Beyond that, the other option was Signet of Inspiration, which is relying on a random proc to consistently grant swiftness.
And how annoying is it when you place your Focus #4 and just as you’re about to go through it your SoI procs a swiftness. It makes me sad
New Weapons; Require specialization slotted?
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
They said that the new weapons are exclusive to the elite spec that introduced them. So, no Chrono, no shield.
They didn’t say whether we will be able to choose 2 or more elite specs at the same in the future (like Dueling/Chronomancer/Disco Diva), though, and it’s too early to discuss that.
The issue with having 2 or ore elite specs at the same time would be if both elite specs change the class mechanic, then which one takes priority? Anet could get around this by only having one elite spec change only one type of class mechanics, for example:
1) Chronomancer gives you an F5 skill, but the other shatters are unaffected.
2) “Disco Diva” (lol, I think it would be great :P ) say, changes the effects of skills F1-F4, but does not add F5 or change effects from it.
3) Whatever the 3rd Mesmer elite does has no effect on the shatter skills at all, but maybe gets 2 new weapons.
However, I think they said something about it being one at a time.
This roleplay story I chose during my character’s creation didn’t affect my gameplay.
Choose whether I want to be a part of the dragonhunter’s faction or not shouldn’t affect my gameplay.It doesn’t actually have an affect on you, it’s really just a name. Even if you don’t “follow the path of the Dragonhunter” and you wield a longbow, you are not obligated to hunt dragons but the reason why you wield a bow and use traps is because of the Dragonhunters.
It has effect on us because our spec is named Dragonhunter, but the spec is not Dreagonhuntery at all. I posted a few posts about it that gameplay and mechanic doesn’t fit to the name. Would you like to play Warrior but named Wizard? Or Ranger named Mechanic, because it got offhand pistol and cool mechanical gauntlet and that’s it, it’s gameplay and mechanic has nothing to do with name and it doesn’t feel like Mechanic? I wouldn’t play it.
Then don’t play it.
Really great answer and feedback giving so much to this thread. So impressive.
See above. Also I have been contributing a good deal to this thread, thank you very much.
Yes, saying “Then don’t play it” had so big impact on thread! Can’t find proper way to express my gratitude. All Guardians who are not satisfied with specialization’s name be grateful! Easiest solution: don’t play it! Thank you for wonderful and meaningful feedback! Devs should consider your suggestion and maybe remove this specialization so we won’t play it so we won’t be dissatisfied.
Aight I thought you were done with the sarcastic ad hominem, but please refrain. I have been contributing to the thread, and so have you. Let’s not pretend like we aren’t. I also have not been attacking you in any way.
Sorry for being mean. Comments like “don’t play it” just makes my blood boiling. Tried to argument and give my opinnion about the name and in return I got “don’t play it”. That was like slap in the face. Sorry for my reaction. I hope we still can continue giving constructrive feedback.
I’m sorry too. It really wasn’t very constructive of me to say that, and it isn’t a good solution either. This blasted name is tearing everyone apart; maybe that’s a good enough reason to hate it on top of everything else!
This roleplay story I chose during my character’s creation didn’t affect my gameplay.
Choose whether I want to be a part of the dragonhunter’s faction or not shouldn’t affect my gameplay.It doesn’t actually have an affect on you, it’s really just a name. Even if you don’t “follow the path of the Dragonhunter” and you wield a longbow, you are not obligated to hunt dragons but the reason why you wield a bow and use traps is because of the Dragonhunters.
It has effect on us because our spec is named Dragonhunter, but the spec is not Dreagonhuntery at all. I posted a few posts about it that gameplay and mechanic doesn’t fit to the name. Would you like to play Warrior but named Wizard? Or Ranger named Mechanic, because it got offhand pistol and cool mechanical gauntlet and that’s it, it’s gameplay and mechanic has nothing to do with name and it doesn’t feel like Mechanic? I wouldn’t play it.
Then don’t play it.
Really great answer and feedback giving so much to this thread. So impressive.
See above. Also I have been contributing a good deal to this thread, thank you very much.
Yes, saying “Then don’t play it” had so big impact on thread! Can’t find proper way to express my gratitude. All Guardians who are not satisfied with specialization’s name be grateful! Easiest solution: don’t play it! Thank you for wonderful and meaningful feedback! Devs should consider your suggestion and maybe remove this specialization so we won’t play it so we won’t be dissatisfied.
Aight I thought you were done with the sarcastic ad hominem, but please refrain. I have been contributing to the thread, and so have you. Let’s not pretend like we aren’t. I also have not been attacking you in any way.
Yeah, so they are not officialy in the lore,can’t be found any official reference in Gw1/Gw2 game, only in one post. It’s just said by Jon in order to give a reason to Dragonhunters exist, that’s my feeling.
They write the lore. Elite specs are a new thing, a new development in the world of Tyria.
So it proves my point that such faction doesn’t exist currently, so you can’t be sure that such faction will exists in the future, until it’s implemented. This thread is about name feedback and now we can base on released information, not “what if”. What if no other classes but guardian with it’s new specialization would be able to kill Elder Dragons? Then name Dragonhunter would have sense!
This doesn’t prove anything if Dragonhunters have technically been around before the elite spec was announced. You’re living in an echo chamber right now. I’m not saying you’re wrong, but the “what if” is very important because it can make or break the sense of the it being named the way it is.
You’ve used logic to show why the Revenant is allowed to exist in the personal story, and I’ve shown you how it could be exactly the same for the Dragonhunters. If they choose to not use that lore, fine, then there will be plot holes. However, until they officially make a statement, that’s one of the most sensible reasons for it.
As to my quip about you simply not playing it, would you refuse to play the Revenant because it wasn’t around before and it would break some immersion with the storyline? You seem to indicate that you would not, so I ask you to explain why that does not also apply to the Dragonhunter, and then why you would refuse to play the Dragonhunter.
You totally missed what my problem with the name is. I stated many times that for me name os specialization should be reflected in gameplay and mechanic of the specialization just like it’s with chronomancer. Chronomancer = Time mage. Skills and mechanic related to time manipulation. Dragonhunter – one elite skill with dragon animation and that’s it. Virtues are like for Paragon (spear, angelic wings, not dragon wings & shield), no dragonhunter theme. Longbow has arrows imbued with light + symbol + 5skill like trap. No dragonhunter theme. Traps are like symbols, cool animations, but still no Dragonhunter theme. Seeing the gameplay itself doesn’t give me impression that this IS Dragonhunter. It’s like Divne/Holy Archer. That’s it. Dragonhunter is out of any context. Even if they plan to make Braham Dragonhunter the specialization doesn’t feel at all as Dragonhunter! That’s my problem. Name should reflect what specialization really is and it’s certainly not a Dragonhunter in my opinion. Like I said before, it’s like giving class that is in fact Cleric (where gameplay/mechanic is holy light dmg & healing) name Warlock. Doesn’t fit at all.
I’ll grant you that it’s not a perfect name, but I don’t believe it’s quite as extreme as calling a cleric a warlock. Still, there are better names that have come up perhaps (I’m partial to the Seeker, or some variant thereof), but if they explain this one really well in game, eventually, it could be fine.
I’m not giving this name a free pass. They must explain it better than they have been, especially with the reaction it has received; otherwise it should probably be changed. If they just let it go, then I, too, will be upset and frustrated at the name, because all we have right now are assumptions and an incoherent timeline.
This roleplay story I chose during my character’s creation didn’t affect my gameplay.
Choose whether I want to be a part of the dragonhunter’s faction or not shouldn’t affect my gameplay.It doesn’t actually have an affect on you, it’s really just a name. Even if you don’t “follow the path of the Dragonhunter” and you wield a longbow, you are not obligated to hunt dragons but the reason why you wield a bow and use traps is because of the Dragonhunters.
It has effect on us because our spec is named Dragonhunter, but the spec is not Dreagonhuntery at all. I posted a few posts about it that gameplay and mechanic doesn’t fit to the name. Would you like to play Warrior but named Wizard? Or Ranger named Mechanic, because it got offhand pistol and cool mechanical gauntlet and that’s it, it’s gameplay and mechanic has nothing to do with name and it doesn’t feel like Mechanic? I wouldn’t play it.
Then don’t play it.
Really great answer and feedback giving so much to this thread. So impressive.
See above. Also I have been contributing a good deal to this thread, thank you very much.
Yeah, so they are not officialy in the lore,can’t be found any official reference in Gw1/Gw2 game, only in one post. It’s just said by Jon in order to give a reason to Dragonhunters exist, that’s my feeling.
They write the lore. Elite specs are a new thing, a new development in the world of Tyria.
So it proves my point that such faction doesn’t exist currently, so you can’t be sure that such faction will exists in the future, until it’s implemented. This thread is about name feedback and now we can base on released information, not “what if”. What if no other classes but guardian with it’s new specialization would be able to kill Elder Dragons? Then name Dragonhunter would have sense!
This doesn’t prove anything if Dragonhunters have technically been around before the elite spec was announced. You’re living in an echo chamber right now. I’m not saying you’re wrong, but the “what if” is very important because it can make or break the sense of the it being named the way it is.
You’ve used logic to show why the Revenant is allowed to exist in the personal story, and I’ve shown you how it could be exactly the same for the Dragonhunters. If they choose to not use that lore, fine, then there will be plot holes. However, until they officially make a statement, that’s one of the most sensible reasons for it.
As to my quip about you simply not playing it, would you refuse to play the Revenant because it wasn’t around before and it would break some immersion with the storyline? You seem to indicate that you would not, so I ask you to explain why that does not also apply to the Dragonhunter, and then why you would refuse to play the Dragonhunter.
This roleplay story I chose during my character’s creation didn’t affect my gameplay.
Choose whether I want to be a part of the dragonhunter’s faction or not shouldn’t affect my gameplay.It doesn’t actually have an affect on you, it’s really just a name. Even if you don’t “follow the path of the Dragonhunter” and you wield a longbow, you are not obligated to hunt dragons but the reason why you wield a bow and use traps is because of the Dragonhunters.
It has effect on us because our spec is named Dragonhunter, but the spec is not Dreagonhuntery at all. I posted a few posts about it that gameplay and mechanic doesn’t fit to the name. Would you like to play Warrior but named Wizard? Or Ranger named Mechanic, because it got offhand pistol and cool mechanical gauntlet and that’s it, it’s gameplay and mechanic has nothing to do with name and it doesn’t feel like Mechanic? I wouldn’t play it.
Then don’t play it.
We have Orders like Vigil and there is no profession/specialziation named after them, so I don’t see any reason why to make an exception in this case. BTW, can you link me to wiki to article about Guardian’s Order of Dragonhunters? I’ve never seen any information about it. maybe because such Order doesn’t exist?
The absence of a Wiki article does not mean something doesn’t exist. However, let’s look at what you said here:
Your personal story is not parallel to the living world. You spend the whole 10-80 story preparing to fight Zhaitan, when he is already dead.
Proper timeline:
1.We have our personal story concluded with killing Zhaitan. Rytlock is still warrior.
2.Season 1. We start living world, we meet Braham and gang. Rytlock is still warrior.
3.Season 2. Rytlock goes for Sohothin and disappears int the Mists.
4.Personal story 2, Heart of Thorns: Rytlock comes back as Revenant.With creation of new character, we go through these steps in order 1 to 4. Living World Season 1 is not implemented to be replayable yet, but still this is proper timeline for events. So when i create Revenant, I will kill Zhaitan and talk to Rytlock when he is still a Warrior. My Revenant will even help him when I play Season 2 to deal with ghosts from Ascalon and he will go missing then (to that point he still is warrior and I am already Revenant). He will appear again when my Revenant will start story of Heart of Thorns. Professions have nothing to do with personal/living story. We don’t have separate story for Guardians, Necros or Eles.
So when I create Dragonhunter, I will kill Zhaitan and talk to Braham when he is still a Guardian. My Dragonhunter will even help him when I play Season 3 to deal with Mordrem from the Jungle and he will go find Eir dead (or whatever) (to that point he still is Guardian and I am already Dragonhunter). He will appear again when my Dragonhunter will start story of Heart of Thorns. Professions have nothing to do with personal/living story. We don’t have separate story for Guardians, Necros or Eles.
This is literally the exact same scenario.
Taking into consideration that this is how story goes, now what you are saying is speculation, then yes. So as I said, Players professions have nothing to do with personal/living story. We don’t have separate story for Guardians, Necros or Eles and their specialization. What’s the problem? I explained that the same thing is for Revenant. Whatever profession we pick, it doesn’t matter to the story, we are “Boss”. So it’s not like Revenant profession will be taugh by Rytlock. That was my point and this is irrelevant to naming of Guardian’s specialization.
Still no link to the source of information about Order of Guardians who are Dragonhunters. Please provide the link.
Right, what exactly is the problem? I don’t have a problem with the name, and the speculation I posted (which you used the same logic with for the Revenant) is sound in its reasoning. I technically proposed two things. One was Braham led the Dragonhunter movement, and the other was that Braham later joined the Dragonhunter movement just as Rytlock joined the ranks of Revenants, both of which have been around fighting the dragons the entire time.
Also, you must have completely missed what I said before. The lack of a Wiki page does not mean that something doesn’t exist. Please don’t be pedantic with regard to the wiki; it is not a god. The very fact that it makes sense for Revenants to do the personal story without having a wiki page since the beginning of Season 2 is enough for this to not matter. Revenants have essentially been retconned into the game and so too have the specializations.
I was just about to open my own post, so i just leave my opinion here!
I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.
You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.
I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.
Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.
Nobody running meditations, or any other potential offensive build for that matter, will ever run with a staff and Retreat. The cost of doing so far outweighs the benefit.
I don’t disagree. However, do you think that Medi Guards (I’m assuming you’re referring to sPvP) are going to take the 25% movement speed trait instead of what they build right now? For all non-medi guards, though, it’s not a bad option.
Gosh, I wish. Nope, you’ll have to trait into the elite spec in order to use the bow, sadly.
Why, exactly, is that a bad thing? All of the traits that improve the longbow are in the elite trait line. If it’s exclusively because of the name, then that’s a pretty shallow reason; the name doesn’t effect gameplay.
Temple of the Silent Storm – It’s not too big, but not too small. Timing the buffs and rewards are challenging and can completely turn the tides
Courtyard – I honestly kinda like TDM. I wish it were in a separate queue though
Forest of Niflhel – Fun map, unless your team never kills/helps kill the creatures. Those things can define victory sometimes
Spirit Watch – Same as Nilfel, but with an orb. It requires skill to balance when the orb needs to be focused and when points do. Usually frustrating when there is no team play around the orb.
Battle of Khylo – Catapults. It can be fun, but it’s not my favorite.
Legacy of the Foefire – Not sure why this one gets picked so much. It’s really open and the extra tasks (killing the lords) is rarely ever done because it’s more worth it to just sit on points the entire game. It would be different if the lords came out and fought too, or something.
Skyhammer – Between this place’s namesake environmental weapon and the cliffs, it’s easily one of the most annoying maps. But gash darnit doesn’t it feel good when you can trick your opponent into falling down one of the disappearing platforms.
Well to be honest chronomancer is pay2win unless for example 5th shatter replaces 4th. Then ok. Else we’re looking at non chronomancers having 4 shatters, chronomancers having same 4 + 5th. That’s not an alternative playstyle, that’s straight up upgrade.
No, it’s not definitely an upgrade, though it could be. Expansions are Buy2Play, just like this game, not Pay2Win. There is a difference.
This roleplay story I chose during my character’s creation didn’t affect my gameplay.
Choose whether I want to be a part of the dragonhunter’s faction or not shouldn’t affect my gameplay.
It doesn’t actually have an affect on you, it’s really just a name. Even if you don’t “follow the path of the Dragonhunter” and you wield a longbow, you are not obligated to hunt dragons but the reason why you wield a bow and use traps is because of the Dragonhunters.
There are literally hundreds of thousands of different builds you could make with the elite specialization alone, and there are certain builds that do not require the elite specializations to function. Many people may try the elites out at first, but that’s to be expected with something new. I don’t think we have anything to worry about at the moment.
We have Orders like Vigil and there is no profession/specialziation named after them, so I don’t see any reason why to make an exception in this case. BTW, can you link me to wiki to article about Guardian’s Order of Dragonhunters? I’ve never seen any information about it. maybe because such Order doesn’t exist?
The absence of a Wiki article does not mean something doesn’t exist. However, let’s look at what you said here:
Your personal story is not parallel to the living world. You spend the whole 10-80 story preparing to fight Zhaitan, when he is already dead.
Proper timeline:
1.We have our personal story concluded with killing Zhaitan. Rytlock is still warrior.
2.Season 1. We start living world, we meet Braham and gang. Rytlock is still warrior.
3.Season 2. Rytlock goes for Sohothin and disappears int the Mists.
4.Personal story 2, Heart of Thorns: Rytlock comes back as Revenant.With creation of new character, we go through these steps in order 1 to 4. Living World Season 1 is not implemented to be replayable yet, but still this is proper timeline for events. So when i create Revenant, I will kill Zhaitan and talk to Rytlock when he is still a Warrior. My Revenant will even help him when I play Season 2 to deal with ghosts from Ascalon and he will go missing then (to that point he still is warrior and I am already Revenant). He will appear again when my Revenant will start story of Heart of Thorns. Professions have nothing to do with personal/living story. We don’t have separate story for Guardians, Necros or Eles.
So when I create Dragonhunter, I will kill Zhaitan and talk to Braham when he is still a Guardian. My Dragonhunter will even help him when I play Season 3 to deal with Mordrem from the Jungle and he will go find Eir dead (or whatever) (to that point he still is Guardian and I am already Dragonhunter). He will appear again when my Dragonhunter will start story of Heart of Thorns. Professions have nothing to do with personal/living story. We don’t have separate story for Guardians, Necros or Eles.
This is literally the exact same scenario.
I was just about to open my own post, so i just leave my opinion here!
I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.
You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.
I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.
Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.
But still : 25% movement traits > all.
You can choose runes and skills and you’r not forced to use 1 skill and 1 weapon and traveler rune.
I don’t know, I never had any issues with it. When I’m running GS/Staff Guardian, I can outrun nearly everyone else between the perma-swift and the greatsword leaps. I tend to never take the 25% move speed traits on any of my characters that can give themselves swiftness, because that +8% that swiftness offers will make a difference albeit a small one. The only class that I wish had better access to swiftness is the Mesmer because they have no movement speed traits, and the only thing that gives them any sort of speed is the Focus #4, which is not ideal because:
1) If you already have swiftness, then you do not receive additional swiftness from it
2) If you receive from running through it, then you do not receive any additional swiftness from anything else until the boon ends, and
3) You can’t run through multiple times/stand “in” it to get more swiftness.
Heck, even Necromancers have better access to movement speed than Mesmers. Even though Guardians don’t have the 25% trait, they are still one of the “faster” classes.
I was just about to open my own post, so i just leave my opinion here!
I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.
You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.
I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.
Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.
Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.
I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.
Not even shoutbuilds use Retreat, it has an extremely high cost since it takes a whole utility slot and removes your own survivability when competing with consecrations, meditations and other actually powerful shouts. It needs to be traited for shorter cooldowns and an Aegis heal to make up for that. It is one of those skills that look good on paper but when you go out there and get in combat with other players, you notice it doesn’t work.
Outside of mapping in PvE or blocking some telegraphed attack by an AI-mob it has not much uses, unlike a permanent, uncorruptable +25 minor trait. With Lemongrass, Melandru Runes that is a permanent -90% cripple, chilled and immobilized. With Guardian you can reach a 6 second window of 98% if you have traited Purging Flames.
I’m happy the Mesmers get it, but stating freaking Retreat is a good reason to keep movement speed from Guards is a joke.
Are you talking about PvP or WvW? “Retreat!” is extremely useful in WvW since most of your time is spent running in circles. It’s a staple to my WvW build along with a staff in my second slot. It’s also really useful for soloing in PvE.
Also, no, I notice that Aegis working all the time. I don’t use a shout build in PvP anymore, but when I did I ran “Retreat!” and it worked just fine, especially for getting between points quickly.
I was just about to open my own post, so i just leave my opinion here!
I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.
Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.
Perhaps it’s similar to how Revanants came to GW2 and learned from Rytlock. Maybe, if Braham did become the first Dragonhunter officially, other guardians took the mantle and followed.
Marjory took Belinda’s greatsword, and now Necro’s elite spec is greatsword. These elite specs are story related and I’m guessing the names come from that story.
#onlymyopinionanywayRytlock is the first Revenant we know, not the very first one, because we start out personal story when Rylock is still Warrior, we will kill Zhaitan with our Revenants and Rytlock then is still warrior. So it’s not like Rytlock will teach us this profession. This argument is invalid. Personally I don’t like the idea that specializations are named because of story. If so, then gameplay and mechanic of specialization should fit the name and in case of Guardian’s specialization, gameplay and mechanic doesn’t fit the name Dragonhunter.
Well, in that case, then there is already an order or Guardians known as “Dragonhunters” that Braham might decide to follow later on. These elite specs can be unlocked at 80 (I think with a mastery track? I don’t recall), but like how Rytlock wouldn’t be the first Revenant, then Braham wouldn’t be the first Dragonhunter. After all, Zhaitan had been plaguing Tyria for a couple of years now, so it’s not unreasonable to think that these guys could have been around at least since then.
I am not in favor of having elite specs be paywalled. I will probably buy the xpac regardless of this because I’m looking forward to enjoying all the other content being offered. I understand that Anet needs the money, but I hope they consider the implications I’ve mentioned above of blocking part of character progression. Ideally they find some way to make elite specs available to all players without significantly cutting into their bottom line.
There’s also the possibility of new elite specs arriving outside of HoT, which will then be available to all players. How that works out remains to be seen.
Elite specs aren’t the only thing you miss out on if you don’t get the expansion. Even still, P2W is quite nebulous, and there isn’t a distinct line separating what is and what isn’t P2W; but I don’t believe GW2 falls into the P2W category even with the expansion.
Would anybody argue that WoW was P2W? That game had so much vertical progression locked behind expansions that it was insane. You couldn’t enjoy the game if you didn’t buy the expansion as the level cap was increased, meaning all the expansion players moved on to new PvE and PvP content. Expansions should not be considered P2W by the nature of what they are and how they differ from DLC or in-game store purchases. Even in WoW, you didn’t get any advantages from buying the expansion, but you did get more access to more things. For HoT, the advantages seem slim at worst and relatively non-existent as a default. It’s not as if you can throw more money towards HoT and get better things for an advantage because everyone is going to pay the same price for it (unless they want the wardrobe packs or whatever).
I don’t feel like reading through pages of arguments. I read someone’s facebook post about a possible “why” to it being called a Dragonhunter, and figure I’d re-post.
“I believe the Dragon Hunter is going to have a story reference behind it
specifically involving Braham and Eir
Braham will become specialized as a Dragon Hunter after a scenario occurs and he will be taking up Eir’s bow when he does itthe Specifics of the Scenario are not listed because I’d rather people think for themselves plus I don’t want to spoil anything if I happen to be right about what I think is coming
but that being said I think Braham will wield Eirs bow and declare himself a Dragonhunter effectively creating/naming the Guardian specialization…"
Maybe Braham will have a reason to call himself a Dragonhunter, but we won’t.
So those that choose to follow Braham’s path will become Dragonhunters and those that choose not to will not. If you’re a Guardian and don’t feel like being a Dragonhunter, then you don’t have to be. However, if this plays out like the theory states, the only reason Guardians would start picking up the longbows and traps is because of Braham’s influence, just like how Revenants will only start popping up because of Rytlock.
If you’re a Guardian who picks up the longbow and doesn’t feel like “hunting dragons”, then obviously you don’t have to do that either, but ultimately your character would have been inspired by Braham, the Dragonhunter in the first place. It doesn’t seem unreasonable.
Elite specializations are ArenaNet’s answer to increasing the level cap, and advancing character progression, in an expansion. Of course they’re going to be an upgrade to a profession. They wouldn’t be called an “elite” specialization otherwise. But calling it “pay-to-win” is just ridiculous. You could say the same about any MMO releasing an expansion that increases the level cap too.
no, they arent supposed to be stronger, If elite specs are stronger the whole game balance/variability will go in the garbage
Nah, even if they’re stronger, they’re still only stronger at what they do, and what they do will always have counterplay. A “bad” class can be the “best” class if it’s the only counter to an otherwise unbeatable build.
Still, they look reasonably balanced anyway, for now. That, and it will be increasingly less of an issue as more elite specs are released. Even if the base classes fall to the wayside, there will still be thousands of variations left to pick from (eventually).
Or it will be balanced like every other minion skill and be much less effective than alternatives for obvious reasons. Can’t remember the last time I saw a minion master necro in any game mode. Spirit rangers are uncommon as it is, and I guarantee they’ll almost disappear in SPvP and probably WvW too once they become immobile.
Why would they even do this? They’ve retroactively nerfed all of the AI builds in the game already; what would be the point of them introducing an elite spec that’s automatically inferior to everything else just for flavor?
I, for one, hope these are not AI controlled. You don’t need minions with auto-attacks. However, if these are little robotic minions and they make the elite spec useless, I’m gonna be pretty furious.
Welcome to the life of all minion classes. Enjoy your stay.
You can keep saying that, it won’t make it true. Turrets are currently in a much worse state than any minion type.
I’d say they’re about equal now. The easiest minions to compare them to are necromancers due to the fact that both types are designed to either CC or deal damage. Necro minions have mobility, turrets do not. You may think this is a weakness, but seeing as all of the engineers weapons lean towards melee range, much like necro, you are constantly near your opponent and on point. Turrets have a clear advantage when the fight is on point as they will not subject themselves to AoE damage and have far greater range(especially when traited) than necro’s minions. So you trade minion mobility for situational protection and increased range. Since necros minions have always been subject to crits and conditions, like every other summon besides turrets, they’re now on equal footing. Like it or not, AI controlled builds that trade out all their utility slots for minions never did well for long in any game mode and its clear Anet doesn’t want them to.
Objectively, turrets are, in fact, much worse off than minions. Their movement, or lack thereof, is a major issue. Minions can at least try to follow you out of fields, but turrets are rooted and there isn’t anything to stop the damage.
Also, they can be crit and have conditions applied, but they have no way to clear conditions or receive boons, like a minion could. Take any necromancer minion, root it in place, make it so you can’t cleanse it, make it so it can’t receive boons, and that’s what an engineer turret is. They are not equal.
And the AI issue is why a lot of people, like myself, want them to not be AI anymore, but this would take a full rework and Anet isn’t going to invest that time while HoT is on the horizon.
I have no idea the source, but this suggests Q3 of this year:
http://i.imgur.com/Tu3G4R2.png
Take it for what you will. It coincides with the late August theories.
As has also been mentioned in every post about this….
That for cast is 2 years old and they always foreast Q3 sales increases
They forecasted less during Q3 2014 (by 2-5 points even). Even if that forecast is old, wherever that 91 “is” now is definitely where the expansion is. That is a huge spike.
Is anyone else completely and utterly fed up with all the hysteria and bitterness over the Dragonhunter’s name? I swear this feels like the Ascended announcement all over again, except this time there isn’t even any proper basis for it.
Get OVER yourselves already, please. This is a new week for a new spec. Can we try focusing on that for three consecutive seconds?
I’m with you on this one. I fear, though, that the anti-DH circlejerk will be relentless during the coming months…
The community so far has 3 strong names most people are referring to as “best” rename candidates
- Sentinel
- Seeker
- Arbiter
Please don’t listen to these posters who want to name your profession a position in a sport played by riding on witch brooms, a referee or just a synonym for Guardian.
Please listen to the people that are actually creative. Just use your own work and name the profession Draconnier!+
I wonder what their reservations would be to changing it to the French variant. We have so many loan words from French as it is, it’s not like this will confuse people a lot or anything. That, and it keeps the spirit of the elite spec that they want.
I’d love some UI customization such as the ability to hide specific UI components (map, chat, skill bar etc.) individually, or even a feature to auto-hide the UI out of combat. But I’m a bit weary of addons that go beyond UI tweaking.
For chat, you can uncheck “map” in the chat list.
I’m pretty sure there’s a built-in hotkey to hide your entire UI (chat, skill bar, map, quests). I’m not at my gaming computer right now, so I couldn’t tell you, but there is a way to do it.
That was a joke on the back of the dumb dragon hunter phys
However, it could also end up as a good alternative as “Ritualist”
That woudl brign back at least some nostalgia back, Necros already have now Spectral Magic and the whole thing about marjory and her dead sister reincarnated soul embodied into her famaly blade whould have been all so useless and unimportant, if that stuff wouldnt have been all hints for ritualistic style gameplay elements gettign merged more with the already more into ritualistic gameplay changed necromancer design with all their Spectral SkillsPS: banshee is no profession name. It is a same as stupid garbage as like dragon hunter.
That here is a banshee >.<:http://en.wikipedia.org/wiki/Banshee
Plus, its females only!!
Personally, I don’t think Banshee is at all relatable to “Dragonhunter”, but if it’s a female-only name (which I only realized just now), then it needs to not be the case just the same as why Valkyrie can never be a class.
hmm, ok, surprising ^^
So the speculation about the necro spec name can begin…
I guess it will end up as “Reaper”, or in regard of DH it could also end up as somethinmg totally idiotic as like Dragonsummoner >.>
Hmm for me I will like to see Witcher , Banshee (Popular name around here) Reaver and possibly Desacrator (Not sure if spelt right). I also think they might get Shouts or banners like warriors where enemies gets debuffs in the area.
If they’re getting shouts, it’s almost 100% guaranteed that they will be called Banshees.
Nothing at that link…
you scamming bro?
Sorry, I was logged into Facebook; I was a bit too excited.
Edit: https://pbs.twimg.com/media/CEvKOscUEAIg4_6.jpg:large
Forgot I was logged into Facebook :/
(edited by MiniEquine.6014)
-Snip-
-Snip-
I already explained why the other classes aren’t considered “hunters”.
I guess it really comes down to what a “hunter” is viewed as being. An Elementalist is not a hunter. An engineer is not a hunter. Heck, a Guardian is not a hunter either, but only as a base class. There’s nothing wrong with them having picked any of the classes and making their elite spec focused on hunting the dragons and their minions (not just killing them; you are not a hunter if you kill things, you’re a hunter if you hunt them). They picked Guardian, and the sense behind it is quite subjective so we might just have to agree on that at least.
All of them can be considerered dragon hunters. Mostly the Vigil in regards in terms of direct confrontation with all dragons and their minions..
All of them came together with one goal: “defeating the elder dragons and their minions”, calling themselves The Pact. The biggest multiracial army modern tyria has ever seen. To protect their people and defeat the dragons.
So yeah. Why do we need a splinter faction again who has the same goal as the biggest army on the continent?
Maybe because The Pact failed, their fleet destroyed and this splinter group believes The Pact can no longer defeat the Elder Dragons or are taking too long to regroup & they have a chance and can do it better.
Or maybe their a group of Pact survivors that witness the fleets destruction and exterminating the Elder Dragons & their corruption has consumed their whole goal for life. Now calling themselves Dragonhunters.
Maybe. Who knows. This is something I would hope I could find out in game or from books. Only Arenanet has the answers.
Exactly! There’s a lot of room for “Dragon Hunter” to be an excellent addition to the game, and people seem to be ignoring those possibilities. It’s clear the name signifies a more radical/ruthless approach to dragon extermination. I’m hopeful it matches the dark tone that HoT seems to set.
Yeah, ignoring all the questions.
What makes them different from the groups before?
Why only Guardians?
What do they have and other classes not?
How is trapper and big game hunter playstyle better then nuking them from the heavins with giant meteors of elementalists?
Is it some exclusive club?
Aren`t Rangers able to do the same thing?
etc…Yes, there could be a group calling themselves dragonhunter. I don`t deny that.
However, look up to the questions. Why is it guardian exclusive? What makes them special? Why no other class?
If I wanted to kill a deer, the easiest way is probably to just burn down the entire forest and the deer with it. It’s easy and effective to set a fire, but it’s not always the only effective way to accomplish a task (collateral damage withstanding). They probably chose the Guardian because of the mindset that is usually required for a Guardian/Paladin/Crusader archetype class; they fight, but they fight for justice, with zeal and passion, and sometimes they hunt out the forces of darkness and become exorcist/inquisitor/vanquisher archetypes. If you went through the gamut of class available to us, who else exactly would this role fit better if not the Guardian? Only the Warrior even stands a chance of getting close to that, but Warriors fight to fight, not necessarily for a particular reason. That is why it’s the Guardian.
The execution of this class (specifically the name) could have been looked at again, but it doesn’t make much sense to say that what this spec does would fit another one of the classes better.
And where is the evidence from the developers that says we are getting one every 2 years as I remember correctly from the pax announcement Colin said that these can be rolled out through live updates just like the masteries.
That wasn’t my point.
This specialization is not “just a part of a serie”, it is the first.Please Arenanet, don’t screw it up.
Other players are also liking the name, others are indifferent with most posting here disliking it.
It’s a feedback thread, if you like it and don’t tell it here, I suppose you’re just indifferent.
Btw, lot of people here don’t like it at all and I haven’t read (I may have missed) someone said “Please, keep the Dragonhunter name, it is just perfect for this specialization”.
You have indeed missed numerous instances of variations of that statement being said. I’m personally okay with the name, but with the caveat that there should definitely be some sort of better explanation that comes up in game. I like the notion that, since the Pact failed, some Guardians (protectors of the races of Tyria) have taken it upon themselves to take up a more focused role of exterminating the Dragons. I honestly don’t see anything particularly wrong with that explanation, even if the name is a little goofy, it still fits the class exactly. So yea, in this context and with regard to what the Guardian elite spec skill set contains, I would agree that Dragonhunter does fit it quite well.
The real question, I think, should be whether or not Anet should have made this spec for Guardians or not in the first place. It’s rather a moot point right now because it’s pretty much finished in production. But, recall that we’re getting around 5 elite specs per class as time goes on; certainly these are going to have odd skillsets and names that don’t necessarily sit right, but they’re not just throwing darts at a board and saying, “yea, that’s the name now”.
Kits are way to integral to the Engineer’s identity, pretty much a secondary class mechanic. I can accept tome kits as the base of a future elite spec, but not as part of vanilla guardian.
This isn’t about making it part of the core Guardian class. I popped on the forums this morning to literally post what OP did about tomes as kits for a future elite specialization.
There would obviously need to be reworks, and that could be done now especially if they’re considering removing them from the game as they are. Some ideas I had were a long-range light-based tome with blinds, a short-range fire-based tome with burning (maybe smoke), a mid-range healing tome with regens, and a mid-range support tome with condition clearing and boons.
I hope everyone realizes, and recalls, that they mentioned somewhere about us getting around 5 new elite specializations throughout the years. Almost assuredly all of these specializations are going to get new weapons and utility skill types. We are going to have some weird overlaps with many of the classes, and some of them might not make a whole lot of sense (even though I feel this one makes sense thematically even if the name isn’t perfect, but the name still fits what the class is).
If they didn’t release this Guardian spec now, they almost certainly would have released it in the future at some point. I’m going to prep the popcorn for when the next round of specs comes through.
GW2, please take the hint. My vote is for Arbiter. I voted for Arbiter on Reddit, I will vote for it on GW2 Forums and I will forever refer to the “Dragon Hunter” as an Arbiter and encourage the community to do the same. Please don’t make new specialization names so specific. Thank you in advance for a great game, I cannot wait to try the new Arbiter Elite Specialization
This has been brought up too many times to count, but Arbiter literally doesn’t fit what this specialization does. There are better names for it, maybe, but Arbiter is not one of them.
so the guardian LB will be more selfish with cc
the traps seems useless in pvp (maybe stronghold)4k burning dmg is nice but still no condi cover and with other class getting more ways to cleanse the condi guard still be left out (maybe wvw)
If by useless you mean able to apply 25 stacks of vulnerability, 10 stacks of bleed, and heavy burning damage for the opponent even just walking on point, then yea, I agree.
Any idea for Cooldowns if these would be put in place? The Tomes are pretty cool, but Courage, currently, is almost useless.
Your post title should be amended to “What is a proper Elite Specialization Name?”, as that is what this is trying to address.
•Crusader
•Templar
•Seeker
•Justiciar
•Patron
•Warden
•Dragonhunter
•Lightbow
•Paragon
•Guardian Angel
•Valkyrie
•Witch Hunter
•Crusader – Crusaders do not fit the gameplay style of the Guardian specialization.
•Templar – Essentially Crusaders.
•Seeker – Nothing inherently wrong with this one. Actually I quite like it.
•Justiciar – Justicars do not fit the gameplay style of the Guardian specialization.
•Patron – Does not strictly imply sainthood, but also a customer or a defender/protector (like a father). Still, the word does not find common usage anymore for the defender/protector definition.
•Warden – Not a bad one, I could see this possibly working, but I wouldn’t associate it with the gameplay of the spec so much.
•Dragonhunter – Obviously what they went with, it’s a bit clunky but it does fit exactly what it does. If they changed it to Draconnier (the French variant) then I would be thoroughly pleased.
•Lightbow – lel
•Paragon – Paragons do not fit the gameplay style of the Guardian specialization. If the abilities were different, then I would suggest this instead.
•Guardian Angel – lel
•Valkyrie – Woman-only
•Witch Hunter – lel
I absolutely hate this idea, the name, and even the weapon choice.
Played my guardian from day 1 of release because it was a front line fighter with supportive buffs to allies – kind of like a templar or paladin. Now they turn it into a fairy ranger. Really upset with this choice! Looks like I’ll have to find a new main.
I would be happier if they even forgo giving guardians a longbow (which doesn’t even match this class) and just fix our broken/useless traitlines/skills (zeal/radiance/spirit weapons). That would be my version of a new specialization.
I hope they give necromancer a rifle and kitten them off to.
Find a new main? What, are you serious? This doesn’t change the base class at all, this is just the specialization. You will still be able to play the Guardian exactly as you always have been.
For some, like myself, the base class is getting a bit stale, and we were looking for something new to renew our interest. The fact that this is essentially a trap ranger tacked onto guardian profession mechanics makes it feel like the proverbial nail in the coffin because it’s not new at all, and certainly not what we were hoping for.
The revenant looks like it’s more of what I wanted guardian to be anyway, to be honest.
Well, there is new stuff, but some of it might not appeal to what you like in certain classes anymore. I primarily use my Guardian and Engineer, and I personally think that I might enjoy what this specialization has to offer. It’s not what I was expecting, I must admit, but it is new and they will talk about that in 3 hours and 45 minutes. If it’s not new at all, I’ll be right there with you wielding the torches and pitchforks. I just think there’s more to this than meets the eye with the relatively nondescript preview post they did.
It’s just going to have to have traps and traits that function nothing like ranger traps and traits to hold my interest, and sadly I don’t think they’re going to make the traps work any differently than current trap builds. It just really saddens me that they’re rehashing something we already have instead of coming up with something new like they did with the chronomancer.
Speaking of the Chronomancer though, nobody is claiming that the time wells are exact rehashes of the Necromancer wells, right? Why is this instantly thrown away as a possibility for what the Dragonhunter can have happen to it? I tell you, it should not be. We don’t yet know how they are handling the traps that they give the Dragonhunter; maybe they are fired from the bow to be place really far away at the enemy’s feet (only to be avoided by dodging the attack), or maybe they can be detonated. Who knows?
My point is, they are rehashing the skills, just like they did with the Chronomancer and Necromancer, but they seem to be doing it in a way that makes it fresh. As I said, we’ll see in a couple of hours.
I absolutely hate this idea, the name, and even the weapon choice.
Played my guardian from day 1 of release because it was a front line fighter with supportive buffs to allies – kind of like a templar or paladin. Now they turn it into a fairy ranger. Really upset with this choice! Looks like I’ll have to find a new main.
I would be happier if they even forgo giving guardians a longbow (which doesn’t even match this class) and just fix our broken/useless traitlines/skills (zeal/radiance/spirit weapons). That would be my version of a new specialization.
I hope they give necromancer a rifle and kitten them off to.
Find a new main? What, are you serious? This doesn’t change the base class at all, this is just the specialization. You will still be able to play the Guardian exactly as you always have been.
For some, like myself, the base class is getting a bit stale, and we were looking for something new to renew our interest. The fact that this is essentially a trap ranger tacked onto guardian profession mechanics makes it feel like the proverbial nail in the coffin because it’s not new at all, and certainly not what we were hoping for.
The revenant looks like it’s more of what I wanted guardian to be anyway, to be honest.
Well, there is new stuff, but some of it might not appeal to what you like in certain classes anymore. I primarily use my Guardian and Engineer, and I personally think that I might enjoy what this specialization has to offer. It’s not what I was expecting, I must admit, but it is new and they will talk about that in 3 hours and 45 minutes. If it’s not new at all, I’ll be right there with you wielding the torches and pitchforks. I just think there’s more to this than meets the eye with the relatively nondescript preview post they did.
I absolutely hate this idea, the name, and even the weapon choice.
Played my guardian from day 1 of release because it was a front line fighter with supportive buffs to allies – kind of like a templar or paladin. Now they turn it into a fairy ranger. Really upset with this choice! Looks like I’ll have to find a new main.
I would be happier if they even forgo giving guardians a longbow (which doesn’t even match this class) and just fix our broken/useless traitlines/skills (zeal/radiance/spirit weapons). That would be my version of a new specialization.
I hope they give necromancer a rifle and kitten them off to.
Find a new main? What, are you serious? This doesn’t change the base class at all, this is just the specialization. You will still be able to play the Guardian exactly as you always have been.
white-bread
That phrase does not mean what you think it means.
I think, in this instance, the implication is that Nike is referring to the blandness of the situation. Replace it with “vanilla” and it would be the exact meaning they want.
Keeping in line with the Dragonhunter name, here are some unrevealed specializations…
Thief with rifle: Gunshooter
Engi with hammer: Hammerbasher
Warrior with pistol: Pistoleer
Necro with greatsword: Swordhaunter
Those names are not at all in line with what Dragonhunter is. Dragon isn’t a weapon. It doesn’t mean the name isn’t a little cheesy, but those are all lame and irrelevant (except the Pistolier is actually a thing and would be very cool, I think).
If thats the case, then i dont like it.
Ill buy the Addon anyways, but it just doesnt look right.
I know that it was similar in GW1 , but i hoped for more Equality between Addon owners and non Addon Players.
To me it looks as if its going to be very difficult to seperate them in PvP.
It’s not just similar, it’s exactly the same. There also isn’t really an issue with it. Should people who don’t buy the expansion also be allowed to explore the Verdant Brink? Like it’s been mentioned, the elite specs will add something new but not necessarily something strictly more powerful. This is just how expansions work.