Sounds optimistic, but it is not so. One-handed sword has about 5-10% more and about 30% faster than greatsword. Also has 360 degrees AoE. greatsword only 180. 2, 3, etc. abilitys damage not cover the difference. However, two-handed sword undeniably convenient. But if just to remove the jump from “1” of the sword, and situation will changed radically. With other weapons damage greatsword can not be compared at all. Just use piersing arrows trait
I apologize in advance for my bad English. I will do my best )
Today I want to talk about ranger’s mechanic. Just want to say that the idea itself is very interesting. Pets are diverse, easy to controll. Useble f2 ability is also good. Talking about another. Namely, the distribution of damage ranger/pet. For any of the rangers is no secret that pet deals minimum of 40% of all damage. While improving beastmaster traits thos percentage increases to 60%. I will be a little choise on the 80th level, because without beastmaster pet will dies in battle with 2 mobs. If we compare the Ranger with other classes: their mechanics give them an average of 0 to 15-20% of damage. Ranger’s mechanics, I think, takes away half. Think about it: warrior’s adrenaline or thief’s steal can’t… hm… just die in battle. And I have seen many fights in which the pet does not live more than 10n seconds. Besides control, though easy, but it is not enough. Pet not ordered to attack his own target, it attacks only yours. And with fast switching between far standing enemies damage gone again. Pets can not attack from walls. And can not attack thou who standing on the walls. Therefore, in www ranger have only half damage of another class. Should pay attention to vaunted unique “active” combat style. With dodges and rolls. Pet can not do it too. And to you, when it tanking, this is usually not necessary. So most of the fights very “normal” and even boring. But at high levels pet often dies because of AoE of strikes from which you want to dodge. And half of your damage with him.
I sincerely believe that damage should be strongly shifted to rangers. Make it similar to other classes. And leave to pets 10-15% of the total damage and interesting f2 ability. What do you think about it?
(edited by MeGaZlo.9516)
I agree with the topic starter. I think the jump from “1” must be removed at all and replaced with something useful. With it character is uncontrollable and animation is terrible.
Flame trap+spike trap with “trap potency” and “trappers expertise” traits – is best ranger aoe (I compared a very long time ;P ). To improve effect use melee weapon or axe.
For the sake of comparison: warrior with orange greatsword deals critically hits by 2500-9000 (15-20k by channeled “2”). Similar Ranger deals criticals by 1-2k MAX. We compared warrior with +20% critical damage and a ranger with +45%. Did u feel it, eh???
I understand that the ranger mechanics quite different (by the way, I think such damage reduction to benefit of pet is completely wrong within this game), but even with pet ranger will not issue even 2/3 of warrior’s dps. Moreover none pet have normal aoe.
Abilities are good, yes. But they are good only against bad abilities of other weapons. I don’t want to vine. I just think that even its good abilities do not justify such a low damage. It is just the LOWEST of all. And I don’t think that the presence of the block (which is cripple at the same time, btw) makes this weapon “tanking”.
Well… I took part in beta weekend.. And I can agree that the greatsword needed a nerf. But not to the same degree, i guess. A huge two-handed sword is the weakest weapon in the assortment of Ranger at all. Attacks do less damage than even one-handed sword, which is also twice as fast and has AoE to 360 degrees. It makes sense to use greatesword only for fun. What makes it just one more useless ranger weapon. Will ot be fixed somehow or Anet satisfied with the current situation?