Showing Posts For Manekk.6981:

Can we beat necros 1v1?

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Posted by: Manekk.6981

Manekk.6981

I’ll add my own uninformed opinion too, I don’t know what’s new with necros since the patch but I haven’t really noticed much diffrence, they are like engineers to me get to close and something will go “zoom” and instantly kill you but keep your distance they will die almost everytime.

Don't make more Ascended stuff

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Posted by: Manekk.6981

Manekk.6981

I’m just gonna assume the stats increased will be tiny and it’s more to be able to slot either more agony resistance or something similar to be introduced for another place, that said I’m already thinking once more on the celestial armor that is full ascended quality :o

WvW roaming GS build that isn't BM or spirit?

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Posted by: Manekk.6981

Manekk.6981

This is what I am using atm, working very well so far, hard to kill good dps, generally I use a cat for dps and one other pet I swap depending on situation, atleast for me I find the biggest thing is keeping track on your cat when he’s out cause with empathic bond and 0 bm points with this little healing power he will drop fast if you don’t.

This setup you can also start bringing in some cleric armor if you want cause the perma fury already have you at about 65% crit so you can easily give some up without losing too much damage.

http://gw2buildcraft.com/calculator/ranger/?6.3|c.1n.h1h.g.1n.h4|1.1n.h1h|1n.71d.1n.71d.1n.71d.1n.71d.1n.71h.1n.71h|2v.d13.2v.d13.3v.d19.2v.d13.3v.d19.2v.d19|0.p15.u1ab.f3.0|56.7|4j.4q.4o.4r.55|e

(edited by Manekk.6981)

Exploits - WvW Melee BM Ranger 3

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Posted by: Manekk.6981

Manekk.6981

another good ranger vid, just goes to prove the BM QQ was all for not in the end.

Well it was some pretty heavy nerfs on many pets he’s using a cat the one least affected by this but you still lost a ton of burst when both petswap quickness and maul got taken away, he’s only affected by maul though.

Where exactly is the Ranger on skill curve?

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Posted by: Manekk.6981

Manekk.6981

I watched that video it perfectly describes how alot of the content is with ranger pets, punishing not difficult.

As for how hard it is to play ranger, not very probably because most content isn’t very hard either it makes the “finetuning” of your skills using it take much longer, I can’t be more precise than that, though on the other hand after almost a year playing a ranger I still feel I am improving in small ways.

I'm wondering, why you guys play BM ranger?

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Posted by: Manekk.6981

Manekk.6981

Thanks for the replies guys. My problem wasn’t shortbow though, but buffing my pet to deal damage. It felt like without my traps I don’t have enough condition pressure on my targets. I could survive a lot, which was a great change from running all rabid without Emphatic bond and stun breaks. I ended up changing back to a/t, gs, with 2 traps and SotH. I ran into an engie yesterday who wasn’t even hit by my pet I think. It was painful to watch my raven circle around the place even with RoA on. Maybe I will just remove the 30 from BM and get a settler/apothecary weapon, as I still ran with my rabid weaps. I could take those 30 points into MM or Skirmishing instead and run 2 canines instead. How much healing power makes Dwayna runes still a good option? I don’t want to be indestructible just to troll people, but being durable is awesome. I was thinking of smuggling my rabid trinkets back in, but don’t want to end up with 400 healing power sitting on my apothecary gear without it being useful. Did you guys experiment with that? Any suggestions are most welcome.

1. using s+t/a+d together with geomancy sigils allows for much greater condition pressure than shortbow so using shortbow with apothecary gear is a problem atleast to some extent.

2. Birds are kitten, kitten and garbage all they ever do is flippety flop around and then once in a blue moon actually attack it’s using a bird that is the problem more than having enough buffs on pet a cat does not have this problem even if moving targets is still troublesome for pets.

3. Dwayna runes are worth using at 0 healing power aslong as you have a solid amount of toughness to increase the value of the regen buff then it is always good for pvp.

I'm wondering, why you guys play BM ranger?

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Posted by: Manekk.6981

Manekk.6981

You don’t have to use apothecary or settler to play BM, you should probably say you don’t want to use shortbow with such armor rather than just not as BM.

Exploits - WvW Melee BM Ranger 3

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Posted by: Manekk.6981

Manekk.6981

Was playing a warrior after the patch so thats why i didn’t make a ranger video sooner, shameless plug to my Warrior WvW vid if you missed it :P

https://forum-en.gw2archive.eu/forum/professions/warrior/Video-Skulls-N-Bones-WvW-Solo-Warrior/first#post

Question on this warriorbuild, is it really neccessary to have all the condition removal you have if you have -98% condi duration? (I think that’s what is was with food) seems kinda pointless to me then atleast using several ones.

Edit: Strike that I just saw it was just the “cc condis” in the trait

Being immune to CC condis is pretty much win for a pure melee build.

Oh I have no doubt, I think you misunderstand what I first thought, I meant having condition removal at all would be more or less pointless if you already had -98% condi duration I misread the trait tooltip cause it’s bloody late and nothing surprises me anymore in this game so I wouldn’t be shocked if it had included all conditions across the board but I then noticed it was just the cripples etc.

Exploits - WvW Melee BM Ranger 3

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Posted by: Manekk.6981

Manekk.6981

Was playing a warrior after the patch so thats why i didn’t make a ranger video sooner, shameless plug to my Warrior WvW vid if you missed it :P

https://forum-en.gw2archive.eu/forum/professions/warrior/Video-Skulls-N-Bones-WvW-Solo-Warrior/first#post

Question on this warriorbuild, is it really neccessary to have all the condition removal you have if you have -98% condi duration? (I think that’s what is was with food) seems kinda pointless to me then atleast using several ones.

Edit: Strike that I just saw it was just the “cc condis” in the trait

(edited by Manekk.6981)

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

There’s some hope that a power ranger will get some love as it was mentioned in the last state of the game video.

Cross your fingers. =)

There’s no problem playing a power ranger and still keep solid survival you can make a real powerhouse using this shout aswell you just have to forego the higher healing power in favor of crits and crit damage stats and migrate atleast some points into skirmishing, another thing I like to point out a permanent regen on any build with alot of toughness is powerful even at 0 healing power, many seem to think it’s not worth it just cause they are in knights or whatever imo nothing could be further from the truth it’s 130health/s as base that is a good regen and always worth it.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

@Manek

As a power build with these stats, your damage will be fairly low considering how high most peoples toughness is in WvW. I feel like you need 3500 power or more with that crit rate to be felt enough by anyone other than zerk thiefs.

Just my 2copper.

@Hyjaxx – agree with Axe/Torch all the way. It really does outperform shortbow.

Thanks to BOTH of you for the theorycrafting and testing out of new ideas for the community.

I know it wouldn’t be any kind of damage to brag about I was just theorycrafting (I don’t use this setup) something that would get enough crit (45% chance) to be viable it would be around 3000 power though with mightstacks so it’d be ok but still suffer from the lack of +crit damage then instead, I’ve been saying all along the problem with clerics in this build is the kittenty damage.

(edited by Manekk.6981)

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

I need your help to understand how some conditions builds, like the new RePort-331, can manage to apply a lot of conditions.

FYI I have played since launch as either a full GC or (lately) with a mix of cleric-knight gear to get good regen and decent crits.

I look at the weapon sets and utility skills and there are so few conditions applied. And here I am talking about the damaging conditions (bleed, poison, burning).

Sword MH has poison.
Dagger OH has a poison and 3 stacks of bleed on a 15 sec (or less with traits) timer.
Axe can apply many stacks of bleeds.
Torch has tons of burning.

With the torch we can have near permanent burning on a target, however the number of bleeds we can apply seems really low.

So in the end, most damage comes from?

It’s a combination of all the conditions on all weapons combined with the sigils it actually produces quite alot of damage and on someone with poor condition cleansing it will completely ovewhealm them very fast and even if they have good cleansing they can still get stacked with damaging ones because you also apply chill and weakness consistently both for it’s direct benefits but it will also “hide” the other conditions on the target.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

i said i had never been beaten with it. Im sure there are plenty of players that can whip my backside. but i havent come across them. and by no means did i say L2P i said the class with this build has a very high skill ceiling, which it does.

in regards to the v2 and v3s as long as the 2 players arent communicating via chat or voip they dont pose too large a risk. …the V3’s the players have to be tards…lol

but in all seriousness, the build is fine, its great. it can always be tweaked here and there. to cater to playstyles. but with the tons of hours of testing ive done. the 331 and 331R are both pretty amazing. now the DD version is another story…and needs alot of love lol.

I’ve already said it many times but I’ll do it again anyway this build has many defensive strengths but barely any offensive ones since it’s easier to reach a high condition damage whithout nibbling on healing or toughness stats it is still strong in that department however physical damage absolutely requires crits to pose offensive threat and that is harder to get without eating up either healing or toughness.

I think this is about as good as you can make it while keeping full clerics, it’ll equate to perma fury from warhorn and elite at about 45% critchance with this setup, the crits won’t be huge though because of the lack of +crit damage but it was always a defensive build first.

Anyway try this if you haven’t already

http://gw2skills.net/editor/?fMQQNBMhF6koiKL7CSxCWLDItHZi5hJvCzi7h/NKh4Br+8A-jUyAoNioRKCIJaIaZxioxWKHiW1NsqZioalNmBvIa1yAYuAA-w

An option would be to mix in a few pieces of knights armor to gain some extra crits the added toughness should be enough that the loss of healing power isn’t of any huge concern, yes that’s probably a good idea something like cleric armor and trinkets and knight weapons would be enough to push it over 50% critchance while still having about 1000 healing power I think.

Crazy timing. The past hour I have been trying to create a power/healing build with GS.( It is such a great weapon for roaming in WvW). Instead of S/WH I was looking at A/WH. I dunno if I could pull it off without some type of range. Even taking your build and changing food to butternut squash soup might be enough to get crits involved once in a while. This was my version. Very similar to yours (used in solo/duo roaming WvW)

http://gw2skills.net/editor/?fMQQNBMhF6EoiuK7CSxCULDItHZi5hJvCzi7Rp0Jh4FbcyD-jEyAoNioRKCIJaIaZxioxWULiGramIqWZjZwLiWtQAjWAA-w

That’d work about the same I think, but I would still change the runes to gain a higher uptime of fury rather than getting the extra crit dmg, I know I am almost contradicting myself since I just made the point about low damage/crit damage being the problem, but having a permanent 20% critchance is worth alot more than slightly higher crits in spurts I think.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

i said i had never been beaten with it. Im sure there are plenty of players that can whip my backside. but i havent come across them. and by no means did i say L2P i said the class with this build has a very high skill ceiling, which it does.

in regards to the v2 and v3s as long as the 2 players arent communicating via chat or voip they dont pose too large a risk. …the V3’s the players have to be tards…lol

but in all seriousness, the build is fine, its great. it can always be tweaked here and there. to cater to playstyles. but with the tons of hours of testing ive done. the 331 and 331R are both pretty amazing. now the DD version is another story…and needs alot of love lol.

I’ve already said it many times but I’ll do it again anyway this build has many defensive strengths but barely any offensive ones since it’s easier to reach a high condition damage whithout nibbling on healing or toughness stats it is still strong in that department however physical damage absolutely requires crits to pose offensive threat and that is harder to get without eating up either healing or toughness.

I think this is about as good as you can make it while keeping full clerics, it’ll equate to perma fury from warhorn and elite at about 45% critchance with this setup, the crits won’t be huge though because of the lack of +crit damage but it was always a defensive build first.

Anyway try this if you haven’t already

http://gw2skills.net/editor/?fMQQNBMhF6koiKL7CSxCWLDItHZi5hJvCzi7h/NKh4Br+8A-jUyAoNioRKCIJaIaZxioxWKHiW1NsqZioalNmBvIa1yAYuAA-w

An option would be to mix in a few pieces of knights armor to gain some extra crits the added toughness should be enough that the loss of healing power isn’t of any huge concern, yes that’s probably a good idea something like cleric armor and trinkets and knight weapons would be enough to push it over 50% critchance while still having about 1000 healing power I think.

(edited by Manekk.6981)

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

@jaxx

You say nothing beats the 331r build 1v1, but while roaming last Night I just could not down a thief that ended up killing me and our sentry. I’m uwhosing undead runes since all my gear is apothecary. With my 25 condi stack and food my condi damage was 1750. He got low hp toward s end of the fight but just can’t figure out how to effectively apply conditions when they are invis most of the fight and steal my boons.

It was deflating my ego espcially when I was 1v2 fighting against another ranger and a warrior when a thief joined their fight against me and I was down in seconds.

Spider, wolf, your build 331r, undead runes.

I don’t believe that the protection from earth runes it’s all it would have taken.

What I’ve noticed is my passive regen only comes from my trinket and shout.

Thieves are basically anti rangers, their abilities (stealth) allow them to excel in an area we are weakest (burst damage) a thief will eat any ranger up if you assume somewhat equal skill because the class mechanics so strongly counter ours because we basically lack burst damage almost entirely and he can just restealth endlessly (literally) making our sustained damage we are good at almost nonexistant, if he is using sword+dagger he’ll also strip you of and steal all your precious defensive boons for himself so that can actually work against you there.

Some aoe helps, you can use geomancy for this swap weapons when he just stealths for one cause it’s an aoe application learn wich attacks is best to dodge etc one pretty useful trick to avoid a backstab for instance is to disengage with sword 2 when he stealths it will also allow you to open on him with some conditions rather than him on you with his burst.

As for losing 1v2 or 1v3 this should really be expected completely regardless of class you shouldn’t be able to win in a situation like that and you will never do it either if they have any semblance of skill it’s the bads you can beat up like this but there are plenty of them around on the other hand.

Thanks for that reply. I know I may not be as skilled as some in wvw but I do rather well when the playing field is even. I was actually able to ignore all the damage from the guardian while focusing on the ranger, who i killed but the thief prevented my stomp.

I do enjoy this build though and will just keep looking for fights. Running the undead runes brought my toughness over 2k, healing 1k, Condi 1.7k with good and stacks. I don’t want more healing power with full apoth so next best choice for me is undead or e as rth runes.

I like to think of it this way in regards to 1vX fights everyone that likes to duel alot will know you sometimes run into a really good player that is hard to kill from any class and even if you do it can be very close, just imagine 2 of him and you’ll quickly realize you stand no chance of winning and the downed state make it even harder in an exponential fashion.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

I really would love to see some videos . I am not entirely convinced about guard . The lag that comes from the cast time + pet movement is such a turn off for me .

It would be so fantastic if it was an instant cast and I think it really should be it’s a kitten shout for christ sake it would open this to me cause I can’t get past having that cast time so often, it’s something you have to get used to I think though and most will even if I couldn’t myself

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Manekk.6981

Manekk.6981

@jaxx

You say nothing beats the 331r build 1v1, but while roaming last Night I just could not down a thief that ended up killing me and our sentry. I’m using undead runes since all my gear is apothecary. With my 25 condi stack and food my condi damage was 1750. He got low hp toward s end of the fight but just can’t figure out how to effectively apply conditions when they are invis most of the fight and steal my boons.

It was deflating my ego espcially when I was 1v2 fighting against another ranger and a warrior when a thief joined their fight against me and I was down in seconds.

Spider, wolf, your build 331r, undead runes.

I don’t believe that the protection from earth runes it’s all it would have taken.

What I’ve noticed is my passive regen only comes from my trinket and shout.

Thieves are basically anti rangers, their abilities (stealth) allow them to excel in an area we are weakest (burst damage) a thief will eat any ranger up if you assume somewhat equal skill because the class mechanics so strongly counter ours because we basically lack burst damage almost entirely and he can just restealth endlessly (literally) making our sustained damage we are good at almost nonexistant, if he is using sword+dagger he’ll also strip you of and steal all your precious defensive boons for himself so that can actually work against you there.

Some aoe helps, you can use geomancy for this swap weapons when he just stealths for one cause it’s an aoe application learn wich attacks is best to dodge etc one pretty useful trick to avoid a backstab for instance is to disengage with sword 2 when he stealths it will also allow you to open on him with some conditions rather than him on you with his burst.

As for losing 1v2 or 1v3 this should really be expected completely regardless of class you shouldn’t be able to win in a situation like that and you will never do it either if they have any semblance of skill it’s the bads you can beat up like this but there are plenty of them around on the other hand.

Sword Auto-Attack-Root working as intended?

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Posted by: Manekk.6981

Manekk.6981

Please god make this question go away…

Show your rangers here!!

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Posted by: Manekk.6981

Manekk.6981

New set, kept some items from the previous ones, I call it “Van Helsing” if only they would give me a crossbow now…

Attachments:

Regen > Toughness > Vit

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Posted by: Manekk.6981

Manekk.6981

Test it in duels. As mentioned earlier I had a long duel session with a thief. I won every duel quite handily. He kept changing things up and still losing…until he made it a point to use a weapon set that constantly reapplied poison. after that it was game over. My heals went for kitten because empathic bond couldn’t keep up.

Now this was before they fixed Evasive Purity. I haven’t tested it yet but I am hoping that will keep the poisons off

I do duel all the time and while I won’t say conditions can’t be a problem they most certainly can but generally that is only if they get stacked I find, however I might just not see it your way simply because I have never been that dependant on strong regens almost all my builds have been with realtively low healing power I don’t think anyone has been over 800 and most at or below 500 when I did use only empathic bond though the only thing that really bothered me was soft pets getting overstacked with conditions sometimes like I said before.

Yea that might be the difference. My healing was always over 1000. The condition damage was manageable with my heals. It’s just that when poisons were involved, and healing was halved, that things would fall apart.

They’re not halved it’s 30% less (isn’t it?) but yeah anyway I always had much more trouble from burst classes than conditions, in general anyway.

Yes, 30%.

@Poison argument, in general, I don’t think that they meant for bunker builds to be unstoppable. Most classes don’t really have widespread access to poison to begin with, meaning that really only thieves, necros, and engis can apply it consistently. Of those choices, necros and engis result in attrition wars which could go either way, because the poison in their builds is really on strong on condition builds. So that really only leaves thieves who can setup with poison to burst through the constant regen and healing. That means that they also have to survive, and use their skills appropriately and at the right time so that they don’t waste a burst attempt as poison is cleansed.

Poison really helps to make bunker builds more killable, which is a fair tradeoff considering how well certain classes can bunker and how skilled a player has to be or how coordinated a team has to be to take full advantage of poison on a bunker.

That being said, Evasive Purity on a 0/0/30/20/20 or 0/0/30/30/10 or some other variation can deal with poison just fine at the cost of a bit of damage output.

I would like to put rangers on that list too actually we might not be as good as them (I don’t really know what tools they have to apply poison) but we certainly got plenty of it ourselves sword+dagger is very good shortbow too and maybe a trap I used to run that before (aside from the trap) it’s solid and also gives great defence with tons of evade.

Regen > Toughness > Vit

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Posted by: Manekk.6981

Manekk.6981

Test it in duels. As mentioned earlier I had a long duel session with a thief. I won every duel quite handily. He kept changing things up and still losing…until he made it a point to use a weapon set that constantly reapplied poison. after that it was game over. My heals went for kitten because empathic bond couldn’t keep up.

Now this was before they fixed Evasive Purity. I haven’t tested it yet but I am hoping that will keep the poisons off

I do duel all the time and while I won’t say conditions can’t be a problem they most certainly can but generally that is only if they get stacked I find, however I might just not see it your way simply because I have never been that dependant on strong regens almost all my builds have been with realtively low healing power I don’t think anyone has been over 800 and most at or below 500 when I did use only empathic bond though the only thing that really bothered me was soft pets getting overstacked with conditions sometimes like I said before.

Yea that might be the difference. My healing was always over 1000. The condition damage was manageable with my heals. It’s just that when poisons were involved, and healing was halved, that things would fall apart.

They’re not halved it’s 30% less (isn’t it?) but yeah anyway I always had much more trouble from burst classes than conditions, in general anyway.

Regen > Toughness > Vit

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Posted by: Manekk.6981

Manekk.6981

Test it in duels. As mentioned earlier I had a long duel session with a thief. I won every duel quite handily. He kept changing things up and still losing…until he made it a point to use a weapon set that constantly reapplied poison. after that it was game over. My heals went for kitten because empathic bond couldn’t keep up.

Now this was before they fixed Evasive Purity. I haven’t tested it yet but I am hoping that will keep the poisons off

I do duel all the time and while I won’t say conditions can’t be a problem they most certainly can but generally that is only if they get stacked I find, however I might just not see it your way simply because I have never been that dependant on strong regens almost all my builds have been with realtively low healing power I don’t think anyone has been over 800 and most at or below 500 when I did use only empathic bond though the only thing that really bothered me was soft pets getting overstacked with conditions sometimes like I said before.

Regen > Toughness > Vit

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Posted by: Manekk.6981

Manekk.6981

These are all good points. The problem is, and I see the subject is rarely touched upon when discussing regen builds …poison. If you don’t have a way to clear poison, then your healing is null and void.

So high regen + low vitality + poison = dead quickly.

True but I don’t know anyone that runs without any condition removal at all, most have several means for it and/or use lemongrass soup.

You would think so, but I check pretty much every build that is presented on the forums. Most of the current regen builds only have Empathatic Bond as any kind of condition removal. That won’t cut it.

I’m not so sure I agree with that, I think empathic bond is enough to keep you free from conditions and also poison in most cases, I personally like to run it together with signet of renewal though because I find it very easily will get your pets killed otherwise if you have low health cats and realtively low healing power like I do, and many builds now also have easy access to evasive purity.

Regen > Toughness > Vit

in Ranger

Posted by: Manekk.6981

Manekk.6981

These are all good points. The problem is, and I see the subject is rarely touched upon when discussing regen builds …poison. If you don’t have a way to clear poison, then your healing is null and void.

So high regen + low vitality + poison = dead quickly.

True but I don’t know anyone that runs without any condition removal at all, most have several means for it and/or use lemongrass soup.

As much as POWER DMG can go in pvp

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Posted by: Manekk.6981

Manekk.6981

“And here a nice trait that increases your Daze duration by 50% and heres mesmer runes that increase the daze duration for 33%.what?You want them to work together?I dont think so..We dont want you to increase your daze duration more than 50%”

I know but it’s not quite the same though there is no cap on pure damage other “conditions” have caps in their application both in terms of stacks and/or duration.

Regen > Toughness > Vit

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Posted by: Manekk.6981

Manekk.6981

I’d like to put it this way without toughness healing power is complete garbage however together it is very powerful, either you emphasize on toughness with low healing or swap it round to having semi high toughness and alot of healing power aslong as you have a high regen uptime both versions work great and have strengths against diffrent things for obvious reasons me personally I prefer to run higher toughness and lower healing power (not saying you can’t have both I just like to keep high personal dmg too cause I don’t have a condition spec) because I find thieves to be my biggest problem so to negate some of their burst with pure armor helps more when you cannot avoid their attacks, against anyone with lesser burst damage higher healing would work better but regardless what gear I use I would never do pvp without a source for high regen uptime.

I’m currently testing a version with only about 100healing power (and perma regen) and “mongoloid high armor” (as I like to put it) at close to 3500 and it actually works pretty well some can still nuke through your armor like it was paper though but those cases are very far and few between and you still have all your dodges and evades for those people so it’s not like it would be much diffrent if you flipped the defensive stats, it’s probably not optimal to do it this way but you have to test stuff sometimes to see how it goes.

(edited by Manekk.6981)

As much as POWER DMG can go in pvp

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Posted by: Manekk.6981

Manekk.6981

Actually with full Scholar its a total 8% crit dmg while with this is 10%,also im pretty sure that the 10% dmg increase it might not stack with the Peak Strenght trait,dunno i must test it tho

Why would it not stack? it would be utterly and completely kittened if it did not, like “hey here some gear and traits to increase you damage, oh also they don’t work together because we don’t want you to increase your damage”

As much as POWER DMG can go in pvp

in Ranger

Posted by: Manekk.6981

Manekk.6981

The rune choice is a little odd I think if you want to potentially maximize the crits then full scholar there would be one thing to do, other than that it’s probably about as high as you get in spvp.

Xsorus's Redesigned Ranger Traits

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Posted by: Manekk.6981

Manekk.6981

K Changed Remorseless

Remorseless – This has been redesigned, Your pet now consumes a condition on itself every 5 seconds, Causes your pet to have a 15% chance to cleave on critical hits, Your pet now applies 5 stacks of Vulnerability on its next attack each time it consumes a Condition.

Every 5 seconds, it’ll basically consume a condition and make its next attack apply 5 stacks of Vulnerability to the target.

It also gains the ability to have a chance to cleave on critical hits.

You can now also rename it “necroslaughter” XD

It’d only remove 1 condition off the pet every 5 seconds, The Ranger himself would give up his own condition removal to get the ability.

I wouldn’t call it Necro Slaughter to much, as i’m pretty sure a Necro would still eat a Power Ranger fairly easily.

Not this power ranger

Anyways it just sounded very anti necro I was joking abit on the name of course…

(edited by Manekk.6981)

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Posted by: Manekk.6981

Manekk.6981

K Changed Remorseless

Remorseless – This has been redesigned, Your pet now consumes a condition on itself every 5 seconds, Causes your pet to have a 15% chance to cleave on critical hits, Your pet now applies 5 stacks of Vulnerability on its next attack each time it consumes a Condition.

Every 5 seconds, it’ll basically consume a condition and make its next attack apply 5 stacks of Vulnerability to the target.

It also gains the ability to have a chance to cleave on critical hits.

You can now also rename it “necroslaughter” XD

Xsorus's Redesigned Ranger Traits

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Posted by: Manekk.6981

Manekk.6981

This has nothing to do with traits but can I please have a crossbow too? I’m making a Van Helsing set now it needs a crossbow!

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Manekk.6981

I have no idea why they use these noob devs at arenanet they should totally hire us

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Manekk.6981

I have another idea that would make a little more sense (I think) I kinda fell your idea of remorseless felt out of place for the pet to get cleave like that rather have a trait in the BM line that can give pets cleave deep in to make BM pets really stand out by having cleave maybe a new GM trait even that gives all pets a cleave… or I was thinking all pets get a chance for a cleave upon crits that is another thought I liked it should then probably be a master trait, maybe something for the pigs idk…

Remorseless could work like keen edges actually and reset if the target goes below 50% health it makes some sense too with the name.

(edited by Manekk.6981)

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Manekk.6981

I don’t like flight control giving shortbow range I think that should defiently be included in eagle eye instead, add a bonus for a diffrent weapon there like1200 throwing axe maybe XD (heh heh heh this is really fun)

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I don’t think you should need heavy traits just for the offhand axe to not be garbage.

Abilities and utilities should be good baseline, not need heavy trait support to work.

Compassion/Malicious training also are pretty terrible. 350 condi damage or 10% condi duration for the pet is such a bad investment for a trait. The pets, like phantasms, should inherit the ranger’s stats.

Change the BM traitline bonus to just decrease the cd of all pet and f2 skills depending on the investment.

I think it’s actually 50% condi duration from that trait, that’s pretty darn good actually

You’re right. I was confusing it with some other trait. Compassion training and the condition damage one is pretty bad though. 350 of healing power/condi damage only, really negligible.

depends how well the heals scale with it, for example it used to bring natural healing on you from 133 to 177 or similar wich is really good scaling even if it’s not very attractive still cause it’s only every 3seconds, however imagine if it did the same for the heal on the pet itself wich is every second then it’d be freaking awesome for petregen.

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I don’t think you should need heavy traits just for the offhand axe to not be garbage.

Abilities and utilities should be good baseline, not need heavy trait support to work.

Compassion/Malicious training also are pretty terrible. 350 condi damage or 10% condi duration for the pet is such a bad investment for a trait. The pets, like phantasms, should inherit the ranger’s stats.

Change the BM traitline bonus to just decrease the cd of all pet and f2 skills depending on the investment.

I think it’s actually 50% condi duration from that trait, that’s pretty darn good actually

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This was great fun to read I love all of these ideas, pet cemetary!!! heh master’s bond would likely be too good this way though why on earth pick anything else if all you have to do is have the pet out for 25s to gain so much? it’ll make a 10bm pet a 35bm pet just by waiting before heading anywhere not that I would complain if I had it XD

Lol not to mention that when MB gave 10 pts cats were capable of 15k crits in the beta (IF they felt like obeying you), but since the recent nerf to pets and if they made it every 5s instead, I feel it wouldn’t be too strong.

I probably should word it better, It’d work like the MB right now, Only instead of running around getting 25 kills, You have to keep your pet active for 25 seconds, You could also change it to something like requiring it to be every 2 seconds, So a pet would need to stay up for 50 seconds for example to get full stacks.

This is designed more around zerg fights and World vs World, as swimming or the pet dying constantly in zerg fights just resets it.

It could stack only when in combat that would work, or maybe that is what you meant? it could also give the pet healing power on the stacks (pretty sure it doesn’t curently, or does it?) that way it’d be a little useful to have a pet with a healing ability at your side in a zerg for instance even if you can’t send it to fight just then and there.

(edited by Manekk.6981)

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This was great fun to read I love all of these ideas, pet cemetary!!! heh master’s bond would likely be too good this way though why on earth pick anything else if all you have to do is have the pet out for 25s to gain so much? it’ll make a 10bm pet a 35bm pet just by waiting before heading anywhere not that I would complain if I had it XD

Lol not to mention that when MB gave 10 pts cats were capable of 15k crits in the beta (IF they felt like obeying you), but since the recent nerf to pets and if they made it every 5s instead, I feel it wouldn’t be too strong.

That would be better I can already envision it roaming wvw with my friends, friends: “manekk, c’mon kitten let’kitten the camp today dammit!” me: “can’t I only have 16stacks yet” XD

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Manekk.6981

This was great fun to read I love all of these ideas, pet cemetary!!! heh master’s bond would likely be too good this way though why on earth pick anything else if all you have to do is have the pet out for 25s to gain so much? it’ll make a 10bm pet a 35bm pet just by waiting before heading anywhere not that I would complain if I had it XD

Remorseless

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It’s garbage, opening strike should reset on kill by default and remorseless should be some kind of way for it to reset during combat.

Trying Nature Magic - need some advice

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I tried it and came to the exact same conclusion as you namely it’s annoying as kitten interupting your attack flow by slowcasting that dumb spell not to mention you need to constantly recall/command attack if he happens to end up too far away.

My suggestion try it a little longer perhaps you will get used to it because there is no denying what a nice benefit it could be together with the right setup, I can’t do it it’s not how I play so it just don’t work for me, I have already abandoned it for something working better much better despite ending up with lesser stats on paper.

Evasive Purity now viable for BM Bunker

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Does it actually cure said conditions only when they’re on you, or does it proc on your dodge roll regardless of the conditions being present?

it’s worked everytime for me since this patch so I assume it only activates when you have a condition but that could just b me getting lucky I haven’t actually done any testing, but you’d hopw that’s how it worked anyway since it was just fixed.

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haha lol just spit out a bit of my coke. I HATE that Asura noise they make when they attack.

Engineers ? Currently I avoid them if possible. 1. Because I don’t know the class at all. 2. Sometimes I die to them so quickly I have no idea what happened. Bombs…pistols blah blah I don’t know what hit me at times.

So I am going to roll one and drop my level 17 Thief !

I can’t say I know what the hell they do either I just know stay the hell away from them if you can, stay ranged and usually you can avoid the crap they do and their filthy little immobilize nets and stuff, if you can do that you usually win.

Evasive Purity now viable for BM Bunker

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I think Evasive Purity is almost a must for any regen build. Poison will absolutely wreck a regen build. Just recently I dueled a friend of mine who has a Thief. Fought him 5 times…beat him 5 times. He changed things up to sword I think. Applied poison and it was game over. My heals dropped to nothing and he beat me three in a row.

I just ran into some asura engineer in wvw, it made weird little noises I didn’t recognize at all and the creepy little thing put poison on me nonstop, must be some new post patch breed of engineers cause I can’t recall them applying poison this much before, anyways I can tell you I am glad I had evasive purity equipped or I would never have killed it.

Celestial armor

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Celestial actually gives more stats in sum then any other gear type

I’ve been testing a full Celestial+Divinity sets in the Mists. Yes it does give more total stats than any other gear, but the end result is rather meh. You’re ok-to-good at everything (instead of average), but not really great at anything. There’s no single strength or strategy you can rely on as your forte, your trump card when you really need to do burst damage.

I think to really take advantage of it, you’re going to have to mix it with a few runes or accessory pieces which focus on either power, crits, or condition damage – your choice (or I suppose healing if you want a more support build).

The pvp amulets are diffrent, the celestial pvp amulet sucks because that one actually gives less total stats than all the other ones but in pve/wvw it’s the other way round there celestial gives a much larger total stat number and on the new armor coming it actually has higher +crit damage than berserker does.

Hyjaxx's Re-Port331 ( The new hotness!)

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Not sure if anyone has posted this yet

But this is a possible alternative to this setup

http://intothemists.com/calc/?build=-F;5FFu-g2JDV-0;9-8Y;2EET9;14;00;027B2;0WRF7;26TsW6TsWOFl-tIP5;2VPVUWZXdYj3p48aV8F0J-9cV19c;9;9;9;9;9;54-6f

As for why on using Drakes for example instead of other pets, and not using the Crit Damage Talent.

Drakes F2 is their main attack, the crit damage talent won’t work on it, Companions Might however will increase the Drakes Power level up. when you have the person focusing on you, pop Rampage as one, use Horn Offhand to apply lots of Might Stacks, pop Drakes F2 (usually Lightning), since you’ll be weapon swapping, and have fury, he’ll actually crit a lot as well…and that Drake Lightning Attack will be a huge amount of burst.

Something like that is what I was thinking, I think the problem with any similar cleric build is almost entirely that the damage is simply too low unless you add crits like you do here, I would actually take it a step further and use oil instead it would mean 8% higher critchance and I feel that is a bigger gain in damage than the 160ish power the sharpening stone would give, personally I always go for higher crit chance over power if I’m below 50% on pretty much any power build, I’m thinking also the protection from wilderness would benefit mainly the pet and using an already sturdy drake with signet of the wild with this much healing power isn’t desperatly needed another 5points in skirmishing would get you the 30% crits for your fury drake aswell.

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Manekk.6981

In fact I’d be willing to bet they nerf Empathetic Bond to 1 Condition every 10 seconds, and improve SoR to 2 conditions every 10 seconds, just to make it more attractive.

I’d be popping champagne if that happens, cause I don’t use empathic bond in my current build :P

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With it being fixed, I actually think it probably will end up being a better pick over 30 in beast (Though the quickness is till nice for stomping, and Natural Healing is still decent) However a Blind/Poison removal ability is fairly nice (basically insures you can avoid those things when you pop your heal)

So defensive wise, Its decent, You also pickup some extra Vit, and you can give some Protection to your Pet as well which is nice.

Though offensive wise, I still think 10/0/30/10/20 is still the better bet for BM Bunker, with Sharpening Stones, The amount of bleeds you can put out is rather silly with it.

I really like evasive purity especially cause you know that gets cleansed when you heal but also to clear off “garbage conditions” for signet of renewal/empathic bond so you have a much smaller chance (or non at all) of ending up with a 15stack bleed or similar cause your cleanse removed a blind instead.

I’ll have a try at this build you have too I have an almost full settler’s set just sitting in the bank already so

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I wanted to use this build (all I’d have to do is change traits/utilities) but I just can’t bring myself to after somebody pointed out the “Guard” is the only shout with a cast time (which doesn’t make sense at all). It bugs me so much that I would be annoyed the whole time I try to play lol.

I’m not sure what you’re running on the DD version (seemed like Greatsword and Sword/Axe) but I was going to suggest maybe the warhorn, mainly for its fury, since the swiftness is already covered. Not saying its optimal, but it is an option, and ranger warhorn provides one of the longer group wide fury durations in the game.

Another good idea is probably to drop 15 in survival and pick up 15 in skirmishing to have some critburst on each weaponswap aswell as boost petcrits, otherwise the only thing I can see is that it would do so little damage it could never be a threat to anyone.

Power/Shout BM is pretty good.

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I can’t fathom a ranger’s shout build being fantastic for anything other than map completion where you have to run so much from place to place. Guard is a waste in WVW when a cc trapper is so much more effective. I’d go with a bunker BM before I went with a shout build. Sure, with a shout build you might stay alive longer, but if you’re doing crap damage, then it doesn’t matter cause you’re not going to bring anyone down.

It’s perfectly possible to make a more offensive shout build that does great damage and still has very good survivability, I tried one and it was really good only reason I didn’t stick with it is cause the kitten casting of guard drove me nuts.