Anet wanted the toxic meta players out of dungeon content. They were willing to throw nice meta players under the bus for that.
that toxic meta kept the game alive and gave a good gold making strategy by forcing you to get better at pve content, shure, now we have raids… personally i dont care about that new shiny stuff. i want a place where all classes work (dungeons)
dungeon nerf its just a cheap glancing blow to move us away from what we like doing
bring em’ back
The meta was never toxic, people were toxic about the meta. They made low level dungeons seem like something only for level 80s in full zerk gear playing the one build death and taxes said was best DPS.
Now those groups don’t fill up the lfg. People don’t need to know what 19+ acronyms mean to not get flamed. “Oh by fast run you meant full zerk PS warrior or some other meta build? Not running the path quickly. You meant theoretically the quickest possible.”
My favorite experience is when I was playing full Zerk PS war and got kicked from a group because back then kicking was easier AND the party leader was using 3rd party software to estimate my health which was “too high for full zerk”. My server’s WvW bonus put me over her threshold pfffff.
Rest in peace dungeons. Let the flamers grind silver waste with all the “casuals” they could never stand to be in proximity of.
Need is a strong word. A rev doesn’t need weapon swap or legend swap or even to be good.
I would say the class is improved by weapon swapping.
WvW being tied to servers is a fundamental problem. HoT changes have just compounded that problem with others. I want guild clans back and have them be the ones that fight over maps. Call the mode GvG. I saw many guilds fracture because of server differences or server migration. It’s probably why ANET isn’t addressing WvW right now because the fundamental problem maligns guild growth. Even before HoT, outside of top tier servers, WvW always came down to population differences and coverage differences. I’ve had good fights in WvW but the matches were always lopsided. We would dominate matches but lose every fight because of the one chinese guild we had on our server.
I got my first ascended chest in WvW. WvW was dieing before HoT.
You should have gotten an outfit. At least I did for an older account.
In ANET’s progressive viewpoint, no one should complain about other people getting things for free even if you don’t get that same thing for free because you already had it.
I personally understand how it doesn’t feel right or fair, but I do think it is nice that ANET can have such a viewpoint. I bought only the base expansion pack. I didn’t preorder so I didn’t get any preorder bonuses. I took a long break from the game, but eventually I got over the injustice of the deal and decided to just play some video games.
I used to play with someone who made 5 or 6 legendaries with no TP shenanigans. All she did was run SW and the occasional map clear.
Run map to get keys and shovels, then chest farm.
Seems to me the player base is just shifting. Stronger opinion players are leaving but they are also scaring off less people.
Also this expac has lots of anti-glass mechanics. People still run glass builds anyways, so they either get good or get frustrated and leave. Most of my friends left because of the zerker-meta, so they are starting to warm to the idea of coming back. Zerker/DPS meta tends to lock classes into one optimal build with anything else just putting a target on your back to get flamed.
(Now for 5+ angry post about why DPS is of Jesus and Tank stats are of the devil)
Ascended is not as important as a final tier food and utility buff which cost too much to maintain.
So even after grinding you can be at a disadvantage.
Anet could charge money for no new textures! Brilliant!
I could see herald taking a permanent slot because of it’s synergies with everything. Glint is strong but not something you have to have.
I’m running wupwup on my rev just so I can flop specs around whenever I feel like. I’m not 200 hours in though. I’m avoiding unlocking the elite spec so I have some time to experiment.
Factions was one of my favorite expansions.
Anet wanted the toxic meta players out of dungeon content. They were willing to throw nice meta players under the bus for that.
You should delete that crap before it irritates some of the newer and innocent players because it is abolutely not true.
Which part? Speculating ANET’s motivation or that some meta players are toxic about meta enforcement.
IMHO: New players get more turned off that they have to be level 80 and full zerk to get into most dungeon groups (even AC). Now that is not the case. You are lucky if you get 5 people. You can no longer be picky.
Anet wanted the toxic meta players out of dungeon content. They were willing to throw nice meta players under the bus for that.
Since dungeons no longer make optimal gold, the zerker meta left. You can still do dungeons but it will be you, some non 80 pugs, and some people running non meta builds. You either deal with that or run different content.
Weapon swap is good for the class. It gives us 20 skills to play with.
When we get the Jormag expac, I expect we’ll all be able to channel aspects again like in GW1.
I realized that there is no difference between sylvari and Norns. Both groups have individuals who turn against the Pact to side with the dragons.
The Norns even let them have a place in their home city. Yet no one is worried about the Norns turning. The only sylvari who turned were those just mindlessly following orders from the Pale Tree.
They’re not soloable?
Add more AOE to each fight. Don’t increase the hp, increase the difficulty of glass comps.
It seems to me a good chunk of HoT was living story seasons spliced together. Which I totally get. That was their business model before people demanded to pay money for it. (I was one of those people. I want GW2 to be b2p not f2p).
I expect the next expac to be more cohesive. And I expect another expac. I don’t care if living story seasons stop. More expacs! Effective $50 per year subscription model!
I don’t play much rangers but those flying wyverns look bad-kitten .
The game is fun. The mechanics are not nearly up to e-sport levels.
The insane amount of polished well telegraphed mechanics are supremely difficult to make. It’s why moba characters have a handful of abilities. The AI in PvE is barely competent. HoT AI just got more CC. Good AI would have the PvE meta closer to the WvW meta. Pure glass groups should just wipe regardless of skill. That includes map events.
The game is fun, but the mechanics are not tight. They are very gimmicky. People think timing invul frames is skill when it just means they can watch for flashes and dodge.
I play necros. The one’s who reck my face either use CC or kiting. Very few people just straight up fight.
@Marthkus.4615
I’m not sure how to respond to you other than letting you know that it’s, in fact, a legitimate post.
I think I get that the gist of what you’re saying is that you’re opinions are in complete opposition to mine.
Alright.
Everytime anyone suggest for tankyness to be valued at all, people respond “Well why should nomads do good damage?”
People are already referencing this thread to trash talk the idea of non-damage having any value.
So no, I don’t believe you. All of this is just you messing with people so that meta evangelist can feel better about themselves.
I don’t believe OP. As in, I don’t think think is real. I think this is a lie post others can point too whenever the DPS meta is questioned.
Because whenever full glass builds are questioned as not being the one divine truth we should all want and want the game built around, people always respond with “well her der nomads noob noob noobs”
I want the WvW meta to be the PvE meta. This current trend of maxing damage is sad. Nothing kills build diversity faster. I love fiddling with mechanics but when all things surviving or tank related are decried as a noob-crutch, it sucks the fun out of builds. Who cares if I make a build that can fight hordes of enemies? Some glass build pulls mobs in groups and clears them faster.
I was really disappointed in raid tanking. It wasn’t a boss trying to wreck yourface, it was you standing the right spot so the boss doesn’t wipe the DPS with gimmick mechanics. I went in thinking I was going to have to fight the boss, dodge big attacks, you know combat. Nope! Stand behind a mushroom! Run to Green. Walk in a circle. Repeat.
Next boss. Avoid orbs, walk boss to wall so people can cleave him and the wall.
Next boss, “You got a different char right?”
I don’t really feel bad about LEET people leaving, they helped cause this culture and were the same people who defended it as being good.
Don’t blame the ‘LEET’ people creating the full DMG meta culture, It’s the game itself that made it obvious that it’s the best/most efficient way to go
No it really is their fault. Instead of trying to complete content, people optimize to complete content as fast as possible.
Some of that is anet’s fault for rewarding damage so much that in many cases full glass builds are easier to play than tanky builds.
I want the WvW meta to be the PvE meta. This current trend of maxing damage is sad. Nothing kills build diversity faster. I love fiddling with mechanics but when all things surviving or tank related are decried as a noob-crutch, it sucks the fun out of builds. Who cares if I make a build that can fight hordes of enemies? Some glass build pulls mobs in groups and clears them faster.
I was really disappointed in raid tanking. It wasn’t a boss trying to wreck yourface, it was you standing the right spot so the boss doesn’t wipe the DPS with gimmick mechanics. I went in thinking I was going to have to fight the boss, dodge big attacks, you know combat. Nope! Stand behind a mushroom! Run to Green. Walk in a circle. Repeat.
Next boss. Avoid orbs, walk boss to wall so people can cleave him and the wall.
Next boss, “You got a different char right?”
I don’t really feel bad about LEET people leaving, they helped cause this culture and were the same people who defended it as being good.
Hey. If you are running a full glass build, try not doing that.
It’s not the intended build for HoT content. Some people can run glass, but they are always one mistake from instantly down. If you want to explore the content without already being a master of it, put on some tanky stats.
When I killed Mordremoth.
I also like big pve events when I start a group event solo and other people rush to help.
1. You can still play GW1. Heroes are set up now that you can play it solo.
2. GW3 will not come out unless GW2 stays profitable and VR technology becomes mainstream and essential. The evolution from GW1 to GW2 was catching up to competitors and adding a 3rd dimension to what was essentially a 2d game.
3. You way overhype the GW1 skill system. It was fun, but much of the experimentation came from how easy it was to swap between needed gear. My main warrior kept armor for every single possible build on his person at all times. You are right that the GW2 system is not an obvious improvement, which is what is expected of a sequel.
Its like he said, mobs are easy as long as you avoid them. Epic journey where you fight powerful monsters and come out victorious you ask? Sorry you cant have that in the jungle, you gotta run for your life there. HoT in a nutshell, move with the players zerg or hide in the bushes… just make sure there isnt a frog waiting for you there.
Only if you are kittenty at games. In most cases you just can kill the enemies easily. Especially as a reaper. It’s so faceroll, and what the kitten read I about soldier gear on reaper?
That’s why I love my soldier reaper build. I just charge into overwhelming odds and then kill everything. Although I am slower at it than all the leet glass builds.
LOL you already have a kittenload of HP and survivability on reaper. Anything else than zerker (or viper’s/sinister as condi) gear on a necro is completely out of whack! Only a half braindead-zombie would need that.
Im really glad to see how catering to a more hardcore oriented audience has improved the community. Bravo slowclap. Best community in an MMO eh? Right up until HoT was released i guess.
I only see the awful side in pugs and forums. And they were here long before HoT.
The only problem is they infect everyone else. I was soloing a group event and it got harder when other people came because I had to keep rezing them.
I took me about 40 minutes to put together a random raid run. I’ve never raided before. We failed.
Start your own LFG and wait. You’ll get a group quicker that way than if you wait for ANET to try to fix the problem.
I was kind’of hoping raids would be a group of coordinated players against hordes. Group mechanics would be like WvW. Bunkers charge in first. Support keeps people up. DPS melts and throws out utility.
Even if there were big bads, I kind of hoped they would have minions.
Instead we’re standing in circles, a tank is just someone with barely the highest toughness and maximized DPS, healers max dps too. I feel like I’m gimmicking the boss, not fighting.
Its like he said, mobs are easy as long as you avoid them. Epic journey where you fight powerful monsters and come out victorious you ask? Sorry you cant have that in the jungle, you gotta run for your life there. HoT in a nutshell, move with the players zerg or hide in the bushes… just make sure there isnt a frog waiting for you there.
That’s why I love my soldier reaper build. I just charge into overwhelming odds and then kill everything. Although I am slower at it than all the leet glass builds.
I still beat the story and unlocked my spec within 20 hours, so not that slowly I guess. Now raids are going to take awhile because no one wants to play in someone’s first raid as a tank. Learned that today. First raid boss was not all the interesting. The fail conditions don’t make in-wold sense to me. “Stand 4 players in green circle or big damage” Ok but why?
Also as a reaper I prefer fighting armies not single mobs
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I’ve been soloing just fine. Already beat the personal story and unlocked my elite spec in about 20 hours of play time.
I’m also running Pvt gear so I’m gratuitously casual.
My problem is the stupid glider, sometimes I can’t even leave the floor there is no way to use the glider… and there is no way to survive.
I just beat it today. You can press “F” next to the updrafts to leap in the air. Once you are in the air then you can glide.
They can also trigger by running into them.
EDIT:
Also damage doesn’t matter until you convert all the blighted. Fight them first then open the rifts. You are fighting Mordremoth’s mind not his body. Nothing in there is real, you are trying to drive him insane and then destroy his consciousness.
I solo’d it with a Pvt Reaper.
(edited by Marthkus.4615)
Most of the problems with the game come from fellow players. The content is casual but if you can’t raid because all the groups want pugs to be in full pink zerker with 10k+ AP and other toxic nonsense we get the problems we have now.
Every map I go to has some idiot cussing out all the players in map chat that aren’t doing the meta event exactly the way he or she tells them to do.
I was doing an HP with a group and half the members were ragging on the revenant for the class being garbage and the player himself meekly agreed.
Everything in this game is easy to deal with except the community.
And this is exactly where a developer can intervene and help manage the community. But what did Arenanet do about toxic elitism? They added content which actually encourages toxic elitism is what they did. They kittened up.
The issue is that the bad players dominate discussion and group prereqs. If Guild Wars had a raid finder like WoW that brought together pugs based on the pug qualities then 90% of issues would disappear.
Most of the problems with the game come from fellow players. The content is casual but if you can’t raid because all the groups want pugs to be in full pink zerker with 10k+ AP and other toxic nonsense we get the problems we have now.
Every map I go to has some idiot cussing out all the players in map chat that aren’t doing the meta event exactly the way he or she tells them to do.
I was doing an HP with a group and half the members were ragging on the revenant for the class being garbage and the player himself meekly agreed.
Everything in this game is easy to deal with except the community.
I spent a lot of time cheezing around mastery reqs in hero points. One was behind a toxic field, but I just jumped around it. Another wanted me to use adrenal mushrooms but I just used heal skills instead and timing.
I also love doing falling 3000ft just to glide to HPs that your suppose to use some sort of higher level mastery to get to.
Not sure if serious.
It also stacks with vulnerability, so my aura does about 48 damage last time I tried.
But I play a filthy casual soldier reaper of blood and death magic.
I think HoT was an improvement but didn’t live up to the hype. I went in with low expectations and have been having a blast.
HoT got me back into the game because it’s cool, different and overall higher quality content compared to the previous.
Ooh, yeah, I actually tested and vampiric aura only heals for 35 HP and does 35-37 damage. I thought everyone got close to 100 but that’s our Vampiric Strikes + Vampiric Aura.
Okay then. I got nothing. It still has no ICD so multiple hits will heal a trickle, but it’s really bad.
You don’t push 4K power? With that it is more around 42.5 damage.
I’m running solider’s shouts reaper blood and death. With reaper runes, bloodlust and increased chill duration.
I haven’t really tried it out in PvP, but I can solo many HPs in the jungle. Pre elite specs this build was wells, soulreaping, force sigil, and brawlers. I could bunker decently back then. That build was weak in PvE compared to my current reaper.
I expect it will be like WvW roles. Backline-nuke or front line tanky monster.
Time fails annoy me. It becomes a DPS check.
I prefer wipe fails, where the raid just isn’t strong enough to win. Something they could do is make more and more WP contested until the world boss just wins the map. If you don’t die you can still win.
It’s always nice seeing these threads where people make increasingly longer post about why either excluding people is not excluding people or why people shouldn’t play GW2 the way they want with people of a like mind.
I run Pvt right now on my necro and it is working out for me.
Normally vit would be a bad choice on a high HP class, BUUTTT death shroud scales with vit and toughness scales with both.
That and Necro’s get a lot of crit chance without any precision.
Marthkus, any chance your build is similar to this?: http://gw2skills.net/editor/?vRAQNAoYWjc0QLNWTD22AHOOsGKZAEy/6MBigMguC1wkC-TZRBwAbOEAlLDs4EAYd/BAPBAA
Because I’ve seen great success with it. Potent in 1v1s and some 1v2, and good in team fights if only because you can fight like a rabid badger. As in, stab and AoE 1-3 people and put the pressure on while being durable (SA for the win there)
Close. I run Well of Blood, Well of Power, and Plague instead of spectral skills. Which means I take vital resistance instead.
In team fights the AOE well life steal heals a lot. I could see running lich again now that rampage is nerfed. I was bringing plague since rampage would take out my team if I didn’t counter it.
I don’t even play builds that can’t even solo Svanir. Hell, solo’ing the PvP lobby Lord is doable. The builds that can do the latter is what I play with guildies in ranked.
I’m also not very good in PvP.
Want to play.
Need celi gear
Charged quarts pls
Glorious bruiser build
I run with my WvW guild group as a power-well backline necro and was wondering what the consensus here is about using Lich or Plague as the elite. I’ve used Plague for a long time and love it for the bit of survivability we get. Lich seems like a liability as you’re so easily spotted, focused, and killed, but it does offer much higher damage for a short time.
So, what do you all run in WvW when in a small/big groups?
If you are running full GLASS, then lich form for the back line auto’s of doom.
If you are tanky then I would go plague. I use it as an escape, but I also front line as a necro and need a gtfo when deep in a zerg after my allies have fallen back.
IMO: playing glass is all about positioning as a necro. If you run glass then just expect to die if you are ever out of position.
Why would you take dolyak runes though? Unless they got a buff, i am not aware of, they should still be a bad rune set.
even worse because of (of course) death shroud.
maybe OP thought they work while in shroud?
Yea I was unaware of that, if they don’t work in Shroud then nevermind. And the reason I was considering going with so much vit is because I feel as a melee class we would not have enough defensive abilities. Our life force is pretty much all we get so the more the better.
I run Pvt right now on my necro and it is working out for me.
Normally vit would be a bad choice on a high HP class, BUUTTT death shroud scales with vit and toughness scales with both.
That and Necro’s get a lot of crit chance without any precision.