I’m curious does the pet recieve the full duration conditions it cleanses? I never really thought of this before, I assume they do cause they can sometimes get totally kitten d by it, I think they should only recieve a fraction of the length of the condis they cleanse in a similar way they don’t get full boons from fortifying bond, if it’s to be kept elsewise like it is, otherwise I want warriors greatswords to splinter and bows to break in half when they cleanse via their burstskill for 1min
I like traveller for wvw, free mobility means a lot. With sword/GS you can keep up with swiftness when you’re not gaining it from someone else.
I don’t have armor with a full set of traveler runes, so I can’t say for sure if this is or isn’t an issue. But assuming the 25% speed boost doesn’t affect the pet, you’re giving up about 50%-70% of the pet’s DPS against a moving target vs Signet of the Hunt. That’s the difference I’ve been getting timing pet kill times against the running golem with/without SoH. Anywhere from roughly 2x to 3.5x as long to kill.
I have a dozen traveler runes banked, but have been hesitant to put them on my ranger for this reason.
Melee pets will suffer badly against moving targets but if you run spiders for instance speed does practically nothing, I love the runes personally getting an extra utility slot is worth alot more to me but I also do run spiders and I don’t have any BM points either.
Using your latest build there as frame only swapping traits and utilities around and changing the food I would do this:
Dropped BM got petcrits in skirmishing, martial mastery seems absolutely mandatory with 2 swords so picked that over off hand, got protection over regen trait and added evasive purity to atleast deal with poison on demand since your cleanse is garbage without empathic bond, dropped the food for lemongrass soup, again bad cleanse this will help you alot more than more boon duration, with 2 stunbreakers already I feel signet of the wild is a much better option than protect me it will keep your pet alive (instead of dead with protect me) and if you’re in trouble short sword cds will allow you escape if needed.
I think you should consider dropping either barkskin, zephyrs speed or both to get fortifying bond, another good idea is probably to shift points into skirmishing since both adept and master minor traits fits perfectly with boonstacking on weaponswap and forifying bond plus you can get 30% pet crits and/or the might for pets trait, the healing power is mostly wasted since you don’t use signet of the wild or have any good regeneration uptime even with 75% extra boon duration I would switch to either cavalier for bigger crits or more soldier perhaps for more health.
Those are some things I would change anyway.
I like these changes, I was thinking of making one of these threads for our weapons but going over all skills on all weapons with minor tweaks and some bigger ones.
The drakes cleave on their autoattack though that’s why you want them in anything with more than 1 mob wich is to say everything exept a few bossfights.
The birds still hit it’s target even if they stealth though, aslong as they are not running around a corner or similar that is.
Addressed in OP. That’s the skill’s only saving grace aside from its ability to proc on-hit stuff multiple times. It has terrible overall dps for its numbers vs recharge.
Yeah it was just to the person I responded to, sounded like he thought the skill got canceled entirely on stealth.
It really makes me wonder to see somebody is unsatisfied with warhorn-performance.
Warhorn is an incredibly boring weapon with a support skill that has too long of a cooldown for what it gives. You could drop in the inconsequential 1might and shave of 5 seconds on the cooldown easily since the fury and swiftness are all that matter.
4 is highly situational since you not only have to maintain line of sight, you can’t even turn away from the person or the birds stop hitting. It’s not even worth using against a thief or mesmer since they cloak so often which disables the attack completely. This all presumes you will be using it against an NPC or a target with low armor since most people I hit with it in PVT barely take 2.5k damage total and I have 3300 attack with 48 and 47 crit chance and damage.
The birds still hit it’s target even if they stealth though, aslong as they are not running around a corner or similar that is.
I am thinking about traveler runes , but the problem i have with them is this :
-very expensive
-Mad king actually gives me power , condition and bleed duration, all of which i actually use
-i can actually use signet of the hunt active , and I am not a stranger to swapping it before i enter combatI am using viper and spike trap because i have enough burning from offhand torch , and quite honestly the frost trap does not help with my two biggest worries , thieves and warriors due to thief no cooldown abilities and warriors dodged march
I see how you think, the runes being very expensive is certainly a valid argument if you’re abit short on gold, as for the rest you’d lose some power and 15% bleed duration but it doesn’t matter much cause in a setup like this you would want to use veggie pizza anyway and the extra “burst” you would gain from sharpening stone would greatly outweigh the loss in bleed duration.
It’s also a very strong utility against both classes you mention being toughest to fight here, example: sharpening stone+rapid fire channeling on a thief in stealth is just beautiful (warhorn same thing although you dont use it here) some of them will die from this alone for warriors it’s a good long lasting bleed that actually sticks to them and does some damage so good there too.
Plus the fact you’re using spider aswell being ranged and using imobs they are probably the one pet that benefits least from hunt signets speed or active effect since they don’t have any hard hitting big attack.
If you can afford them it would be a great benefit to get an extra utility slot more than anything else.
1. Berserker/cavalier
2. Rabid
This is what I have and I use both armor sets with mostly the same build only changing a few traits, cause I’m lazy I would very much love if we got multiple builds to be saved.
What was the question?
The first thing I would do with this is pick up traveler runes over mad king that way you can drop signet of the hunt and get sharpening stone and apply more bleeds from long range with the bow or get a stunbreaker perhaps, I’ll edit in more here if i can think of anything else.
(edited by Manekk.6981)
Like already mentioned make the F2 work like steal after that give pigs cleave on auto and done, pigs are now awesome pets.
I know wich it is, without question rabid build and speargun nothing we have will kill as fast as this.
Interesting :P Was spider/spider when I fought you but hmm.. Could have been FSP I dont pay much attention xD
I play female norn with bandana, don’t often use gs though almost always have sword+wh both on my condi build and my powerbuild, but I was running double spiders recently, I’m on FSP.
I actually like the longbow and the skills it has but I feel it could use a slight damage boost on all skills and slight cd reduction on all skills ontop of the midranger/closerange damage buffs it’s getting for it to be a good weapon, as it is it’s really not very good for anything but sniping if you can hide behind walls or blobs, it should be said it’s not a terrible defensive weapon though with the stealth in certain cases however it would take alot to actually kill someone using longbow alone in open combat atleast for me.
The 3stages of damage on longbow is kittened, it should work the other way do more damage the closer you are it might be easy to close gaps in this game but it’s still safer to be at 1500/1200 range then 200, I would like a charged skill like the one archers in Tera had that was a 2second charge or similar that did more damage the longer you charged and also more damage the closer to target you were something that gave you a nice damage bonus for taking the risk.
(edited by Manekk.6981)
I want a trait that makes movement skills break immobilize just like warriors do, warriors heal more than us, do more damage than us, have more health than us and more armor than us if it’s not too powerful for them to have then it’s not too powerful for us, gimme!
And while on the topic of conditions they need to give rangers means for good overall condition cleanse that does not force them to pick 30 points in the wilderness line, I am sick and tired of that traitline holding me hostage by 1 trait I feel I can’t be without.
You aren’t wrong in feeling like you can’t be without it. Try swapping it out for a while and watch as you cry to 30+ second poisons, 10+ seconds burns, 20+ second cripples, 10+ second chills, etc…
I know I’ve tried many times with things like lemongrass/melandru and sigil or combined with generosity/purity sigils it’s enough in duels against non condition people anytime there is a small group conditions will kitten you without this bondtrait and to make matters worse it kitten es me off to no end that a trait that is so vital to me consistently and frequently kills my pet and I can do very little about it.
hmm, i like this changes, but the pet problem really makes me sad… a good change will be ranger get extra stats bonus for the pet he is using, for example:
eagle: 180 precision, 10% critical
canine: 180 healing, 10% boon duration
This is a very nice idea you have, I would like something along these lines to be worked out, since pets in general have so many shortcomings in actual direct combat why not make them give better passive benefits.
I want a trait that makes movement skills break immobilize just like warriors do, warriors heal more than us, do more damage than us, have more health than us and more armor than us if it’s not too powerful for them to have then it’s not too powerful for us, gimme!
And while on the topic of conditions they need to give rangers means for good overall condition cleanse that does not force them to pick 30 points in the wilderness line, I am sick and tired of that traitline holding me hostage by 1 trait I feel I can’t be without.
(edited by Manekk.6981)
I have empathic bond and signet it’s enough most times I would say the only time I have trouble with conditions is if I get caught up in some zerg vs zerg and the condis kill my dumb pet that is just passive at my side wich is totally ridiculous really but it happens very frequently that even a bear dies this way without really ever being directly hit and no I’m not forgetting to swap pets on time it doesn’t matter sometimes they will just plain die anyway, I never really joined zergs before so this actually came as abit of a surprise to me just how often it does happen but it shows how terrible this design is very clearly.
I would actually accept a reduction in bleed duration if it applied it from all angles and be happy as pie with this alone.
In my opinion the one thing that is truly broken is that the pet continues to revive after it’s been killed that said I think likely every single class has a way to deal with this I don’t think I have lived long enough to even use the pet revive skill more than a handful occasions the last 50times I have been downed, granted it was mostly against multiple opponents if not only that because not very many stand a chance to live in water 1v1, melandru warriors and mesmers maybe most others are quite easily and quickly killed, but the point was my pet has never been allowed to revive me at all because people use cc on it and you die before it even heals a single tick, figure out what way you can do this to the pet and do it.
I usually do this, it’s a pretty good technique most times and with that said I was just backstabbed for 10,2k damage xD absolutely ridiculous damage on someone with over 3k armor.
With 3500 armor, I get pretty kitten ed when a single hit drops half my health too.
Indeed, I was really sloppy and in a false sense of security from playing a rabid bleed build wich most times just melt teefs before they can do much but this guy was bleepin fast, stealstunned then 5,8k cloak and dagger, 10,2k backstab and 6,5k heartseeker in a split second I never had time to react at all xD I would scream nuuurf! but I actually saw him coming and ignored him (cause I sure as hell wasn’t expecting a backstab like this) so I’ll just eat my crow and shut up this time…
he had 3 signets , so its not traited shouts . He had fury and swift on swap so thats at least 15 into skirmishing . 30 into wilderness is a given for a build like this … or for any ranger build atm . At least 10 into nature magic . Cleric 99% sure .
If i had to quess , it would be 0 20 30 20 0 . If he is using longbow , he must be using quickdraw , martial mastery for GS cooldowns as well . Emphatic 100% , 33% extra regen duration and either natures protection or evasive purity . Perhaps extra 30% pet critical damage
This 0/20/30/20/0 or possibly 0/25/30/15/0 with dwayna runes and some cleric or cleric mix, more in skirmishing and we would have seen the dmg buff from gs5 don’t think he had natures protection either cause never saw a long lasting protection buff or dodge removing blind so I think he might have only 15 in nature.
I usually do this, it’s a pretty good technique most times and with that said I was just backstabbed for 10,2k damage xD absolutely ridiculous damage on someone with over 3k armor.
The term skill ceiling amuses me, it used to be said rangers were easy to play casually but had a high skill ceiling to master them, now apperantly the skill ceiling is low again xD
Hey ranger fellas!
We all know the warrior is getting more and more overpowered with every update!
BUT!
I usually use my LB/GS ranger for WvW roaming and warriors are just easy targets for me… they literally die like flys!
I feel like EVERYONE rerolls a warrior because he thinks he can roll his head on the keyboard and kill anything… so 1/10 warrior really knows his class and 9/10 have no idea how to play this class.
Is it just me or did u notized smth similiar?
Well to be honest if you roll a warrior you literally can roll your head on the keyboard and kill almost anything, that’s not to say they don’t have some counters but they are few and not many can deal with them a ranger will generally lose for instance, in fact given what they and we have to offer we should lose.
The influx of bad warriors you see has nothing to do with warriors themselves though, it’s the wvw season achivements that brought all casual players that never done any pvp at all in there.
If you fight someone in the water with harpoon gun as ranger they can just swim to the surface and “surface hump” and you will alternatingly get “obstructed” and “out of range” even if you are point blank on the target, I don’t know if this is only a ranger problem or if it’s the same with all harpoons for all classes but it’s definetly a bug.
PS.: Waouh Manekk feel like you’ve got problem with pet management. And yeah I agree devourers are really reliable underwater. I’d like them to have the same attack speed on land.
No don’t have any pet managment issues at all, but we all know sometimes they just go poof even standing next to you out the window goes cleanse, dmg, cc etc… not to mention certain skills only work if the pet is close enough to you like using signet of renewal active it’s not always an option to petswap just to make the thing work it should just work imo.
In short my opinion on pets, every game I play I pick the ranger/hunter petclass and I like pets I like to name them and have my favourite as a long lasting companion, in guildwars 2 I can’t even name my pet permanantly (wich is the least problem but irritating nonetheless) and I am constantly reminded of how poorly it works and how so much of my offensive, defensive and crowd control is linked to this thing that occasionally seems to die from a slight breeze, I never before played a game where I grew to hate my companion I have now resorted to giving them insulting names that reflect each pets most common failure, the only ones I truly like still is devourers in water where they function perfectly no pet we have works so well without ever failing to do it’s job like a devourer in the water.
I would love it, obviously the healing would need to be toned down etc but overall love the idea, longbow 3 swiftness, harpoongun fury, we have lots of nice buffs like this from our weaponskills on our crap pets wich all other classes would normally always buff themselves with we would still need a base dmg buff though.
If it was reliable it would be a good skill but it’s simply fails so often it’s not worth using ever imo, half the classes or more get out of this instantly with a number of diffrent skills even NPCs seem to perfectly time blind for this as someone also pointed out, it’s like the only class that is somewhat vulnerable to this skill is other rangers funny enough…
Ya warrior longbow makes me totally jealous. I honestly hate our longbow and really don’t use it much. I have many kills on it but only because I used longbow a ton during the first 3 months of playing. It feels clunky to me and, I know it’s a common refrain, but it just doesn’t bring the damage or utility other ranger weapons bring for my playstyle. Wait till you face a warrior with all that AND cleansing ire. Then you’ll really be kitten ed off. They’re totally OP. immobilization doesn’t even neutralize them. You have to work your kitten off to keep up and they can just basically laugh. They get everything in one build: mobility, condition negation, buffs, healing, damage, condition damage, big time stuns. It’s basically the opposite of fun.
Ranger has fewer viable roaming builds than ever. I really want anet to address these problems with a bug-free path. I also want a million dollars. Lol
At least the specs that do work are very strong. I’m not sure what the fix is but I am sure we’ll be complaining about it! Haha
Ranger longbow has the same effect on me everytime I try to make it work, I get more and more used to it start liking it thinking it’s pretty good then I end up realizing this is pretty much a weapon that is only good to have in a group if everybody ignores you and reduced bow CDs is a must aswell any other scenario I pretty much think any other weapon is to be prefered.
Healing signet is blatantly OP in my opinion, although I think troll unguent is a very good heal aswell, I can’t believe they picked this route for the warriors healing signet and make it so insanely powerful for no effort at all, just for free, I don’t get it honestly, to me the natural way would have been to keep it at 200h/s like it was and increase the active heal on it to make it a proper choice for the warrior to make, as it is they never ever use it they just disengage at will because nothign and nobody can stop them with their equally OP dogged march (coupled with melandru and food) It actually irritates me to play my warrior when I get reminded of how stupidly strong many of their traits like these are and how utterly unaffected they can be by roots when a single root will usually spell instant death for my ranger and we have practically no defence at all for them while warriors have multiple dead certain escapes from the same.
I would prefer if conditions was something to spec into via traits, runes and sigils, I think, so you would be able to more freely pick weapons based on personal preference in it’s evades, aoe, attackspeed etc.
I’m curious just where exactly this health buff on pets was implemented and why? because I just did a dungeon and I am absolutely positive my pet did not have more health in there wich makes me wonder was this buff now only implemented in non instanced pve maps aka not in spvp, dungeons or wvw if this is the case it would be fantasticly fun to know the reasoning because it means it was implemented in the only enviroment it wasn’t needed and excluded in the 3 where it would have been anythign from welcome to desperatly needed.
Didn’t the pet tooltips show damage with the rangers stats added to the equation before? if that was fixed it would explain it, I have not personally noticed any damage loss on my pet but i haven’t actually tested and looked more closely at it either.
I agree with everything in the OP I want to add something about the bears and boars and alike, I know exactly what they need, cleaves! all low dps “tank” pets need to cleave on their mainattack this alone would raise the stock on all of them and although drakes would still be a better choise in most cases because their dps and F2s are so vastly superior adding a cleave to the other ones would make them useful in any scenario a drake would currently be used and in the case of bears even more because as tanky as drakes are sometimes they still get gibbed because the cleave can make them aggro multiple mobs, even with this the F2s should be improved more though but it’s a giant leap in making all these viable.
Second one is an attempt to make a sort of native american look, I am very happy with it too, krytan chest, norn t2pants/skirt and gloves aswell as whispers boots, there’s a very simple looking green bow with small feathers at the end that I would have used too, if it hadn’t been green it woulda been perfect, alas can’t have it all.
Just wanted to stay this outfit turned out super nifty. Love that hair, too.
I love the new hairs too, changed the colors abit and as a guildie pointed out to me, that’s not native american that’s Mad Max!
so now I wish my ranger could use guns and rifles >.<
Could anyone post a link to these leaked notes, I saw it somewhere before and forgot where to find it now, thanks.
In my experience a bad thief is the easiest class to kill by far, a good thief you will never kill (unless you can lure him into water), best you can hope for is generally a draw by surviving him and making him go away by being more trouble than it’s worth, high toughness and good use of evasions is the trick sword or greatsword is a must I personally use the leaps to create distance when he stealths to avoid or atleast make him work much harder for backstabs and similar if there is water nearby that is always a good idea too because if he gets you in downed state anywhere else there is no stopping him from stomping you and sometimes even good thieves will get so hungry to kill you they’ll follow into the water where you can finish him quickly with a devourer stun and a pirhana school.
You are a human in real life. Rep your race!
(Our Armor is nicer too)
Norn cultural armors are vastly vastly superior to humans, this goes for all 3 armor classes too.
Made 2 new sets for my second ranger with the new Lagetha hair and all.
First one isn’t really all that original as it’s mostly the magitech set with pieces removed, I normally prefer to mix the sets myself but this is still a favourite of mine now cause I haven’t seen anyone use this look and color and it turned out well beyond my expectation, it’s abyss and ancient gold, gloves are the arah ones wich i can’t remember the name of and the golden bow to match
Second one is an attempt to make a sort of native american look, I am very happy with it too, krytan chest, norn t2pants/skirt and gloves aswell as whispers boots, there’s a very simple looking green bow with small feathers at the end that I would have used too, if it hadn’t been green it woulda been perfect, alas can’t have it all.
I still mainly use canines and drakes. I did before the nerf and I have continued to since. Among pets I currently find them to have the best damage output while retaining survivability in PvE. Though with the incoming pet HP buff I might start trying out felines and birds as the additional health might make them viable with my current zero in beastmastery.
Yes, their DPS was cut. No, not by a third. No, not to unviability. Remember that, IIRC, they still do the highest damage to moving targets of any pet. There is a reason many rangers still run canines. Because of their damage, CC, and active F2 skills.
Yes, the nerf was unnecessary. But no, it’s not as drastic as you keep trying to make it sound.
I use drake too, for obvious reasons since no other pet cleaves or as I said there is no alternative, canines have always been good on moving targets due to their fast no1 skill yes, but they were always behind cats as far as damage goes aslong as you had any speed for the cat but I believe most used them because of their superior (compared to other pets) CC and again there really is no good alternative to what they have in that department.
The nerf was as drastic as it was, 27% is substantial when it’s on the main attack I’m not making it to be anything than what it was.
People have whined about pets since launch. Rangers complained as they noted the pet’s downsides even then. Other classes complained at the damage they do as they always seem to conveniently forget that our damage output is scaled down so we’re reliant on our pet for that additional damage to even draw close to what other classes deal directly.
Most of the rangers that complained then, and even still do now, do so because they either don’t want to the pet at all in the first place, or they’re unwilling to learn to utilize the pet properly. It is our mechanic, after all. Guardians that don’t learn to utilize their virtues don’t do as well. Elementalists that don’t learn to swap attunements don’t do as well. Why should rangers that don’t learn to utilize the pet do as well?
It’s not because of rangers that don’t know how to utilize their pet this thread was made, it’s because of the ones that do and still feel they too often get punished/crippled by their own class mechanic being crap in so much content.
I never spoke of 50% dps nerf I just said it was a major nerf to pet damage wich is was drakes and canines got a 20% nerf on their main attack not only the F2 like you said, that is definetly significant same thing was for the devourers who already did kitten damage on land, so no I don’t think comparatively it was a minor nerf, it should be said some few pets got some buffs too only it was the useless/near useless ones that wheren’t worth using before or after anyway.
edit: it was a 27% damage reduction for wolves and drakes.
It was noted, but it was not large enough for me to call it ‘major’. I firmly believe that the nerf was entirely unnecessary and was done due to to bad PvP players that couldn’t learn to adapt. That nerf affecting us worse in PvE and WvW where bunkering really isn’t a valid strategy. But it was not so major as to cause invalidation of the affected pets. I believe canines still remain the highest damage dealing pets to moving targets. Drakes are still highly used for their AoE attacks. And felines are still the spike damagers.
Yes, it was unnecessary. Yes, it was large enough to be noted. No, it was not what I would consider ‘major’.
If a flat 27% damage reduction isn’t major to you then I’d hate to be on the recieveing end of what you would call a major nerf, when you say it’s not major enough to cause invalidation of them you speak as if there was an alternative when there really isn’t one, all 3 took a big hit in some way but drake and wolf alot more so because they got pure dps cut by almost a third while the cats probably have close to the same dps but instead lost practically all their burst capability.
The funny thing to me is back when they used to deal great damage they were almost entirely ignored while people whined and complained now instead I noticed more and more players actively take out the pet (with ridiculous ease too I might add) when it’s not worth nearly as much.
I just swapped to them for wvw, not certain yet how much better or worse off i am in my own build but love the extra utility slot.
I don’t know what you’ve been smoking, it was a very major nerf to practically all pets aside from cats who only got their major burst attack reduced by 50% wich isn’t minor in pvp, especially considering the quickness on petswap was removed at the same time.
I wasn’t overstating anything, you completely forgot how big the nerf was.
People did the math. Yes, it did affect our DPS. But it wasn’t the 50% that everyone loves claiming it was. Not even close. I believe it was under 10% IIRC. Now yes, some of the burst damage went down by a large margin, but their overall damage output was affected far less than is constantly claimed.
Now I’m not saying that the nerf was needed. I strongly felt then, and still feel now, that it was an unnecessary nerf due to other classes in PvP refusing to attack our pets then complaining that we did too much damage when they were ignoring the heavy damage dealer. All I’m saying is that, comparatively speaking, it was a minor nerf.
I never spoke of 50% dps nerf I just said it was a major nerf to pet damage wich is was drakes and canines got a 20% nerf on their main attack not only the F2 like you said, that is definetly significant same thing was for the devourers who already did kitten damage on land, so no I don’t think comparatively it was a minor nerf, it should be said some few pets got some buffs too only it was the useless/near useless ones that wheren’t worth using before or after anyway.
edit: it was a 27% damage reduction for wolves and drakes.
(edited by Manekk.6981)
Why is it that you all want the pets removed instead of improved? Because you don’t think it’s possible or because you don’t want them in the first place.
If it’s the latter, then you chose the wrong profession.
Maybe because after over a year playing this class pets don’t seem to improve much in the areas they have the most problems, survivability in some cases and attacking mobile targets to name the big ones and aside from cats they now also deal kitten poor damage from what they did initially.
Again, it’s because the previous focus of class balance was PvP only. Now that we’re seeing more PvE focused changes, things should be coming to our pets soon.
As for pet DPS? Canines and drakes also do good damage, for pets, at least. And don’t overstate the pet damage nerf. It only affected the F2 skill and had far less of an impact than everyone makes it out to be. It wasn’t a major nerf. It was a minor one.
I don’t know what you’ve been smoking, it was a very major nerf to practically all pets aside from cats who only got their major burst attack reduced by 50% wich isn’t minor in pvp, especially considering the quickness on petswap was removed at the same time.
I wasn’t overstating anything, you completely forgot how big the nerf was.
I’ve always been on the fence about this, until I played against the new Tequatl. If they are going to keep creating content where our pets are 100% useless then we need a permanent stow option. Buff or no buff, I just want the kitten thing gone in fights like that.
+1
Why is it that you all want the pets removed instead of improved? Because you don’t think it’s possible or because you don’t want them in the first place.
If it’s the latter, then you chose the wrong profession.
Maybe because after over a year playing this class pets don’t seem to improve much in the areas they have the most problems, survivability in some cases and attacking mobile targets to name the big ones and aside from cats they now also deal kitten poor damage from what they did initially.