4/9 revealed, no repetition of elite weap
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
In other hand, we got repetition of profession skill – Shouts.
In other hand, trough the ele warhorn we got confirmed that those ascended skins datamined are the elite specs weapons skins. There was a glint shield there, and a pole staff there. This is 2 repeated profession weapons right there.
In other hand, Seens like the chances of thief getting pole staff, actually rose to 90%.In Other hand, Staff thief seens much more amazing than WH ele. Don’t complain, or I’ll curse you to get a off hand torch.
Seriously this. Imagine a melee AoE thief class focused on martial arts. Melee staff could have some amazing animations worked in with the most acrobatic class in the game (even has a traitline named for that too!). Maybe Thief will get stances? Martial arts commonly have different offensive/defensive stances that allow for more efficient combat.
if so then theif’s sword would have ranger sword animations
as ranger’s sword is light on feet and agile. like acrobatics.
theif sword is NOT acrobatic but fits a warrior more than an acrobat…….oh god….if the theif elite proff is a martial arts class and (in addition to staff) they give it the ranger’s sword animation to further fill the “acrobatic theme” i’d actually be happy!
I said nothing of thief sword, but it is a completely different play style than the Ranger sword, or Mesmer sword, or Warrior sword, or Guardian sword. Currently, we don’t have a martial, staff-wielding melee profession aside from the slightly-martial Revenant staff build. There is much potential with the melee staff on thief.
Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.
Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.
LOL. QoL? Not even. Convenience it may be. But still I don’t think it is a convenience that would take precedence over fixing things like the HoM, Traits and skills that are not working properly, event bugs that prevent them from happening, etc., etc., etc.
And let’s not forget that we have expansions, LS, balancing, events, tournaments, and three formats to all maintain (PvE, WvW, and PvP).
So, I can see your point why they should waste time on adding something that is already convenient enough to do anyway, for just two classes, because some people are too lazy to use what is already available that has nothing to do with bigger issues. (Insert the most snarky sarcasm on every word of that last paragraph.)
Let’s not pretend like we’re adding a new class or game mode here. Quality of Life it certainly is, and they already have weapon swap on the other classes. The only thing they would need to add is an amount of code detailing that if you’re in combat or a PvP match, then you cannot weapon swap. The definition of QoL is that it makes something easier to do that doesn’t break the game and the current situation is mostly an annoyance.
Also keep in mind that the OP is referring to weapon swaps outside of combat.
…but that already exists, and every class has it. It’s called the Hero Panel. There is literally nothing stopping Elementalists or Engineers from switching weapons out of combat.
The OP’s request is redundant bordering on nonsensical.
No, OP’s request is a Quality of Life improvement. They could easily just lock the weapon swap button once combat is initiated or once the PvP match starts. The fact is, it’s a pain to open to the hero panel and swap weapons, especially since the hero panel does not automatically default to the weapon screen.
However, I could see this taking a whole different route. Instead of asking for Elementalists and Engineers getting a pure-QoL weapon swap, we should probably instead be advocating for a more-streamlined process for swapping weapon, armor, and accessory sets across ALL classes. Maybe an HUD icon with a pop-out menu where you can swap individual items or whole sets (out of combat only, obviously).
Honestly, when it comes to movement speed… what they should have done baseline is similar to what they are doing for fall damage.
In other words, every class should have 25% movement speed added to one of its traits… or a passive effects on a skill like signet, for complete parity between professions I would choose the trait approach and rework the skills that currently grant this for the professions that have them (and do something about Traveler runes, or maybe not).
This way swiftness and superspeed can be the differentiating factors for each profession but everyone has access to same base mobility increase just like everyone has access to a fall damage decrease right now, afaik.
So lets see:
Classes that have the 25% base available:
Necromancer (signet)
Thief (signet)
Engineer (trait)
Warrior(trait)
Ranger (signet)
Elementalist (Signet)Classes that don’t have it:
Guardian
Mesmer (getting it with elite spec)Did I miss something on the guardian? I dont know that class well. But if I didn’t it means the guardian will share with the revenant a lack of the 25% speed buff. However, the guardian still gets access to swiftness.
You didn’t miss anything. The Guardian does not have a flat +25% movement speed trait or utility skill. However, I would argue that it’s not unreasonable for heavy armor classes to be missing out on such things. Also, Guardian swiftness uptime of >100% is entirely possible if you trait correctly and use the right weapons, and Revenant super speed uptime will still result in over faster than the flat +25% (as long as you’re out of combat and double-legend swap once you run out of Shiro energy.
The Mesmer +25% is locked behind the elite spec, so unless you take that traitline (and the elite spec changes), you don’t get the MS.
4/9 revealed, no repetition of elite weap
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
In other hand, we got repetition of profession skill – Shouts.
In other hand, trough the ele warhorn we got confirmed that those ascended skins datamined are the elite specs weapons skins. There was a glint shield there, and a pole staff there. This is 2 repeated profession weapons right there.
In other hand, Seens like the chances of thief getting pole staff, actually rose to 90%.In Other hand, Staff thief seens much more amazing than WH ele. Don’t complain, or I’ll curse you to get a off hand torch.
Seriously this. Imagine a melee AoE thief class focused on martial arts. Melee staff could have some amazing animations worked in with the most acrobatic class in the game (even has a traitline named for that too!). Maybe Thief will get stances? Martial arts commonly have different offensive/defensive stances that allow for more efficient combat.
If you delete your Sylvari characters, can I have your stuff?
I did not say I am quitting. I am just deleting my Sylvari. I still have my human, norn, charr and asuran characters.
Why would you delete your Sylvari? This is very likely only tied to the story mode. In fact, having your Sylvari and having a non-Sylvari do the story of HoT could possibly increase the amount of story you get to see; one from the Slyvari’s perspective and one from a non-Sylvari’s perspective.
They are not introducing open-world PvP. They have WvW for that. At most, there will probably be a story instance where your Sylvari’s mind gets warped and you think you are killing enemies, but you snap back to reality and find you just slaughtered a bunch of allies. This is a relatively common trope and would fall in line with what is happening since Mordremoth’s “invasion”.
4/9 revealed, no repetition of elite weap
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
So just to recap…
Mesmer – Shield
Guardian – Longbow
Necro – Greatsword
Elementalist – Warhorn
Ranger – Staff
Engineer – Hammer
Thief – Staff
Revenant – ShieldI know its 4/9 confirmed but we can make the very educated assumption that its actually 8/9.
Someone also mentioned something about the warrior getting a torch and that it cosmetically looked very warrior-ish?
There was a picture of what looked to be a warrior holding a great-axe, but if the “Berserker” title is to be believed, then that would indicate either summon weapons or kits for the warrior elite. Even if they get a torch (which I’m honestly surprised they don’t have by default. Who better to carry a torch than a front-line warrior guiding their party through a dungeon?) I doubt it would be the selling point of the profession.
It’s all speculation until it’s released, of course, but I sure hope the teef and jughead elites get revealed soon so this can all be settled.
Not in WvW mate. Eles don’t usually run in in WvW. Staff ele is the meta.
And with the prevalent pirate ship approach staff will stay the meta. You aren’t going to see any frontline eles there for sure (well, not used by players that know what they are doing anyway). And for skirmishing d/d will still be way better.
Eh, maybe. With Elementalists getting shouts, you could potentially have front-line Soldier rune/gear boon-sharing, shout-condi-cleanse elementalists like you have with some Guardians. They may not be in heavy armor, but they could sure act like it.
New weapons for prof are hardtied to specs?
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
This makes me sad, it means none of them are truly getting new weapons, it’s just a gimmick for the specializations, I guess to make them more attractive, get more people who would otherwise ignore it to use it.
Says a lot about your new spec if you need to trap people into it to play with the new weapon.
Or just make it enticing enough where the person wants to both use the spec and the weapon? You may find people taking E.spec lines just for the traits and profession mechanics/utilities while leaving the weapon alone. Even if the reverse can’t be done, it’s hardly reasonable since none of the traits outside of the E.spec line stand a chance of giving the E.spec weapon extra damage or abilities.
You could say we are locked into certain traitlines right now because they give boosts to certain weapons we want to use. This happens quite frequently.
They don’t in spanish, either (As you said, a “Carpintero” dont “Carpinterea”). But Tempest is not a verb, nor a noun that admits conversion into a profession by turning into a verb.
The way to turn tempest into a profession, as a pure “language use”, is correct. Like a “tempester” is a correct noun for someone that “use/make tempests”. The result is plain horrid, however.
The thing is, the Tempest profession isn’t using or making tempests, they are the tempest. It’s not a profession in the sense that " I could get paid for this", it’s only a profession in the sense that it’s a class within the game. It’s the equivalent to calling something the Fury or the Calm.
We may joke about Dragonhunter and its “high concept” name, but I would argue that it pales when compared to the Tempest in this regard. Linguistically, the verb for Tempest is “is”; it merely exists as a thing and is defined by that existence. It also needs to have skills in-game to be playable, so the concept is restricted there, but that’s what I mean.
A “tempester” isn’t a thing anyway. Just because most professions fit this rule doesn’t mean that all of them must; especially in English. English is borked, ,so expecting any normalcy out of it is difficult.
Alright, let’s take this one item at a time. Obviously this is not what you would have liked to see, but there are some points that really need to be pointed out:
Great that you grasp the concept…. Elementalist had a ton of group support already, ever heard of Staff support builds??
Mostly Agree: Staff support is indeed a way to play the staff ele, but it’s currently their only viable support option. It’s long-range viable and predominantly focused on producing fields of various sorts. Warhorn is for melee-range abilities, and coupled with shouts these will provide up-close group support including AoE condi clear if using Rune of the Soldier.
But sure, if “new play style” for you is simply having a different animation but playing group support mechanically very similar to before, guess that must be different interpretations then because when they said new play style I assumed it meant “new mechanic way to play”, like, you know, all the other elite specializations had. -and just a side note on this, it remains to be seen but elementalists are also not getting any of the new boons or conditions, but let’s get a confirmation of this on Friday – which again was something they “promised” they would give to the classes with the specializations / new elites.
Disagree: It’s not a similar support style at all though. A melee-ranged shout support build is not a long-range field support build.
About the new mechanic, yes, they do get a new mechanic. The attunement overcharging is the new mechanic.
- Mesmers got an F5 that allows time reversal, but F1-4 are identical
- Necromancers got a new set of shroud skills but their F1 ability type is identical
- Guardians got some updates to the active effects of their virtues but the passives are identical
They aren’t trying to reinvent the wheel here, and it would be dishonest to say that any other class revealed thus far has had anything more drastically different than the Elementalists.
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Agree: Maybe it won’t suit your play style to camp in an attunement until it overcharges; that’s perfectly okay. Maybe there will be a trait that grants you 5 stacks of stability while channeling the attunement overcharge or something; who knows? If they don’t add something though, then I would have to agree with you and the channels may go overlooked as “not worth it”.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
Neither Agree Nor Disagree: You will still have your #6 heal, but even now you do have a CD on attunement swapping. The only one that can get away with no attunement swapping CD is X → Air if you’re running Fresh Air. 15 seconds isn’t going to be a game-breaker, but if it is, then you would have to strategize and not put an attunement on CD if you think you’ll need it soon.
And aimlessly changing attunements? Dude you have to carefully swap them so you are never locked into one with all skills on cooldown and so that your swap is actually beneficial at the time (pop protection, heal, interrupts, do damage, etc.). Being in one attunement with a long cooldown on skills is terrible and often gets you killed!
Mostly agree: This can be an issue and, as I stated above, they would need to implement something to counter this. The overcharge abilities would have to be strong enough and “worth it” enough to justify sitting in the attunement. Of course, you could still swap attunements relatively normally, as long as you don’t overcharge them.
Oh and on the word promise…. yeah I always thought it meant: “A declaration assuring that one will or will not do something;”, so pardon me for thinking that when ANET said they will give us new play styles that was a promise… please enlighten me on the meaning of the word.
Disagree: They made a promise and it doesn’t seem they have gone against it so far. This spec is providing a different play style; maybe just not a play style you would have liked. That does not mean it isn’t a different play style.
No, it is like naming them “Tempesters”. There is no possible excuse. Its plain wrong. Worst than Dragon Hunter or Retornado.
I agree about the Spanish, but they were using the English version as the example. Tempest in English is perfectly fine. The Spanish version is apparently not. I’m just saying that professions in English don’t necessarily share the same etymology with like-verbs.
In any case the word, again, sounds odd and BAD TRANSLATED, mainly cause you cant make a proffesion from a name, but from a verb. to build, a builder, to construct, a constructor. but… to tempest, a tempester? XDDD
Not to be a pain, and I largely agree with your sentiment towards Tempesteador, but consider the following examples:
A carpenter does not carpent,
An artist does not art,
A pyromancer does not pyromance, etc.
Sometimes professions have etymologies that aren’t based on a verb within the same language. While it is less common than a verb-to-noun situation, it does exist. In this case with Tempest you start with the noun focusing on what the tempest is, then you follow-up with a verb to describe its actions.
New weapons for prof are hardtied to specs?
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
If you watch the reaper livestream or read the wiki the first minor trait is the one that allows you to equip greatsword if you don’t take the trait line you can’t equip it nor can you use the shouts.
Reaper:
“Minor Adept Shroud Knight.png Shroud Knight You can equip greatswords and use reaper shouts. Death Shroud is replaced with Reaper’s Shroud, which has more melee oriented skills. "
Dragonhunter and Chronomancer both lack these traits though, which is rather weird. In fact, Anet should be made aware of this lack of information in-game.
New weapons for prof are hardtied to specs?
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
Can anyone provide a link with confirmation of such thing? Seens completely out of sense the new weapon be hard-tied to spec lol. How are we supposed to match future weapons (As i.e sword+warhorn) if only 1 elite spec is allowed?
It is not likely the new weapon have some super awesomeness skill that makes it be restricted.
I don’t have a link right now, but the point of the elite specs is that you can have up to one elite spec equipped, and in equipping the elite spec you enable use of the elite spec weapon. It actually does make sense since the weapon for the elite spec, and the class mechanics, often act considerably different from the normal weapons and mechanics. The elite specs also “change” your class name, so a Mesmer with the Chronomancy elite spec is a Chronomancer, not a Mesmer (even though they are technically a Mesmer still). This technicality prevents you from being both a Chronomancer and [Elite spec #2 name].
Also, you’re not supposed to match future weapons from other elite specs with other elite spec weapons. The class core weapons aren’t going to change and you’ll always have those to play around with.
As of right now, this is how it works. There’s no saying they won’t change this up at some point in the future, like when they announce the 2nd round of elite specs, but until then we’ll just have to wait and see.
That’s correct. GW2:HoT has not yet been released. Once the expansion launches, then you will have access to all the content.
Guardian here. Glad to see another class with mobility as bad as us. Welcome brothers. Also please don’t ever say we have more swiftness options than you. Seriously. Thank you.
Retreat – swiftness shout
Save Yourselves – swiftness shout
Staff – swiftness aoe
GS – leap on a short cd
JI – instant teleport-to-tgt 1200 range
Sword – shadowstep-esque teleport-to-tgtWhat the hell are you talking about?
actual viable swiftness that does not force you to stand still or uses up a utility slot for 50% uptime.
Staff gives +20% boon duration if traited; Shouts have 20% CDR if traited; Sigil of Speed grants 20 seconds of swiftness on killing a foe without any ICD.
Open world, out-of-combat exploration does not require optimal DPS gear and traits to do anything. If you want unlimited swiftness you can get it. A Warrior must take a Warhorn; a Necro must take a Warhorn and the utility; a Mesmer must take boon duration, a focus, and Signet of Inspiration; an engineer must constantly equip kits (most optimal is Toolkit which is pretty weak in PvE); Guardian must take staff and shouts.
This isn’t anything new. No class gets +33% movement speed for nothing. Guardians are not lacking in this regard. The thread is still about open-world running about. Combat mobility is an entirely different topic and is not in question in this thread.
Thief has a new artwork with a melee staff, the leaked weapon is a melee staff, and the leaked shield seems to be Glint-theme, and Glint will probably be Revenant’s elite spec.
That being said, the warhorn’s skin fits very well with ele’s leaked artwork.
i think that is druid since its just a medium character with a staff
The Druid/Ranger art and skill abilities doesn’t use red and black like that though, they have a golden/green tinge to them.
https://wiki.guildwars2.com/wiki/List_of_ranger_skills
https://wiki.guildwars2.com/wiki/List_of_thief_skills
Check out the colors.
Horns have a history of magical properties in a lot of mythology, for instance Gabriel’s Horn, the horns that brought down the walls of Jericho, and last (but not least) STORMCALLER! The horn Rurik used to turn back the Charr assault of Acalon!
Seriously, again, bringing up Stormcaller in a discussion about warhorns is about on the same level of relevance as mentioning Skyhammer when talking about pistols.
From the wiki:
_Stormcaller is the great horn that can conjure up rain and water upon the lands. _
It’s not much of a stretch, to be honest. The only thing I could grant you, and very reasonably so, is that Stormcaller is tied pretty strictly to the Human kingdom of Ascalon from GW1. Perhaps it would have been more lore-worthy to have Guardians get the Warhorn rather than Elementalists, but, eh.
I guess my point is, it’s not completely irrelevant; horns in the lore have been able to bring storms and Elementalists are well known for their elemental magic.
Let’s hope Roy reads and confirms if we can use Impossible Odds for 9 seconds ooc, then doubleswap with no cooldown (ooc) and repeat.
It’s already been confirmed that being unable to use upkeep skills ooc was a bug that should be fixed by next beta weekend, so it’s just a question of whether or not activating Impossible Odds puts Revs in combat or not.
Isn’t combat determined by striking or being struck by an enemy, not by skill use? I don’t think there’s any skill that would do this right now.
If Revenants could indeed IO for 9 sec and then double swap, that essentially means they would have 9 sec of super speed every 11 seconds (assuming it takes 1 sec to swap legends). This would be an overall speed increase of ~140% compared to full swiftness uptime at 133% or constant 25% for 125%.
Edit: Didn’t realize super speed was also 33%. It turns out to be equal to ~127%, which is slightly less than 100% swiftness uptime but slightly more than flat movement speed
(edited by MiniEquine.6014)
IT IS NOT WELL TRANSLATED. You may like the name (even if it is beyond my comprehension :P), you may prefer it over Muerte or Parca (even if I dont understand why or how), but those, Parca and Muerte, are the real trasntlationts for Reaper in spanish, in this context.
No, those are the translations for Death, not a reaper.
Segador has a translation in english. As farmer, as harvester, look the image. But not as reaper. Would you call reaper to that guy harvesting in its field?
Yes, a person who wields a scythe to reap the wheat and grain can be called a reaper. That’s what they do; they reap.
Im sure not. you would call it a farmer, a harvester. reaper means another thing to you in english, right? the same happens in spanish.
The issue you keep bringing up is that you are confusing a reaper with THE Grim Reaper. The Grim Reaper is Death, and he is also a reaper, but there are other reapers and they are not death. These reapers are farmers, harvesters, and they reap wheat like the Grim Reaper harvests souls.
There is no translation error. It’s not wrong in Spanish because yes, it does work exactly the opposite as you think it does in English.
Can you understand that the reaper, in game, is like the death and not like a farmer?
You are ussing a metaphor to call it death. but you are calling it Death. in spanish using that metaphor doesnt make sense, cause we call Muerte and Parca to the death or the reaper. a Segador is a farmer, simple like that.If it is true that “it works” in english the same way it works in spanish, i dare you to call it farmer instead of reaper. And tell me if it works or if it is something odd.
Havent you seen the images i show before? the representation of reaper, parca and muerte are the same.
You are talking of the same stuff with those 3 words.
When you use segador you are talking about another different thing.
I wouldn’t call the spec in game a “farmer”, but I certainly could call it a “harvester”. “Reaper” and “Muerte”/“Parca” do not mean the same thing. “La Muerta” is the Grim Reaper, not “reaper”.
This is why I am saying what I am saying. The Grim Reaper is a reaper but he’s not the only one.
Ridiculous.
Well for the rest of us that actually know how to play DPS guardian, we’d like a way to gain more movement speed without crippling our damage potential.
Guard would destroy everyone with a decent in combat mobility tho. While i hate being a slow turtle, lack of mobility is what keeps them in check actually.
No, what keeps Guardian in check is the fact that it has very little CC to back up the static AoE that makes up the vast majority of its damage. A +25% movement speed boost isn’t going to suddenly make them OP, as you can clearly see with those who already run Traveler runes.
Traveler runes at the expense of using more powerful, meta runes like strength or hoelbrak.
You really think that a more offensive runeset with extra movement speed is going to be the deciding factor that pushes Guardian over the top? Medi Guard has already had its damage nerfed, and it’s only a matter of time before they nerf Burn Guard too. Trust me, a little extra movement speed is not gonna kill off the current meta.
There is no meta for open world solo exploration aside from what gives you the most swiftness the most often with leaps, blinks, and super speed included, which is ultimately what this thread is about. Regardless of whether you feel like guardian has enough movement in combat or not (medi guards have the most movement than other guardians), it doesn’t matter in this context.
Ridiculous.
Well for the rest of us that actually know how to play DPS guardian, we’d like a way to gain more movement speed without crippling our damage potential.
Guard would destroy everyone with a decent in combat mobility tho. While i hate being a slow turtle, lack of mobility is what keeps them in check actually.
No, what keeps Guardian in check is the fact that it has very little CC to back up the static AoE that makes up the vast majority of its damage. A +25% movement speed boost isn’t going to suddenly make them OP, as you can clearly see with those who already run Traveler runes.
Traveler runes at the expense of using more powerful, meta runes like strength or hoelbrak.
Ridiculous.
Well for the rest of us that actually know how to play DPS guardian, we’d like a way to gain more movement speed without crippling our damage potential.
If you think you need a meta, optimized, fractal level 50 speed run build for open world exploration and running about, then boy do I have a bridge to sell you!
I would love to know the % of the population who have never ran a dungeon, or only done dungeons a few times and then never went back to do them because of the dungeon community/dungeon difficulty.
The dungeons are not very difficult, except for a few paths. Start your own group with your own rules. LFG can be used by anybody including yourself.
IT IS NOT WELL TRANSLATED. You may like the name (even if it is beyond my comprehension :P), you may prefer it over Muerte or Parca (even if I dont understand why or how), but those, Parca and Muerte, are the real trasntlationts for Reaper in spanish, in this context.
No, those are the translations for Death, not a reaper.
Segador has a translation in english. As farmer, as harvester, look the image. But not as reaper. Would you call reaper to that guy harvesting in its field?
Yes, a person who wields a scythe to reap the wheat and grain can be called a reaper. That’s what they do; they reap.
Im sure not. you would call it a farmer, a harvester. reaper means another thing to you in english, right? the same happens in spanish.
The issue you keep bringing up is that you are confusing a reaper with THE Grim Reaper. The Grim Reaper is Death, and he is also a reaper, but there are other reapers and they are not death. These reapers are farmers, harvesters, and they reap wheat like the Grim Reaper harvests souls.
There is no translation error. It’s not wrong in Spanish because yes, it does work exactly the opposite as you think it does in English.
What makes me laugh is that Guardian and Warriors used to be the best classes in the old keyfarming (whan you had access to all story quests since lv1) because of heavy armor and good mobility with base skills.
Hearing that for some people Guardian lacks mobility and doesn’t have 100% swiftness uptime makes me wonder if we are playing the same game at all.
They don’t want to use the tools that give them the swiftness uptime. It would be like an engineer complaining that they have to trait into the Tools line to get perma-swiftness therefore it doesn’t exist. I mean, yeah, that’s how it works. Warriors don’t have permanent swiftness without the warhorn, and there are more useful weapons to be running around with in combat.
Low-level Guardians (pre-weapon swap) may find it difficult for swiftness because the Staff is an all-around terrible weapon damage-wise, but everything is more difficult at low levels too.
Guardian here. Glad to see another class with mobility as bad as us. Welcome brothers. Also please don’t ever say we have more swiftness options than you. Seriously. Thank you.
Sorry man, I main a Guardian too and I constantly have swiftness uptimes of >2 minutes in open-world PvE running around by myself. GS/Staff with “Retreat!” and the shout CD reduction alone will give you more than enough swiftness plus the long-range GS leap. Everything beyond that is just icing on the cake.
If you don’t want to run any of those, then that’s your choice, but it doesn’t mean that Guardians don’t have access to 100%+ swiftness uptime.
Quick edit: I don’t stand still in the Staff field, I just run through it and pick up the 1 tick (unless I’m climbing something, viewing a Vista, or farming a node; in which case I do manage to stand in it for the full time).
(edited by MiniEquine.6014)
I spent 88g on Gallant Sword for my Ele…which also looks good with other professions.
I planned on making Incinerator for my Legendary, but now I’ll just keep my other gifts and T6 mats and prepare for…whatever comes out with HoT legendary wise. Not much of a loss for me…other than making Ascended armor and weapons for Ele.
At least you don’t seem too upset about it. After all, the only reason people thought MH Sword was because of datamined skills that didn’t distinctly indicate “sword”, even if it was implied by the layout.
The “until it’s official it’s not official” rule is always a good one to stick to in this case.
I’m quite intrigued by it. Might get me to hop on my elementalist more often.
I doubt it is going to be bad. They get 8 new weapon skills by default, and there are some pretty interesting things that can be done with a warhorn concept.
Other good news though, this will likely mean that 2 more elite spec reveals will be released next week and the following, so there’s that
Well folks it has been fun, but I am out. I am off to necromancer land. (the warhorn was just the tie breaker, I have an irrational hatred for the dagger and scepter isn’t ever going to be fixed).
Way to quit before you even know anything about it. Stick around a while and hear them out. Cast your judgment to your heart’s content after the full reveal.
languaje
I keep reading this as [lang-wa-he], lol. Not sure if you’re doing it on purpose, but it’s “langua*g*e”
Yes, English is a dumb language. It’s one of those weird instances where g appears twice in the word and has a different pronunciation both times.
The glider isn’t a back piece. It will almost certainly have a slot somewhere in your equipment page for customization.
You have to understand that calling it “segador” in spanish is like calling it harvester or farmer in english.
This is exactly what it means in English though; the metaphor is the concept, not the words used to describe it.
The Grim Reaper AKA Death is symbolized by a farmer harvesting wheat with the scythe. Humans are the wheat and the Grim Reaper is the inevitability of death. He literally reaps the souls of the people and harvests them for the afterlife. The Grim Reaper isn’t some magician casting death spells and curses, though in fantasy he can often be depicted in such a way.
Perhaps they should have made Legend swapping have a 0 sec CD, but give you a stacking debuff that reduced the amount of energy you got back upon swap. So:
You have 0% energy > Legend swap
You have 50% energy, 1 stack of 10 sec duration debuff “If you swap legends while this is active, you receive 10 less energy” > Legend Swap at 10 sec
You have 40% energy, 1 stack of 10 sec debuff, 1 hidden stack of <10 sec debuff.
Each instance of the debuff would tick away on its own just like any condition or boon that stacks. If you swapped 5 times within 10 seconds, you would get 0% energy on swap but you would still get the swap effects from the Invocation line.
Still, I do think that Revenants had poor ability for dealing with anything beyond 600 units if they did not equip the hammer; it doesn’t even matter if you had Jalis equipped because Jalis isn’t even a long-range legend.
If you’re killing people after you get downed, it would actually be thematically fitting. Shiro died and then went on to continue killing people. You’re pretty much reliving his life whenever you go down :P
Good job guys. You complained and begged for an unimaginative solution, and you got it. Now the class is doomed to be boring as all hell. There were plenty of way better ideas than duct-taping default weapon swap to the class.
To be fair, Anet had every ability to make it that unique thing but ended up going with regular weapon swap, at least for now. I really can’t much complain about getting an extra 5 skills though.
Also, it makes more sense thematically if you can swap your legend and swap into weapons that fit them better, no? Running hammer with Jalis makes sense, but hammer on Shiro is more difficult to make it fit thematically.
Yeah, it’s great and all to have the weapon swap. It’s just not a solution to the deeper problem. You put a band-aid on a surface cut when the patient was suffering from internal bleeding.
You have weapon versatility. Great. What about skillful play? Where is it? The Revenant’s main mechanic is legends which cost energy to use. Energy is nothing but a passive resource that you can’t influence other than consuming it. It’s like thief initiative, but at least thieves get traits and skills to boost initiative. Revs don’t. It’s also like warrior adrenalin. You just wait for it to build up and then spam it down. And again, at least warriors get traits to affect adrenalin. Revs don’t.
Energy is a watered-down version of existing mechanics with none of the possible modifiers and no chance of a better player using it more effectively than a bad player. Now that you’ve added weapon swapping, it would be even harder to balance a skillfully-based energy system.
I addressed this in your thread, and I thoroughly disagree with you. Head over there for that.
Your post is actually rather contradictory. It’s one thing if you don’t like the concept, but don’t pretend it’s something it isn’t…
Am I the only one who finds this mechanic boring, simplistic, uninspired, and somewhat pointless?
Where does this leave the class? Essentially the best rotation is:
•Enter combat and wait for 100%
•Pop upkeep skills that drop energy over time
•Pop major skills that cost energy and give the most damage/benefit
•At 0% swap legends. You gain back to 50%.
•Wait for 100%.
•Rinse/repeat.
And, despite the fact that almost every other class (aside from Thieves) rely solely on mere ability CDs ticking down, you view this as “boring, simplistic, and uninspired”?
This mechanic is all about balance. Sure, you could wait until 100%, but you’re actually hurting your potential if you do. You never want to hit 100% because that means you would be losing opportunity to gain energy. You also want to switch legends right as you hit 0% so you gain the most energy per switch. The skill relies in optimizing your energy usage, skill CDs, making sure you don’t burn all your energy and are stuck with nothing, and knowing when to switch legends.
This is arguably one of the most unique mechanics in the game.
Good job guys. You complained and begged for an unimaginative solution, and you got it. Now the class is doomed to be boring as all hell. There were plenty of way better ideas than duct-taping default weapon swap to the class.
To be fair, Anet had every ability to make it that unique thing but ended up going with regular weapon swap, at least for now. I really can’t much complain about getting an extra 5 skills though.
Also, it makes more sense thematically if you can swap your legend and swap into weapons that fit them better, no? Running hammer with Jalis makes sense, but hammer on Shiro is more difficult to make it fit thematically.
It’s pretty much Master Yi’s attack as well. This skill is going to be very fun to use!
YAY THEY KILLED EVERY OTHER CLASS
Ok Ok in all seriousness, I dunno how I feel about this… On one hand yeah I guess it’s cool that rev gets weapon swap, but I am concerned that they have given people no reason to play the other classes now…
Revenants still have terrible ranged damage options, so I wouldn’t be too worried about it. The hammer AA is the only consistent ranged attack as the other ranged attacks have long cast times.
Anyway right now it says there’s a server error in linking the accounts… dunno if it’s for the fact that HoM is disabled or for another reason.
If you are sure you are typing in your correct account info, try send a ticket to support then
They don’t do any support for @ncsoft accounts.
I too had an @ncsoft account, but they don’t offer any more support for these. I must have forgotten my password or something, but I cannot log in and I cannot change my password any more.
It makes me sad, especially since I never got to appreciate GW1 because my computer was a piece of garbage back in the day and that really turned me off to it. Now I’d have to repurchase the game to play it again
Sorry Sephy, but a lot of the things you stated can be thrown out quit quickly. There are some legitimate complaints though, and I’ll make sure to highlight them…
1. Legendaries take a long time to get even without map completion. It’s just part of the game. Legendaries also don’t have better stats than ascended weapons, so they are not necessary.
2. Fortunately, Ascended weapons have the same stats, so no worries.
3. All things listed aside from legendaries are available in WvW and are not necessary for PvP.
4. This is quite legitimate. Not many enjoy Click Wars 2.
5. Opinion, as stated. Achievement gear would be meaningless.
6. Gift of Battle is only attainable in WvW, and PvP doesn’t need anything from the outside to work.
7. Burst/high dps meta can be an issue. Hopefully they address this with “challenging content” in HoT.
8. Make your own group, bring your own friends/guildies, and don’t kick other people. This is a culture issue, and they have tried to address this by increasing the number of votes required.
9. Nothing wrong with Perplexity.
10. LB Ranger is very pew pew. It is annoying, but has its trade-offs. Shooting from afar means you are not on point, so you are not contributing to capture (unless you kill enemies).
11. World transfer shouldn’t be so easy that hundreds of people could just swap worlds and completely destroy others.
12. Any PvE gear bought with Karma is not salvageable either. All PvE gear received through the story is not salvageable, and any ascended gear is also not salvageable.
13. What nerf? Fairly certain berserker did not get any weaker. Condi just got stronger.
14. Some people like the legendary skins and some don’t. It’s not up to Anet to force us to use certain skins; that’s player choice. I’m glad we have it for the wardrobe.
Clarification 15. What do you mean about the dyes? What change?
16. Agree. They need more attention put towards this mode in general.
17. Do these maps exist in ranked? If you really don’t want to play those maps, make a hotjoin lobby and restrict map options. Random gon’ be random.
18. GvG is coming in HoT within Guild Halls.
19. You can still melee but, as always, it is dangerous when there are more people around. That’s why we have weapon swap.
20. Stability change was awesome and well-needed. Certain builds were insanely OP with invulnerability and stability uptimes where they literally couldn’t be CC’d or damaged for way too long. It also added counterplay to stability.
21. Many condi builds still rely on precision for their “proc-on-crit” conditions. Tough/Vit/Condi is good for survival, but is still missing some good damage. It’s like going Soldiers and expecting good damage.
22. What’s wrong with downed state?
It wouldn’t be required, we both just suggest keeping it somewhere safe. You would absolutely be able to do your account things with just the HoT code since that code would be applied to the account.
Death is often depicted as either masculine or non-gendered in English, but typically always with “he” as the pronoun if one is used at all.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
The problem you have with what you said is your assumption that you are buying the core game again.
You are not.
This has been stated ad nauseam in this thread.
You ARE paying for the core game again however you are not receiving another core game account or activation code for doing so.
You know who else is not receiving a core game code? Any new player who buys HoT. They receive one code for HoT; that’s it.
Only NEW players will get the core game for free. Clearly Anet has blinded all common sense from you people who think that you’re not paying for the core game again through this marketing scandal. Nothing is for free in this world.
The core game is part of HoT now. Rather, HoT is the core game. You receive one code which contains all HoT and core content. Even if they gave two codes to new players, they are not giving a character slot out to them. 1 character slot = $10, the core game on sale is $10; no difference there.
Also, you too can purchase a completely brand new account if you want the best deal. I won’t deny that new players get a good deal, but that’s because Anet is trying to bring more people into the game. They currently have no incentive aside from this as new players to buy the game if they haven’t done it already. They missed ALL of the limited-time content from season 1 and season 2 of the Living World. LWS2 costs $20 on the gem store, and LWS1 can’t even be played.
The way this works is like this:
The core game is probably worth $15.00
$10, but continue
The expansion is probably only worth about $35.00
$50, but continue
But, Anet wants to make $50.00 per HoT expansion sale so what can they do?
They bundle it together and force existing players who already own the core game to fork over an additional $15.00 just to get an expansion pack for a core game they already own.
This is why they added the character slot. We had every reason to be upset before that because there was no incentive for veteran players to buy it. I thought the game at release would be $40 with a character slot. It turns out it is now $50 with a character slot.
Also, don’t warp the numbers to fit your narrative. The game on sale is $10. It is not $15. Please be objective, otherwise it is very difficult to take you seriously.
Wake up and smell the coffee people.
As long as you remove your tin foil hat.
(edited by MiniEquine.6014)
I’ve read the topic title, and had think:
Serious? Necro is going to be good for farm mobs? Time to gear up my necro and…
Oh, no.. Its not related to mob farm… go back to end of queue necro, I ain’t using you.
Well, they will be good at farming mobs though. Their GS gets multiple 5-target strikes, the Reaper shroud gets a lot of AoE, and the Reaper shouts are all 5-enemy-target damaging/condi-based shouts. In fact, this will be the Necro’s first viability for consistent AoE damage.
Almost 100% positive that the HoT code completely replaces your old code. I do recommend saving the old code somewhere, maybe not on a Post-It note though (those can get lost!). Save it in a Notepad file on your computer or something.