Showing Posts For Manekk.6981:

Sorry guys i cant hear you

in Ranger

Posted by: Manekk.6981

Manekk.6981

Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.

My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.

It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.

The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.

Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.

Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.

I can’t imagine the old one had an icd that would be madness seeing it was only a 1s nuff then, regardless you can always go to the mists just to see how it stacks up and so, even if you don’t change anything in your normal spec now.

Rampagers amulet. Max crit chance and using axe #5. ICD was 1 second it seemed. I have 11% crit chance and perma fury so 31%. 5 more points into skimishing thats 2.5% crit chance. Add crit pot instead of power and i should be touching 40%. Maybe that high it would be worth using omnom pies instead of mango.

Like i said earlier though i just dont want to give up sword CDs due to the gap closers and uptime on poison and i dont see myself giving up shout cds for sic em since its down to 32 secs which syncs up with stealth on jag at 30 secs. Also i still run Masters Bond as much as people think it sucks :p.

Is it 1s? perhaps you’re right, I was thinking none cause I have racked up 20+ mightstacks with hunter’s call and sword alone so I assumed there was none

I can definetly see you wanting the sword cd though, I first thought you had 25bm though cause I was looking at your video and was thinking dropping those 5 for skirmishing, thought it seemed worthy to point out seeing you already have the setup for it with only a few alterations if you decide to try a higher crit spec later it’s defiently a must have I can say that.

Masters bond is fantastic even though I don’t use it, but it’s actually gained in value now as I see it because there’s no longer any reason to petswap for quickness burst with a fresh cat so I think I will actually take it now that you reminded me of it.

(edited by Manekk.6981)

Sorry guys i cant hear you

in Ranger

Posted by: Manekk.6981

Manekk.6981

Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.

My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.

It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.

The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.

Old one had ICD so i assumed they kept buy. TBH i didnt get much time to test everything yesterday. Tested cats drakes birds. Had to make a new warrior PvE build. Had to update my excel sheet with all the traits and changes from the patch also and i was low on time so i went out to WvW for an hour or so.

Ill have to look at it but i have to drop 5 points from somewhere. Cant go below 15 NM. If i drop my sword CD its going to suck. I had 25 BM for extra power but the sword CD actually makes it easier to kill ppl due to higher uptime on Poison and gap closers. I would prob drop some BM but that would lower my damage, how much i dont know since im not on my computer to plug in the numbers.

I can’t imagine the old one had an icd that would be madness seeing it was only a 1s buff then, regardless you can always go to the mists just to see how it stacks up and so, even if you don’t change anything in your normal spec now.

(edited by Manekk.6981)

Is Evasive Purity Broken?

in Ranger

Posted by: Manekk.6981

Manekk.6981

Yes it is, doesn’t do anything currently, report as bugged.

Evasive Purity is broken.

in Ranger

Posted by: Manekk.6981

Manekk.6981

Yes it is I already reported too.

Manekk's Boonstacking Power BM Build.

in Ranger

Posted by: Manekk.6981

Manekk.6981

I did, pretty much same gear just different trait spread…avoid skirmishing….and forget about BM..pet is just for CC nothing else…

BM is dead….

You’re on the right track though….

It might depend what you intend to do but by no means is it dead, I feel this particular setup makes me stronger than I ever was it’s just more needed for you to be aggressive to keep the higher damage up, the cat has never done this much damage only the long 20s maul burst was nerfed everything else is stronger with the high mighstacks.

Sorry guys i cant hear you

in Ranger

Posted by: Manekk.6981

Manekk.6981

Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.

My only option is to go lower than 20 points in wilderness and im not willing to drop my sword cooldowns for 4-5 stacks of might on average. Maybe less.

It’s just a tip that the trait is pretty darn good seeing that you are boonstacking your pet already this would only increase your damage by alot at the cost of a tiny fraction in regen and of course your sword cd I suppose.

The trait has no internal cd you stack it alot higher than 4-5 in most cases, warhorn for example makes it work just like a little version of RaO etc, I find it’s well worth it and my cat is doing more damage than ever but then I am not running double swords like you so I can see why you want that.

(edited by Manekk.6981)

Sorry guys i cant hear you

in Ranger

Posted by: Manekk.6981

Manekk.6981

Puandro, I know you like your clerics but you should seriously consider getting a few knight’s pieces, maintenance oil and adding 5points in skirmishing to pick up companion’s might, this trait totally kicks kitten now, try it I think you’ll be pleasantly surprised just how good it now is.

Mighty Ranger / High Level FOTM: 7/24/2013

in Ranger

Posted by: Manekk.6981

Manekk.6981

Yep manekk, companion’s might is the new “pet prowess” for adept in skirmishing with power/prec/crit builds.

Luckily for me I use both, my kitty never did this much damage before :P

Shortbow Range is now Pathetically Comical

in Ranger

Posted by: Manekk.6981

Manekk.6981

Having it at 900 by default but a master trait that could bring it to 1200 makes some sense actually.

As long as its the same trait as the LB range increase. Two traits for the two separate weapons is too much of a burden. I actually still feel like it should be the 25pt trait you get in Marksman tree and not something you have to choose. Training Marksman should mean just that, shouldn’t it? A focus on fighting at extended ranges?

Or that yeah, that’s a good idea.

Manekk's Boonstacking Power BM Build.

in Ranger

Posted by: Manekk.6981

Manekk.6981

Nobody else played a tanky power bm before this patch? this is an improvement with only one exeption: petswap catburst, aside from that it’s higher dps I’m liking it alot.

What Pets would you like to see

in Ranger

Posted by: Manekk.6981

Manekk.6981

Honey Badger

Attachments:

Shortbow Range is now Pathetically Comical

in Ranger

Posted by: Manekk.6981

Manekk.6981

Having it at 900 by default but a master trait that could bring it to 1200 makes some sense actually.

Am I the only one who can't see the SB nerf?

in Ranger

Posted by: Manekk.6981

Manekk.6981

It’s not a big deal for me personally, ocassionally it will be of course and also takes some getting used to aswell I noticed myself getting too far from my target repeatedly yesterday when dueling a bunch of people in wvw but I think that will go away fairly soon.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

I ended up trying a Power/Crit Version of this build tonight, zerging with mixed results.

Faux, is it me or is evasive purity not working? Really sucks, because i need all the condi removal i can get since I don’t have EB anymore. I couldn’t get poison to clear at all and for bleeds it seem like only one stack was dropping but I’m not sure on that part. Will test again tomorrow.

You’re right it’s not working I was just testing it it doesn’t remove poision or blind at all.

Mighty Ranger / High Level FOTM: 7/24/2013

in Ranger

Posted by: Manekk.6981

Manekk.6981

Companion’s might is fantastic now, I’m using it in my bm setup and loving it to death, I have no doubt this works fantastic with that trait aswell, and also all rapidly channeled skills stack tons of might on their own like hunter’s call hawks and similar, basically you have a minor version of RaO at all times

Evasive bunker spec with alot of DPS..

in Ranger

Posted by: Manekk.6981

Manekk.6981

pets are such a hassle now tho.. i find myself just keeping them by my side just to use the F2 skill.

^This.
Also, I didn’t even bother to try and keep them alive anymore when i went to the new dungeon.

How are they more of a hassle now than before?

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

I ended up trying a Power/Crit Version of this build tonight, zerging with mixed results.

Faux, is it me or is evasive purity not working? Really sucks, because i need all the condi removal i can get since I don’t have EB anymore. I couldn’t get poison to clear at all and for bleeds it seem like only one stack was dropping but I’m not sure on that part. Will test again tomorrow.

Evasive purity is supposed to remove poison and blind not poison and bleed.

Suggestion on how to fix PETS...

in Ranger

Posted by: Manekk.6981

Manekk.6981

It’s a great idea, would love to see pets get their own traits so we can properly customize them for what we want and to match our own builds better, would require alot of rework however since so many pettraits are spread throughout the ranger traits today.

Manekk's Boonstacking Power BM Build.

in Ranger

Posted by: Manekk.6981

Manekk.6981

This is what I’m gunning for after the patch, power BM with boonstacking still using short(er)bow, sword+warhorn.

WvW pvp setup (roaming because kitten zerging)

http://gw2buildcraft.com/calculator/ranger/?6.3|5.1n.h1h|c.1n.h1h.g.1n.h4|1n.71d.1n.71d.1n.71d.1n.71d.1n.71h.1n.71h|2v.d13.2v.d13.3v.d19.2v.d13.3v.d19.2s.d14|0.k15.5.p36.k57|15.7|4j.4q.4o.4r.55|e

about 2k power, 60% critchance, 64% critdamage, 3k armor and 18k health, between weaponswaps, warhorn and elite you can potentially have permanent fury, swiftness and about 6-10 mightstacks, high uptime of regen in 27s out of every 30s (not taking boonstripping into account)

Using Jaguar here with bleeds on crits should produce a fairly high number of bleeds that do alot of damage with the cat buffed with a decent uptime on swiftness, fury and 15-25 mightstacks on your pet that are coming directly from the ranger weaponswaps aswell as the new companion’s might trait (this will likely be a full 25mightstack for the full elite duration and will also spike for certain skills at all times).

  • Weapons: Full Knight, shortbow and sword+warhorn
  • Armor: Full Knight armor
  • Trinkets: Cavalier trinkets, berserker backpiece
  • Slotskills: I will use is troll unguent, signet of the hunt, signet of renewal, signet of wild and rampage as one elite.
  • Runes: 4Dwayna+2Water
  • Sigil: Battle+Bloodlust
  • Consumables: Lemongrass poultry soup+Master maintenance oil

This is an offensive build and alot of the damage requires you to keep pressure and attacking your opponent otherwise your pet will drop the mightstacks and you’ll notice the nerf on pets instantly (not so much cats, but other pets definetly).

If you would prefer stronger more reliable regen you can swap to full dwayna runes and add in as many cleric armor pieces over knight as you like at the price of slightly lower armor and critchance, another possible change could be dropping signet of the hunt since swiftness has such a high uptime and use muddy terrain for extra control.

I’m also considering swapping out the shortbow for longbow because of how the channels work with companion’s might you’re basically in “miniature RaO mode” all the time, hunter’s call hawks, barrage etc pump your pet full of might at all times.

For pve/dungeons the exact same setup works perfectly all you need to do is swap in as many pieces of berserker armor as you are comfortable with for a very high dps spec.

Dungeon dps setup

http://gw2buildcraft.com/calculator/ranger/?6.3|5.1g.h1h|c.1g.h1h.g.1g.h4|1g.a7.1g.a7.1g.a7.1g.a7.1g.71h.1g.71h|2v.d13.2v.d13.3v.d19.2v.d13.3v.d19.2s.d14|0.k15.5.p36.k57|15.7|4j.4q.4o.4r.55|e

(edited by Manekk.6981)

Am I the only one happy with Rangers?

in Ranger

Posted by: Manekk.6981

Manekk.6981

I don’t see how you can be happy with rangers when

- Barrage damage has been cut in half
- Both the LB/SB have worse tracking issues than they did before
- Pets are dropping a lot quicker and their F2 abilities are slower to react

That is unless you use none of those..

Please stop spreading misinformation, as not a single thing you mentioned is accurate.

The fact that you did not even notice this secret nerf cbroe mentioned, shows how ignorant and up in the sky you are.
Please don’t voice your opinion if you have no idea what is going on because it’s just your imagination not the reality.

What secret nerf is that? I didn’t notice any although I don’t normally run with the longbow I was just playing around with it to see how it felt now and it seemed to be just like before aside from attacking faster so better.

Haven’t noticed any tracking issues, pets dropping faster or slower F2s either so wich one of these (or all) are supposed to be secret nerfs?

4 Drakes Comparison

in Ranger

Posted by: Manekk.6981

Manekk.6981

I prefered the marsh drake even before the nerf on lightning, it wasn’t too far behind in damage before patch either it’s probably more now but it’s also alot easier to hit with I find, much longer range on the F2 skill plus it activates slightly faster I feel.

Is ranger useless now?

in Ranger

Posted by: Manekk.6981

Manekk.6981

I dunno.

My build was focused around black jaguar. Is there ANY build now with decent damage?

Yes one focused around the black jaguar… they still do almost the same dps if you change nothing at all, add companion’s might on a critspec and your jaguar does alot more dps than before this time with high damaging bleeds too, we can now do condition spec damaging bleeds through our pet in berserker armor.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

I’ve got to admit. It’s kittening annoying spamming the shout since it doesn’t autocast.

That was my first thought when I saw this idea but I didn’t want to sound more pessimistic than I already had since I’ve done nothing but complain since the leak came out, :P

Double click and F3 is what you do right? must be a way to macro that although you have to ask someone else I’ve only used macros that are ingame before, but there are programs for mouses that’ll do it I’m sure.

Am I the only one happy with Rangers?

in Ranger

Posted by: Manekk.6981

Manekk.6981

I’m quite happy actually, now that I realize the passive damage in my pets can more than be made up for in companion’s might, everyone that liked critspec best will be using this soon it’s really really good all the nice lovely tricks we used to stack our pets with might while using rage as one now works ALL the time, hunter’s call hawks? you kitten right all them little tiny crits stack might each and every one of them same goes for all other attacks, my cat does alot better dps now than before it’s just spread out more instead of tied to a longer cd ability even my drake is fine does a little more dmg when the mightstacks spike and only just slightly below otherwise.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

Quick question then. For 5 person limit do you and your pet count? So only 3+ yourself?

Pretty sure players will be priorotized ( I have no idea how that silly word is spelled) ahead of pets if there are any avalible.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

Thanks jc. Even if the patch goes through, I really want to stress that there have been far larger nerfs actually quite often to other classes than the pet nerfs we are about to experience. It’s not the end of the world for BM builds, and running x/x/x/30/10 will almost completely make up for the damage reduction in a fully BM setup. I made a post called “BM not dead” with the general gist of the tail end of my OP along with some personal commentary on what the nerfs actually entail for those who still think pets are going to be killed tomorrow.

Pets will be fine. The biggest nerf to BM is the one people haven’t even mentioned, and that’s having to choose between quickness on pet swaps and the passive regeneration you and your pet can get.

That might be a viable choice at 3 seconds, I’ll probably test it out….My problem is usually not how fast the stomp is but being interrupted

I wonder how many times we’ll be swapping pets for quickness before realizing it doesn’t work anymore? (for those without the 30point trait that is) I estimate 527million and 2 times.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

Thanks jc. Even if the patch goes through, I really want to stress that there have been far larger nerfs actually quite often to other classes than the pet nerfs we are about to experience. It’s not the end of the world for BM builds, and running x/x/x/30/10 will almost completely make up for the damage reduction in a fully BM setup. I made a post called “BM not dead” with the general gist of the tail end of my OP along with some personal commentary on what the nerfs actually entail for those who still think pets are going to be killed tomorrow.

Pets will be fine. The biggest nerf to BM is the one people haven’t even mentioned, and that’s having to choose between quickness on pet swaps and the passive regeneration you and your pet can get.

That might be a viable choice at 3 seconds, I’ll probably test it out….My problem is usually not how fast the stomp is but being interrupted

I wonder how many times we’ll be swapping pets for quickness before realizing it doesn’t work anymore? (for those without the 30point trait that is) I estimate 527million and 2 times.

[BUILD] Boon Tank Ranger (BTR) + Variations

in Ranger

Posted by: Manekk.6981

Manekk.6981

Seems an obvious choice to me to pick nature’s protection over nature’s bounty since the 30 points is already enough to give perma regen, especially if using forge runes.

Something like that after patch..

in Ranger

Posted by: Manekk.6981

Manekk.6981

That looks terrible to me, the idea to stack might on your pet is good but devourer is a terrible choice, they never did much damage on land to begin with and now they got a flat 20% damage nerf a few might stacks will not do much for them in this case and they barely do any condition damage either the poison on twin darts is a 10% proc it doesn’t happen often and even if it did it’s not really big damage for just a few seconds.

A BM cat with fairly low power but high crit however will put up alot of bleedstacks they are perfectly built to benefit the most from might.

Perhaps some suggestions to add variety

in Ranger

Posted by: Manekk.6981

Manekk.6981

I think one thing that should be changed is many pets need bigger incentives to use them, as it is now it’s very clear cut what you should bring as I see it if you want damage no pet comes even remotely close to cats, if you need aoe nothing comes close to drakes.

To start I think all low damage tanky pets should have a cleave just like drakes, then you’d have much better options you could stick with drake for better burst with their F2s or pick a bear for the ultimate tank that still wouldn’t be hopelessly behind in killing ability, pigs would end up somewhere in the middle and so on.

More dps oriented pets should be included in rending attacks I think to give a little dps boost making them less behind the cats and if not then atleast they would need a boost in utility, raven for example even though it has the same stats as a cat is hugely behind in dps because of flipping and flopping around more than attacking they could maybe have a blind on their swoop that would be a really good utility but on an 8s cd I don’t think it would be too much only just enough to make you want to use them despite the lower damage.

Something like that would open up more of the pets to use them for their actual ability skills uptil now the only one that really did that was the wolf in my opinion, he was always well behind cats in damage but his utility and survivability was good enough that many used them anyway.

(edited by Manekk.6981)

Official trait changes for Ranger

in Ranger

Posted by: Manekk.6981

Manekk.6981

Pretty sure it’s going to be higher actually, for certain specs, a BM spec with companion’s might and jaguar will surely be higher dps than any BM before was, the petswap burst you had with a jaguar will be totally gone though.

Really? How many might stacks are you going to build up in 5 seconds if they depend on crits? Less than 3 average with 50% crit and a 1sec attack speed, thats how many.

So, 2-3 stacks of might = 70-105 power for your pet.

Meanwhile, pets took damage nerfs in the 30-50% range. This also doesnt get into what traits you aren’t getting by being forced to take this trait (you’re not getting faster pet movement speed or bigger pet crits like you were before, for instance). It’s also not getting into what a huge difference Jaguar will be, dropping from 100% crit while stealthed to 25% crit while stealthed.

The pet nerfs for bunkers needed to happen, but without somehow transfering a dps buff to the non-bunker rangers to compensate, they are garbage.

It depends alot on how/when/where of course but yes I believe it will be a higher selfsustained dps with boonstacking, just quickly on companions might we don’t know if it will have an internal cd but I assume it won’t since nothing was mentioned, both sword and shortbow has 0,5s attacks on average not 1s, this means potentially 10mightstacks from the trait alone with sword it will be more since you also add 1might/s with the auto chain and then another 2 from warhorn and fortifying bond on average 6 with battle sigils heck add 5more from the jungle stalker if you like and so on, it’s entirely possible you could keep a jaguar with 15-20+ mightstacks permanently even without using rampage as one.

This would mean anywhere from 500-700 power and condition damage, remember that the jaguar will put up a good number of bleeds too, now that I can guarantee you will produce more damage than the 50% you lost from maul every 20s because that is all they really lost.

As for the nerf on stalk you’re totally thinking the wrong way about it, the black jaguar has 59% base critchance at 80 with 0 points in BM when you use stalk he will gain 25% critchance so that would mean the nerf in worst case scenario brought you from 100% to 84% that is a ridiculously high critchance already this nerf will do practically nothing and the more BM points you have the closer to 100% he will get too so on the contrary it’s not a huge diffrence but rather an abyssmally tiny one.

(edited by Manekk.6981)

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

Mmmm.

I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.

This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.

If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)

Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.

That said, I still don’t understand why Moas got a 7% damage nerf. lol

I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness

Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….

Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?

That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha

Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.

I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us

Lol at long last my longbow + bear + spirit + shout build will be the new meta!! Time to dust off the magi gear and get back to work on my ranger xD

The worst part is I’m not even joking, that is literally my PvE build (shows how much I care about PvE lol)

Not me I’m sticking with my power bm spec and my short(er)bow and I plan to kick more kitten than ever with my super mightstacked kittencats, they’re gonna regret nerfing my catmaul I tell ya!

Attachments:

BM not dead

in Ranger

Posted by: Manekk.6981

Manekk.6981

This spec would be pretty darn tanky since you can go full Forge runes, natures protection, protection on dodge from WS and still have perma regen, not bad at all.

How do you get away?

in Ranger

Posted by: Manekk.6981

Manekk.6981

One I use frequently though is spear in the water it’s just like swoop only in water, you’ll never die in water using this, it’s block and it’s reflect while escaping unless you have a whole bundle of crazy people already ontop of you with immobs.

Give me a bear/longbow build

in Ranger

Posted by: Manekk.6981

Manekk.6981

This isn’t really related to the topic but it had bears in it so I’m posting anyway :P

Shouldn’t all “tanky” low dps pets (this now includes drakes I believe) have cleave on their main attack? I think they should to make all pigs and bears more viable for the better aoe alone, likewise it would be nice for more dps oriented pets to be able to put bleeds like cats do to make them close the distance there aswell.

Sorry for ninjaposting off topic like this but you atleast mentioned bears and so did I

Official trait changes for Ranger

in Ranger

Posted by: Manekk.6981

Manekk.6981

Pet damage nerfs are on particular skills. Remember that each pet has four skills. For the most part, your pet damage will be relatively unchanged aside from maybe one hit every 40 seconds or so.

It’s really not the end of the world with beastmasters.

For jaguars only , for devourer, wolf, drakes and others (pretty much all useful ones) their damage takes a huge hit and the overall dps will go down alot, raven is only the f2 burst but that was pretty much all that flopping idiot had going for him too

Official trait changes for Ranger

in Ranger

Posted by: Manekk.6981

Manekk.6981

They moved the quickness higher up to traitline give players a reason to still invest that deep into BM, despite the DPS loss from pets. Would be interesting to see if people will still go for it though (I’m still too attached to DD505 to do it :-s)

I like the changes on WS too. It didn’t need changes at all as its already a solid traitline. Just minor buffs to further solidify it.

The other changes were already listed in the leaked notes last week so I’m not gonna comment on those.

I won’t be investing 30pts into BM for any build anymore. Not worth it. Pretty much if you want to run a DPS build its going to have less to do with the pet more than ever before. As a DPS ranger (or any ranger build) the overall DPS is going to be lower after this patch which hurts in PVE and dungeons and make rangers less desirable for dungeons.

Pretty sure it’s going to be higher actually, for certain specs, a BM spec with companion’s might and jaguar will surely be higher dps than any BM before was, the petswap burst you had with a jaguar will be totally gone though.

(edited by Manekk.6981)

How do you get away?

in Ranger

Posted by: Manekk.6981

Manekk.6981

Make sure you have autotargetting turned off too :P

I’ve personally accepted that I will occasionally screw myself by keeping autotarget, it’s to comfortable to have it :P most classes it don’t make a diffrence though sword 2 is enough distance to simply deselect and jump the other way, mesmers are probably the onnly exeption it doesn’t work agains cause they will all but guaranteed summon a stupid clone right next to you the same split second you try to jump away, but like I said I’ll live with it for now anyway.

One thing though in most games I played that had autotargeting you needed to face the target or nothing would happen gw2 is not like this it’s target kitten behind your back or anywhere behind rocks etc I wish you could still have it but be forced to face the target and be in los for it to work.

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

Mmmm.

I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.

This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.

If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)

Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.

That said, I still don’t understand why Moas got a 7% damage nerf. lol

I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness

Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….

Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?

That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha

Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.

I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us

Possible new combos for the new patch

in Ranger

Posted by: Manekk.6981

Manekk.6981

With Soldier Runes, yes.

Oh right right I thought I’d missed somthing in the notes

Possible new combos for the new patch

in Ranger

Posted by: Manekk.6981

Manekk.6981

Well, if you’re just after PvE, then yes, just build for glass and use pets for their utility (jungle stalker’s 5 might stacks or red moa’s 15s fury). No one really says no to more fury, right?

I was kinda “meh” about the patch, but this thread got me really pumped!

The more I think about it, the more I am too I showed the new trait to our WvW commander and he was like “Jubskie, get soldier runes and a greatsword. You’re going on the front lines”

I was thinking something like a power based shout build 0/0/30/30/10 in full soldiers gear (first posted by Sebrent).

http://gw2buildcraft.com/calculator/ranger/?6.0|c.1c.h2.g.1c.h4|1.1c.h2|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|4u.0.2u.0.3u.0.2u.0.3u.0.2u.0|0.0.u4ac.u35c.a3|2m.1|4i.4y.4l.4k.55|e

Almost 2.4 power, 27k hp and 3k armor, with perma swiftness, perma regen, an AoE condition cleanse every 12 seconds and 2 stun breakers. Edit: Oh and the pet will also get 83% protection uptime.

This will probably be nerfed in the July patch. Lol.

Shouts will cleanse conditions?

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….

Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?

Or the another way to look at it, is that ANet wants to make longbow + bear THE best build for rangers :P

Actually, it does look viable with Protect Me being turned into a stun breaker. Bears are definitely the best pet to use that shout with. It could replace SoS and SotBM won’t be as needed anymore.

Ooooh~ so much theory crafting to be done~

You’re bloody right, I think anet is trolling the kitten outta us!

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

they need to make the family traits not be family anymore . That would massively improve the choice and combos for pets . Perhaps even buff the condition and healing stats traits for pets from 350 to say 500 or 600

That’s a good idea or maybe keep their main attack the same but all cooldown attacks aswell as F2s being individual.

And also although I know this will never happen but I would just love if there was individual rare pets you could tame that had entirely individual stats and skills, you shouldn’t be able to just use a silly interact key to tame the kitten though it should be something that’s hard to do like bring him to 1% health before it’s possible and have them be champions or similar, idk something more fun and challenging in obtaining pets please.

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

Mmmm.

I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.

This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.

If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)

Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.

That said, I still don’t understand why Moas got a 7% damage nerf. lol

I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness

Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….

Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?

Attachments:

Post Your Build Thread

in Ranger

Posted by: Manekk.6981

Manekk.6981

This is what I’m gunning for after the patch, power BM with boonstacking still using short(er)bow, sword+warhorn.

WvW pvp setup (roaming because kitten zerging)

http://gw2buildcraft.com/calculator/ranger/?6.3|5.1n.h1h|c.1n.h1h.g.1n.h4|1n.71d.1n.71d.1n.71d.1n.71d.1n.71h.1n.71h|2v.d13.2v.d13.3v.d19.2v.d13.3v.d19.2s.d14|0.k15.5.p36.k57|15.7|4j.4q.4o.4r.55|e

about 2k power, 60% critchance, 64% critdamage, 3k armor and 18k health, between weaponswaps, warhorn and elite you can potentially have permanent fury, swiftness and about 6-10 mightstacks, high uptime of regen in 27s out of every 30s (not taking boonstripping into account)

Using Jaguar here with bleeds on crits should produce a fairly high number of bleeds that do alot of damage with the cat buffed with a decent uptime on swiftness, fury and 15-25 mightstacks on your pet that are coming directly from the ranger weaponswaps aswell as the new companion’s might trait (this will likely be a full 25mightstack for the full elite duration and will also spike for certain skills at all times).

  • Weapons: Full Knight, shortbow and sword+warhorn
  • Armor: Full Knight armor
  • Trinkets: Cavalier trinkets, berserker backpiece
  • Slotskills: I will use is troll unguent, signet of the hunt, signet of renewal, signet of wild and rampage as one elite.
  • Runes: 4Dwayna+2Water
  • Sigil: Battle+Bloodlust
  • Consumables: Lemongrass poultry soup+Master maintenance oil

This is an offensive build and alot of the damage requires you to keep pressure and attacking your opponent otherwise your pet will drop the mightstacks and you’ll notice the nerf on pets instantly (not so much cats, but other pets definetly).

If you would prefer stronger more reliable regen you can swap to full dwayna runes and add in as many cleric armor pieces over knight as you like at the price of slightly lower armor and critchance, another possible change could be dropping signet of the hunt since swiftness has such a high uptime and use muddy terrain for extra control.

I’m also considering swapping out the shortbow for longbow because of how the channels work with companion’s might you’re basically in “miniature RaO mode” all the time, hunter’s call hawks, barrage etc pump your pet full of might at all times.

For pve/dungeons the exact same setup works perfectly all you need to do is swap in as many pieces of berserker armor as you are comfortable with for a very high dps spec.

Dungeon dps setup

http://gw2buildcraft.com/calculator/ranger/?6.3|5.1g.h1h|c.1g.h1h.g.1g.h4|1g.a7.1g.a7.1g.a7.1g.a7.1g.71h.1g.71h|2v.d13.2v.d13.3v.d19.2v.d13.3v.d19.2s.d14|0.k15.5.p36.k57|15.7|4j.4q.4o.4r.55|e

(edited by Manekk.6981)

Possible new combos for the new patch

in Ranger

Posted by: Manekk.6981

Manekk.6981

Keen internal is 45 seconds, Its basically a Talent version of SI

Has it been fixed then? It used to be bugged I tested it not too long ago, it was 6minutes if you stayed in combat and 1minute after you left.

Umm, you could be right, I never stayed in combat that long

They stated now these notes are correct and atleast for the most part the same I heard, keen edge would have a kitten cd now so lets hope it is fixed then, I remember cause someone had a thread about it before and I just assumed it had the same cd as sharpening stone back then anyways the discussion lead to me going to actually test it and it turned out it was that ridiculously long reset if you stayed in combat and also a full minute if you left wich also seems too long.

why is “fortyfive seconds cooldown” censored? wtf this forum sometimes /lol

(edited by Manekk.6981)

Stop being such pessimists!

in Ranger

Posted by: Manekk.6981

Manekk.6981

Mmmm.

I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.

This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.

If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)

Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.

That said, I still don’t understand why Moas got a 7% damage nerf. lol

I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness

Ranger Downed Underwater Bug

in Bugs: Game, Forum, Website

Posted by: Manekk.6981

Manekk.6981

I can give you another bug that’s sort of related and it can help a little too, if you or someone can sink him to the bottom he won’t be able to move or “pillar hump” until his pet rez becomes avalible because a bug glues rangers to the bottom of whatever puddle they are in if they accidentally touch it in downed state that should make it alot easier to burst said ranger in time.

Thank you for the information, I will try and use it to negate this bug at times. ^^

It sounds like that is a bug too, which I hope is also fixed for the Ranger’s sake… In general I feel the heap of bugs and difficulties with underwater combat is the reason its not in tournament map rotations. (Raid On The Capricorn that is).

I’d have to say though the by far most annoying one to me is thief perma evade in water, not technically a bug I know but it might aswell be because of how ridiculous it gets when someone evades every possible attack for 2minutes straight it’s quite comical though I have to admit.

Leaked notes fake after all?

in Ranger

Posted by: Manekk.6981

Manekk.6981

I repeat:

Whenever there’s a hoax or scams, Anet always alerts the public immediatley. They always did on the Wiki & Guru anyway back when that was our primary links with them.

How is that useless info when compared to your pure speculation thread?
You’re not even supposed to be MAKING wild speculation threads here.
Read the gods kitten ed TOS next time plz

This is basically what I already said so why’d you come here again, just to try and insult me? I can do without that thanks, it’s just a discussion based on what several others have already said and if you can’t join it in a respectful way I suggest you don’t.

Ranger Downed Underwater Bug

in Bugs: Game, Forum, Website

Posted by: Manekk.6981

Manekk.6981

I can give you another bug that’s sort of related and it can help a little too, if you or someone can sink him to the bottom he won’t be able to move or “pillar hump” until his pet rez becomes avalible because a bug glues rangers to the bottom of whatever puddle they are in if they accidentally touch it in downed state that should make it alot easier to burst said ranger in time.