Showing Posts For Mikuchan.7261:

Jade at Field of the Fallen?

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Posted by: Mikuchan.7261

Mikuchan.7261

Resource gathering from fractals sounds very lucrative yet dangerous, exactly what I would expect the consortium to do.

I do agree. But would it be possible? You can’t bring Dessa out, so can you bring material out? You do get loot though..

Cantha is still in the world, just locked off from non-human races. With it being a island will still n3ed to trade so no plot hole.

It’s been closed off from Tyria-humans as well. The only ones we know that have been coming in and out of Cantha are the Zephyrites. And currently they… well.. stuff happened to them. And Cantha is a very huge island with varied biomes and can easily be self sufficient.

Was it Elona or Cantha that was blocked off due to Zhaitan?

Then there is also the deep sea dragon that has been said to haunt the sea between Tyria and Cantha as well, Zhaitan was only one of the problems I think?

FWIW, Elona was cut off by Palwa Joko and then, again, Zhaitan’s minions occupied the border between the two nations.

I believe Kralkatorrik’s minions are also in the way when it comes to Elona?

Considering there was a lot of Jade in Cantha it’s not at all hard to believe a lot was imported to Tyria before the Ministry of Purity and Zhaitan cut it off.

Alternatively although jade was mainly associated with Cantha in GW1 that could be simply because it was so easily available there (at least since the Jade Wind), and because in real life it’s commonly associated with China and other Eastern cultures and that’s what Cantha was based on. There’s no reason it couldn’t be found in Tyria (and Elona) too.

True. However, it’s not been seen anywhere else in the parts of Tyria we can explore. If it was available in Tyria, wouldn’t it logically have been used before as well?
It would seem that Jade in Tyria is news I think.

Jade at Field of the Fallen?

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Posted by: Mikuchan.7261

Mikuchan.7261

So in the new Lion’s Arch, there’s the memorial to the west, by White Crane Terrace, called Field of the Fallen.
It has 2 floors, the bottom being cavelike with floor, some of the walls and decorative waves made out of jade.

But where did the Jade come from?
It’s a rather massive amount of Jade.
The only place I can recall from Tyria having Jade is Cantha.

So are trade routes open with Cantha again?
The Zephyrites didn’t bring it, for obvious reasons.
Or did they figure out some way to extract jade from Fractals of the Mists?
Or is it perhaps a plot hole?

I’d love to know

[Suggestions] Gemstore Items

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Posted by: Mikuchan.7261

Mikuchan.7261

Easter to bring back the bunny ears? Why not take the opportunity of the holiday prior to Easter to bring back the SUPER ADVENTURE BOX on April 1st (aka April Fool’s Day). They could sell the ears at the same time as SAB is open to double down their Gem Store options by selling the Infinite Coin (again), Bunny Ears, new SAB Minis Series #3 (which could have a bunny in it), and more. Seriously, make it so!

Because Josh Foreman has been busy making maps for Heart of Thorns.

[Suggestions] Gemstore Items

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Posted by: Mikuchan.7261

Mikuchan.7261

I’d just want to point out that easter is coming soon and… well.. it would be the perfect time…

Pretty please? …

Pretty please with sugar and a cherry?…

silently throws money at the screen

Suggestion: player camera improvements

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Posted by: Mikuchan.7261

Mikuchan.7261

I would suggest that you implement (toggleable options for):

  • viewing the player character and it’s weapons in 1st person. It feels too empty on the screen and it would give a nice way to show all the expensive equipments you’ve acquired.
  • camera bobbing on walk in 1st person (camera should bob according to current player race’s walking style). Currently it feels like you’re driving a car instead of walking.

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

I assumed that every profession can only use the insignias crafted by that profession because that was exactly mentioned by the user that my post was responding to.

If that was me, which I assume, then the insignias are still the same object.
Usable by any crafting discipline to create any ascended armor.
They’re just, like Gift of Blades, crafted with the material that is primary to the crafting discipline that crafts it.

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

good stuff

Thanksies

First of all, players who only play light classes and only have their tailor levelled to 500, wont be able to take advantage off the cheaper armorsmith/leatherworker insignias, only through the tp and they will come at a premium.

I disagree. If it’s cheaper to level a new crafting skill to the point where you can create ascended insignias (will take around 50g to 400 at the moment and another 50g to 500) then it’s worth doing. At the moment, that will be worth it with a margin of around 100g (cloth armor is about 200 gold more expensive) if you only craft a single set of armor. That’s 500g (100 + 200 + 200) if you craft 3 sets of them (one for each light class). As prices change, this will of course change.

Timegating, depending on class and which mat is currently the cheapest, will still vary between 18-36 days for a set. Right now it only varies between 24-36 days.

If you’re making the materials yourself in the current system, then a cloth set will always be 36 days and a steel or leather set will always be 24 or 25 days. (Stating that it takes 24-36 days, while true, is very missleading since it’s a set number for each weight class).
Good point. That brings up another part of the unfairness of ascended armor.
Making it minimum 18 days for leather and cloth and actually minimum 16 days for steel and therefore somewhat equal for everyone would be much better in my opinion.
However it’s the material that is timegated, not the armor. You can have friends help you or buy materials from TP.

I think it will only create a short supply bubble for cheaper insignias, until leather has risen in price. People might think there is an infinite amount of leather supply, and for t5 that might be true, but it looks quite different for t2 and t4 leather, which only have enough sections on the tp for about 1000 insignia. snip

Yes, leather is about as infinite as cloth. I don’t see how this is an argument? I’m not proposing that you change the recipe to leather. I’m proposing that you change it so that the market decides. Leather will raise in price, that’s one of the points with the system. As will cloth lower in price. And a solution to the limited supply of leather and cloth is proposed earlier here: https://forum-en.gw2archive.eu/forum/game/gw2/Why-is-silk-going-up-in-price/4850840 ; namely gathering nodes.

-Weapons-

Yes, I do agree that the impact on weapons may be a real thing. However I don’t agree that because you have 1 slot for a weapon, that means that 1 weapon is what you use. A staff elementalist may want a scepter, focus and some daggers sometimes as well depending on the situation. While being the answer to much, staff isn’t the answer to everything. And I would question underwater weapons in their entirety when it comes to ascended. But they are there, so sure.
A solution to the wood / metal imbalance could be a similar one to the one of cloth where you can choose more or less wood or metal for the inscriptions depending on which crafting discipline you use. For example:
Artificer: 6 Wood
Huntsman: 3 Wood, 3 Metal
Weaponsmith: 6 Metal
A solution to the class imbalance would be to allow weapon swap -out of combat- for all classes or introduce build templates and that way, people can slot more weapons regardless of class.

As I already mentioned, personally I wouldnt mind your proposed change but im not convinced that it will improve the situation for the mayority of the player base in the long run and therefore warrant the change. It will surely provide short term relief because there will be instant new and cheap supply available, especially from leather, but once the markets settled down, I dont see it being a viable solution.

It’s nice that you’re not minding it, but I’m not proposing it to make things cheap though. I’m proposing it to make things balanced.
It will make it worse for leathercrafters since their leather will grow more expensive.
It will make it better for tailors since their cloth will grow cheaper.
Metal may become more expensive as well, but that will also mean that more people will go out and mine metal and supply it, which will make all of the materials cheaper in the long run. The same will happen with leather and cloth if gathering nodes are implemented.

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

TL;DR
Did I mention that changing the insignia recipes will solve the problem and at the same time keep the difficulty?
Also plots from simulation, because graphics are nice.
Also cloth gathering nodes.

The problem is not difficulty
The problems is not the individual prices of any material
The problem is the disproportional prices of ascended armors in relation to eachother caused by game mechanics
I’m all ok with Ascended armor being expensive and hard to get and it being a hardcore task or whatnot.
But I’m not ok with Ascended armor being more expensive and harder to get for light armor people compared to medium and heavy armor people because of nothing other than game mechanics. If it was a demand created by a high number of light armor users, then that’s all fine. But it’s not. It’s a demand created solely by the fact that light armor requires almost only damask and creating any armor at all requires more damask than anything else. See earlier post: https://forum-en.gw2archive.eu/forum/game/gw2/Why-is-silk-going-up-in-price/4852182

Simply changing insignia recipes to require the base material of that crafting discipline instead of damask changes that, keeps the required materials per ascended material, keeps the number of ascended materials needed but balances out the cost of the different armors in the long run so that they are equal in price.

Currently the system is partially uncontrolled, there is no choice that can be made that affects the demand ratio between the materials. Damask will always be highest in demand.
There also is no choice that can be made that affects the supply ratio between the materials in a way that’s positive for cloth since cloth cannot actively be gathered.
As such, the system will continue to go out of whack as it is now.

Introducing the choice for insignias introduce what you, in systems control, call a feedback loop where a controller, the crafter, can make a choice based on some variables in the system, the price on the materials, and thus affect the demand of the different materials directly. The demand in turn affects the price. The choice will also affect the demand ratio positively for Damask since for all armors, you can choose to spend 18 non-damask materials and thus have less Damask than anything else in your armor set. Since the player can be assumed to go for the path of minimal resistance, he will go for what is cheapest and create a demand for that in favor of creating a demand for what’s expensive.
This means that regardless of supply, the materials will always be balanced in price and demand after they have initially settled with time. The prices may still go up and down, but they will do so uniformly.

Introducing gathering nodes for cloth will affect the supply side of the system and introduces a controller for the supply since the players can then make a choice that affects the supply of cloth, namely to go after the nodes and farm it. Depending on the price, more or less people will do so, which will affect the supply.
Not introducing choices for the crafting will however mean that the demand will keep trying to push damask out of whack, but there’s at least a chance that the supply may be able to do something about it. There is however not a guarantee that this will keep it balanced, it depends on how much each player is able to supply and how much they are willing to supply, while insignia material choices will always keep it balanced in the long run.

Attachments:
The plots are the result of a simulation that generated 1000 players of a random class, uniformly distributed.
The simulation doesn’t consider supply, only demand. It’s supposed to show how the demand changes depending on if the system includes a choice or not.
Demand is used instead of price, since there is no supply in the system and a price can’t be emulated. Demand will suffice for the experiment since it’s only meant to show the impact of a self-controlled system. In reality, the price would be the variable that would be used and that would create a demand which, together with supply, would create a price. However lowering the demand will always lower the price when supply is unchanged and because of that, the simulation still works.
The same list of players are used for both instances.
Players craft their own armor weight.
The initial demand values are set subjectively in order to simulate the current demand of the different materials.
The scale is not realistic, but it doesn’t matter since the point of the simulation is to show the impact of the choice.
In the first instance, the player is not given a choice but must craft the insignias with the current recipes.
In the second instance, the player will always choose to create insignias of the material that is lowest in demand.
The txt file is the MATLAB script file that produces the result of the simulation, for verification purposes.

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

I still don’t really think that the issue lies with that it takes 300 silk instead of 200 to craft damask.
Even if it took 200 silk instead of 300, the damask would still be in much more demand than the deldrimor steel or elonian leather.
And even reducing the number of silk needed won’t reduce the price very much.

Current price as I’m writing:
Silk scrap 250 copper per piece (2 silver, 50 copper).
Linen scrap 444 copper
Cotton scrap 345 copper
Wool scrap 263 copper
Ecto 3304 copper
Gossamer thread 8 copper

Required materials
silk 200/300
linen 40
cotton 20
wool 40
ecto 1
gossamer thread 25

Counting with 300 silk:
113684 copper total, or 11g, 36s, 84c
Counting with 200 silk, it’s instead
88684 copper total, or 8g, 86s, 84c

Sure, it’s 2g 50s less, but it’s nowhere near the prices to craft deldrimor steel or elonian leather.
Also, just lowering the required number of silk for creating damask will instantly drop the price, yes. However, this may potentially only result in an increased demand since the prices drop and people suddenly want to craft light (and others, but mainly light because 36 damask…) ascended armor because of the lowered price, which then just raises the price back up again since the underlaying problem has not been fixed, which is the imbalance between the materials requirements.

If you, with reference to my post earlier, link click here, make it possible to create the insignias for ascended armor with all 3 materials, depending on which crafting discipline you use, then you suddenly free up 18 bolts of damask from the ascended armor that can instead be interchanged with deldrimor steel or elonian leather.

The current ascended material requirements per armor set are:
Heavy: 25 damask, 16 deldrimor steel
Medium: 24 damask, 18 elonian leather
Light: 36 damask, 6 elonian leather

So making my change would mean that each armor require:
Insignias: a choice of 18 damask, deldrimor steel or elonian leather
Heavy: 7 damask, 16 deldrimor steel
Medium: 6 damask, 18 elonian leather
Light: 18 damask, 6 elonian leather

Because you can choose those 18 materials for the insignias freely, people will likely choose the cheapest one. Currently elonian leather. This decreases the demand for damask immensely and it increases the demand of elonian leather.
If you choose elonian leather as your insignias, that means that for any of the 3 armor sets, you will require more elonian leather than damask, even for light armor with 18 damask and 24 elonian leather. If you would use deldrimor steel for light armor, you’d have as much deldrimor steel as damask, but also 6 elonian leather. So you still require less damask than the total of the other materials.
In turn, this means that regardless what armor set you craft, the demand will be shifted towards the cheapest material and thus the market will, with time, self-balance.
That will in turn mean that it will, with time, cost about as much to outfit a warrior as it will cost to outfit a ranger or a mesmer in terms of ascended armor.

Decreased demand for damask means decreased demand for silk, which means cheaper silk and 300 vs 200 silk becomes more irrelevant the cheaper it gets.

Fair and simple implementation that would make players happy while still technically maintaining the same level of difficulty, no?

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

Summary / TL;DR
Create cloth gathering nodes
This could balance cloth price.
Make insignias craftable with all 3 armor crafting materials.
This could balance the material prices in relationship with eachother.

cloth crafters would likely still be screwed, and leather would likely still be cheap. Youd also increase the minimum time to craft. (though not as much as now definately)
let insignias be craftable by any armor proffession using any material, and you solve the issue similarly, cloth will likely still be more expensive, but not as drastically. leather will likely rise in value. Time to craft will be similar for each, and overall more adjustable.

I don’t see what you mean with that minimum crafting time would increase?
Like.. I literally don’t understand what you mean.

Cloth crafters would indeed be screwed initially, but over time the prices will balance out. And you have the option to get another crafting discipline in order to get the insignias with those materials instead. So a cloth crafter could spend some 50-100 gold to level leathercrafting up enough to make elonian leather and then use those to make the insignias, thus creating demand for leather.

However as you say, things will be more easily adjustable.
It does sound like you agree with the idea?

Changing the non-armor recipes that require Damask could also help in reducing demand. I’m talking about Wings of Dwayna, a very popular back skin that requires 15 Bolts of Damask to make. 15 Bolts of Damask a very very large amount that pushes the value of cloth materials way up, adding recipes for Wings of Dwayna (and the Grenth recipe too) that use Leather and/or Metal could easily help with Demand.

I also think more item made with recipes using Leather can really help push Leather prices higher. Like a new skin recipe that requires 25 pieces of Elonian Leather to make. Imagine allowing people to craft the Black Wings with Elonian Leather

Light of Dwayna and the Grenth etc should be craftable with the other materials too I feel, but it’s of less importance.
This is also how I argue that insignias should work in my post, read above.
If you can use any material for the insignias, and with the backpieces, the imbalance between the demand for Damask, Elonian leather and Deldrimor steel is removed and the prices will balance over time. But since the backpieces are cosmetic only, it doesn’t matter as much for them specifically.

Edit: Nope, I was wrong, they can’t be crafted with leather or steel as I originally said. But I could have sworn it was that way… Might have mixed it up with the blade backpack where Gift of Blades indeed work that way.
Edited the post to account for the edits.. heh… embarrassing hides

(edited by Mikuchan.7261)

Why is silk going up in price?

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Posted by: Mikuchan.7261

Mikuchan.7261

Summary / TL;DR
Create cloth gathering nodes
This could balance cloth price.
Make insignias craftable with all 3 armor crafting materials.
This could balance the material prices in relationship with eachother.


The problems I see:
1. Cloth (silk is not the only problem) are unproportionally more expensive than leather and metal.
2. Light armor is also unproportionally more expensive than heavy and medium armor.

The reasons I see why the problems exist:
1. Cloth is unproportionally expensive. Silk is not the only problem. It’s easy to brush this off by saying “supply and demand”. It is true that the price is caused by supply and demand, however, the supply and demand idea is not the base problem. Cloth is used in all 3 ascended armor crafting disciplines and also in a very large scale in all of those. It cannot be gathered, which metal can. Leather cannot be gathered, but also isn’t required nearly as much. Metal can be gathered infinitely on nodes at set random locations. As such there is a huge imbalance between the supply of metal, leather and cloth and the demand of metal, leather and cloth and this imbalance is the problem. It causes demand and it hinders supply.
This imbalance is even greater when you consider middle tier cloth, which is much harder to get for lvl 80 characters since much of the armor loot you will get will be lvl 80 and not the lvl you are farming and thus you get silk from it.

2. Ascended light armor is unproportionally expensive. This is, in my opinion, not caused by high demand of light armor compared to other armors, which would be a fair case if it was. The reason why light ascended armor is the single most expensive armor is because of the unproportionally high supply/demand ratio of damask compared to the other materials, which is not only caused by demand of light armor, but also caused by demand of heavy and medium armor. Demand of light armor does not affect the demand of Elonian Leather (in any significant way since it does not require enough of it to make a difference) or Deldrimor Steel (at all).
The reson for this is that insignias are only craftable with Damask.
As such, an imbalance can again be seen.

How I think the problems can be fixed
1 Introducing cloth gatherable “nodes” (and potentially even leather). Introduce a new “harvesting” tool, “carders”. Hand carders and drum carders of varying metal tier – Copper hand carders, iron hand carders, mithril drum carder, etc. The gatherable nodes then, provided you have carders, give you cloth scraps. This way you introduce a “realistic” way to harvest cloth and provide a sure-fire way to supply it that of course could have varying droprates. The reason why I wrote “nodes” in quotation marks is because they don’t need to be actual gathering nodes like trees or metal veins. They can also be living or corpses of animals for example. Wool would be a bit hard to grow due to it’s nature, so a wool gathering node could be a (wild) sheep. To gather it, you walk up to it and interact with it or it’s corpse, holding the appropriate tool. Once interacted with, that sheep, respawned or not, has it’s wool cut for an appropriate time compared to other gathering nodes. Or alternatively there is a chance to get wool from it for each time it respawns. Or yet alternatively, the sheep is an invulnurable NPC.
Cotton would naturally have a “normal” gathering node much like other plants.
Leather could be implemented in a similar way as I suggested that wool is implemented, by utilizing “gathering node animals”.

2. While lowering the price of cloth would certainly help to balance the prices themselves, it still doesn’t get rid of the imbalance that I suggest is in place where all armors need damask, but light armor and medium doesn’t need deldrimor steel, etc. To counter that imbalance I suggest rebalancing of the material requirements for the different armors.
The main reason why all armors require such a huge amount of Damask is without doubt the insignias. The different parts of the armor (padding, lining, plating etc) seems fairly ok in terms of material requirements. But the only way to get insignias is with cloth.
Make armorsmithing require deldrimor metal for insignias, leathercrafting require elonian leather for insignias and tailoring require damask for insignias.
The problem is then sovled and the prices will balance out with time.

Matrix Cube Key bugged Edit: Maybe not?

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Posted by: Mikuchan.7261

Mikuchan.7261

That could possibly be the issue then.
I went back now and now it worked.
But I think that there should be some in-game notification of this then so that people don’t get confused.

Matrix Cube Key bugged Edit: Maybe not?

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Posted by: Mikuchan.7261

Mikuchan.7261

I found the cube key in the far end of the fire elemental room.
I then infused it with Ice, after that Earth and lastly Water.
There was 55 minutes left until Fire Elemental, so I went and infused the ley line dust and the foxfire cluster and gathered the water for Mawdrey.
Then I went back to wait for Fire Elemental and when it was killed, I infused the key with Fire.
After Fire Elemental was dead, I went to the Steam Ogre hole, interacted with the console and it did not open. (See screenshot)
As can be seen in the screenshot, the cube key has all the elements but the forcefield does not go away.
The chat code for the key is [&AgHNSwAA], when I /wiki the item link.
The ip of the map was 206.127.146.75:0.
The time I tried to enter was around 19:58 GMT+1.

This issue, unless I’m doing something wrong, is blocking the progress for Cultivated Vine and thus in turn for Mawdrey and Mawdrey II. Would be nice if this was fixed very soon as those plant foods were expensive :/

Attachments:

Angry Bearded Hobo's Valentine Adventure (EU)

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Posted by: Mikuchan.7261

Mikuchan.7261

Can has ticket 14 please?
If taken, then number 4 would suffice~

Zommoros told me a secret

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Posted by: Mikuchan.7261

Mikuchan.7261

Not really interested in the item, but this thread was really cool!

RNG as a concept: Discuss

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Posted by: Mikuchan.7261

Mikuchan.7261

I might be a bit too late to the party but meh.
Not going to read 10 pages of replies so if the idea already is written down or it’s too late, sorry.

What I wanted to share is how Path of Exile does hits/misses with attacks.
It can possibly be utilized to create a manipulated RNG system in many cases of GW2, possibly including loot / mystic forge.

When you first hit something, a random number is generated between 0 and a set max, call it X.
Do normal RNG to check if the attack hits based on the hit chance.
Then if you miss your attack, a number based on your hit chance is added to X.
For example if your hit chance is 0.2, 0.2 or a number based on it is added to X.
When X reaches a limit, say 1, it automatically hits no matter what the outcome would have been.
X then either empties completely or re-randomizes, but both ways work with their own pros and cons.

Now these numbers can be really low in the case of for example the chance of getting a precursor as loot or getting it from the forge. But what it does is that it gives a certain progression. For each fail, you are more likely to succeed the next time. By manipulating the numbers, you can control how long time it would take before someone gets a certain item. But, given enough time, everyone can get the item, which may or may not be good for the economy depending on the item.

Either way I would want some way of being able to work towards the goal without starting over for each try. Even if it takes a long time. At least I would know that I’m making a progress and that I will reach the goal after some time.

Getting failure tickets that I can exchange for the object I want.
Manipulating the RNG depending on failure.
Having standard RNG but complementing it with a (relatively) non-RNG way of getting the same item, that instead requires a bunch of time, resources and/or skill.
All 3 would be good ways in my eyes.

Transmuting to full-body outfit will be free?

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Posted by: Mikuchan.7261

Mikuchan.7261

Outfits have never costed any transmutation charges.

If you refer to gem-store bought armor skins, they will still cost transmutation charges beyond the first use.

OMG dont do what i just did

in Living World

Posted by: Mikuchan.7261

Mikuchan.7261

Yep, did it… Glad I’m not the only one stupid enough..

Can we please buy gems with bitcoin?

in Black Lion Trading Co

Posted by: Mikuchan.7261

Mikuchan.7261

“US Dollar is not backed by gold” – no, but it is backed by an entire country and a world market using it.

ANet has no gain what so ever from adding bitcoins or any other real or imagined currency as a way to pay.
On the contrary, they will have to pay fees to incorporate third party exchanges into their system.
It takes time to implement.
It’s an added security risk.
It’s an additional thing that can bug out.

Just go buy real currency and get your gems from that instead.

please delete

in Guild Wars 2 Discussion

Posted by: Mikuchan.7261

Mikuchan.7261

Relevant data to the cloth discussion I suppose:
Current cost:
Damask 15g
Elonian Leather 2g
Deldrimoor Steel 3.66g.

Cost for armor, only counting the cloth/leather/metal parts
Light: 552 gold
Medium: 396 gold
Heavy: 434 gold

Light armor is 39% more expensive than Medium
and 27% more expensive than Heavy.

Heavy is 10% more expensive than Medium.

Pale Tree is a Dragon

in Living World

Posted by: Mikuchan.7261

Mikuchan.7261

How is it obvious it’s not a dragon? If dragon is simply a manifestation, a form force of other realms that sucks magic takes on Tyria, then Pale tree might be same force (responsible for Tyria), assuming a different manifestation.
If it was a different ‘facet’ that would suggest Tyria is somehow special and different. Which wouldn’t fit into this picture of eternal alchemy of 7 realms. The beauty of the theory is in its simplicity, and that is that every realm can take the center place if getting the magic ‘core’.

Because the gods are not the dragons. The gods are the owners of the realms, the dragons are not. The dragons are their vacuum cleaners that suck magic to the realm.

The pale tree would be on the same layer as the gods since the pale tree would be the owner of the realm Tyria. The Pale Tree could have a dragon that sucks magic, but it would clearly not be in Tyria in order to suck magic to Tyria. If it was in Tyria, it wouldn’t be able to suck magic to Tyria.

Arguing about “simplicity is beauty” doesn’t work because it’s not an argument, it’s just how you want it to be.

From the original Scarlet’s picture it did seem there’s no ley line in the center and Pale Tree was apart from the surrounding 6 entities. But after watching the Eternal Alchemy cinematic it seemed to me that the tree was in fact the concentration point of all the ley lines, and looked like it was woven from them, which would make sense if it’s in the center point of Tyria’s ‘magic core’

The Pale Tree is not the center of the leylines in Tyria though. The center is under the Shiverpeaks according to the placement of Scarlet’s thumpers. https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/122724/drachenenergie4.jpg

Pale Tree is a Dragon

in Living World

Posted by: Mikuchan.7261

Mikuchan.7261

If the dragons represent the realms and suck dragons for the realms, then why would Tyria’s dragon be in Tyria?

And why would Tyria need a dragon when Tyria is full of magic?

I could accept that the Pale Tree could be a “facet” like the other dragons are assumed to be, but in that case they are clearly not the same type of “facet” since the pale tree clearly isn’t a dragon while all the others are.

The Pale Tree could potentially be on the same “layer” of “facets” as the human gods perhaps in that Tyria could be the realm of the Pale Tree. In the same way that Fissure of Woe is the realm of Balthazar or Underworld is the realm of Grenth.

Or perhaps the Pale Tree is “possessed” by the real “facet” of Tyria and the Pale Tree is originally a champion of Mordremoth.

But the Pale Tree, I would say, is clearly not the same in any way as the elder dragons. At least not in this theory.

Edit: It also seems like the Pale Tree does not have a leyline since Scarlet didn’t probe in the direction of the Pale Tree. Although that doesn’t necessarily mean that there isn’t any.

(edited by Mikuchan.7261)

The last instance

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Posted by: Mikuchan.7261

Mikuchan.7261

Agreed, make non-achievement story instances replayable!

Ending Cinematic

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Posted by: Mikuchan.7261

Mikuchan.7261

I want a way to rewatch the cutscene!
It doesn’t seem like you can do that through the journal?

I was recording, so I can rewatch all I want. And you can watch it on youtube :P

Yeah but I want to watch it as me of course >.>
pout

Ending Cinematic

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Posted by: Mikuchan.7261

Mikuchan.7261

I want a way to rewatch the cutscene!
It doesn’t seem like you can do that through the journal?

Magic Find

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Posted by: Mikuchan.7261

Mikuchan.7261

1 year or more old reply.
There was even magic find gear back then.
Now it’s all changed into account magic find and thus anything could have changed… And should have

EDIT: The sources on the wiki are also 1 year old or more.

[Suggestion] Making Ascended Weapons into Precursors

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Posted by: Mikuchan.7261

Mikuchan.7261

I don’t get why people are discussing the grindyness of getting a legendary.
All this is about is to make ascended weapons into precursors.
The only change that means is the precursor, not the T6 mats, not the map completion, nothing.
Get on topic.

And yes, I do think that it would be more logical to have ascended rank on the precursors. And I do agree on making all ascendeds at least being upgradeable to precursor status in some form or the other, possibly by requiring very rare resources to do so.
Currently, making ascended weapons is a quite large detour if you’re aiming for a legendary. Making ascended weapons a part of the process would make it part of the progress instead of a huge detour.
It can still cost a bunch, I don’t mind, but at least make it so that you would want to craft ascended even if you’re aiming for a legendary.

(edited by Mikuchan.7261)

How Do We Report Guild Puzzle Trolling?

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Mikuchan.7261

Maybe if you have screenshots and video evidence, you could post it here to warn others about these guys.

Not adviced since name-calling on the forum leads to infractions.

It's a 4-month development cycle!

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Posted by: Mikuchan.7261

Mikuchan.7261

Earlier it has been 4 teams each with 4 months per 2 episodes.
This season stuff may or may not have changed.

Proof.

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Posted by: Mikuchan.7261

Mikuchan.7261

We can still keep the idea that Elder Dragons are just unintelligent forces of nature by simply introducing a dragon champion in between that is intelligent.
Scarlet’s master would still be Mordremoth and he could have corrupted her, but then a champion did the intelligent stuff from there on after the “corruption” and “communication link” was established.

It could even be that said champion established the connection in place of Mordremoth. The champion then influenced Scarlet by using Mordremoth’s power just like any other champion.

Said champion could very likely be another “pale tree” that is somewhere in Maguuma. “Pale trees” are after all intelligent and spawning pools to minions that cannot be corrupted by other dragons. They even control the minions by giving them “dreams” and “missions” and “wyld hunts” and what not.

Even with all that, Mordremoth would obviously be the master since he’s the master of the champion which controls Scarlet.

So either way, champion or direct contact, it still works out and a champion would explain the intelligence. Especially if the champion had the capability of a “pale tree”.

Dragons, leylines and failing waypoints?

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Posted by: Mikuchan.7261

Mikuchan.7261

-snip-

I guess that this thing creates all its facets to interact with promising races, guides them by taking on different forms and at last leaves them to be tested by a large danger, just like the elder dragons.

-snip-

I guess the ley lines are a network of communication for the dragons. They interact with each other and their minions and exchange strength(Tequatl received more power over the lines since zhaitan died and isn’t interacting with the network anymore?).

-snip-

and therefore somehow trigger the creation of new races.

Interesting thoughts!
I’m not sure I’m into the “testing” idea because… A test for what?
It sounds likely but I don’t think it sounds very interesting.
I would hope that it’s rather that these beings are “facets” of some ultimate force (the eternal alchemy) that creates autonomous beings of varying grades of power and “corruption” and that those make up all life on Tyria.
Perhaps it works with the spare magic in the world to create stuff and thus when the elder dragons release magic, stuff gets created.
The dragons are so powerful that they aren’t bested (until now) so therefore they survive all the time and aren’t recreated in different forms.
Perhaps that’s why the leylines seem to lead to under the Shiverpeaks?
There may be something there that works with the magic?

The dragons seem to be rivals though, so I’m not sure why they would communicate with eachother. But they could possibly communicate with their minions that way.
Seemingly though, dragons use telepathic communication to talk to their minions. This is depicted in Edge of Destiny where Kralkatorrik and Snaff have a telepathic battle. But they aren’t mutually exclusive so yeah.
I would suppose that Tequatl have been feasting on Zhaitan’s corpse and grown stronger.

I thought the leylines where some sort of ancient magic used to seal the dragons power after they fell asleep…

Could be, but it doesn’t seem like there’s much alive after the dragons are done, so I wonder who would cast such a magic in that case.

I always saw WP’s more as a functional, practical mechanic where they added some small portion of lore to not leave it unexplained. It’s nice to see that they seems to really incorporate WP’s into the story.

I really love that. It’s not just a game mechanic anymore, it’s something actually part of the world that obviously is vulnurable to attacks which may have serious effects on the game play.

Finishing past achievements with Journal?

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Posted by: Mikuchan.7261

Mikuchan.7261

Yes, it’s permanent

What is that Vine doing to the WP!

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Posted by: Mikuchan.7261

Mikuchan.7261

His body would hold the magic he absorbed just like glints body with the aspects hes literally a giant elder dragon loot sack waiting to be devoured or u can also compare it to the magic in jormags tooth unless its consumed its there to be claimed idk why anet let the body just fall without disposing of the body it creates a huge plot hole, ring of fire (where prim is) is right next to orr, mordy map hops with vines, the body is beyond easily accessible, if another dragon was to consume his magic (even if its just outta spite of each other, that dragon would be crazily unstoppable

Even the zephyrites have crazy mad power from glints body (whos only a champion) if ANYONE went after zhaitans power they would reach god status

That’s assuming Zhaitan is dead. We don’t have a body….

i was stuck in the Salma Waypoint tonight. That happened only to me or is “normal”?

Nope, it’s a glitch. Seems either if you’re porting there from outside of Kissex or at least a distance away it puts you into the vine. This is unintended since I could port to the WP right next to it and not glitch into it. Expect a fix sometime soon-ish.

Devs have stated zhaitan is def dead (really old news btw)

They say Tequatl The Sunless increased in power following Zhaitan’s “defeat”. No body, no confirmation.

We do have lots of pieces of his body and we constantly get more for doing Arah explorable. The Shards of Zhaitan dungeon tokens are, as the name suggests pieces of Zhaitan. They even have a lore text on them saying that they are pieces of him and that he is forever dead.

Dragons, leylines and failing waypoints?

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Posted by: Mikuchan.7261

Mikuchan.7261

I don’t know if anyone has said this before, in that case please point me in that direction.
But I’ve been reading around on the forum, especially in the [url=https://forum-en.gw2archive.eu/forum/livingworld/s2/What-is-that-Vine-doing-to-the-WP/first[/url] and I came up with this theory that I thought I’d share and have tested. I don’t think it’s entirely waterproof.

TL;DR:

  • Elder Dragons are the cause of the leylines. (main point)
  • Waypoints work better on leylines (but a leyline is not a requirement).
  • Mordremoth’s awakening is shutting off the leyline between Maguuma and LA.
  • The shutting down of the leyline is shutting down the flow of magic, thus making waypoints flicker.

The leylines.. Those magical rivers of magic…
Where do they come from?
Why are they there?

When we defeated Scarlet on the breachmaker, we got a clip showing the breachmaker hitting a leyline hub. Then it reacted and the reaction went all the way back to what we assume is Mordremoth.
Why would the leyline lead to Mordremoth?

The elder dragons wake up and destroy stuff and eat magic and then go to sleep and then they leak magic back into the world and that happens in cycles.

So when they sleep, they do not eat. Thus Mordremoth has no reason to fall asleep on a leyline to eat magic in his sleep. Instead Mordremoth leaks magic in his sleep. And conveniently enough this leakage coincide with a leyline. I sure wouldn’t deliberately fall asleep on something that would draw magic from me if I was an elder dragon.

It would mean that each leyline connects to a dragon, as has been shown in maps mapping scarlet’s thumpers that were placed on or near leylines to search for hubs.

In the durmand priory, there is a book that states that waypoints function at some places better than others and at some places they just don’t work at all. It could be assumed that magical places, for example on top of leylines, work well since they then can draw magic from them.

After Mordremoth’s awakening, waypoints have started to flicker between LA and Maguuma, also including parts of Timberline Falls. This hints that they are not getting the amount of magic that they need.

Then why did hitting the leyline awaken Mordremoth?
Hitting the leyline, like hitting a pond of water, created a ripple that was so great that it traveled all the way back to mordremoth, feeding him with magic and giving him a taste for magic so that he would awaken either by the shock or his hunger.
Scarlet needed a large collection of leyline stuff / a leyline hub and a very enourmous machine to create a ripple so large and that’s why she was searching for a leyline hub even though she, at Prosperity shows signs of already having found and studied a leyline.

So with this I draw the conclusion in the TL;DR section above.

But then why are the dragons leaking in leylines and not pools around themselves? – It might be leaked in a pool but the pressure forces it forwards. Or there might be something under the Shiverpeaks that’s actually drawing it in.
Why did Scarlet probe towards the dragon brand? – Could be that scarlet didn’t know that Kralkatorrik came from the north or the devs might have forgotten it at that point in time.
Other dragons are awake, why did Scarlet probe their leylines? Waypoints not flickering? – The leylines probably won’t cease to exist because the dragon wakes up, they will just stop getting an input flow. Thus the leylines are still there and that’s why for example Scarlet still probed them. The waypoints were likely placed after the awakening of the dragons, thus they could place them on places that didn’t need a flow of magic from leylines.

(edited by Mikuchan.7261)

Proof.

in Living World

Posted by: Mikuchan.7261

Mikuchan.7261

Too much text so dunno if anyone said it yet, but while there is no and probably will not be any factual proof, there are things that very strongly point to Scarlet being corrupted by Mordremoth.

For one, her secret lair in Lornar’s Pass had a giant dragon painted in the ceiling, thus she has something to do with dragons.
And secondly, when defeating her on the breachmaker, she did everything to stall us so that we wouldn’t defeat her and reach the controls on the breachmaker in time. She told us how she succeeded and how tyria will bow before it’s new master. After that it cuts to a sequence that shows the breachmaker breaching the leyline and waking up something with very big teeth that is beyond the Thaumanova reactor, in a jungly area. This coincides very much with where Mordremoth is and given that he’s a dragon, he’s likely to have teeth.

It thus follows that Mordremoth is the new master and that Scarlet was corrupted by him.

Coin hidden in the new map

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Posted by: Mikuchan.7261

Mikuchan.7261

That “one of the designers” is Josh Foreman, depicted in Blads’ attached picture.

Big Improvment

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Posted by: Mikuchan.7261

Mikuchan.7261

The best is yet to come.

So more massacres, mayhem, and destruction in your words. Why is that since the start of this Living World (although I may risk saying that there were signs of this in the vanilla game as well) the only way you guys seem to be able to drive the story forward is through mass killings and calamities (that often draw parallels with real life modern attacks on innocents)?

Remember this picture attached to the Story Journal reveal page? I can’t decide whether it’s hilarious, ridiculous, or outrageously imbecile and depressing that it’s a spot-on summary of your entire storytelling to date…

What sort of stories would you like to see?

The greenification, restoration and re-inhabitation of Orr!

… And Cantha… Very much Cantha…

Biconics visiting Home Instance

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Posted by: Mikuchan.7261

Mikuchan.7261

Ohhh.. getting side quests and stories from the home instance would be neat.
It really would give more personality and reason to visit the instance.

It shouldn’t be that expensive to write some nice story and have people from ANet voice it.

But they would need a quest system for the quests I suppose. But that would be great for the game regardless.

So, why not hearts?

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Posted by: Mikuchan.7261

Mikuchan.7261

A renown heart is someone who permanently needs help with something.
Like a farmer who needs help to tend to his fields.
They are what you could consider “allies” that need help.
All current lvl 80 areas except dry top are spawning pools for dragon minions and are too hostile for many allies to live in at all. That’s why they have no renown hearts, there’s nobody always.
For dry top, Prosperity hates strangers and thus can’t be the home for renown hearts.
The zephyrites just crashed there and will probably be cleared up in a few story steps and therefore they aren’t permanent enough to get renown hearts.
There are no other permanent residents of dry top.

Dry Top: random musings

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Posted by: Mikuchan.7261

Mikuchan.7261

How did the citizens of Prosperity cross the quicksand river before the Zephyrite ship exploded, scattering it’s crystals in really convenient locations? The region is not without lumber, so you’d think someone would have thought to bridge such a deadly crossing.

The crystals weren’t scattered in convenient places, they were planted by the zephyrites just like how people plant them for you in the story.
Before that? Bridges probably as there are remnants of one.
EDIT: The bridge might even have been destroyed for the purpose of not letting people into the village. They of course didn’t know about the crystals then.

The citizens of Prosperity allegedly owe their livelihood to copper mining, but I’ve yet to see a single copper node. I understand there’s more to this little mining town than meets the eye, but you’d think they’d go with a more convincing cover story.

That’s because they’re currently out of copper. They’re working on finding the next copper vein according to the conversations. Currently they’re dry.

Why did the asura bother to go so far into such a remote location to build a magi-matter-transportive device, but not bother to go the extra 300 feet to build it in the only vicinity’s only settlement?

The waypoints were invented and are probably manufactured by the asura. But they don’t have to plant them, anyone with the knowledge could. During Southsun’s first episode, we cleared the forest and planted the waypoints.
Why is there no waypoint in town? Because they don’t like strangers. They’re dealing with bandits and want nothing else than us and the zephyrites gone. Hence they would not want a waypoint in their town, which is why it’s placed outside of it.

Because the whole premise has more holes that an average slice of swiss cheese and Anet couldn’t write a simple, believable story if their lives depended on it??

Why dos Taimi…a supposed genius, still suffer from a simple limp? So you can create all this stuff and a magic golem and all the crap that surrounds asuran teachings…yet you cannot cure a limp??? I mean, I could go on..but you know. AT least give us the option to skip this garbage once we have already been through it!

Or you could like, perhaps try listen to what people are saying around you?
It’s all been there in the story.
The “supposed genius” is suffering from a degenerative muscular disease that, as for now, can’t be cured. However they are trying to stabilize and cure it but they currently lack the knowledge. The “supposed genius” built Scruffy for this very purpose, which indeed points to her being a “supposed genius”.

(edited by Mikuchan.7261)

What is that Vine doing to the WP!

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Mikuchan.7261

So does that mean that “fixed a server crash” is equivalent to “we put in some random new stuff”?
Or can they do that without patching?

Revert to old login screen by default?

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Mikuchan.7261

There are many areas where I wish the game would remember settings of what we last had it set to (especially window positioning like the bank).

And what the last search was for on black lion when you’re just switching tabs within it.

Please Award Achievements on 1st LS Run

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Posted by: Mikuchan.7261

Mikuchan.7261

I would assume that they stay locked so that you focus on the story during the first run and after you’re done with the story and have taken that in, you can start doing stuff that isn’t story-related and get achievements for it.

Should achievements be awarded on the first run, people will concentrate on those instead of taking in the story.

ANet wants people to understand the story, which have been a problem on quite a few occasions before since people doesn’t properly explore to find the hints and in some cases just skip the entire dialogue. Then afterwards they complain about the story without having actually experienced it fully. This, to an extent, stops that since during the first run, you can only concentrate on the story.

You have the right to complain, sure.
But I think this is a better idea.
You shouldn’t be on a rush to make the achievements when the main focus on a living story should be the story. The achievements are an added bonus for later.

However I agree that on the 2nd and later runs, all dialog should be skippable in some form. Perhaps a waypoint you can go to to declare “I don’t want to listen to this again” and then it skips it all. Similar to how you can skip talking to your friends in the first instance, but for the entire conversations instead.

Enough of your GMPC please.

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Mikuchan.7261

The fact that ArenaNet makes decisions for my character rather than me, is actually the number one issue I have with this game.

I made the character. I created the background for her in my head. I’m role-playing it. So get your writer’s mittens off of my character and not force her to do things she shouldn’t. Killing Scarlet and being forced to say that she liked it was the single worst moment in a Living Story that includes Scarlet. So that’s saying something.

So then don’t do it.
All story is scripted and you know that beforehand.
If it’s not scripted it’s not a story, it’s running around randomly doing random things.
If you can’t accept that, then come up with your own story and toleplay it instead.
So if you don’t want your character to do the story, don’t do it.
Nobody is forcing you.

Enough of your GMPC please.

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Mikuchan.7261

The character is indeed voiced. Did you ever played your personal story ?

Warning: nerdy devspeak ahead!

The player character (PC) hasn’t had new voice recorded since the game launched, so you’ll only hear your character speak in the following circumstances: conditional chatter, in cinematic conversations in the Personal Story, and in painterly “full” cinematics. We retired cinematic conversations with the Living World, so right now the PC can only “talk” through unvoiced dialog trees.

We’re exploring some technical improvements that may allow the PC to speak under new circumstances, but it’s actually a bigger undertaking than one would imagine due to the complexity of player voice implementation (10 possible voices, currently shared lines of dialog that we want to split out, scene timing per language, etc.). That’s about all I can say at the moment.

In short, we’re looking to make the PC speak again, but it’s going to take a bit of time to redo the code and content pipelines to make it work, not to mention updating our tools to allow us to generate PC lines that deviate based on race & gender, prior accomplishments, etc. We’re not ready to announce what those changes will actually be or when they might be deployed, but we’re seriously looking into it.

As always, thanks for playing.

I don’t see any reason at all to record voice in other languages than english. It costs a -ton- of money and it complicates things very very much and it gives very little gain.
Why not just have english voice and subtitles for the rest of the languages?
Makes things much less complicated and with subtitles, people who blatantly refuse to learn english for whatever reason will still understand.
The biggest part of the population in GW2 does speak english and it’s good enough to cater to the minorities who aren’t native english speaking (like me) with subtitles.

On the “no player name in the dialogs” issue, voice synthesizing technology is getting better and better and would be really cool to include if done right. The player would, similar to the japanese dating game Love+, set how they want their name to sound and then the name is synthesized whenever it needs to be said. Maybe a bit of a dream, but would be cool and quite unique.

Suggestion: Activate Weapon Set

in Guild Wars 2 Discussion

Posted by: Mikuchan.7261

Mikuchan.7261

pressing H(or whatever key your hero window is set to) is too hard now?

Yes.
Try doing that several times per dungeon to optimize your run. Especially between 2-handed and 2 single-handed weapons.
It gets tiresome very quickly.
Also there are lazy players and they won’t even change sets if they have to do more than click a button and thus they are not as productive as they could be.

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Mikuchan.7261

Mikuchan.7261

Have they mentioned anything else than that you’re not allowed to use more than 1 action per keypress?
You could technically program autohotkey to cycle through a series of different actions and do one of them for each time you press a key.
For example repeatedly pressing U in series could play a whole song, but you need to press once for each note.
Would be curious if that would be allowed or not.

Boss Blitz: super unfun

in Festival of the Four Winds

Posted by: Mikuchan.7261

Mikuchan.7261

In favor:
It’s decent rewards if you do it properly.
It encourages (at least a small bit of) thinking and observation and the bosses actually have some mechanics that try to break up zergs.
It encourages organization on an (in theory) manageable level.

That’s what makes this good and it’s a nice direction to take.

In opposition:
You can’t force people to organize which means you get punished for what other people do or don’t do.
You need 6 people with commander tags costing 100 gold each to do it without needing to micromanage people and get them to team up and go away from eventual tags that may be up.
Even if you have 6 tags, it’s a large chance that people flock to one or two, creating major imbalances.
A big issue when it comes to this is that people have the ability to completely ignore everyone that doesn’t have their language settings the same as themselves so even if you try to micromanage, you might not even be heard.

These things really hinder the possibility for people to do the event.

Possible solutions
Make events give you more rewards depending on your personal contribution, within reasonable limits. This means the actual chests and stuff you get, not the bronze/silver/gold system that already exists because that’s not valuable enough for people to get rewarded for such a big event.

Require less groups.
Make it possible for commanders to hand out temporary subcommander tags to people in his/her party that are on the same map.
Have an NPC hand out temporary command tags.
Make it more worth it to have a commander tag on. If there are X people (10?) in your squad and in your map, you and them get a bonus magic find, gold gain, exp gain or something along those lines.

Have some form of entry condition that balances people, like for the scarlet knights in Lion’s Arch where you had buffs that only x people could take and unless you have it you don’t do damage and if you don’t do damage you don’t get rewarded.
Could make it increase dynamically when it’s balanced on a certain level. For example 10 per boss at first and when all bosses have 10, it increases to 15 per boss and then to 20 etc. Should also have easy to see counters all over the event area so that everyone can see what place lacks people.

Have a multiserver for each language. The reason why people join special language servers is because they want to speak that language when they play and that might also be the only language they know. Bunching them together with people that don’t know their language is counterproductive for everyone, especially so when they can set a setting in the game to ignore everyone not speaking their language.

Aspect Arena bugs

in Festival of the Four Winds

Posted by: Mikuchan.7261

Mikuchan.7261

People are exploiting, that’s how you get one-shotted.
ANet fix please.
How do you report the exploiters? There’s no ingame alternative that matches the action they’re doing. There should be an “exploiting” option for the report system.

Allow 2nd set of weapon for ele/engi ooc ?

in Profession Balance

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Mikuchan.7261

Main Ele, been there done that, please please please OUT OF COMBAT weapon swapping. That would very nice.
It would be a nice bonus with OUT OF COMBAT swapping between multiple different sets (of sets) for all classes, but that’ll be quite a bit more complex I suppose.