All other classes get cool weapons like engi hammer, druid staff, probably thief rifle, we get a lame off-hand shield that are completely out of context for mesmers. from all the weapons that could easily fit the mesmers like dagger, axe and even main hand pistol we get the shields, i dont know i hope there are some mage like skins for shield with HoT to fit my mesmer style at least, otherwise that wasnt a good choice tbh.
I’ll take “Not listening to anything the devs have been saying for the past 2 months for 800”.
Careful with how you calculate costs. A couple of them, damask in particular, provide a profit to the seller. Including this distorts the cost differences between sets.
Last time I looked into trying to craft or flip Damask, I found out that the returns barely covered the cost for posting it on the trading post, and sometimes I would even go into the red if I attempted it. Despite its high cost, there is simply not a reliably inexpensive way to farm cloth like there is for ore and wood, meaning you are buying gear to salvage or the materials themselves. That, and you need 300 silk cloth to make one Damask, never mind the other materials too, and silk is bloody expensive.
id probly do that if grenades had an auto attack, why dont they by the way? they have one underwater.
It doesn’t fit the playstyle they provide. Honestly though, if you’re having any trouble with the no auto-attack feature of grenades (which actually is very, very useful), go to the options and change your targeting to either instant or fast with range indicator (my personal favorite). Grenades are useless without these features, since on the default mode you must click twice to throw your grenades whereas with the changed targeting you only need to click once.
I have 18 Characters and 4 of them was under the NPE rules .. never again il will level a toon under the NPE it was horrible and frustrating .
I have 1 level 20 scroll , 60 tomes , 360 skill points and 46 gold exclusively reserved for my Revenant. Insta lvl 80 with all skill and traits. All future toons will receive the same treatment.
Are you waiting for the class to be revealed before crafting your gear? if so Im kind of curious what gear you’ll end up crafting for it?
You could always just build full celestial. You’ll at least deal decent damage and be able to survive everything anyway. Especially with the legend swapping changing your playstyle, it would give you a broader reach with your skills (changing from condition focuses to power focuses, for example, or maybe support when needed).
Putting effort and work hours into content that will benefit all classes seems a way better idea than creating content limited to only one class.
This ^.
Revenants are not like WoW’s Death Knights; they are regular people that learned how to harness the power of the mists and the legends of the past. They shouldn’t get special treatment in this particular case. Besides, there are plenty of abilities in other classes and racial skills that draw on lore from the past, but the ability does a thing, so you don’t need to understand the lore to fight; it just makes using the skills more interesting.
I would be fine if they implemented a story for them specifically, but also if they implemented class storylines for the other ones too (maybe two personal storylines? That could be kind of cool). The problem is, this would be a lot of content to add, and their resources are not able to handle this task in time for the expansion.
Engineer: Hammer:
1.
(A) Friction Swing: Swing your hammer and gather heat.
(B) Heated Swing: Swing your hammer again, gathering more heat.
(C ) Blasting Cap: Smash the super heated hammer into the ground, detonating the blasting cap on its tip.
2. Nerve Sap: Spin and leech speed, crippling nearby foes. Gain swiftness for each foe hit.
3. Sonic Uppercut: Swing your hammer, launching a sonic wave in a line that launches foes back towards you.
4. Rocket Rush: Slide forward and collide with your target, leaving behind a line of fire that burns foes. Immobilizes on impact.
5. Surgical Strike: Point and drop an explosive rocket on the target area.Didnt the Engi in the vid have some sort of drones around him? I kinda assumed they were part of its hammer skills and not some additional utility skill
well to be fair they said that specialisations come with weapon, utility\healing\elite skills and new mechanic. Maybe the new mechanic are the drones…like for the F1-4 skills…but i actually hope they arent. I do like to use my kits and without the F skills i loose 2 blast finishers, 1 stun break and stability…boy that would suck
There’s no reason to think that you will lose things and gain nothing in return. Why would it not be possible to continue to have blast finishers and the like in the slots if that’s how they design the spec?
They are almost entirely new classes. It pains me when people say things like “Mesmer gets shield, only 2 abilities wtf Anet.”. Clearly, not everyone keeps up with the latest info.
what? no they’re not. and i seriously doubt that we’ll be getting anything remotely resembling a different class mechanic. we already know that. they went ahead and said it that the druid will have pets. so, no new mechanics, at best, i suspect, it will be variations on the main mechanic. if you seriously think that you’ll get “almost” 8 new classes, to go with that revenant’s 1 full class + 1 almost (rev spec) i fear that you’re in for a huge disappointment my friend.
How can you even claim this when everything they’ve said literally says they’ll be getting new mechanics? They are not a completely new class, but they are not going to be 2-5 new weapon abilities. We’re talking serious changes that would require you to switch between the specialization and the normal class in order to use either of them. We’ve already heard references to a Druid Ranger, we’ve seen the Hammer Engineer with floating drones (things normal engineers have neither of, including anything remotely related to melee skills since they have none), and we’ve seen the Shield Mesmer using their shield to do some butterfly thing, who knows exactly what that is.
Maybe some of the specs are less different from the original class than others, but they are a lot more different than you’re letting on, and there’s nothing backing up your statements, at least not from Anet.
Hello,
Same suggestion i written in the german forum. Why not implement nodes for the scraps of cloth in the open world, in the form of dolyaks, llamas, jute-plants, silkworms or other cloth givers. Like the basic cloth rack in the gemstore.
Thanks for reading, and sorry if you found english errors.
I could see implementing giving cloth as random loot drops from killing humanoid cloth-wearing creatures. As far as the animals go, they should include some type of material that can be converted into cloth (probably from the Tailoring profession). Damask is at all-time highs right now, and compared to the other 3 materials it is ridiculous.
They were asked in one of the interviews (dont remember which one) and they said they dont know. They are discussing all possibilities apparently. I severely doubt they will restrict it simply because it will cause some major outrage to many players.
If it is restricted then i know it will certainly kill my motivation to level a rev. I will probably wait until the restriction disappears if they implement one.
If they’re going to restrict it, they had better give them a different personal story or something. They have already said that they would not be doing this, so I don’t see why they would consider disallowing it. Maybe there would be some caveat, but I can’t imagine what it would be. If people want to climb to 80, they should be able to.
Apparently, specializations are going to be a much bigger thing than what players may think. There’ll be a whole weak devoted to each one of them.
To be fair, there may be other reasons for that. Such as that some of them are not yet in a state to be shown (like the Revenant’s other legends). Alternatively this might just be chosen as a strategy to maintain hype.
I’m not saying they won’t be a big deal. I mean with a new weapon, a new healing skill, new utility skills, a new elite skill, new traits and a changed profession mechanic they sound like quite the big deal.
They are almost entirely new classes. It pains me when people say things like “Mesmer gets shield, only 2 abilities wtf Anet.”. Clearly, not everyone keeps up with the latest info.
I am very excited about the expansion and I have been on the look out for a way of pre ordering the game, but unless we hear from Arena Net, or any official suppliers e.g Amazon or GAME I wouldn’t trust any websites at the moment that offer a pre order.
I tried to contact this website to see if they have a deal with Arena Net or NC Soft about the pre order copies. I bought a game from here before and it all worked out great I have the game on Steam, so that doesn’t seem to shady, but they have a pre order for Heart Of Thorns which I find a bit odd.
Could a Arena Net Dev be able to tell me if this site is real, as in they are a partnered site , or if this is a hoax.
Why not just wait until Anet posts an official listing on their http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.buyguildwars2 page? They will certainly do this; there is no reason at all to get this game through a 3rd party. It’s not like you’re actually going to get it any quicker or cheaper…
(edited by Moderator)
How exactly does one get scammed for Arah runs? I don’t get it. Did you pay for a dungeon run?
But you have to talk about PvP. I don’t see how you can even consider the trinity without also considering altering the classes as they stand right now, since, while some classes are slightly better than other at things like “tanking” or “healing”, none of them could fill the role in its entirety at this very moment. Altering the classes considerably will require balance in PvP, which is why PvP must be brought up.
Why, exactly, would anybody need to pay somebody to run them through a dungeon? What ever happened to doing research on the dungeon and attempting it, getting better, and then succeeding (if not at first, then eventually)?
The only thing I can come up with is either laziness or a literal inability to play well enough.
It’s pretty lax to leave things as they are, with path selling neither being supported nor outlawed. It’s not the best situation.
There’s no way to regulate this. Anybody can send somebody else gold, and anybody can invite somebody else to the party. These two actions are completely separate, and the only connection with regard to this is a promise between the two parties that the dungeon will be completed and the customer will not be kicked from the group; two things that can’t be guaranteed.
(edited by MiniEquine.6014)
for me bombs and nades remain far better than ft …
FT is excellent for leveling. Grenades are a poor choice until you can get Grenadier, which you can’t do until level 80.
I run celestial Flamethrower and Elixir Gun on dungeons. Its subpar and not recommended for speed obsesed people. But is incredibly though, flexible and fun.
Loads of might stacking, an extra heal, and extra AoE regen, condition cleanse on a stick; what’s not to love?
crap dps in a dps-centric environment
It’s not crap, it’s just lower than grenades/bombs. Still, when I run it, I don’t see much of a significant difference anyway. If the player is not just standing there doing AA damage, it does deal quite a bit. The main difference is that some of it is locked behind condition damage through burns.
I run celestial Flamethrower and Elixir Gun on dungeons. Its subpar and not recommended for speed obsesed people. But is incredibly though, flexible and fun.
Loads of might stacking, an extra heal, and extra AoE regen, condition cleanse on a stick; what’s not to love?
Why would you need celestial stats to be supportive?
Engineer brings tons of support through might/vulnerability stacking, group stealth, group condi cleanse, and loads of control.
In my opinion the stats are a complete waste in a dungeon setting. In solo pve, use whatever you want.
It’s not a complete waste, it’s just not 100% optimized. It’s actually not bad to combine some celestial gear with some berserker. Having the extra healing power helps the entire team since our best heal is an AoE regen machine, and the extra vitality/toughness are always useful. Celestial also gives significantly more total points than any other stat combo.
Edit: The percentages listed are the celestial item’s numerical stat total increase above any other gear stats.
it is the first time pvping as an engi i was destroying others with Turrent builds and i start trying other builds like celestial and i can win a single 1v1. My Aussie latency doesnt help when i use granades due to the fact that i pretty much miss all the time and the bomb kit isnt always the best solution if i want to replace it with granades, i need advice otherwise i might give up on pvp
I had the same issue you did regarding trying the multi-kit builds compared to the turret build. I still primarily use the turret build, but I’ll adjust my build depending on the location (like courtyard, and eventually Stronghold). It can be incredibly difficult and overwhelming to try and keep track of all of the different abilities you get with a multi-kit celestial. Try mixing and matching with some control turrets like net and thumper with the tool kit and rifle. It still requires a more “active” playstyle, but doesn’t force you to use kits that adversely affect you due to your latency issues.
Dahell did I just read?
Somebody begging Anet for a precursor, I believe.
Aside from that, they already stated that LW S1 is taking a backseat until HoT is finished and released. They will eventually rework and release it. I never got to experience it, since I joined too late, but as long as it eventually comes out then I’ll be fine.
A “holy trinity” doesn’t give you more gameplay variation. You can already choose to build your character to take a lot of hits and pick up other players off the ground, or to heal your party for thousands of hit points per second.
All it actually does is allow players to blame other players when they make mistakes. Tank died? Healer’s fault. Healer died? Tank’s fault. Damage dealer died? Everyone else’s fault.
Plus, restricting players to a specific role in a group makes finding a group insanely tedious. And when someone leaves, it prevents the entire group from progressing any further.
Final verdict, your “holy trinity” is an outdated, awful idea that makes Guild Wars 2 a much better game for having revolutionized it.
Well not really, there is no build verity since there is only one build viable in pve Zerker. At least with Trinity you get 3 roles and builds, and the team are doing 3 different things. it also allows Devs to develop group content better. And pls don’t tell me other builds are viable in pve cuz they are not , there is no reason to run build other than zerker.
Alright, I was going to wait until the end to chime in, but what you just said right there is utter garbage. Other builds are absolutely viable. They might not put out the absolute most dps, but don’t do a whole lot less (maybe 5% at most) and they bring other things to the fight. When I’m on my engineer, I can switch between my Flamethrower Juggernaut build, meta Grenadier/Bomber build, or my Turreteer build and still maintain great dps while providing essential boons and support to my team. As you can see, the first and third are definitely not meta builds, but to think that they are literally unviable is absolutely false.
You are purporting that the only way to clear content is with berserker gear. IT IS NOT. It seems like you’re part of the problem when it comes to the persistence of the “Zerker Meta”.
All i woud like is to see the wings in store permanently, because allot of people woud like to have it. A game is not supposed to make people want to have somthing, and then u cant have it because they removed some .jpg file away in the shop?…
It’s been said by multiple people in this thread that the wings are indeed coming back to the gem store at some later point. Also, they are certainly not .jpg files, but that’s me just being pedantic.
3 Years ago i start playing gw2, now i quitted because there was not mutch of a nice feeling when playing without capes, any oldscooler likes to look more scary.
I guess you really love capes
Oddly enough, in real life, wearing a cape doesn’t not make you look more scary. Just makes you look weird lol.
Never heard of someone quitting a game because it didn’t have capes.
I do find it weird that there are literally no capes in this game. I thought it would be kind of fun to have something, anything. Hell, it’d probably be good to add them in just so that there aren’t a million people running around with spinal blades
Actually, when you click on the door, you get a choice between the dungeon and the personal story. It said 5 people, but I figured that was for the dungeon, not the Personal Story, which as I said before was soloable all the way up to now. Maybe they need to move that on to the personal story button to be more clear.
That’s because every dungeon you go to for the first time only allows you to do the story mode first. All dungeons recommend 5 players, and after you finish the story mode (even this one) you unlock the explorable mode, which would then appear right above story mode in the popup.
Lol I remember back when I was mad about this… then I got over it and joined a group. And that worked out pretty well. Would recommend.
Do people not run any dungeons before their personal story? The dungeons are sometimes quite fun, so if one has never grouped up before, they’re missing out. It’s also more fun if you make the group or find one that doesn’t say “ZERK SPEED RUN 80+ LINK AP”, because those people make the run not fun.
I believe someone had leaked the investors notes about a bump in revenue in 4th quarter.
A bump? Did they use that word? If so, that’s not a very strong word. It probably “bumps” a bit every 4th quarter because of Christmas.
Interesting. Thank you for the information.
Edit: Sigh. Deleted question by accident. . . .
Don’t worry, I immortalized it for you
I didnt expect it would max a track but earn you a mastery point. It seems you need x amount of points to fill a track.
The way I have interpreted information was.
We will be earning mastery points instead of skill points when we fill the exp bar. So one tome will be one mastery point, not an entire track.
Bog Otter did a sequel video to his demo playthrough where he explained that Anet told him that earning Mastery experience was highly condensed for the demo, so that people could see it in action. In it, he said they stated that, if mastery earning in the demo were the way it would be in the actual release, nobody would be able to get anything in the mastery bar filled. Also, it seems that you spend mastery points in order to learn a mastery; you don’t get it right away.
What about the experience boosters? The ones that give you a level? Will these work toward masteries?
If they do, they will probably be worth 1/20th of what the ToK are worth, since that’s what they are now. That would mean 100 exp boosts for 1 mastery point. I don’t have anywhere near that many sitting around, and I anticipate most people don’t bother stockpiling those like the ToKs.
I predict on the third anniversary of the game.
I agree, this was about the time original beta started and it was a full game and it was released in September. So since they already know what there doing from releasing living stories, it would be that at the latest if not sooner.
Honestly, if it means less bugs, more quality content, and an overall better experience, then I am okay with waiting this long. Too often these days will a game or expansion be released and it was rushed, so it is garbage.
Not sure who plays or used to play WoW, but when they had the instant level up items you could never use them on the new class, example the Monk, you had to go thru learning to play them and use them. That is why I am hoping they disable the instant level up part, nothing worst than having people that have no idea what they are doing running around and ruining the new content.
I’ll address this too. You can ruin other players’ experiences in WoW’s environment because it’s WoW. A level 80 character in that game has, like, 50 abilities or something ridiculous, if I remember correctly, so it’s incredibly easy to get overwhelmed. In this game, there are many skills, but your weapon slots add some foundations to work off of. Even if you don’t know what you’re doing and have no utilities equipped, you can still take down enemies (albeit with some trouble).
Also, how would this ruin any content? Other people in the game can only really have a positive effect on you unless their in your group, and even then you could kick them if they’re bad.
Oh I have the tomes to make it to instant 80, I just don’t want to see a bunch of kitten s running around, not knowing what they are doing and ruining everyone else gameplay just because they skipped the learning experience part.
Have you seen those players that instant level an ele to 80 and how bad they are?
Same concept.
Then they’re bad because they’re new to the class, but not necessarily because they, themselves, are bad. If anybody can insta-level a character to 80, then need at least 80 ToK, which means they have been playing for a few months of time at least, and that’s if they literally never used any of them. If they’ve been playing that long, chances are they will eventually learn the class and either keep playing or realize that they don’t like it. You don’t necessarily learn if you like a class though until you get all of your utilities/elites unlocked and a majority of your traits, so it would be unreasonable to force people through the lowest levels where you spam 111111121111112 until you learn skill 3.
Also, you seem really salty. Are you referring to WvW or sPvP? If so, sPvP will be interesting the first month or so, but I could see it being more of an issue in WvW. It will not be much of a problem in PvE.
Honestly, that’s not so bad. The masteries really should be earned some.
Have you looked to see whatelse is required by those materials to craft? Perhaps that’s what driving up the cost? Of course you haven’t.
Have you? Since you’re trying to argue against it have you looked and can provide even a single alternate cause of the higher cost? You haven’t and you can’t..
I don’t have to. The burden of proof is on you. It’s on you to bring the proof since you stated these things as facts… which you still haven’t done that the “vast majority” of dungeon runs are done by people running full zerker gear/builds and or that the “vast majority” of players in PVE are, in fact, running zerker gear/builds. If it was I that stated these things as facts it would be on me to provide undeniable proof that this was indeed a fact and not just a claim I was making to try to defend my point.
You, sir, still lack solid evidence to prove beyond a reasonable doubt that the “vast majority” of PVE players run zerker gear/builds and you lack solid evidence that “vast majority” of dungeon runs are done by zerker gear/builds.
What you, sir, are doing are making claims (and somehow magically turn them into facts) with NO DATA whatsoever to back up your silly claims.
I eargerly await your evidence that does turn your claims into facts.
By the way, what number consitutes “vast majority” of players? 1,000? 100,000? 1,000,000? Does this “vast majority” include the Chinese market? Also, what number qualifies as the “vast majority” of dungeon runs? Do you know how many total dungeon runs have been done since release so that you have a number to go off of to claim “vast majority”?
I’m gonna chime in. You’re not wrong, but he’s likely not wrong either. The teams might not be “full” zerker, but many a time a new player in-game will ask what they ought to build for dungeons/leveling in map chat and receive “zerker” as a response. This isn’t new or unknown. Berserker stats are, statistically, the best at putting out damage for most classes. There are some exceptions to this rule, but it’s pretty safe to say that your damage will be higher with berserker gear if your play style doesn’t change any.
As for crafting mats, those vials of blood that are required for berserker inscriptions are often (not always) more expensive than the other stat counterparts. I just bought some this morning to hit my Huntsman 500 (yay), along with some other inscription materials, so it’s just my word against the TP, which could have fluctuated some since then. Now, they are not exceedingly more expensive than the others, but I did not check out the supply/demand curve with relation to the other inscriptions, so I can’t say if this is the reason. Berserker gear generally does sell for more on the TP than other gear though. Selling the berserker pearl brazier vs any of the other ones (again, I just did it this morning) resulted in about 30 extra silver per torch that I sold (~2g32s compared to ~1g98s for the others). That would seem to indicate a higher demand, or at least a more valuable item in the TP community’s eyes.
i personally find sodapoppin to be extremely annoying.
This.
Also, this severely irritates me.
Two-thousand…eight…omg…
T_T
I think you might be assuming a few more things than needed. Silverwastes makes sense because, well, is there really supposed to be a difference between some rocky-walled base you’re trying to defend and another one? The key is to have the players spread out to capture all of them and hold them, which is more the purpose than what the fortresses “do”.
In terms of the world boss, I really don’t see a problem with it. Think of it like a rival that is choosing where you have to fight him. You don’t have to fight him, but if you go to him you better expect him to expect you. And why shouldn’t he try to find a better location to fight you? Things don’t always have to get new skills or just deal more damage. The terrain does accomplish this anyway, indirectly.
Edit: Even if they’re different Wyvern, my point still stands; this seems to be the dominating creature in the region, so it would make more sense to have different combat zones than just different abilities.
(edited by MiniEquine.6014)
“When we wrote the original combat blog post, a lot of people assumed we didn’t want the trinity. It wasn’t an anti-trinity, it was more of a case of “this is how we want to do this type of combat and we want these roles and we want them to be flexible.” not “Hey, we don’t want people supporting!” and so, we want to design creatures that make you want to use Immobilize or design creatures that make you want to use Portal if we can. We have so many tools in our combat system that we want players to think about when they use them.” – Jon Peters
Do you guys want a trinity? Do you want the LFG be full of people say “GLF Support!” Since I’m not seeing a discussion, I might as well make it.
When I played WoW, I was a healer and loved it. That game revolved around a trinity. You literally could not do dungeons and raids your level without exact types of classes. However, implementing a trinity in GW2 would be kitten greater than any other for the combat system. Aside from that, there are no skills that target allies, so they would have to completely revamp every class to make up for this.
Alright I understand there have been a lot of threads about this. Discussing whether or not they should be locked to a legend, or a small pool per legend, etc. Well I had a thought on that, partially based on what some other people have been saying about Elementalists and Glyphs (And my apologies if someone else already mentioned something like this.).
Now of the suggestions I’ve seen for the skills the best idea does seem to be a small pool of skills per legend, so that there’s at least a little customization to it other than picking your legend and weapon. We’ll ignore heals and Elites for the moment and just focus on Utilities. Now lets “assume” for the sake of an example that there’s 4-5 Legends to pick from (same as the number of trait paths.), and lets say each one has a pool of 4-5 unique utilities. Now a way we could pad that is with a series of “neutral” skills, which can come in one of two forms. One is something similar to Glyphs where it has a slightly different effect based on your Legend. Like say it causes a boon, Resistance on Malyx and Protection on Jalis. (Again just an example, obviously they could do more interesting things, but for simplicity sake.). Alternatively they could have some “true” neutral skills. A sprinkle of abilities based more on the mists than the legends, that are the same across the board regardless of your legend.
Yes I understand that the Legends are a big part of the Revenant’s Utilities bar with the mechanic, but along with unique skills this would be a descent way to pad things a little to allow for more builds/customization. Plus one could be like a Signet which makes you gain Energy faster as the Passive, and maybe auto-recharge your swapping ability on use (with a long cooldown of course.).
Anyway that is my idea. What do you think? Do you have suggestions that you personally think would make this idea work better? What are the faults you see? Please try to keep opinions constructive. Whether you agree or disagree saying “this is a dumb idea” doesn’t help anyone.
I could see there being utility skill choices for each legend. It would be weird if you only have the 1 heal, 3 utility, 1 elite skill per legend, and then have skill points to spend on nothing. I’m guessing that’s where they’ll throw the customization in. Either that, or weapon customization? I don’t think they’ll do that though.
“Tackle” is an action, not a condition or state that somebody can be in. However, implementing a double-edged knockdown of sorts (not dissimilar to the engineer rifle skill #4) as a multi-class mechanic could work pretty good if put in place properly. It would be risky to use in any 1 v. 1+X fight, since you are effectively worth less to the fight when you’re putting yourself in a knocked-down state, but for things like roaming WvW it would make for good assassinations.
Having this on a pet and disallowing a stunbreaker is completely broken though, especially for a 3 second hold.
Reav leveling spec from 1-80 (if there one) ?
in Guild Wars 2: Heart of Thorns
Posted by: MiniEquine.6014
It might be a little early to tell, since we don’t have the rest of the Revenant weapons or skills. Hammer probably won’t be bad though for weapons, judging by what I’ve seen so far.
- Make it so you need 3 points to complete each one. A win gives 3 points. A loss gives 1 point. So you can either win 1 match or participate in 3.
This will decrease the “jumping” for wins in hotjoin, as if you leave the matches all the time because you are losing you will be wasting your time since you will be forfeiting one point, rank and PvP reward progress.
This, honestly, is probably the best way to do it. Look at Dragonball. You didn’t have to win to finish the Lunar New Year achievements, merely participate. This made it more fun because it wasn’t so stressful knowing I could win or lose and not have to worry about getting the dailies finished. Those dailies were a lot more important than regular ones, because they gave laurels, but still.
I’m going to assume it’s just an NPC… but still… Dare to dream we get another playable race.
And so you should. They’ve confirmed that they would not be adding any new races as it would not actually add anything to the game (since all races are technically the same). It would be cool, but they aren’t doing it.
1/ Removal of those horrible, horrible profession specific dailies. Or at least make it possible to a daily without being forced to play a specific class.
\#1 feedback since the rework of the pvp dailies.
Yes, please. They really need to make the dailies for sPvP not include the professions. I see nothing but weirdly balanced teams and in one instance saw 6 Necromancers in one match. That’s ridiculous
2/ Nerfhammer of those turrets.
The turrets are not even good if you don’t approach them poorly. They are near useless in PvE (sort of okay for world bosses) and definitely useless for WvW. If you can’t take turret hits, you just need to avoid them. If you can’t take an LB ranger’s rapid fire to the face, then LoS him. If you can’t take a melee berserker warrior head-on, don’t get in melee range. You gotta pick your battles.
Honestly, it depends on what you are and how you are traited, and also on what the fight surrounding you and your ally looks like. Resurrecting a downed ally is a high risk/high reward option, but it’s difficult to pull off. The way I usually look at it is like this:
If my ally is downed – How many enemies are there? If there is more than one, I don’t even bother. Trying to rez would be a death sentence for both of us.
If there is only one enemy – Are they downed too? If they are downed, rez away. If not, it can be tricky.
If they are not downed also – Do I have enough CC to keep the enemy from stomping? If I do, I will use it to try and keep them off my ally and I try to rez them. If there isn’t enough CC, then you have to hope they don’t have any knockbacks/downs because you’re losing your ally if they do. Pop stability, knock them down; if you can’t do that, then try to kill them faster.
If you really want to be the resurrection master, get Rune of Mercy slotted. That makes rezzing a whole lot easier, though it’s not the best rune to be running around with generally.
It’s not exact, but it seems to indicate that specializations are not actually a new class, but more like a subclass. Druids might not get a new icon, but if you see a ranger running around casting more nature spells and wielding a staff, then you can bet they are “speced” as a druid. I’m going to re-watch the Angry Joe interview later again to try and gather what I can better.
Oh, I agree, but that is not the OP have been talking about in this thread. And what the OP have actually been talking about is in noway confirmed by the video.
Ah, yea. Rereading what OP wrote, I’ll have to agree with you. He definitely seems to be describing masteries. Still, it’s a better thought process than what some people speculate the specializations being (Mesmers only get a shield therefore ONLY 2 ABILITIES hurr durr). Specializations are definitely something giving a whole new array of skills and abilities.
Don’t really see how anything there confirms what you say actually.
It’s not exact, but it seems to indicate that specializations are not actually a new class, but more like a subclass. Druids might not get a new icon, but if you see a ranger running around casting more nature spells and wielding a staff, then you can bet they are “speced” as a druid. I’m going to re-watch the Angry Joe interview later again to try and gather what I can better.
Edit: World boss chests have fragments, too, as well as open world and jumping puzzle chests.
Seriously, there’s no shortage of any of these three resources. I just leveled my main up to 450 Huntsman from nothing mainly so I could clear out my inventory. I had over 600 of each of these things, so it was nice having the extra 10 slots freed up. I do a bit of everything though, so I suppose that is more the reason why I see all 3. Also, world boss farming can get you a good amount of gold if you sell the loot, so that’s a nice bonus.
microsoft skips trash too.
No they don’t. They’re skipping the good version.
Vista and 8 were trash, XP and 7 were good ones.
What? Win 8.1 is not trash. It’s a really good OS.
Seriously, it’s superior to Windows 7 in many ways. The weird touchscreen start menu takes some getting used to, but it’s so much easier to use and I can bring my computer from cold to fully booted and logged in within 10 seconds. It’s actually too fast because I can’t do anything while I’m waiting #FirstWorldProblems
Dungeons you’ll want a standard 66002 build with EG/FT/nades
For leveling, Bombs and maybe flamethrower.
You weapon will be rifle in both, though you don’t use it much.
I couldn’t imagine trying to level with bombs. The blind is good, sure, but the range is atrocious and it’s most effective in a group. Grenades aren’t bad, but honestly the flamethrower is one of my favorites for leveling solo. The knockback and blind are more than enough CC to stay alive with, and the FT auto-attack isn’t quite as bad as people say…
If you’re going to run grenades though, make sure to switch your targeting mode to either Instant or “Fast with Range Indicator” (my personal choice). It takes some getting used to, but you’ll be glad you aren’t double clicking all the time.
My very first sPvP game ever everyone had clicked the ready button and we were starting within 10 seconds.
Hundreds of matches later and I have yet to see everyone ready-up before the timer ticks down to 0. It happens, but it is not frequent enough…
Unfortunately, you’re a human. If you were Asura, you’d have no problem getting futuristic armor because their tier 2 and 3 cultural armor is right up that alley.
However, since rerolling a character is likely out of the question, here are some armors that look pretty techy (sort of) (found at this page: http://wiki.guildwars2.com/wiki/Human_female_medium_armor)
- Forgeman (what I use on my engineer)
- Leather (simple design, but still somewhat elegant)
- Noble (Similar to Leather, but not as cool IMO)
- Rubicon (Might be too much trenchcoat though)
- Mist Walker (Same as Rubicon)
And final these can be bought on the gem store:
- Aetherblade (Very techy)
- Magitech (Probably the most techy)
Here’s a good site for various rifle skins:
http://dulfy.net/2013/01/31/gw2-rifle-skins-gallery/
As for back items, hobosacks are here to stay for the time being, so I never really bothered looking into anything with that regard. I hope some of this helps though!