Not sure if this is spoiler-worthy, but just in case, don’t read this if you don’t like a very mild spoiler.. but I’m not sure it IS, precisely.
Let’s find out.
So I don’t know if there was a different trigger, if it was map-wide, or if it was my hitting a specific trigger, or if it was even a different npc.
But I was in… oh, I think it was Auric Basin… and I was capturing.. hm, a mastery point, a hp, strongbox… sorry this happened several days ago, should have posted it right away.
Anyway. As I finished channeling it, suddenly a voice that reminded me of Mordremoth playing sylvari in Torn from the Sky shouted out, “Mordremoth is getting impatient!” or something like that.
It sounded like mordremoth, though I wasn’t aware he would speak in the third person… I didn’t see any npcs nearby. It was all kind of shocking. I didn’t know if a boss was shouting map wide, or it was supposed to be an “in your head” kind of experience, or what. I looked around, and didn’t see anything but a few of your typical environmental mobs nearby.
Anyone have any idea what that was? I was playing my asura, so it shouldn’t have been a mordremoth voice….
Anyway, just trying to alleviate my confusion.
It doesn’t need fixing, it just means you take the time, it’s pretty easy when you learn it. It is supposed to be challenging. I would advise if you’re struggling that much, take a mesmer friend
I respectfully disagree that its a “pretty easy when you learn it”. The JP is yes, that’s not the issue. The issue with the diving goggles is that it is 100% a blind jump. I’m a self proclaimed JP pro. Was a SAB trib mode junkie, have done most of the ridiculous SW coins (omg talk about hard, those make every JP look like walking a straight line through a field of daisies).
Getting to the top of the JP isn’t the problem for most people. The problem is that once you get to the top you have to literally jump (walking off seems to be the best chance at success rather than jumping) blindly in the hopes you make it through that perfect spot that won’t kill you on one of the beams coming down. And when you die? You have to WP all the way back and restart.
It takes all of the skill out of jumping. You can’t practice blind jumping. The best you can hope for is to watch videos of people doing it and try to mimic it exactly. I’m certain that isn’t the intent of the diving goggles.
I’m fine with there being a difficult jump that you have to perfect, but you have no way to gauge how you are doing, there’s not enough time to adjust while falling. You either jump in the right spot or 95% you don’t and you have to start over. That’s not skill. Worse yet, what you’re jumping through is a bland “rock” type texture with no reference marks whatsoever. You get back up to the top and you have no idea where you jumped last time that killed you.
That’s the problem with it. Not the JP, it’s the blind leap you have to make with the small window of success coupled with a heavy time commitment for re-attempt (heavy relative to all other JPs). It’s one of few things in GW2 that make me rage.
Generally I agree. It isn’t even just the location you are landing on, it’s also all the obstacles in the way. I wouldn’t mind one or the other, but both makes it difficult.
I have a friend who is a pro jumper. First day of halloween he did the mad king’s clock tower first time. He has gotten every other diving goggle in the game. He still hasn’t been able to get this one, and it’s driving him nuts.
What about steam sword? You know like the steam creatures? Not exactly clock work style, but mechanical anyway
That is a logical fallacy. It doesn’t matter how much you can sell materials for if you need to use that material to make your precursor.
Oh it absolutely does matter, because you don’t actually need them to acquire a precursor.
Look, I’m working towards the Bifrost, right? I have everything together except The Legend. Let’s say that the only material I need to craft The Legend are 100 Spiritwood Planks (to keep things simple), and let’s also say that I’ve harvested enough wood to craft all 100 Spiritwood Planks on my own.
Now, what if Spiritwood Planks were to spike in price to 15 gold each? Seems implausible, I know, but they’ve already spiked significantly since HoT came out, and I wouldn’t be surprised to see them spike again when Raids finally drop. If they were to spike that high, crafting The Legend would essentially cost me 1275 gold (the price I could get for my Spiritwood Planks after TP fees). If the price of The Legend were to remain at its current point (965 gold for the lowest sell order), then I would be a fool to craft my precursor. I could simply sell my Spiritwood Planks instead, buy The Legend off the TP, and end up with exactly the same item I wanted, except I’d be up a spare 310 gold and whatever time I would’ve spent putting together the collection.
There is a smooth continuity between liquid and material wealth in GW2.
Incidentally, it currently costs 1150 gold to craft The Legend.
You don’t get to get your legendary for free. You have to spend time or money or both. The good thing about it is for a large chunk of it you get to decide what you’re going to spend.
And I wouldn’t mind that at all if my time were given any value at all, but at the moment it’s actually at a high negative value. Going through the effort of acquiring The Legend actually costs you more wealth than if you bought it straight-up from the TP, even if you just fill a sell order. It’s ludicrous and the recent addition of precursor crafting is only partially to blame because most of the materials required are in high demand for a multitude of other things as well.
Blaine, you and a couple of others have given me pause, I’m going to give it a second thought. I was looking at the cost of buying the crafting materials versus the cost of farming it, but you guys have been talking about cost of simply buying the finished product off the trading post. And that’s where I stumbled. I wasn’t thinking about the cost of simply buying it flat out.
That being the case, my gut instinct is that I think it is temporary. There’s only so long that stock will be viable as long as people can craft their own. I don’t know. I’ll have to think about it.
That is a logical fallacy. It doesn’t matter how much you can sell materials for if you need to use that material to make your precursor.
Oh it absolutely does matter, because you don’t actually need them to acquire a precursor.
Look, I’m working towards the Bifrost, right? I have everything together except The Legend. Let’s say that the only material I need to craft The Legend are 100 Spiritwood Planks (to keep things simple), and let’s also say that I’ve harvested enough wood to craft all 100 Spiritwood Planks on my own.
Now, what if Spiritwood Planks were to spike in price to 15 gold each? Seems implausible, I know, but they’ve already spiked significantly since HoT came out, and I wouldn’t be surprised to see them spike again when Raids finally drop. If they were to spike that high, crafting The Legend would essentially cost me 1275 gold (the price I could get for my Spiritwood Planks after TP fees). If the price of The Legend were to remain at its current point (965 gold for the lowest sell order), then I would be a fool to craft my precursor. I could simply sell my Spiritwood Planks instead, buy The Legend off the TP, and end up with exactly the same item I wanted, except I’d be up a spare 310 gold and whatever time I would’ve spent putting together the collection.
There is a smooth continuity between liquid and material wealth in GW2.
Incidentally, it currently costs 1150 gold to craft The Legend.
You don’t get to get your legendary for free. You have to spend time or money or both. The good thing about it is for a large chunk of it you get to decide what you’re going to spend.
And I wouldn’t mind that at all if my time were given any value at all, but at the moment it’s actually at a high negative value. Going through the effort of acquiring The Legend actually costs you more wealth than if you bought it straight-up from the TP, even if you just fill a sell order. It’s ludicrous and the recent addition of precursor crafting is only partially to blame because most of the materials required are in high demand for a multitude of other things as well.
Of course in situations where the components value is unequal to the cost of the finished product then that is correct. I was talking about in cases where all things are considered equal. Perhaps I should have made that clear, my brother flips houses as a secondary source of income. He thinks he might eventually make it his career. Is always talking about the difference between hiring contractors vs putting in a sweat equity. There is a different value two things based on what’s more important to you at the time and what’s your eventual return is going to be.
So yes if you get the crafting components equivalent to making the legendary, and can sell it for more than what the legendary actually sells on the Trading Post, then yes you’re actually better off farming for the crafting materials and selling them. Again as I said my point I was trying to make was in the case where everything is equal, or where the finished product is more valuable than the sum of its parts, but when the craft and components are more valuable than its throwing everything out of whack. In that case then you are perfectly correct.
But what do you do when it’s the players running the market and not the game creators? I think ArenaNet missed the boat anyway, I think that getting a precursor should have been an adventurous quests and not crafting
The point being you don’t have to buy the majority of that stuff if you don’t want, you can gather and craft. So it is exactly either a time sink or a gold sink.
You can sell what you gather, though (this is good way to make money), so ultimately time and gold are equivalent if you have to farm buyable/sellable items. I wouldn’t mine substituting time for gold, but that’s not what’s happening here. Rather, you’re substituting time and gold for the same amount of gold. It might even be cheaper to buy it off the Trading Post.
That is a logical fallacy. It doesn’t matter how much you can sell materials for if you need to use that material to make your precursor. All that matters is are you buying the material or are you farming the material. If you’re buying the material you’re choosing to use your gold. If your farming it you’re choosing to spend your time. And that is the choice of time versus gold.
You don’t get to get your legendary for free. You have to spend time or money or both. The good thing about it is for a large chunk of it you get to decide what you’re going to spend.
lol at this guy.
People should learn some economics.
Already have thanks. But let’s not start a flame war shall we? We can discuss things and disagree without being rude, can’t we?
The point being you don’t have to buy the majority of that stuff if you don’t want, you can gather and craft. So it is exactly either a time sink or a gold sink.
You can sell what you gather, though (this is good way to make money), so ultimately time and gold are equivalent if you have to farm buyable/sellable items. I wouldn’t mine substituting time for gold, but that’s not what’s happening here. Rather, you’re substituting time and gold for the same amount of gold. It might even be cheaper to buy it off the Trading Post.
That is a logical fallacy. It doesn’t matter how much you can sell materials for if you need to use that material to make your precursor. All that matters is are you buying the material or are you farming the material. If you’re buying the material you’re choosing to use your gold. If your farming it you’re choosing to spend your time. And that is the choice of time versus gold.
You don’t get to get your legendary for free. You have to spend time or money or both. The good thing about it is for a large chunk of it you get to decide what you’re going to spend.
Would they come in groups? Multiple Pocket Raptors?
Actually a champion pocket raptor is just a swarm of pocket raptors like we have already seen… ony 1000 times more of them. Your entire screen goes red with the pocket raptors swarming
Eh, I’d prefer legendary pocket raptors myself. Each the size of zhaitan at least.
That sounds much like a miniature giant space hamster. Go for the eyes, boo!!!
They are one of my favourite mobs in the jungle. They have massively reduced health pools versus other mobs, but they force me to stay on my toes. Many a time I’ve been too casually minded and walked into a stray shot or got into a bad habit with not dodging – both resulting in punishment.
I do however, thoroughly enjoying reflecting their snipe back at them with my shield on my Warrior. Second only in enjoyment to the near insta reflect kill when Karka try and gank me with their projectile attacks.
If memory serves me, they are actually a toned down version of how they were in beta
Originally they just shot you, and all the damage was delivered at once, which meant you could potentially be one shotted. You just got a target over your head for just a second and then BAM if you didn’t dodge or otherwise defend at just the right time you went down unless you’re running with equipment that had good defensive stats. This is a much better version.
Pretty much everything said in this thread so far is patently false.
Please disregard all of it.
You need no mastery at all for the first boss. And one of the last bosses (shown in the trailer) only needs a maximum of updrafts. There is no “mastery grind” for raids. You need a few simple masteries to gain access to mechanics, but nothing that takes more than 1 day to get.
Raids are HIGHLY unlikely to come this week. They need to fix the world completion bug first since raids and legendary weapons will come at the same time. They would lose a substantial portion of their player base if they introduced the new legendary weapons without first fixing the map completion bug since it would highly disadvantage the players effected by that bug.
Secondly they said raids/legendaries would be coming mid November. The 17th is much closer to mid November than the 10th is.
Finally raids in no way require ascended gear. Ascended gear offers only a 12% dps boost over exotic gear. If you get ascended trinkets and weapons (total gold cost of ~50g) then that difference shrinks to 2%. The classes are not balanced to within 10%. This means you would see more of a difference by taking an extra engineer instead of a necro than you would from having ascended gear. Having Might and fury across the whole raid (2 heralds) gives 3x more dps than having the whole raid in ascended gear instead of exotic. Anyone that tells you that ascended gear is “required” for raids simply can’t do math.
You are correct, in response to some of the others, they have specifically said ascended gear would not be required, but since the content would be balanced with the idea of ascended gear in mind they would be highly advised. In the end if you wanted to come in completely naked you would be able to do so, although that would not be terribly wise.
Patches come on Tuesdays.. Raids were supposed to be 2 weeks post HoT-launch, right?
WRU Raids~!
They didn’t say two weeks, they said a few weeks.
If maps were not layered and some stuff not so ridiculously hidden, I would have nearly no concerns with HoT at all up to this point. My moaning and groaning will start again when raids are implemented.
In my personal opinion, Frogs were massively underated in the beta and smokescales way overrated. I especiall like the big frogs with the belly flop attack. The only mobs I loathe up until now are the rolling dinosaurs, not fun at all to fight them.
Mushroom kings with all the knockdown. Ugh lol
I think I still stand by my original post. This content is impressive. I enjoy it for the most part. I think it added a real dimension to the game that it needed, but I’m very concerned how much it is upsetting people.
The Grind is there and it most of the content. That’s new for this game. It isn’t flying well with people. I think this could lead to some sort of major backlash in the future. I’m a pretty veteran MMO player so for me all of this is pretty basic yet. I’m still finding it less of a chore than older MMOs, but it does feel like an older MMO in some ways now. I’m just not sure how that is going to turn out.
In general I am finding that I took the right track in getting as much of the mobility skills and Tyrian – Pact Commander skills as I could. That’s really allowed me to rez others faster and keep up with my friends doing Fractals.
The Fractal change from multiple fractals per run to just one is a real improvement. I think it takes the stress out of them, but it takes some of the challenge, too.
The one real fear I have with this expansion is they’ve got too much content going right now. They stuck with the old Tyria always-running-always-killing design. My girl friends hate it. Most have quit over that. If I was just starting out I’d feel the same way. I want to spend time with my friends and family on here, not run around trying to do everything for I’m not sure why nor care.
I like Heart of Thorns, but I think it isn’t going to win a lot of new female players.
Someone that’s just starting out isn’t going to be able to play heart of thorns for a while. So that part shouldn’t be a concern.
content that nobody enjoys
Don’t speak for everyone. I know a lot of people, including myself, who love it.
Well, I could not interact with the paper myself when I was qualified to do so, but I was in a friend’s instance, so maybe that was the problem.
Yeah but they are giving WildStar a chance to recover with going F2P. However if their numbers don’t significantly improve in a year …
So if i’m reading this correctly, Lineage 1 is by far their most profitable product, but GW2 is their #2.
No, that’s Blade & Soul, we’re number 3.
GW2 is up about 5% year over year in South Korean Won but down 8% in USD if you take currency rates into account. But since NCSOFT is Korean based, it’s all about the Sejongs (10,000 won note, attempted Earth humor detected … arr .. arr).
Are you sure about that? I just went and looked again, and unless I am totally reading that chart wrong, Guild Wars 2 numbers is clearly a little bit higher than blade and soul numbers are.
Most of it yes. Elites specs and the few cosmetics items added in the expansion is nice, the 4 maps on their own are not bad either and lot of cool boos fights.
When the game came out i was entering my exam week so didnt have much time to play at all however even with limited hours; i finished the story on 3 of my characters, participated in all meta events, did all the bosses fights i could find, explored the map to a descent point and did all the adventures along the way.
Yesterday finally managed to do the big boss in Dragon Stand and it was awesome… Until that feeling come up, “thats it?”
I didnt rush at all in the game, i really use the little time i had to move into the story and event tho it makes you skip a lot of stuff in the jungle, i covered said stuff in no time…
Elite specs are great, raids well see for that, maps are ok but the amount of content from HoT is very, very limited and doing all the same events over and over again got old very fast.
Overall it no where neer 50$ price tag, if we had a full continent like Cnatha or Elona to play like the original game it would have been generous for them but HoT would worth 20$ max, a DLC not an expansion.
I couldn’t disagree with you more. I’ve been having a blast. I have been playing it as well, on 4 different characters, but I have been thoroughly exploring, trying to get map completion, doing the story, other items. And so far I haven’t even left auric basin. I have had jam sessions with frogs, and thrown rotten fruit at other frogs, and just had a grand old time, listening to scritt conversations, and having a fun time fighting things, helping people, and exploring the territory. I think this was easily worth the $50, & I think this expansion set is really awesome.
I also think that this expansion does have quite a bit of content, but you have to realize it’s not all PvE content. We have guild halls, the legendary crafting system, the elite specs specialization system, world vs world, PvP, etcetera etcetera. There was a lot of systems that came in along with the interactive content that makes this a very dense expansion.
But as the saying goes, your mileage may vary. To each their own.
Well I’m sorry but I used the search function and there was no result for “Mistward” at all.
The search function doesn’t really work, and its third party software that is no longer supported, so they can’t really do anything to fix it either without completely replacing the forum software or digging into the code. Which would take time. I think they’re better served by working on the game lol
I love it. I actually regret just buying the basic package.
So if i’m reading this correctly, Lineage 1 is by far their most profitable product, but GW2 is their #2.
I’m sure they are going to fix it. The only problem is: when?
The dervish was a light armor class if I recall. Its been awhile.
But really, Kal is correct. Elite specs from here. So try this instead: which profession could get the dervish as an elite spec?
My first guess would be elementalist.
I just wanted to say that I haven’t had this much fun with GW2 in some time. I’d done everything I could do in terms of experiencing content, and had done so over, and over, and over…. I was getting burned out, bored….
Thank goodness HoT came when it did. I’ve seen a lot of people complain about it, but I’ve been taking my time, exploring it deeply and relishing the different experiences. I have pretty much explored everything in VB now, barring one or two items like that mastery in the vb canopy jp.
But I’ve since then moved on to Auric Basin, and just started exploring that next.
Some things that I loved from HoT so far:
*Throwing rotten fruit at a religious zealot hylek
- having a jam session with a hylek
*laughing out loud, literally, when two skritt were having literal shinygasms over being in an gilded area surrounded by enchanted armors and just being ecstatic over being literally surrounded by shinys
*listening to a skritt have a conversation with an exalted enchanted armor head, and calling him… what was it? Shiny Head? And hearing the head protest that it was it’s name
Plus exploring is far more interesting than it’s been in other maps, between the verticality and such.
And I have so much to do!
*work on my legendary track
*finish unlocking my specs for my engineer and my revenant; necro and chrono already done
*work on my four main character’s collections for their weapons
*work on the mistward armor collection
*explore the rest of auric basin, partipate in those events, then move on to the next two
*do the story
I can understand why some people may not enjoy it, but for me it’s just been an immense please… and I still have two maps to go AFTER this.
Now that being the case, I’m not sure how so many people rushed through it so fast. Of course, I’m a semi-casual player – I play a lot, but I have family, work, other issues, and I have serious gamer ADHD, heading where the wind takes me, but it leaves me with lots to do and enjoy for months to come.
Hopefully by the time I do get it thoroughly explored I’ll feel ready to do raids, and hopefully as well hear info on another expansion.
A game where the lazy and casual can't play
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.
Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.
Wait a minute, did you seriously just say that the open world is intended for everyone including leechers, and then complain that people who don’t like people who are leachers is being selfish? That is seriously twisted logic.
There’s a big difference between being a casual player and being a leacher. The game was not intended for leechers. Let me restate that: this game was not intended for people to leech. If that was the case they would also let botters play the game too.
Leeches can cause serious harm to events, because they’re not really actively participating, so therefore they’re not really contributing, but their presence is increasing the difficulty of dynamically scaled events. And then you really want to complain that you can’t leach? That is really offensive.
A game where the lazy and casual can't play
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
There is no way you can call yourself a casual player with 75 mastery points. I’m playing as much as I can, when Work and family time allows, & I have something like 11.
Are we "forced" to "chose" the elite spec ?
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
It also depends on circumstances. For example, while I mostly agree with embolism, there is at least one circumstance where I think the Mesmer is ill served in taking Chronomancer. That is when you want to run a build where phantasms are your primary means of assault there are four other trait lines that serve such a builds better. However, that really is something of an exception.
I imagine the same is true for the other profession.
I really doubt there are more than 6 dragons. For one thing, the view of the eternal alchemy that we saw ourselves awash in in one of the cinematics clearly show – 6 dragons. Another is there also seems a suggestion that there’s one dragon for each of the six gods, although that might be reading too much into it. Regardless I think we have exactly 6, or five now with zhaitan gone.
we also get two sets rather than one set of utilities, and that gives us more flexibility and power; essentially we are exchanging build flexibility for two sets of utilities, including two heal skills.
Need something different? Swap legends.
5 prebuilts isnt as flexible as the build system for the other classes. But go back to my post and note that I also complimented parts of it too.
So, leveling is fine. But playing the new content is grindy. Makes no sense.
thanks for the advice. I’ll try em when I get home.
It’s in the northeast area of the canopy. On the map it’s in a circular thing, which in game is a vertical crashed ship, sort of an egg standing on its tip with a big vine wrapped around its middle. There is a grey mastery point icon in it. You can glide to it from canopy islands and there is one nearby one with a bouncing mushroom that tosses you to an opening to the interior of the egg with a narrow beam acting as a ramp up to start the JP.
hm, that doesnt sound like what I recall… I may be thinking of somewhere else…. which chopper do you need to take?
You must be doing the one in the canopy. Yeah, that bit was annoying. I almost swapped to my Mesmer for that.
This is the one near the wyvern, right, not the one with the diving goggles but the other one, with the bouncing mushroom? Been trying to figure that one out without success so far. I assumed I had to work my way up the spiral vine and jump around the walls, but every time I did I’d fall. That is if I was doing it correctly in the first place.
It’s the one where you have to jump inside and work your way up. There’s a mushroom pad on the platform you land on after taking the chopper. You can also glide over to it as well.
oh its inside, not outside? That might explain my issues, I was trying to work my way around the outside on a spiraling vine that was very hard to get around some corners.
just to be sure: you take the copter from the pact encampment with the three officers who vote for who will command; you end up on a platform where you can glide to fight the mordrem wyvern; facing that platform with the wyvern, the jp mastery is the one on the left, with the bouncing mushroom you can take to get to the mastery thats to the right instead, but you want to get in to the LEFT one and not take the bouncing mushroom, correct?
(edited by Morfedel.4165)
You must be doing the one in the canopy. Yeah, that bit was annoying. I almost swapped to my Mesmer for that.
This is the one near the wyvern, right, not the one with the diving goggles but the other one, with the bouncing mushroom? Been trying to figure that one out without success so far. I assumed I had to work my way up the spiral vine and jump around the walls, but every time I did I’d fall. That is if I was doing it correctly in the first place.
You can access it during the day but it’s a pain to do.
Oh? How?
I’ve read it elsewhere, but I can’t find the relevant thread – my searchfu is weak. Anyway, my main character got all hps in verdant brink without a problem. Now I’m bringing my necromancer through, and I did the hp near the portal to auric basin four times, and it STILL shows me as not having gotten it.
I read somewhere that the bugged misreporting of hero point displays is linked to a partner that does the same in reverse. In other words, if it shows you not having gotten a specific hero point that you know you got, it also shows you as having gotten a specific hero point linked to the former that you didn’t get.
If that’s true… well, I need to know which hp I need to go get, heh, but also I think it might be nice to list the pairings so we have a central place for people to refer to until they fix this.
On the other hand if this isn’t true, then I guess I have my work cut out for me, hunting down the hero points again to check each one individually.
which skill was that, and what gear are you wearing? And.. what / who was the target?
I disagree, I mix and match all kinds of skills in different combinations with the other classes. Maybe some you would consider garbage, but I don’t care. And in fact, I might disagree.
Or maybe I would agree. Point being, at least I get a choice.
Revenant, you don’t. You also cant take racial skills or the mistwolf elite; maybe you would never take them, but sometimes I do, if for no other reason than for the fun of it; can’t do it with the revenant.
And that’s disappointing.
However, we also get two sets rather than one set of utilities, and that gives us more flexibility and power; essentially we are exchanging build flexibility for two sets of utilities, including two heal skills.
Although I could not point you to the quote, I was pretty sure I heard/ read that there was an issue with the mega servers involving the new maps, that they were going to address sometime in the near future. Am I remembering correctly? I’m not sure. But that’s how I recall it.
Hope your real Halloween is at least as fun a gw2 Halloween!
Yea I saw the recipe for the rune of the Herald under the Achievement Tab, as well as with the Mistward Armor s hunt. But you automatically get those when you unlock the Herald. My question is where is the recipe to make the rune of the Revenant?
As far as I can determine either no one has figured it out or the people who have figured it out haven’t revealed it to the rest of the world yet.
Or there isn’t a recipe for it yet, and it’s only available in PvP.
Specifically regarding torment, embrace the darkness is better than unyielding anguish. I went into the heart of the mists and tested it, and the longer duration of the torment from embrace the darkness ended up generating a few more stacks than what you could get with unyielding anguish. However you also have the fact that unyielding anguish pulses chill vs embrace the darkness giving you the bonus to your attributes. There is one other factor consider, unyielding anguish doesn’t move meaning targets can move out of that field, whereas embrace the darkness follows with you and you can juke around hitting multiple foes. All total, I actually do think that for combat damage purposes, embrace the darkness is a little bit better than unyielding anguish, But only a little bit
Fantasitc. i did Spark. Vol.1 collection cost absolutely nothing becuase it was collections and running here to there to find things. Vol. 2 was okay 10 of eahc blade 10 of each handle, 250 Mithril daggers, 20 Deld.ingots 10 leather, ( allaround about 2500 mithril ore. And thats pretty much it. Vo. 3 was just a collections again running around mixing parts together. So only 1/3 of the adventure required some gold .
I guess because I play the game and keep what I craft instead of selling it on the tp everyday (such as 90% of those complaining) it was super easy and fun. Started by 2nd now for some profit but its bugged so that sucks. First people where complaining “I’ve thrown over thousands of gold into the forge and not gotten a pre” and now its " The guaranteed way to get the pre costs too much compared to the OTHER guaranteed way." The expansion released and the market is going to be fluctuating for while on alot of stuff. You aren’t the only people trying to make these things so guess what, people are buying making prices go up and people are selling at higher prices because they know people wil buy them. If the cost of crafting is that bad for you then don’t buy the materials FARM THEM. Boo-hoo you can’t have your percursor within 1 week since release; some privilege you got there.
Your arguments hold no water. Just because you can farm the materials doesn’t mean they’re free. In fact, as prices of the materials increase it becomes all the more interesting to just sell them and buy the precursor outright from the TP.
People seem to forget that getting the precursor is just a single step in the hideously long journey of a legendary. Apparently, making a precursor by itself should already take you half a year. This is not what we wanted.
Frankly I think ArenaNet missed a golden opportunity here. imagine what it would have been like instead if first you went on a quest which involved getting the basic core of the sword and then another quest to reach some magical pool for instance to dip the sword into to enchant it and etcetera. these could have been instance stories or adventures of some sort instead of a crafting chain, could have been a hell of a lot of fun.
Take a look at many of the mmorpgs or mobas in the market, and you’ll see that energy + cooldown is the norm. GW1 had that too.
Usually, energy + cooldown leads to healthier gameplay. Cooldowns are great to prevent players from spamming the same skill over and over. The lack of cooldowns is one of the reasons for why thieves have the reputation of being spammy among non-thieves. Meanwhile, energy is great to prevent players from spamming their entire skill set on cooldown, because using some skills will lock them from using others, forcing strategical decisions, resource management and promoting risk/ reward plays while creating windows of play where “not much happens” (which is very precious time, because that “wasted” time gives the opportunity for players to spend more time reading the battle and observing everything that is happening).
GW2’s combat system is, generally, very spammy. You either spam the same ability over and over with a thief, or spam most of your abilities when out of cooldown with everyone else. This has been especially bad for pvp’s competitive scene, because battles rarely have a climax and rarely give the opportunity for players some resting/ watching time. This is mostly due to the lack of energy management across most classes, because energy management involves spending most of your energy on powerful skills for deadly plays (the climaxes) or put you waiting for you to build up your energy to set those deadly combos (the waiting time). But, as thieves show, energy without cooldowns leads to abusive and mindless rotations that no one likes or respects, like the classic Heartseeker combo.
In that regard, the Revenant is an evolution of GW2’s combat system.
Except that’s not how it’s been working, at least for me. And the only time energy has ever been issued for me was when I was maintaining abilities, if I wasn’t maintaining them I wasn’t really slowed down by anything except cooldowns.
Although admittedly, maybe it would be a different story if I was doing more toggling between the two legends I will spend a couple of days testing that and see if my opinion changes.
Sure. I’ve suggested it before, but I think some kind of energy tax mechanism would work great here. You know, something like first time you use a skill, it casts, then adds some number to its next cast, but that second number counts down by 1 every second.
So for instance, maybe an attack skill that isnt too bad, say it has a tax of 3; maybe a heal skill, being a heal skill, has a tax of 50; and a fairly powerful utility has a tax of like 25. Maybe Jade Winds has a tax of 75
then it would remove 1 pt of tax every second. Jade winds becomes usable again in 50 seconds, at the cost of 100 energy
Ok, maybe thats too much, but you get the basic idea. I’m not trying to throw out actual numbers to work with, just the basic idea.
I mean, having an energy mechanism that charges 20 energy AND a 25 second cool down seems kinda silly, as well as against the general idea that we’ve seen with the revenant.
I’m not saying my particular idea would work. But something that would at least put the management of skills in the energy department instead of the cool down department I think would be nice.
…how everyone here on the rev forum would be like 2 years ago and onward as a devout elementalist player who had to face THOUSANDS of nerfs in every single patch and hotfix. As an ele main, I believe us players now have the thickest skin when it comes to changes like these. I remember waiting anxiously before patch notes were up and then crying myself to sleep every night…
Jokes aside, everyone is hating on the 5 second cooldown… The rev threads sound exactly like how the ele thread was years ago when this nerf occurred:
Ride the Lightning skill:
Increased recharge increased 20 seconds to 40 seconds.
Recharge is now halved if the player strikes a foe.
Reduced the range to 1200 from the previous (hidden) 1550.Now, THAT was a nerf
These changes are probably staying for the Rev, so everyone’s just going to have to keep riding the lightning (PUN)…
The problem is, as stated elsewhere, that we were designed with the energy mechanic. And then adding cool downs as well seems to defeat the purpose of the energy mechanic.
Seriously, the only time energy really mattered to me so far is when I’m using upkeeps. Otherwise, it was the cooldowns that made the difference, and energy hasn’t mattered so far.
If it needs to be nerfed, that’s fine, just don’t turn the energy management system into an afterthought.
(edited by Morfedel.4165)
Youre not wrong but what we are supposed to say?
“Roy, we need you, come save us!”
I dunno. What I do know is if there is ENOUGH of an outcry, they do respond. For two examples, Revenants now have weapon swap, and Elite Specs now require 250 instead of 400 hero points.
If I’m the lone voice in the crowd, then nothing will change. If most revenant players agree with the sentiment, and we continue to discuss it, maybe we have a chance of getting an adjustment made.
i thought they were only breaking on terrain, but they mentioned this skill is having problems and may well be changing it, like they did for that trait that also spawned a hammer.
Anyone agree? disagree? LOL
I realize calling on a dev to respond usually doesn’t amount to much, but Roy has been a LOT better than most other devs in responding to us over things. I am hoping this might be one of those times.
Regardless, I think a lot of you had been agreeing, seeing the other posts. Am I wrong?