Showing Posts For MiniEquine.6014:

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

@Ayrilana: my question is associated with this post:
http://www.reddit.com/r/Guildwars2/comments/3b5wpl/psa_buy_hot_through_the_official_website_for_a/csjwj3h

To qualify for the free character slot, you may make your pre-purchase directly from our website, our in-game store, or through an authorized retailer. Remember that in order to receive the free character slot, your Heart of Thorns serial code must be registered to your Guild Wars 2 account prior to the day that Guild Wars: Heart of Thorns is launched.

But this one does not elaborate WHO qualifies for the free slot. Are that only veterans (acc pre Jan 23) or also new players (acc after Jan 23). I understand that if a ‘new player’ will buy HoT through AN website they will get the diffrence back. I understand the part where ‘old accounts’ will get free slot.
But according to above post by GaileGray @reddit it is possible to get free slot by buying from retailer (list of retailers https://www.guildwars2.com/en/retailers/ ) But does this apply to new accounts too? Or only to veterans?

It does not apply to anybody who buys the game after June 16th.

If you bought the game before January 23rd, you get an additional character slot if you pre-purchase before HoT launches.

If you bought the game between January 23rd and June 16th, you get an additional character slot and will be automatically refunded what you paid for the game initially if you pre-purchase before July 31st.

If you bought the game after June 16th, then you get no additional character slot and no refund policy (you would have bought HoT anyway for $50).

Character names

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

They may not allow the apostrophe, but what if you did something like “O Leary”? It’s still pretty close, and it gets the point across.

Mission Impossible: Sharkmaw Cavern

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

……6 times made you rage quit?

There are far worse jumping puzzles in terms of clearing the start (Skipping Stones for example).

Do people honestly feel like they should be able to get through jumping puzzles on their first try or heck even single digit tries? I’ve done JPs that have taken me dozens upon dozens of attempts, and I don’t find that ridiculous in the slightest.

The difference here is three-fold:

1. You used to be able to enter by simply sliding in. So long as you entered from the right spot, you slid through without incident. Now regardless of where you start, there appears to be some sort of speedbump right near the end of the slide that means instant-death.

2. Failure at other JPs is rarely fatal and rarer still requires you to do a significant run to get back to your entry point. Usually a missed jump allows you to restart at some point in the middle.

3. You also now have to go back and get that kitten rifle, which can happen even if you survive the fall. Taking a dip will remove it.

^ This exactly. This is more than just failing a JP a couple of times. It’s failing the entrance to a JP multiple times that I never had any trouble with, and having to grab that rifle every time I died, and running up that hill every time. I normally very much enjoy jumping puzzles, even if I die a good bit. Finding the way to the end is fun and exciting. Not even being able to do the jumping puzzle is something else entirely.

It wouldn’t have been so frustrating if the waypoint were closer and I didn’t have to grab the rifle, but all those factors combined did not help my sanity.

Pre-Purchase and WvW stress test

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

I don’t consider a “Stress Test” to be a “Beta”

They serve two distinctly separate purposes.

And nobody should consider them to be the same.

Stress Tests are for server load.

Betas are for bugs.

Grenade barrage bug technically an exploit

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Well what i know is that currently (and especially in pvp), every engineer i have come across runs grenade kit with trait plus elixir S and use the stealth to then instagib people with the bugged grenade barrage.

If ANet won’t count that as a (temporary) bannable exploit, they better do something about it real quick cuz it’s becoming an epidemic.

Elixer S? That is really quite shady. I am running an HGH Grenadier build, but I use Elixers H, B, U, and X. I like how it plays, but the barrages right now are way OP. They really should fix this soon then, ’cause insta-downing from stealth is pretty screwy (even though some thieves can do this too, right?).

MM Necro - New Turret Engi

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

Actually, the only time I’ve ever had any real trouble with MM Necros was when there were two of them on point. Since AoE only hits 5 at a time, and a full MM Necro can have 6 minions out, that means there are 14 targets on point at the same time. AoE suffers from extreme diminishing returns with added targets beyond 5, so even the weak minions don’t always die.

Changes to stronghold; seperate Q's announced

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

At this time we aren’t planning on selling Mist Champions for Gems.

Whatever you do, please do not sell the characters themselves on the gem store. Sell goofy skins or something for them, but if you put these on the gem store then I’m afraid this would definitely be considered pay2win.

Keep the integrity. It’s already sort of weird that Stronghold isn’t locked behind the expansion. Having parts of the game mode limited to people with the expansion may set a dangerous precedent.

That is, unless you intend to separate queues for Stronghold between those with HoT and those without HoT. Then it would be fine.

MM Necro - New Turret Engi

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

The minions, when traited properly, heal the player with their attacks (when they attack, which is quite infrequent and erratic). They can also be traited to burst into poison clouds when they die, effectively consistently applying -33% healing to all enemies on point.

Are they difficult to deal with? Yes, but so are any bunker builds. If you focus the Necro hard enough, or AoE the minions from farther than melee range, you can quite take them out. They’ve never been spectacular, and certainly have never been as game-changing/breaking as a Turreteer bunker build was pre-hotfix.

Character names

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

A 20 million search query is quite a thing to handle. I don’t think it would be too bad though, if it’s not too tough.

I often find myself sitting their scouring translation pages and the internet looking for good, fitting names for my characters. Usually I default to German names, since I’m fluent in that as well, but sometimes that just doesn’t cut it. The naming process takes how long it does because that is what makes our character a full investment. The last character I made, Aerge Pyrudora, is an elementalist, whose name is a combination of the Greek words for Air (Aero), Earth (Ge), Fire (Pyro), and Water (Hudor). I had tried 3-4 names prior to this that were taken, so the process is difficult, but unless Anet is going to delete characters that people have, then the naming will be difficult to get something unique.

Hero points *need* a refund option.

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

There’s two different issues here. One is the temporary transitive issue of people who will be back to normal in not too long a time, but the other is whether or not there should be a refund of points all the time for everyone.

I think the leveling is pretty fast in this game compared to most and the PvE is pretty easy. It’s probably not necessary. Not that I’d object if Anet put it in.

I just think they have other things to work on that are far more important than this.

What they probably should have done is implement an option when logging in to your character for the first time post-patch:

“Would you like the game to attempt to automatically choose skills and traits based on what you were previously using? Yes/No”

If no, it would just wipe your board clean and give you all the hero points you would have had. If yes, then it would have done what they did. There would still be upset people because they would have clicked “yes” and didn’t like what they got, or because they clicked “no” because they can’t figure out a build, but it would have given us a good choice to pick if we wanted.

Mission Impossible: Sharkmaw Cavern

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

I swear this was not as difficult to get into before the patch. I’ve jumped down there at least 5-6 times pre-patch for different alts doing LA map completion and I had not died a single time. I was doing the Karka hunting on my Guardian soon after the patch and died 6 times in a row just trying to clear the bloody entrance.

It was the first time I ever rage-quit. Not my proudest moment, but holy crap! They did something that affected this and I am not pleased. Even after jumping onto that rock on the side, I still got whacked for 95% of my health on the way down. I did eventually finish the Karka hunting, so there’s that, but easily 30 minutes wasted just running to the maw…

That seems just ridiculous.

Hero points *need* a refund option.

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

“You guys know how every MMO we have ever played or even heard of refunds skill tree points when they make a major overhaul or sometimes even a small change to a skill within a tree?”

“Yeah well GW2 devs went the other route and spend them for you at seemingly random”

Once again, don’t blame the devs blame gd people who cried about losing their skills. Those people are the reason you are stuck with your temporary problem.

P.S. I have gained 5 lvls since the patch, not one Hero Point earned…

You only gain them on odd levels, and yes if you had more skills unlocked than you would have had in this system so you have a bit of a deficit. Still doesn’t change your problem is a temporary one.

Also still doesn’t change that my problem is being forced to play a character the way the devs want, not how I want…

I don’t care how temporary my problem is, when the only way to get around it is to play something I dislike.

This has nothing to do with the devs. The Devs didn’t go through each individual character and choose their build. They made an algorithm that weighed values of things. This method is invariably flawed for this precise reason. The flaw is just minor enough to not matter in the long run.

It has everything to do with the devs, they are the ones who opted for the algorithm rather then obvious solution.

The are also the ones who chose to not add a refund option and ultimately the ones who could fix that.

In the time it takes anet to “fix” your entirely temporary issue, you could reach a level where it’s a non-issue. But no, you decide to be a player hat flips out over something that would resolve itself in as little as a week of play. You already have the solutions available. It’s not Anet’s problem to give an unnecessary solution because you dont want to use what’s already there.

I’ve gained 6 lvls since the patch, still no HP other then challenges I have done because they spent more HPs then I had on skills/specialization I don’t want.

They want me to eat a **** sandwich to get to a point I can customize my own character? Fine, but I have being eating and eating with no end on sight…

Maybe the issue is more about the distribution pattern of Hero Points as you level. I was leveling my Mesmer lately and didn’t receive any skill points for the few levels I got her. I would have expected something new to pop up at least between those levels.

Granted, I was basically running around with no traits before because I would have had to hunt for them. By default, I have more unlocked now than I ever would have before, so even with my points being auto-filled into Chaos it’s better than nothing. However, if we got 3-4 points every level or so, it would feel more progressive. It would make it seem exciting to get to that next level.

Grenade barrage bug technically an exploit

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

If an exploit is defined as consciously making a decision to use the game code to gain an advantage

This is the definition of an exploit. An exploit isn’t necessarily a bad thing, and sometimes it can even be a good thing as it adds an extra layer of knowledge to what is required to do well, with one requirement: it must be accessible to everyone. The problem is not with the players, the problem is with Anet.

Until ANet issues a hotfix for this, isn’t it fully within our right to report these people for exploiting??

No, exploits are not a ban-able offense. The Engineer Grenade Barrage right now does feel incredibly broken. In real life that many grenades would turn somebody to mush, but this isn’t real life. Petition Anet to rework the skill so that the skill functions in a balanced manner. You can’t hold a player accountable for using the skills that the developer gave them in a competitive environment. I am 100% with you that this needs to be changed, but it’s not going to be changed at all by reporting the player.

pre ordered HoT sooo ..

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Just for anyone who is wondering, when you purchase the expansion from the gem store there is a clause that states that it may take up to 3-4 hours for the bonuses to be applied to your account. It took mine about 10 minutes before I got my rewards unlocked, but you will get them.

Also, that character slot they are giving you is coming out soon. They will be announcing something about the refund policy for the 1/23-6/16 accounts and will probably give the slots out then.

Condi Cleanse -> Condi Counters

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Because it may change several other mechanics, like traits that depends on number of boons or conds, a whole lot of balance should be made if it was implemented.

This ^

Also, certain boons and conditions have different durations. They are already de facto cancelled out while both are on you, but if your swiftness has 20 seconds remaining and you get hit with a 1 sec cripple, you would lose 19 seconds of swiftness. To expand on this, if you are bleeding and have regen for both -100hps and +100 hps respectively, then you essentially “don’t have” either. The more powerful duration wins out though.

There are too many passive condition and boon applications for any meaningful amount of either to remain on a player in any game mode if this were implemented.

Emblem contest problem

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Did you follow the sizing requirements?

Image must be 1024×1024 pixels, use the .PSD format, and respect the safe zones template provided in the guidelines document.

If the .psd file is not working for you, try converting it to a .png instead; those are also accepted.

https://d3b4yo2b5lbfy.cloudfront.net/contests/Guild-Emblem-Contest-2015-Rules-EN.pdf

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Oh come on .. yeah all those poor 80s in full ascended that seek challenge in
Queensdale. Maybe level 2 skelks should oneshot them .. or you die instantly
when entering the zone.

What does a highlevel do in lowlevel zones normally ? Either its completing
a map or harvesting .. nobody is there to seek a challenge .. this argument is
so far from reality.

Please don’t spout fallacies. A level 2 skelk never one-shots a level 80 (down-scaled to 6) wearing any level of gear. You also do not die instantly.

Have you tried the low level zones lately anyway? We’ve always been down-scaled. It was never difficult then and it sure isn’t difficult now. And no, there are plenty of people who do enjoy a challenge, so it’s not the least bit far from reality. There are plenty of people who just want to faceroll stuff too, and that’s fine, but you can’t deny there are different perspectives on the matter.

What’s the answer always given to players when they ask for PvE to be harder? The answer is always, where less gear! You have the choice in wearing maxed out gear or not. This discussion on the changes to level scaling is not even about perceived game difficulty, it’s about the raw stats. Stats that I paid a lot of gold to get. Not to have the Dev’s pull a bait and switch later on.

I don’t think that’s ever an official response. It is, however, an alternative fan play-style that is reasonable. If we really want to have a challenge, gear in all whites and then try it. I remember players in WoW who geared in only basic armor and weapons took on high level raids in WotLK. I believe they actually succeeded too, but it would have sure been hard.

Still, part of the benefit of being a geared 80 is that you can go literally anywhere and can play. A level 2-6 can still only survive in the starting zones, so once they step foot outside of those zones they are instantly less powerful than you by a lot. I don’t know why you would devalue your gear by saying your ability to go anywhere is pointless. You clearly worked hard for it, as did I, but downscaling has always been a major selling point in this game, so I’m not sure why any of these changes (as relatively small as they are) are surprising.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

No, I’m not paying again for the core. I’m simply not getting the core again (for no cost) because I already have it.

Doesn’t matter whether you already have it. The price for you is the same as for someone who doesn’t own the core game. So you could be paying for it again, without knowing it.

What others get or don’t get is irrelevant.

This is not about what others get. It’s about what we get for paying the same price.

Simple question:

When a new player buys HoT, do they get 2 activation codes or do they get 1 activation code?

If they get 2 separate codes, you have every right to be upset. This means that they are packaging two products together. The product, in this case, is the code itself, not the game. You can download a client to a game, but you cannot log in to the game without having applied your account activation code to the game.

If they get 1 activation code, then everyone is receiving the same product.

Free Char slot for prepurchasing?

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

It hasn’t come out yet. They are likely going to implement this when they implement the refund policy for the Jan 23rd – June 16th players.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Oh come on .. yeah all those poor 80s in full ascended that seek challenge in
Queensdale. Maybe level 2 skelks should oneshot them .. or you die instantly
when entering the zone.

What does a highlevel do in lowlevel zones normally ? Either its completing
a map or harvesting .. nobody is there to seek a challenge .. this argument is
so far from reality.

Please don’t spout fallacies. A level 2 skelk never one-shots a level 80 (down-scaled to 6) wearing any level of gear. You also do not die instantly.

Have you tried the low level zones lately anyway? We’ve always been down-scaled. It was never difficult then and it sure isn’t difficult now. And no, there are plenty of people who do enjoy a challenge, so it’s not the least bit far from reality. There are plenty of people who just want to faceroll stuff too, and that’s fine, but you can’t deny there are different perspectives on the matter.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

You should not respond to mini-equine. The dragonhunter name thread showed that he will defend anything Anet does.

On topic, this really needs to be fixed. Downscaling is good, but this is too extreme.

Ha, dude you’re hilarious. I’m fine with them changing the name, but they aren’t going to. Fact is, it can make sense, but you refused to even acknowledge that.

Also, I don’t get paid by Anet to do or say anything, so I’m not sure why I should praise them for everything. Just because there aren’t popular threads about things I don’t enjoy about the game doesn’t mean that I don’t dislike certain aspects.

- Early leveling being far too easy (I like the speed, not the ease)
- Personal story (I hear this may have been fixed in the latest update?)
- Poor implementation of the Necromancer in a PvE group environment
- The problem of dungeon difficulty being set too low
- The repetitiveness of Silverwastes and Dry Top
- etc.

I’m no White Knight dude, but I will call you out if you spout stuff that’s incorrect or nonsensical. The fact that I even have to write this post is baffling.

(edited by MiniEquine.6014)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

All that extra stuff you said Vets got to play that new players may not, thats what we were paying for when we bought GW2 as that was what was in the manifesto. Living Story was promised to us. More than that its because vets bought the original GW2 and kept playing, investing time and often more money, that HoT is a reality now. So, your idea that we got more than new players as if we were blessed is ridiculous.

We certainly are not better off than new players with the price of the new seemingly minimal expansion. I dont play WoW and I do not accept prices for an add being that of a full game.

This has nothing to do with veterans being “blessed” with being able to play the game for the past 3 years, it’s the fact that they have been. Anet is not going to pay you to play their game. No company does this. You did get more than new players. Take any new player out there right now and compare what you have against them. Thousand more play hours, Living Story completion at no cost/that is no longer in game, seasonal rewards, holiday rewards, etc. If you really think none of that has any value, buy a new account and don’t upgrade your current one to HoT. If you do think it has value, how much value would you place on it?

You of course don’t have to buy the expansion. You don’t have to ever give Anet any money ever again if you don’t like their business practices. In fact, if you don’t like those practices, then don’t continue to give them money. But the amount of time you spent playing the game does not have 0 value to you.

You make no sense to me whatsoever. Your comment is as if we are from different worlds. We probably are metaphorically. Of-course everything Vets have played has been of value to them and we paid for all of that when we bought the game as that was what was offered and what we got. Anet has never said anything the like of the value for vets paying $50 for HoT includes paying towards that which came before it. Thats a ridiculous notion.

We do live in different worlds, apparently, but I’m grounded in the reality of the situation: you buy a product with certain features offered at the time, you only buy those features. In what world should you get the expansion for less than other people? Having it at a lower price point would be nice, but it is by no means necessary.

Do you work for Anet maybe trying to persuade people in any way you can the price for the expansion is worth it?

Oh cut it out. Are you so willing to accuse me of such a thing? No. I even flat-out told you that you have no obligation to ever give Anet any money for as long as you live. Nobody has to ever give them any more money. They need to price their product competitively. However, your entitlement is what is ridiculous, and you don’t deserve the expansion any cheaper than anybody else.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

That’s a baseless opinion. The traits do affect the other aspects of PvE. Just because they are affected less than against a champion or a dungeons doesn’t mean that they don’t affect it at all.

Yeah that 2 siphon of vampiric auras is really useful when you hit for 80.

If you are going to respond with sarcasm, it only goes to show you have nothing to stand behind. You are intentionally being intellectually dishonest. At level 80, you have 27 traits; which is 27 more than a level 6 has. Even if you only took defensive traits (difficult, but possible), then you are still far better than a level 6.

Traits are meaningless in low level zones, it is literally all about power. Stop being pretentious.

They are not meaningless as they do have an effect. If traits did not affect combat at all, then they could be ignored. This has nothing to do with being pretentious; I don’t even know where you got that from.

Use facts. If you can prove that having 27 additional traits, a full set of weapon skills, and a full set of utility skills does not produce more damage, then I will believe you. You cannot ignore information just because you want to.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

That’s a baseless opinion. The traits do affect the other aspects of PvE. Just because they are affected less than against a champion or a dungeons doesn’t mean that they don’t affect it at all.

Yeah that 2 siphon of vampiric auras is really useful when you hit for 80.

If you are going to respond with sarcasm, it only goes to show you have nothing to stand behind. You are intentionally being intellectually dishonest. At level 80, you have 27 traits; which is 27 more than a level 6 has. Even if you only took defensive traits (difficult, but possible), then you are still far better than a level 6.

It is a 68% damage difference all of it needs to cover.

At least you are trying to prove the level 80 is still more powerful, so you at least agree with my expectations of a level 6(80) being more powerful than a level 6.

You again are using this to prove your stance, but this is the base damage of an auto attack; this is not your DPS, which is what matters. If, after calculating all traits, weapon skills, and utility skills, you still have a 68% increase in damage, then I would agree with you but you do not.

This is why you are being intellectually dishonest. You only state the numbers to fit your narrative. Be factual!

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

That’s a baseless opinion. The traits do affect the other aspects of PvE. Just because they are affected less than against a champion or a dungeons doesn’t mean that they don’t affect it at all.

Yeah that 2 siphon of vampiric auras is really useful when you hit for 80.

If you are going to respond with sarcasm, it only goes to show you have nothing to stand behind. You are intentionally being intellectually dishonest. At level 80, you have 27 traits; which is 27 more than a level 6 has. Even if you only took defensive traits (difficult, but possible), then you are still far better than a level 6.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

The fact level 80s don’t touch low level areas is due to the fact that there are few rewards – removing champions and such didn’t help.

Some of the boosts seem to not work either, like the sigil of bloodlust.

I still don’t see a need to use any kind of rotation, enemies die fast enough.

Why do you keep bringing up Sigil of Bloodlust? This is not the only sigil out there. Put a Sigil of Fire and Sigil of Air on your equipment and I guarantee you will see larger damage increases. If it literally does not work, then it’s a bug and you should report it to Anet for them to look into. Also, there are still traits that apply similar effects.

Again, if you choose to not use a rotation, that’s your choice. That’s no reason to say that down-scaling doesn’t make sense though.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

“To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.”

This explains it all. The expansion is 50. This does not include any value for the core game. That is free. You may perceive it differently, but they answer this above.

Then please explain to me the difference between the $50 HOT expansion + free core game

and

The $50 core game + free HOT expansion

Here’s the difference:
$50 HoT + “Free core game” (doesn’t exist, you don’t get two codes) - You pay $50 for HoT and get a code for it. In addition, Anet gives you a code for the original game which you could choose to only apply instead of HoT. Anybody who buys this would have access to one of the three options:
1) The core game itself without the HoT expansion (could be added later)
2) The expansion and core game included together
3) The expansion itself, but you would not be able to play the game without applying the core code.

$50 Core + Free HoT (also doesn’t exist, as HoT is stated as not being the “free” part) - You get a copy of the core game through a code and a complimentary code for the HoT expansion. Seeing as this results in the same as above, they are identical in pricing but for much different reasons.

What is actually happening:
$50 (Core + HoT or Character slot + HoT if being applied to existing account) - You get one code to apply to your account. This code unlocks all content up to the existing expansion, in this case HoT. You are not buying the core game again; you are buying access to HoT. If they gave you two separate codes for the core game and for HoT, then this could be an issue, but the HoT code is enough on its own for you to do everything in the core game as it is.

(edited by MiniEquine.6014)

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Does this down scaling change also affect dungeons? If so I think that explains why I was getting one shot in CoF P1 during the Acolyte phase. Before you could run through the flame thrower mobs, and if they pulled you back you just pop stability. But now, you die in 2 seconds.

Living up to your name? :P

he also has more crit chance, more crit damage, skills and traits >.>

4% to 8% crit chance is meh.

Level 40s also have skills and traits and is better level 20 than a level 80 is a level 20.

wana test if a lvl 40 guard can kill a lvl 40 champ faster than my downscaled lvl80 guard?

I already said that champions and dungeons are the only places in general PvE that more traits matter.

That’s a baseless opinion. The traits do affect the other aspects of PvE. Just because they are affected less than against a champion or a dungeons doesn’t mean that they don’t affect it at all.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

So if you’re not upset, what, exactly, is the problem? The level 2 mobs are not going to kill you, and you are going to kill them just fine. If you choose not to play with your traits and utilities that you have to get those boosts, that’s fine, but that by no means invalidates the fact that they are there and can give you massive increases in damage even over a fully twinked low-level character.

You cannot ignore those boosts and simultaneously state that damage is lower from an 80. It’s disingenuous and doesn’t tell the full story.

To expand, no, I do not simply stand there and press 1. I dodge, I pop my utilities for fury, swiftness, and stability. I use my elite skills often on CD to burn through low-level enemies because it is faster. If you want to clear low-level stuff faster, do it.

Why do I have to be upset to talk about this?

Was the previous game state broken? Did I just miss the huge thread and the huge reddit on how level 80s were destroying the starting areas?

Why is there always the talk “if you cannot do it”?

Anyone can do it – PvE is easy.

The question is “why the change”?

You literally just answered your own question with the bolded section. The previous game state was broken; there was little to no reason for an 80 to touch a <80 area, and when they did, it was not fun. PvE being easy is the problem. PvE can be easy, but it shouldn’t be exclusively easy. Making it more difficult for skilled/high-level players makes it more engaging.

I’m talking about this because I find it silly.
I expect my level 80 toon to do as much damage when is down scaled to level 6 as my level 6 toon with an auto attack.

Apparently that is a crazy expectation.
Don’t you expect your level 80 down scaled to level 6 to do as much damage with an auto attack as when it was level 6?

I do expect to do at least as much damage over time. You have only ever compared the base damage of auto-attacks, but have outright refused to acknowledge any boosts from acquired traits, skills, or armor/weapons. All of these things have a significant impact in the amount of damage you deal, and, when you factor them in, a level 6 will never out DPS a level 80 that is geared.

One can say “well this doesn’t change much, so why should Anet waste man power looking at this”?
It is true, it doesn’t change much.
On the other hand why did they waste man power changing the previous state in the first place?

“Was the previous game state broken? Did I just miss the huge thread and the huge reddit on how level 80s were destroying the starting areas?”

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

All that extra stuff you said Vets got to play that new players may not, thats what we were paying for when we bought GW2 as that was what was in the manifesto. Living Story was promised to us. More than that its because vets bought the original GW2 and kept playing, investing time and often more money, that HoT is a reality now. So, your idea that we got more than new players as if we were blessed is ridiculous.

We certainly are not better off than new players with the price of the new seemingly minimal expansion. I dont play WoW and I do not accept prices for an add being that of a full game.

This has nothing to do with veterans being “blessed” with being able to play the game for the past 3 years, it’s the fact that they have been. Anet is not going to pay you to play their game. No company does this. You did get more than new players. Take any new player out there right now and compare what you have against them. Thousand more play hours, Living Story completion at no cost/that is no longer in game, seasonal rewards, holiday rewards, etc. If you really think none of that has any value, buy a new account and don’t upgrade your current one to HoT. If you do think it has value, how much value would you place on it?

You of course don’t have to buy the expansion. You don’t have to ever give Anet any money ever again if you don’t like their business practices. In fact, if you don’t like those practices, then don’t continue to give them money. But the amount of time you spent playing the game does not have 0 value to you.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Snarky:
I will believe that scaling is a problem when lowbies dominate WvW. (Actually, I’m curious what happens if someone tries this.)

Up-leveling is definitely not stronger, so at least in this regard we don’t have to worry. As far as I know, this change only affects High-to-Low conversion. The stats on your gear will scale up when you scale up, but the best you can get at low levels are blues and maybe greens, so they would scale to level 80 blues (or greens), which are really terrible. They would also still be lacking the stats, and your character still lacks the traits/utility skills.

Nightfall CE vs Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

“Everyone else is doing it”, is not a valid excuse.

True, industry standard may in fact be bad practice (like offering pre-purchase or pre-ordering), but it likely means it shouldn’t be expected to be different. It’s not really an excuse, just that Anet/NC Soft wouldn’t be standing out in this case.

What are you talking about? The expansion is not going to be nearly as much content as a full game. It’s barely a full expansion. It’s a small expansion.

You do not know this. Nobody knows this yet. From what we’ve seen so far, yes, but then again, we haven’t seen everything so far. There’s also going to be more than this one map. How many more? These details have yet to be revealed.

Mad Queen, just a heads-up: The price of the expansion at USD $49.99 includes a character slot now. In no sense of the matter does the game de facto cost $60 anymore. It used to, but since they included the character slot, it now actually only costs the 50 dollars.

Just letting you know you can’t toss around $60 and be correct anymore.

Do people who register after launch also get this free extra character slot?

No, they do not, but the full content reveal of the expansion will occur prior to the launch date. If at that time you like what you see, and you buy the expansion, then you still get the character slot. It’s not like this is a new release of a game; we already know how it plays, we know the graphics/artwork, etc. What we don’t have is content. When they reveal that is when this will hold more ground.

Also, who knows? They may have a sale later on, a couple of months after launch, where you could pick up the expansion for less or with the added character slot. They have not revealed this yet either.

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

I dont know whats going on, but there is something fishy, Before the patch i was soloing AC dungeons relatively with ease. Today i must double the effort to achieve the same thing .. with my build i can kill a young karka in southsun with a single use of purging flame .. the same build struggle in AC and the same skill is … maybe downscaled too much. Well the damage done is not proportional .. it’s weaker.

It doesn’t make sense that i can go in silverwaste or any other lvl 80 zone and melt everything on my path with only half of my skills then going to a lvl 30 dungeon and unleash everything i have to get the same effect.

This isn’t necessarily a bad thing. The community has been begging for more challenging content for some time now, and having access to older content with a challenging kick can be quite invigorating.

Do you feel better overcoming a difficult task that took all your skill, or do you feel better just because you are more powerful than your enemy by default and plow through them?

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

You guys are seriously upset that we have downscaling?

There’s a number of things wrong with arguments against:

1) Traits do make a difference – Your traits add flat crit boosts, damage-reduction boosts, range boosts, speed boosts, auto-spellcasts, etc to your build that a level 2 would never have.

2) Heal/Utility/Elite skills do make a difference – Your H/U/E skills can deal lots of extra damage, or if it’s not damage, then it offers you either boons or an ability to have fun with your combat more than just “press 1 and AFK”.

3) Stat distribution does make a difference – Even a maxed out twink will still only have stats in one category. If you gear your twink in gear that matches your 80 in ascended, you will find base damage values to likely be very similar. Fact is, you are also comparing damage per hit, when you should really be comparing damage per second. If your twink level 6 never crits, then they have an effective loss of dps ([Base DPS – Crit%] + [BaseDPS * Crit% * Bonus Crit Damage]) – Base DPS. Assuming Base DPS of 100, Crit% of 40%, and Crit Damage of 150%, this boosts the DPS to 120, which is a considerable amount you are refusing to consider. Never mind builds that grant fury, extra crit damage/crit% with certain weapons, etc, which can boost Crit% to 100% in some cases (meaning sometimes overall damage boosts of 1.6-1.7x, or more).

4) Gearing does not work like it does in your example most of the time – You could buy the max-level gear for your character every single level, with the latest runes, sigils, rings, amulets, trinkets, etc. Frankly, it’s a waste of money though and I would wager that not many people care about min/maxing their twink’s gear; it will just be replaced soon.

TL;DR: If you are being out DPSd, not out-damaged per hit, by a level 2 or even a level 6, then you are using a build with low damage or your don’t know your class. You also have many more skills than them and can easily make a build that completely destroys low-level enemies.

No one is upset.

Is leveling hard in this game? No.
What you do to level is auto-attack, use aoe vs multiple mobs, position yourself to take advantage of pierce/cleave, occasionally dodge.

Are you really going to do rotations to get fury and might and whatnot in general open world PvE?

The mob dies in 3 hits (or 2 of the twinked character).

PS: Still waiting for someone to come with an image of a superior sigil of bloodlust adding any power to a level 6(80).

Cause my 3 stacks of it apparently do nothing.

So if you’re not upset, what, exactly, is the problem? The level 2 mobs are not going to kill you, and you are going to kill them just fine. If you choose not to play with your traits and utilities that you have to get those boosts, that’s fine, but that by no means invalidates the fact that they are there and can give you massive increases in damage even over a fully twinked low-level character.

You cannot ignore those boosts and simultaneously state that damage is lower from an 80. It’s disingenuous and doesn’t tell the full story.

To expand, no, I do not simply stand there and press 1. I dodge, I pop my utilities for fury, swiftness, and stability. I use my elite skills often on CD to burn through low-level enemies because it is faster. If you want to clear low-level stuff faster, do it.

Nightfall CE vs Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Mad Queen, just a heads-up: The price of the expansion at USD $49.99 includes a character slot now. In no sense of the matter does the game de facto cost $60 anymore. It used to, but since they included the character slot, it now actually only costs the 50 dollars.

Just letting you know you can’t toss around $60 and be correct anymore.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

And… who cares? Giving new players the core as well in no way hurts me or affects my game play, with the possible exception of there being new players around. I’m not losing anything, I’m still gaining the expansion.

You are losing money. A lot of money.

-They pay $50 and get HOT + the core game.
-You pay $50 and get HOT.

Since you are paying the price of a full game for an expansion, it is hard to believe that the core game is free. It seems to be included in the price tag, and you are paying for something you aren’t getting.

The core game is not without value. So if you are not getting the core game (because you already have it) the expansion should be cheaper for you.

No, veteran players are not losing any money. The expansion was always going to cost veteran players $50 anyway, so regardless of how long you have been playing, you would have needed to pay $60 for the core game and $50 for the expansion. There is no escaping the $50 cost.

It’s not like you can do anything with the core game. They give you a single game key that includes HoT if you are a new player. It’s not like they are giving two game keys out, right?

Low level more powerful than down scaled

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

You guys are seriously upset that we have downscaling?

There’s a number of things wrong with arguments against:

1) Traits do make a difference – Your traits add flat crit boosts, damage-reduction boosts, range boosts, speed boosts, auto-spellcasts, etc to your build that a level 2 would never have.

2) Heal/Utility/Elite skills do make a difference – Your H/U/E skills can deal lots of extra damage, or if it’s not damage, then it offers you either boons or an ability to have fun with your combat more than just “press 1 and AFK”.

3) Stat distribution does make a difference – Even a maxed out twink will still only have stats in one category. If you gear your twink in gear that matches your 80 in ascended, you will find base damage values to likely be very similar. Fact is, you are also comparing damage per hit, when you should really be comparing damage per second. If your twink level 6 never crits, then they have an effective loss of dps ([Base DPS – Crit%] + [BaseDPS * Crit% * Bonus Crit Damage]) – Base DPS. Assuming Base DPS of 100, Crit% of 40%, and Crit Damage of 150%, this boosts the DPS to 120, which is a considerable amount you are refusing to consider. Never mind builds that grant fury, extra crit damage/crit% with certain weapons, etc, which can boost Crit% to 100% in some cases (meaning sometimes overall damage boosts of 1.6-1.7x, or more).

4) Gearing does not work like it does in your example most of the time – You could buy the max-level gear for your character every single level, with the latest runes, sigils, rings, amulets, trinkets, etc. Frankly, it’s a waste of money though and I would wager that not many people care about min/maxing their twink’s gear; it will just be replaced soon.

TL;DR: If you are being out DPSd, not out-damaged per hit, by a level 2 or even a level 6, then you are using a build with low damage or your don’t know your class. You also have many more skills than them and can easily make a build that completely destroys low-level enemies.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Why not just give us another CD key for the core game? I mean we already paid $60 for the original when it came out…plus this would give us the opportunity to have other people play the game that might end up buying it for themselves. That means free advertising for you and we don’t feel quite as ripped off. OR just knock $20 off the expansion price for members who already own the core game…. I really feel like the original players are getting the short end of the stick here…..

MATH for the original player:
original game (on release date) = $60
expansion + nothing for original players = $50
TOTAL = $110

MATH for new players:
original game = free
expansion (which includes the original game) = $50
TOTAL = $50

So there’s a $60 deficit for people who were loyal and bought the game when it originally released… That’s basically punishing people for buying the game years ago. Not cool…

Were you complaining when they sold the game for $10 those couple weekends? Are you upset when you buy a game for $60 and years later its price drops? You need to realize that prices of games drop over time. Your value hasn’t diminished because someone X amount of years later got it for cheaper.

I think you missed the point completely…. I’ll explain more simply for you, I don’t care that the price dropped… I payed $60 for this game at launch because it was awesome. I have no problem paying $60 for a good game. But $50 for an expansion? Plus new players get the old game for free? Give me some incentive to pay more for less….gems/in-game content/character slots/something. I will gladly pay $35 for “just the expansion” as I already own the core game but not $50.

Maybe you should look at the math that you tried to educate us with. That deficit that you complained about was all from the core game being a free bonus for new accounts. Of that $60 deficit, $50 of it was part of the sales from those who purchased it during those couple of weekends. If you had an issue with the $60 deficit then you had an issue with the $10 sales.

So um…you missed the point again lol…but ok…and no, $10 sales are awesome, but $50 for an “aged” game’s expansion…no me rikey. But hey, you can pay the $50 for it if you want. But I would bet, that if you already own the game, you wouldn’t have any complaints about paying less for the expansion…unless you like getting ripped off.

All your posts continue to show that you still don’t understand how it works.

Let’s put this in a different perspective then:

You like going to an amusement park. You buy your season pass for a year and they have 5 rides, of which you are allowed to ride because of the season pass. After the year is up, they build 3 new rides, but you can only ride these rides with an updated season pass. They say, however, that if you are new, then you can buy the updated season pass and get to go on the new and old rides, knowing full well that new people were never able to ride the old rides in the first place. They use this as an incentive to bring people in.

You only ever agreed to pay for the first 5 rides when you signed up. Anything else they did for you (the free T-shirt, the free hot dog per visit, the free stage shows, etc.) were on the park and you got to enjoy them while you were going to the park during that first year. Some shows came and went, never to return again, but you got the opportunity to see them. You already got your money’s worth. You are literally complaining that you have to pay for goods or services rendered (or to be rendered), and you feel like you deserve to get a better deal than the new people because you paid in the very beginning but have been using the park, using their facilities, and riding the rides for the past year.

It’s excruciatingly selfish. This isn’t even a “poor Anet needs da money tho” post. Frankly, if they want to stay competitive then they have to price their product competitively. If that’s your complaint, then that’s fine! There’s plenty of viable reasons why this expansion may be overpriced. To me it is not, but only after they essentially knocked it down $10 (I was going to buy an additional character slot after the Revenant anyway, because I only had 6 slots). Your complaint is about entitlement though, of which you, I, and everyone else has none.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Why not just give us another CD key for the core game? I mean we already paid $60 for the original when it came out…plus this would give us the opportunity to have other people play the game that might end up buying it for themselves. That means free advertising for you and we don’t feel quite as ripped off. OR just knock $20 off the expansion price for members who already own the core game…. I really feel like the original players are getting the short end of the stick here…..

MATH for the original player:
original game (on release date) = $60
expansion + nothing for original players = $50
TOTAL = $110

MATH for new players:
original game = free
expansion (which includes the original game) = $50
TOTAL = $50

So there’s a $60 deficit for people who were loyal and bought the game when it originally released… That’s basically punishing people for buying the game years ago. Not cool…

Nexus, that’s not at all how it works. You have been playing the game for the past few years. You paid money to be able to play the game before now.

Y’all think you’re a bunch of economic geniuses, but in reality it shows there is very little understanding on these forums about cost, depreciation/aging, and new product sales.

I find it very difficult to believe that there is any discussion still about the fairness of the business model. the only thing worth complaining about, potentially, is the price itself. Everything else just shows the severest form of entitlement.

No Mordremoth fight?!?!?!

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

That would be like assuming that Harry Potter was definitely not going to fight Voldemort at the end of the 7th book because JK Rowling didn’t explicitly say that he would after she wrote the 6th book.

That is a bad comparison, because you are using the end of a long series of books, and are comparing it with the first small expansion of a game. Yes, this is a small scale expansion.

It doesn’t matter the scale, the fact of the matter is that somebody doesn’t reveal the end of their story in advance. The is no evidence that we are not fighting Mordremoth, especially since the current reasoning behind it is that the “author” hasn’t said we would.

Don’t like the 6th to 7th book? How about the 1st to the 2nd? It wasn’t a very long book series in the beginning. The guy I responded to used faulty logic so I called him out on it; that’s all.

No Mordremoth fight?!?!?!

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

We are right after weekend. If no red posts shows up here with at least mentioning that there will be mordremoth fight (or whatever, as we know they already created a plot twist not to fight dragons as plan B ) we can safely assume there will be no elder dragon in this expansion.

And this would be “wow” for 50$ expansion. Lol.

Why would you ever be able to safely assume something about the story? They are obviously of the philosophy of not revealing the story in advance, so there is no evidence that there will or won’t be a dragon fight. That would be like assuming that Harry Potter was definitely not going to fight Voldemort at the end of the 7th book because JK Rowling didn’t explicitly say that he would after she wrote the 6th book.

Double HP not compatible with Inquest GMII?

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

That seems like a lot. I’d be fine if they just removed the boxes and toned down the damage slightly on the electric fields. Either that, or the fields should be telegraphed by something.

If you lock people out, then they won’t be able to run back in. When they die (and they will), they will stay dead instead of running back. This could be a problem.

Either way, the boxes definitely need to go or the field needs to be able to hit on top of the boxes too.

Introverts need not apply.

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

There’s some ways around those feelings’ impact on your gameplay. I’m generally less inclined to seek out personal interaction IRL, as I get a good bit of it from my coworkers during the day or my wife when not at work, though I do sometimes enjoy hanging out with my group of buddies every couple of months or so (it’s a big group, but we’re all similar socially so we fit).

I would doubt I’m like you out-of-game, but in-game I’m not too different. I’m in a guild, but it’s rare that I ever talk to them or group with them. It’s not that I don’t like them, because I do very much, but I just sometimes enjoy doing my own thing at my own pace; actually I enjoy doing that almost all the time, haha. Think about it though: you’re not alone. There are many other people in-game that are in a similar situation as you. The MMO environment is naturally a social one, but it isn’t implicitly required. Even if you are part of a guild, it doesn’t mean that you must keep guild chat in your chat log or run guild missions. If you ever feel the desire to talk to a consistent group of people, they’ll be there too.

Sometimes introverted individuals can be the strongest of friends because, on the rare occasion they latch on to somebody, they latch on hard. It wouldn’t be too farfetched to find people like yourself in-game and, through the irony of you all being less social, form a guild of tight-knit (eventual) friends. You can always do solo content, but there’s little that can replace a true comrade.

P.S.: Asocial is the common meaning for “wants to avoid social interaction”. Antisocial generally means “against the laws or customs of society as a whole”. :P

Gw2 player housing question

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

I would assume not. I think the Guild Halls are what they intend to be the instanced (or otherwise) “housing” for players.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Clearly we need another 2-3000 posts and cross the 100 page mark to get Anet’s attention on this naming issue.

Media coverage. It’s the only way to be sure.

Don’t forget at least 5-10 Change.org petitions to the President of the United States. You can never go too far!

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

You purchase HoT, it has a core copy that comes with your purchase. If you have previously purchased the GW2 core game (not HoT) within the time frame given and you would like a refund you can contact support to get a refund.

Because HoT comes with the core game they are compensating all those who bought the Core game under the impression that you needed it to get the expansion, before Pre-purchase was announced.

Yeah but that makes no sense, why would they go through all that trouble just to give you the effin HoT expansion? Why not just give the new players a 10$ discount and remove the pre-purchase bonuses? (since the core game was 40$ and the expansion is 50$)…

There were some people that paid either $10 or $40 for the game between January 23rd and June 16th. They couldn’t just give people $10 because some people would still be paying $80 for the expansion. They want all “new” players to pay $50 for the core game and expansion (base packages).

Also, the refund is automatic for accounts that bought the core game between 1/23-6/16 AND pre-purchase the expansion before July 31st. If you are one of those players, like I am, pre-purchase HoT before 7/31 and you will be refunded. They are going to put out a post at some point soon outlining this more clearly.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

You guys can pre-purchase even the day before HoT launches…by that point all the information will have already been revealed.

We already know how the game plays (you play it right now)
We already know the graphical quality (See Lion’s Arch if questioning)

What we don’t know is the extent of the content. That much will be revealed before the game launches. If you like what you see by then, and you want the character slot, then pre-purchase it at that time. If you don’t like what you see, don’t pre-purchase it.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Aren’t expansions a little different than an entirely new game? I do agree with the sentiment, Acharyn, but we have the gameplay, graphics, and performance already. What we don’t have fully revealed is the extent of the content.

Also, I knew I was going to get HoT anyway. I intend to play this game for many years to come. That said, I was going to wait with my pre-order under the first pricing structure, but since they changed it to what I considered fair, I have gone through with it.

I can't be the only one...

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Posted by: MiniEquine.6014

MiniEquine.6014

Zangtu, if you only wanted the character slot, why didn’t you just buy the standard version and then just drop $10/145G on 800 gems? The Deluxe edition costs $15 more than just buying the character slot, and it’s $25 more if you bought the 800 gems with gold…

Also, the key farming plan is actually a good one.

If you really don’t want it though, contact support and request a refund, then buy the standard edition afterward.

A friend did point this out to me after I had bought it… I already felt quite stupid but I let it slip for the little extras (I’m a bit of a sucker for the extras)… I guess a refund would work if it is possible after registering and adding the extras to my account or I could try key farming. :/

You don’t get any gems from the Deluxe, so all they would have to do is rollback your rewards. You’re not alone in having bought it for the one slot but now only want the smaller version. The little bonuses aren’t that bad though, and key farming is the only reliable way to get all of those darn chests open without dropping hella cash money.

Gift Copy of HoT [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

It does give you a code. There is nothing stopping you from giving that code to somebody else. My wife and I both bought our HoT upgrades using my PayPal (and my email); we just applied the codes afterward to both accounts.

Buy the game upgrade through the website, and send the code as the gift. Make sure only that person gets the code though! The safest way is to get them a gift card for the amount, but that extra tax makes it a pain.

except that the codes are automatically applied to your accounts. The codes are for reference only and are not actually usable.

My friend, she bought me the core game back then with a code. atm, I forgot where, but she sent me the code from her buying the game, and I linked it to my account, the website does not know what account you have. also if you can’t send the code to anyone, why would the buy page right now have a thing for buying up to 3 at once?

well, I upgraded my wifes account from the webpage last night. She was logged in to account management and the upgrade purchase auto applied the key to her account. Maybe a bug with the purchase system? But it behaved just like the in game upgrade purchase.

I’m not sure how it happened like that exactly. Like I said, I purchased both my wife’s and my account from the website while logged into my account, using my PayPal, and using my email. Technically, none of her account info was used to purchase it, but she was able to apply it online after it was paid for by logging in and then having the serial code we just received be auto-filled in the box.

Either way, the serial code can be transferred so long as it isn’t applied to the account. This occurs automatically if done in-game, but on the website it doesn’t.