well no utilities that is
I played a combo that left me completely without skills underwater bwe3; that sucked
Saying they’re going to support raids in no way means they’re going to insert DPS meters. That is one heck of an assumption
They have already had discussions about elements that are toxic to the community, in which they specifically called out the zerker meta, do you really think they’re they’re going to smack down the zerker meta and in the same breath put in DPS meter?
With the discussion of the new legendary system, I must admit to being a little bit concerned. Primarily because I am very close to getting bifrost. I have almost everything, basically, I’m just short t6 materials and the precursor. I figured I wouldn’t push those since the new system was coming, but after reading the article I am hoping they aren’t going to be getting rid of the old requirements because that means all the work I did and all the items sitting in my bank would essentially be worthless. Does anyone have any knowledge about their intent for the old legendary requirements?
You know, I’ll tell you, in theory I have no problems with the idea of dps and healing meters… the problem for me is when its used as an excuse for people to act like jerks. THAT’S my issue.
No he isn’t. He said he hated it. People don’t have to be crappy players to hate the kittenty attitude some players have.
And making assumptions like that… well, you know the saying.
Well maybe he will just prove that he’s a good player by linking his account in wow? ) I guess its not an option. Its just why hate raid tools if you are good? I cant see the point here. Its never been an issue to half-descent players.
Being good or not has nothing to do with whether something is unpleasant or not. To me, having seen the elitist mentalities sometimes, its like siting next to someone making racist jokes: its just unpleasant and undesirable.
Let me tell you, there was this one guy in a previous guild I was in who was, honestly, kitten ed good. But he was also always bragging about how good he was, and not in a joking manner – he was the best kitten ed player ever on GW2, just ask him. And he wouldn’t be joking.
His being good though doesn’t excuse the attitude, and it doesn’t make it pleasant to put up with. This is the same thing: finding something unpleasant isn’t indicative of skill.
Some good ideas! I’m not a fan of requiring conditions or the old “self-inflict” skills though. Wanting something to make Mallyx better, but I’d prefer to avoid those two scenarios.
I’d like to see one of the utilities be a condition transfer (not just copy). I’d like to see EtD make it so that any foe within the aura range would feel the full effect of moving torment even if they were standing still.
Hm. What if while in the effects of EtD, you take 1.5x damage from torment? I know they were talking about it as a trait against nonmoving targets, but what if instead if was in EtD ALONG with the torment application? and have it magnify both damage instances? Considering the energy cost, that might well be worth it.
Rather late posting this, since this happened in BWE2 I believe (maybe early bwe3?), but I was in my mesmer when I messed up with the hang glider and fell, and lost all but a sliver of my health.
right next to two hostile hyleks, who proceeded to finish what the fall started.
So, there I am, desperately trying to revive, when a glint revenant came in. Now realize, I also have a revenant, and it may well become at least my second, if not my main, but I hadnt played glint yet.
So, from lying on my back, I watch him come in, and activate the glint elite, the dragon comes up and blows the hylek back, and he proceeds to eliminate them and then revives me.
I never said it to him at the time, wish I had, but it almost looked cinematic and heroic. Wish I’d recorded it. The sight of that dragon from my angle, rising up and blowing those hylek back, was awesome.
Wish I’d been the one doing it at the time lol
I’d actually be down for Agony on EtD. It’s flavorful. A percentual damage condition is something I’ve always though was a cool idea but unfortunately it would break PvE. But AI mobs can’t take agony anymore, so it would be a ineresting mechanic to give revs. Making it like the 1% ticks of agony on fractals and bumping EtD back up to -8 energy (or even -10, honestly I dont think Impossible Odds is worth the -10). It’s not just the damage it does, it also reduces healing by 50%. Worthy of an elite.
I think a reduced Anguish would be cool too; it would have to be closely monitored to keep it from being too powerful… or too weak! But yeah, that would be awesome if they could make it work.
But you couldnt allow AR to resist it, it would make balance too wonky.
Frankly, I think I’m more of a minimalist, make small changes first and propagate forward to see how it does.
That being the case, I made the argument that mallyx’s problem is that much of his torment is coming from a melee weapon. In PvP that might not be a problem, as people are so mobile, but in pve I think it is more of one.
So, I thought: What if you added a taunt component to EtD, along with the torment? That would have a couple effects:
1. You could kite mobs around while still whacking them with your mace, stacking torment, etc.
2. It would stack with Dismantle Fortifications for stability stack stripping if you were so inclined.
Obviously, it would either have to have some duration limits, or energy costs, to keep pulsing taunt from being too broken. Thing is, I had originally thought combining this with fear, but afraid people would run out of the aoe, thought of adding chill… oh, wait, Reaper… but a PBAoE torment/taunt mechanic with melee weapons and taunt/tanking might be a lot of fun, and offer a slightly different alternative to Unyielding Anguish.
Well, I neither want Recount nor something like Gearscore to be part of my raiding experience anymore. It was horrible in WoW, besides being mandatory for monitoring the DPS in raids. DPS-nitpickers are last thing I want to see in Guild Wars 2.
So you just admitting that you sucked in raids and was a bad player who couldn’t get most from his class, and didnt wanted to improve. Why do you think other raiders must carry you through? Many ppl nowdays just too demanding, thinking everything should be brought to them just because they want it. Lol. Just lol. Dont write this crap, seriously.
No he isn’t. He said he hated it. People don’t have to be crappy players to hate the kittenty attitude some players have.
And making assumptions like that… well, you know the saying.
I’m all for PERSONAL meters. It could have a graph at the end of the raid/dungeon with how much you healed yourself and others, condition damage, total freeze etc. I want this.
I have no problem with personal meters. If I wanted to examine how I’m doing numerically. I just despise the elitism that dps / gear checks seem to inspire.
I will never agree on this, just because it’s standard in Raids in other games doesn’t mean it’s good or needed in GW2. This has been clearly stated that it won’t happen so i’d stop asking if i were you, you are wasting your time.
Correct me if I am wrong, but I don’t think it’s common to other MMORPGs, I think it’s just common to one game, World of Warcraft.
I’ve had a dps meter in every MMO i’ve ever played except GW2. Of course there are plenty of DPS meters for GW2 as well, they just aren’t officially supported.
WoW, LoTRO, Wildstar, SWTOR, Rift, all had dps meters of some form. None of them imploded due to the inclusion of such a tool.
And I’ve never had a dps meter of any kind in any game I played: Everquest, Asheron’s Call, DAoC, etc. Experiences clearly differ. Regardless, I’ve heard nothing but complaints about the elitism expressed via the dps and healing meters, and just how crappy people got treated concerning it.
Also, just because a game didn’t implode because of dps meters doesn’t mean it isn’t toxic. WoW has been the biggest mmo for some time, and yet the entire metered proof of skill caused a great deal of problems and hard feelings in what is nothing more than a game.
As I said before, I truly don’t believe that ANET will ever insert a dps meter. And I won’t play with a group that requires meters, gear check, etc. Been playing since beta, I can beat anything, but I don’t feel like I need to pass a test in order to play a game.
Considering there is such strong opposition to the idea anyway, it isn’t going to happen – not by ANET anyway. I won’t speak about third party, but the only third party I myself have ever used was the lfg tool before anet finally got around to inserting their own (as a side note, that was one heck of an oversight for anet to leave out from the start).
However, DPS meters and the like caused a very toxic environment in wow, I don’t see how you can think the results will be any different here. Besides results generally speak for themselves.
As an aside, I would bet 100 gold that Anet will never put meters in anyway, so this is most likely just a post about wishful thinking rather than an honest expectation of results.
Yeah but the gw2 community is the friendliest of all mmos so I have confidence things will be ok.
Given that the devs have approved and endorsed this one site (forgot the name) that includes gear check functions, I’ll take that 100 gold bet. I believe that the devs will allow player created apps for such things and they will be made available within a year after HoT launches.
I will add you as a friend in game and keep my word so mark your calendar.
I was talking about anet developing it, not a third party. If anet develops it, I will honor the bet. If a third party does, well anet is trying to give a lot of leeway to third party developers, so that is another story.
Oh oh, how about the fact that Revenant uses Energy as class specific mojo and if you dodge and you are out of Endurance you get the message of ‘Not enough energy’.
Even the characters have lines of: “Not enough energy” when they cannot dodge :P
Zerker zerker is definitely cool though, you should use coral orbs in gear too, If I recall correctly it will give the name ‘of the berserker’ to an item. A Berserker warrior using a Berserker axe of the Berserker?
The Berserker Berserker’s Berserker Axe of the Berserker. I like it lol
I will never agree on this, just because it’s standard in Raids in other games doesn’t mean it’s good or needed in GW2. This has been clearly stated that it won’t happen so i’d stop asking if i were you, you are wasting your time.
Correct me if I am wrong, but I don’t think it’s common to other MMORPGs, I think it’s just common to one game, World of Warcraft.
I also wanted to comment that meters aside, it still doesn’t supply you the one thing that’s most important, a skill meter. A skilled player will be more important than an optimized build any day.
That being the case, I will admit I wouldn’t mind a personal meter just so I can tweak my own build if I want to. I just wouldn’t want it used in a group environment where people can bring the toxicity originally seen in wow to our community is well. It’s bad enough with some of the elitist mentalities we have already seen.
However, DPS meters and the like caused a very toxic environment in wow, I don’t see how you can think the results will be any different here. Besides results generally speak for themselves.
As an aside, I would bet 100 gold that Anet will never put meters in anyway, so this is most likely just a post about wishful thinking rather than an honest expectation of results.
I’m a zerker zerker? Lol
The problem with these suggestions, as good as they look, is that they were trying to avoid any conflict between the revenant gaining conditions and other members of your group stripping conditions.
Frankly, I always thought that the problem could be avoided by changing the effects to whenever you gain a condition, rather than pulsing effects based on conditions you already have on you
so its going to be a collections ala bioluminescent armor?
No to damage meters. That was a toxic item in wow that inspired elitism. We don’t want that here.
I’d be ok with a personal DPS meter as long as it’s private.
Or gw2 leads to us destroying the dragons one at a time. After the last dragon we have a great cataclysm…just in time for gw3 and new technology/graphics updates/etc.
kinda what I was thinking. We have an expansion for each dragon… and once the last is dead, we find out some horrible secret, and…. GW3, set 500 years later, etc etc.
Either by sheer force or by the heroes eventually quitting the fight due to either exhaustion or despair (or both)?
After all, even with the best case scenario of Mordremoth’s defeat, there are still so many more elder dragons to defeat afterward.
Then things get interesting. A No-Prize to the first person who gets the following reference.
Wash, get back to piloting my ship!
Hehe
Anyone with the name of Morfedel is obviously halfway to being a Mordremoth Minion. >.>
BURN HIM!
kitten , my secret has been exposed!!!!
:P
1. That common belief is correct. Lazarus plots revenge, but his race is gone. If we ever see a, mursaat again, it Will be one individual. If the flameseeker prophecies were indeed correct this is the most likely outcome.
At least eight Mursaat survived the flameseeker prophecy. Seven were killed during the Krytan civil war, years after the release of the Titans. The last living Mursaat that we know of was Lazarus (who split himself into aspects to survive the release of the Titans). But this suggests that it was at least possible, in more ways than one, for the Mursaat to have survived.
True, but the fact they specifically comment on Lazarus suggests, though didn’t confirm, that this was both unusual and possibly unique.
Regardless, at this point I think the mursaat is no longer a species, but an individual.
Either by sheer force or by the heroes eventually quitting the fight due to either exhaustion or despair (or both)?
After all, even with the best case scenario of Mordremoth’s defeat, there are still so many more elder dragons to defeat afterward.
Then things get interesting. A No-Prize to the first person who gets the following reference.
Wash, get back to piloting my ship!
Hehe
Either by sheer force or by the heroes eventually quitting the fight due to either exhaustion or despair (or both)?
After all, even with the best case scenario of Mordremoth’s defeat, there are still so many more elder dragons to defeat afterward.
Then things get interesting. A No-Prize to the first person who gets the following reference.
I’m not 100% sure but that sounds an awful lot like a Firefly reference.
You are correct!
Either by sheer force or by the heroes eventually quitting the fight due to either exhaustion or despair (or both)?
After all, even with the best case scenario of Mordremoth’s defeat, there are still so many more elder dragons to defeat afterward.
Then things get interesting. A No-Prize to the first person who gets the following reference.
..they have never been depicted as having ‘wings’ that are the trademark appearance of Mursaat..
I beg to differ.
ANet did not trick you, their plan from the begging, and your vision were simply different…
So I guess their plan includes violating previously established lore.
..does not mean the Mursaat have been forgotten and wont make an appearance.
We’ve been waiting nearly 10 years.
In what way did they violate lore, be specific please.
Also as I have already pointed our from the wiki, it is commonly believed in game that the mursaat were utterly destroyed, leaving Lazarus as the sole survivor. That leaves one of three possibilities:
1. That common belief is correct. Lazarus plots revenge, but his race is gone. If we ever see a, mursaat again, it Will be one individual. If the flameseeker prophecies were indeed correct this is the most likely outcome.
2. That common belief is correct, but mursaat reproduce asexually or through some other method not requiring a second mursaat.
3. The common belief is wrong.
Fact is any of those three could be correct, but glint and the flame seeker prophecies strongly suggest #1 is correct, as the wiki suggests, and therefore we will never see the mursaat again – except perhaps for Lazarus.
And there is no evidence to suggest they survived.
Hmm, I hope that the info in that blog is also discoverable in game. It actually felt rather disappointingly like a spoiler to read that. I know, I know, ANet can’t win, they either give us too little info or too much. But now I feel like I have meta knowledge that my characters simply wouldn’t know yet
If it is also info that unfolds during stories and NPC interactions, I can let my characters learn it more organically as they come upon Tarir.
I agree. that felt like a big spoiler. Wish they had let us find all this in game.
As it is a known fact that Forgotten trained/tested/transformed humans into Exalted during the time of GW1
Except that’s not true. The only humans to ascend were us, the player character. Even Turai Ossa (868AE) never managed to ascend and that was long before we went to the crystal desert. During the time of GW1 the FORGOTTEN had been, that’s right, forgotten, for hundreds of years.
There is a difference between Ascension and what happened to these transformed humans. It’s not the same, so its fine.
We did see them in GW1, following the Forgotten, though we didnt know they were called Exalted at the time.
If you assume that Enchanted Armors were Exalted. And we only saw those in the crystal desert.
As it is a known fact that Forgotten trained/tested/transformed humans into Exalted during the time of GW1, it would make sense for the Exalted to live with the Forgotten while undergoing that process, and then later be relocated to the Magumma Jungle. If we go out on limb here and say they probably weren’t all trained at the same time, but over the course of 50~100 years or so, that would explain how their golden cities would already be constructed for Saul to find them living in, and yet at the same time, for us to come across them in the desert. You don’t build an entire race at once, especially since the blog post said only those who pasted the test could be come Exalted, which likely means there had to have been multiple test to get enough members to be of any worth.
You know, this could actually be the old mursaat city. The mursaat were essentially destroyed. The exalted and forgotten could have easily taken the city and repurposed it for their own ends, once it was abandoned.
They didn’t go against any lore thus far. They added more stuff. Sure, they could have used mursaat, even though they are believed to be extinct:
The mursaat were an ancient, terrible race of spellcasters, but have not been seen for hundreds of years and are now thought to be extinct… Lazarus fled, vowing vengeance on “countless generations”. Not long after, the final few mursaat were killed in the Battle for Lion’s Arch, and the race has not been seen since.
http://wiki.guildwars2.com/wiki/Mursaat
The way I read that, lazarus is the last survivor of the mursaat. Of course, the Exalted could have been some clever long term plan to get vengeance….
But really, there is plenty of room for more expanded matererial; it isn’t a retcon or a contradiction. Perhaps they missed the opportunity to use something already established here, but nothing contradictory has occurred.
Stealth gyro, as many have pointed out, has several issues with pathing, priorities and movement speed. I think an easy fix would be to have it “insta-cast” a buff on the engineer from range that gives him an aoe stealth effect. This would keep the stealth aoe centered on the engineer and not on the buggy pathing gyro. You could limit its casting range to whatever seemed to work to avoid it simply become Mass Invis 2
Make the stealth gyro aply AoE stealth on the engineer even if it’s not close, and replace the destroy command with a way to order the gyro to move where you want. It would make up for the fact that the gyro is visible, and create some interesting way of using it. You could create diversion for exemple.
I second these ideas, would make the stealth gyro better and more interesting
WOW! Great idea. Have it work just like the Ventari tablet ground target location command.
I have to agree, that does sound like an intriguing idea.
I collected a set of torment runes and torment sigils for my mallyx build. Beyond that, haven’t done much yet. I figure I’ll go snag his armor soon, but I haven’t decided what stats I want for him.
I know I want precision and condition damage, with condi being the high one IF POSSIBLE. The thing is, I’m considering either Sinister or Rabid, power vs toughness. I’m leaning towards the Rabid as I don’t like having full offensive gear, but I haven’t decided yet, hence one reason why I haven’t fetched his armor yet.
I suspect that, at first, shards will be very expensive but, as with everything else, in time it will go down in price.
So if you don’t want to do pvp, farm for gold and watch the shard prices. It will fall, in time. And possibly after a few months of complaining they may even make shards easier to get, dropping the price further.
Me, I like PvP. I like it all, I’m a pvxer. But if it will take 100 shards to do just one level of precursor, at 2 per track, that’s 50 tracks. It seems a bit much.
Well, maybe. I guess we will have to see.
I think mass momentum and juggernaut worked great together, I used it all weekend.
I just want to say that chronomancer isn’t at all overpowered.
Case in point, I was in wvw and ran into two roamers. I was alone. They were well coordinated, working as a team, split up on either side of me attacking at range, forcing me to decide which to pursue, who would then fade back and manuever away while the other attacked from my flank.
And yet I was unable to kill them. Seriously.
:)
And on a more serious note, I actually think that chronomancer is for the most part fine. I had times where I was hell on wheels, but other times I wasn’t. Seemed to work fine for me. I was running a clocklock style build with several aoe CCs: Mantra of Distraction, Gravity Well, Shield #5, Pistol #5… when my opponents were clustered I’d be CCing the hell out of them, following up with some serious hurt.
But other times I was decent but not overwhelming.
So overall, at least THAT iteration felt ok.
I also did some shatter spam using ill reversion and chronophantasma… didn’t play as much of that, but with alacrity as well, I was able to keep the shatters flowing a great deal of the time. I loved that a lot too, but I’m not entirely sure if that was too op or not, as I only played that a small amount.
EDIT: I hate to say it, but I actually didnt like the duration of the shield #4 dual blocks. It felt too much. I honestly almost wanted it to end the same way that scepter #2 and sword #4 do. That felt more natural…. but it was purely an emotional response to that.
Any chance that scrapper can replace downed skill #3 with the function gyro, targetting ourselves?
Ok, maybe this is a known issue; if it is, feel free to delete this thread. But when I had a flamethrower equipped and did various harvesting, it used my flame thrower as the harvesting tool animation instead of the proper tool. Nothing game breaking, but it did look a little odd hehe
My own revenant feedback
I played Revenant mostly in pve with the following build: http://gw2skills.net/editor/?vlAQNApXinfNWNSuJrJRHl/kskygS4S5QJorcrkFUFhN5zoqZ2MKNQhFA-TxxCABOoEEgnAAz7Pcp6PTfKAOS5nbm/AA-e
Overall the performance was nice, but I had two issues that I noticed.
1. Honestly, I didn’t feel the need to use Embrace the Darkness that much. It was a serious energy sink that didn’t feel like it was adding that much more to the build, especially with Unyielding Anguish already providing torment. EtD needs something to differentiate, and especially make it feel more like an elite.
2. Using melee weapons with torment application feels wonky. If I’m adding torment, I want the foe to either run away from me, maneuver for position, or chase me, allowing me to kite him/her. Now, in pvp/wvw that might happen, as there is constant mobility, but with pve that isnt as likely. I know, you are looking at adding a trait that increases the damage for nonmobile targets to increase static damage, but still I found myself wanting to kite or chase them around to increase the damage, something the mesmer can do with scepter, but I can’t do anywhere near as much with mace.
Between the two, that got me thinking. I thought, what if EtD generated a fear effect? My only concern is that would step on the toes of necromancer/reaper. So what if it instead generated a taunt? You could walk backwards while swiping at the foes chasing you, etc etc?
Then again, maybe that doesn’t fit the theme, as taunt is more of a jalis than mallyx effect. But fear would be more of a reaper than mallyx effect I think? Or maybe it would be fine?
Point being, perhaps something could be done to cause it to compliment the need for torment needing movement.
Heh, I know, a new unique effect, Bewildered, targets meander around at random
(I envisioned that visual effect that happened when during tower of nightmares and the toxic blooms you would suffer those hallucinations… Nightmares perhaps?
)
Anyway, point being, some thought I think should be given to the use of taunt with a melee weapon, and EtD needs something to make it not so similar to Unyielding Anguish as well as making feel more like an elite skill.
EDIT: Frankly, I concur that the better option is return the states of those skills back, allowing condition copying, etc. But if the difficulties previously mentioned arent resolvable, something else needs to be done.
Other than that, I did really like the character and the build.
Ok thanks. Thats kinda what I thought, but I wanted to confirm.
I wonder if the bunker gyro applies its boon to the function gyro. Its a lot just to defend a function gyro stomp or revive, but if it does apply, then….
I just read a couple posts saying that “now that ascended is required…”
Is that true? I’m a decent player, but not a gear grinder. Out of my, what, 13 characters, ONE of them has ascended trinkets and ONE ascended armor piece; working on a second now. Everything else is exotic.
Is ascended actually required, or just recommended?
I ran the following build in pve. I’m not bothering with wvw because I ran with flamethrower and hammer in wvw, and discovered that not having a long distance option was a serious mistake in wvw, lol.
Mortar is your longest range skill so… your best option is still available :P
Good info tho!
True, I was just thinking I’d switch between hammer and flamethrower in a fight. Ran into two long range specs and couldn’t really get near them LOL
But I gotta say maintaining 16-18 stacks might along with stability with zero effort was fun LOL
Scrappers:
I didn’t run the hammer or all the gyros. I was testing something specific: A flamethrower mightstacking build.
I’m not including gear with the below links. I merely want to discuss traits & skills, and since gear was limited somewhat anyway, I couldn’t run quite what I wished.
I ran the following build in pve. I’m not bothering with wvw because I ran with flamethrower and hammer in wvw, and discovered that not having a long distance option was a serious mistake in wvw, lol. In PvP I ran a similar build, and the damage while defending capture points was pretty nice.
Sometimes i used supply crates, and sometimes I used sneak gyro.
Essentially, I ended up having about 16-18 stacks of might just standing still, it fluctuated a bit, and 1-2 stacks of stability. Once in a fight these numbers increased. The damage I was doing was VERY impressive.
I am going to be making a post about this separately, but I think the bulwark gyro is pretty close to being fine.
I know several people will object, but here’s my reasoning: Essentially, its granting 50% damage reduction, far better than the Protection boon. It might be just giving it to you, or up to 5 allies, depending on whether you are soloing or not.
This will vary its duration considerably, especially when looking at the damage output of your foes, since it’s damage-based whether than duration-based, but I think this is fair. 50% is a lot!
During fights, I paid very close attention to the bulwark. some fights it lasted surprisingly long, other times it died fast. Again, considering a 50% damage reduction, I think this was actually fine overall – if it had a duration anywhere approaching protection it would be seriously broken.
The healing and Purge gyros were wonky. I loved the fact they are zero casting time, but after their initial effect, they kinda wandered around like a distracted 3 year old. Once, I was the only one in range, I needed healing, and it was kinda meandering around, catching the sites, enjoying the scenery.
The sneak gyro is cool, but it really NEEDS to be able to stick to the caster a little better. Not a ton better, I don’t want it hovering over my head at all times, it will make it that much easier to point out where I am, but I was routinely outrunning it, and had to stop and let it catch up lest the stealth drop, which happened a couple times.
The healing and purge gyros died a little too easily. I’d like to see their AI improved a little, and have them a little more durable.
I had an idea, based on the idea of fuel; fuel right now is really just a color term for duration, and I don’t think its really needed to use that term if its not differentiated at all from any other skill with duration. But maybe if you included an effect using the fuel, it might make the gyros a bit more appealing.
For example, if you gave the gyros an on death effect, the more “fuel” you have left, the stronger the on deathe effect, that might make it more fun.
As for the Function Gyro, I LOVED it in effect, but it was a bit hard to really use it. For example, I was using it to revive allies during the tougher HoT fights, and while it worked, it was sometimes hard to target someone downed in the first place because of so many players and mobs around. When I DID get it used, sometimes someone else revived them first. When it DID get used on someone who wasn’t otherwise getting revive it was great, but that didn’t happen as often as I liked. I didn’t get a chance to try it in pvp or wvw.
Would there be a way to just auto send it out to revive someone near you if you don’t have someone specifically targetted? What about having it maybe revive you if you go down?
Breakbars: Some of them were too hard to break. It was easier to just kill some of the bosses, and others, the breakbar never broke.
One example of this is the Wyverrn. Fought it several times with a group of others, and I never once saw it broken – I barely saw it budge, even when a couple times the group was shouting at each other to use CCs. Once I brought a mesmer with all CC abilities, and his breakbar didn’t even go down below, oh, 90% I’d guess.
As for the final champion Hylek with Lord Faren’s group, we did finally break his break bar a couple times, but he was near death anyway when we did.
In other words, the breakbars need to be tuned a little.
The elite specs are comically overpowered.
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
Which legendary foes are you just standing in their main attacks shrugged it off? Because I’ve been playing four different elite specs, and as an example the wyvern or the axe master, were downing people right and left with no effort, good lord the axe master literally did 1.8 million points of damage to me with its head shot ability. And the wyvern downed me several times along with everyone else in the fights I was in. So what legendary is it that you’re scoffing at?
As a Reaper? Wyvern, Arah’s Giganticus Lupicus, and Legendary Spellmaster Macsen (at Ascendant’s Ring – the other canopy boss). And I wasn’t even optimized the first time I fought the Wyvern, where I was totally underwhelmed because I was never forced out of death shroud let alone downed.
Gwyllion’s mass one-hit kill is probably the only attack the reaper can’t just shrug off.
I’m not entirely sure I buy that. I played the reaper too (played four different ones, Reaper being one of). Did you stand in the fire next to the wyverrn and melee him the entire time?
The elite specs are comically overpowered.
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
They do seem to have a lot going for them. My main is a guardian who I play as a tanky support, but after playing the druid and revenant, they seem very strong in comparison so far. The druid has a few issues of its own, like the celestial avatar meter building up too quickly when healing, but the burst is high. I might be wrong about this, but the revenant so far seems to take the guardian’s role and does a better job at it.
Actually, they go together like peanut butter and jelly. Guardian excels at a number of things Revenant isn’t so great at (stability (outside retribution trait line), condition clear, reflection) plus offer aegis, etc.
That is true. :P I was mostly worried about the Revenant’s condition clearing and powerful boon uptime in comparison to the Guardian. The Revenant’s Purifying Essence skill seems to be very good for removing conditions. I guess the small radius and the need to position it correctly are a bit of the downside though.
I think the number of people using Ventari will be modest. Most popular build is liable to be Shiro/Glint, which has zero condition clear, aside from possible single condition removal on legend swap. And if they are using Ventari, they are giving up a lot of offense to do so. In that regard, it is fair that they’d be rather good at healing/support. Boon duration increase from Herald is great, and makes all that stability and protection a Guardian is putting out last longer.
I’m jumping from Guardian to Revenant, but for my money, there is ALWAYS going to be room for both in a group. Revenant is good at lots of things, but they aren’t really masters of most of them. For instance, a Herald can put out a nice chunk of might, but if you have a phalanx warrior, then can put their energy into fury instead. They can adapt to group composition, which is One of the things I like about them.
Why do people keep saying revenant has no condi defense?
Shiro: http://wiki.guildwars2.com/wiki/Riposting_Shadows
Mallyx: http://wiki.guildwars2.com/wiki/Empowering_Misery (and this isnt even counting things like their sources of resistance)
Jalis: http://wiki.guildwars2.com/wiki/Soothing_Stone
Ventari: http://wiki.guildwars2.com/wiki/Purifying_Essence
Herald has more than one way to invert damage, there are a couple traits as well between more than one trait line. Granted, they don’t have anything that clears ALL condis, but thats far from saying they have NO defense against conditions at all. Every single legendary has some form of condi defense however

