Showing Posts For Mikuchan.7261:

CDI- Process Evolution 2

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Posted by: Mikuchan.7261

Mikuchan.7261

You can’t think that I think that you’re endorsing such a limitation

I would never think that you would ponder that they would consider that we would contemplate that anyone would imagine that… wait, wuut? _

If any of your books have pages and an index, that’s exactly how books do it
Just instead of clicking a button to get to read what you want, you have to navigate to the right page number.

An intriguing comparison. I just don’t generally start a book I’m reading or writing with the index .

However.. Based on experimentation..
They seem to havechanged the way spoilers work.
Making the argument obsolete.

Ooo. Good experiment .

((adds new arrow to the quiver))

(Totally off-topic) Spoilers work differently when in the middle of a line


Compared to when they’re on their own line themselves

Mikuchan steals Nike’s arrow from his quiver

On topic though…
A CDI subforum would be very nice indeed, good idea.
There could be the main thread with brainstorming and random discussions about the subjects and then people can make subthreads about each topic so that it can be discussed more in detail undisturbed by other discussions.

CDI- Process Evolution 2

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Posted by: Mikuchan.7261

Mikuchan.7261

You can’t think I’m endorsing such a limitation .

You can’t think that I think that you’re endorsing such a limitation
The point still exists though. You can’t always write everything that’s necessary in just a few lines.

I don’t own any books that do that. It may be a way of organizing your thoughts, but its not how final presentation works in any medium except this one. And good presentation defeats the need for it in the first place.

If any of your books have pages and an index, that’s exactly how books do it
Just instead of clicking a button to get to read what you want, you have to navigate to the right page number.

People aren’t coming in and saying “it took me too long to scroll down…” They’re saying “This thread is over 20 pages so I didn’t even look at those pages…”

Nope, but post length was what you complained about and what the issue is about. Wether or not you should limit the number of characters in a post or how you otherwise should make it more structured and easilly navigated.
The thread length is probably not possible to fix unless you go on the JIRA idea in my last post. But I don’t think a JIRA should replace anything but instead be in addition to what currently exists.

My friend who does website design never fails to regale me with tales of how adding even one more click than you have to is attention that you’ve lost. If the 1-3 sentences preceding a spoiler tag are sound enough to make me want to read more, I’d read it on the open page just fine – and if they aren’t why would I open the spoiler to follow it further?

You would open the spoiler because you think the subject is interesting to read about and discuss. If you don’t, feel free to skip it, then you won’t read it anyways.

Black blobs with white text in them are much more contrasting than a “headline” that’s just bold and underlines.
You may want to scroll to the next place where your subject is discussed but when doing so, you may miss it since it may be discussed in the middle of a post that otherwise contain, to you, uninteresting ideas.

Thus, when using spoilers, you can easilly navigate all ideas discussed in a post regardless of where in the post they are discussed.

You are here because you want to give and receive attention. On a webpage you want to catch the attention of people who aren’t there to specifically give it. That’s why 1 click can be dead important on a webpage, while the same doesn’t really apply here in my opinion.

However.. Based on experimentation..
They seem to havechanged the way spoilers work.
Making the argument obsolete.

So no spoilers I suppose.
EDIT: Or was mine just too short?
EDIT 2: Nope, I was just wrong in some way.
.
.
.
About tracker / JIRA / etc
It should be in addition to what is currently existing and it should be easy to use.
Google’s is easy to use.
You make a new post just like on a forum.
You get a message to write about what the issue is in as much detail as you can, but still short and concise.
You write it and post it and you’re done.
There is a search box where you can search for stuff that has been posted.
It’s basically a forum but engineered and dedicated to posting issues and requests.
I don’t know what systems you’re talking about, but I think the one Google has is very easy to use. At least the android one, which is the one I’m referring to.
I would imagine that most anyone could use their system.

(edited by Mikuchan.7261)

CDI- Process Evolution 2

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Posted by: Mikuchan.7261

Mikuchan.7261

PUBLIC TRACKER IDEA

Actually.. Something I thought about earlier today..
It’s more or less related to this, but still not entirely.

It would be very nice to have a public Jira or other issue/bug/feature request tracker where everyone can go and post issues they find, features they want, bugs to report, etc and then follow them as ANet asks for more info or tells how they are progressing.
If someone posts something that’s a duplicate of something else, you just flag it and a moderator can fuse the posts together or remove the duplicate.
A voting system could help keep track of what the community thinks would be important to fix.
ANet can of course keep their private internal tracker at the same time.

Google has it, Second Life has it, many others have it.
It would be the epitome of CDI.
The community managers can probably manage such a thing together with the community.

Pros:

  • Helps the community help you.
  • Shows the community that you make progress on their issues.
  • Makes it easier to avoid making duplicate requests / bug reports etc.
  • Is a nice and structured way to do it.
  • One more place for ANet to gather information from.

Cons:

  • One more place for ANet to moderate.
  • One more place for ANet to gather information from.
  • Needs time and effort to set up.

edit: added a headline just because I thought it looked nice in Nike’s post

(edited by Mikuchan.7261)

CDI- Process Evolution 2

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Posted by: Mikuchan.7261

Mikuchan.7261

1: Teach people to use spoilers to make posts more manageable. That is, have a template with a TL;DR section and spoilers for different parts of the text. Then you can read what you think seems interesting and skip what doesn’t apply to you.

Honestly, the moment I see spoiler tags I move on to the next post – if you can’t fit your thoughts on the page, folding the paper over them is NOT a replacement for taking the time to make an editorial pass for brevity.

Its unfair, I’m sure, but to me it’s tantamount to recognizing you post has a problem with length and then refusing to actually fix it.

2: Voting seems the most fair and shows you what the players think is an issue. You can also start CDIs about relevant stuff spontaneously, like the gem store, due to recent events.

Voting and most other highly formulaic, rigidly formatted input seems like poll/survey fodder to me. Something that if managed gracefully could be extended to encompass a lot more of the playerbase than just the forumites .

You can’t write everything in one sentence.
Especially when you need to argue for your point.
Then it’s nice to fold the paper and say “here I’m saying this” and “here I’m talking about something else”. It provides a structure for the post.
That’s how you write an instruction manual, a scientific report, a book or whatever you want.
You group text into easilly navigated slots and name them appropriatedly.
Furthermore, spoilers don’t increase the page length. They just decrease the length you need to scroll to get past them.
I see no problem with them, rather the contrary.
Very good for structuring your post and make it easilly navigateable.

I do agree it would be nice to include non-forum people somehow. But I have no idea how, except for adding back the beta poll system to the game but in a nicer fashion.

Watchwork Pick: Non-inflammatory please

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Posted by: Mikuchan.7261

Mikuchan.7261

I completely agree with StinVec.
Don’t close threads, moderate them instead.
Closing threads just gives people the wrong idea about your intentions.

That said.
My opinion is still the same as in the last thread.
The Watchwork Pick is a very bad idea.

  1. It is a form of power creep which is not desireable since it makes players question if they really should buy things from the gem store or wait for the better item.
  2. It can be considered as a form of Pay 2 Win since it adds a feature for gaining limited items that is only available through the gem store. (Currently worthless, sure, but the actual value is irrelevant. The point still exists.)
  3. It goes against ANet’s initial idea about the game not having power creep or pay 2 win options.
  4. It sets the foundation for a new generation of more of this kind of item. If this item is accepted, more will come.

I say either remove the bonus feature on the watchwork pick. Take it down, remove the bonus, put it up and let people request their money back if they don’t like the new basic version of it.
Or include this as a standard permanent feature in the game on a new set of gathering tools that you can buy from merchants and then include the feature in the already existing infinite tools. All new such features should be added to existing infinite tools in that case.

No powercreep and no advantages bought in the gem store, thank you.

CDI- Process Evolution 2

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Posted by: Mikuchan.7261

Mikuchan.7261

1: Teach people to use spoilers to make posts more manageable. That is, have a template with a TL;DR section and spoilers for different parts of the text. Then you can read what you think seems interesting and skip what doesn’t apply to you.

2: Voting seems the most fair and shows you what the players think is an issue. You can also start CDIs about relevant stuff spontaneously, like the gem store, due to recent events.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

I expect sprockets will stop dropping soon – so this discussion will become even more valid.
The invasions of Scarlett’s minions are likely to stop.
The LP boss will stop (in a few weeks)

So this then becomes who has the pick can get this stuff quickly/easily (in large quantities) those which don’t will be really messed up if they only have a home node instance.

The Scarlett minion invasions are set to be permanent content. When the Gauntlet returns that will reintroduce a huge sprocket farm once again, same as when the Zephyr Sanctum returns and quartz mining is once again abundant.

Note: They have said the invasions will stop with the Scarlet arc.

Did they? I missed that. I suppose it makes sense logically. Too bad, once in awhile I’ll go do one just for fun.

They did. It also makes no sense to have them when there is no Scarlet to lead them.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

IMO they should discontinue the gem store PERIOD. Everything offered in the gem store should be obtained as a POSSIBLE DROP to make the player-base feel as though they are working for something more than the garbage drops we currently get.

And who’s going to pay for the development cost, maintenance cost, server cost, advertising cost and whatever more there are? you?
A cash shop is perfectly fine as long as it’s maintained in a good and ethical fashion.

They did fine with GW1 not having a gem store.

GW1 -did- have a “gem” store.
So obviously they didn’t do fine without one.
Furthermore, GW1 is old technology. It requires alot less maintenance and most importantly, they could throw out massive amounts of expansions in very short times that people bought. That can’t be done in the same way for GW2 since GW2 requires alot more development time due to it’s increased level of complexity in graphics, audio, mechanics etc.
Also an expansion is a 1-time profit, the gem store is long-term.
It’s not healthy to finance your game only on expansions.
You basically need a recurring income.
Hence the cash shop exist and should exist.
Furthermore, if you’ve watched WoodenPotatoes on youtube, there was content that was supposed to come for GW1 and was partially finished, but never completed and released. The reasons aren’t given but they could be of a financial nature.

They did? Where? In my six years of GW1 all I have seen was the ability to buy character slots, the GW1 game itself and expansions, extra storage, skill unlocks, hero packs and such using RLM, no stupid gems.

No, instead of having the middle-hand “gems”, you bought stuff directly with money. Your point? It’s the same thing, namely a cash shop. Pointing out that it doesn’t use it’s own currency is rather pointless.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

IMO they should discontinue the gem store PERIOD. Everything offered in the gem store should be obtained as a POSSIBLE DROP to make the player-base feel as though they are working for something more than the garbage drops we currently get.

And who’s going to pay for the development cost, maintenance cost, server cost, advertising cost and whatever more there are? you?
A cash shop is perfectly fine as long as it’s maintained in a good and ethical fashion.

They did fine with GW1 not having a gem store.

GW1 -did- have a “gem” store.
So obviously they didn’t do fine without one.
Furthermore, GW1 is old technology. It requires alot less maintenance and most importantly, they could throw out massive amounts of expansions in very short times that people bought. That can’t be done in the same way for GW2 since GW2 requires alot more development time due to it’s increased level of complexity in graphics, audio, mechanics etc.
Also an expansion is a 1-time profit, the gem store is long-term.
It’s not healthy to finance your game only on expansions.
You basically need a recurring income.
Hence the cash shop exist and should exist.
Furthermore, if you’ve watched WoodenPotatoes on youtube, there was content that was supposed to come for GW1 and was partially finished, but never completed and released. The reasons aren’t given but they could be of a financial nature.

Click Wars 2 (About QoL Stuff)

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Posted by: Mikuchan.7261

Mikuchan.7261

Pretty high on my wishlist, yes.
The issue has been thrown around before, even with complete solutions to the problem attached to the ranting.
Nothing has happened yet, but I hope that happens with the QoL / functionality patches that come after LS.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

IMO they should discontinue the gem store PERIOD. Everything offered in the gem store should be obtained as a POSSIBLE DROP to make the player-base feel as though they are working for something more than the garbage drops we currently get.

And who’s going to pay for the development cost, maintenance cost, server cost, advertising cost and whatever more there are? you?
A cash shop is perfectly fine as long as it’s maintained in a good and ethical fashion.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Problem is people already bought them, so they cannot simply remove the feature, otherwise they have to deal with loads of refund requests.
So I’m thinking this will be the new trend, i.e. new gathering tools have bonus of getting new LS crafting materials, from now on. Previous bought item.. um.. you got your benefit already for the past x months now time to move on and buy a new one.

They discontinued Flamekissed armor.
They can do the same for this.

If they remove this pickaxe i will have to murder every whiny little kitten in this thread.

I still don’t understand how anyone can defend this pickaxe.

This.

And I don’t understand the argument “There are already pay 2 win stuff on the black lion, so why bother?” that’s being thrown around.
That’s even a bigger reason to stop it, rather than the contrary, no?

Also this:

I also do not understand how breaking open a rock to get the ore contained within it can somehow give cast metal that has been milled and routed with teeth. Might as well somehow get perfectly tanned and dyed leather patches or a fully functional engine from a 1980 Harley Davidson motor cycle…both make just as much sense as getting sprockets from mining an ore node.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Looking at the OP post and below…
First time I see 4 red-lined thumbs up in a row in a thread…
Heck… first time I see 4 red-lined thumbs up at all in a thread…
And one’s even red-lined with a start…
Keep upvoting posts you agree with and hopefully ANet gets the idea and takes the tool down faster than quick…

Also.. Even if the tool replaces anything, as Quarktastic says, it still has the functionality to dig up sprockets, which no other tool has. So it’s still a problem.

Feb 4 Patch - EOTM

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Posted by: Mikuchan.7261

Mikuchan.7261

Actually.. I think EotM is more of a WvW-PvE hybrid than either of them

CDI- Process Evolution Phase 2- Update

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Posted by: Mikuchan.7261

Mikuchan.7261

Due to recent events (read “the implementation of the Watchwork Pick”) it would be really nice and very timely to have a CDI about how the gem store should function.

There seem to be quite a bit of friction between you and the some of the playerbase regarding this topic. And some players in the thread about the matter is suggesting that you ask us what we want and don’t want in the gem store.

Edit: Shortcut to the thread in question in case you have missed it
https://forum-en.gw2archive.eu/forum/game/gw2/Dangerous-precedent-Watchwork-Pick/

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Problem is people already bought them, so they cannot simply remove the feature, otherwise they have to deal with loads of refund requests.
So I’m thinking this will be the new trend, i.e. new gathering tools have bonus of getting new LS crafting materials, from now on. Previous bought item.. um.. you got your benefit already for the past x months now time to move on and buy a new one.

They discontinued Flamekissed armor.
They can do the same for this.

Then people who choose to keep the tool are having advantages that even real money cannot buy…

Nope. Flamekissed is being redesigned.
The same would happen for this (removing the bonus effect).

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Some people either need to look up the definition for what pay to win is since this clearly is not. People are either misinformed or just trolling and using this as another opportunity to attack the game and/or Anet.

There is no concrete definition of P2W. It varies from person to person. This has been discussed to death on this forum, and P2W for one person is not P2W to another. Being hostile and accusing people of trolling for stating their opinion just makes you look silly and reinforces other’s points.

There is a clear definition. It’s any item that can be purchased with real money that is not available to players elsewhere that provides a distinct advantage over other players.

There is no definition for what every single person considers P2W because winning is different based off of each person. Please read the rest of the thread before posting in the future to save us all some time. Thanks!

I have been reading this thread since it was created. You can twist the definition however you like but you can’t change it. There is no way anything can be defined if its solely based on peoples opinions. That defeats the purpose of a definition. Just look at other games that are actually play to win.

There is a clear definition of play to win. People can misapply the definition based off games where the term originated. I highly suggest you read up on the history of that phrase.

No need to read up on it, opinions are opinions and there are people who feel both ways on this. I won’t be roped into this conversation again just because you feel the need to be right. As far as I’m concerned you are just as entitled to your opinion as I am, so be happy with that if you can.

If you can win in different ways, then buying an advantage to any of them is buy 2 win. Your argument is pointless.
Undefining “win” doesn’t undefine “buy 2 win”, it just makes “buy 2 win” cover more topics.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Problem is people already bought them, so they cannot simply remove the feature, otherwise they have to deal with loads of refund requests.
So I’m thinking this will be the new trend, i.e. new gathering tools have bonus of getting new LS crafting materials, from now on. Previous bought item.. um.. you got your benefit already for the past x months now time to move on and buy a new one.

They discontinued Flamekissed armor.
They can do the same for this.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Would everybody be okay with this if they made an in game pick purchasable by a merchant that gave the same bonus with 25 charges?

Or is this about previous picks?

I would be ok with a merchant-bought pick that would have at least 50 charges that has the same bonus. 25 would be evil but I could accept it.
But I acknowledge that there also is the problem with the previous picks as well. It would be a bit unfair to them. I can live with that though, even though I have one myself.

But every mechanic that can give you advantage in acquiring wealth, damaging stuff, running faster (in combat at least), should have an ingame equivalent. Thus making the gem store variant only a convenience and not the only way.

And it should be permanent and not time-limited to give everyone the same chance of acquiring it regardless of when they start playing the game.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Completely agree with OP.
This isn’t ok.
The sprockets may not be worth much, but this mining tool gives a clear advantage over everyone else.
Advantage in acquiring value.
Not much, but it is an advantage in acquiring value.
Thus it is pay 2 win.

Where is the advantage of spending 1000 gems to very slowly gain a few sprockets?

You are greatly losing money out of this, and the only way to get any value is through very high dedication. Which is the opposite of P2W (get things by paying for them instead of working for them).

What you pay for the tool isn’t relevant.
The advantage is that no other non-gemstore mining tool has the option.
Sprockets are also a limited resource. It cannot be bought from NPCs, only from players. They are generated by mob drops and the home instance node.
No matter how worthless they are right now, it’s an advantage on that plane as well.

And it will be even more of an advantage if sprockets are no longer dropped.
Someone without the home instance node or the tool can generate 0 daily.
Someone with the node but without the tool can generate 3 daily.
Someone with the tool regardless if they have the node or not can generate as many as they want as long as there are ore nodes to mine.

Dangerous precedent: Watchwork Pick

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Posted by: Mikuchan.7261

Mikuchan.7261

Completely agree with OP.
This isn’t ok.
The sprockets may not be worth much, but this mining tool gives a clear advantage over everyone else.
Advantage in acquiring value.
Not much, but it is an advantage in acquiring value.
Thus it is pay 2 win.

And most importantly.
If this is accepted by us, what’s the next step?
An infinite tool that gives you 1 more ore of the type you’re mining?
4 orichalcum instead of 3 for each node.
I say no.

Infinite tools are ok, tools that give more value than others are not.

Dragonite Ore

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Posted by: Mikuchan.7261

Mikuchan.7261

Temporary solution, farm code fragments

Mike Z Interview - All Can Be Destroyed

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Posted by: Mikuchan.7261

Mikuchan.7261

Nuke Lions Arch and burn it to the ground please. I hate the place, its chock full of AFK’ers and extroverts who want attention 24/7. And thats just the NPC’s!

No but really, KILL IT WITH FIRE!

Give LA a kicking, move the Asura gates to………………….oh I dont know how about Rata Sum, ya know the place where they were invented? Like an Asura is going to give up a monopoly on world wide transit though its City as a main hub.

That or put the fractals gate in Rata Sum, since ya know the Asura are the ones doing the experiments in fractals “rift”. And they would want to be close to home for spare parts, new theorems and be home in time for dinner.

But to tldr; KILL IT WITH FIRE!

Sorry to break it to you but asura are selling gates and Lion’s Arch just so happens to have bought several gates from them and connected them permanently to the 5 cities.
Also it’s the Consortium that’s running the fractals.

Furthermore.
Asura would definitely rather be left alone than have their city as a main hub. They see themselves as supreme and want as little as possible to do with any of the other races.

So no, you’re completely wrong.

That said, it would be very interesting to see Lion’s Arch burn. Just to see what happens.

Edit: Also the gates weren’t invented in Rata Sum. They were invented more than 250 years ago in the depths of tyria in the asuran tunnels somewhere.

World bosses and -escaping- after timer

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Posted by: Mikuchan.7261

Mikuchan.7261

I like your idea OP, but I’m not against the above either.
If the boss isn’t killed the boss should win in some way. Probably best if they killed all players fighting it. As that would kind of make the most sense.

But I’m not against the boss sticking around and becoming invulnerable, but able to attack anyone who walks by til the next timer. That could be interesting. But could be an issue in servers where the boss never gets killed, make that area always unsafe.

I see your concern with low population servers.
But the most trouble it would create for people would be that it’s harder to access the area. It shouldn’t be impossible to get 100% map completion because of it of course. But it would make it a bit harder around that area. What it mostly does is to give more realism to losing a boss fight and it would give an actual reason for the timer to exist.
No pois or waypoints etc are close enough to a boss for it to become impossible.

Mike Z Interview - All Can Be Destroyed

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Posted by: Mikuchan.7261

Mikuchan.7261

People mention that stuff can’t be destroyed because of the PS.
But there’s one thing they forget. -Nothing- is sacred, -everything- can be destroyed.

ANet has about 300 employees or something. There are 4 LS teams and each of those has guestimatingly 20 people. That leaves 220 people. Plenty to create a whole new PS to replace the one that’s destroyed.

With a new dragon, there needs to be a new PS. They destroy LA, they take down the old PS and move the pact into the new PS to fight the new dragon.
The PS has 2 versions, one for new players and one for players who has already done the old PS, somewhat like what they did for Factions in GW1 where prophecies players had a slightly different story than the factions players.

Easy peasy, solves all the problems.

World bosses and -escaping- after timer

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Posted by: Mikuchan.7261

Mikuchan.7261

So (almost all of) the world bosses now have a timer on which you have to complete them. It’s disputable if that’s a good solution or not, but it’s not what I’m adressing here.
What I want to adress here is what happens when the timer reaches 0.

When the timer reaches 0, the boss simply escapes. It runs away. Why?
The boss is supposed to win if we don’t kill it within the timer, so why does it run away?
If it runs away that means we win. Our objective is to rid the world of the world boss and that’s exactly what happens when they escape.

It does make sense for the Marionette since it kills us as part of a weapons test. The ship is there regardless and Scarlet hoists the marionette up to repair it and get it ready for the next scheduled weapons test. That ending is quite decent. However for other bosses, that isn’t true.

What I would like to see instead would be that the world boss stays in the world. It doesn’t need to be killable, not until the next “session”. But it should stay in the world and basically say “This is mine now, back off” until killed.

This could be done by making the boss invulnurable to damage in between the “sessions”. That could be explained by the boss getting enraged or something along those lines. Perhaps the boss gets a shield.
When the next “session” is up, the boss has calmed down or it’s shield needs recharging, making it killable.
For the wurms, especially, it could be solved by the gunpowder running out, the toxin clouds blowing away and the bait husks not spawning, since they are naturally invulnurable anyways.

The bosses will try to kill anyone in the area and send (killable) minions after them. Close waypoints can be contested.
That tells you that the boss owns the land, which makes it harder to pass through.

If that happened, the boss would win when the timer is over and it would feel alot more realistic. It would also have a little more impact on the world.
It would also give the timer a reason to exist, which I currently don’t think it has.
Currently the timer makes no sense.

EDIT: Low population servers worry not. It would not make the area inaccessible. It would be a little harder, sure, but there’s nothing of interest around the bosses anyways. The POIs and waypoints etc for world completion are far enough from the bosses for it to still be possible to get even if you have a 100% boss uptime.

(edited by Mikuchan.7261)

Kasmeer and Marjory Photo bomb!

in The Origins of Madness

Posted by: Mikuchan.7261

Mikuchan.7261

I’ll join in then!

Also…

Soon.

You’re too late.

Attachments:

Two new zones and a Dragon -spoilers-

in The Origins of Madness

Posted by: Mikuchan.7261

Mikuchan.7261

I don’t see how Scarlet could be on our side, because she would massively, massively upstage us. She’s far more capable than our characters (it take hundreds of us just to inconvenience her weapon tests).

They said they wanted to get GW2 back to focusing on the player, since the LS had drifted towards focusing on the world instead. If we don’t fight Scarlet, the LS is now about her heroism instead of ours.

Oh don’t worry, we will fight her and kill her.
But only after she has let lose Primordus, with the intent of killing him.
We will then kill Scarlet before she can kill Primordus and then Tyria will burn and we will have to fix it.

Two new zones and a Dragon -spoilers-

in The Origins of Madness

Posted by: Mikuchan.7261

Mikuchan.7261

I do see your theory makes sense, but I feel like something has to make sense with the two images of the Deldrimor Fronts. Maybe its just wishful thinking on my part that we are going there, but I feel like it would be weird to throw those two images in and do nothing with them.

The two additional pictures show the probes in Ascalon and in Orr. Deldrimor front is partially shown in the Ascalon map, but there are no probes on her map in Deldrimor front at all.
You can see the map slideshow here:
http://youtu.be/nl8mOHbnrMM?t=1m31s

Two new zones and a Dragon -spoilers-

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Posted by: Mikuchan.7261

Mikuchan.7261

The two additional pictures show the probes in Ascalon and in Orr. Deldrimor front is partially shown in the Ascalon map, but there are no probes on her map in Deldrimor front at all.
You can see the map slideshow here:
http://youtu.be/nl8mOHbnrMM?t=1m31s

Scarlet's Secret Lair *Major Spoilers*

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Posted by: Mikuchan.7261

Mikuchan.7261

1- abaddon is dead. not banished, not hiding, dead. i, and millions of others, made sure of it.

Are you sure? I heard Kormir did it…

Scarlet's Secret Lair *Major Spoilers*

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Posted by: Mikuchan.7261

Mikuchan.7261

The dragon in the ceiling is red.
She had alot of colors to draw with, but she did it with red.
Now what dragon is associated with the color red?
Primordus
;D

If Scarlet is "good", why kidnap Jennah?

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Posted by: Mikuchan.7261

Mikuchan.7261

Jennah saved an elder dragon from being killed so of course she is evil….

No one can deny this fact

/thread, lol

I don’t think Scarlet ever intended to kidnap the Queen. If you recall, she wasn’t successful as it was a trick. When have we known Scarlet to be surprised by anything we do. I think she knew it was a trick and played along. It could be, as you said, to re-activate Logan or it could have been completely for show to keep focus off of something else.

As Scarlet seems to “know everything”, it’s not impossible that she knew that it wasn’t the real queen but instead intended to show the people, or mainly Logan, how little he knows about her and how little she trusts him.
But I don’t know why she would do that… It’s right back to the “re-activation” of Logan in that case. But I still see that a bit farfetched.

If Scarlet is "good", why kidnap Jennah?

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Posted by: Mikuchan.7261

Mikuchan.7261

sigh.. if scarlet isn’t malevolent then she’s exceedingly moronic
i honestly don’t even think i need to explain that statement

She is “moronic” in a sense, yes.
She stared into the essence of the eternal alchemy and lost her sanity.
Omadd led her to do that and after that she hated him with all of her heart and decided to kill him on the spot.

If Scarlet is "good", why kidnap Jennah?

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Posted by: Mikuchan.7261

Mikuchan.7261

Whether she tests the weapons on the dragon’s primary opposition or not isn’t really relevant. She trusts only herself. Also we are her main opposition so why not test the weapons on us?
Also, referring to the flame and frost and DR drama, it’s much easier to get civilians to test on since they’re defenseless. There she wanted to test the effect of the molten weapons and the twisted watchwork.
Now she wants to test her defenses as well which is why she has started testing them with us instead since she noticed that we are pretty good at countering her.
Dragon minions wouldn’t do anything to her and dragon lieutenants would be too dangerous to test on before she knows how potent her stuff is.

Don’t confuse Difficulty with Coordination

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Posted by: Mikuchan.7261

Mikuchan.7261

Agreed. Coordination, not skill.

And the biggest problem is that you can’t force PUGs to do what is needed and what you tell them to. They will do what they want and if you’re really lucky, they want to do what you tell them to. As opposed to instances, you can’t kick griefers and people that refuse to listen. That is why this type of content should not be forced PUGging.
Especially since it has an artificial timer on it.

If Scarlet is "good", why kidnap Jennah?

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Posted by: Mikuchan.7261

Mikuchan.7261

May contain spoilers, stop reading now if you don’t want any.
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Scarlet may very well be “good” and after the dragons, as theorized by many as of lately. Especially so after this release.
But it doesn’t explain why she would kidnap Queen Jennah during the queen’s speech LS.

Most of her stuff can be explained… more or less… if she indeed is after the dragons:
Molten Alliance – She needs weapons to fight the dragons.
Aetherblade – She needs high tech and airships to fight flying enemies.
Toxic Allieance – She needs a strong neurotoxin to … tranquilize a dragon?
Watchwork/Twisted – Build a huge robot to fight the dragons with… apparently.
The invasions – Weapons testing. Gotta make sure the weapons work properly.
The marionette encounter – Weapons testing, she even says it and asks us to not die or give up as opposed to before when she went all “die die die, die die die” on us for messing with her plans.
Why not just ask us to help kill the dragons? – Because she needs to fuly awaken them to fight them and we wouldn’t agree to that. She also thinks very highly of herself and rather the opposite of anyone else so she wouldn’t trust anyone but herself to do it.
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But one thing that I have a very hard time to make sense of is why she would try to kidnap Queen Jennah? If it would be assumed that Scarlet would be “good”, what reason would she have to kidnap Jennah?

A somewhat farfetched theory I just randomly came up with could be that she wants to “reactivate” Destiny’s Edge and kidnapping Jennah would give Logan a reason to wake up.
More or less supported by that she attacked charr and norn – “reactivate” Rytlock and Eir.
She has also “reactivated” Caithe as seen in the Twilight Arbor.
Some ANet staff mentioned in a livestream late last year that some voice actors were very hard to book a time with and specifically pointed out Zojja’s voice actor Felicia Day as one of them, which would explain the lack of Zojja.
Zojja might come now that Taimi is here as Taimi seems to be related to Zojja somehow.

But as mentioned, it feels a bit farfetched.
Anyone have any better idea?

Suggestion, Lose the Wurm Keep the Marionette

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Mikuchan.7261

Must agree that the marionette is nice and well done except for the RNG placement of people on the platforms.
The wurm… well…
It doesn’t fit as PUG content. Let me choose what people I can go with to kill it and I’d be fine with it.

Scarlet's Lockbox Fragments?

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Posted by: Mikuchan.7261

Mikuchan.7261

All marionette mobs drop them.
And you can use the other cyphers to get more of them as well.

Marionette: Intended Behavior or Bugs?

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Posted by: Mikuchan.7261

Mikuchan.7261

I think that would make it way too easy really…
But putting players round-robin rather than with RNG would be perfect.

All right, fair enough. Put a limit of five players per pad to avoid zerging.

That could actually be an idea.
If a platform is done, they get redistributed to platforms that have less than average amount of people (regardless of how many).

Scarlet's Secret Lair *Major Spoilers*

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Posted by: Mikuchan.7261

Mikuchan.7261

The scarlet codes drop from all mobs on the Marionette, but more rarely.

Marionette: Intended Behavior or Bugs?

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Posted by: Mikuchan.7261

Mikuchan.7261

Just wanted to know if these are intended behavior or bugs/oversights:

This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.

this happened to us. we finished 4 pads only then to notice no one was in the 5th. This can’t be “working as intended”

There really should be a way to hop to the next pad after you’ve defeated your own.

I think that would make it way too easy really…
But putting players round-robin rather than with RNG would be perfect.

Scarlet's Secret Lair *Major Spoilers*

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Posted by: Mikuchan.7261

Mikuchan.7261

The Xes doesn’t have to be targets. They could be her secret bases she may have to gather information.
She has one right under the Durmand Priory which is obviously because it’s close to an immense source of knowledge. The same could apply for the other orders.
Lion’s Arch is the city that has the most knowledge about dragons and about killing them, so she would want to have knowledge of that as well.

The drill, wouldn’t make sense to drive that into either of the orders or Lion’s arch.
She’s after the dragons, not us.

The marionette is a weapons test and she probably tipped the Priory of it herself in order to draw people there to test the power of her weapon. After all she asks us -not- to die or give up as opposed to before when she has been all like “die die die, die die die”.

Fairly sure she’s building an anti-dragon kitten nal.

The marionette is actually an energy gathering device, the giant flying ion cannon is the actual weapon. The thumpers are scanners so she can map the magic leylines more accurately and determine the location of a certain dragon that’s sleeping underneath shiverpeaks in a certain central transfer chamber.

I’m talking about the encounter, not the individual pieces of it.
It’s to test her weapons to see if they are on par with what she’s going to do with them later.
If she was interested in destroying Lion’s Arch or the orders, she would do the weapons tests on the city or the order facilities.

(edited by Mikuchan.7261)

Scarlet's Secret Lair *Major Spoilers*

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Posted by: Mikuchan.7261

Mikuchan.7261

The Xes doesn’t have to be targets. They could be her secret bases she may have to gather information.
She has one right under the Durmand Priory which is obviously because it’s close to an immense source of knowledge. The same could apply for the other orders.
Lion’s Arch is the city that has the most knowledge about dragons and about killing them, so she would want to have knowledge of that as well.

The drill, wouldn’t make sense to drive that into either of the orders or Lion’s arch.
She’s after the dragons, not us.

The marionette is a weapons test and she probably tipped the Priory of it herself in order to draw people there to test the power of her weapon. After all she asks us -not- to die or give up as opposed to before when she has been all like “die die die, die die die”.

Fairly sure she’s building an anti-dragon kitten nal.

A certan journal *SPOILERS*

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Posted by: Mikuchan.7261

Mikuchan.7261

Makes sense then

A certan journal *SPOILERS*

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Posted by: Mikuchan.7261

Mikuchan.7261

So I assembled my Scarlet-journal and noticed that some letters are in caps in the middle of the text.
Those spell out “Omadd” if I didn’t miss any of them.
Omadd happens to be the Headmaster of the College of Synergetics in Rata Sum.

Anyone got anything more on this?

Edit: I do know it’s the code to the map.
But why Omadd?

Black Screened during Marionette Event

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Posted by: Mikuchan.7261

Mikuchan.7261

Same story for me, Gandara on 2nd boss spawn

Conversation story instance in LA.

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Posted by: Mikuchan.7261

Mikuchan.7261

I had no idea you would get a mail. I didn’t. I just randomly found the yellow star on my map when going to LA.

The same with the next step

Conversation story instance in LA.

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Posted by: Mikuchan.7261

Mikuchan.7261

Whatwhatwaht? Story Instance in LA? Where? oO

On the beach near the docks. Check the map for a yellow star.

Conversation story instance in LA.

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Mikuchan.7261

My only concern was I wasn’t sure when it was done. The Wurm was coming and there didn’t seem to be any new dialogue, so I left. I no longer have the popup on my tracker, but the gold star is there. Maybe it’s repeatable? Or else I didn’t get some final thing done.

I think it’s repeatable. At least the entrance is still there after I did it.