Path of Scars pull…
:D
So they can kill you faster cause now all pets meerly tickle them…
Wow if this is accurate we are totally screwed, we’ll get minced by everyone unless everyone is nerfed into the ground aswell only read the ranger nerfs so far, kitten pets will be totally useless by the looks of it.
You can also just kill the roots. Several swings of you sword is all it takes.
True, will take a few extra swings if you have a condition damage based setup though and if you don’t have a cleanse avalible and need to instantly get out I find a petswap and setting pet on the roots is pretty effective a Jaguar will free you literally instantly, good thing to remember sometimes.
ohhh not a bad idea! i run river drake and wolf. so if i switch to drake focus the root and have the pet attack he would do his whirl finisher and kill the root and hurt all the idiots trying to jump on me. ill have to give this a whirl.
Also on a new topic…..when i get downed i try to switch to wolf and fear the people off of me….IT NEVER WORKS! lol is there a secret to doing it correctly?
Would love to help you with the wolf but I have no idea in fact I stopped using my wolf months back because it simply never ever used the freaking fear when commanded to I might add I had been using him and his fear successfully for a very long time before that then suddently he just stopped working for me and I haven’t used him since.
i understand the healing power and all that. all i was saying is that with it saying 7/6 in red that perhaps its bugged and the 6 piece bonus isnt proc’n
How hard is that to test? just use your heal and you’ll instantly know.
There is some bug with how rune bonuses are displayed you will see both the ones you have in spvp aswell as your normal ones outside of the mists aswell or atleast you used to, anyways if you’re unsure just test it, on dwayna runes it’s very definetly not hard to see.
I like using celestial trinkets on my power based BM setups, for weapons and armor I have used both full knights aswell as mixed with soldiers I find it’s very strong gives good damage output and still not suffering so much on the regen wich is still somewhere in the 200+h/s (not counting signetheal, petheal or foods just the regen boon) despite not using a single cleric piece.
You can also just kill the roots. Several swings of you sword is all it takes.
True, will take a few extra swings if you have a condition damage based setup though and if you don’t have a cleanse avalible and need to instantly get out I find a petswap and setting pet on the roots is pretty effective a Jaguar will free you literally instantly, good thing to remember sometimes.
How much health do these golems have btw? I would like a “dr boom” it’s not very helpful when they die in only a few seconds.
It doesn’t count the stats from your underwater helm…..
When you are underwater the game subs your normal head for the underwater mask, yes or no?
Yes it does, on an unrelated note if you remove your breathing mask however you can still breathe under water :P
Stability doesn’t give immunity to immobilize, it’s a condition only way to get out of it is to cleanse the condition but also like Grayback said you can still use weaponskills that have evade for example just not normal dodges.
Been working fine for me today.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
That’s the lightning one? that one is pretty good too he’ll also aim his lightning somewhat and has big coolpoint bonus on looking like a giant frog
Ive Killed rangers with just the F2 due to the bounce.
I came across a marksman ranger with the river drake yesterday, downed him pretty quickly and was almost at full health when I saw his drake load up his lighting so I decided to just eat it to see how much damage it would do, bouncing between me and my pet it hit me 10times for 700-1000 damage/hit it was 8-9k damage in total hahahaha, that’s some serious damage I have about 3k armor too :o
I had to share it cause I recalled we talked about it.
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I use both and I find the increase in petsurvival is pretty big from not using SoR to using it when you have empathic bond, especially if you’ve got a low health pet without using one of the high healing power setups.
And the active from SoR is really good in certain situations since it will both cleanse stuns aswell as imobilize and other conditions a good example is getting stunned and caught in entangle while having conditions and bleeds shoved up your butt, one little click and poof it’s all gone.
@jcbroe&Furajir you people are freaking baby blue and pink I’d squash you both at once… if I had a fellblade
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Hey I have a suspicion about a possible bug. In SPvP i notice that Rangers are almost un-kill-able in the downed state. Without being on the surface, they keep healing up while being attacked. So this leads me to believe its the pets rez (when you call your animal to heal you in the downed state). BUT the pet is killed at this point, yet still hovers and heals. Has anyone else noticed this? Let me know!
Everyone has noticed this, to clarify though if you kill the pet and then down the ranger and his pet comes to heal him that part is not a bug because lick wounds as the spell is called revives your pet and calls it to come heal you, the bug part is that it will continue to heal you after being killed again in most cases but not always I should say since there are more water bugs of such as the pet not reviving you at all wich still happens every now and then or that you get glued to the bottom of whatever pond you’re in if you accidentaly brush against it when downed as a ranger wich makes you a sitting duck good for target practise.
All in all ranger downed state has been very buggy both on land, in water and it still is so I feel no shame in using this as much to my advantage as I can when I can, it’s not as if I can avoid it happening anyway though.
Right now I’m using the Aureate Sword weapon skin you can buy with Honor (WvW) tokens. It isn’t the flashiest sword in the game, but it looks much better than the Pearl skin I originally had IMO, and is worth the preview at the very least.
So do I actually for one of my sets I also use the bow and warhorn of it aswell they match my quiver pretty well I find, my plan was to keep those for the set ontop here and I wanted to use the felblade for the two at the bottom, right now I use the dredge sword for the dark sets cause it has that brutish butchercleaver look that fits but the felblade would have been so perfect
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IIR, the Fellblade is a 2-hander with a similar skin to the 1-hander shown in your image.
So maybe you still need to look around?Edit: Umm, the HoM Fellblade is a 2-hander. The HoM sword is the Fiery Dragon skin.
I searched around for it apperantly it was an early preview bug with it only making it look like 1h sword but it was always a 2h, sadly cause it would be perfect for my set and honestly I don’t really like any of the 1h swords out there and of the better ones they always drag into the ground or something when sheathed, very annoying.
A little variation of my previous “Witchhunter” apologies for anyone finding the name offensive I decided it’s called “Dragonb***h” 
^^^^^^^^^Is not the answer
There is a bug that uses your stats to calculate damage shown on pet-skill tooltip
Well both anwsers are right no physical damage skill will do what it say on the tooltip for players either since they are all affected by your opponents armor etc.
Get a diffrent sigil for dagger 10% increase in bleeds will do nothing cause you only do bleed damage every full second so unless you get more +bleed duration it’s wasted, get the sigil of corruption to stack even higher condition damage instead.
I would also drop sharpened edges since it’s only a 1s bleed, pretty terrible really get a higher burst in your pet instead with 30% crit dmg for pets.
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nvm found it hall of monuments item QQ
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Need help finding a sword, tried browsing dulfy and other places with armor etc, argos has the picture but no name or where to find it, if anyone knows what sword this is I’d be most thankful if you let me know.
Thanks in advance
Ya, but the fact remains, the spvp version here covers more distance, I don’t see why they can’t be the same, the second part off the spin literally lunges at your target.
Isn’t it just that you have offhand training in spvp and not otherwise? if that is what makes the diffrence now like he said.
I played WoW hunter for years and there were no problems with pet in PvP.
I remember some good old times when my pet could kill people virtually on his own in bestial wrath and I was immune to CC for like 20s
I also remember during diffrent times people would take the time to kill your pet because it was sometimes a good idea that never happens in gw2 unless they do it by mistake or aoe/conditions, I suppose the petswap mechanic makes it a useless tactic for some proffessions but I can think of a few burst classes that could do it so easily and fast sometimes.
lol your little asura feet paddling away like mad when escaping the zerg in the water made me laugh out loud, nice video
actually , u can easily use the SB as a melee weapon . You can shotgun the poison volley just as you can split blade , you have an evade as well , you have a cripple , and you trade a freeze and weakness for an interrupt . You also trade some damage for range and versatility in chasing .
It depends on the preference imo, both can work but for pure shortranged duels , axe+dagger is really strong
Oh you absolutely can and I try to always shotgun the poison on my shortbow when possible but for the apothecary setup it’s not as good because flanking an opponent that is seeking you out can be diffucult and then you arent stacking bleeds, switching to the axe+dagger on the other hand with a fresh petswap (cat) between you and the pet you can apply 20stacks of bleeding or more in the blink of an eye aswell as apply several other conditions.
do ranger bunkers really need a nerf outside of PvP ? I am not even convinced they need a nerf in PvP either . There are clear builds from other classes that can demolish rangers.
I can see if they want to bring down some of the biggest damaging abilities from pets like Jaguar bite and Raven slash but if they bring down that only viable spiky damage the ranger has then they also need to make it easier for pets to hit moving targets or preferably enhance the rangers own damage output.
I think it will end up with just certain petskills being nerfed in damage and I’m afraid it might end in thieves, mesmers and engineers meaning certain death everytime you meet them and everyone else being hard to kill aswell.
Often the intention of these builds is to weapon swap as often as you can to rotate through all your abilities, as well as trigger “on-equip” sigils. SB I find encourages people to be lazy and just stay on that and let the autoattack bleeds stack up, but you will never get as many stacks doing it that way.
Theres just a disconnect as if you’re fighting at 1000-1200 range with the SB you will not need (or indeed want to) swap out to your melee set, meaning a lot of the time you’re missing out on your poisons, burning, and getting fewer bleed stacks on than you could be.
This is pretty much what I meant aswell, you phrased it much better though, it’s very true that you want to stay with the shortbow once you have it out it just works much better that way and swapping to your melee set when someone is in your grill and the shortbow has everything on CD anyway.
For BM builds shortbow is a poor weapon choice imo, Axe+dagger is way better.
Shortbow does pretty low damage in bm condi builds, the only advantage it has is interrupting heals with #5.
Since you don’t use flame trap or sun spirit in Bm condi builds you need to run torch otherwise you’ll have no burning. That means if you want to run shortbow you have to give up axe or sword and dagger (one of rangers best weapons).
With offhand training Stalkers strike is like a mini blurred frenzy with a 1.25sec evade on an 8 sec cd with a 10sec poison on top.
Not all BM setups, for a powerbuild or a rabid condi build the shortbow is great, if you’re using the apothecary/settler ones it probably doesn’t work as well, atleast not for pvp cause it can be difficult to consistently apply enough bleeds and the physical damage becomes really pitiful with that setup.
One thing I really liked in rift was the way pets worked in scaling, the system is totally diffrent in GW2 so I don’t have a clear vision of how it could work out but I’ll just briefly explain it anyway.
In Rift you would pick talents (traits) from 3 diffrent classes in the same family (Rogue family) there the Ranger was the one focused on pets and while all that had only a few base points in the ranger tree could still summon a pet it would have a max level based upon the amount of points you had in the tree, basically you needed to max it out to have a high damage max level pet, likewise you had to go far in the marksman tree to enhance your ranged damage skills and so on, some adaptation of this would be nice although I admit I don’t quite see how it would ever be possible given how diffrent the systems are you could only ever max out in one tree there to start with but I liked it anyhow cause it meant you could more precisely spec to what you wanted melee dps, stealth rogue dps, melee tank, support healer, marksman, ranger with pet etc.
Interesting, a little similar to my trait idea, but this one seems to be more focused on stats per point than trait slots. This would be excellent to add to it though, one tree that solely gives pets stats while one that gives solely to ranger, while the other three could be for either or, depending on what you want.
Nah it didn’t actually give any stats to you or pet directly unless specifically stated so in the part of the tree you placed your points it was more percentage increases to for example certain ranged skills, in the pets section it balanced itself since there was no point in bringing a low level pet to high level content unless you put points in it since you also needed hitrating and so did pets so even assuming they could live they wouldn’t be able to do any damage high above their level.
If we weren’t able to max out more than one traitline in GW2 a similar system for pets could actually be used that’s where it falls here but it would be cool to be able to spec into a higher personal damage if you wanted to than you currently can, of course then you’d have to forsake the pet and vice verca.
Don’t care for rifles unless I’m playing a drunken dwarf, I want my crossbow!
One thing I really liked in rift was the way pets worked in scaling, the system is totally diffrent in GW2 so I don’t have a clear vision of how it could work out but I’ll just briefly explain it anyway.
In Rift you would pick talents (traits) from 3 diffrent classes in the same family (Rogue family) there the Ranger was the one focused on pets and while all that had only a few base points in the ranger tree could still summon a pet it would have a max level based upon the amount of points you had in the tree, basically you needed to max it out to have a high damage max level pet, likewise you had to go far in the marksman tree to enhance your ranged damage skills and so on, some adaptation of this would be nice although I admit I don’t quite see how it would ever be possible given how diffrent the systems are you could only ever max out in one tree there to start with but I liked it anyhow cause it meant you could more precisely spec to what you wanted melee dps, stealth rogue dps, melee tank, support healer, marksman, ranger with pet etc.
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Never tried any of these setups but looks like it could be pretty good I heard someone mention the rune bonus might not stack with racial bonus though wich may or may not be a big diffrence but it would definetly affect it’s effectiveness, though I can’t really say by how much.
Ok so we’ve all had that moment where you go “WTF is that idiot doing?” in regards to our beloved companions, my thought with this thread is to share some of our moments like those with a smile and a laugh so they atleast bring some of that joy to us rangers aswell and not just our opponents.
I’ll pick an example that happened to me only as late as today in spvp:
I was fighting a warrior who I down and circle around to cleverly hide behind my pet for the stomp (or so I thought) while ignoring his “Rune Rock Dog” hitting me in the back, but lo and behold my Jaguar had other plans just as I’m about to execute the stomp he darts behind me and then further behind the Rock Dog to kill it despite me specifically sending him on the warrior with F1, I get knocked down and can’t perform the stomp in time before his revenge thingy (whatever they call it) he still died soon after when I kited him around abit so no biggie but it was still a clear “WTF! moron cat NO SOUP FOR YOU!”
I’m sure many of you have better ones, let’s hear them
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I have a question (to anyone that can anwser) about 9-10min into the video you stomped the mesmer clone despite running up to the right one can you right click them to stomp instead? I’m so used to hitting the interaction key I always forget to check but that annoys the heck out of me when it happens.
edit: I remembered to check earlier, yes you can click to stomp
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I run 0/10/30/10/20, but it’s each to there own when comes to build and play style, I have different way of looking at things.
I use the same currently, it looked like you have forge runes too same as me it’s a very solid spec I’m actually using this with the soldier rune+berserker jewel, warhorn instead of torch and RaO over entangle the only weakness I feel is empathic bond can swiftly nuke your pet if you don’t pay attention to when it gets conditions from you but other than that it’s very very tough indeed.
As for the people commenting on mistakes don’t be so defensive about it you are asking for scrutiny when putting a video up like this not just praise I hope? even the best makes mistakes admitting they make them and avoid making them in the future is part of what makes them so good.
Cheers thanks for the video
Thats why i will take Signet of Stone instead of Muddy Terrain and soldier jewel..still i believe that crit dmg is nice
Oh no question the crit damage is nice, it’s just that so many will mow through this in a split second cause of the low armor but yeah that is one way of mitigating it, I would rather go the other way round myself soldier amulet with berserker jewel instead.
It looks pretty good aside from one aspect: the low armor, I think using this same setup with the soldier amulet would work better sure less crits and not as big ones but you’ll still be able to apply solid dmg and have good survivability even outnumbered.
2 thieves how you gonna beat that? no matter what spec you have you’ll lose they have to be kittened for any other outcome since they can just alternate if you are some very tough bunker/regen spec and if you’re abit softer they’ll just light you up in a split second.
If you mean 2v2 then 2 trap rangers maybe but even then I think the thieves have to be idiots to lose.
I’ll add onto this it’s a few pets that do alot of damage and are being qq’d about, why do ALL pets get nerfed because of this? And why do ALL ranger builds have to get nerfed because of this? The route being taken for this not only penalizes players who aren’t BM who are designed to sit on a point and defend in PvP, but it also penalizes people not even running these high damage pets. It’s just silly , but whatever.
Well they didn’t actually say all pets they just said pets, I think it’s probably going to be certain abilities being brought down on some pets rather than just all pets across the board anything else would be completely mental.
@Manekk
/double facepalm – because one facepalm just isn’t enough to respond to that statement
You’re just jelaous of my powah!
You are using LB and talking about sustained damage…. not sure if serious. I dont know what you think but i have NP killing 90% of the people i run into in WvW. We are discussing pet damage being nerfed which in fact will hurt sustained and burst for Rangers.
Or possibly even worse it might hurt sustained damage and completely remove any burst at all if it’s bad enough.
I dont understand how rangers are broken, yet perma stealth thieves are working as intended . I am so confused
It’s because pets do so much damage insane damage even to balance this we made all of their attacks do an 8 second animation so they couldn’t hit anything with or even without a brain but it has now come to our knowledge that some players might be assraped by pets because they like to stand still and don’t wear armor so we need to balance this some more by removing the damage from the pets, we’ll take it slow and monitor the progress carefully though otherwise pets might still be OP if their owners adapt again.
I use double longbows and a brown bear it’s the best
It’s not a good skill. You can’t control when it activates, and you lose the stealth as soon as you attack. Basically you have to have god-like reflexes to effectively use it in combat while fighting. The only thing I really see it useful for is when running away.
I agree there are definetly better choices to be made, I still hate rangers that have this trait though because a technique I often use is to line up CDs like jaguar stealth and signet of the hunt for a big burst on his sorry stunned kitten and that can get totally screwed up by this trait so there are definetly times when it can be a great defensive trait.
Saying you need “50% CC” for CD to be worth more point for point is not the same as saying you need “at least 50% more CC than CD” for CD to be worth more point for point.
The “at least _ more _ than _” is what he says you are missing. Without it, what you’re saying is only right assuming that there is 0% CD. What you’re calling “plain English” is missing an important piece of language – the conditional. That condition, the inequality, shows that the effectiveness of CC is dependant on how much CD you have. Leaving that bit out completely neglects to show that dependency.
You were right though. Me saying CC always scales better than CD was wrong. I immediately corrected myself after your post, and the math was to show where I was coming from. Not understanding the math is fine, but I outlined exactly what it meant underneath in very “plain English”.
Anywho, that’s as layman as I can put all of this. If you still don’t see it, I really am sorry. I just don’t feel like dragging this out any further because it’s really just an argument for the sake of arguing at this point. Fighting over diction is the worst kind of nitpicking to get caught up in imo.
I know I was right and I know you corrected/clarified yourself in the next post too the only reason we are arguing despite agreeing is cause Chopps is busting my chops (pardon the pun) in a tone that implies I can’t read the chart and he also said several times I was wrong, to be fair I was not as clear on what I meant from the beginning as I’d hoped either but as I clarified once you have above 50% critchance point for point critdamage is always better and likewise when below 50% critchance point for point more critchance is always better starting from scratch (0% of either) this is entirely true.
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This is it, if the wiki is wrong you’ll have to point out where:
“If you have <50% more critchance than critdamage then you gain more from adding 5% critchance than 5% critdamage”…
“If you have 50% more critchance than critdamage then you gain the same from adding 5% critchance or 5% critdamage”…
“If you have >50% more critchance than critdamage then you gain less from adding 5% critchance than 5% critdamage”…Afaik, I followed those rules in my examples, sorry if it’s confusing mannek. I don’t know though what the value of this argument is besides correcting the wiki. I hope that helps.
I’m not confused about how cc/cd works out, I’m confused why you and others keep saying wiki and/or I am wrong because we are saying the same thing it’s only I am using a diffrent way of saying it in plain english rather than a bunch of confusing math equations.
The thing I really objected to originally was when Faux claimed you needed 100%crit chance for critdamage to become better otherwise critchance would always be better, this is plain false or the wiki has it’s math up it’s kitten in it’s chart.
It really just depends, if you want a good example i fight a pure conditions necro in my latest video, I believe i was running empathetic bond or sig of renewal and bark skin, but either way it seems to do the trick at clearing, and I pretty much stand in the wells. Most of the conditions I’ve ever faced were normally negated by the regen/hp/s.
I believe you were running both empathic bond and signet of renewal because you’re cleansing several conditions at once in that video, doing that then conditions absolutely become a nonissue especially if you have good regen but that was my entire point too if you don’t have that cleanse they do easily become a problem even with regen atleast in my experience.
If the wiki says that, then it’s definitely wrong. Would you mind linking that exact page please so we can fix it? I’m still not seeing it.
Also, are you sure you aren’t interpretting it incorrectly? If you were saying…
- “If you have <50% more critchance than critdamage then you gain more from adding 5% critchance than 5% critdamage”…
- “If you have 50% more critchance than critdamage then you gain the same from adding 5% critchance or 5% critdamage”…
- “If you have >50% more critchance than critdamage then you gain less from adding 5% critchance than 5% critdamage”…
…then it’d be correct. In fact, that’s exactly what I’m saying as well. The effectiveness of CC is dependent on CD is all I’m trying to explain.
I’m saying the same thing as you I’m just using diffrent terminology, it’s the same wiki that’s been posted in this thread several times, I’m using plain language aka once you go above 50% critchance is when you want to add crit damage since before that it’s never better point for point.
50% isn’t a threshold. What it means is that if and only if the chance is 50% MORE than damage. In other words, if you have 65% crit chance and 5% crit damage, then 1% damage beats 1% chance. However, if you have 65% chance and 40% damage, the. 1% chance beats 1% additional damage. It’s the difference that has to be at least 50%.
But as others have said and Faux calculated, the armor doesn’t scale in equal increments of 5% crit damage corresponding to 5% chance from precision. What this means is that it’s never as simple as our straightforward cases are showing.
It’s amusing cause you’re not realizing that you are contradicting yourself now anyways if I was unclear in some way apologies for that I can’t seem to tell you what I mean any more plain than I already have.