Did 34 of the 38. Tried again recently. It was very clear to me then and now, that the only way to achieve these was to use a Mesmer and to me that’s cheating. Congrats on making mastery points basically only available by someone else doing it for you.
I recently did a world tour of diving locations specifically for the mastery point and when I realized that this one was required my heart sank. I hate the Not-So-Secret JP with a passion, but there is no reason to do this JP with anything but your Mesmer. There is a ledge you can leap on to early on with a Mesmer Blink that bypasses the beginning 1/3 of the JP and is quite easy to do. The rest is made easier by placing strategic Port Entres, but it’s still really difficult without bringing plenty of revive orbs for when you inevitably die. I think I burned through 8-9 revive orbs that I had in my bank. All this after trying to do it on my engineer first, but I lost a couple years off of my life trying that…
You may consider it “cheating” to use a Mesmer. I don’t know why you consider it this as the Mesmer was designed as being the class best suited for these types of tasks. It’d be like opting for a thief instead of a turret engineer to defend a point because the turreteer is specifically designed to defend well. Anet made this JP frustratingly difficult, and the dive achievement is even more so. There’s no reason to put yourself through the agony of repeated failure. However, if you really want to do it to yourself, get the achievement and dive on a Mesmer and then go back on other classes and clear it. You’ll still get the points and then can also boast about your JP skills when you do eventually clear it, but you will be less frustrated because you know you can do it.
Race change crashed and burned for obvious reasons. Class changing doesn’t necessarily seem to be an issue because, aside from armor weights and weapon types I don’t think there are any other restrictions. Those could easily be solved like when you swap out of an elite spec while wielding the elite spec weapon where it just automatically un-equips and goes to your inventory.
/shrug
World of Warcraft; gameplay (close to Gw2 but skills not tied to weapons wins the deal, sorry)
I kinda like GW2 combat, but it was jarring at first only having 5 skills and those skills were tied to what weapon you used since I came from WoW. My ideal with regard to this is actually a compromise; one (or maybe two) class-specific weapon skill(s) that change depending on what you have equipped to add flavor but otherwise have primary weapon abilities be tied to the class. In WoW it felt meaningless as to what weapon you equipped just that you had one equipped because it literally didn’t matter so long as it was more powerful than your last. It could add room in GW2 for more customization, which is always nice.
Even if the costs of mats weren’t inflated due to current market demand, scribe would still be pretty expensive, some of the items requiring large quantities of various materials, to yield something mundane.
Imagine the cost of turning a basic chair into higher quality chairs……
Cooking is similar in complexity, but one can level cooking without throwing their bank at it.
The act of leveling scribing should never have cost what it does now. What they could have easily done, if they wanted insane overall costs, was make it normal to level like the other professions but have the decoration recipes use a ton of the items you can craft, like stacks of 250 of X and 250 of Y, etc.. At least that way the difficulty is not in getting levels but rather getting the resources for the expensive items, like every other profession.
It certainly does not suck. This is what legendaries should have been from the very beginning and what have made many people not even want to try for them until now. There’s nothing special about credit-card heroes buying a legendary weapon from the TP or by getting lucky in the Mystic Forge, but the notion that somebody actually worked toward a goal and accomplished it being rewarded with something that is only obtainable through that “journey” is something special. You know that if you see someone with a Nevermore they went through a couple levels of Hell, but if you see someone with a Bifrost you can’t be certain. A new player with 0AP could get a Bifrost.
That said, there are still plenty of issues with the precursor crafting system right now and it’s a bit disheartening to see these concerns go unanswered again on patch day.
I’m with Remnant here. I actually liked hobosacks and I like the function gyro too. The engineer class of all other classes is supposed to feel like it’s loaded with gadgets and inventions…because it is. I wish there were an option to revert back to the old hobosack look so that those who didn’t enjoy it could leave it off but those who do could leave it on.
Concentration and Expertise were always “stats”, they just weren’t named such. It would first be better to look at why condition and boon duration were not initially on the celestial gear rather than not being added post-update. Maybe they should be added, but this would definitely put Celestial way over the top even if an 8% reduction were factored in; it would need to be a greater reduction I think.
Also, weakest by which metric? In PvP, last I recall, it’s still quite the powerhouse amulet, at least situationally. It is surely not built for damage in PvE, but you would find yourself dying much less frequently wearing Celestial as opposed to Sinister/Viper/Berserker.
I used PayPal to buy gems before, but I typically use my regular credit card through PayPal rather than PayPal credit. Typically, when you confirm your purchase it will take you to the PayPal page to select your payment methods there, so you should be able to select it after you finish on the GW2 website.
Video Game != Real Life. All character models and designs are for aesthetic purposes only and have no affect on physical attributes (except height, sorry tall Norn and Charr males).
You must consider that all characters weigh exactly the same and have proportional endurance/leg/arm/core strength compared to their body sizes to be able to run at the same speeds, swing weapons with the same force, and wear armor of proportional weight with same ability as all other classes.
This is one of the main types of Tempest builds I thought about when they revealed it. Soldier’s runes on tanky armor, warhorn with the trait that gives AoE stun-breaks, Full shout build for the condi cleanses, etc.
It should also work quite well for WvW commanding.
You can apply the HoT code to whatever account you choose. If you are not yet heavily invested in your current account (no level 80’s, very little gold, few achievement points, etc.) Then it might make more sense to just make a new account for HoT. You could still pull in daily rewards on your original account.
For me, I had over $50 of personal value on my account so it made more sense to buy the expansion. $50 for both the core game and the expansion is an awesome deal, really.
The core game is currently valued at $0 and had been trending downward in value over the past year. All future expansions will have the core game and the previous expansions bundled with the new expansion for the cost of the new expansion. If you do not want to pay full price for HoT then you could wait until the next expansion launches and you would get HoT with the purchase of that one.
I just want the achievement for maxed crafting professions. I got all of them to max level a few weeks ago and now my scribing profession is stuck at ~level 25.
Why couldn’t they make it relatively similar to level compared to the other professions but insanely expensive to make the important stuff? No other crafting profession is like this one it just feels so jarring…I don’t even know if market corrections will happen within the next year because guilds will constantly be upgrading and scribing things.
I’m on the same boat. Spent maybe 200 gold to get to level 52, given up for now until mats become cheaper.
Is it even possible to get to 400 at the moment?
It’s probably possible if you have thousands of gold sitting around or a 200-person guild funneling supplies to you. If the profession has been balanced around either of those two things I can safely assume I will never be able to master Scribing. My guild already has a dedicated scribe and the most gold I have at any time is ~100G. Even my total bank account has around only 600-700G in materials.
IMO, this would have gone a whole lot smoother if they’d done the F2P thing first. That way they could have sold HoT as an upgrade, without bothering to mention getting core for free in the price, because core would have already been free and mentioning it would have been superfluous.
Three points:
1) They didn’t decide to make core GW2 F2P until much later after the HoT announcement. It would have been better, I agree, but they weren’t holding out telling us about it or anything.
2) The core game was already on sale for $10 on the website three times: once at the HoT announcement and twice more a couple of months later. They stopped these special sales because of their switch to making it F2P, which explains the long gap between the 3rd $10 sale and the F2P announcement. Anet (mostly) addressed the $10 issue by giving all players who pre-ordered the expansion a character slot and for all players who bought the game after January 23rd a refund of the core game to make up for the F2P transition. Some people bought the game in anticipation of the expansion as opposed to those before January 23rd who bought the game for the game (hence no refund).
3) People would still complain. This forum has plenty of people upset that others are getting an older game for less than what they paid at launch, which is incredibly misguided and selfish, but they would still be complaining the same way if ANet announced these changes earlier.
This is per week, but this would still be more gold per day than dungeons right now 1:1. This is also probably where all the ascended equipment drops went that everyone has been complaining about (rightly so).
I just want the achievement for maxed crafting professions. I got all of them to max level a few weeks ago and now my scribing profession is stuck at ~level 25.
Why couldn’t they make it relatively similar to level compared to the other professions but insanely expensive to make the important stuff? No other crafting profession is like this one it just feels so jarring…I don’t even know if market corrections will happen within the next year because guilds will constantly be upgrading and scribing things.
Like everyone else is saying, just throw money at the gemstore. The gemstore is the “optional” monthly sub. You would not get anything extra special that the gem store can’t already provide for you; the only difference is your IRL money would not be affected by the gem market, which is not an issue in the short or mid-term.
Yes. There are no mastery challenges or channel spots in core Tyria. There are a lot of achievements that give them though. When I logged in on day one of HoT I already had over 35 core Tyria points unlocked and I have only been playing since January of this year.
It’s meant to take some time. Find a group of friends or guildies and go hunting for them. I’m not entirely sure what unlocks all of them, but there are a lot of achievements that are fairly easy to get.
Just so I don’t start a new topic (this seemed the most relevant and recent one) I just bought HoT and I’m a vet (been playing and reg’ed GW2 way back when) but I did not pre-order HoT. One of my friends tells me I should be getting a free toon slot, yet from what I’ve been reading, it seems that was only for the pre-orders. I’ve already got an extra slot, but should I be expecting an extra slot for my purchase? Any definitive answers before I have to dig through 382 threads of “why this is good/bad” just to find an answer to the toon slot question? Any clear, concise answers are appreciated.
When Anet originally announced the expansion, the character slot bonuses did not exist for the regular HoT package; only for Deluxe and Ultimate (Deluxe+4000 gems). After a backlash, Anet granted one additional character slot for all versions of pre-ordered HoT. Because you did not pre-order you would need to buy either the Deluxe version or the Ultimate version to get any character slots, and you would get one. The Ultimate version may seem daunting with the $100 pricetag, but it is actually the best deal because, if you normally buy any gems, it comes with 4000 of them and the other bonus items. In all, the expansion alone costs ~$25-$30 through Ultimate. You could use some of those gems to get additional character slots.
I wouldn’t build exclusively healing power just yet. It would make you useless if you try to do anything on your own and really only shines the most in the upcoming raids. Ascended armor takes a LOT of resources, especially for only having been playing for a week and a half, so I would not expect you to have anything necessary to make even one piece.
That said, a full exotic set is still powerful. Ascended armor only has a ~5% increase in stats over exotic (Ascended weapons are much easier to craft though so get your hands on one of those and go for it.). I do recommend Clerics for that tanky healer feel that can still hurt a bit, but like Proto said you can easily run Berserkers as a Druid and still heal a lot.
What i cant believe is that i just payed for hot the same price as i did for the core game and it contains 10% of the content. Fools on me.
Nobody made you buy HoT. You had a fully-unlocked core game of GW2 beforehand with all the content you had before; if you didn’t like the cost of HoT (because you knew the amount of content they would be releasing) you could have waited 2 years for the next expansion and bought that so you could get HoT for free. I bought it because I don’t feel like the content is lacking. In fact, there’s quite a bit to do; I have barely even gotten through much of the later three maps at this point still. There is also that raid coming out today and future Living World story.
Wait until it’s $10.
That’ll never happen again. It’s unlikely to drop below 50% officially since a new expansion will be announced by that time. Like the core game, they’ll probably end up giving HoT away for free to everyone next expansion solely to keep the numbers up in the old areas. Besides, if you wait that long, you’ll probably be missing 2-3 seasons of the living story, which is around $32-48 in gems.
I would just like to add that it is not a “probably” but a “definitely” with regards to bundling the future expansions. Their new pricing model blog post explicitly stated that all future expansions will include the core game and all previous expansions for “free”. You do only get Living World additions if you log in and own the current expansions though, so that’s still a perfectly valid reason to buy them on time.
I’m not asking for a Legendary/[insert rare item here] today. But I don’t want it five months from now, either.
When does waiting becomes waiting for too long? That’s the question. There’s a boundary where the whole experience becomes off-putting. If players do not enjoy something, or rather, if an activity does not provide pleasure, then people will simply shy away from it. I’m not asking for 100% enjoyment, but rather 70% or 60%. What’s sad is that the percentage is far, far lower than that.
I know what you mean. I was very excited back when I found out we could craft Mawdrey. But after a few months, I wasn’t excited anymore. Now I have a bunch of the items in my bank and they are just sitting there. At some point I will probably get the rest of the mats by just playing, but the drive and excitement to complete it is gone.
Mawdrey only took me a week or two O.o. If you do a bunch of fractals and get the LWS2 story out of the way that’s a majority of what you need to do. Collecting the clay in Dry Top isn’t too bad, you just gotta go there for a bit.
I’m glad that Mawdrey only took you that long. I’m not sure what your point is – is this a race? Ok, you win.
I wasn’t playing GW2 to make Mawdrey, I was playing the game. In the process of playing the game (doing the Living Story, etc.) I was receiving things to make Mawdrey. But apparently unless I went out of my way to grind (I was playing in Dry Top) and do things I don’t ordinarily do (like Fractals), I wasn’t getting very far making Mawdrey. Eventually Mawdrey just fell off my radar.
I wasn’t making it a competition; no need to be snippy. Mawdrey takes very little time and effort (vitrually no grinding) versus what it takes to make these precursors.
(edited by MiniEquine.6014)
I’m not asking for a Legendary/[insert rare item here] today. But I don’t want it five months from now, either.
When does waiting becomes waiting for too long? That’s the question. There’s a boundary where the whole experience becomes off-putting. If players do not enjoy something, or rather, if an activity does not provide pleasure, then people will simply shy away from it. I’m not asking for 100% enjoyment, but rather 70% or 60%. What’s sad is that the percentage is far, far lower than that.
I know what you mean. I was very excited back when I found out we could craft Mawdrey. But after a few months, I wasn’t excited anymore. Now I have a bunch of the items in my bank and they are just sitting there. At some point I will probably get the rest of the mats by just playing, but the drive and excitement to complete it is gone.
Mawdrey only took me a week or two O.o. If you do a bunch of fractals and get the LWS2 story out of the way that’s a majority of what you need to do. Collecting the clay in Dry Top isn’t too bad, you just gotta go there for a bit.
Yes, I do mean only making the crafted ones account-bound. All existing precursors and all future precursors found through the MF and drops would continue to remain trade-able.
Maybe that’s technically impossible, to have the same item which are both needed for further crafting but one is and the other isn’t accountbound. Also how should the MF notice that its legendary came out of a non tradable precurser and is therefore also non tradeable?
It’s not technically impossible at all. The crafted precursors and legendaries would have a separate item ID but retain all the same functions as their trade-able counterparts. Similarly, the MF looks at item IDs when you throw stuff in, so it would not be confused and it would produce a non-tradeable Legendary. I don’t know what you mean by needing an item that is “both needed for further crafting but one is and the other isn’t accountbound”; please clarify if you could.
A rise in cost for less-expensive precursors and a reduction in cost for more-expensive precursors would not be a bad thing. Having the crafted stuff be account-bound and only do-able once per account would still require you to invest in the TP to get additional weapons, but for some of the precursors right now it is unreasonable to craft them versus simply buying them because of the cost disparity.
It would as no one buys that things anyway, so their price doesn’t really matter.
What additional weapons do you need?
Like I said in another thread; the prices of precursers will rise again and since that is man made I wouldn’t base my argumentation on “but the TP is cheaper” as that will change.
I sure hope it changes. I would definitely consider putting even more time into doing these journeys if it were at least neutral gold-wise to using the trading post, but some of the precursors never really were more expensive. I will, however, remain hopeful that the trend shifts as you suggest.
(edited by MiniEquine.6014)
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
You’re actually forced to play in the jungle to unlock the maguuma masteries….How will I have ample time if I cant even lvl my bar from what I like to do? I want to run the personal story and do all the achivs but I dont get exp from that. I cant even get exp from complete the last story instance on extreme mode…The content I like to play rewards no exp towards my track. How can I lvl my masteries for raids from just playing then?
Part of what you’re not realizing is that having the masteries be part of the raid allows for a much wider variety of fights and mechanics. I had an incredibly fun time fighting the Patriarch Wyvern in the Verdant Brink but you need to have updraft to fight him. Does that mean he’s behind a gate? Yes, but is this gate excessive? I would argue no.
I do think it would be a decent idea to allow some, but not all, core Tyria content to give experience towards Maguuma masteries, but I see why they didn’t do it.
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Doing hours of something you enjoy is not the same as doing hours of something that is mandated of you to get to what you enjoy.
Do you not already have bouncing mushrooms and updraft gliding? Playing around in the HoT maps even a small amount (and doing the story) will net way more experience than is necessary to unlock those two masteries.
A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.
Yes, they want other legendaries but already have precurser x which is now accountbound – I’m somehow missing the logic as to how they can trade.
Edit: Alright you meant the crafted ones, I guess.
Edit²: With that you’d rise the price of the less popular precursers only, so twilight, dawn, incinerator, bifrost would become super cheap and with that somewhat worthless – not really what a legendary should be.
Yes, I do mean only making the crafted ones account-bound. All existing precursors and all future precursors found through the MF and drops would continue to remain trade-able. A rise in cost for less-expensive precursors and a reduction in cost for more-expensive precursors would not be a bad thing. Having the crafted stuff be account-bound and only do-able once per account would still require you to invest in the TP to get additional weapons, but for some of the precursors right now it is unreasonable to craft them versus simply buying them because of the cost disparity.
A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.
You really expected to get the precursor for only doing challenges and not investing gold by mats ? O.o
The devs already said before releasing it they dont want to crash precursors/forge and thats the right/good way!
As I stated in the post above, no.
A glaring issue with precursor crafting right now is for the following precursors it is literally not worth it to craft them rather than buy them:
Spear – 100G on TP
Focus – 130G on TP
Torch – 213G on TP
Mace – 279G on TP
Pistol – 296G on TP
Warhorn – 350G on TP
Scepter – 399G on TPAt this point it starts to get iffy as to the material trade-off, but you’re talking about half of the weapons being too expensive to craft. The incentive to crafting should be an alternate path, not merely a veiled replica of an existing one. They very well could have required you to do enough challenges of varying difficulty over a long enough period of time and made the precursors un-trade-able.
The costs to craft the precursors are tiered. Underwater weapons all cost one amount. Single handed weapons cost another. Offhand weapons cost another. You’re not going to pay roughly the same amount crafting the underwater precursors as you would for something like The Legend.
I understand this completely, but it’s exactly why I listed the precursors and their costs like I did. Even factoring in the reduced cost for one-handed and underwater weapons it still costs considerably more to craft them than to buy them outright.
There is a chance that it also costs considerably more for some of the two-handed weapons too, but we’ll see what that ends up being when more comprehensive lists start popping up.
Have you actually gone through the collections and calculated it out or are you just making an assumption?
I haven’t gone through all of them, no. However, the cost for mainhand weapons (from what people have posted thus far) come out to around 400G in total required materials between the ascended ingots/planks/leather and other materials.
It would then be logical to assume that all mainhand weapons cost similarly, and anything below 400G fits the description. I am not claiming to know anything beyond what I posted (including underwater weapons but I have a suspicion that the materials for the spear will cost much more than 100G), but I am also not the first person to confirm these price disparities.
EDIT: It would appear that crafting Spark, the dagger precursor, requires no fewer than 60 Deldrimor Steel Ingots. This amounts to somewhere between 470G and 630G for the Ingots alone depending on buy/sell and market prices. Crafting Spark happens to be worth it, but if the Mace requires 60 ascended materials too, and the precursor only sells for ~275G, then it will not be reasonable to craft it as opposed to buying it. Many of those other weapons I listed do fit that category.
(edited by MiniEquine.6014)
You really expected to get the precursor for only doing challenges and not investing gold by mats ? O.o
The devs already said before releasing it they dont want to crash precursors/forge and thats the right/good way!
As I stated in the post above, no.
A glaring issue with precursor crafting right now is for the following precursors it is literally not worth it to craft them rather than buy them:
Spear – 100G on TP
Focus – 130G on TP
Torch – 213G on TP
Mace – 279G on TP
Pistol – 296G on TP
Warhorn – 350G on TP
Scepter – 399G on TPAt this point it starts to get iffy as to the material trade-off, but you’re talking about half of the weapons being too expensive to craft. The incentive to crafting should be an alternate path, not merely a veiled replica of an existing one. They very well could have required you to do enough challenges of varying difficulty over a long enough period of time and made the precursors un-trade-able.
The costs to craft the precursors are tiered. Underwater weapons all cost one amount. Single handed weapons cost another. Offhand weapons cost another. You’re not going to pay roughly the same amount crafting the underwater precursors as you would for something like The Legend.
I understand this completely, but it’s exactly why I listed the precursors and their costs like I did. Even factoring in the reduced cost for one-handed and underwater weapons it still costs considerably more to craft them than to buy them outright.
There is a chance that it also costs considerably more for some of the two-handed weapons too, but we’ll see what that ends up being when more comprehensive lists start popping up.
You really expected to get the precursor for only doing challenges and not investing gold by mats ? O.o
The devs already said before releasing it they dont want to crash precursors/forge and thats the right/good way!
As I stated in the post above, no.
A glaring issue with precursor crafting right now is for the following precursors it is literally not worth it to craft them rather than buy them:
Spear – 100G on TP
Focus – 130G on TP
Torch – 213G on TP
Mace – 279G on TP
Pistol – 296G on TP
Warhorn – 350G on TP
Scepter – 399G on TP
At this point it starts to get iffy as to the material trade-off, but you’re talking about half of the weapons being too expensive to craft. The incentive to crafting should be an alternate path, not merely a veiled replica of an existing one. They very well could have required you to do enough challenges of varying difficulty over a long enough period of time and made the precursors un-trade-able.
This thread isn’t about people complaining that precursor crafting is challenging. This point is very important, so I’m going to add another paragraph and suggest that you reread this one a few times.
This thread is saying that the “new” system isn’t a “Legendary Journey” at all. It is the same old system, it’s just that the old currency (gold) is disguised as materials.
I’ve stated it earlier on too but the other people in this thread don’t seem to get it; Guhracie is 100% correct about this here.
I can usually be found supporting or playing devil’s advocate for Anet decisions (that make some sense!) on the forums and get called a white knight for it from time to time (I believe incorrectly, I might add) but when something doesn’t sit right I make my voice heard.
I really like what they did with the achievement sections of precursor crafting.
I really like that there is a new way to get these precursors.
I don’t like that the precursors made through this process (or existing legendaries) are trade-able.
I don’t like how a good number of these precursors literally take hundreds of more gold to craft than to just buy off the TP.
I don’t like time gates on ascended materials
I wanted to have a more involved journey, not just a massive sink for gold and materials. Obviously there would be some of that to an extent, but there’s no way I could ever rationalize making the cheaper precursors out there through the new crafting methods. The precursors I am going to make are still going to take at least a month each, I estimate, which isn’t bad, but that’s if I don’t run out of gold trying to supplement my daily ascended crafting and the amount of time I can play every day.
I am merely disappointed. My only regret was leveling my Precursor Crafting mastery to full before knowing the extent of it.
did that guys just said that ascended is cheap ??
you WUT mate ?
Ascended weapons are actually pretty inexpensive. I tried looking into crafting ascended armor recently and I noped the hell out; the armor patch itself was no less than 60G each, never mind the ascended mats required for the pieces.
First-off, if you switch to WoW you will be paying a subscription fee of $15/month. You can reduce this cost by throwing large amounts of gold at the game in lieu of money, but having never played before I would say you won’t get to that point any time soon so be prepared to pay extra.
Secondly, WoW content becomes obsolete after each expansion comes out. One thing the GW2 does well is being able to even go back to the starter zones and having somewhat good things drop for you and things to do as opposed to WoW where you camp in the new zones almost exclusively.
Thirdly, the WoW drops do eventually suffer from diminishing returns too. GW2 DR hits shortly after 80, but the game is built around it and your armor never becomes obsolete. WoW armor and weapons become obsolete after the next tier is added in (known as the “gear treadmill”) and all of your legendary gear is almost instantly worthless once an expansion hits. What WoW does do well is getting you to keep pushing to get the Best-in-Spec gear before it becomes obsolete. However, if they don’t update the game fast enough then you are stuck without a treadmill to run on and the game does get quite stale after that (the end of Cataclysm really turned me off to this whole process and I ended up quitting WoW because of it).
forum bug? Never saw this before…
oh good god, people like to be spoon-fed everything these days. There’s a reason legendary weapon being called ‘legendary’: it’s rare, it’s worth alot of effort, else they are no different than the starter weapons if everyone has one.
Ok, first you were yelling “it’s too rare, give a way to make one, I’m ENTITLED to a precursor”. Now you got a sure way to make one, now it’s “NOT FUN, TOO HARD!” , give me a break. If you are not willing to do all the work, then you are not deserved to wield one, simple as that. Do me a favor, recite the word “legendary” 1000 times before bed each night and contemplate what it means and then make a demand for your… entitlement.
Regarding the TP, no one forces you to use it. If other people do it the TP way, it’s their problem. You have the free will of doing it the “right” way. Don’t make the fake argument that you are forced to use the TP to make a legendary. If you don’t make a legendary effort, no legendary for you. Stop being a spoiled kid at everything, be glad that there is a SURE way at all that you can obtain one without touching the TP. If you resort to the quick way with the TP, it’s your own free-will and laziness, don’t blame on the game mechanics.
Very few people are complaining about the difficulty. In fact, it’s not really difficult, it just costs either a lot of time (not really an issue) or a lot of money (kind of an issue). It’s certainly not difficult for me to run around a map farming nodes or generating gold, but the fact that somebody could just bust out their credit card to exchange gems to gold just to bypass the huge gold gates in the precursor crafting sections really devalues the journey.
You are rewarded with a precursor largely because of persistence, not skill. This is what many are upset by. I’m irked by it too, but I’m still logging in every day to craft my ascended mats because I am going to make at least some of these precursors. I just sincerely hope it doesn’t end up taking years to just make a couple of them though. Don’t forget, you still have to craft the legendaries afterward which take a fair amount of time and gold too.
Which parts of the recipes are RNG-based? The salvage and crafting portions are not. If you’re referring to finding items off of enemy drops then sure, but the point of precursor crafting was to take away the RNG aspect of getting a precursor. Boy do you have to pay for it too.
I would normally agree as I like seeing fewer things clogging my inventory, but patches are specifically a crafting component; not a resource. Do you not make them only when you need them? As it is now, it’s 1 Damask and 1 Leather, but those both have their own spots and if you’re running out of room for holding those then there is little concern…
However, I would not much complain if they added a spot. Should they also add spots for the backpack tools and jewelry components too? They are basically in the same category.
I feel kinda cheated by the prices for the crafting. I was going in expecting that the collections were going to be an alternative to spending huge amounts of gold. But now there is this bait and switch, I rather enjoy working on collections and have enjoyed working on these so far. But then suddenly I still have to pay huge amounts of gold. I could craft several pieces of ascended gear just to make this one exotic weapon, that’s just a piece of what I really want. I don’t even want to look at how much the next steps will cost. I feel that the intention that I was given preceding the release was that the crafting would allow people to make legendary weapons by putting in a lot of time and effort playing the game, and not putting a lot of money into it.
This is the same as my feelings towards this legendary crafting.
I thought that they would let us do something challenging, and not have to farm gold all day just to get a precursor.
What is the point of making these legendary crafting if it’s going to cost the same as buying it from the Trading Post???
I don’t feel like doing those collections if I can just buy it from the TP for the same amount of gold… without having to do those collections. :/
I shouldn’t have to collect 3492348293 woods/ores just to craft a precursor… it’s ridiculous.
I can’t help but feel similarly too. Ultimately, I’m logging in to my 500 Leatherworker/500 Huntsman every day to craft all four of the ascended mats to start working on these legendaries, but looking at the costs and time gates this will literally take years to complete all of them. Maybe that’s the idea, but part of the Legendary Journey was that you could only do this once per pre-cursor. I thought that would surely change how this process would affect the journey, and I was hoping that these pre-cursors would be account-bound because of it but apparently not…Making it so that crafting the pre-cursor and outright buying the pre-cursor, for all intents and purposes, net the same result for the same or similar amount of gold (not counting the small amount of AP earned from crafting) really disincentivizes crafting.
I’m still going to keep building up my materials, and I really don’t mind grinding for it, but it feels a bit weird how a majority of the “journey” can be bypassed by having amassed vast quantities of gold rather than everyone having to do challenges and exploration tied specifically to the weapons. I don’t even mind massive time gates, but having gold be an option for large parts of this makes it feel less fun. Maybe the HoT Legendaries will see a different crafting style.
Because they don’t want WvW’ers being able to make it easier to get Elite Specs on alt characters.
Apparently on PvE’ers are able to do that. They can unlock Mastery and make it easier to fly around and get their elites, but WvW’ers for some reason aren’t allowed to do the same with passing PoH.
This can still be done though. The chests that hold the Proofs of Heroics are account bound, so you could swap the chests to other characters and then open them. The chests, however, don’t stack.
What if, instead of just implementing gliding everywhere, they put updraft locations in spots that you could be thrown up into the air with (if you have a glider) and could reach places already reachable but just quicker? They could be placed such that you couldn’t break out of the maps with them and you could only activate them in the updrafts, so people could still glide a bit but not go crazy.
Either that, or at least let is parachute off of cliffs with very limited horizontal movement. There could still be a “kill plane” if we go too low where we would have normally taken extremely lethal damage (like under Rata Sum), but at least we could survive a monster of a fall without breaking the game. It also wouldn’t necessarily need to be disabled in WvW, but I doubt they’ll implement it at all anyway.
As others have stated, the skin must currently be used on the character you are trying to do it with. You may need to use 2 transmutation charges to make it work (one for each) unless they are currently equipped. You need to watch the entire map cut-scene and then talk to them again where you should see an option.
I recommend using the starting WP scout in Verdant Brink.
I personally enjoyed it. There’s no reason why all of this can’t be addressed through the additional content they are adding to the game later on. In fact, I believe they stated that the raid story takes place after the HoT story.
Also, Mordy IS the world. His body is the roots and trees of the Jungle, but that thing you fought was actually inside of Trahearne’s mind. Mordremoth doesn’t really have a physical “dragon” manifestation like Zhaitan or Glint.
Amazing how another player has to explain that to me, and the game fails to do so…
They mentioned it in the story, but I haven’t asked many people if it was difficult to understand. The whole fight you weren’t fighting physical things; you were fighting mental constructs. When Rytlock and Marjory hop into the fray, they aren’t really there even when they join your side. During the final phase they disappear because they were a figment of your imagination that Mordy planted in your head and you broke with the reality rift (making their illusions who they actually are instead of Mordy wanted you to think they were).
I know people joked about Anet’s use of “high concept” when it came to the elite specs, but this fight is very much high concept. You are literally combating the illusion, the false reality presented to you by the living, breathing world set out to consume everything. At the end all it takes is a simple swing of the sword and you destroy that mind, alas the struggle was anything but simple.
Hero Points (formerly a combination of trait points and skill points) are what you use to unlock your specialization traits and utility skills. You will get 400 Hero Points simply for level from 1-80, which is enough to fully unlock all of the core specializations and abilities. From there, the elite specializations costs another 250 Hero Points, which will unlock the associated elite specialization traits, abilities, achievements, and weapons. Hero Points beyond the ones you get from leveling are earned by doing hero challenges around the world where core Tyria hero challenges grant 1 Hero Point each and Maguuma Jungle hero challenges grant 10 Hero Points each.
Tomes of Knowledge are used to level characters under level 80. Upon reaching level 80, using a Tome of Knowledge will give you some amount of Spirit Shards rather than adding experience. It is recommended not to use them for this purpose unless you don’t have any more characters to level.
Spirit Shards (formerly skill points but the mechanics have since changed) were converted from existing Skill Points. Spirit Shards are no longer used for learning skills but are instead used to buy Mystic Forge materials from Miyani in Lion’s Arch. These are occasionally found as drops from kills, in daily chests, etc.
Also this:
Can’t figure out what you mean with gold / reddish medal, sorry.
Put a sticky note on your monitor that says “GLIDER ONLY AVAILABLE IN JUNGLE!!”.
I am close to doing this. Cliffs are no longer scary until I realize, half-way down, that I do not have glider access in the regular maps. I don’t think there is a good fix to this aside from letting gliding be used in core maps, but that comes with its own set of game-breaking issues if they implemented gliding as is.
I personally enjoyed it. There’s no reason why all of this can’t be addressed through the additional content they are adding to the game later on. In fact, I believe they stated that the raid story takes place after the HoT story.
Also, Mordy IS the world. His body is the roots and trees of the Jungle, but that thing you fought was actually inside of Trahearne’s mind. Mordremoth doesn’t really have a physical “dragon” manifestation like Zhaitan or Glint.
Im very disappointed how they handled faolain(well I finished 2 of the maps’ story so I might be wrong), I was expecting faolain become a cool anti hero in the expansion who may lead to come very interesting story or lore, but in the end Anet just make her a bigger beeetch…
She sort of was at first, but this would have been really cool if they kept her alive somehow. She really has turned sort of evil though, so even if she did help out the group she would have probably remained a thorn in their collective side.
Still, it probably helped Caithe forget about her as who she Faolin was and helped Caithe to do what she needed to do. Caithe was still pretty gaga for this salad up until this point.
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
I don’t mind much one way or the other about 400 vs 250 HP for the specializations. Going forward, it’s fine. However, the change itself made me a bit sad.
I was enjoying my Tempest, unlocking new traits and skills over time. I was about halfway done! I logged on last night to do a quick round of Mad King Says, not knowing about the change. Got in to my character and ‘Master Tempest’ pings.
Yay. I guess… Really earned that one!
Well, you did technically. You personally earned all the hero points you did. Part of the issue with the 400 points was that if you didn’t have core Tyria map completion finished you would need to do between about 20-40 Maguuma Jungle hero point events to fully unlock the elite spec. Now you still need to do some, but it’s between 7-25, which is a little less stressful especially for altoholics.
I’ll admit that I was a little bummed because I just finished getting all 400 of the hero points for my Scapper build earlier that morning, but my Guardian will get his elite spec before leaving the Verdant Brink now because of the changes. It’s difficult for me to complain.