You’re already playing with the people in the events. You just don’t have to ask LFG, wait for someone to click a button, and put a little status window up with everyone’s health first. It’s a good thing.
It’s probably more on lack of experience rather than anything to do with builds.
If it is anything to do with builds, it’s probably people running without enough toughness/survivability etc.
I’d be fine with fixing this ,but this isn’t what’s causing the fall in price.
The fall in price is from the rich ori node in karkaland
If you’re in a party, damage you do to the mob helps towards tagging it so you get exp/drops/credit etc. Regardless, anyone that wants credit does need to hit the mob once though.
The point of being in the party is so if there’s a bunch of people hitting stuff, the damage all of the party does adds towards the amount needed to tag the mob. Thus instead of people worrying about doing 5%-10% of the mobshealth or whatever the limit is by themselves, if someone else in the party did it already just touching the mob once is sufficient.
And no, you shouldn’t get exp for someone killing something when you didn’t touch it. Especially not in this one where additional loot appears for everyone, rather than everyone sharing that single drop the mob had.
When they say orr I’m hoping they mean all of Orr.
Cursed Shore is fine imo, mob density wise. Just isn’t bad at all for roaming to the various popular events. You’ll pick up some agro and…it just doesn’t matter
Straits and Leap are the ones that need adjusting. Especially Malchior’s Leap, one of the most obnoxious zones I’ve seen in an MMO.
I’m still trying to figure out the basics of this crafting. Why is it so many games make the crafting so confusing anymore? Everquest 1 used to be a huge grind for crafting, but at least theirs was far easier to understand. Unlike games now where you have to go to some website just to try and figure the thing out. So far I’m really disliking the crafting in GW2.
Weaponsmithing and armorsmithing is pretty easy.
The insignias and bootstraps/panels weapon hilts/heads etc are auto discovered for you in the crafting pane.
So if you’re say skill level 125 and trying to get to 150 and haven’t made anything yet. Make the blade and hilt for a dagger that uses the materials of that tier,, make an insignia (of any kind) that requires 125 skill to make. Go to the discovery pane, put them in, it’ll make a dagger of that insignia type which you’ll then discover. Now do it again with different insignias and you’ll keep crafting/discovering more types of daggers. Or greatswords, or hammers, or whatever.
Then at 150, repeat again since new insignias will appear. Base metals, cloth, ore etc seem to switch at 75, 150, 225, 300, etc.
Believe me I don’t have recipes memorized, but I can still do it very easily without looking at any guides or google. Everything you make leveling to 400 follows the same pattern. Once it clicks, you’ll smack yourself on the head and wonder why you bothered looking any of it up. Of course certain high end recipes break from the pattern, those you’ll want to look up. None of that is needed to level to 400 though.
It’s much easier than what was going on in Everquest 1.
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The recipes still work.
Long as you have a frame and 250 cogs, you can buy the glues and wads on the TP still.
Cooking is extremely easy. Even if you don’t bother doing discoveries it’s probably the cheapest.
I guess it’s because I play on Tarnished Coast, so I’m always baffled by people saying “I don’t see anyone”.
It’s almost as crowded there as it was on release day.
I play on Tarnished Coast. It’s apparently the most populated server at the moment, or so I hear. So that should be a good choice.
If you’re out of combat, takes 1 second to drop to char select.
If you’re in combat, no, you shouldn’t have an ability to become invincible while in combat. The reason should be apparent.
It’d be funny how much necros would benefit by just having that poison hit on the final attack in the scepter chain apply a single extra second of poison more than it does.
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When the game first came out and transfers were free, we were expecting it to just last a few weeks. They made it very clear that it was temporary.
Still free now, so if you have somewhere in mind, work on making that move. Having to pay for transfers could well be one of the things in the patch on january 28th.
I’d like to see them expand on the open world dragons with more encounters like them. Make them more challenging and up the loot drops a bit.
Not enough steampunk elements I think.
Patch notes:
All headwear in game has been modified to include a toggle to switch a monocle on/off.
Lapel size on all gear has been increased by 20%
Enjoy 50% off savings on the new top hat in gem store.
New parasol gearslot added.
Guns with barrels that do not get wider near the end have been modified.
Don’t believe me? Make an engineer, and just try to make him or her actually look like a steampunk engineer. It isn’t possible, there are barely any steampunk articles in the game, and none of them even belong to the armor type that engineers can use.
I was making a joke about what a future patch that added steampunk elements might include.
I have no opinion on whether there are too many/too little steampunk elements in the game currently.
Not enough steampunk elements I think.
Patch notes:
All headwear in game has been modified to include a toggle to switch a monocle on/off.
Lapel size on all gear has been increased by 20%
Enjoy 50% off savings on the new top hat in gem store.
New parasol gearslot added.
Guns with barrels that do not get wider near the end have been modified.
This patch seems to be more about mechanic changes and new features, rather than content.
Which is good, game could use that. Doesn’t make for much of an exciting teaser though. It’d be funny to see them try though, like there’s this fully animated 3 minute movie of a guy being disconnected in fractals and then rejoining his group. “WOW FRED IS BACK! AMAZING I THOUGHT YOU WERE DEAD”
I think we need more steampunk fashions.
As a former necro main, I definitely can say they’re quite boring after a while.
Hard to say. Who knows, there could be some accounts that have been banned AFTER buying up some precursors too…but before selling them.
Which would mean they’re straight up gone now.
Without money you wouldn’t have the people to play with unfortunately.
What happens is you say “Hey this looks pretty cool!” Then after doing it a few times it’s not so cool anymore and you stop bothering. So does everyone else. Repeat for all the things to do and then months later everyone stops bothering. The new people that join the game after you had your fun have less/no people to group with, so they get bored and quit before long too.
So basically, they’re tricking people into playing. Yeah. That’s better.
Do you feel tricked playing MMOs?
With daily variations coming up, what dailies would you like to see. Here’s some I thought of:
- Kill XX amount of Minotaurs/Imps/Wind Riders (some nice choices since they are quite scattered all over the world)
- Collect XX Globs of Ectoplasms (there are ways to acquire them and would be a healthy injection into the market)
- Craft XX items (though I think this should be implemented when you can choose your dailies)
There are a lot more, but I’d like to hear what other players can come up with.Also, during the livestream it was mentioned that among the new achievements, rezzing and rallying are candidates. I don’t know about these two, it feels like it encourages players to “lose” fights more than it encourages them to work together, if you know what I mean by that.
I feel there are better potential for teamwork achievements out there. Some of my ideas:
- Finish XX combos in an ally created field
- Complete XX DEs while grouped
- Do XX mini dungeons
- Defeat a zone boss in a group
I don’t think that ressing would be a problem. Don’t recall mass suicide runs on the game’s release so people could get ress credits towards the achievement.
In fact I miss wanting to go ress everything I could. Now, well if a player dies nearby I’ll ress them. Dead npcs I ignore unless I’m just standing there doing nothing. Nothing particularly exciting about it. Was nice having a ress count build towards something.
They need let us forge our non infuse rings for possibility of infuse ones or else I just got 10 non infuse just filling up my bank waiting to be destroy especially the rings I don’t need for any of my character or let us sell it to the npc vendor for fractal tokens that would be nice. Same goes for fractal weapons should give us a choice to swap for the ones you do need or else you just gona end up with 10 fractal weapons waiting to be destroy lol useless.
Well as far as the non infused rings you do have the guaranteed recipe of
non infused ring + 5 vials + 3 glob + 1 shard = infused ring of same type.
But as for all the account bound rings with unwanted stat combinations, it would be nice to have something to do with them, I agree.
You’re quite lucky to have what you’ve gotten too.
I’ve done more lev 26 and 30 runs than I care to admit to. I’ve gotten a mace.
That’s it, the mace.
Without money you wouldn’t have the people to play with unfortunately.
What happens is you say “Hey this looks pretty cool!” Then after doing it a few times it’s not so cool anymore and you stop bothering. So does everyone else. Repeat for all the things to do and then months later everyone stops bothering. The new people that join the game after you had your fun have less/no people to group with, so they get bored and quit before long too.
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Highest move speed takes precedent, they don’t all stack with each other.
I’m sure you’ll start seeing some more things from GW1 pop up here with GW2 variants over time.
But what about that scripted quote? Am I just reading that wrong then?
Well they’re saying it’ll be in the next build and the update on the 28th is the next build.
Just doing the pen/shelt loop yields a surprising amount of skill points.
Instead of standing at the TP in LA, my “base” lately is the TP at the caer waypoint near plinx. Racked up probably 80 skillpoints in the past week just doing pen/shelt while idling.
While I think character level 30 would be reasonable for the slots, in the end it doesn’t really matter much.
Other than the day fractals were released, I don’t even recall any non 80s ending up in my groups.
And if someone sub 80 joined my group for a lev 30 difficulty fractal daily, I’d take them because that must be some seriously awesome player, most likely Chuck Norris on his alt.
I’ve always found it silly when people link rares.
If you get an exotic drop, that’s uncommon. Go ahead and link it and I will give you your “grats” =P.
But it’s funny when people link rares while doing pen/shelt in orr. I probably average a rare every other event, as does everyone else. It isn’t worthy of mention. It’d be like linking every time you get an unid dye or a t6 mat.
Worst is at dragons, where rares from the chest are quite common, so you get 8 people linking their carrion spear of air or something, hehe.
didnt they say two things:
1. we are not making drastic changes to anything in game, i.e. and “nerf” to AoE will likely be a multiple step process with minor changes each time and monitoring for a month or so to see if more needs to be done, meaning you shouldn’t notice a big difference
2. its more of an issue of AoE being strong enough that when the question of AoE vs single target skills come up for single target fights (bosses, 1v1, …) that the AoE is almost preferred in many cases which is something that is wrong. There are many ways to deal with this, lower AoE dmg, longer cooldowns/cost for AoE skills, buff to some single target skills for classes that only use AoE. There are many ways that they can “nerf” AoE so it is not the preferred skill for every situation and we will just have to wait to see what they do.
I find 2) to be rather silly though. If there is just one enemy and I have AoEs on my bar(pretty much unavoidable for some professions) why shouldn’t I be using them? What would be the point of purposely prolonging a fight by not using all the skills you have available? I am not advocating spamming every skill on your bar but for some fights(especially in dungeons) there just no reason not to.
How do you even determine “preferred”? Many AoEs also provide combo fields. I haven’t watched the video itself, only read the transcript but that reply seems a bit ill conceived/badly communicated.
There’s not much choice to begin with anyway, just because of how limited our attacks are in this game. It’s not as though we have a bar of 50 attacks to choose from and people are picking out all the juicy AOEs and sticking to them.
If you have a weapon with both single target and AOE attacks. Well you can use the single target ones and put them on cooldown, then your choice is either use #1 or use the AOE. If the AOE does more damage you use it then spam #1 until something comes back. If it doesn’t, you just spam #1 and ignore the AOE.
Sure you can swap and do the process again first, but you’ll still set things on cooldown and have to make that choice at least for a little while.
Low difficulty fractals don’t demand anything special. Feel free to jump in.
Post on gw2lfg.com and say “LF2M Fractal difficulty 1, inexperienced players welcome”.
You’ll either get 2 other inexperienced players, which is fine, or you’ll get an experienced player that’s bored who will help you out, which is also fine.
No one’s going to be trashing you for being a noob in level 1 difficulty.
As for actually completing them, if you’re sitting around today it couldn’t hurt to look up videos on a few.
For AC or CoF, just join anyway and pretend to be experienced. What little there is to know, and it isn’t much, you’ll pick up just by following everyone’s lead. They are the two easiest dungeons.
If you want to be more comfortable, just watch videos of a few runs.
Maybe early on just avoid ones saying “speed run”. Other than that, it’ll be fine.
Alternately, remember there are other people wary of joining these groups too. Put up your own entry on gw2lfg.com. “Inexperienced player LFM AC exp, everyone welcome”. You’ll get more people like yourself, which is fine.
I’ve never really understood it period. None of the “LF1M Heavy armor preferred” stuff.
Obviously guardians and warriors are good, but honestly, it just doesn’t matter.
Certainly doesn’t for fractals, where I’ve just pugged with whoever the first people were to join the group every time and never had any issues related to group composition. Sure plenty of people have goofed up but it’ll just be them, not the fact that they were x profession.
Goofing around in LA for even an extra 5 minutes to get a particular prof for fractals is a waste imo.
Limiting targets on AoE to 5 means they should elevate the damage up not nerfing it down lol. What is the point of taking trait for larger AoE attacks…?
GW – Guilds of Warriors?
Guardians Warriors 2
Should have a level requirement of 30 imo, so slots are unlocked
I’ve never felt listened to in any MMO I’ve played. Nor will I ever feel otherwise in future games.
The funniest thing was them mentioning people getting AOE’d while ressing people, like that was some problem with the game that needed to be fixed.
“We’ve received reports that when players clump in one place and stay stationary, players like to use attacks that can hit all of them. We’re hard at work on a solution”
I agree and think we could use some travel options too. Like if in air attunement we could zip around like lightning that would be cool
If they make D/D into the “single target” option I would laugh since that would probably make us stronger… alas I’m dreaming and that will never happen.
Maybe across the board damage nerf and reduced AoE range? Lightning whip would be funny if they bugged it even more.
I want to see them nerf lightning whip since it’s got an AOE component.
Just for comedy purposes. Seeing lightning whip get nerfed in patch notes and considering “Someone thought this was TOO GOOD”. Then years later, long after leaving the game, I can think back to when someone nerfed lightning whip and get a giggle.
This was my first impression too. AOE damage was a concern I never saw mentioned on the forums, yet now it’s some “pressing issue” they hear a lot of complaints about?
If 100 people on here made a top ten list yesterday of “things most complained about on the forums” I don’t think AOE damage would make the list on ANY of them.
Really not happy with what they’re up to here. They need to consider just saying “We were wrong, we’re not going to do this at all”. Not do what they want to do, which is force it through then say “We’ve considered all of your feedback and will keep an eye on the developments”
I’m curious about what do they mean when they say “AoE damage”. Skills that can hit more than one target? If so, this is going to be a massive nerf, considering how many melee skills can hit more than one target if you position yourself correctly. Nerfing those would also make the game considerably less fun to me, for the records – it’s fun to always be planning on how to position yourself so your melee attacks hit more than one enemy, and then watch as your plan succeeds by being able to deal with more than one enemy at a time.
Or do by “AoE damage” ArenaNet mean the skills that cast a circle on the ground? If so, nerfing those would cause an even bigger difference between professions that are already regarded as very powerful – example, warrior – and professions that are seen as weak – example, necromancer.
I can’t help but to think that there are better ways to deal with the WvW issue than making a nerf this big. It risks fundamentally changing combat in this game – if instead of being able to take on a small group of enemies we need to hit one enemy at a time, always, well… It would not be as fun to me.
This is the big one to me. It’ll hit a lot of professions and just in general make the game less fun. They need to consider just changing their mind and not going through with this period.
I agree, I’m tired of those FOTM staff necros just owning everywhere they go with mark of blood. I don’t even get a chance to tag a mob before there’s a big pile of corpses!
Since when is it a problem that people were dropping AOEs on players trying to ress others?
Have any of you ever been playing this game, as any profession, and felt that it was “too good” for people to try to AOE you in WvW or something as a few of you ressed someone?
Make both the elemental attunement trait (10 in arcane, required) and the 9 second attunement swap cooldown from 30 in arcane both baseline elementalist features. Bigger cooldowns on attunements feel ridiculous and just lead to you spamming our terrible #1 attacks.
Without those two changes, the class with always be either pidgeonholed into the same builds, or be made useless (if either are nerfed).
THEN changes can be made adjusting the class accordingly.
Other ideas:
Switching to water attunement always heals you for 50% of what it does now. If you take healing ripple, it “improves” it to be 100% which is just the same heal we have today. Allows people that want to be damage focused an opportunity to not take healing ripple, which is required at the moment imo.
Cleansing wave made baseline. Replace trait with something else. Or Switching to water removes a condition for the ele, and cleansing wave makes it affect allies too.
It won’t keep damage builds from getting killed but it’ll give them some tools to survive a bit with careful play. A good thing.
Here’s a good one that alot of people would enjoy for scepter: Earth 2 (rock barrier) is now considered an aura. Suddenly people are picking up scepters!
Since elemental attunement at 10 in arcane is baseline now and gone, it needs a replacement. Guess what goes there now? EVASIVE ARCANA! Sure the water roll won’t heal for much on damage builds, but it’s something. Maybe they’ll even use the rolls in other attunements.
You might say “But now bunker builds will be like they are today but will get extra trait points from not going so far into arcane, so they’ll be stronger”. Well THAT’S when we then look for a few places to do some minor nerfs on some healing numbers, then we end up with “bunker” builds that are still tanky but maybe a little less so…but they’ll do a little more damage since they’re on trait lines other than arcane now. Probably better gameplay for everyone on both ends.
Watch build variety soar.
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The damage on our attacks is so lousy if you’re running defensive stats (which is REQUIRED), I don’t know how they could even go about nerfing it. 2 digit damage?
They better not screw with boon duration, the elemental attunement trait, or the attunement cooldown reduction in arcane, because those are the only threads that hold the class together to playability.
In fact elemental attunement and 9 second attunement swap cooldowns should be baseline for the entire class without trait choices, then people could actually play more than 1 build.
And scepter should have an aura.
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This offense is minimum 20 years in federal toss-me-in-the-salad prison.
Inmate 1: "What are you in for?
Inmate 2: “3 counts murder 1.”
Inmate 1: “What about you over there?”
Inmate 3: "Armed Robbery, manslaughter, 2 counts molestation.
Inmate 1: “And you?”
Inmate 4: “I moved some armor skins in a video game to characters that weren’t supposed to have them.”
Inmate 1-3: ULTRAGASP