With no condition removal the only thing that’d really give Paundro trouble would probably be HGH Engineers like he said, and P/D thieves (which you honestly don’t see a lot of those anymore, they’re mostly S/D and D/P)
Condition Mesmer’s might be tough though, it’d really depend on running Melandru and Lemongrass or Saphron Bread..If he ran those, he honestly shouldn’t have much trouble.
He’d lose all the regen with melandru+food though wich would kinda take away the whole point of using clerics in the first place
Honey Badgers, and some more models of the animals that already exist to be avalible as pets like the Ice Sharks and Striped Stalkers (forgot their name)
Oh wait I want to change my wish, can I be invisible to thieves? that would make me more happy than anything.
I liked them so much I leveled 2
If all the damage was transferred from the pet to the players would people do better? Probably yes, your average joe doesn’t utilize the pets well enough. Overall the class would be weaker.
Best case scenario I think would be pets being able to cast their no1 skill while moving and only stop on bigger better cd abilities and at the same time transfer some of their damage to the ranger so they would still be worth too much too lose in pure damage but at the same time do a little less due to higher uptime on other players for example, in my opinion anyway cause some of the more mobile classes don’t really get hit at all by the pet unless they literally stop moving.
Why do some people hate their pets so much? I love all of my pets!
Because 90% of the time you fail at something is because of a pet you cannot control beyond “try hit that” and “don’t hit that” either dies or can’t hit it’s target and with it goes anywhere from 30-60% of your damage, it’s not so much hating the pet as hating being forced to fighting with your pants down so often.
I do like having pets in games but if I was given the choice of keeping my and my pets total damage capability purely put into me and straight up have pets and all their skills removed I would take it in a second, they are very useful sometimes but not a day goes by that my pet doesn’t screw me over in some way.
I would have 20% or so of my pet’s damage transfered to me, I think the stupid kitten runs around with way too much of my damage potential the sum is pretty darn good when both of you are able to tee off on a target but anyone of us know precisely how crappy weak you get the second your pet is not with you whether he’s dead or just chasing an unreachable target or whatever reason there may be.
I play on Far Shiverpeaks, don’t shoot my mesmers you hear!
>.<
IIII
You can get more hps if you bring that elite spirit along.
Yes, and also buff the natural healing a little bit too with the trait.
How much does it buff to? I’ve got the trait, but I always have a tough time reading off healing numbers in-game (colorblind), so I usually go by wiki.
it’s 177h/3s
You can get more hps if you bring that elite spirit along.
Yes, and also buff the natural healing a little bit too with the trait.
The more posts I read on here the more people talk about a Power build being good with Kinghts armour (instead of Soldier). Is this true? If I went all Knight armour I would then make all (or most) of my ‘trinkets’ Soldier… I think.
I will probably only be able to ever afford one full set of exotics and eventually a full send of ascended trinkets so I need to make sure what I chose to go with is optimal
Knights is much better in terms of damage due to the crits, powerspecs with little or no critchance do comparably low damage, I use knights armor with celestial trinkets myself it has a very high damage output while still retaining very strong survival against pretty much anything it looks like this:
Not quite the same as yours but almost but I have run the same setup with dwayna runes and 0/0/30/10/30 aswell wich is more survivaloriented and still does good damage, I still prefer the little extra burst in the pet over that though.
That’s what I use for pvp I should say in pve I switch out most of it to berserker.
(edited by Manekk.6981)
Often you can’t really compare skills straight up like that though because they are just a part of a bigger picture and the sum is what needs to be somewhat balanced not each individual skill, there are cases where this doesn’t apply though like spirits vs banners for example there is no reason one of them should be so much more vulnerable while giving lesser buffs.
From a basic perspective, adding 100 armor to your current armor rating (adding toughness has a 1:1 ratio to armor) reduces incoming damage by about 3.4% (this is basic and doesn’t factor in diminishing returns, but that doesn’t matter much unless you are min/maxing).
As a fraction, that’s 34/1000. Signet of the wilds base heal is 62 health per second (hps) at level 80. With poison, it is only ~43.
This means that if you are looking for a direct damage reduction, Signet of Stone is reducing all incoming damage by ~4%, while signet of the wild is taking incoming DPS and subtracting the heal from it. Meaning that with higher damage amounts, especially with multiple hits that occur within a 1 second timeframe, Signet of Stone is better. However, the lower DPS, the more significant signet of the wild is.
If you’re taking condition damage signet of stone does nothing while signet of the wild works to mitigate both types of incoming damage though that’s another thing to remember personally the main reason I have it is to keep my pet from melting to conditions since I’m using empathic bond not for the heal it gives me that’s just a bonus.
Signet of the wild no question it scales pretty well with healing power too on pethealing so for a BM it’s already quite strong only on what you have from traits.
I would, I always win :P
Signets are BAD BAD BAD BAD DON’T DON’T DON’T DON’T PLAY THEM!
…
Thats why.
Complete nonsense, our signets might not be as good as some for other classes in terms of cd and the fact thakitten only affects your pet untraited but they are still good.
I generally use 3 myself and I don’t want to drop any of them.
thanks for the reply! Now that you mentioned it I went back to my build and I did have exactly what you stated, 0/0/30/10/30 and using Natural Healing.
I hadn’t thought that the 30h/s was terribly low but you do make a good point… I updated my build with the Runes of the Ranger and obviously did see a drop in Toughness.. not sure how much it’ll affect my survivability. I do like the increase in Crit Chance and Damage so I will definitely consider going with the Runes of the Ranger (I have not fully added Runes to all my gear yet so I won’t need to buy an entire new set).
Ruby Orbs are practically the same damage as runes of the ranger a little more actually and probably for a 10th of the price you likely already have them in your storage too, just a reminder of that.
Its a solid powerbuild, I’m a big fan of knights armor myself, don’t like the dolyak runes though the heal is a tiny 30h/s unless wiki is wrong on that and otherwise they only offer toughness and a small amount of vitality I would suggest ruby orbs, ranger, scholar or pack runes to gain damage instead wichever is cheapest (probably orbs and they are probably only second to scholar in damage) or if you would rather maintain defensive runes dwayna would be a much better alternative it would give a high uptime of regen in combat wich would heal vastly more than dolyak runes even with your low healing power.
You could also drop 10 in nature and get the natural regen in BM if you drop dolyak and pick power runes/orbs instead, that’s if you’re willing to give up 5% on spear/sword and give it to pet instead it would also mean better pet survival and that regen is much better for you than dolyak runes too but not as good as for the pet.
So I WvW a lot.
T2, Fort Aspenwood, lots of roaming, sometimes zerging, occasional dueling.
I’m quite comfortable with my build now, feeling I have the perfect balance of survivability and direct damage. I’m very confident in 1v1’s, rarely losing to anyone be it thieves, mesmers, warriors, etc.
The one class I am struggling with however, is guardians. I can usually fight them to a stalemate, or I will lose due to pure exhaustion after evading and dodge rolling for 10 minutes solid.
I feel my build is very damage heavy so I am surprised that they are able to survive so easily.
I don’t understand the guard class very well but two things I do notice are that 1. they block a lot of my attacks, and 2. they heal often, and for a lot of hp.
A thief friend of mine spoke about boon stripping, but I know this is something rangers can’t do.
My question is, what are you supposed to do against well played guardians, if there is anything you can do?
Build is here:
You’re a power build, against a class with lots of Retal/Protection and probably Toughness.
Its going to be rough for you.
This is a true as it gets. Power built rangers can’t beat most guardians. Traps on the other hand, nearly guarantee a victory.
Guardians swiftness and lack gap closers (for the most part), so disengage and start over if you are in a tight spot. They really shouldn’t be able to do much to catch up if you turn around and swoop away unless they saved judge’s intervention for just that.
I would like to point out it’s only the ones specced as supertankers that are hard to kill in a power spec atleast in my experience but they don’t really pose any threat to you either atleast not from my experience of them, the dps ones are scarier to me cause they can nuke pretty good and you don’t really expect them to but then again they also die pretty fast.
Drakes+Greatsword
I actually like that Compassion Training increases the healing done to the Ranger by Natural Healing. It makes it seem like the pet is healing the Ranger and vice versa with the skill (and that very well may be what is actually happening), which is a nice bit of synergy for the two. Its like the two are constantly healing one another, which is a bit more interesting than just “both regenerate health for no reason”.
I don’t mind the way Compassion Training in general, either. The trait description is poorly worded, but it pretty much just gives the pet additional Healing Power, which goes well with the other “Training” traits which do the same thing but for different secondary stats. Its not the most useful thing ever, but it rounds out the “Training” traits nicely and its not a complete waste if you run pets with healing skills, and hopefully in the future we’ll get more pets that have heals and the trait will become better utilized.
If the healing was a mutual “bond healing” then your healing power should increase it on the pet.
I would like to know if it’s intended to not increase the healing the pet recieves from natural healing or if it’s simply bugged though.
I was dueling this bunker guard today, I’m running a power/crit based BM spec and it was kitten near impossible really you probably need to be condition based although I did get him low several times and it was always when I managed to keep poison on him for a little longer during burst, I had problems with my stupid snowleopard also wich refused to execute fast petswap F2 for the chill, the idiot cat was jumping all over the place exept for the guard to the point I renamed him “crosseyed” and I blame him for all the troubles.
We got interupted 4-5 times when dueling never reaching an end however I’m confident he would have dropped dead from exhaustion at his keyboard sooner or later, victolly!
Guys the greatsword has become a decent offensive weapon in PvE, I run it all the time on my zerker build. Maul hits like a truck, and with Moment of Clarity you get a 150% damage maul every 25 seconds. Add traited Signet of the Wild to that, and you’re critting for around 8-9k. Sword is clearly superior for condition damage as you can pair it with a torch, but you could certainly be forgiven for playing GS on a power build in PvE.
Could you provide spreadsheet and/or parsed data that shows the GS is superior to the S/H for zerker builds, as others have to prove the contrary?
Why would he do that? you’re asking a question regarding something he didn’t say
Are the mesmers gonna kill eachother? I support this notion :P if we could get all thieves to kill themselves also then I’m popping the champagne
He just out heals the condition damage, its not that mind blowing.
No he isn’t he might be dodging/evading/blocking well enough to avoid most but you cannot outheal several stacks of conditions even at high healing power the regen can’t keep up outside of during troll combined with all other sources, that said if he doesn’t need it he doesn’t I’m just having the feeling he hasn’t really come across anyone good at stacking condition on him very often but that might be wrong it’s just a hunch.
Yes if i get loaded up with condis then i can;t out heal it. But i can out heal pretty much any condi class except HGH Grenade engis due to being able to do so much physical and condi damage and they have every type of condi.
HGH Grenade Engi is the only condi build that can actually pressure me 1v1. Even then i can swap traits/skills around and make it tough for them.
I would think an apothecary BM would be a rough counter to this aswell.
You would but unless i just go crazy with my sword auto attack to stack might and not dodge i dont even need to use my heal.
No offence but I find that very hard to believe
He just out heals the condition damage, its not that mind blowing.
No he isn’t he might be dodging/evading/blocking well enough to avoid most but you cannot outheal several stacks of conditions even at high healing power the regen can’t keep up outside of during troll combined with all other sources, that said if he doesn’t need it he doesn’t I’m just having the feeling he hasn’t really come across anyone good at stacking condition on him very often but that might be wrong it’s just a hunch.
Yes if i get loaded up with condis then i can;t out heal it. But i can out heal pretty much any condi class except HGH Grenade engis due to being able to do so much physical and condi damage and they have every type of condi.
HGH Grenade Engi is the only condi build that can actually pressure me 1v1. Even then i can swap traits/skills around and make it tough for them.
I would think an apothecary BM would be a rough counter to this aswell.
He just out heals the condition damage, its not that mind blowing.
No he isn’t he might be dodging/evading/blocking well enough to avoid most but you cannot outheal several stacks of conditions even at high healing power the regen can’t keep up outside of during troll combined with all other sources, that said if he doesn’t need it he doesn’t I’m just having the feeling he hasn’t really come across anyone good at stacking condition on him very often but that might be wrong it’s just a hunch.
The real kitten thing (might be bugged idk) is that it doesn’t boost the natural healing for the pet itself wich is what you’d mostly want it for imo.
How the hell do you get by with no condition removal at all? is it just a “typo” on the build link or don’t you use it at all?
I used to run generosity and signet for a while and although it works most times the second you meet someone condition heavy you just melt so now I got empathic bond ontop of that wich to be fair might be overkill but for now I like being strong on that bit.
I have NP with condis unless its an HGH Engi. It’s not a typo i have 0 condi removal.
Must have been extremely lucky then if you don’t feel it’s a problem for you, I’m guessing you’ll reconsider that on the first one you meet.
How the hell do you get by with no condition removal at all? is it just a “typo” on the build link or don’t you use it at all?
I used to run generosity and signet for a while and although it works most times the second you meet someone condition heavy you just melt so now I got empathic bond ontop of that wich to be fair might be overkill but for now I like being strong on that bit.
I’m not helping any kitten mesmer or thief kill me, you guys are enough of a pain as it is pfft.
This might be obvious to some but it’s a nice little trick that is easily overlooked too, during Rampage As One using Hunter’s Call will get 25 might stacks on your pet in a split second this can be used for some ridiculous petburst.
Have you thought about re-binding your keys? I noticed your utilities are still binded on the original 6-0, for example you could bind your heal to Q and perhaps your elite to E, as you are not using the signets that actively anyways.
I’ve seen people do this before, I have to ask how do you strafe etc? I use both keyboard and mouse together for movement 1-5 is easily reachable from there 6-10 is on my mouse though.
I don’t think we or anyone should be able to see through stealth with any abilities channels should also stop following stealthed players, I think the fix is to give thieves less access to stealth it seems totally broken to me the way it is to have stealth be a combat mechanic that is reused over and over virtually endlessly, I know you weren’t really talking about the stealth mechanic in that sense btw I just kinda slipped in that direction.
Ultimately I’m surprised that the loss of control of your character has remained a feature of sword 1 for so long. Has there been any comment from the devs on why the weapon is built this way? AFAIK it’s the only weapon that does this out of all classes.
It’s simple 2 of the attacks in the no1 chain are 400range leaps (or similar), when in melee range this gives the illusion of being rooted because you’re stuck in a leaping animation, as far as I know no other leaps can be canceled midway through to dodge so in that sense it works like anything else.
You only self-root if you dont turn off auto-attack.
You’re still “rooted” during the leap animations though and there’s no way around that, but sure you can cancel the chain much faster of course I’m just wondering how much dps you loose by attacking manually might even be a greatsword or shortbow becomes better? atleast they should close the distance.
No dps loss because you can que attacks.
I’m not fully understanding this I think, so if you then manually attack as fast as the autoattack wouldn’t that mean you are atleast nearly as negatively affected by the leap “root”? correct me if I’m missing something but the only way I see manually attacking being at all times safer is by attacking more slowly.
I’m not arguing against it just to be clear but I think there must be atleast some dps loss from it, it simply doesn’t make sense for it not to, now that may be minor enough to just be completely disregarded from but it must still be there on some level.
0 dps loss because you can que the next attack before the current one ends. The reason its better is without turning it off is because if need to dodge or move you stop pressing one and regain control of your character quicker otherwise you have to press escape or wait until the current attack is done.
Now I think you misunderstood me I know all this I just said it myself, what I meant was you need to stop attacking for a second to reposition yourself and that would or should mean atleast some dps loss to me while for any other weapon you can continue to attack while you are positioning yourself, dodges are pretty irrelevant I suppose since a dodge would cancel any weapons attack during it.
Posting another pic to compare, like I said it still goes out floating for a sec but it’s much briefer and slightly less from what I can tell, so a clear improvement anyhow
First pic is old second is new.
You only self-root if you dont turn off auto-attack.
You’re still “rooted” during the leap animations though and there’s no way around that, but sure you can cancel the chain much faster of course I’m just wondering how much dps you loose by attacking manually might even be a greatsword or shortbow becomes better? atleast they should close the distance.
No dps loss because you can que attacks.
I’m not fully understanding this I think, so if you then manually attack as fast as the autoattack wouldn’t that mean you are atleast nearly as negatively affected by the leap “root”? correct me if I’m missing something but the only way I see manually attacking being at all times safer is by attacking more slowly.
I’m not arguing against it just to be clear but I think there must be atleast some dps loss from it, it simply doesn’t make sense for it not to, now that may be minor enough to just be completely disregarded from but it must still be there on some level.
Isn’t think just the standard BM bunker that’s been used for half a year? it’s good though no doubt about that, but 35k from healing spring? typo?
You only self-root if you dont turn off auto-attack.
You’re still “rooted” during the leap animations though and there’s no way around that, but sure you can cancel the chain much faster of course I’m just wondering how much dps you loose by attacking manually might even be a greatsword or shortbow becomes better? atleast they should close the distance.
I don’t get why these wheren’t added with the other realtively uncommon armors to the wvwv vendor, so badly want these stalwart shoulders as they are pretty much the only ones that fit with the new set I put together and the same thing for commando gloves just like Gabrielle up here, so annoying >.<
There are other stupid things like some weapons not using the proper skins like the shortbow in the hawkkeep it’s using the longbow skin but in pvp you can see it has it’s own smaller version wich looks much better same thing goes for the pirate shortbow.
I bloody love my drake, is riverdrake the one with lightning? that’s the one I use, he looks like a big frog so I named him Frogger
I even had him in wvw today also although hitting that F2 is like winning the lottery.
Is there a way to make this build work with LB/SB power/prec/crit?
This would work, although I’d never use the longbow myself greatsword or sword+dagger would be better in my opinion but anyways if you want 2 bows go for it
Won’t get as strong regens of course but it’s still 215h/s from that alone wich is nothing to sneeze at.
(edited by Manekk.6981)
Rox quiver looks good on my character . I am quite happy
Doesn’t look as bad there the problem is it doesn’t stay that way it flies out very very far from your body when she moves in idle and it looks terrible, big armor makes it somewhat better if you like that, I don’t however and your shoulders are equally oversized and poorly fitting along with many other pieces for human females in my opinion boots and gloves especially from that same set.
Each to their own and I just didn’t want anyone to get it without knowing and get terribly disapointed like me.
You know you could have gone to gw2db and gotten the code to preview it at any time right? Also, looking at Rox could have told you that the thing would float like Luke’s sand speeder before we ever knew it would be a skin.
Made me lol
It was humorously worded, but also like I told him it didn’t show in the preview so it was impossible to know before putting it on.
Rox’s quiver looks way cooler than my ascended quiver, but frankly I put too much time and effort into getting mine to drop it over a fancy skin. Besides, I prefer gear that demonstrates the time and effort you had to put in to obtain it anyway, no matter how cool something looks it just isn’t worth as much if it’s an easy buy. That’s what makes legendaries so awesome.
IMO 600 gems is too much for a skin anyway, I’d rather spend those gems on useful stuff like bank and inventory expansions or extra character slots.
I agree it’s too expensive, as for time and effort on items I would never put any time or effort at all if I didn’t like the item to begin with unless it’s a clear best in slot kinda thing, wich is why I’m not the least interested in legendaries, the old quivers are pretty nice but the color is kitten, I wish we could dye them.
Small update on this if the “hovering” was bothering you then good news I’m quite positive they made some small changes cause I feel the quiver is now attached much closer to the body and the way it goes out hovering when female humans stretch and pull their arms back in the idle movement it doesn’t hover out as far anymore and doesn’t get stuck out there for a second but goes back very rapidly to a nice tight position on your back, now if they could only shrink it in size ever so slightly
I’ll attach a screenie to compare with my old screenie later.
I can assure you it’s far from worthless, but if you don’t want to give it a go it’s entirely up to you of course I was just offering an alternative that I have found works really well for me.
I remember hearing left and right how bad power specs were for rangers earlier on in the game and it’s easy to just take it as truth if you hear it often enough and I thought so too until I actually took the time to set it up and give myself time to get used to it, I found I was deadwrong and atleast for me this spec is alot more effective than condition/regen specs.
In what setting do you mean btw wvw or spvp?
Pets should certainly be better at hitting moving targets no doubt about that but if your axe hits for 197 damage I assume you must run apothecary and should expect poor physical damage, if you find cleansing to be too much problem try a power spec instead I’ve been running a BM powerspec for a while now it works really well, this is for wvw but you can do the same thing with soldiers in spvp also although it’s not nearly as good there due to the lack of crit.
This can easily be modified for a regen build too if you like, it won’t have the strong regens of apothecary of course but you’ll do more damage I’m pretty sure, personally I like the extra boost on petcrits and higher critchance to be preferable, atleast in most cases.
You could also use greatsword if you prefer that I just like the extra evades and ability to apply poison with all weapons cause I find it helps alot against strong healers so I use shortbow and sword+dagger.
