If you really want to improve all the support component of the game take care about adding support for someone but warrior and guardian. Or it seems as though you’ve decided to concentrate all possable support within two most OP professions.
First about thiefs
- add a normal (not 0.2 omg) modifier to Leeching Venoms.
- make venomus aura stacks with leeching Venoms, so thiefs could heal allies such a fun way.
- make Shadow Protection stacks with already existing regeneration
- let Hiden Assassin to affect allies
That’s what engineers are REALY do not have enough – it is adequate condition removal. I know, it seems to be there. And when you read the trait, it’s even sounds good. But in fact, until throws all this bottles at your feet you will loose all your health.
So for engineers
- let Cleaning Formula 409 remove 2 conditions, or convert 1 condition into boon.
- add condition removing to some skills but elixirs. For example, let Fumigate to affect player too. Or Static Shield to transfer some conditions on enemy.
- Super Elixir water field
- upgrade elixir gun. Let tranquilizer darts heal players near enemy, mb?
- make Med Kit skills explode on contact, affecting all allies around. Mb after choosing Packeget Stimulants.
- spread rifle traits on different lines
Improving of staff looks promising for Elementalists. However, what is really needed is at least some significant damage in the water. At least some! Warriors and guard (well, who would have thought!) have good damage with good supporting at the same time. Elementalist must go deep into the arcane line to somehow get closer to it. From here one only build of 80% elements and one only tactic – frantically switch attunement and use best in slot skills. Not everybody likes it, you know.
So for eles
- Normal damage in water.
- Short aoe bleed to Stoning
- moove Powerfull Aura into Arcane line. In master. In place of Arcane Resurrection, i think.
For Mesmers.
- Let Restorative Illusions affect allies near purpose for which they explode. And near mesmer with Illusionary Persona.
- May be Mender’s Purity affect allies?
- Make Restorative Mantras prock on activation. Not on preparation. Reduce the amount healing but do so.
- I would like to see more boon opportunities for better synergy with Signet of Inspiration. Mb more different boons on Winds of Chaos or might stacking on Spatial Surge?
- Modify the illusions at last. Let them spawn from you at a maximum+minimum possable from the enemy raius if the enemy is not available for the attack. Within a certain maximum value, beyond which they can not be used at all on target at all. For example you use Illusionary Leap on target beyond 800. It jumps from you at 600 and trying reach the enemy.
Rangers have some support but don’t have any normal healing. And cond removal rather lame to. Healing Spring is good, but it force ranger to use it. Not because it’s too good. But because everything other is bad. In the previous balance patchyou were trying to spread stunbreaks and cond-removal between different skills. Apparently that hasn’t affect Rangers. Honestly, I have no idea how to make Ranger GOOD support without Healing Spring… But nonetheless
- Add the cond-removal on any shout. Protect me for example. What ever the spirit (in addition to high-end). And more on pets.
- Guard is useless yet again. It could be good if protection will apply on allies in zone guarded py pet.
- Let Fortifying Bound work in both directions at last.
- Beastmastery line still lame to. So improve “pet traits” at supporting direction.
- Let Natural Healing work in both directions too. Mb even on allies.
- M-H axe damage is pathetic. Increase it already pls.
- Reduce Ramgade As One CD to 100 or better 60 sec. Stupid thing. At pvp more harm than good. Does not work when pet dies. Well… you understand. It is not worth such CD
- Holy God, let signets give rangers FULL buff, not a half of it. PLEASE.
Fo the necromancer, at first glance, everything seems fine. But in fact, there are serious flaws in the mechanics. All are artfully brought together in the vampiric line. - Make Transfusion scale of heal power.
- Make Vampiric Precision scale of heal power.
- Make Vampiric Rituals scale of heal power.
- Make Deathly Invigoration scale of heal power.
(omg, why the hell necro need heal power at all if it doesn’t affect anything?!) - Make trait so Vampiric Rituals and Precision will affect allies.
Guard
- All is just perfect. Thank you. I love to walk in the dungeons with five guardians!
Warrior
- Remove condition immunity. No matter how. From stances. From traits. From Cleansing Ire.
JUST
DO
IT - Balance the damage. On sensations warrior is still ahead of any other class for 15-20% with GS or axes.
- Make hamstring cast 3/4 sec. Too cool and animation hurts the eyes.
(edited by MeGaZlo.9516)
Of course mounts will never be introduced, because Way Points system was designed specifically to compensate the lack of mounts. You can’t have the both. Either mounts, or waypoints.