Ele for me, because the other 7 classes (4 of which I have at 80, necro, guardian, mesmer, warrior) just put me to sleep at this point.
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If you don’t ever bother talking to or grouping with players unless you have to, do you really like talking to and grouping with players?
If no, why would you want the game to force you to?
Sometimes I don’t want to, so I don’t. When I do want to though, I’ve never had any problem doing so.
In high level fractals, the bosses have a lot of hps AND hit really hard.
Currently it’s really the only vaguely challenging content, though of course any of it is easy after you run it over and over.
The standard explorable dungeons don’t really compare.
I only have one hat which is safely in my bank. I goofed up and deleted the other characters I made early on that had the hat too.
It’s a little different, but doesn’t take much getting used to.
Turning with right mouse button doesn’t turn your character while standing still. However if you then start walking forward, you’ll start walking in the direction the camera is facing (with RMB)
If you’re on difficulty 30+, you’ll just be asking people to link their AR gear before the run.
Which isn’t really a big deal.
I don’t think people are going to want to do super high difficulty stuff on their low fractal level character. For one, it says the loot will be scaled to the person’s actual difficulty level, probably applies to the daily chest. No being lev 4 and trying to join 26+ runs for infused ascended rings.
Actual use will be more like “I’m LFG for lev 13 but no one’s there, this group running 17 will take me though” which should be fine.
Visit gw2lfg.com to form storymode groups
What annoys me is having to go revisit a bunch of jumping puzzles for the monthly.
The jade maw mobs have drops definitely worth killing for
The last 5 out of 6 Maw runs (20’s) have been kill runs. I’ve only gotten blues and greens, despite doing more than enough damage to tag to every mob. There’s always several poison sacs per run
I don’t think Maw mobs have higher loot distribution than any other Fractal mob. That doesn’t mean they aren’t worth killing, but several other fractals are better than Maw IMO:
Dredge
Urban
Krait
Cliffside (outlaws drop loot bags)
I think you’ve just had some bad luck on the maw mobs. Those irukandji mobs are one of the few sources of t6 venom drops available at the moment (which is why those sell for more than the other t6 mats currently). I usually get a couple while doing the clear.
I don’t know whether they have a higher drop rate than outside or not, but they are veterans which helps.
As for dredge, overall yes it’s better.
Most people will not go past lvl 20 as the only difference past this is just difficulty.
At 26+ any rings you get from the daily chest are infused, non infused ones no longer drop, which is a pretty big deal.
30 seems to be the cutoff for most people. People go on to 30 so they can do both the 26 and 30 daily =.
Well this thread was from a month ago.
Of course, today there is a non RNG way to get exactly what you want, since 10 of the new pristine relics will buy you whichever ring you want. Then it can be upgraded to infused with shards (which granted, is an RNG drop that could not occur, but having been playing level 26 and 30 for a while now, I can tell you aren’t that rare if you kill stuff).
When the fractals were new, one of my first trips to cliffside had me find an “area” I wasn’t supposed to be in.
I had goofed up and fallen off one of the ledges, proceeded to just keep falling, fall through the world, keep falling through nothing, then finally land out in a flat rocky field (no fall damage when I finally hit ground).
I was able to look up and actually see the island (cliffside) where I had fallen from, way up in the sky. I roamed around on the rocky field for a while, there were some mountains scattered amongst it that I couldn’t go up. It was our first fractal of the run so after a few minutes we just did a fractal reset and started over.
Whether that area I was in was something incompleted that’ll be used in the future or not, who knows.
I think most of you didnt get my point… Yes I DO HATE IT, but thats not what i complain about. I mean that this fractal pops up 90% of the time. Its alot more common than any of the others. I would LOVE some variety in fractals. Not just grinding dredge, dregde, dregde over and over
Just play on, it’ll stop doing that.
I used to see the harpy fractal constantly, it was 2nd or 3rd for me probably 10 times in a row. Now it just appears at an ordinary rate.
Nothing more than a quirk of RNG.
Story mode’s for the story. Course you could go look up the story on youtube probably and watch it that way if you want.
Other than that, well someone in the group needs to have done it to be able to run the dungeon on explorable mode. As the person above me said, it’s nice to have that ability yourself since if you rely on it being other people, they might be on a server where the dungeon is contested and the one on your server isn’t. I did CoF story mode for that reason.
If you’re having trouble getting a group for story mode, use gw2lfg.com. You’ll find 4 other people wanting to do it too if you’re a little patient.
It’d be nice just being able to salvage the rings to get rid of them. Have them give a couple vials.
As it is, it’s not particularly difficult anymore to get the infused ring you like if you’re a regular fractal goer now that they added the pristine relics and the infusion upgrade recipe for rings. Combined with shards dropping at 20+.
I used to not like dredge when I was just looking for the fastest clears while I was working on leveling up my difficulty/getting ascended
But now that I’ve got all the gear, I really like dredge fractal just for the amount of loot you get. On high difficulties it’s probably the best loot in the game at the moment, you really get a TON of mobs to aoe.
It’s also one of those places that’s probably harder at lower difficulty just due to the people you’re more likely to be grouped with.
Chills and cripples seem to be more useful overall than the hard CCs. Not that you shouldn’t use the hard CCs also, but the abilities that slow movement tend to last for longer. When a mob goofs around for 10 seconds slowly trudging forward while chilled or something, then gets pulled or knocked back…that tends to be enough to take it down.
Also have one person designated to be the person that tosses the infused stones, so one doesn’t pop up and you have 3 people stop attacking to race each other to the stone. That’s probably the biggest cause of failure. I just volunteer myself as we clear the rolling boulder part. “I’ll be the one that tosses the stones”. Then I concentrate on getting those as fast as I can, while still tossing any CC I have at the mobs to slow them down.
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There is a simple enough solution to this problem.
Only allow ppl who are between FOTM lvl1-10 to be able to join up.
Only allow ppl who are between FOTM lvl10-20 to be able to join up…and so on.
This way whole groups of players will eventually lvl up continuously instead of this sporadic system which is in place now.
There is of course a further simple solution:
Join a guild that has enough ppl to form a number of guild teams, this is an MMO after all where group play is supposed to be encouraged – pugging issues should not be a driving factor to bring serious change to how an MMO works. Instead, ANet should probably be encouraging individuals to join/create guilds that will help these players to come together to be able to progress.
I suppose in a manner, FOTM’s is that encouragement…?
This is what I was figuring. It’s no problem letting someone that’s on fractal 4 join your fractal 7 group, or someone on fractal 22 join your fractal 26 group etc. People wouldn’t feel as though they have to gear check everyone which is good, while the intent which is of course to make it easier to form groups…is still achieved.
The jade maw mobs have drops definitely worth killing for.
Problem is oftentimes when you reach jade maw you’re ready to just skip and get it over with.
It is pretty strange that with all the stat spreads they’ve offered, they haven’t covered power/tough/healing.
Cleric’s gear might not be flavor of the month but it’s not like it’s some obscure stat layout, quite a few people use it.
Probably will add it later.
Did you have any MF gear when it dropped?Done tons of AC and CoF runs with 400 JC, but I never saw any of these
.
Wouldn’t matter whether they did or not anecdote wise. They’re just super rare.
There’s no reason not to do it. You don’t even need to remove armor, everyone can just jump off the nearest cliff until dead, then all respawn. No repair bills from falling deaths.
There’s quite a few people that don’t know that too. I still see otherwise experienced players removing armor in prep for a cliff dive.
Presumably in the future people will be able to join difficulties above their completed level in order to more easily fill groups and make life easier.
Which sounds good at first, except at high difficulties we’re looking at needing to gear check people (for agony resist, mainly). and dealing with people lying about it to get in groups, linking from databases or whatever tricks they can, just an all around bad situation.
Right now gear checking isn’t particularly necessary. I figure if someone completed the last difficulty to make it to this one, they can complete this one too. Hasn’t really been a problem. Sometimes someone’s dying alot from agony but it’s not a widespread problem and my PUGs still wrap things up well enough.
But if we’re talking about situations where just any person can join a group that’s LFM for a lev 30 daily or something, without having completed 1-29, this would be a case where I really would want people to link ascended. Which I really don’t want to have to do.
I’d like to see more abundant/better drops in WvWvW. That would really help a lot I think.
Not that you need to be rolling in the loot, but it definitely could use to be increased. I’m just going to pull a number out of the air here, but at a guess I’d say you make about 6 times more money running dungeons than you do playing WvWvW for the equivalent amount of time.
Let’s face it. If you’re regularly buying siege equipment, it’s unlikely you got the money for it in WvWvW.
WvWvW doesn’t need to be as profitable as hard grinding of repeated dungeons or anything, but getting a reasonable amount out of it would really draw a lot more people in. People want to have fun AND make some money. Not just one and not just the other.
I have no problem with the trinity but I like that this one doesn’t have it just because it makes the gameplay different.
Better to have this variety than to try to just make it like countless other games. There’s no shortage of games with the trinity to play, but there’s a definite shortage of games without it.
There’s other ways to spice up the gameplay besides having dedicated healers.
I remember “merchant guilds” in runescape.
There wasn’t really anything benign about it. People in the guild would all completely buy out an item, then it’d be a game to see who could hold long enough to see the item go up as much as possible but get out early enough to dump on the rest in the guild still trying to buy in.
It would be no different here.
Precursors don’t “keep going up”. They’re all over the place depending on the week you look.
Anytime someone from ANET posts on this forum saying anything to the effect of “We’re wary of how expensive precursors are getting”, everyone sells them because they’re afraid some change is about to come making them more common etc.
If one just posted a thread with the phrase “precursor scavenger hunt” somewhere in it, they’d drop to 1/2 their price within hours heh.
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Isn’t really that expensive.
I have a lot of stuff for my 1 person guild. Have only been in that guild since release though.
You get 2 influence for doing events, so anything where you can do a lot of events is going to be good. I wouldn’t just grind for influence though, it’ll be slow.
When the game was new we did AC story with whoever were the people that responded to our requests first.
If you’re having problems joining a group because they want 80s, that’s fine. They’re not really there to run at level players through, they’re there because they’ve probably run it 50 times already and are looking to do it in the minimum time.
So in that case, start your own group. Advertise it on gw2lfg.com and say “low level players welcome” or something in the comments. You’ll get others that need to run it too and it’ll be fine.
If you normally can use the TP fine, and it’s not some universal problem with the trading post, generally closing and opening the client fixes the problem.
Sometimes the web based process “awesomium” which the TP uses goes wonky and needs to be restarted.
When you close the client, open task manager and if awesomium is still running in your processes, manually right click and end the process. Reopening the client will restart the process (hopefully properly).
I’d be pleased if they ditched all RNG and focused on adding things people would have fun buying.
This is the first MMO with a cash shop that I’ve played that wasn’t loaded with cosmetics. It’s pretty strange. I mean people like those and they buy them. They also won’t feel cheated or feel like they should stop buying or just anything negative. They’ll look at something they want, see the price, buy it, and they’ll have what they wanted.
Anyone buying cow finishers? How bout having them last a week instead of 60 minutes or whatever it was? Then they’d be cheap and fun, people would buy them.
For some reason here though they insist on the “town clothes” thing which just means a large group people no longer want to buy their gem store appearance items.
TLDR: They need to work more on adding things people will enjoy buying, not things that will leave customers with a bad taste in their mouth.
Eles are pretty bleah in PVE early on since they rely so heavily on their traits to make the profession come together. While this is the case with all professions it just isn’t as severe as it is with elementalist.
The attunement cooldown without a lot of points in arcane is absolutely godawful. The 15 point trait in water healing you on switch to water attunement (Healing Ripple) is a big one too. Of course, the 10 point arcane trait Elemental Attunement is outright required.
IMO the staff AOEs should be adjusted to be the blasting staff size at all times, with this trait being replaced with something else.
The 10 point trait elemental attunement in arcane is reason enough alone to not stay in one attunement.
Warriors are a better healer than elementalists.
Elementalist requires allies to be very close. It takes time to cast the field, It is mostly small healing etc etc.
Warriors can just spam 3 buttons then instant 6k hp for all allies every 30 seconds.
Sounds like you’re used to Staff ele’s that sit in the back and only heal you through occasional water fields.
Active eles heal for 10s of thousands of hps every 30 seconds. Just switching to water attunement near people and then rolling with evasive arcana is good for 4-5k healing (combined). Switching from water immediately means being able to do it again 10 seconds later. That’s before even using active skills and not even taking into account the regen and passive mists. In fact you can easily heal over 20,000 hps every 30 seconds before even using a 1-5 skill.
If you’re actively healing as an ele you’re gonna see a whooooole lot of big green numbers.
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lol at even christmas cards being RNG
Been on Tarnished Coast since day 1, never felt like I should transfer. Take that as you will.
If you want to try a full one but can’t seem to quite join yet, just join some other server. Periodically try to transfer to the server you really want to join (It’s free) until you’re successful.
They’re basically cosmetic, pick whatever you like the look of.
They have some race specific utility and elite skills, but they tend to be weaker than the ones you’ll unlock for your profession, so you probably won’t even use them.
Character stats are identical across races.
Use both.
Ranged generally does less damage than equivalent melee attacks in this game (sometimes ALOT less). The idea should be that you melee as much as you think you can get away with while staying alive and ranging when you feel the risk isn’t worth it. You may be able to get away with 100% melee uptime vs some fights and feel that you should range on others, that’s fine.
I can also tell you that for every fight you think should be played 100% at ranged, someone out there is doing 100% as melee, doing more damage than you, and still not dying.
Healing seems about right to me.
If your groupmates are doing their part to stay alive, avoiding most attacks and taking an ordinary amount of damage, your heals will cover what damage they do take enough for them to have the hps to take the incidental damage again.
What it won’t do is bail out people that are playing poorly, which seems to be by design.
In a game like say, WoW, healing heals large portions of the player’s hp bar because it is necessary. Much less damage is avoidable in WoW vs GW2 and the game is designed with the fact in mind that you actually need that healer casting powerful heals. In GW2 it is not necessary.
If GW2 offered more powerful healing, in order for the game to not be completely trivialized (and it’s already quite an easy game honestly), mobs would have to do more attacks that were difficult/impossible to avoid, and/or do more damage too. All that would accomplish is groups saying “LF1M need healer” which most of us enjoy not being required in GW2.
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I wish ascended would get sold on TP too.. I mean if legendary (the creme de la creme of equips) are allowed to be traded, why not the gear that is 1 tier lower?
At least when it comes to the rings, I can see why they’re account bound.
I run a good amount of fractals (but not nearly as much as many do) and still have a few rows of rings I’m never going to use just sitting in my bank. Surely many others do as well. I think being able to sell them would basically trivialize the ring slot over time. If the change was made tomorrow to allow people to sell them, they probably would still sell for a high enough amount to not kill all other ring markets, but it’s on its way in that direction.
A year from now, all the ascended rings would probably be selling for 20s (and the less desirable ones probably for 8s), just due to the drop nature of the daily, along with the fact you get 1/10th of a ring just doing the daily anyway because of those new pristine fractal relics.
You might say “Well that’s dumb if they were that worthless a lot less people would run fractals period, that would raise the price back up”. You would be right too, if the game stayed in its current state. Of course we have more ascended gear coming for other slots and surely it’ll involve running fractals for something. So people will continue playing in the fractals for that stuff, while the rings just keep piling up.
It’s probably better in this case to just allow non fractal goers other ways to obtain rings (which seems to be the plan anyway), rather than outright allowing their sale on the TP.
I think buying legendaries will be useful to people that have already made one or two themselves.
It’s pretty likely that for your first legendary, you’ll have the karma, skill points and all that before you have the money. Since it’s cheaper in gold by quite a bit to make them yourself (along with the karma, skill points etc) than it is to buy one on the TP, most people won’t buy their first legendary on the TP.
But for those wanting a second (and especially a third, or fourth etc) it’ll be more common for people to have the money first, not the skill points, karma, maybe they used up their gifts of exploration etc. Obviously that’s a tiny fraction of the population, but they exist. That would be who would buy these.
This is one of the more interesting items lately. We’re still seeing the item all over the place (and even crashing sort of) due to a bunch of people still flipping them.
But at the same time, regardless of how many are being speculated on, the true supply must be going down albeit slowly.
You are way too late. The time for buying/selling has passed a few days ago.
Why? They’re about the same price they were before the supply issue was fixed. Less should be entering the game now than they were before. Some people flipping scales on the market didn’t change that.
Seemed like the price would go up after the barracuda stopped being a big source for armored scales.
I see them going up and down a lot still. Were there this many of them out there that have to be used up first?
I remember checking for charged a while back in the TP. They were 4g about at the time… and there were 765ish available… point being, there was no lack of supply in the TP to account for those prices.
Considering how many lodestones are needed to make some things, 765 isn’t a lot at all. If a few people with the money decide they want to make something that takes a lot of lodestones and buy what they need, the supply is all but gone.
Mjolnir takes 350 of them.
If you’re seeing the cheap bags it’s a temporary thing from a ton of people selling a bag they’re replacing with the free 15 slot tixx bag.
Should be back roughly to normal eventually. Might take a few days.
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Of course, the skins are so abundant and so cheap, you might as well just buy another one to use instead.
The silly thing was recently ANET nerfed low level DE rewards for level 80s, just discouraging anyone from visiting lower levels that much more.
It wasn’t as though going to queensdale as a lev 80 was particularly effective to get your whole 1s 20c and a few hundred karma for completing a low level event. Nonetheless they nerfed it pretty heavily. I used to like hanging out in low level zones for the chatter, and making a LITTLE money on the side. Believe me it wasn’t anything good. Now I haven’t been back since.