I think the sword auto attack is amazing. Is it perfect? No. Could it be redesigned better? Probably. But if you actually deal with the skill curve and learn how to use it, the weapon is one of the best melee weapons in the game.
People can ask for it to be changed all they want, but at the end of the day, the weapon is going to have to be neutered, and by the time it does what people want it to do, it will either no longer do the same damage it currently does, or it won’t have the same unique mechanic that makes it so good (being able to stick to your target and lock them down is invaluable). What people are asking for the sword to do just isn’t feasible without changing either the skill delay (lowering the DPS overall) or the mechanic.
Would be nice if the 2 skill didn’t do damage and instead instantly evaded back when used though, I think this alone would be enough to stop the complaints about the sword “root”
I have it too, both Rox’ and the other quiver I have are still visible, but haven’t been able to test if enemies can actually see it, will do later unless someone beats me to it.
This is a brilliant build. Best condi bunker I’ve played in the current meta. I use it exactly as koroshi presents it. Been playing on it extensively the past few days.
The guy in the comments is clueless. 5 bleed stacks arent worth the tradeoff from losing perma swiftness, tougher pet, shorter cooldown on your main source of regen; after all you have huge healing stat thats what you should focus on. Evasive purity isnt needed at all with so much passive condi removal, koroshi explains why he doesnt use shared anguish on this build about a minute and half in and opening strike is pointless on this build.
If you want to post the guy’s build at least post his build. It’s far better than random youtube troll who opens his comments on someone’s build with “Koro, you’re doing it wrong” version.
In short, put those points back into BM if you’re going to promote his build and stop listening to random noobs.
Some people might prefer a slightly more offensive version of it, I’m not sure why you go on such a rant about “youtube trolls” sharpening stone gives massive burst to a condition build and it has a relatively short cd itself, given that you can have perma regen already without shout master and near perma swiftness aswell it’s definetly a good slightly more offensive version of the build.
Muddy terrain maybe could also add a traited spike trap (not sure if it would be worth it though), unfortunately pet cc is not reliable
Spiders are pretty reliable to hit, the imob will work every single time since it’s a venombuff applied on the spider itself that makes the next attack that hits imob, so it always works albeit perhaps not instantly, I’d say it’s more reliable than muddy terrain actually.
My own redesign simplified:
*Remove pets and adjust the ranger damage accordingly.
*F1-F4 abilities are now traps, ground targeted with a 900range.
Just because a thief once complained about Engineers being OP then this happened
Holy kitten that was freaking hilarious xD
Until we get something that is a viable replacement to empathic bond nothing will make Bark skin good enough, they could make it 100% physical damage reduction at 25% I still wouldn’t take it.
I’m all for more weapon choices, I would prefer a spear to be used on land though over staff for rangers though.
Use a tank pet, drake is best cause you’re mostly fighting multiple mobs in orr I have a high armored build and I virtually never pull aggro off the drake exept for a few occassions when you are bursting alot of damage, it was always like this though like many have already said.
There are several reasons rangers have such a bad reputation both based on predjudice aswell as more or less factual inadequacies with the class itself, pets pulling aggro all over the place was one problem early that the ranger could to little to prevent, less access to do good burst damage, less access to good party boons etc, a well played ranger can be one of the top dps classes today though so it’s not just lacking damage it’s more that many others have comparable dps while also bringing massive party boons and also some fights are very pet unfriendly aswell the same goes for the large scale wvw fights.
I think alot of early problems for rangers still linger on in peoples memory but also maybe that many new rangers coming to dungeons the first times will come with their longbow and bear pet for everything because it works so great everywhere else in pve while in a dungeon it’s rarely the best option, just some reasons there are many more.
this is not true..the base dmg is much higher..it deals more dmg than earth
I just tested it using his build sigil of fire deals the following:
Heavy golem 320damage (every 5seconds at most)
Medium golem 370damage (every 5seconds at most)
Light golem 400damage (every 5seconds at most)
Sigil of earth will keep roughly 2bleed stacks on average for 210 damage/second, but even a single bleed stack will outdamage sigil of fire in this case, you could argue bleeds can be cleansed but then most players will have more armor than even the heavy golem does to the point fire will only deal perhaps as low as 100damage on proc, earth will do more damage for him in just about any scenario there is no doubt about this, and again his point for using sigil of fire was that he thought it caused burning something it does not wich was what I wanted to point out in the first place.
this is not true..the base dmg is much higher..it deals more dmg than earth
What exactly am I saying that is not true? also feel free to test this I’ve done it before earth will do significantly more damage on a condition build than fire will unless something has radically changed it will still be so, atleast I haven’t heard of any changes to either of these sigils.
this is not true manekk, fire deals more base dmg than condi dmg with earth and its aoe
He’s got a rabid build and using sigil of fire thinking it causes burning, it does NOT, it is physical damage increased by power and crit damage something he does not have in a rabid build, in this case he’ll gain lots more damage from sigil of earth through bleeds.
Minor thing, sigil of fire doesn’t actually cause burning it’s an explosion/blast that scales from power damage and crit damage, you should put sigil of earth on the shortbow it’s easily the best weapon for that sigil on any condition build aswell.
Roll a warrior, acquire longbow, profit.
go into WvW with said warrior and get facerolled by longbow ranger.
Do you really believe this? granted a warrior that ONLY has longbow wouldn’t be that great, but yeah I don’t see any ranger build whatsoever standing a chance against warrior with swords and longbow not even a ranger playing perfectly and warrior poorly.
I rarely lose to warriors and I run full zerker. Can kill most of them in 1v1 in less than 10s.
As for the OP’s question, it really depends on what you want to do, or what you find the most fun.
If you looking for something that’s decent overall (1v1, small groups, and Zerg), maybe a spirit build. If you mainly like to zerg and want to be a killing machine, go complete zerker (as long as you know how to stay alive)
If your GvG or running with your guild mostly, well I suppose you have to go by whatever spec they want you in lol.
Very impressive if so, I usually beat them too but that is only cause I know both classes very well and they are truly dreadful the second you meet a competent one you’re toast not matter what you do, in my experience.
There are plenty, I’ll settle for my main issue bothering me now, on demand cleanse and/or immobilize cleanse either through utilities or traits (or both) lightning reflexes is one that could remove this by default in my opinion or another way would be a trait to make movement skills remove it exactly like the warrior one personally I think it fits rangers alot more than warriors.
Roll a warrior, acquire longbow, profit.
go into WvW with said warrior and get facerolled by longbow ranger.
Do you really believe this? granted a warrior that ONLY has longbow wouldn’t be that great, but yeah I don’t see any ranger build whatsoever standing a chance against warrior with swords and longbow not even a ranger playing perfectly and warrior poorly.
Anyone who’s been playing ranger knows that I speak sooth. Ranger needs a LOT of love before we’re useful for anything but overworld PvE and spirit builds in PvP. Oh, also the condition/regen bunkers for roaming in WvW.
The problems, and Anet is very aware of it, are:
-the pet doesn’t work. Full stop. The lead game designer has said as much. He’s also said they have no plans of fixing it.
-we have 1 useful DPS weapon, and it doesn’t work properly. (1H sword auto-attack chain, I’m looking at you.)
-our utilities aren’t the most useful, and require full 30 point traiting to be functional.
-our damage (weapon skills/traps) is deliberately 30% lower than any other classes, because the pet is bringing up the difference. (see point 1 for why this is a failure).
-ranged combat, the ranger’s supposed specialty, is ineffective by design in melee wars 2.
Yeah I just reacted to his strange response, I only have rangers and warrior at 80 and although I barely play my warrior at all I know how easy it is to kill any ranger with it even when I make mistake after mistake from being rusty while facing a very competent ranger I will win with relative ease, actually I am pretty sure I could stay using only longbow and beat most rangers from range aswell.
Roll a warrior, acquire longbow, profit.
go into WvW with said warrior and get facerolled by longbow ranger.
Do you really believe this? granted a warrior that ONLY has longbow wouldn’t be that great, but yeah I don’t see any ranger build whatsoever standing a chance against warrior with swords and longbow not even a ranger playing perfectly and warrior poorly.
Does this work at all now? it’s been a while since I was that far into the BM line but it must have been bugged for months if I remember correctly.
we always feel it… but after that just nerf coming
Lol. Something like… Empathic bond – condition removed to 2 instead of 3 to make Bark skin viable? Judging by past patches, it seems thats how they operate.
This is not entirely untrue, made me laugh xD
I been dumbstruck by the warrior healing signet change ever since it was implemented, it seems so screamingly obvious to me it should have stayed at the 200h/s passive while increasing the activated heal rather than the kittened way it was done, it’s just crazy to me how anyone could have looked at it and thought this was the good way to change this healing skill I can’t think of any reason other than that was made too strong on purpose because nobody could make such a dumb move with balance in mind it even goes against their own vision that skills should rely more on players actively choosing when to use them rather than passive bonuses and yet they just bring in more passive kitten after saying it.
I’d argue the issue is more related to adrenal health moreso than healing signet. Move adrenal health to a dps oriented tree and you completely change the Warrior’s dynamic.
Aside from the mobility issue (change Rush to 900 and make Whirlwind the burst skill) and moving adrenal health to Strength I think the Warrior’s where it need to be. Or at the very least it would be on par with the Guardian class, something ANet keeps telling us is perfect.
The signet is over 400h/s adrenal health is roughly 100h/s or a little less on average, not exactly sure what you mean by this actually, you mean the super damage zerker warriors (granted they are not nearly the worst) needs more survivability???
I’m saying that nearly every single Warrior in existence runs both signet and adrenal health and simply moving adrenal health will likely nerf the passive healing enough to fix the Warrior overall. Especially if you move it into a DPS tree, especially strength, something most Warriors never touch.
Adjusting the actual signet on the other hand isn’t so simple. Any nerf to the passive would need to be offset by a boost to the active (which is often the #1 complaint with the signet… it’s so good there’s no reason to activate it). But increasing the active portion is tricky because it would also likely need to come with a cooldown increase.
Adrenal Health is a better option imo. But this is the Ranger forum, so lets get back to complaining about them.
I don’t think anyone picks points in defence to get adrenal health it’s obviously a very nice bonus but they do it to get cleansing ire, I disagree with you on this I think it’s absolutely the signet passive that is too strong and it’s quite obvious to me anyway plus it seems totally wrong to move adrenal health to anywhere but in the defence tree, the active signet heal could be stronger though like I already said, and by reducing the passive you wouldn’t need to change cd at all less passive more active it doesn’t even have to be much but currently it’s 0 reason to use the active so it’s obviously unbalanced within itself.
(edited by Manekk.6981)
I been dumbstruck by the warrior healing signet change ever since it was implemented, it seems so screamingly obvious to me it should have stayed at the 200h/s passive while increasing the activated heal rather than the kittened way it was done, it’s just crazy to me how anyone could have looked at it and thought this was the good way to change this healing skill I can’t think of any reason other than that was made too strong on purpose because nobody could make such a dumb move with balance in mind it even goes against their own vision that skills should rely more on players actively choosing when to use them rather than passive bonuses and yet they just bring in more passive kitten after saying it.
I’d argue the issue is more related to adrenal health moreso than healing signet. Move adrenal health to a dps oriented tree and you completely change the Warrior’s dynamic.
Aside from the mobility issue (change Rush to 900 and make Whirlwind the burst skill) and moving adrenal health to Strength I think the Warrior’s where it need to be. Or at the very least it would be on par with the Guardian class, something ANet keeps telling us is perfect.
The signet is over 400h/s adrenal health is roughly 100h/s or a little less on average, not exactly sure what you mean by this actually, you mean the super damage zerker warriors (granted they are not nearly the worst) needs more survivability???
I been dumbstruck by the warrior healing signet change ever since it was implemented, it seems so screamingly obvious to me it should have stayed at the 200h/s passive while increasing the activated heal rather than the kittened way it was done, it’s just crazy to me how anyone could have looked at it and thought this was the good way to change this healing skill I can’t think of any reason other than that was made too strong on purpose because nobody could make such a dumb move with balance in mind it even goes against their own vision that skills should rely more on players actively choosing when to use them rather than passive bonuses and yet they just bring in more passive kitten after saying it.
Conditions no question about it, more precisely you want axe+torch, drake and any form of condi build you feel like you’ll be able to aoe common mobs very quickly and the weakness axe gives makes a drake able to tank just about any champion in open world too, if you like shortbow you can keep it but use as secondary weapon for single target.
Nah, I said it during beta weekend one lol, still upset it hasn’t happened yet…
Obviously it would be OP.
No it won’t, we’re Aquaman, and either way my ele had much stronger CC without the elite underwater than entangle would be…
OBVIOUSLY IT WOULD BE OP.
I WANT OP SKILLS!
Fun watch and I must give praise to your choice of kitten music for this video
lol kitten music, that was meant to be kick*** xD
(edited by Manekk.6981)
Just boost Hyena’s f2 skill.
“hyenaception” – Summons a hyena that summons a hyena that summons a hyena that…
In less than 20 seconds you’ll have an army!
I like the way you think xD
Seriously though, I think Druzlla’s suggestion is pretty good and if they feel rangers can’t have more physical damage then give pets a 5th skill all melee “dps” pets can have a sprint the “tank” ones a condi cleanse perhaps on a 20s cd or similar and add to this maybe a tiny bit of range on melee attacks and give them some freaking aoe damage reduction there simply is no way around that you have to have it when everything is based around avoiding and dodging damage and they can’t just giving them more health is a bad fix that too easily makes them overpowered in normal pve and dungeons, although I would still prefer to have the actual rangers damage bumbed up cause I’m tired of pets by now if I could have the same capability alone for damage as I do now with my pet I would even give up the utility of them just to be free of the annoying basterds.
Are you sure? I know they are upsidedown in the preview window, but it’s normal when equipped for both my norn and human (female) rangers both look upsidedown in the preview though.
I think it’s called Cheeta in english, all pets are too slow though.
@Prysin;
I see your arguments, and would like to say I only rated the Greatsword low for zergs because rangers have less cleave than other classes (only 3 instead of 5) and while the Autoattack is nice for zerg surfing, Maul is a very obvious damage source, and even in zergs I personally believe it to be very avoidable.
However, I do believe the weapon is a top tier weapon for zergs when compared to all of rangers options for zerging, so if we are talking about the post where I made a weapon breakdown analysis, then that will be the one that gets changed to saying it is top tier.
As for Empathic Bond, I know we have had this discussion as a community over and over, but the truth is that Empathic Bond is one of the best passive cleanses in the game, and outside of the lack of control over the time increment, it is one of the most condensed, shortest time frame cleanses.
Ehm, all melee attacks only hit three targets (http://wiki.guildwars2.com/wiki/Cleave —->Link if you don’t believe) … It’s most of the ranger’s AoE that hits three instead of five.
Also, empathetic bond is not a condition cleanse, it is a transfer.
Whoops, wow, dunno why I just made the jump from AoE to melee cleave when I wrote that up (makes some remark about needing to drink more responsibly and don’t drink and forum post) haha
I’ll get that fixed up.
That argument about EB is like, more nitpicky than even I can be lol. Fair, it transfers them to your pet, I misworded the post, but it doesn’t change the premise that it is the best access to removing conditions from the player, does it not?
Absolutely not, I’d prefer cleansing ire over empathetic bond 100 times to 1. It may be the best we have, but it’s certainly not the best in the game for that matter.
Empathetic Bond needs to be replaced, or atleast needs reduce the duration of the conditions received by our pets.
Definetly, if they can’t recieve full boons from us in the same sort of transfer they shouldn’t be recieveing full bleeds and whatnot /nod
Also is the any class so negatively affected by immobilize? I just can’t stand that crap 90% of my wvw deaths is because of it and it seems everyone has access to multiple sources of it too cause virtually everyone you meet just pulls out the big root and laughs at you, I just can’t help feel the warrior trait http://wiki.guildwars2.com/wiki/Mobile_Strikes should be a ranger trait considering how utterly unaffected they already are to all conditions and how increadibly helpless we are to roots.
You die a lot, don’t you?
Nope. It isn’t much fun running around wvw with a tanky BM regen spec anyway
I think you’d do better with rabid armor in this build though, maybe even higher burst since it’s so condi focused already with added survival in pure armor.
There’s a million things I’d like to change about rangers, some good ones here I agree with another would be a recent thought that crossed me is our shouts should be group focused rather than pet focused in a solo situation they would still affect pets (and us) but let’s us offer more utility for a group, sic ’em for example how neat would it be to have that skill work for your entire party? sure the damage boost would have to be brought down but I think it could work as a great boon to a group without nerfing it for us in a solo situation given that it would also affect the ranger aswell as his pet.
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you guys hating on the build doesnt make you better 1v1. lol.
spirit ranger is still the king duelist in tpvp. if it’s true that you actually beaten a spirit ranger 1v1, it’s just because you fought a really bad spirit ranger.
people will always hate something they cannot understand or beat.
King duelist? I can imagine just about any class having a build that would kitten a spirit ranger, and while it’s entirely possible I met some terrible ones I had a very easy time killing them on a ranger that is not running spirits myself.
1750deaths over 3724hours played
I use rabid, axe+torch and drake as “open world whatever” it kills superfast and there really isn’t anything to be worried about that would require high healing regen from apothecary, if you want something diffrent go with the celestial.
First one is basically a rewamp of an old set, using the zenith weapons and southsun flower too wich doesn’t show here.
Second is sort of inspired by Conan the barbarian or atleast trying to fit the overall look from there, uses rox quiver wich matches the colors on both leather and metal pretty well.
Third is my warrior who looks mostly like a “death knight” did it for fun I barely play him but it looked so good I decided to show it
Rage? hate? OP?
Uhm yes.
monkey steal
gorilla :stun punch
orang outan: throw a banana make the target slip (ok done with the monkey joking about banana)
That is one thing that always bugged me in gw2, orr is riddled with undead gorillas yet there are no normal gorillas anywhere.
Word on the street is that they’re adding a Longbow that looks like a giant arm and bicep and it fires frozen burritos.
hahahahah! xD
It needs a shorter channel time or higher damage output I want to keep it like it is personally if one of those two things got changed, virtually every skill we have across all weapons are less damage than autoattack aside from maul on the greatsword, we need more than just autospam I don’t mind the other skills in some cases being less damage because they offer some extra utility but freaking some can be allowed to do extra damage aswell, one of the things that annoy me about rangers is the feeling that we can burst and do damage as good as anyone but only when we have 15traits and utilities avalible for a series of procs and CDs to be blown at the right time while it seems other classes just press 2 or whatever button they have their atomic bomb on…
I always wanted this too, if nothing else than for a wicked looking melee attack something like either a knockdown by a double handed wack of your bow into your poor victims temple, or maybe grabbing an arrow by the hand and stabbing them in the eye causing blind and bleed while sumersaulting backwards like kittening legolas in the olympics xD
I think eagle eye should give the fury buff to longbow but it shouldn’t be without ICD but 3secs of fury every 10s like the GS trait is definetly reasonable actually both those could be 5s with a 10s ICD.
I’d like to add this also affects speargun when using eagle eye
a trait that makes movement skills remove imob, like the warrior one or similar both should have an internal cd I don’t much like anything to give anyone full immunity but everyone should have an initial defence to everything or atleast the option to get it.
I would also like sharpened edges to become a longer lasting bleed while scaling back bleeds on weapons to make more weapons viable for condi builds and in general so weapons can be used more for their utility and traits enhance what type of damage you want to do.
Just what popped in my head atm.
If you build with relatively high toughness this will happen everytime for the high dps pets like cat and bird, what I mean is you will have aggro over them all the time basically shifting roles as you tank for your dps pet instead of otherwise.
Ranger with 2dead pets is fine too as far as survivability goes it’s just a bigger or smaller drop in dmg output depending on build.
Melee is “needed” because most classes have so many good gapclosers that make fighting from range pretty difficult, some do use longbow/shortbow I think that is the best combo if you want to use only ranged weapons since the shortbow works just as well in melee range and has both interupts and evade if your opponents get up in your face.
Any of the builds you found for longbow and greatsword should work if you only tweak a few traits and change the sword to shortbow I think.
Im not so sure Rangers should be able to move faster than others, but their pets sure naturally should.
They shouldn’t need sic’em. There is no reason why someone with or without a swiftness buff should be able to outrun a wolf or feline.. or bird for that matter. It’s just plain stupid.
I think atleast some pets should have a sprint cd and not swiftness but a 40% speedboost for 10s like sic em on a 20s cd or something similar, would make sense for non tank melee pets to have this.
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