Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too
:( Can’t change maps to work on things. For example: dailies.
Good luck to operations, roll-backs can be messy.
I’ll go spend time with my family.
What is a console? Is that some unreleased Asuran wizardry?
The same technology that is in use on the main login screen for the client (where you see the news messages “New items in gem store”, “Watch our twitch video”, etc.) could possibly be used on the no login server screen.
Just a thought.
Obviously, if the internet is unreachable, just say that.
Wait, now I have to do reality 1.0?
I’m not ready for that, please hurry.
Thanks for the heads-up.
Fighting Jade Armor Construct in Bloodstone Fen .
Login Server Not Available and some extra blah blah blah.
“The game client was unable to connect to the log-in server . . . .”
Looking at TC server history, TC has been #1 before. Therefore, since you have been in T1 before, you will see it is the same it has always been, you must fight against the odds. Good luck.
47 minutes into the match (assuming 02:00Z);
BG queues are 153 in EB, 60 JQ, 77 BG, 54 YB.
Congrats? anet
And this is the same behavio(u)r as last night too. Same error codes, same time-outs.
My character in LA was able to log in fine . . . at first. Attempted to jump to Brisban Wildlands and the map load screen times out with error 1083:5:7:1595:101 .
My wife was having a frustrating time trying to load into Auric Basin and subsequently Verdant Brink.
I have since been able to map about, the overnight process seems to have resolved my most pressing issue with Guild Wars 2.
Thanks Arenanet.
(edited by MarMaster.6241)
This puzzle ranks below the steam vents of southsun, and of course the Mad King Tower. Doing this successfully seems require a “clear and focused” mind.
So far, my max completions in a “game” is 10, but I have done this 110 times now. Time to go back to reality
The exploding puzzles is definitely the most random part, but being either solo, or first is the best way to improve your odds
Aye, sometime near the start of match #7, this achievement toggled to “done” state. Before I even entered match #7.
Dual navigation (top & bottom) would be a very nice update.
Searching for the letter “b” … fails. Apparently there is a time dependency in search. A single letter search finds NOTHING. Let us just say search is very unreliable.
I used to think Asuran feet side-claws were meant to be covered, but they are fine with them being exposed and functional. A practical solution to footwear. Very Asuran style.
For me, the game keeps crashing at the Frozen Maw meta now right in the moment when the now toxically corrupted Svanir Shaman would die. I tried it with two different characters on two different servers and had this crash both times exactly when the boss died. When trying to log in with the character afterwards on the server that had the boss, the game will keep crashing over and over. However, I could log in with other characters or with the same character on a different server. I also got the daily bonus chest for the first character that I tried doing the Maw with, but I never got the normal chest on the ground. After a few minutes, probably when that ground chest has despawned, I am able to log in with the character and server again without crashing.
I’m not 100% sure, but I think the Toxic Spore Cleanser achievement has advanced for the Svanir Shaman despite the crashes.
I had a crash at the moment the maw died, and now cannot login on that character without getting kicked out of the game. Three attempts to switch to that char throw me out of the game with a debug message to send to ArenaNet.
[update:] After the chest despawned, I could login on the character in question, and did have the “bonus” chest waiting for me. But, all other loot is long gone.
(edited by MarMaster.6241)
Back online, seems like it’s back to “normal”.
I had mapped “C” to target nearest, too. Now I get the location of the nearest Boss creature, which is usually behind a bunch of other spawns. I first noticed this in the Labyrinth.
Just been disconnected twice from the game after a series of wierd lags, with login server apparently going “afk”.
Others in guild report similar.
edit: I am on SFR.
(edited by MarMaster.6241)
Most on SFR are fine, but I and a few, are bugged while in WvW. Got kills, caps, etc, and nothing counts. Thanks for your quick attention.
They should make it so, if your guild has higher buffs, you can overwrite another guild’s Claim. Problem solved.
Too logical. “more data needed”
The only thing missing in this equation is what are the “secondary” objectives and rewards for the new league. The finisher won’t pull the pve only folk in.
The orbs won’t bring the pve in.
So, what IS the master plan?
Leagues are starting soon Ricky, if you play NA prime time maybe we will run into each other, I play on SoR, I run in a small 3-5 man group, we can see how much kitten you talk then.
population balance across servers is much different then wvw population and outside of reset SoR rarely fills a map (I have outmanned buff a lot) so its not always numbers that win fights for us.
to the poster above the problem with capping a map at a number that is slightly above your enemies is the game will count JP players, PvE map completiers and so on as enemies and also, capping a map and leaving wvw should not be a defensive tactic.
Poster plays on SoR, “so its not always numbers that win fights for us”, oh, really?
…
put league outside a bit.
…
Says a player on T1.
We wish, from those of us that are not at the top of the new leagues, already.
Our opinions are worth less than that of that last remaining sPvP player.
We only play WvW for endless hours, what would we know?
I bet we can “slot it in” in 2015 for only 400 gems.
The #2 server, showing cap group size.
The league concept is a great idea, if they could account for and handicap coverage. But, they can’t or worse, won’t do that. They will not even use their modified Glicko score system to help “level” the field.
Gamers do want competitive games, not blow-outs, not roflstomps.
Must learn to stack on nodes, problem solved.
:)
Vacation from WvW time, thanks WvW team.
“We value your opinion, but we value your lack of attendance even more”
Deliberate imbalance, by the developers is such a thoughtful concept.
As a software developer, I work on projects to please my customers, and assist in solving their problems. So, the question really is here, WHO is the customer?
Anet won’t poll random players, although with in-game mail system it would be possible. Actively soliciting feedback from a truly random sample is not their style.
Volkon played for a bit on a server that didn’t have 100% coverage, he left to go back to JQ.
He didn’t like the coverage holes.
You can see his perspective from that set of moves.
Rewarding you for stacking that kittening bad idea: BloodLust, is obviously unnecessary.
Now if that buff is fixed to something that is not “controversial” to use Devon’s word, rewards can be considered.
They should fix it, but it will take at least a year. Nothing to worry about.
Need to melt the snowball effect, like a previous WvW rep did.
Public Test Server
Anet is pointing fingers at other groups, that usually means later.
It has broken up no blobs, I see large zergs with 3 buffs on them.
We already understood unfairness. Not all of us are willing to play on T1, but giving buffs to high wvw population servers, aka coverage; improves the game how?
Interesting question, Obsidian Sanctum (aka Eternal JP) used to be part of Eternal Battlegrounds. But now it is a separate (sort of) instance.
Changing the stacking stat buffs was already requested for removal, but you know Anet knows best.
+150 power/vitality/crit/healing power/etc cannot possibly be unbalancing if everybody on your server has it.
All you need is the most coverage, and you can faceroll the other servers.
Perhaps Anet might consider having a public test server.
zergs still win, wtg Anet.
Terrible analogy indeed.
Youngstown State has 11 players on the field, the SAME amount as Ohio State.
And they play for the SAME amount of time, no coverage issues here.
So now we are down to only individual and team skill.
(edited by MarMaster.6241)
Lurch is misguided. I don’t like the buff, I don’t gvg. Stacking stats on the larger server will continue to alienate smaller servers.
Bert and Ernie are not part of this conversation.
This last weekend I queued for 6 hrs+ both Saturday and Sunday to get into Eternal borderlands and never got in…yes I am on a tier 1 server too.
Going to get worse when the leagues appear…
QFT
ArenaNet queue “system” has been limping along since beta. Another crucial system that some don’t trust to do the right thing.
As to the queues on T1, I left there partly because of them, and now Anet wants everybody to jump to T1 or T5 (NA), or T1, T4, or T7 (EU) with that not ready for prime-time league concept.
I’m not going to quit playing this game. I have stopped buying gems with real world money. If ArenaNet cannot figure out this move is anti-competitive, then I will use 2 of the 3 forms of protest available to me. 1) No more real money, 2) Post in the forums (I wonder how many achievement points I can get with this one).
For the curious, option 3 is leave the game, but we know that has 0 effect on ArenaNet.
It it a question of making matches constantly more imbalanced.
Rewarding coverage with more even more power; this taking away of fun or competition is never a good idea.
Leagues in the real world try to promote balance (the teams of course are constantly trying to get around the concept).
(edited by Moderator)
No to stat buffs via orb mechanic, no to Applied Fortitude, no to Guard Leech.
Some other non stat buff server enhancement for capping the new points, yes.
Stomps give ppt, sure. Still not a fan of stealth stomps.
Until transfer costs to servers takes into account active WvW populations, down transfers won’t often occur.
The only reason for having a home server IS WvW, as you can guest or join instanced-areas for every other activity.
WXP → rank 10 guard defense → 5 stacks applied vitality
I see a lot of this now. WXP fotm.
Not imbalanced at all.
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