Mate, just because you don’t like PvP or WvW, doesn’t make those skills worthless. So what if they are less than awesome at killing AI mobs who don’t do anything but stand there and take damage while being defiant? Not all skills are DPS-centric.
But are they really worth that much in the other game modes? The problems I have with the transforming skills isn’t neccessarily the DPS, it’s about how slow, clunky, and unresponsive the transformation skills are. One skill that does work well with the transformations is the radar for traps skill during the guild event…
Most PVE ain’t worth a cow patty to be honest ¯\(?)/¯
I was generalizing… And, of course, that’s just an opinion just as mine would be that “Most WVW/PVP ain’t worth a cow patty to be honest”. It is what is. It would be different, though, if skills were split, didn’t balance purely from pvp, etc., but that’s not the way it is, so. That being said, I run almost wholly dungeons & fractals, then WBT when I need ecto, and a little bit of SW when I need emp frags. Of course, like many others, I’ve done many other things in PVE like LS1 and LS2, guild events, etc., none of which would benefit from having transformations of any kind, that’s painfully clear.
You better believe though if they gave Rangers the ability to morph allies it would be used ALL THE TIME. You think LB #4 trolling was abused? HA! I could only imagine if we had the ability to morph allies…
I was just joking however I do think PVE sucks though by that I mean dungeons, world boss events and guildmissions there is nothing appealing about any of that in my mind they are not fun or challenging in any way most mechanics are garbage and boring fractals are generally speaking much better than the other dungeons but even those are kinda meh and the agony system is really kitten too.
The leveling process in GW2 is about as good as it gets though just learning your character while exploring and questing was amazing but it has little re-playability.
Yes there is forget warrior or guard or any other class we are not talking about optimal group setups or any specific part of the game but from the perspective of a ranger wanting to play a ranger being relatively tanky (as opposed to squishie) is never a bad thing aslong as it doesn’t impact negatively on your damage to an extent you can’t kill anything that is all I am saying and I’m simply entirely correct on that.
You are, as well as we all know that a player who plays weak builds is considered a burden or a hindrance that people are trying to avoid.
That is the reason why everybody hates BearBows, why Rangers were kicked on sight in dungeon groups half-a-year ago and why we still don’t like Rangers in Zergs.
Jim Hunter’s front line build is effective because it is more efficient than a Berserker Longbow version that is even more useless in Large-Scale Zergs. If a ranger wants to participate in a Zerg – his build is the way to go.
I know no other uses of Tanky Ranger since in every other environment there is a build with more reward than the tanky version.If we are talking about recreational play – without not giving a single da**, than I don’t see a reason to bring it to the forums asking for feedback, even less saying that “I know it is weak, I know which alternatives are better, and yet I keep suggesting the inferior option”
This doesn’t feel like a response to anything I have said to be honest.
You’re overthinking that comment, being tanky doesn’t mean you are a tank and have to tank damage it just means you can take a good amount of damage without dropping like a rock aslong as you can kill your opponent being tanky is fine wich means you can pretty much make any prefix work with the right setup exept for nomad wich frankly can’t kill anything, we aren’t talking specific areas of the game either so then being tanky is fine aslong as you kill what you need to kill.
Not necessarily.
There is zero reason to bring a “not-a-tank” tanky ranger when you can simply take a Guardian or Warrior. Sincerely, even an elementalist is more “tanky” in terms of going down fast. But brings a whole horizon more utility and support.Being tanky is not a ranger’s role. Not yet.
Yes there is forget warrior or guard or any other class we are not talking about optimal group setups or any specific part of the game but from the perspective of a ranger wanting to play a ranger being relatively tanky (as opposed to squishie) is never a bad thing aslong as it doesn’t impact negatively on your damage to an extent you can’t kill anything that is all I am saying and I’m simply entirely correct on that.
There’s nothing wrong with having a tanky build, I think you mean there’s no point to use nomad.
Partly true.
There is currently no Power Build that will do besides Zerk. Simply because rangers have sustained damage without any spikes (besides 10 sec CD RF – that is far too long to be considered a pressure).More importantly – tanks are supposed to soak up damage. By soaking it up – it does mean absorb / overheal / endure. And that role is useless if you can’t kill the target sooner than you go down.
Or in XvY scenatio – you don’t provide even close to needed support or utility to your team that would make the HP utility stick worth (unlike Guardians/Warrior that are godlike here).If we were talking about condition builds – that still isn’t a tanky build. Those are builds that either bet on your experience of dodge use, or bombing the enemy quicker than they kill you (which still opens 1 stat for defensive since condi doesn’t need 3 stats unlike zerk – but by no means this can be called a tank).
And as the time goes, I’m currently aware of a single “tanky” build – and that would be the condi Full Regen build. That lives long and provides team support via perma regen and swiftness. And still deals more damage than “tanky builds”.
All in all – being a tank has a meaning only if it is made for at least 1 of these 2 purposes. Apart from that, it’s useless (and it’s utterly useless in PvE. Period)
*Point-holder bunker – because if they can’t kill you while you are holding a point – you are securing objectives and are in no need of killing anyone at all.
*Superior team support in various ways in terms of CC, Heals and utility – that gives your team the upper hand in fight and is more valuable than the potential damage you would deal instead.If the purpose does not meet the requirements above – the build is useless. You won’t kill anyone by throwing pencils and swinging a paper sword – and the more enemies dead – the less damage you take. If the enemy has at least 3 digit IQ, it will take them 3 seconds to realize they can ignore you and kill the important targets.
And if you believe that “people will always be there to do stuff for you” – you should think of whether your build is worthy of the help of nice people that are willing to help.
You’re overthinking that comment, being tanky doesn’t mean you are a tank and have to tank damage it just means you can take a good amount of damage without dropping like a rock aslong as you can kill your opponent being tanky is fine wich means you can pretty much make any prefix work with the right setup exept for nomad wich frankly can’t kill anything, we aren’t talking specific areas of the game either so then being tanky is fine aslong as you kill what you need to kill.
(edited by Manekk.6981)
Most PVE ain’t worth a cow patty to be honest ¯\(?)/¯
Helps to be tanky with them.
But there’s no point to be tanky whatsoever… It’s the worst thing you could do.
… Even in PvP. We just don’t have the stuff to be efficient in tank.
Only scenario would be Commander role in WvW – but that’s definitely not the case if the OP came here for advice. It’s an indicator he lacks experience.
There’s nothing wrong with having a tanky build, I think you mean there’s no point to use nomad.
I hate bloodlust sigils, no matter how much I try telling myself it’s a nice bonus I always end up chasing stacks when I use it and not uncommonly play stupidly just to get them too and once you reach 25 it’s like a curse hanging over you you’re gona get zerg kitten d in minutes guaranteed xD
A transformation on other players like others have mentioned would lead to endless trolling everywhere, however some form of damage immunity or similar that could be applied to any ally or yourself could work, think the old paladin bubble in wow if you played that, although I would say that doesn’t really fit druid or ranger I do like the idea of an elite that can be used on others aswell though whatever that would be.
Stealth bug(confirmed) in general.
Plz no one invade this thread with more QQ there are enough in thief’s section.
Thanks for clearing that up
Lastly, before the spring goes out, leap through it with greatsword for extra healing.
Nah I prefer not leaping healing spring. Its just not my style as it feels too cheese.
WTF what???
It appears trapper rune stealth now always gives revealed when leaving stealth whether you break it through attacks or not, I could swear I was able to drop traps back to back before but now it even gives you revealed while you are still in stealth if you try to stack them, unless I lost my mind this didn’t use to be like this right?
People equip their underwater weapons with sigils? I find underwater combat so dreadfully boring, I usually don’t even bother sticking sigils into the weapons…
It’s always fun killing 5 opponents alone that you would never have beaten on land without help.
Mohahahahaha!
Depends on your other stats of course I have a rampager celestial set with a 6 2 6 build I just went with air and fire on the harpoon gun, aoe chill and vigor on the spear helps escape and gives and extra dodge on your way out cause you should only be using your spear to escape otherwise you are doing it wrong.
Empathic Bond (EB) and Sirvival of the Fittest (SotF) are rangers’ only strong condi removal.
This is outrageous! I demand we get a new trait, Damsel of the Fittest!
How about merge them to create Survival of the Bond!!!111
…James Bond…
it is not becouse of your build, or your class, some special kind of ppl whine all the time, when they get defeated, no matter what you play
This, some people are on permanent trollmode I’ve had some complain about my rapid fire spamming when I was using a sword multiple times just to name one stupid thing you hear.
What is your build? it would really help us to help you and even if you don’t want to change and have fun with what you got there might be small helpful changes to make that doesn’t really change your play at all, watching the video it’s clear you just need more practise too, you don’t seem to command your pet outside of the F2 for one or keep track of their health, you could have used NPC mobs or pets to stealth multiple times in the video instead of waiting to get hit by your opponent first, as others pointed out staying in your healing spring will clear conditions each pulse not only when you first use it many times you just put it down and ran out for no reason another trick is to swoop from the back end of the spring for double leapfinishers, I think a few times you also tried knockback with your back to your opponent while running that will do nothing but put it on full CD it seems like you panic when you do that and only practise will help against it.
Those are a few tips & tricks but I think you should post your build if you want more than that.
(edited by Manekk.6981)
One cool thing you could do with empathic bond is have your pet transfer all current conditions on itself to it’s target with F2, of course that would need a relatively large cd say 30s or similar would do I think we’d also need to have condis show on our petbar to be able to use this effectively or just transfer a single condition on hit with a shorter cd that would make it grandmaster worthy in my opinion.
We will be able to shapeshift into an immobile spirit that heals and cleanses conditions, wow so much fun!
They should make empathic bond BM grandmaster and buff it while they do aswell making these things give and effect, could be that your pet gains a boon for every condi it gets.
WTH IS IT WITH THESE X wipes the floor with X RANGER , the Other specs are not even out yet nor Balanced!
really grinding my gears now! stop it , save the space from these JUNK threads.im normaly lax and quite quiet but this is getting stupid.
Can’t you guess? xD
I don’t get why we don’t have more quivers, for instance when they added all the proffession backpieces couldn’t huntsman have gotten atleast 1 quiver in there? I know I know one of the backpacks have arrows in it but you know… a quiver maybe?
Q: Does the #1 on every weapon count as a “weapon skill” – meaning it would be possible to waste this if you accidently use an autoattack first thing you do on weapon swap?
This is a very good question. I would like to have this addressed.
you can’t reduce the cd on something that doesn’t have a cd it’s obviously not meant to work with the autoattack (however I wouldn’t be shocked if it does for 8months into HoT lol)
In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player. Not to mention any skill that does not activate as the result of quickdraw would have their CD shared , so 3 out of 5 skills will not be available most of the time.
It’ll still be a very very strong trait though imagine a common setup like LB/GS on swap you could have double blocks, double dash/leap, double stun, maul, rapid fire, stealth, whatever the situation calls for this can be increadibly effective and useful not only for rapid fire burst.
Yes the Dragon Huggers will wipe the floor with us.
The true shot is massive damage in one shot. Our RF is 10 shots that usually don’t land even half of them.
Bouncing arrows + cripple + 10% dmg in crippled + 10% damage when more than 600 units + Fire CC… Mmm… Something does not really fit here with we compare it to the poor ranger and its minion, i mean pet.
1200 to 1500 is not that big of step. 300 units is almost a range for a melee weapon.I play guardian as well and i can say: the traps looks amazing but the guard has better mobility with meditations. So hope for medi-guards with longbow, that can pop up anywhere in the map and pewpew you with one shot.
So i’ll became a Dragon Hugger and be the nightmare of any fellow mates.
I was thinking bout deflecting shot in your face everytime rapid fire is up, will it destroy all arrows or just 1? nobody knows maybe but if it’s all then we are totally screwed trying to use longbow against them.
Aye Toxsa, a larger health pool might mean it takes them more hits just to get you below 90% … especially with the damage reduction.
This has me looking at the traited shouts now since Regen + Oakheart Salve gives 5% reduction (w/ regen), Bark skin gives 50% reduction, and then the Regen can help us maintain/regain … the swiftness will just be a nice bonus.
Add protective ward to this and it’s getting harder and harder to just break that 10% at all a full dire build with this will be brutal to face .
Two words. Dragon. Hunter.
~
they are great against afk players, also no worry rangers elite spec will receive a thief as pet
All examples of the DH were under no combat dealling damage to a sleeping mob, i bet that would not work against a player, anythign outside med guard is sorta srewd in combat if stops to cast thing on ground and wait to player gets afk in their simbols.
I already have a thief pet, his name is Lance and he lives in greece, I take him with me everywhere I go
It’s going to be beautiful against getting backstabbed out of nowhere though, and going down the nature path you’ll be able to build increadibly tanky in HoT aswell.
Trappers Defebse on the other hand, is complete and utter garbage, it does absolutely NOTHING to prevent an enemy from stopping you or killing your ally, and it doesn’t increase your Rez speed at all. If it were like a Smoke Trap that blinds and dazed or a dust trap that pulsed like bleed, blind and physical damage or something it’d be awesome, hell even flame trap would be scarier than a kittening spike trap. Oh no, 3 bleed and some cripple! That’ll stop em!
Pretty much yes, it does work together with trapper runes however so can situationally be very useful, but even then there are better options, anyways….
It’s also terribly tempting to have Marksman, Wilderness and BM for quickness call of the wild with extra might on petswap
I see Darksteel (unless it’s a diffrent darksteel) almost daily in my lazy hotjoin pvp, he does nothing but troll in the mapchat and calls everything that killed him (everything does) OP, I suggest you put him on ignore.
Watched the video …
Especially since I play Mesmer and Ranger most of the time … that 0.75s auto-attack with a 2s cripple if there is anything around me for it to bounce on …. is ridiculous.Now, not only is the Guardian able to easily mix it up in melee … but they can start a zerg fight by pinging people from 1,200 range and stacking ridiculous amounts of cripple on 2 per shot.
TrueShot is not cool either … it is a ranged maul … with a base 4s cooldown … that can be traited to give 3s of stability … what … the …
This bugs me the most on my Ranger.
On my Mesmer I’m just happy I’ve got a nice kitten nal of reflects coming down the pipeline.Will have to wait and see what Ranger gets … has me somewhat hopeful for our traps and their rework.
3s for each target hit, it pierces too lol xD
I misunderstood the new traitsystem first, I thought we could mix as we like just as now >.< unsure what to do now that we have to pick three and fill them, I will probably go MM, WS, NM with a high power longbow/s+w build for perma call of the wild with added regen.
Badly would have liked to add sharpened edges to this setup with celestial but oh well always gonna be 1 single traitpoint away just like it is now pretty much xD
Light On Your Feet is a pretty significant buff though. piercing arrows on SB will increase condi application (especially if it works with poison volley), and reduced CD will give us more dazes and evades. SB will synergize with a/d beautifully, especially if you go 0/6/6/0/6 with Quickdraw or Poison Master, and traited traps, and pets that hit like a truck. either rabid or settlers stats.
I’m pretty sure poison volley already pierces.
Even after the patch I still see it being power ranger (LB/GS) and survival / condi ranger (S/T + A/D). That is, I do not see SB factoring in, even though I personally like the weapon. It’s just too easy to counter (reflect, confusion, etc.), has no gap closer or get away, and the chasedown skills (#4 and #5) are negated by blocks and invulns.
it doesn’t pierce without piercing arrows, which you never pick up on any SB condi build. Light On Your Feet will give it to us in the skirmishing line.
Poison Volley pierces and has always done so.
How long will this arming time be for traps? do we have any info on that? I’m thinking in combination with trapper runes this might be great or terrible if it’s too short it means only frost trap is the secure stealth but if it’s long enough it would open the shorter cd traps as better options that also do good damage when they finally trigger.
Use the birds for swiftness and strafe side to side, you will be surprised how many bleeds you get. Plus, Sharpened Edges has no ICD so you can get a bleed every shot from that, the Air sigil does great damage because of the fast fire rate, it goes off on CD all the time and more bleeds from the earth sigil too. You have SoTH on that build too, so 25% run speed and 50% up time of swiftness.
I might be wrong here but …
… Why would I want an Air Sigil on mostly condi-based weapon?I always use Sigil of the Earth. 60% chance on crit to apply a bleed. I rarely go high power values with Shortbow equipped.
With a celestial setup air sigil will almost certainly be the best damage sigil for shortbow and celestial works well with it’s inherent mix of physical and condition damage.
Yes and can I have a beartrap that literally chops off their feet when they walk into it? plxxxxxxxxxxx!
If you shorten the duration of the skill you don’t just need to shorten the CD in my opinion it would make it much worse unless… you increase might stacks from each hit to double then it would actually be usable for the damage on a short duration.
might sound silly but it would be quite funny to be longbowing in dungeons and throwing your healing spring on the meleegroup xD
I’d say having RaO staying in the current form and just becoming a shout would be more than enough CD reduction with the trait that is nearly half a minute going away (24s) I’d much rather see that than lose duration for an even lower CD honestly.
Are traps becoming ground targeted as baseline? also in my dreams traps would be F1-F4 skills for all rangers and pets would be temporary summoned allies in some form.
Yup, been asking for this for years. It would be a much better skill if it were made this way and still proportionate. This would allow its use in each fight to stack might up for you and your pet at the beginning, or whenever. Plus with Resounding Timbre, you’d gain another 10s of Swiftness and 10s of Regen to boot. With RaO at 60s CD (so possible 48s) it would be in line with Signet of Rage but with less duration due to its ability to stack a lot of might.
This NEEDS to happen.
You can stack might for your pet easily enough, however how much might will you have back over 10seconds? I think it needs a longer duration for this mechanic to work properly at the least a 15s duration with a 90cd then instead.
Idk why WH4 would apply AoE of any condition, if anything it would be single target effects, there’s no logical reason someone not being mauled by the birds would be blinded.
A small swarm of birds around the target that also hit anyone standing next to it, makes perfect sense.
Daze would be pretty good too, any suggestion on the duration/effect?
Feeding Frenzy’s functionality also suits this skill.
This is a very good idea but I think it should blind too or have a chance for a blind on each attack say 50% or so chance for a 1 second blind I think the swarm of birds could also be aoe around the target give all 3 of these effects and it wouldn’t be too good but it would be very useful in a number of ways.
I just couldn’t take my eyes off of this:
- Beastmaster’s Bond: Cast Call of the Wild when you swap pets (In combat) [750 radius, Blast finisher. Gives Fury, Might, Swiftness 15s each. 30s CD]
- Windborne Notes: Call of the Wild also grants Regeneration (15s/18s) and warhorn skills recharge faster (20%)
permanent swiftness, fury, regeneration and might and double blast finishers instantly while in combat :o
Anyway, I wanted to collect some input from the community. If you were using berzerker longbow and couldn’t trait 6 into MM AND Skirmishing (ie you HAD to go 6 into one but only 2 into the other) which would you pick?
My current thoughts are that I would do 6/2 because of read the wind and eagle eye, but I would deeply lament the loss of quickdraw and fury on swap. Then again, depending on the map I might go 2/6 (only on Forest because there is so much LoS it’s hard to make use of eagle eye).
What do you guys think?
Does anyone care to take the time to figure out the damage difference of the two?As an aside: I was messing around with fern hound cause I figured the regen wouldn’t be too bad if you traited for compassion training and for 6 in BM because it should give the pet 650 healing power which is equivalent to base settler’s and also very close to celestial which means that the fern hound’s regen would actually be useful giving 211ish hp/s. However, I only seemed to be getting about 170ish from it… Am I mistaken that 6 in BM doesn’t equate to 300 trait points?
6/2 I can’t stand longbow without read the wind anywhere wvw, pvp or norn starting zone it doesn’t matter it’s dreadful without it.
edit: the beastmastery line only gives 300 to the pets basestats power, precision, toughness and vitality all the rest is only specific traits.
(edited by Manekk.6981)
If thats the case dont you just change cele rings for zerk?
More of an issue in spvp where we dont have that level of stat tweaking with the way amulets are now (ie no jewel).
True I’m sure it’ll be fine, my current build was nicely boosted as it is though using celestial with focus on powerdamage and having relatively heavy bleeding damage as bonus, extra power and condition duration in marksman fit really well, on the other hand precision should be extra boosted for me then since I only went a short way into skirmishing for critbleeds, there might be so many new builds opening on the other hand so who cares at this point it’s too early to tell
I’m extra excited about them moving stats away from the trait points.
No longer will my power build be tempted to put more points in a traitline just for more power, precision, and/or ferocity.
No longer will my condition build be tempted to put more points in a traitline for condition damage or condition duration.
No longer will you want to put points into a traitline to be “less squishy” … unless it has actual traits that make you “less squishy”.
I’ve wanted this for a while but never thought they’d actually do it. I’m quite happy to see ArenaNet moving in this direction.
A decoupling of these two things is a good idea in my opinion.
I’m excited to see that Heal As One is becoming a Shout … I imagine people may also get their wish and Troll Unguent become a Survival skill
… heck to the yes.
Me too, I’m also abit scared that my beloved ascended celestial now will be lacking in damage and have “too much” vitality and healing power instead now that it can’t be boosted in the marksman line for instance. :o
I think all the people in this forum who keep saying how challenging the ranger is to play should look at the results of this survey.
No class in this game is difficult to play. The game itself isn’t even difficult.
I don’t understand why you are on some sort of bias-driven vendetta against the ranger when the difference of skill in this game is so objective that it is only the difference between whether or not you pressed 4 buttons or 2.
The game is simplistic, autoattacks are too strong, damage is easy to deal and way too spammable, defense mechanics are too forgiving, and passive procs of traits, sigils, and even down the baseline core idea of critical hits, completely ruin any competitive potential the game has otherwise.
This is true for every class. I took the survey and answered that every class is easy to play, because outside of objective comparisons, every single class is.
So what exactly are you trying to prove, other than telling a community of players that suffered from having a terrible weapon since launch that finally got the Quality of Life update it needed that they don’t deserve that improvement because somehow, doing the same amount of inputs, 1, on a single class, is easier than doing the same amount of inputs, 1, on any other class.
If you had any semblance of an idea of what is actually wrong, you would be able to make the most compelling balance argument against the Longbow, and you would be 100% correct. I would know, because I actually know the argument.
Until then, stay on your vendetta, your bias shows right through though.
Also, side note, opinions aren’t facts. Look at that stupid “blue black dress” “gold white dress” internet happening as of recently. No matter how many people argued and fought and thought they had a compelling argument that the dress was that color, it wasn’t factually that color. Perception and opinion, even taken across groups of people, are still just that, opinion, and can easily lack factual basis.
Don’t be ridiculous, it was blue and gold FACT!
If you can win a 1vx it generally means that your opponents are ether not very good, in bad builds/gear or are up levels. but more likely a combination of all 3
This. It’s common sense that if you win a 1vX then the X are worse than you. Two or more functional human beings should not lose to a lone person. If they do, they are either bad or the build is broke.
Both of these comments are a bit generalized, don’t you think? I mean I can sort of see what you are getting at but if we are all being honest, there are just better players. Don’t you agree?
I mean hell, I just engaged a thief the other night in EBG whom I sort of got the feeling was new. So I see your point. For some reason I partied up with him because he kept shadowing me but wouldn’t engage. When I did, he was smart enough to get away just before I finished him – but that 6th sense was there. Anyway, we meet up again later and he lured me to some other players and I was killed. I partied up to make a wise kitten comment about needing friends when we started to chat.
My port is this. His main is a ranger with a lot of time played and he just wanted to test a thief out. I went about my business, we chatted a bit more here and there when later on I was finished by a ranger….2 seconds later he whispers me saying “this is my ranger…”
I consider myself average on the Ranger. He did a number on my with double melee weapons. Then proceeded to engage others regardless of numbers.
What I’m saying is that there are people in GW2 who are just better. Nothing is wrong with that. Sort of like before they engage the fight they have an escape route planned or a way to disengage or reset. Then start the fight…I don’t know because I’m not at that level. I just found the statements that when you win uneven fights you automatically assume they are bad mean spirited – but just my opinion
I think he simply mean that even if you are a very very good player chances are quite high you will still lose to 2 other players if they are atleast above average and know how to play their own class reasonably well unless there is a very hard counter in the builds you have and if they are 3 they really have to be terrible and poorly geared to all get killed by 1 player again unless there is some extreme hard counter or plain crazy luck… or if you are in the water lol.

… heck to the yes.