Showing Posts For Mikkel.8427:

Chrono trait line useless?

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

3. illusionary reversion nerf to a requirement of two illusions

just a quick word, this trait never changed. there was always the requirement of 2 or more illusions needing to be shattered for this to proc; but i agree with your other arguments

He’s referring to the way it functioned in BWE1. There wasn’t a clone requirement, you could shatter with 0-3 Illusions and you would always get a clone after each shatter.

It was changed when they realized Condi Mes could F5→ then piano F1-4 for a very substantial burst of damage with the extra clones.

Duelling Trait Swap Recommendation

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I’m going to quote myself from the feedback thread-

“-Move the Signet trait to the dueling line- They are the closest thing mesmers have to a ‘condi utility’. Swapping positions with Fencer’s Finesse would be a perfect solution that would improve both Power and Condi options for Mesmer builds.

-Swap Master Fencer with Phantasmal Fury-Both condi and Power benefit from fury for their Phantasms. Power builds can choose MF in adept, and condi builds can go for Duelist discipline.

-Change Master of Misdirection from Confusion Duration to Confusion damage- Makes condi Mesmer in PvP more bursty, and improves confusions effects in PvE where most condi builds run 100% condition duration (or near to) making the trait a complete waste."

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Mikkel.8427

Mikkel.8427

Balance-

Ele Scepter- Needs (a lot) more.

Mesmer Scepter- still needs some tweaking. Even just adding some torment application to the turnover skill on Number 2 so that its capable of pressuring from range would go a really long way.

Mesmer overall- I agree with almost all of your nerfs. It was necessary for the health of the game…

BUT

Mesmer is going to keep flip flopping between OP and UP until you address the way their profession mechanics interact with each other. Phantasms provide a lot of Mesmer’s sustain, but shatters require you to blow them up… which means shatters need to be powerful enough to justify losing your sustained DPS. This is exactly the reason you guys changed the way “Berserker’s Power” worked on warrior; Warriors would sit on their adrenaline for the damage modifier instead of using their Burst skills. Its counter intuitive. Since you balance across all three game modes, you’ve set yourself up to fail by giving yourselves a broken foundation to build off of.

Some very simple trait adjustments you can make in the meantime-

-Move the Signet trait to the dueling line- They are the closest thing mesmers have to a ‘condi utility’. Swapping positions with Fencer’s Finesse would be a perfect solution that would improve both Power and Condi options for Mesmer builds.

-Swap Master Fencer with Phantasmal Fury-Both condi and Power benefit from fury for their Phantasms. Power builds can choose MF in adept, and condi builds can go for Duelist discipline.

-Change Master of Misdirection from Confusion Duration to Confusion damage- Makes condi Mesmer in PvP more bursty, and improves confusions effects in PvE where most condi builds run 100% condition duration (or near to) making the trait a complete waste.

Mental defense question

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

The patch notes say:
Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.

I think the reason this trait was affected was that it was based on iDefender cooldown

Here’s my question:
- Is this trait’s cooldown still affected by Persistence of Memory or Illusionists Celerity?

I haven’t logged in to test anything yet, but it should still work with those traits.

Where can I find the new patch notes?

in PvP

Posted by: Mikkel.8427

Mikkel.8427

I believe Areananet is located out in Washington… which makes it 3:30 A.M. by them. You’re a bit early. They normally send out updates around noon(ish) their time. So check back here in about 8~ hours

Some cooldowns which could be less.

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Our Shatters are terrible on a very basic level.

For one, they’re not context-free. They need pre-existing illusions. I’d rather have illusion-generation on the F1-F4 skills and change the current clone/phantasm skills to consume 1 illusion to produce effect X.

But if we’re talking small changes, then make them:

  • Single target burst
  • AE burst
  • Disable
  • Defence

The specifics change with spec/traits. For example the bursts become condi bursts if specced for conditions, and so on.

If we’re going to take this on from a substantial rework perspective (which Mesmer probably needs…), I would leave shatters as our mechanic. Instead, I would remove phantasms from weapon skills and shift all the damage back onto the Mesmer. Phantasm skills would just produce a normal clone instead and the Mesmer would perform the actual attacks.

Blowing up our sustain DPS has never made any sense… It’d be like if Warriors got a +100% damage modifier at 100% adrenaline and their DPS was also balanced around the assumption that they always had 100% adrenaline.

The result-
1) Less Warriors would use their burst skills, especially not in PvE.
2) There would be ‘Max Adrenaline Builds’ and ‘Burst Skill Builds’ on Meta battle

Core Mesmer is so kitten to play because its mechanics do not work together. Anet was too lazy to address this first before creating Mesmer’s elite spec. Anet has used Chronomancer to obfuscate mesmer’s issues, when its really nothing more than a body cast holding poorly conceptualized mechanics together.

(edited by Mikkel.8427)

Some cooldowns which could be less.

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

1. Arcane Thievery- With corrupt boons becoming a 15 second cooldown, I see absolutely no reason why the 45 sec cooldown on this is justified. Besides, when is the last time anyone tried to use this skill…?

2. Cry of frustration- Why does this shatter even exist? Its so bad.

It needs one of the following-

A) Better condi application baseline.
B) Halved cooldown.
C) Delete it. Slap the 1 stack of confusion on MW and reduce MW’s cooldown to about 7 seconds.

3) I’d like to see all phantasm skills ‘normalized’ to about 20 sec cooldown. Only exception being the shield (for obvious reasons).

4) I’d like to see SoD’s cooldown lowered even if it means lowering the stun duration.

5) We’re not elementalists; we can’t swap attunements to gain access to 15 other filler skills while we wait on a ridiculous cooldown for JUST an aura. This should have been lowered a long time ago or needs added utility.

6) Would be nice.

7) Mantras= yuck

(edited by Mikkel.8427)

Anet, plz buff mesmer dps!

in PvP

Posted by: Mikkel.8427

Mikkel.8427

Personally I would love to see phantasms do no damage anymore and just be a damaging skill that produces a clone at the end. That would allow for some of the sustained damage to be balanced out without worrying about hypothetical 3 phantasm scenarios.

I’d be very careful about buffing various weapons, the after cast on the greatsword should be removed as there’s too many after casts in the game. They could certainly bring up the sword auto and adjust mind wrack damage a bit (thinking lower the 1 clone shatter damage a little but keep the 2 and 3 clone as is) so mesmer finally has a viable sustained damage build. Sword is a good candidate for buffs as it puts you in melee and thus is more risk and pairs well with power off hands.

I think it was Frifox that did the match and worked out that pre spec patch a Rangers frost spirit increased party dps more than all 3 sword phantasms from a mesmer. Those three phantasms were about 50% of the mesmers dps at the time, so yeah mesmer dps is a joke.

+1

The entire Phantasm mechanic is boring, frustrating and impossible to balance. Trash it.

Meteorlogicus Necro's

in Necromancer

Posted by: Mikkel.8427

Mikkel.8427

I’m waiting to see what the new legendary scepter looks like before I start making Meteorlogicus.

Anet, plz buff mesmer dps!

in PvP

Posted by: Mikkel.8427

Mikkel.8427

aegis would block half of a mirror blade spike, along with telling you to dogde. Yeah Aegis can save you kitten. Will it stop a 3 clone plus self shatter mind wrack? Nah you are right there, but considering most GS Mesmers tend to do the same thing over and over you would eventually(not saying you just the whiners in general) figure out how they open and pull off their combinations.

Mirror Blade is unblockable.

Anet, plz buff mesmer dps!

in PvP

Posted by: Mikkel.8427

Mikkel.8427

You use the argument that mesmers burst is useless because of the current bunker meta, yet, by the times these changes come it wont be that same bunker meta

This is the problem with most of the proposed balance changes people suggest, they list all kinds of buffs to counter what is OP right NOW while neglecting all the nerfs that are already going to happen at the same time, resulting in them suggesting WAY overcompensated buffs

Are you suggesting Thieves are about to be overcompensated?

INC mesmer changes

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I can’t wait for patch day, when we’ll all discover they also lowered the duration of chaos armor from staff 4 to ‘normalize’ it with ‘other aura producing skills’ aka- Ele auras.

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

On a personal experience note, since HoT I’ve actually been able to pve on my mesmer and not find it one of the worst experiences in gaming ever. In fact, I actually like it a lot. I get to, you know, use my skills with reasonable regularity, instead of standing there struggling to produce my “resource” which disappears when my target dies and use skills dependent on that resource. I mean seriously, alacrity and the cd reduction it allows make mesmer tolerable in open world, as having your clones/phants die when one out of the 5-8 mobs you are fighting dies is just a horrible experience. Alacrity and HoT fixed that.

A really nice way they could compensate for this would be to make Persistence of Memory (or some version of it) baseline addition to the shatter mechanic.

Something like-

Mind Wrack: Destroy all your clones and phantasms, damaging nearby foes and lower the cooldowns on your phantasm skills. The shatter effect also occurs at your location.

-1 sec/illusion (-4 for full shatter)

We’ll see how bad things actually are on Tuesday, though. It really is pointless to argue over balance until we have all the information.

Will u give us full Balance Notes today ?

in PvP

Posted by: Mikkel.8427

Mikkel.8427

I was just linking the information we’ve been given for people that don’t check the news feed.

I highly doubt we’ll be getting full notes till Tuesday. Most of the show will likely just be going over highlights on non-balance-related things coming with the patch (like gliding in central Tyria…). Basically, a regurgitation of things we already know.

Doesn’t stop me from hoping for more, though.

Show us those weapon changes, anet!

Will u give us full Balance Notes today ?

in PvP

Posted by: Mikkel.8427

Mikkel.8427

“Join host Rubi Bayer and her developer guests on the official Guild Wars 2 Twitch channel for this Friday’s Guild Chat! This week they’ll be taking a look at the upcoming Winter 2016 Quarterly Update.”

https://www.guildwars2.com/en/news/winter-quarterly-update-preview-on-guild-chat/

Shatter for heals.

in PvP

Posted by: Mikkel.8427

Mikkel.8427

Ok I’ll bite. Aside from Null Field and Arcane Thievery, what is another source of burst condition removal?

I forgot Arcane thievery exists…

Symptoms Nerf, Not the root cause

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

We still haven’t seen all the changes for scepter…

“we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.”

Traits is plural… so they’re adjusting more than just Malicious sorcery.

‘Updates through skills’ normally just means number adjustments.

‘Functionality’ is what is giving me hope. That gives me the impression that they bothered to address the terrible AA and maybe even the block.

Of course, a scepter revamp isn’t going to suddenly make Mesmer awesome, but its something to look forward to.

Malicious Sorcery’s attack speed increase could become really meaningful if the scepter gets a revamped AA… That’s a really big ‘if’ though

The new diamond skin sounds sooo OP

in PvP

Posted by: Mikkel.8427

Mikkel.8427

Its stronger against Condi builds that rely on only a few conditions (like burn guard and Mesmer).

Its weaker to Condi builds that have access to a large variety of conditions. Necros are going to roll up and cast signet of spite then type GG while their scepter AA finishes the job (slight exaggeration… but you get the point)

(edited by Mikkel.8427)

Symptoms Nerf, Not the root cause

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Before bunker chrono was a thing I was using BD and Inspiration in my zerker shatter builds. Why? Because stability stopped me getting locked down and Inspiration kept the condi’s off my back.

But yeah, thanks for nerfing shatter builds with your well thought out, timely suggestions.

Honestly, who lets these people on to the forums -_-u

Or, instead of simply getting rid of it, reduce the stability proc from all shatters to 3-4 stacks on distortion to prevent spamming stability for yourself as well as your team. Especially with CS, you can easily lay down a full shatter set of stability plus all utilities and elite and have those instantly up.

The stability from Bountiful Disillusionment is self-only. The only way you’re sharing that with your team is with SoI. Even with SoI on your bar AND Illusionary Inspiration traited, that’s not much team stability.

Bunker Meta R.I.P

in PvP

Posted by: Mikkel.8427

Mikkel.8427

I don’t like ‘diversity’ is the goal…

I think Anet finally conceded that they aren’t capable of balancing the game. Especially not across 3 game modes.

So, the new plan is every 3~ months they’ll-

Nerf w/e was Meta
Beef w/e saw the least action
Throw in a few curveballs
Stir it all up in a cauldron while cackling maniacally
Send out Frankenstein’s update to greet the players (and hope there isn’t any fire)

Everyone’s profession will see some daylight (eventually) and will keep things fresh (they hope).

Fun skill idea for mesmer. SHUFFLE

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Also, It only works if the Illusions you’re creating are ranged… Otherwise all the clones are just going to run directly at your opponents face.

No details yet, but...

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

meh confusion mesmer is already OP as hell

Says the guy advocating for weapon swap on Engineer. . .

Alacrity next step

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Seems to me like alacrity isn’t breaking raids at all, but if you have actual evidence instead of anecdotes and hearsay, I’d love to see it.

Since we are in mesmer forum, all my evidences are hearsays, gossips, fabricated, faked, anecdoted and made generally to spread more chaos, confusion and misdirection you can get the idea, but I’ve never seen a raid without chronomancer, and in game filled with minmaxers happy to kick my mesmer outta group when it’s not meta enuf it says something.

Today is your lucky day then-

Here is an all Guardian Raid run!

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

@Xenon

I’ve seen that video before. It still makes me laugh.

Balance Preview- Troll Stream

in PvP

Posted by: Mikkel.8427

Mikkel.8427

Anyone else get the impression they selected their preview material with the intention of causing drama?

I remember watching a stream not too long ago where they were discussing their plans for gaining and maintaining their player base. The stream was primarily focused on PvP and esport, but the basic gist of the stream all seemed to revolve around the theory: Drama = high player retention.

After watching the preview, then going back to the “Profession Balance Goals for winter 2016” post, I had a tinfoil-hat moment comparing what they chose to preview with what they outlined in the post.

An example that stood out to me:

Ele: “the scepter.. will be receiving some positive quality-of-life modifications.”

Mes: “we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.”

Necro: No mention of Scepter changes…

Preview day rolls around and they choose ridiculously marginal (I’d even argue inconsequential) changes to preview for Mes and Ele … Then share something actually impactful for Necro’s scepter.

Do I actually believe they did it intentionally? No, I think it was just rushed/completely poor judgement by whoever was responsible for creating the preview outline.

Conspiracy theories are fun to discuss, though. So, I decided to share the idea anyways.

condishatter comeback?

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I’m going to start by saying that I LOVE condi Mes. I like running hybrid damage builds on most of my characters (in both PvE and PvP), but mes is definitely the most fun.

I’m struggling with seeing condi mes as a strong option, though.

Many Mesmer condi traits were either completely removed or nerfed in the June patch.
Its not like condi mes was even that strong before the patch either…

Our weapons have weak application.

We have ZERO utilities that apply damaging conditions.

Its also a very selfish build…

Its not like we’re applying burning, where its a cleanse-or-die burst. Even if you miss a dodge against a condi mes, simply not spamming your skills for a few seconds is enough mitigation w/o even needing to cleanse.

Mesmer would need pretty substantial improvements to its condition applications.

For (lower tier) solo queue? Absolutely. Its great and a total blast to play.

@Curunen
I ran a similar (non-chrono) version of that build before HoT, but I used intelligence sigils and timed my mind wracks with my weapon swaps for the extra power burst. Just something to consider.

Why GW2 Dev team hate so much the mesmer ?

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

@Teutos

I agreed with most of the things they did… Bunker mesmer was super toxic for the game. I even pointed out Mesmer’s Alacrity sharing was going to get us thoroughly nerfed after the BWE3 after testing the change to AWTEW.

Now, I’ve only used my Mesmer once in the last month and only because my Mesmer is my only sylvari (needed her for an achievement). I stopped enjoying Mesmer not long after HoT. There is nothing enjoyable (for me) being pigeonholed into playing boon-bot support. BUT other people did enjoy it obviously, and seeing it nerfed to the point of being potentially unviable is ridiculous.

Then the dingle berry on the cow pie… Malicious Sorcery! A marginal increase to a trait for a weapon no one uses in anything that even remotely resembles a competitive build… Seriously? THAT is the only ‘positive’ change your going to show after a long list of nerfs? What do mesmers have to look forward to this patch? Are the Scepter changes also that marginal and uninspired OR was that the only change?

If you’re going to nerf the kitten out of a class in a preview, you can at least make a point of showing off a couple POSITIVE CHANGES afterward… instead we have multiple forums full of discontent mesmers with nerd rage over 9000.

Could I get feedback on this build

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I have two sets of light armor I share between my Necro/Ele/Mes.
Vipers- Fun/High level fractals
Commanders- Places Condi sucks/Tanking in Raids

You could definitely get away with just making a commander’s set, especially if you have other professions geared for raw DPS. Outside of High level fractals and raids, nothing is really challenging enough that min/max armor really matters.

Edit: Something to keep in mind… We have a huge balance update coming up. Personally, I would hold off on crafting a set of Commanders gear till we see what they do with Mesmer.

(edited by Mikkel.8427)

[Suggestion] Mesmer Changes

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

There are a lot of things I’d like to see moved/changed.

To name just a few…

Harmonious Mantras and Restorative Mantras combined. Remove the damage modified and move it to Grandmaster in Inspiration.

Blurred Inscriptions swapped with fencer’s finesse . Signets are the closest thing Mesmer has to a ‘condi utility’, so it should be moved to a trait line that actually supports that playstyle. Dom now has a better PvE DPS trait option also… everyone wins!

Phantasmal Fury replace/absorb Master Fencer. New Skill fact- Your Phantasms have Fury. Gain x seconds of Fury when you shatter a Phantasm.

I have a stomach Virus (TMI, I know…). I’ll be back later to finish my post (maybe).

Scepter Skill AA - Rework

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

this isnt even the problem with mesmer’s scepter, it’s that the ether bolt chain is slower the farther away you are from your target. THAT is what needs a “rework”

Everything is wrong with the scepter AA… EVERYTHING. You guys missed the most obvious problem with scepter, though.

-Lots of lame scepter skins

Have you seen the skins that came out for Staff (and many other weapons)? Where are the omg-thats-so-f’n-cool Scepter skins?

(edited by Mikkel.8427)

Hybrid Chronomancer?

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

No, you dont want rabid gear if your trying to run a hybrid damage build…

There are (many) variations you can run, this is mine:

http://gw2skills.net/editor/?vhQQRAra7dlknhO1YDawCNQtGL4GVZAsavWdser5KaudS1AA-ThyXABzq6TOKB9zGA9U6N3JBAg1Ho7BAMqeH8UDYYlBBAOAGuwR4ADP8wDP8wlCYRdVA-e

If you gave us more information about what you’re trying to do we could probably craft you a build that suits your specific goals.

What PvE runes do you use?

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I’ve been using x4 Nightmare + x2 trapper (+25% condi duration) for my condi/hybrid build.

Raid quickness! [Chronomancer]

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Rune of the chronomancer + Signet of inspiration

The signet has the same cooldown as eternity and action, so you can just pop it off as part of your rotation. You’re sharing more than just quickness that way too. Now that you’re running Inspiration, you can experiment with Seize the Moment to stack and share even more quickness (if its even needed…). Chronophantasma would definitely be tough to give up though.

(edited by Mikkel.8427)

Mirror Blade

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I always assumed Mirror Blade was made unblockable because it is a clone-producing ability.

Yeah, that’s okay with me. Mesmer shouldn’t have any unblockable skills. Especially one on such a short cd that hits so hard. Unblockable skills should go to classes that have a hard time landing attacks. But mesmer is attacking from all directions at all times with clones, phantasms, shatters, and wells. Mirror Blade should be blockable.

Your argruement doesnt make any sense… If blocks could only absorb X amount of hits, I could understand your point. It doesnt matter if your hitting someone 1/sec or 100000000000000000000000/sec, a block will block everything that is blockable during its duration.

Mirror blade only ‘hits hard’ if you can control its bounces. Which means being right on top of your target where spatial surge will be doing negligible damage.

Dont get me wrong, Mirror blade needed to be nerfed after the specialization update. It was way over-performing. I would have preferred they cut its base damage by 20%~ and leave the extra bounce, but its fine the way it is now.

(edited by Mikkel.8427)

Help Me Justify the Gold I Spent on Viper

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

This is what I’m currently running:

http://gw2skills.net/editor/?vhQQNAr6dlknhO1YDawCNQtGL4GVZAsavWdser5KaudS1AA-TRyXABzqyieK/m7kAAwyDNuDAdPAgR17gn6EPoEMAwBQCHAGe4hHe4hLFwi6qA-e

I switch to AWTEW and DE for group content, usually.

Edit: had a sword equiped instead of a scepter. fixed.

(edited by Mikkel.8427)

Condition duration cap not 100%?

in Necromancer

Posted by: Mikkel.8427

Mikkel.8427

Lingering Curse doesn’t count toward the condition cap.

The wiki clearly states it in the notes about the the trait:

http://wiki.guildwars2.com/wiki/Lingering_Curse

Chrono Phantasms

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

The basic rotation for veteran+ mobs is:

Summon warden
Immediately Swap and summon Duelist
Shatter as soon as Duelist is done unloading
Shatter again about 1-2 secs after your Duelist is done unloading
Summon Duelist
Immediately swap and summon Warden
Let your warden channel for about 3-4 secs and shatter
shatter again about 1-2 secs after your duelist finishes unloading

repeat from the top

Obviously you use Scepter block and utilities as needed, and make sure to use confusing images off cooldown so long as it doesnt interfere with your phantasm rotation.

Superior Rune of the Berserker

in Bugs: Game, Forum, Website

Posted by: Mikkel.8427

Mikkel.8427

Tested again after the update.

Still not working.

Chrono Phantasms

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

At the time I wrote that post:

Full sinister
Malice on my scepter
Earth on focus
Corruption on pistol
Nightmare runes x5 + coral orb

Since then I’ve changed:

Viper weapons, feet, body and hands (+15% condi duration)
Compounding power → Persistence of Memory

When Berserker runes are fixed, I plan to change to:

Berserker Runes
Legs and Head to Viper
Corruption → Perception

Best runes for Mesmer post-HoT

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Rune of the beserker 6th bonus is bugged?.?

Last time I check it was. The +5% condition damage was not working. I made a bug report post.

Best runes for Mesmer post-HoT

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Rune of the Berserker for condi hybrid of any kind (Viper, Sinister or Rampager).

Have you done the math to support that?

I’m currently using just enough viper for +15% duration and the rest sinister with 5 nightmare + coral orb. Gives me +60% duration (15 viper, 15 nightmare, 10 malice, 20 signet) and 90% with food.

If berserker runes are better, Ill swap the rest of my sinister armor over to viper for the full +20% (think its closer to 21%) it gives.

Superior Sigil of Ruthlessness

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

More like 3 seconds then 5. But its still nice to have.

Tooltip says 3, so if you checked to make sure you’re actually getting 3, Mikkel probably had some boon duration going.

Yeah, I was fooling around on my rev testing multiple things at once. I forgot to factor in my boon duration (doh! >.o).

I dont have the sigil anymore to re-confirm, though. So I’m just going to edit the OP to say 3 secs for now.

Condition damage weapons

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Phase Retreat is a great defensive skill and can proc Chaos Armour (more on that later). If you’re using Chaotic Dampening it’s also guaranteed Protection. Unlike central Tyria, defence is actually a concern in Maguuma.

Then of course there’s the fact that it’s an on-demand Clone, something Sceptre doesn’t have; which also happens to contribute more DPS than Sceptre Clones.

Given that you’re talking of Sinister builds, I don’t think you can ignore Warlock at all. If nothing else it is the lowest CD Phantasm for Shatter fodder.

“Chaos Armour is worthless, why are you getting hit?” The same can be said of Illusionary Counter. Yes I know IC has a stronger on-hit effect, but the point is asking “why are you getting hit” is weird when one of the skills you’re using is all about getting hit.

.

But all this seems irrelevant, because we’re on two different pages here. If you’re using the Warden then you’d be switching weapons fairly frequently I imagine (as the Warden with Alacrity is on a 12s/15s CD).

My discussion with Telekinesis was about him not switching weapons, claiming that doing so is a DPS loss. In fact he claimed that Ether Bolt deals more DPS than Winds of Chaos, which I’ve proven is quite the opposite.

I do believe we’re arguing two completely different points.

I’m looking at it from an ‘entire package’ PoV. Looking back, I can see you’re only trying to prove WoC is more damage than the scepter AA.

WoC damage > Scepter AA

That I agree with.

Edit:

@Frifox

Don’t get me wrong, I love the staff. Its my favorite weapon thematically and graphically. That doesn’t change the fact that you tickled that golem to death. You tickled it reeeal good.

(edited by Mikkel.8427)

Condition damage weapons

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

IC and CI on 6/7 sec cooldowns

So how many times can you use IC and CI in 9 seconds? Is losing 1 or 2 casts of IC/CI over 18 seconds worth losing out on an entire other set of skills, one that comes with 23% more auto DPS?

No, its not.

Its the lower cooldown IC + CI AND gaining access to the warden that makes it so effective.

Also, Lets not pretend staff is an ‘entire other set of skills’…

Phase retreat doesnt do any damage. Its also the only finisher the weapon provides (lolLeap finisher)

Warlock is generally ignored.

Chaos armor is pretty worthless. why are you getting hit?

Chaos storm is pretty great, BUT it still only applies one damaging condition (randomly!) and it has a fairly long cooldown.

If you’re using staff, you’re just riding its AA. Max hybrid damage used to be x3 duelists and AAing with staff + Chaos storm off cooldown. Staff clones were great because our illusions used to get smashed easily, so replacing a duelist with a staff clone was a quick and easy way to make up some DPS.

Chrono has changed that. Along with the minion damage change (<3).

With scepter + pistol and focus, I can keep a constant stream of whirl and projectile finishers pressuring my target. Its all about timing shatters around phantasm attack cycles.

Try it! Or dont! Its PvE, play however you want. Tickling things to death with staff is still an option.

Condition damage weapons

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

If we’re talking Sinister Chrono build…

Scepter camping is awesome. Scepter should have been the elite weapon that came with this specialization. IC and CI on 6/7 sec cooldowns pumps out a lot more physical and condi damage than you’d get with your staff AA. CI also hits multiple enemies with a tiny bit of positional awareness.

Dropping staff also means you can pick up a focus. Chronophantasma Wardens are awesome for stacking bleeds, are AoE, Whirl finisher, block projectiles. Best of all, Wardens scale better with more people around (unlike staff… cant control where that orb is going!). I’ve (unintentionally) gotten 4.2k Burns and 3k poison ticks from other people’s field effects just rolling through my phantasm rotation.

I do think its unfortunate that Chrono seems to be one big bandage (more like a body cast) to so many of our mechanics, though.

Chrono Phantasms

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I actually saw a 4.2k burning during a group event boss fight which made me laugh. Between Duelist being a projectile finisher and warden being a whirl finisher there is a lot of condi stacking potential between them.

Nothing in your build applies burning…

That is what is funny about it. It was all from my duelists/wardens comboing other peoples’ fields.

Chrono Phantasms

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

Not being able to proc our interrupt traits on breakbar mobs REALLY sucks, but you dont need DE with the build. Mistrust is kinda just fluff.

I have not had problems soloing most champs and its been a lot easier taking on groups of mobs. I’m just killing things faster in general after ditching staff. Staff is great, but the buildup time is sooo sloooow.

I actually saw a 4.2k burning during a group event boss fight which made me laugh. Between Duelist being a projectile finisher and warden being a whirl finisher there is a lot of condi stacking potential between them.

Chrono Phantasms

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I normally agree with Alpha when it comes to condi builds, but I have to insist you guys try something a little different when using Chrono.

The best hybrid (aka Sinister) damage setup I’ve tested so far for solo/open world-

Dueling 1 1 2 (thats right! lolmistrust)
Illusions 1 3 3
Chrono 2 3 3

Scepter + focus and pistol

The warden is actually really great at stacking bleeds, its AoE, blocks projectiles and does really solid physical damage. It becomes all about timing your shatters at the end of your phantasms’ attacks.

The scepter rarely screws you over because you’re shattering so often.

You don’t need DE in this build, so may as well grab mistrust. Both the pistol and the focus have great interrupt skills with relatively low cooldowns also (especially with alacrity).

I take the super speed illusions because it helps to reset my phantasms faster. I dont like the wells for solo play.

I haven’t done the math (mostly because i’m not sure where to even start) to see if DD would beat out PF with this setup. . . but I’m just rolling with PF for now.

I strongly suggest giving it a try. It is super fast-paced and does solid AoE damage (for a Mesmer build).

(edited by Mikkel.8427)

[Idea]Clones dont overwrite phantasms PvEonly

in Mesmer

Posted by: Mikkel.8427

Mikkel.8427

I created a topic about this 2~ weeks ago.

Clones should definitely not overwrite phantasms.

(get’em, Alpha!)

Superior Rune of the Berserker

in Bugs: Game, Forum, Website

Posted by: Mikkel.8427

Mikkel.8427

The “+5% Condition Damage” is not working.

I assume its intended to adjust our actual condition damage stat the same way Sigil of Bursting does. When i noticed it was not adjusting my condition stat, I then tested to see if it adjusted actual damage. It has no affect either way. All tests were done in the PvP lobby.