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Who decides what breaks immersion ?

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Lack of consistency is what usually breaks immersion. It happens when the illusion of believability is lost.

For example, spending your time in Kryta, and suddenly traveling to Charr’s and Asura’s hometowns can be incredibly immersion-breaking, because there’s no consistency at all. All that’s left now, if for the next race’s region to have space ships. :P

We can use examples from other games. FFXII’s Ivalice, for example, has several similarities with Tyria. A medieval-looking world with a technologically advanced small race that builds warp portals, airships and futuristic buildings, nature races that live on magical trees, etc. But what FFXII did better, was to maintain consistency between all different locations. When you go from Rabanastre to Archadia, you can see which town is the most advanced, but they still feel like they exist within the same world. High tech exists alongside medieval buildings everywhere in the world, at different rates for sure, but they do. There’s no such thing as crossing a border, and suddenly, instead of LotR-esque Divinity’s Reach, we find ourselves now in Star Trek land.

Easily one of my more favorite Final Fantasy games.

Who decides what breaks immersion ?

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

Players getting together to craft a way to maintain immersion is different from designers putting in things that break/help immersion.

Of course individuals can use their imagination to immerse themselves.

I mean, that’s the point though, isn’kitten Immersion seems to be, ultimately, a relative and subjective concept. Something that provides an immersive experience to one player may not be immersive to everyone, and that extends to the developers as well.

Don’t get me wrong though, as I don’t completely disagree with your first statement; I do feel like if immersion is your thing then you ought to avoid players.

Who decides what breaks immersion ?

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

AngryJoe Interview - HoT Questions for Devs?

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

Hey guys just got back.
So I got some footage of the game’s PvE and PvP as well as a Video interview with Colin Johanson asking many of your guys questions!

Most of the stuff at the event will be Embargo’ed for 1 week, but i’m hoping to talk with them about releasing at least the interview sooner!

Thanks again and Hope you guys like it!

It’ll be the first thing I watch in my subscriptions when it pops up that night. Thanks for being on the front lines, Joe!

Deathmatch/Conquest

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I’m not entirely sure why they can’t make conquest and deathmatch modes available on all maps and then let us pick the mode we want. Especially when Stronghold gets released, having that in the rotation is going to throw a lot of people off…

What makes you log out for the day?

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I’ll just leave this here:

Where are all the good players at yo?

Define good? Your rating is average, so you should be getting matched with the average player.

lmao! All this months reading his posts everywhere, and I always assumed uberkingkong was a raging good player! Fact is he’s a raging average player! Do you play in EU uberkingkong? I’d love to see you in one of my game, since we seem to belong to the same skill bracket!

He’s obviously a troll or I suppose just very very up himself.

His post continues with this gem:

“Same with engies on my team. I let everyone know that my engy best be a turret engy because every other engy is garbage.
If they aint a turret engy and I see them getting wooped. I let them KNOW they should’ve played turret engy.”

No one serious would ever make that claim.

Yeah. There are times when a turret engineer is a good choice to play as or even the most optimal, but it’s certainly not the only good build and it’s definitely not the best all the time.

I broke my fingers from playing Engi

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

3 kit rotation + 1 including rifle+healing+supply crate

does this happen to anyone? especially in dungeons.

I think that’s a large part of it. The only time I ever felt like I was “breaking my fingers” was when I tried a tri-kit celestial rifle build in sPvP. It was not fun. I know some people like running 3 kits, but I’m pretty sure the most effectiveness you can get is with just running two kits at a time (FT/EG, Grenades/Bombs, Toolkit is bad in dungeons). What do you use?

Several suggestions

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

Oh what I would give for Mortar to be a legitimate elite worth taking. >.<

Make the mortar a shoulder-mounted cannon or something. There are so few uses with it as a stationary object on such a long cooldown, especially since it’s not as good as regular weapons.

From clicking to keying?

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I didn’t change any of my keys, but I have a gaming keyboard and gaming mouse with extra buttons on them. The mouse has F1-F4 and `/~ (weapon switching), and there are 5 buttons just below the space bar that use skills 6-0. I just double tap the directions to dodge.

If you don’t have the keyboard/mouse though, you’ll have to improvise. A lot of these suggestions are really quite good.

Engineer's grenades outdistance rifle

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

How can shrinking yourself makes you invulnerable? Shouldn’t you be more squishy?
How can you even shrink yourself? You can’t shrink atoms! The only way would be to reduce the number of them. That would totally break the geometry.
How do our characters even survive without constant food or sleep?
What is the meaning of life?

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

Am I the only one who actually likes the “hobosacks”? They make me feel like I’m actually lugging around the gear I need to be an engineer.

Two kit build?

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

Well, i use them in a combo usually because FT is seriously the only decent target-locking autoattack i’ve found. The grenades have much less capability for hitting non-clumped up targets together, and the power scaling on the pistol, rifle and elixir gun just plain sucks. Plus, low-cooldown blast, fire field and push is always nice.
Buut if i just run rifle-FT i find myself having a pretty short array with a rotation of only 5 skills or so – rifle 3 and 5, FT 2 and 4, and then just autoattacking till any of them come back off CD. But i suppose it is indeed not the best combo.

I still don’t understand though… why the elixir gun? What does it do? It has pretty much no power scaling on the autoattack nor it’s only really damaging skill, and condi damage is sadly just not meta.. nor is much healing, really. Everyone seems to want damage.

Also, what traits do you use when running nades/bombs?

Something like this is what I’ll use with grenades/bombs: http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxqKseNSaBNq0A6M+i6+5GEgnC

The flame turret is there for the free fire field tool belt skill for might stacking with the Big Ol’ Bomb. and other blast finishers.

In terms of the elixir gun, your goal isn’t to stack as much power as you can. FT/EG is more of a condition/might/support build. I can often find myself getting 15-25 stacks of area might easy using the flamethrower, and when I need to support my team I can switch to the elixir gun for condition removal (3), an area heal (5), a toolbelt area regen, an additional blast finisher (4), and a bit of swiftness (2). You would generally sit in flamethrower and only switch out when you need to move far away or your team is taking too much damage.

Edit: I forgot that part; I also use the flame turret with the flamethrower/elixir gun for the extra, more reliable fire field that can be used at range. This can be swapped out for the bomb kit, if you want instead, since the fire bomb is on a 10 sec CD at most, but it’s melee range only.

(edited by MiniEquine.6014)

Two kit build?

in Engineer

Posted by: MiniEquine.6014

MiniEquine.6014

Personally, if I’m running Flamethrower, I am NOT using grenades at all. None of the traits align just right, and it’s better to not take the 5th and 6th traits in the power line.

http://gw2skills.net/editor/?fdAQFAUlUUpWrtbxvLseRSdBNqoAyAUARekY8x+VTA

This is what I sort of run (It’s not exact, I’m not online just now), trait-wise, if I’m using Flamethrower. The traits that reduce FT cooldown and increase FT damage also affect the elixir gun the same.

If you’re gonna run grenadier, use grenades and bombs. If you’re gonna run Flamethrower, run juggernaut and Ft improvements. I don’t see much of a reason to use both the FT and grenades at the same time.

True or False?

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I think I get more competitive matches in the weekend, but I also get more bad ones. Maybe it’s just because I queue a lot more on weekends, though.

Start keeping track, for science! A larger sample pool should produce a larger variety of results. I might start doing this just to see what happens and see if any trends develop.

Do Not Nerf Turret Engi

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I personally hate playing as a turret engi. They are boring as heck.

I don’t think it’s boring, but that’s just an opinion. I also don’t just stand there like people might suggest a turreteer normally only does, so maybe that’s what makes it different. If you’re not flying around the battlefield with dodges, knockbacks, and rifle jumps, then of course it’ll be boring.

Haste and Critical Haste

in Thief

Posted by: MiniEquine.6014

MiniEquine.6014

I personally dislike Critical Haste. I don’t like passive abilities on random triggers like this with such long cooldowns, and the last thing you want to happen is have it go off for nothing. I suppose it’s not much different than a wasted signet CD, but at least you can control those. Some people like it though

Haste is not good. There are much better utilities (like you mention).

Great pvp players grow up!

in PvP

Posted by: MiniEquine.6014

MiniEquine.6014

I’ve played well over a thousand and am still not pass the “moral barrier” for such builds. I play to win, this isn’t a courtyard ball. I take cheese and play it high tier and let people douse their flaming with their own tears. Its a perfect balance.

This is sort of how I feel about builds. I’m going to ultimately play to have fun, and if that means playing a cheese build sometimes, so be it. If ANet wants to nerf a particular build, I say more power to them. But, until they do, I’m considering the particular build’s continued viability to be at least passive approval of its existence on their part. Besides, every build has its counter.

Perspective: How Other Classes View Us

in Mesmer

Posted by: MiniEquine.6014

MiniEquine.6014

Nah Feedback rocks, it is just often hard to find room for it in a build over Portal/Null Field, Blink, Decoy, Mantra of Distraction/Resolve

If it helps, here’s the build that I’m playing around with. I threw it together on a whim last night with my wife (Mesmer is on her account, but she only does WvW, not PvP like I do).

http://gw2skills.net/editor/?fhAQNArfWnsISra2oGGqB3aGB3YOZO1g6li6pSGwvA-TpBBwAVeAAAOBAb3fI0hAQcZgNHBAA

I do have decoy, and with the torch I have The Prestige, which makes for fun times on the battlefield. If you have any suggestions, it would help, but I won the last 5/6 games I played with it in SoloQ

Perspective: How Other Classes View Us

in Mesmer

Posted by: MiniEquine.6014

MiniEquine.6014

Rangers really think we’re easy? They’re my favorite class to fight because I just throw my reflect over them and they kill themselves.

The problem is, that you usually could kill bad Rangers even without Feedback (which is what I guess you’re talking about primarily, since you say “throw my reflect over them”). And the good (or even just halfway decent) Rangers will just step out of the bubble before shooting you. Not to mention that you give up an utility slot that you could use in better ways.

Is Feedback really not a well-liked utility ability? I hardly ever find it on CD when I need it, and it’s saved me a ton of trouble from engineer turrets, rangers, and general point capturing in sPvP. I could see how it might be limited in WvW because of the lack of mobility, but still. And even if they do hop out of the bubble, I can just hop inside of it or behind it. Maybe I really have just encountered bad rangers with my Mesmer?

Edit: Adding something here. I do find melee rangers to be a pain, but not too bad since I can just confuse them more with my shatters

(edited by MiniEquine.6014)

Why I HATE PvP in this game

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Posted by: MiniEquine.6014

MiniEquine.6014

I don’t get how it hurts pure PvP players? If literally all you did was PvP before, you can still do that. You’re getting more things that allow you to PvE/WvW if you choose to, but nothing forces you to. They remove barriers and you’re making it sound like it’s a bad thing. PvP players can make gold now, can actually level a character to 80 if they want to but nothing is forcing you.

See, this is what I said you were going to say. Your position is not very empathetic because you neglect to consider what it is that a PvP player wants above all else. Recognition. Exlusive SOMETHING. Exlusive armor? Exlusive dyes? Exclusive weapons? PvE has those things but people still complain that PvP has something that they want and that they feel “forced” to PvP.

I really don’t think that you can speak for all players with that statement. I certainly don’t play PvP for recognition; I play it to watch other players writhe in agony as I stomp their character. In fact, recognition above all else seems rather vain. It would probably be cool if they added purely cosmetic rewards through PvP, but anything beyond that would be completely out of GW2’s mantra for how PvP ought to be, and you’re in the excruciatingly tiny minority that might believe otherwise. And you really can get nearly all the skins and items you could in PvE through PvP, or at least the gold to buy what you can’t, so that’s not really a reason.

Recognition really isn’t what GW2 PvP is about. Like many of the other people have already stated, if you want that, then there are plenty of other games you could play that provide you with that experience. GW2 is unique in that it does not force this gear grind on sPvP players. Your skill is your definition, your clothing is your personalization, and your rewards are really not bad.

(edited by MiniEquine.6014)

Perspective: How Other Classes View Us

in Mesmer

Posted by: MiniEquine.6014

MiniEquine.6014

Rangers really think we’re easy? They’re my favorite class to fight because I just throw my reflect over them and they kill themselves.

Turret hero wins the leaderboard

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Posted by: MiniEquine.6014

MiniEquine.6014

Man, people really hate seeing turret engineers kick their behinds. The salt is real.

So i got back to GW2 after a while .

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

The whole idea behind the combat roles and the lack of the Holy Trinity in GW2 is that most classes are able to provide a little bit of everything. If the groups you are running with are literally just auto-attacking, then yeah, you’re not gonna have a good time. However, if everybody uses some of their support spells/abilities from time to time, the party will receive boons and healing necessary to keep going.

Forcing somebody into the tank or healer role is unnecessary. As long as your team has a balance of abilities, there should definitely be enough tankiness and support built in to the rotations to avoid dying.