
If this is right their critchance is even higher than I thought wich would only make this nerf all the smaller and more insignificant.
Yep it looks like they are only nerfing the jaguars burst through maul, which actually does a lot of bleed damage so its not as bad as its seems. Jag will still have 85-100% crit chance in stealth and its sustained damage will be pretty much the same.
As far as burst goes it is exactly as bad as it seems especially since maul is a double attack and without petswap quickness it’s very much more likely your cat will now only hit half the attack for half of the damage.
Pistolwhip, you are obviously relativly new to pvp in this game since you haven’t even come across this before so kindly don’t insult people by saying they play the easiest faceroll class and things like that I’m not claiming it’s rocket science but neither is playing a thief and as for the pet healing us sure it’s real good in the water since you can’t stomp there but that’s the way it is and you can quite easily deal with it if you know how, is it unfair compared to some others? sure but so are other things I find it unfair that you can keep permanent evade in water maybe we should give that to warriors too? I find it unfair that I can’t see you above water, maybe warriors should have stealth?
See how that goes…
If you have a way to cc the pet it will give you long enough to kill him before he gets healed bubble, fear, knockback or anything like that.
It will make a pretty distinctive sound when he calls his pet to rez him just get it away from him when you hear it if you can’t then don’t bother with him until he is back cause you can’t kill him during healing when alone if there are more of you then nuke him before it becomes avalible.
I’m actually surprised this is such a problem for so many especially if there are several people involved cause I have no problems at all killing other rangers in the water on my own before his pet rez becomes avalible.
Now if I got this right (I’ll admit I’m speculating somewhat here) arenanet said this should work like search and rescue in that the pet seeks out and heals a downed player or in this case the ranger himself and that it was inteneded for it to continue to rez said player if it was killed while under the affect of this shout but at a slower rate, however I think they continue to rez at full speed even when killed wich would then be a bug.
Yea Tailswipe is a pain to land, won’t deny that.
i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.
Go use the Bird for example.. and you’ll see its not guaranteed critting every time.
It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.
Critical Chance at lvl 80 = round down((precision – 822) / 21)
Using that, Cats have 59% crit at lvl 80 by default and 73% with 30 points in Beast mastery, even more if you stack masters bond. So yeah, it’ll still have pretty much guaranteed crits while in stealth.
If this is right their critchance is even higher than I thought wich would only make this nerf all the smaller and more insignificant.
They do poison on their main attacks if i remember correctly.
It’s only a 10% proc chance for a 3s poison on the normal attack complete garbage really it doesn’t happen very often, the cloud however can easily stack up to a long duration though and it fires off instantly so a stunned or stupid (not moving) opponent will quickly get a 10s poision or maybe more from it it’s pretty nice also to sometimes fire off on downed players cause between that and feeding frenzy nobody is going near him to heal him up again or if they are dumb enough to try they get minced too.
(edited by Manekk.6981)
Will be interesting to see if keen edge still has a 6minute in combat recharge like it does now after the patch, I bet that won’t even be changed/fixed would be hilarious even.
Yea Tailswipe is a pain to land, won’t deny that.
i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.
Go use the Bird for example.. and you’ll see its not guaranteed critting every time.
It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
No you’re right..I went back and read it again.. Not sure why I was thinking Cats main damage attack got nerfed.
Maybe I misread the Canine part or something.
Then I understand why you so strongly thought cats would be terrible but I think you also see how I was thinking when I said they would practically be the only pet worth using after this patch.
They’d still be viable picks though i’d drop Jaguar and pickup Lynx and keep Snow Leopard.
I still think Swamp Drake and Weakening Spider might be way to go (its 10 seconds of Weakness it can apply, and Tail Swipe applies 5 or 6 seconds of Weakness also)
Depends on your style to some degree, in my opinion it’s the stealth itself that is the power of the Jaguar’s F2 though not the bonus critchance cause it already crits all the time anyway.
The spider might become pretty good for certain setups definetly, that is alot of potential weakness, using drake for it however seems almost a wasted effort I find tailswipe to be the dumbest functioning skill in the entire game my drakes fire it off anywhere and everywhere even at 2000range from target the only way to actually land it is if your opponent is immobilized or simply not moving.
Xsorus I totally agree with you here, one thing I wanna comment on though is that the devourer does tons of damage under water because of the faster attack speed but that’s just it why a flat damage nerf? it’s totally kittened if they thought it did too much damage in the water make it attack at the same rate as on land very strange choise it seems to me but it only gets stranger when you consider they buff the shark wich is already really strong and puts bleeds up like there’s no tomorrow.
Sharks are pretty awful.. …I’ve tried using them, but unless the person is a complete baddie a shark will never actually hit the person under the water.
and in PVE they were outclassed bigtime by the Jellyfish and Armorfish.
Also the only reason I ever used Devourer underwater in pvp is because they apply poison, and killing some classes underwater (ranger) without poison is impossible
I use double devourers the lashtail one is even better than the poison cloud cause he gets a double stun nothing will kill faster than using that and pirhanas school although I swap to the whiptail to drop a poison cloud aswell once the stun has fired off.
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
No you’re right..I went back and read it again.. Not sure why I was thinking Cats main damage attack got nerfed.
Maybe I misread the Canine part or something.
Then I understand why you so strongly thought cats would be terrible but I think you also see how I was thinking when I said they would practically be the only pet worth using after this patch.
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
Feline: Maul: Reduced damage by 50%.
I know maul is getting nerfed through the ground that’s not what I asked about, he said: “Cats main attack was nerfed along with their main burst attack” to me maul is the burst attack and main attack is the non cd slash he uses and I haven’t seen anything about a nerf to that if there is one then yes using a cat seems totally pointless.
As for the nerf on stealth I doubt it will do much of anything honestly the jaguar will crit on virtually every attack in stealth anyway.
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
They nerfed Lightning Breath somewhat.. and it probably deserved something along that lines of a nerf as it was a hard hitting ability..
the Nerf to bite seems nasty at first, till you realize that Drakes damage in the first place was pretty kitten when it comes to that attack in the first place…I mean it hit for about 800 non crit, and Drakes don’t crit unless you give them 25 stacks of master bond and bloody fury….
So the nerf to bite is not a huge deal….Swamp Drake and Lightning Drake still have some controllable burst and the tailswipe (I don’t remember if it got nerfed but it hit fairly hard anyway and wasn’t why I picked them)
Nerfs to Birds though by 50% and such (by the way, why the hell would eagles ability get a bigger nerf then Ravens, Ravens hit much much harder) Which had only that burst really is a huge nerf..
Cats just got gutted…. no reason to use a cat now.. none..
I recently fought a marksman ranger with a lightning drake since I was full health when he went down I decided to just eat the lightning he was loading up to see how much damage it would do, 700-1000 damage per hit and with the bounce between my pet and me it hit me 10times, so yeah that might be slightly too much but it’s also fairly difficult to land this skill and you need it to bounce for that damage but I agree 17% nerf is reasonable.
Bite is their main source of damage though it’s a big deal I think 27% less damage on their main damage shouldn’t just be dismissed as nothing and I’m surprised you see it that way, all in all they lost virtually a 3rd of their damage that’s huge man.
Cats on the other hand got gutted on their burst only it’s a 20s cd ability, the normal high dps from a cat is still there and the jaguar stealth ability nerf will do almost nothing since a 25% increased critchance for a cat is practically 100% anyway with higher might stacks from companions might a cat now has higher dps than before so it will definetly be worth using however the burst is what you needed against some classes and that will largely be gone with this patch.
Raven is going complete garbage now, the F2 burst was good everything else was kitten flopping stupid animations and soon that’s all it will be.
Xsorus I totally agree with you here, one thing I wanna comment on though is that the devourer does tons of damage under water because of the faster attack speed but that’s just it why a flat damage nerf? it’s totally kittened if they thought it did too much damage in the water make it attack at the same rate as on land very strange choise it seems to me but it only gets stranger when you consider they buff the shark wich is already really strong and puts bleeds up like there’s no tomorrow.
Aeris speak the truth..Ive been screaming since leaked patch notes came out…Take Companions Might with a crit chance build…With RaO,with Sword 1 you will be able to put 15+ stack of might to your pet easily….
No…Aeri doesn’t speak the truth, You can stack 15 mights on your pet all your want (Hell you can stack 25 incredibly easy right now without companions might) and it will not remotely come close to the damage loss from the pet nerfs..
The fact that you think it does makes me sad for rangers
I wonder…Why not…?Why you assume that 15 might of stacks worth kitten? 25 might stacking was only possible when you used RaO.
and 25 stacks will still be only possible with RaO, and all it took was gutting the damage in the first place.
Actually if you want to be fair Jaguar did a crazy amount of dmg for little effort,and for little traiting.put 30 points in BM,press F2 and use every dodge you have…Yes thats not OP,most skillfull players can avoid this but in combat between a low Ranger and a low whatever,Ranger always wins cause pet does dmg without sacrifising any survivability.Its a fact that you can go hypertanky and pet do a lot of dmg,good players will still do dmg now believe me
No….Good players will not do good damage.. …if you still use Cats after this patch it shows you’re not grasping what was changed.
Yes Jaguars did a crazy amount of damage…But if you think a 50% nerf on their burst attack + the nerf to the other abilities was warranted you didn’t know much about BM Bunker.
In fact I’ve dueled a few other BM Bunker rangers, and I generally don’t use Cats anymore (I stopped using them a while back and instead opted for Drakes so I could control my burst, plus Everyone knows how a Cat Ranger operates now…) After this patch if you do BM bunker, you better be using Drakes over Cats…because Cats are bloody worthless.
There are some pets i could agree with that needed a nerf…Look at Armorfish..That pet needed a nerf..and I actually think a 50% nerf is reasonable on that pet.. I mean it had a BOATLOAD of toughness and vit, pretty good abilities and it hit like a truck… comparable to that of a cat… It made the Shark absolutely pointless.
But things like Moa’s/Pigs and hell even Birds (Who the hell is going to use a bird now when their only actual useful feature was that Burst on the their f2…….I’m not taking a non bursting bird with a bloody obnoxious swoop animation now)
You’re right on the burst part and I understand that but drakes where nerfed way harder than cats here, I don’t see them to be very viable after this patch aside from aoefarming crapmobs in pve.
About the last part though and I said it before aswell pigs? really? they are nerfing pigs?
With these changes they actually make it so Jaguars are the only viable BM pets now exept it’s a toothless declawed cat with no burst or quickness on swap but the only one doing even decent damage with normal skills.
Well atleast the people with bears will be happy they use longbows I heard…
While the shortbow range reduction is annoying in some circumstances, I’ll take the +14% damage BUFF thank you very much!
Er… The 14% damage buff is exclusive to 3 attacks that are there for utility , not damage. They don’t do any damage. Oh yay, 14% more damage! Our daze will do a whole 20 more damage. I’m as happy as they come!
Precisely it’s a bloody nonexistant useless and pointless buff why can’t more people see this?
hahaha. come on admit it. you don’t main a ranger. if you really are, it’s not our fault you can’t turn an additional 300 range into a great advantage
HAHAHAHAHA. You must be new here.
yeah i am new in the forums, not in the game. i don’t know who you are sorry lol.
Lurk moar.
Anyway, if you’re resorting to questioning my credentials and not rebutting my points, I don’t see why I should keep replying to you.
If you don’t see that removing the distance advantage of shortbow is not a good thing , there’s not much point in going on with this anyways.
And i guess ’ i’ve been posting on the forums longer than you ’ makes your opinion more valid than his.I do see it as a good thing. It’ll make shortbow play more dynamic because we have to actually learn how to dodge better because we can actually get hit now. Sure it was easy to dodge red circles at 1200 range, now we have to actually pay attention. Sounds horrible, right? People have been using MH Axe at 900 range and there were no complaints about it’s range.
Also, I didn’t bring up “i’ve been posting longer”, he did when he asked if I really mained a ranger.
Maybe it was a good thing for people who needed to learn how to dodge not for me, it’s just one more reason runners will get away from me and nothing I can do to stop them.
Used in active competetive combat it won’t matter as much though like you say most people are probably already at 900range or less but losing range simply can’t be seen as a bonus regardless.
sigh. just when i’m about to get my ranger to 80, they’ll do this to the short bow. i hope this is all false information but it doesn’t look like it.
It still does the same damage, and the SB3-5 got slight damage boosts. Tell me why losing 300 range makes you sigh.
because it will lessen my effectivity in wvw a lot. don’t ask me why, it’s just related to one of the things i do in wvw.
about the dmg buffs to other sb skills, tell me why you didn’t read the posts explaining how that doesn’t make a bit of difference.
Anyone who thought SB should have the same range as LB is fooling themselves.
I think shortbows should be 1200 longbows should be 1500 by default, classes that have the luxury of being invisible can be penalized in range imo oh wait they got 1200 on their shortbows now…
(edited by Manekk.6981)
I don’t see why they don’t just do the update notes writeup ahead of time. I mean, 3-4 days before the patch, while I’m sure there’s still stuff being worked on, it wouldn’t hurt to make a page definite changes happening, and a dev generic explanation about the direction they wanted the upcoming patch to take the game.
That way, by the time the actual patch rolled around, these discussions would have already diffused themselves, and then people could potentially be pleasantly surprised by anything additional that makes it into the current patch.
Seems like a good idea to me anyways.
Why isn’t there a freaking testserver to sign up for to properly see what new changes bring?
@Manekk;
Unfortunately for power users it looks like mainhand Axe is going to be the best overall weapon in PvP. Buffed the aftercast on splitblade so the flow of combat is faster, putting chill and weakness together on one weapon, and a weakness buff. AND the axes auto attack bounces so you can put some damage out on grouped up people.
Also, none of rangers evasiveness got nerfed, which makes offhand dagger a strong compliment to the axe, which then makes the build lean towards conditions.
I mean, for power builds in PvP, the best thing I can think of now is a bunker/DPS hybrid setup, with like, sword/warhorn and x(this could be greatsword, shortbow, longbow, etc), if longbow, going 0/20/30/0/20 and picking up quickdraw, or if the other 2, going 10/0/30/0/30, and using a Valkyries Amulet. Now that I think of it, I wanna theorycraft it real quick lol:
Something like this: http://gw2skills.net/editor/?fMAQNBMhFakoqyOwSxi1OQsKsn2DNZJM9eEr03eA-TgAA0CmIuRdj7GzNybs3A
Valkyrie seems totally useless, what good is +crit damage when you barely have crit even under fury? seems you might aswell go with clerics amulet then for better regen and boost that one with soldier or berserker jewel, steady focus also more or less useless you’ll be dodging alot not benefitting from this trait if i would stick with a power bm for pvp I’ll likely go with something like this wich would be a tweak of my current pvp spec (using 0/10/30/0/30 now)
Would be vulnerable to conditions though but it might work, in wvw this could easily be fixed with just lemongrass soup but in spvp not sure if it’s as good not sure the crit is good enough to use companions might either.
Armor Fish: Bite: Reduced damage by 50%.
Raven: Blinding Slash: Reduced damage by 34%.
Drake: Lightning Breath: Reduced damage by 17%.
Feline: Maul: Reduced damage by 50%.I can understand the nerfs to these but aside from lightning breath I think it’s too much 25% seems more reasonable to me even if I naturally wouldn’t welcome that either, any other nerfs to pets are totally uneccessary in my opinion I mean pig? wtf? who thinks pigs do too much damage? it kitten es me off >.<
Well, we could be being played by the oldest haggling technique know to man. We will see if it happens but maybe Anet wanted a 25% reduction all along. So put it at 50%….wait for the complaints…then reconsider and drop it to 25%.
…because I know with certainty if the original was 25% people would say that was too high and maybe 15% was more reasonable
Tongue in cheek?
I doubt that it’s some kind of marketing trick to smooth over a lesser nerf, they don’t care what we say, not the least.
Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Pets do a lot of dmg,before the dmg nerf was a AI that you cant fully control and does a lot of dmg..Learn to control it better and pets will provide more dmg after the nerf
Oh I just have to learn to control my pet? well cool then I feel better I was under this crazy assumption that I knew that already and that every useful pet we have will lose either it’s (possible) sustained damage or it’s burst entirely.
take these:
1.Stability Training:This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
2.Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
3.Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
4.Fortifying Bond
5.Rampage as OneStack might to your pet,build for pets to do dmg,dont exept to be given to you easily…
Please stop with the smug attitude you’re talking like I’m not even putting points in traits and want my pets to kill things while I go afk, nobody likes nerfs and they shouldn’t if what we see is correct then petburst is effectively removed and that is huge in pvp sure enough we don’t know yet how exactly this will all play out but to me it doesn’t look very good for the parts where we are weakest namely burst damage.
Manekks definitely right on this. Looking through the notes, all of rangers burst capabilities aside from maybe Maul are now, or are being turned into sustained output options.
I think the devs are finally driving the point home; rangers were not meant to be a burst class.I’m already seeing mesmers and thieves coming from everywhere and they don’t even need to stealth/blink to avoid my pet anymore when they come to file me into tiny little pieces
Lol well, healing trap build with Axe/x and Sword/x. 0/30/30/10/0 with Shamans(PvP)/Apothecary or Settlers(PvE) and Flame Trap, Spike Trap, and Lightning Reflexes/Protect Me.
That’s my prediction for the point holding ranger meta. Thieves will melt, and mesmers too, especially since they still don’t have reliable condition removal.
Outside of PvP, if people don’t want to run that, well, longbow users will be happy lol.
Yuck never liked any of that.
Alright I’ll theorycraft a power/burst build real quick:
http://gw2skills.net/editor/?fMAQNAnXRjEVN2VWCWs2Bg1j98bwWBOZPSswFB-TsAg0CnIQShkDJDSSksINEZJyECA
Just a generic Berserkers build that could become viable.
Edit: Muddy Terrain should probably be swapped out for Signet of Stone, and as an optional to go full damage, Lightning Reflexes can be changed to Signet of the Wild, and WS 10 can be changed to the one where the pet eats incoming CC to compensate for lack of stunbreaker.
I don’t really see it as viable, burst is good though I guess it works for that but it’s soft as kitten too I’m trying to think who you would kill with this? sure path of scars and maul could crush a squishe if you hit with them buffed up but will you even have time for it?
Sorry to be so negative I just really dislike this patch cause I’ve played so many variations of ranger specs and the only setup I really like is power BM, now the sustained damage is still going to be good (perhaps slightly better even atleast in pve) it’s just that petswap quickness and petburst is totally necessary against some classes in pvp, oh well we’ll see I guess.
I mean, I made it with the intention of it functioning like a one trick pony warrior 100b. I hate glass cannons myself, I just wasn’t aware exactly of what build you run. Now that I know, I can honestly say that power BM builds (if these notes are accurate) are getting a flat nerf to their burst capabilities.
Yeah I got that and I hate glasscannon one trick ponies :P
Pretty much the only pets I use are drake, cat and devourer so yeah it’s unpleasant reading this, devourer is ok I guess cause I only use them in the water and it looks like the shark (wtf is it even buffed for?) is gonna be even better there jellyfish too, but drakes taking a 27% hit on their main attack is pretty bad, jaguar could actually end up getting higher sustained damage with a little shifting in traits to get companion’s might but that as I see it is mainly in pve the burst will largely be gone from pvp and it’s there you need it.
Armor Fish: Bite: Reduced damage by 50%.
Raven: Blinding Slash: Reduced damage by 34%.
Drake: Lightning Breath: Reduced damage by 17%.
Feline: Maul: Reduced damage by 50%.
I can understand the nerfs to these but aside from lightning breath I think it’s too much 25% seems more reasonable to me even if I naturally wouldn’t welcome that either, any other nerfs to pets are totally uneccessary in my opinion I mean pig? wtf? who thinks pigs do too much damage? it kitten es me off >.<
Hey no matter what we can still swim around with our sharks and jellyfish, ooooh yeah!
Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Pets do a lot of dmg,before the dmg nerf was a AI that you cant fully control and does a lot of dmg..Learn to control it better and pets will provide more dmg after the nerf
Oh I just have to learn to control my pet? well cool then I feel better I was under this crazy assumption that I knew that already and that every useful pet we have will lose either it’s (possible) sustained damage or it’s burst entirely.
take these:
1.Stability Training:This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
2.Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
3.Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
4.Fortifying Bond
5.Rampage as OneStack might to your pet,build for pets to do dmg,dont exept to be given to you easily…
Please stop with the smug attitude you’re talking like I’m not even putting points in traits and want my pets to kill things while I go afk, nobody likes nerfs and they shouldn’t if what we see is correct then petburst is effectively removed and that is huge in pvp sure enough we don’t know yet how exactly this will all play out but to me it doesn’t look very good for the parts where we are weakest namely burst damage.
Manekks definitely right on this. Looking through the notes, all of rangers burst capabilities aside from maybe Maul are now, or are being turned into sustained output options.
I think the devs are finally driving the point home; rangers were not meant to be a burst class.I’m already seeing mesmers and thieves coming from everywhere and they don’t even need to stealth/blink to avoid my pet anymore when they come to file me into tiny little pieces
Lol well, healing trap build with Axe/x and Sword/x. 0/30/30/10/0 with Shamans(PvP)/Apothecary or Settlers(PvE) and Flame Trap, Spike Trap, and Lightning Reflexes/Protect Me.
That’s my prediction for the point holding ranger meta. Thieves will melt, and mesmers too, especially since they still don’t have reliable condition removal.
Outside of PvP, if people don’t want to run that, well, longbow users will be happy lol.
Yuck never liked any of that.
Alright I’ll theorycraft a power/burst build real quick:
http://gw2skills.net/editor/?fMAQNAnXRjEVN2VWCWs2Bg1j98bwWBOZPSswFB-TsAg0CnIQShkDJDSSksINEZJyECA
Just a generic Berserkers build that could become viable.
Edit: Muddy Terrain should probably be swapped out for Signet of Stone, and as an optional to go full damage, Lightning Reflexes can be changed to Signet of the Wild, and WS 10 can be changed to the one where the pet eats incoming CC to compensate for lack of stunbreaker.
I don’t really see it as viable, burst is good though I guess it works for that but it’s soft as kitten too I’m trying to think who you would kill with this? sure path of scars and maul could crush a squishe if you hit with them buffed up but will you even have time for it?
Sorry to be so negative I just really dislike this patch cause I’ve played so many variations of ranger specs and the only setup I really like is power BM, now the sustained damage is still going to be good (perhaps slightly better even atleast in pve) it’s just that petswap quickness and petburst is totally necessary against some classes in pvp, oh well we’ll see I guess.
Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Pets do a lot of dmg,before the dmg nerf was a AI that you cant fully control and does a lot of dmg..Learn to control it better and pets will provide more dmg after the nerf
Oh I just have to learn to control my pet? well cool then I feel better I was under this crazy assumption that I knew that already and that every useful pet we have will lose either it’s (possible) sustained damage or it’s burst entirely.
take these:
1.Stability Training:This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
2.Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
3.Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
4.Fortifying Bond
5.Rampage as OneStack might to your pet,build for pets to do dmg,dont exept to be given to you easily…
Please stop with the smug attitude you’re talking like I’m not even putting points in traits and want my pets to kill things while I go afk, nobody likes nerfs and they shouldn’t if what we see is correct then petburst is effectively removed and that is huge in pvp sure enough we don’t know yet how exactly this will all play out but to me it doesn’t look very good for the parts where we are weakest namely burst damage.
Manekks definitely right on this. Looking through the notes, all of rangers burst capabilities aside from maybe Maul are now, or are being turned into sustained output options.
I think the devs are finally driving the point home; rangers were not meant to be a burst class.I’m already seeing mesmers and thieves coming from everywhere and they don’t even need to stealth/blink to avoid my pet anymore when they come to file me into tiny little pieces
Lol well, healing trap build with Axe/x and Sword/x. 0/30/30/10/0 with Shamans(PvP)/Apothecary or Settlers(PvE) and Flame Trap, Spike Trap, and Lightning Reflexes/Protect Me.
That’s my prediction for the point holding ranger meta. Thieves will melt, and mesmers too, especially since they still don’t have reliable condition removal.
Outside of PvP, if people don’t want to run that, well, longbow users will be happy lol.
Yuck never liked any of that.
“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds”
What does this mean exactly? will longbow now fire at 1s instead of 1,25s? am I reading that correctly?
It can be thought about like that, yes.
Every skill in the game has some “hidden” aftercast, or, period of time after having performed an action where you cannot perform another action. Each skill has their own aftercast (it isn’t a static value).
So, for ranger, the shot was shooting at .75s with kitten aftercast (1.25s total). Now, it will be shooting at a .75s with a .25s aftercast (1s total).
Also, it’s saying the Instinctual Bond is now the minor trait in Beastmastery, and Zephyrs Speed is getting a 1s increase and replacing Bond as a Grandmaster Trait (now you have to spec to 30 points for quickness on pet swap).
This would mean a huge improvement on longbow that is for sure, BM looks more and more dead by the second really… I’m not liking this at all…
Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Pets do a lot of dmg,before the dmg nerf was a AI that you cant fully control and does a lot of dmg..Learn to control it better and pets will provide more dmg after the nerf
Oh I just have to learn to control my pet? well cool then I feel better I was under this crazy assumption that I knew that already and that every useful pet we have will lose either it’s (possible) sustained damage or it’s burst entirely.
take these:
1.Stability Training:This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
2.Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
3.Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
4.Fortifying Bond
5.Rampage as OneStack might to your pet,build for pets to do dmg,dont exept to be given to you easily…
Please stop with the smug attitude you’re talking like I’m not even putting points in traits and want my pets to kill things while I go afk, nobody likes nerfs and they shouldn’t if what we see is correct then petburst is effectively removed and that is huge in pvp sure enough we don’t know yet how exactly this will all play out but to me it doesn’t look very good for the parts where we are weakest namely burst damage.
Manekks definitely right on this. Looking through the notes, all of rangers burst capabilities aside from maybe Maul are now, or are being turned into sustained output options.
I think the devs are finally driving the point home; rangers were not meant to be a burst class.
I’m already seeing mesmers and thieves coming from everywhere and they don’t even need to stealth/blink to avoid my pet anymore when they come to file me into tiny little pieces
Attachments:
“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds”
What does this mean exactly? will longbow now fire at 1s instead of 1,25s? am I reading that correctly?
“Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s”
Can’t quite figure out what this means either
(edited by Manekk.6981)
Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Pets do a lot of dmg,before the dmg nerf was a AI that you cant fully control and does a lot of dmg..Learn to control it better and pets will provide more dmg after the nerf
Oh I just have to learn to control my pet? well cool then I feel better I was under this crazy assumption that I knew that already and that every useful pet we have will lose either it’s (possible) sustained damage or it’s burst entirely.
take these:
1.Stability Training:This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
2.Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
3.Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
4.Fortifying Bond
5.Rampage as OneStack might to your pet,build for pets to do dmg,dont exept to be given to you easily…
Please stop with the smug attitude you’re talking like I’m not even putting points in traits and want my pets to kill things while I go afk, nobody likes nerfs and they shouldn’t if what we see is correct then petburst is effectively removed and that is huge in pvp sure enough we don’t know yet how exactly this will all play out but to me it doesn’t look very good for the parts where we are weakest namely burst damage.
