I dont know what server you play on but scouts, siege and fierce tower/keep defense is a commonplace in T1 NA.
This gentlemen is correct.
Contrary to popular opinion Tier 1 is not full of zergers.
Every T1 server uses scouts, builders, and defenders on every map. We play to win and sometimes that means doing boring assignments, so we rotate every 30 minutes. It sounds like your play style is more suited for T1, may I suggest SoR ?
i see qq about ques on forums and you still recruit. bravo.lol
my bunker engi doesn’t lack mobility.
imo, first fix it’s buggs then buff it accordingly. this applies to all turrets tbh
I’m curious, why should an engineer not have any right to comment on the meta? Is it the bombs?
because you will win 110% of the time against any guardian regardless of build regardless of skill level because conditions are extremely OP against guardians atm. you can say they “counter” guardians, but what the kitten? every condi engi build should not kittening counter every kittening guardian build. that’s horse kitten.
you must just be a bad guard if you always lose to an engineer of any skill level. Engi’s are by far one of the hardest profession to be any decent with >.>
Teq boss fight.
ANet logic:
“Oh conditions are overpowered right now.. I know, nerf the only good team condi clear (PoV) and then buff a mantra that no one will ever run anyway! kittening genius.”
Engineer’s EG #3, Fumigate is a very good aoe condi clear,
Until there is perfect balance, there will always be a profession at the bottom of the totem poll for a certain aspect. As long as there is the internet, people will make fun of anything. As long as there is a “meta”, the “elite” will always try to make you run it. Doesn’t matter what game. Hell, League of Legends has it worse in this aspect than GW2.
how is the points on stomp an issue for zerg v zergs? if a 30man zerg is wiped, im pretty sure only like 4 of them got stomped. Who stomps people in a laggy zerg fight? lol
run engi. as mentions before, Necros are better in a zerg setting than an engi, but the engis isn’t completely useless in zergs. Engis however are good at roaming, and their roaming builds also work well in zergs so you won’t have trait out so much.
Another thing to consider, Engis atm seem to have way more “viable” builds than any other profession, and alot of your enemies will have no idea wtf you are capable of doing.
P.S. there is an all engi guild
Direct dmg is completely reliant on bursts and killing your opponent before they kill you. DoT dmg is reliant on prolonging the fight so your DoTs have enough time to kill them.
On most conditions builds, to be effective you need Prec and Cond dmg and some sort of defensive stat. If you opt out Prec for a second defensive stat, you will be missing out on a lot of free conditions applications. You can also completely stop the condition damage with cleanses and high healing(granted you watch out for poison) and dodge the application of the condition. The very nature of DoT’s is to counter the burst builds.
Also, you can’t QQ about dying to builds when you are running GLASS CANNON. -.-
Icebow ele.
Says the necromancer. Oh im sorry, did you think I would not look at your post history? Necros and engies have NO RIGHT to even post right now.
except that both have little access to stability, and the new engi stability is a projectile so you can reflect that, lol.
the arch on the animation makes the thing practically useless. Why does it have to fly higher than a 4 story building to hit something 1500 range away?
so it can go over walls, and it’s also harder for the enemy to see, and irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)
A remove 1 condition isn’t going to save you from immobilize, since it doesn’t prioritize immobilize, and it’s almost impossible to attack someone w/o applying some other conditions.
Rocket boots has a pointless dmg explosion that will rip that invisibility off you most of the time, lol.
Rocket boots have some funny stuff going on with it, Even tho you will do damage, you won’t e revealed until you land.
The thing with med kit is that it’s main heal is the toolbelt. #1-#3 are meant for minor healing and when you are kiting the enemies away. the big part about #5 in combat isn’t the swiftness, but the fury it grants. 20%crit chance is really nice. It’s our best personal heal if you aren’t heavily traited into elixirs.
The Healing turret is our best group healing. The way it works atm, it is better to double tap 6 so it overcharges on the first pulse, then blow it up. The 5sec waterfield also gives you enough time to drop BoB, turret combo, and blast any other finishers you have with it. the tool belt is a tiny 1sec water field as well, which you can time to go off with any other blast, not to mention that your allies can also blast inito for more sexy group healing.
Since all i know of your build is that it’s meant for pve (i think) for group play, i would have elixir R instead of U for the ress and only swapping it out for U when i need some sort of projectile defenses. Clerics is a solid choice, I also recomend mixing in some Magi’s stats for the extra prec (temple armor, healing power/prec/vit)
For runes i might rune with 2 altruism/2fire/2holebrek (or w/e else grants 20%might duration) for40% might duration and 3 stacks might on heal and a little extra healing power
(edited by Monadproxy.3489)
Also, I’ve watched several roaming condi engineer videos and there seems to be some hate towards them. Any idea why?
People always hate it when their enemies play the meta. Perplexity is a monster of a rune set for engineers. We are getting more qq than stealth thieves because of them. Anet won’t change the rune set so just enjoy it, lol
Also. Engis are fun, And have the most build options than most other classes.
for solo roaming, Apoth defensively because it has way more killing power than clerics because of conditions. In zerg fighting tho(at least large zergs) condition dmg either doesn’t kill fast enough or is repeatedly cleansed, which is why i prefer clerics in zergs.
as a side note according to my guild, settlers armor is better than apoth because of the increase with toughness.
edit: Apoth screams eg oriented build imo.
Cleric meshes well with healing bomb builds
Well.. Base stats at lvl 80 are 916 for all major stats. A buff of 50 stats to all players will result in 18 players needed to create the effect of a 19th player.
50 * 18As we know most players do not run with base stats as that would mean running naked. and not every class has the same base stat.
A player in full celestial has 1300 stats. This means you need 25 players to make 26th player.Losing the bloodlust is equivalent to losing 1/25th of a player. It’s like your one friend with his ranger in your 26 man zerg doesn’t exist.
A stat boost of 150 is different. For that one it takes 8 players to make a 9th player worth of stats. Losing that is like loosing 1/8th of your zerg.
Definitely get that, but what about the benefit of having a player on your side other than just stats. The extra body, the extra skill,etc. Taking that into account, does it change the answer?
no, because that extra body could just be a rally bot.
if they remove the warrior banner npc ress, the qq will be about 2 engis toss r. then it will be ranger’s nature spirit.
after the removal of wp, the qq will be mesmers porting allies in, then it will be about the keep being close to spawn.
Can’t we just have 1 massive qq thread in all forums rather than a kittenton of them?
In most of my bunker builds, i have a minimum of 20 in alchemy and pick up both.
PI + Stabilize armor is sexy, it actually takes them “op” stun warriors a lot longer to kill me when i eat their stun than if i would have avoided it.
BR with healing bombs gives me about 500hp per sec (spamming bombs and eating all of the heals). On top of near perma regen from healing turret and eg#5, i effectively double my hp (not including the water field burst heals.)
Do you roam in small groups or zerg?
For roaming, i use this build, http://gw2skills.net/editor/?fcAQJAqelIqic37y5F1bJxoCdOkC7XYQKAMfFVQ/fKwWA-jkBBk0gkIAZSFRjtsuIasqbY6YER1SBAz0I-w
It’s a perplex bunker build. The shield alone can give 15 stacks of confusion when done correctly. #4 toss can interrupt twice, then #5 again. 3 interrupts right there.
The tool kit is added bonus. Also, because of the lack of stun break, Protection injection + stabilize armor is almost a must (53% dmg reduction while cc’ed)
I also like to run a hgh variant with Elixir gun with noble runes instead of perplexity.
http://gw2skills.net/editor/?fcAQJAqelspqbnuShF1LJxoCdGki6mXRPeMln8nCsF-jEBB0CgkIAZSAVhAA-w
It relies heavily on keeping Weakness up on my enemies to reduce their damage, EG also stacks bleeds better. This build also has high uptime on posion. and has acidbomb for an escape when kitten hits the fan
and where can i get them lol i dotn see any in lion trader
Dire armor? you can find it on tp, but its not named dire. It’s one of the named exo, i think its Errols. Its also a COE armor set.
i run a similar might stack build but with a nader engineer however i suggest taking a look at runes of altruism you get the same effect with 4 runes compared to 6 noble runes
the rune of noble grants 40% might duration and 3 stacks of might on heal, which does the same as 2 runes of fire/holebrek and 2 rune of alt except that it gives cond dmg instead of power and healing power. 6 runes of the noble is superior for a condition build, which is what op wants.
Since you aren’t running shrapnel, i think dire wouldn’t drop your damage output with the loss of precision. I like personally like to rune dire armor with rabid trinkets.
off topic.
why no sigil of the battle?
Good for you. After failing miserably nearly 5 or so times on 3 run attempts, I swore off that dungeon for good. Frizz was just awful. That fight was horrible to deal with, yet another fight that punished you for trying to revive, for not being fast enough, constant pulling, and beams killing you in 2 hits at best. No thanks. If that garbage returns, I’ll just watch a video of Twilight Assault and pretend I did it.
Fights the “punish” you for reviving also encourage ress skills, Like banner, toss r, etc. the issue is people aren’t willing to adapt to these things. =/
The toolbelt skills on turrets are for when they are down so you won’t be completely defenseless. Turrets also will proc static discharge twice because of the way their tooldbelt works. And in a moment where you would need to pop a stunbreak, destroying thumper turret might not be a bad thing, as it can also knock back your opponent (if you trait for it) and nullifying the need to break the stun, letting you have 1 more stunbreak when you need it
(edited by Monadproxy.3489)
being able to get anything by any means makes items less special. And no, this is not a violation of gw2 manifesto.
this has been suggested multiple times and anet’s response was bl ticket scraps.
we can dream tho.
T.T
other than the obvious “this is still fantasy” I was also under the impression that this game is in an industrial phase of Tyria.
Here is something interesting i found in teq fight, whenever you get on the jump pads, your pet swap cd is reset even if its dead.
Though you should know (not sure if posted already)
i dot the kitten out of them. over and over and over. between pistol #3 and Eg #3, i can maintain poison on them even with them cleansing it (ea gives 5 separate stacks of poison so it’s just reapplied when they remove it) making their regen moot.
If that fails. i can kite them around the place
there could be a gm trait that works the rangers have for spirits that makes them mobile. but then we would feel like spirit rangers…=/
Another idea(that someone made a thread about) is a teleport turret that can teleport all other turrets to that new location
I remember reading on patch notes saying thakittenwas fix and does work with out crate. The boons it will give you is irrelevant of the boons you already have. When 2 of the same boons are given, it stacks in duration and if applicable intensity
aerodynamics. the grenades probably have a “golf ball” effect while the bullets in a pistol/rifle are smooth surfaces so they travel less distance. This is the only explanation i can come up with. (other than engis take steroids and have an amazing throwing arm.)
Fireforged only reduced the cd of your 2-5 skills on eg and ft. Precise sight will only do more dps in the long run if you have high crit chance. It’s just a matter of preference between those 2 traits imo
Or you can go with dire. just throwing that out there
I think it’s a shame this isn’t in pvp. Other than that, this rune set is UBBEERRR AWESOMNESS for hgh engis.
doesn’t exist. The only dire armor set is named “errol’s”
you guys also forgot that it completely ignores all enemy fields. You can get out of Elementalist’s lightning fields and Guardian’s “you will not pass” bs lines. Won’t get effected by fire/blind/etc on other fields if you rocket boots. not sure if intended or bug. but…:D
Well we have one for wvw but currently its for people in fa.
Nice! That’s cool, man!
But is your guild up for tpvp too?
And seeing that you are more focused on WvW,
I guess it’s only restricted to FA? /sad
Our guild has done 4 engi+pug tpvp teams before. we were very successful, but nothing serious
Because there’s only 6 slots and very few runesets that give +10% Condition Duration (as in, every single condition is affected) at 2 Runes.
After further examination, actually, I’ve come to the conclusion that I’ve actually missed something – you can have up to 24% (2 Lyssa (10%), 2 Mad King (10%), and 2 Nightmare/Lich (4%)). I’ll go ahead and edit this into my previous post.
Unless they messed with superior and major runes stacking, you can get 27. 2 superior lyssa(10), 2 major lyssa(7), and 2 superior mad king.(10)
well, if they didn’t try to encourage you to buy gems we wouldn’t get many updates…. I personaly want more gold sinks And a CoF nerf so that Gold isn’t so inflated like it is now. Gold Inflation is also a factor in Gold to gem conversion rates.
umm. no, gold sinks are very much appreciated when gold has been inflated soo much. The Moa race isn’t temporary content like the dragon bash, so just be patient and slowly work on your achievements as you slowly collect your gold.
I think what monadproxy forgot to add, engineers can have some of the most fun builds in the game to play while they arnt the best builds to go there is allways a new way to have fun when your playing an engineer
this is true, some other classes have like 2-5 “viable” builds while engis have a crap ton of “viable” builds.
why would he not bring bombs? based on the 30 points in inventions and his shaman amulet id assume he is running elixir infused bombs. If you are using p/p i would bring the flamethrower for the cc it brings, If p/s i would bring elixir gun. If you swap out med kit for turret, i would bring eg for the extra blast finisher
edit: I personally take elixir c instead of ft/eg because of how easily conditions eat through me.
Actually I’m not running Elixir infused bombs, I feel like the 2xx healing per bomb is not worth it especially when im kiting since it doesn’t heal me. and thanks for the suggestions
oh. I assumed you wouldn’t be kitting as most bunkers tend to sit in the cap point and force the enemies to eat their bombs. Out of curiosity, what traits are you taking in inventions?
engis have some of the best aoe and single target conditions available. we have access to all conditions except for fear and no amount of condition removal can keep up with the constant reapplying of conditions. both ele and engis do have to micro manage, but its way more punishing on an engineer to miss a keystroke than it is on an ele, while its also more forgiving to swap to a kit/weapon set on an engineer than an elementalist due to the no cd on swapping kits. because of this we can make better use of on swap sigils as we can swap kits to proc it, and swap back if that kit is not needed at that time.
Engineers also have the best cc in the game. very few builds will have an engineer w/o at least 2 major cc abilities.
why would he not bring bombs? based on the 30 points in inventions and his shaman amulet id assume he is running elixir infused bombs. If you are using p/p i would bring the flamethrower for the cc it brings, If p/s i would bring elixir gun. If you swap out med kit for turret, i would bring eg for the extra blast finisher
edit: I personally take elixir c instead of ft/eg because of how easily conditions eat through me.
so i need to land a stun to land a immobilize…that is like needing a stun breaker for rocket boots. >.<
shhhhhhhhhhhh
noooo. dont post this on forums!!!!!!!!!!!!!!! ;.;