( and for the statement that opening with Lightning reflexes for a gap closer isnt wise, i would argue that it is the best thing to do, because right out of the gate you can go crazy with dodge rolling for prot/poison/blind removal and can really keep your momentum going when your enemy is at their strongest ( with all their cooldowns )
Jaxx of GRIM
-Darkhaven-
Well of course there is always going to be a benefit of gaining vigor however closing a gap can be done easily enough with the greatsword alone so I don’t think wasting a precious defensive CD is worth it for that, flip it instead say you jump in there with it used up and get stunned and nuked (when your enemy is at their strongest) what are you going to do then? I can tell you what you’ll be doing wishing you had a stunbreaker that wasn’t on CD wich also gave you vigor (when you are at your weakest)
Well i completely take back my views on the power stuff after watching a video of a ranger critting people for over 9k with the bloody longbow….
I’m not sure if you are being sarcastic or not but to clarify it’s not just on upscaled level 1s in wvw he has a video in fractals of the mists doing it aswell, my point is that saying berserker crits for rangers are terrible is flat out wrong regardless if we scale as well as other classes or not.
Uh…. Most the people he fights ARE NOT upleveled….
That’s what I said…
Well i completely take back my views on the power stuff after watching a video of a ranger critting people for over 9k with the bloody longbow….
I’m not sure if you are being sarcastic or not but to clarify it’s not just on upscaled level 1s in wvw he has a video in fractals of the mists doing it aswell, my point is that saying berserker crits for rangers are terrible is flat out wrong regardless if we scale as well as other classes or not.
Elementalist are the best ones to make use of it. Guards can too and probably rangers if they use mixed weapons like sword/SB/GS.
Yes mostly I was thinking our 1h options, sword/axe/torch/warhorn it’s alot of both types of damage in those.
I already have full celestial trinkets so I’ll definetly try having the full armor aswell in terms of dps I think it will be really strong, probably end up a little too squishy for pvp though.
you think it will be good? I was thinking of getting a new set for a condition build with traps or some kind of condition hybrid and thinking of going with celestial but i don’t know
Just try it or wait for others to do it first, I mean aslong as you have a good access to both conditions and strong direct damage it really can’t be bad you’ll get decent crits since celestial also have +crit damage and also strong conditions, In my mind it’s something similar to how the current geomancy/condition setups work by rolling the conditions with weaponswaps but with increased direct damage ontop that will be best for this.
I recently made a similar topic. Rangers are the only class that can be handicapped by their class mechanic. Ranger starts handicapped and the pet has to make up for it.
Power builds can never reach the potential of other classes because the pet is dead or unusable in many situations (some PVE boss battles and WvW walls).
Even if the pet is alive, your stats mean less than other classes, because your weaponskills do less damage regardless due to pet being a portion of damage… BUT your pet doesn’t scale with your stats!
This inherently means that power, condition damage, etc. is less valuable to a ranger than anyone else.
Actually, the only stats for rangers which are essentially, well, not very good, are Power/Precision/Crit damage, aka the meta stat build xD.
You could argue that now we have Companions Might that precision is super useful, which granted it is, but it’s only useful for procing effects, not the actual damage it increases. IE my DPS build (uses Rampagers) has a chance to proc 2 bleeds off of crit (sig of earth and Sharpened Edges) and then also grants my pets might on crit, so it’s pretty good still, kinda.
However if i were to go for a “Zerker” ranger it’s just terrible because my pet is a huge chunk of damage which never goes up unless i have points in BM, which we all know has a cap…
This makes no sense at all, you’ll gain the benefit of companion’s might just as much on a “berserker crit” as you would a “rampager crit” and the added crit damage on a berserker would outweigh sharpened edges by so much it’s not even funny so if that is the point you’re making it’s a strange one to make, maybe you have worded it in a way that I don’t understand you properly but that’s what it sounds like to me and it’s just about the worst argument ever atleast that particular example.
Well if you’re using Rampager gear you’re using condition damage… The only sort of damage we have that is on par with everyone else (because our scaling doesn’t suck), where if i used Zerker our damage doesn’t scale as well.
Is SE my whole source of damage? kitten no, it’s just sprinkles on the top, most of my damage comes from the other sources of bleeding, burning, and poison i have, i was just saying crit isn’t -that- bad for us because we can use it to proc things, like everyone else, and the things we proc with it aren’t screwed over by our kittenty power scaling.
Yeah of course sharpened edges isn’t your whole damage but it was 1 of the examples you listed why crit would be good for rampager because of the proc effects and then you went to say that it’s terrible on berserker like that wouldn’t benefit from the same procs? when in reality berserker benefits from the actual crit itself in pure damage plus it has proc effects ontop of that, if anything it’s alot better and more valuable to have crit on berserker than rampager, although a crit is never bad as opposed to a noncrit of course.
What i’m saying is that a crit that is proccing something else (like a condition or another effect) is A LOT more useful FOR A RANGER than a normal damage crit because our direct damage, for the most part, is kitten due to it not scaling very well with any of our skills (compared to other profs). This makes condi damage better than raw damage for us because we still get full benefit.
I’m not saying we scale just as well as some other classes with direct damage I do not agree however that across the board having a condition proc is “A LOT” more useful, because despite the lesser scaling we might have Berserker does a ton more damage than conditions when the crit damage is stacked up even for rangers, just one example wich may be abit extreme but there is a video on the first page here with a ranger doing 10k crits on longbow autoattack, please tell how any amount of condition procs will ever come close to that? not even if you pretend that you have 25bleedstacks, burning and poison permanently on your own with the most extreme condition damage would you come close.
I’m not saying conditions are bad either they are really strong for us but you’re just downplaying Berserker and direct damage for rangers by way too much.
Elementalist are the best ones to make use of it. Guards can too and probably rangers if they use mixed weapons like sword/SB/GS.
Yes mostly I was thinking our 1h options, sword/axe/torch/warhorn it’s alot of both types of damage in those.
I already have full celestial trinkets so I’ll definetly try having the full armor aswell in terms of dps I think it will be really strong, probably end up a little too squishy for pvp though.
(edited by Manekk.6981)
Make it work like Companion’s Might and I will love it
With an icd yes, otherwise it would be way way way to powerful, 25bleedstack shortbow here we come :P
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
True but doesn’t the same go for healing spring? if you have multiple conditions on you you might have your initial heal reduced to a tiny 3,5 k heal or similar since it only cleanses 1 condition per pulse now, while with troll unguent you will never have the entire heal affected by poison only a few ticks at most before it’s removed.
It does affect it. I just didn’t mention it.
Yeah then it’s a terrible argument as users of healing spring could potentially be much much worse off if this was to happen since it has the longest cd, of course if you’re running evasive purity now that it’s fixed (I hope haven’t tested) then it takes care of the problem for all our heals
It depends on build and weapons of course but I think rangers are one of the classes that could make real good use of this, best is probably elementalist I would guess but rangers aswell cause pretty much all stats are important for some aspect of our class and we have a pretty good mix of power and conditions on our weapons too.
All it takes is having the Poison condition on you and your TU is now 700HP per tick instead of 900HP and Heal as One becomes 6.5K instead of 9K. That is if you use heal while you have Poison applied. But it all comes down to personal preference and build variation imo.
True but doesn’t the same go for healing spring? if you have multiple conditions on you you might have your initial heal reduced to a tiny 3,5 k heal or similar since it only cleanses 1 condition per pulse now, while with troll unguent you will never have the entire heal affected by poison only a few ticks at most before it’s removed.
Sharpened Edges is a terrible, terrible trait. It’s (42.5 + (Cond *0.05)) damage at level 80, and will only tick once. You’re better off taking Pet’s Prowess regardless of pet choice, Agility Training if you don’t put swiftness on your pet, or Companion’s Might to stack Condition Damage on your pet, which will trigger 1/3 more than Sharpened Edges, and depending on weapon selection, can stack the pet’s condition damage close to or over even 1000 if you use Expertise Training.
If Sharpened Edges always provided a stack of bleeding on critical hits instead of the roughly 66% chance, it could be worthwhile. Instead, compared to the same traits in the adept level, it falls extremely short.
The nice thing about sharpened edges is that it doesn’t have an ICD so it actually can stack up a few times but even so the ridiculously short duration still makes it terrible and even on the highest of critchance the bleeds will sometimes fall off to 0, it should be reworked to last longer and be given a balanced ICD instead so you can gain from things like condition duration and such.
I recently made a similar topic. Rangers are the only class that can be handicapped by their class mechanic. Ranger starts handicapped and the pet has to make up for it.
Power builds can never reach the potential of other classes because the pet is dead or unusable in many situations (some PVE boss battles and WvW walls).
Even if the pet is alive, your stats mean less than other classes, because your weaponskills do less damage regardless due to pet being a portion of damage… BUT your pet doesn’t scale with your stats!
This inherently means that power, condition damage, etc. is less valuable to a ranger than anyone else.
Actually, the only stats for rangers which are essentially, well, not very good, are Power/Precision/Crit damage, aka the meta stat build xD.
You could argue that now we have Companions Might that precision is super useful, which granted it is, but it’s only useful for procing effects, not the actual damage it increases. IE my DPS build (uses Rampagers) has a chance to proc 2 bleeds off of crit (sig of earth and Sharpened Edges) and then also grants my pets might on crit, so it’s pretty good still, kinda.
However if i were to go for a “Zerker” ranger it’s just terrible because my pet is a huge chunk of damage which never goes up unless i have points in BM, which we all know has a cap…
This makes no sense at all, you’ll gain the benefit of companion’s might just as much on a “berserker crit” as you would a “rampager crit” and the added crit damage on a berserker would outweigh sharpened edges by so much it’s not even funny so if that is the point you’re making it’s a strange one to make, maybe you have worded it in a way that I don’t understand you properly but that’s what it sounds like to me and it’s just about the worst argument ever atleast that particular example.
Well if you’re using Rampager gear you’re using condition damage… The only sort of damage we have that is on par with everyone else (because our scaling doesn’t suck), where if i used Zerker our damage doesn’t scale as well.
Is SE my whole source of damage? kitten no, it’s just sprinkles on the top, most of my damage comes from the other sources of bleeding, burning, and poison i have, i was just saying crit isn’t -that- bad for us because we can use it to proc things, like everyone else, and the things we proc with it aren’t screwed over by our kittenty power scaling.
Yeah of course sharpened edges isn’t your whole damage but it was 1 of the examples you listed why crit would be good for rampager because of the proc effects and then you went to say that it’s terrible on berserker like that wouldn’t benefit from the same procs? when in reality berserker benefits from the actual crit itself in pure damage plus it has proc effects ontop of that, if anything it’s alot better and more valuable to have crit on berserker than rampager, although a crit is never bad as opposed to a noncrit of course.
(edited by Manekk.6981)
Thanks!
I think it’s a good plan to put earth sigil on your axe because the bonfire will also proc the bleed and geomancy on your sword dagger combo. I’ll probably put geomancy on both and earth on the axe/torch combo and corruption on my sword/dagger. Although it’s annoying that’ll have to switch weapons to get a corruption stack on kill…Take 5 mins to get 25 stacks before you start roaming or whatever it is you do. Make it faster by have 2 weapons with corruption on them.
I used to do this, never anymore it’s a total jinx on yourself everytime you do this you get squashed into jelly by an invisible zerg travelling at the speed of light.
I recently made a similar topic. Rangers are the only class that can be handicapped by their class mechanic. Ranger starts handicapped and the pet has to make up for it.
Power builds can never reach the potential of other classes because the pet is dead or unusable in many situations (some PVE boss battles and WvW walls).
Even if the pet is alive, your stats mean less than other classes, because your weaponskills do less damage regardless due to pet being a portion of damage… BUT your pet doesn’t scale with your stats!
This inherently means that power, condition damage, etc. is less valuable to a ranger than anyone else.
Actually, the only stats for rangers which are essentially, well, not very good, are Power/Precision/Crit damage, aka the meta stat build xD.
You could argue that now we have Companions Might that precision is super useful, which granted it is, but it’s only useful for procing effects, not the actual damage it increases. IE my DPS build (uses Rampagers) has a chance to proc 2 bleeds off of crit (sig of earth and Sharpened Edges) and then also grants my pets might on crit, so it’s pretty good still, kinda.
However if i were to go for a “Zerker” ranger it’s just terrible because my pet is a huge chunk of damage which never goes up unless i have points in BM, which we all know has a cap…
This makes no sense at all, you’ll gain the benefit of companion’s might just as much on a “berserker crit” as you would a “rampager crit” and the added crit damage on a berserker would outweigh sharpened edges by so much it’s not even funny so if that is the point you’re making it’s a strange one to make, maybe you have worded it in a way that I don’t understand you properly but that’s what it sounds like to me and it’s just about the worst argument ever atleast that particular example.
Another night of testing in the Books for the DD version of the build. and things finally started to tick!
I noticed that energy isnt nearly as important with this version of the build as it is with the Condi versions. So i Ran dual Hydro sigils and a Blood lust sigil and it made all the difference in the world once i changed my Rotation.
Ive noticed that Opening in Great sword and swapping out almost instantly is bringing great success. to close a big gap and get Vigor a Churnin’ i Spin pop Lightning reflexes into Swoop for a Huge buffed gap closer, Into Maul and GS5. I then switch to my S/A and use A4 for the Pull , Pop Entangle , S3 into A5 . If they are still up i switch back to GS and swoop/maul as needed.
This change of though really changed the effectiveness of the DD build. The addition of the chill/snare from Hydro sigils were a huge help.
Jaxx of GRIM
-Darkhaven-
Even though you might be successful in this, one thing I want to point out is that blowing lightning reflexes’ stunbreaker as a gap close definetly shouldn’t be recommended in my opinion.
(edited by Manekk.6981)
I’m just happy if it makes my pet heal me at all, something wich still fails relatively regularly even after the supposed fix to this very problem.
Hmmmm the DD version of my Re-Port331 might interest you. with the clerics gear and buffed with food it has 2150 power (3300 attack) 2000 toughness , 1400 healing, -40% condition duration. and a ton of utility.
Its missing a lil somethin’ somethin’ but its fairly close.
Jaxx.
Damage, it has no built in crit and the pet also hits for less even though it gets boons, lack of crits doesn’t affect the condition version at all but it’s huge for power setups.
I had my own thought on how to fix pets. Take out existing F4, it’s beyond useless. Replace it with a new pet ability: Sniff. And what would Sniff do? Apply x seconds of Revealed to invisible enemies in y radius.
I can already hear the wailing from the Thief board, and it is as beautiful as any symphony.
You think removing petswap seemed like a good idea huh? O.o
doenst natural vigor already cap the endurence regeneration ?
No, natural vigor increases endurance regen by 50% the vigor boon increases it to 100% wich is cap so they don’t stack, you don’t get 150% increased endurance regen by having both at the same time.
@ Manekk
Yea, that RaO trick is something I usually use when I’m running it as my elite- pretty snazzy to get 25 stacks in 3 seconds- 2 if I’m on sword and it connects
Yep it’s lovely.
Sigils: Won’t they share CD or something?
They activate on weaponswap so that kinda serves as a CD but with your boon duration you’re getting 3mightstacks for 26s so you can stack them 3times with weaponswaps getting 6-9 stacks from that alone.
Runes: Alright, that sounds promising
Yes if you use the nature magic trait to increase regeneration you’ll be getting 83% regen duration the 4th bonus on dwayna will proc for 18s alone on that add another 9s from the minor trait and you’ll get 27s of regen completely passively out of every 30s, it’s a very high uptime for no work at all.
Foods: I forgot to mention, but I use the2s cheaper version of that soup- Poultry and Leek! 36% for measly 2 silver. When I’m not, though, I run kralk bars. Maintenance Oil is indeed what I’m using atm
The stick with it, should work well enough albeit not as well naturally but they top ones are expensive as kitten so I feel you, personally I am still running “ghetto bloodlust” (major) sigils on my weapons cause I’m way to cheap to buy the big one :P
Traits: That’s the thing though, 25 was more the healing -> power conversion. Going into 20 does boost my crit by 5% with a snazzy on crit might for my pet..but.. well I’ll give it a whirl, but I honestly don’t expect much of a difference
It’s not mandatory but you’ll definetly see an increase in dps the little extra crit, crit dmg and might on your pet will easily outweigh the added power you got from the 25trait, I run a similar spec to you exept I am going much more offensively with higher crit chance and my pet basically runs at 20-25 mightstacks permanently aslong as I am in combat, you have lower critchance but you should easily see 15+ from this and I don’t mean with elite this is always, aslong as you stay in combat attacking.
Trinkets: Yea, twas why I held off getting my top row trinkets. How would berserkers compare in terms of damage output compared to cavalier’s toughness -> maintenance oil -> extra prec ?
Berserker is higher damage but you don’t want those imo because this is mainly for pvp right? you absolutely don’t want to lose any armor cavalier is to boost toughness even more cause they have toughness as top stat plus they will add +crit damage that will boost your dps some more your power stays the same as with clerics, start with a few pieces and add more aslong as you feel comfortable with the strength of your regen it will go down but it’ll still be strong and the added toughness will make the regen get stronger since you’re taking the edge of spike damage you cannot dodge.
If you would prefer more crit then a few knight instead of cavalier could be a good idea too since it will benefit companion’s might also if you decide to try that aswell.
Keep the advice coming guys, I really appreciate it- its definitely helping flesh out where I want my ranger to be
Cheers!
I see some minor changes that would improve both healing and damage and survivability for you.
I would use:
- battle sigils on both weapons it will basically be having 2 sigils on each weapon (or even 3 for a short while) since the buffs will overlap on weapon swap this will also increase pet dps.
- 4dwayna and 2water instead, the 4th bonus on dwayna is a huge regen that will make it practically permanent so you can then also use troll unguent wich is a much bigger heal than spring.
- RaO over entangle also use this together with warhorn 4 to instantly stack 25might on pet for fast high pet burst.
- Lemongrass soup to deal with conditions and maintenance oil to up the crits and therefore damage.
- I would go down to 20points in BM and get 20 in Skirmishing for even more crit and pick companion’s might for even more pet might.
- I’d also replace some Cleric trinkets for cavalier wich would increase toughness and crit dmg for better damage the loss in healing power will be negligible.
(edited by Manekk.6981)
-The Regen that comes with the heal , hits everyone for 7k over 4 seconds
Jaxx of GRIM
-Darkhaven-
That’s not how it works at all, it’s a normal regen that is applied the healing you see in your tooltip is if you stay in the field the full duration and for the full duration of the applied regen stacks, a 7k aoe regen over 4s would be ridiculously OP and there would be literally 0 reason to use troll then.
I also seen it said that it’s not your healing power that is used to calculate the effectiveness of the regen that is applied to other players even though you are the one providing it but I haven’t tested that so I’m not sure if it is true or not.
This was an unintentional ability that was in the game at launch and was quickly removed in a patch update not long after (with-in a month of launching I believe). It was not very effective since you were resurrecting a dead (not downed) ally which takes longer than necessary and wouldn’t be a high priority by party members. In the end. 60% (if we can trust that metric) is still better than 0%, and if you can kill something in less-than a minute, you’re better off waiting to get out of combat to stow-revive it. If not, swapping is your best answer. And finally, if it is already dead and on cool down, reviving it won’t help it stay alive longer because the encounter and /or pet choice is not ideal.
Edit: apparently you can’t put has and hit beside eachother without getting hakitten
Sorry you misunderstood me and I actually forgot the interact key is F by default, what I mean was F1 F2 or F3 would toggle to ressurect your pet so this would only be avalible to the owner of the pet, other players wouldn’t unintentionally start ressing pets wich was complained about alot at launch, and also your pet wouldn’t “be dead” it would be like ressing a downed person or maybe give it a period of downed state before dying, something like that.
I think the shifting in damage is too great this way however I would welcome more damage from the pet to be transferred to the ranger, a flat 10% shift on overall maximum combined dps perhaps as a start so that BM would still be a good spec to go for otherwise if you were to lower their dps by as much as you propose you’d need a big overhaul in the BM trailine with serious buffs to utility to the point they would almost have to be OP to be a viable option.
I think for content where pets can barely be used some changes are definetly needed there needs to be a way to keep your pet alive aside from petswap any situation that would kill you and one dodge will save you you need the some option of actively saving your pet aswell and/or if they become downed I think we should have the option of ressurecting our pets again via the F buttons in the same manor we would a player we have to stop everything else during that so it’s a choice to make when it is most beneficial but atleast you would have the option of bringing your pet back rather than just waiting for a timer.
I believe it works so that if you have the gm trait and use it’s active it will draw any conditions from allies within range of you to your pet aswell as from allies withing range of your pet to your pet
since the pet is a minor inconvenience at best not really a way to kill others.
then again you can do this…
btw what is the dd version? I really was wonder in that other post I just made jokes about it to look less stupid :P
Well ive broken it down so people could find a Re-Port to suit their needs.
The traditional(Condition) Group build is the Re-Port331
The traditional(Condition) Roaming/solo is the Re-Port331RThe Direct Damage (Clerics) version is the DD Re-Port331R
as it Sits right now the Condition group and Solo/Roaming builds are complete.
The DD (clerics) version still has quite a bit of testing to do before i put my Finished stamp on it.
now when im talking about rotation and you see the funny looking (code) its the weapon+the number rather then the name of the attack. which makes it easier for new players so for example rather then saying use throw torch then bonfire i just say T4+T5.
hope this cleared it up hehe.
Jaxx of GRIM
-Darkhaven-
Yeah yeah I got the weaponattacks that was rather obvious it was just the “dd” part I couldn’t figure out what it stood for.
For sure! yeah i diddnt mean to sound like an kitten in that post. i was just talking about the viable usage of Regen+signet. I think your build is really cool. for folks wanting a bow build its certainly something to try!
and im sure people who love messing with their pets will go bonkers for it! this is what we need to keep the community moving forward rather then rocking ourselves to sleep in a puddle of our tears.
So lets keep it up!
I can say this aswell since the pet nerf many players for some reason have started ignoring pets more probably because they know about the nerf assume nobody is running bm, pets suck etc. the common crap we hear nowadays even within our own community, but they most certainly get reminded when they have a mightstacked jaguar critting them for 2000-2500 on the autoattack yeah that’s the same autoattack that used to crit for 1000-1500 prepatch, dps has gone up
(edited by Manekk.6981)
btw what is the dd version? I really was wonder in that other post I just made jokes about it to look less stupid :P
yeah the regen plus the signet together will give around 200..which isnt enough to off set the condition damage coming in. The Re-port331 HPS is just under 500 . Also the spirit of the Re-port is kinda going to the wayside. the idea is to be able to Regen and support your group to keep momentum flowing during skirmish fights. The rational I used for the HPS for this build is that for it to be viable you need to be able to heal over Bleeds,cripples,chills + damage attached . Until your empathic bond can clean the conditions.
Your build is interesting though, for people with their hearts set on running the bow it could be just the thing for them!
I wasn’t making it to duel/counter your spec or arguing that it would outheal your conditions it’s just what I attempted to try with the new trait because I was already running 25 in nature magic so it was a short step to make, what I was arguing however is that running regen is very strong even without healing power 130h/s is alot for almost no investment that’s what I am saying because no regen will outheal serious incoming damage not yours not anybodies it is to mitigate incoming damage and give staying power while dodging and evading the big hits and so on.
But for the people that loves running bow the one I posted is a good alternative everyone trying it should know it’s not intended as the ultimate duel spec or anything it’s intended to have very strong survival for roaming etc. but the key is nuking people with your boonstacked pet and it works cats do alot more damage now than before the patch atleast with this setup.
Ps. I’m not attmpting to hijack your thread it was really only a suggestion for chopps to give some ideas since he already mentioned making his own variation of a shout build
(edited by Manekk.6981)
Ah, good call Manekk. I’ll work on other builds with Nature’s Voice to see what I can come up with.
Ah pretty good example would be a heavy crit build using dwayna runes, signet of the wild and omnom pies, you’ll have a crapload of selfhealing with that despite not having any healing power at all probably just as much as the apothecary builds do if not even more atleast aslong as you can stay on the offensive, the strength in the high healing power regen builds is that you can disengage/pillar hump and the like and just passivly regen alot if you have to but like I said if you can definetly make good use of regen even without healing power.
This is the one I was thinking to use, I don’t have all the cavalier trinkets yet so I was using my old celestial ones mixed with knights but anyway this what I had in mind and it’s a diffrent one using the shout trait, exellent power damage , exellent pet damage from might and fury etc all the boons are virtually permanent, -65% conditions etc it’s just a great build imo not as strong regen of course but focusing more on doing alot of damage and it does do a truckload of damage you have great burst with this, I can see it working amazingly for some people even though I didn’t stick with it myself simply cause of how clunky it felt to use guard, it drove me nuts to use it so I dropped 5 points in nature for bm and crit bleeds for cats and went back to dwayna runes.
(edited by Manekk.6981)
So was going through the spvp locker to see if I could put together a new set and really wanted to use the inquest mask but I always disliked how tiny your neck looks as a human female then I found the match! Black Ninja Ranger whoo!
In my experience, you want at least 1000 healing power with regen builds. You wouldn’t get that with trinkets I don’t think. Are you trying to proc companion’s might? I’m pretty sure Anet’s intention was to seperate that buff from the regen builds. Normally I have very low crit chance with regen apothecay type builds.
I disagree, I find having perma regen even with 0 healing power to be of huge benefit too and preferable for example to have dwayna runes with only the built in healing power rather than anything else in pvp aside for possibly the builds and runes that focus on protection.
To be honest regen and signet of the wild gives about 200h/s alone with no healing power at all that is quite alot actually and gives pretty good staying power for someone with alot of toughness it’s well worth it in my opinion even if you focus all other stats on damage wichever it may be.
Well…hyjaxx…for the record, most people who play ranger have no clue what they’re doing. I remember one day I had 25 stacks life all night long and I looked and realized I forgot to set my traits! That OP 0/0/0/0/0 build man! Watch out! Lol Pretty sure I killed 20 rangers that night hehe
Yeah i feel you there bud….when i see a bow ranger i dont even bother dodging on the way in anymore. i just charge em and as i get close i can almost feel them rolling their faces on the keyboard…but im hoping with some knowledge and patients we can fix what ails us as a class..
Now this might just be circumstances but I find norn rangers always ALWAYS go under this category of extra suck, while asuras are very often vicious little bastids that hurt like hell.
Also what the flem man you have to start talking english dd-re-port331-+gs3/a4 you need a bloody enigma decrypter to read these forums nowadays. :P
Bears and Pigs with Cleaves actually wouldn’t be that bad…Though Pigs are useless more cause their F2 ability (which i’ve said before if it worked like thieves would make them one of our best pets)
I may try running a Black Bear today with my Zerg build, though generally i’ve taken to either using Spiders or Wolves
Yeah absolutely, I think this is a totally logical change that should be for all low dps tanky pets we have, it would give all of them a solid use as aoe tanks, another thing would be to make all the traits affect all pets such as bleeds on crits and the like that totally balances itself out a wolf for example will still won’t do as much damage as a cat since he will crit less even with fury but it would shrink the gap between some pets a little to make more of them viable.
Since it’s basically about bears here I’ll say it even though I said it before, why on earth don’t bears and pigs have aoe/swipes/cleave on their autoattack? that alone would raise their stock in an instant because I would actually like to use a bear or a boar for estethic reasons but there is just no way I will in their current state when we have drakes.
Same question to you, why are you running so much clerics when you have almost no sources of regen?
I’ve been using a similar build to this because i felt there were too many apothecary BM out there. Undoubtedly so, i came to really enjoy doing the extra physical damage that this build gives. The idea behind this build is to have might, fury, and swiftness up for prolonged periods (about 50 seconds) without sacrificing power to focus on nature magic. I haven’t tested this enough yet, but so far, i like what it can do in solo roaming and running with zerg. The most important thing to keep you alive are the signets, Signet of the Beastmaster is a must trait skill because with it, Signet of Stone makes you immune to damage for 6 seconds and Signet of Wild gives you 8 seconds of stability so you can run away or through opposing zergs. Try it out and let me know what you guys think of it.
Why are you using cleric armor when you don’t have any sources for regen? total waste in healing power, either get dwayna runes to make use of it or switch to knight and/or soldier armor instead to gain power/crit/toughness/vitality.
Ranger is a great class for completely running circles around people who have little to no experience in PvP combat. And still Rangers wonder why they get nerfed time and time again? It’s usually people who have no idea what they are doing that speak out the loudest when they think scissors are overpowered and they are beaten playing paper. I’d argue mesmers make for a better class to 1v1 (and run circles around your enemy) but they start getting a lot better at higher levels due to traits. Rangers simply don’t have that many great traits, so your disadvantage at a lower level isn’t that much bigger.
Also a level 12 ranger that gets upscaled to 80 has just as strong pet as a normal 80 so in that respect rangers are much stronger than other upscaled classes or less weak depending on how you look at it.
You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.
This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.
I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread
I’m always looking at ways to increase burst but never at the expenses of my regeneration. I found a sweet spot with my current mitigation that allows me to solo HGH P/P as well as D/D Ele, though ele tend to just run away and half the time they towards NPC guards.
Power builds like the guy posted above have the damage and work great in groups but I wanted something that can roam and not worry about the kind of builds that tend to roam solo…Too many times I ran into Guardian+Something else or ele+something else and I don’t know of any build that can go 1v2 with those guys that is not regeneration heavy for Ranger.
Unfortunately, that’s how it is for power rangers in WvW. We don’t have the tools for 1v2 or higher like the RRR or BM Bunkers do.
I do fine with mine because I only solo roam when the commander needs scouts. Otherwise, I stick to the zerg so I don’t stand out as much. I can holdout against a roaming thief or ele, but when 2 or more engage me, that’s a sign that I have to disengage. My wolf and drakehound can only CC one target reliably.
Maybe someone else can figure out a build like that. I’m really content with what I have at the moment so I’m not really experimenting on solo roaming power builds.
Well to be fair against skilled opponents I don’t think any ranger build can do 1v2 or more unless they are actually total we tissue atleast not and win, 1v2 and draw is possible though.
Luckily however most aren’t skilled I think I met the worst players yet yesterday, was me and a Mesmer friend against 12 (yes I counted them) and we managed to down (not stomp though) 5-6 of them or similar, if it wasn’t for downed state preventing us from killing them we might even have pulled it off, that was clearly a case of them sucking though I’m not pretending otherwise just saying we can’t really stomp downed players like some other classes can because it’s faster to heal them up than you can stomp (aside from QZ or now BM GM trait) wich prevents fighting multiple opponents.
I enjoy reading this thread but I really cant take it seriously because the name on your build is just too weird :P
If I ever want to go back to a BM build I’ll be sure to try this though.
Is this still considered to be a BM build though when 90% of the points are elsewhere? :P
I like the look of that but if I had my way I would swap in more knight pieces for a higher base critchance, and of course it would add to toughness aswell, I think it would mean higher damage output in the end with slightly increased survivability sprinkled ontop 
Modified build (don’t actually have all the ascended trinkets yet but rephrased from “running” to “gunning for” very clever eh)
It’s very solid, mightstacking on pets works better than I expected it to so if you liked to play power bm before the patch you will love this because the damage is higher, my cat will do 2k autoattacks (heavy golem or equivalent) when the might spikes so it definetly helps with the lost burst from nerfed maul+quickness in most cases.
You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.
all around stats wise yeah, but I have to work with would I got ATM and I rather have the damage over stats like condition and healing.
Sorry I guess I didn’t point that out, it was meant for the build and gear the OP had in his first post I didn’t look at yours yet.
If you truly want to be realistic, the only viable builds are melee and there’s very little interest by Rangers in playing melee. The other classes simply do it better. I expect Rangers to gradually disappear until the Devs read in another class forum that the Rangers are gone. That’s pretty much the only way our class might become viable at range. Sad but very likely. Still, if you enjoy the melee Ranger build, good for you.
Complete horsekitten, melee might be the best when done right in terms of dps, but ranged builds are most certainly viable especially shortbow is not far behind at all.
You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.
1) F2 interrupts all other pet actions and launches immediately and can only be interrupted (by the ranger) by using F3 or F4, NOT by hitting F2 again!!
2) Trap traits to be swapped with the signet traits in marksman.
3) The master traits in BM applying to ALL PETS not specific families
1 and 3 I would go with aswell, don’t really care about 2 since it doesn’t affect me but it makes more sense though, or even more in the wilderness survival tree and moving sword cd, offhand cd and barkskin to skirmishing wich all really fit better in there aswell.
You have to use pets that land hits. Devourer and spiders are good choices. Devourer the best if you’re really worried about stacking the might (2 projectiles so each attack is giving you 2 stacks). I usually don’t worry about capping it out though, again, I mainly use RaO for stability. The might is a nice bonus and I’ll probably get like 10 stacks or maybe a few more using spider/dog type pets and more if I take a devourer, drake is also a probably good option due to the cleave but I can’t remember how it does with drake at the moment.
Drakes are fantastic with RaO, if you have multiple opponents their F2 will give you 25mightstacks in notime other good things to remember is all the fast channels like hunter’s call hawks etc will do the same for your pet, 25 mightstacks in 2seconds (well 16 from that alone but combined with other attacks… you get the picture)
It’s my favorite methoed of quickcapping a camp when alone in wvw, RaO then hunter’s call when drake has 25mightstacks a second later burn his F2 on the entire camp and watch them melt, not as strong now after patch but still a very strong and fast way to do it.
(edited by Manekk.6981)
