if mesmer can take our wells can we have thief shadowsteps my dark path is too rocky and flesh wurm is teleporting me wrong way when i try chase someone.
its same when they give first torment to necromancer and then give better torment to others. mesmer scepter auto torment attack, warrior offhand sword, thief pistol/dagger what unique necromancer have when mesmer take torment and now wells revenant use conditions better only thing we have left is punching back DS and mindless chunk of meats and blood magic that no one use. im little sceptic about elite specialization and how it change necromancer.
Continuum Shift + Signet of Illusion = no cooldown skills if Continuum Shift is shatter skill.
Problem is you dont benefit for doing low lvl events. Everyone wants gold and farm dungeons and champions. why go do low lvl events when you can do high lvl events and get better reward. Thats the problem i see why many map are empty.
Spectral Wall destroy projectile
Dark path is instant teleport or Dark Pact is teleport
Well of Blood is water field
These changes give necromancer more mobility and party support
Necromancers are like jotuns, once mighty, then gods aka anet come and make them miserable.
Dont they teach english in schools in Italy? Im from Finland and i learned english since the class 4. Watching movies and playing games helped learning and if i dont understand some words i use dictionary.
I like to think Jade maw is Zhu Hanuku because how powerful it is compare to normal kraken.
I play kill shot build sometimes and never get kill if they see me, too easy to dodge. its same when you get killed by backstab thief you dont have change if you dont see it coming. Thats what class cannon is about first to hit will win if you dont, your dead.
wvw need to have more strategic play less big zergs more medium size and for these who dont like eotm style map use stability stealth teleport portal dont just run like headless chiken. Current wvw maps are boring.
Everyone who like smashing autoattack in zerg can stay in older maps.
Skritt and f2 skill is Finding shinies
melee staff and sword/sword is all i need
Revenant and melee staff? ,now we know its not hammer what we see on trailer and we dont get spears.
specializations, im curious how they change elementalist.
release date, before summer would be nice.
new legendary weapons
guild halls
Tengu and Cantha?
Maybe they looked like that because of the sacrifice spells, and now we dont have sacrifice spells anymore so they look normal. We have corruption spells though…
You can see them when they backstab you.
scythe for my necromancer and whip for my mesmer
They can always change personal story for new races.
For me necro was fun to play when game was new. Then i start play thief, mesmer and guardian and i realize, why play class that is slow and cant stealth or get many boons just take hit like punching bag , you have death shroud that make you only suffer longer. Weapon skills are other thing. Why necromancer dont cleave (dagger hit 2 foe isnt enough) and when you use death shroud you dont see your weapons or armor just smoking mass no need to make legendary weapon or good looking armor when you cant see them. These are things why i dont play necromancer. It is good bank, though.
I hate this. because of this stubit bell choir i cant get meta archiement. I dont know what i need to do there is no intructions no practise mode nothing. wiki dont help much i still take damage what ever i do. I hope next wintersday is less bad
Hmm I don´t know… I like that the devs are trying to make open world PvE a bit more challenging and less “brain afk”.
I recently started to play my ranger a lot more (cookie-cutter s/x – lb zerker build) and just running around in SW for ~30 min/~1 h every day, completing random events while hunting for chests, has been a great learning experience for me.
Zerker rangers are rather squishy and because of how the sword auto attack works, meleeing stuff can be very tricky. The fact that the Mordrem mobs can kill you very fast, if you are not aware of what´s going on in a fight, helped me a lot to learn how to survive as a glass cannon ranger in melee and thus improved my ranger play in general.So, if anything, I´d like anet to make regular mobs in high level zones even more scary actually =P #bringbackretalwolvespls
have you tried using greatsword it have some evade and blocks?
they remind me of http://wiki.guildwars.com/wiki/Grentch i miss them
My warrior norn name is Morten Smashgood name has little GW1 reference.
Welcome back to the qq club rangers we havent seen you here for a long time.
I would like something like human starting mission where you fight centaurs and add air elementals and lightning that hit players. We all ready have dust storm event.
One or two years later new players start with living story and all personal story is removed.
Improve spirit weapons and zeal traits. Change Glacial Heart trait to work with every weapon not only hammer.
I dont like that they have started remove gw1 references. First corpse of Maw the Mountain Heart then old LA and now all ascalonian npcs that we see as ghosts except maybe dungeon and personal story ones.
They got leftover skills and traits and homeless animals
Scythe melee weapon and more mobility and stability
Scythe with cleaving skills and Greatsword
Kralkatorrik for size and branded minion looks and i like to see branded centaur and is it possible to corrupt joko’s minions.
Just give greatsword to necromancer so i can use twilight.
Escape from Lion's Arch - Trailer discussion
in Battle for Lion’s Arch - Aftermath
Posted by: Mara.6782
I hope its not like Karka Attack in The Lost Shores.
I hope there is story mode instance.
Its like some guardian in your dungeon party leave middle of final boss fight to go help another party.
Remove the timer or make it 1h or something. I dont understand why tequatl would retreat when timer ends, does that means we won?
The currently unnamed Elder Dragon from the depths of the sea has the power to create tentacled creatures from the water. Maybe this http://wiki.guildwars.com/wiki/Zhu_Hanuku
They should make spirit weapons like guild wars 1 or better yet make heavy armor Ritualist profession with gw1 style spirit weapons as profession mechanic.
Huh, I thought this was common knowl- well, theory by now. It’s plausible it was infused with Mordremoth’s draconic energy at some point, but what makes me wonder is how do they spread said corruption or how was it spread to them in the first place?
In Thaumanova could be because they experimented on it, or it could have been randonmly ported there. But how did the one at Queensdale get there? How did it get corrupted? What was its purpose?
Maybe Mordremoth use these http://wiki.guildwars2.com/wiki/Tree_Parasite
Reminds me of goa´ulds from stargate.
Kudu would be much better villain. Imagine that when we defeat dragons and Kudu absorb all dragons magic and we need to fight Super Kudu that use all the dragons abilities.
Im sure Scarlet will give as these http://wiki.guildwars2.com/wiki/Gift_From_Scarlet
Toxic Crusaders
Playing ranger against thief is like human vs predator.
Best:
1. Halloween ( no.1 event to wait)
2. Fractals (nothing bad to say)
3. Molten Facility (good but little too short)
4. TA new path (good dungeon not too hard or easy)
5. Sky Pirates (like the idea)
Worst:
1. Lost shores Ancient karka fight (too much Lag)
2. Cutthroat politics ( i dont like politics)
3. Super adventure box (i like it as a mini game not as whole content)
4. Last stand at southsun (boring story)
5. Wintersday (i really waited to see Grentch´s stealing presents and norn dress like a santa claus giving presents.)
With expansion we can finally continue personal story and we dont need to wait new players to kill Zhaitan.
Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world. One year after and still waiting Guild Halls, GvG and Guildcape.
Suggestion: Scarlet free Mad king Thorn and we fight them both and throw them back to mad realm ending living story.
